opengl-bindings 1.6.10 → 1.6.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog +657 -627
- data/LICENSE.txt +1 -1
- data/README.md +536 -526
- data/lib/glfw.rb +711 -691
- data/lib/glu.rb +366 -366
- data/lib/glut.rb +576 -576
- data/lib/opengl.rb +43 -43
- data/lib/opengl_command.rb +7347 -7347
- data/lib/opengl_common.rb +54 -54
- data/lib/opengl_enum.rb +1818 -1806
- data/lib/opengl_es.rb +31 -31
- data/lib/opengl_es_command.rb +2517 -2517
- data/lib/opengl_es_ext.rb +28 -28
- data/lib/opengl_es_ext_command.rb +8377 -8246
- data/lib/opengl_es_ext_enum.rb +6055 -5985
- data/lib/opengl_ext.rb +34 -34
- data/lib/opengl_ext_command.rb +30480 -30358
- data/lib/opengl_ext_common.rb +52 -52
- data/lib/opengl_ext_enum.rb +14082 -14008
- data/lib/opengl_linux.rb +63 -63
- data/lib/opengl_macosx.rb +68 -68
- data/lib/opengl_platform.rb +43 -43
- data/lib/opengl_windows.rb +71 -71
- data/sample/glfw_build.bat +9 -1
- data/sample/glfw_build.sh +13 -13
- metadata +6 -7
- data/lib/glfw32.rb +0 -594
    
        data/lib/opengl_common.rb
    CHANGED
    
    | @@ -1,54 +1,54 @@ | |
| 1 | 
            -
            module OpenGL
         | 
| 2 | 
            -
             | 
| 3 | 
            -
              GL_FUNCTIONS_MAP = {}
         | 
| 4 | 
            -
              GL_FUNCTIONS_ARGS_MAP = {}
         | 
| 5 | 
            -
              GL_FUNCTIONS_RETVAL_MAP = {}
         | 
| 6 | 
            -
              @@gl_dll = nil
         | 
| 7 | 
            -
             | 
| 8 | 
            -
              def self.load_lib(lib = nil, path = nil)
         | 
| 9 | 
            -
                if lib == nil && path == nil
         | 
| 10 | 
            -
                  case self.get_platform
         | 
| 11 | 
            -
                  when :OPENGL_PLATFORM_WINDOWS
         | 
| 12 | 
            -
                    lib, path = 'opengl32.dll', 'C:/Windows/System32'
         | 
| 13 | 
            -
                  when :OPENGL_PLATFORM_MACOSX
         | 
| 14 | 
            -
                    lib, path = 'libGL.dylib','/System/Library/Frameworks/OpenGL.framework/Libraries'
         | 
| 15 | 
            -
                  else
         | 
| 16 | 
            -
                    lib = 'libGL.so'
         | 
| 17 | 
            -
                  end
         | 
| 18 | 
            -
                end
         | 
| 19 | 
            -
                if path
         | 
| 20 | 
            -
                  @@gl_dll = Fiddle.dlopen( path + '/' + lib )
         | 
| 21 | 
            -
                else
         | 
| 22 | 
            -
                  @@gl_dll = Fiddle.dlopen( lib )
         | 
| 23 | 
            -
                end
         | 
| 24 | 
            -
              end
         | 
| 25 | 
            -
             | 
| 26 | 
            -
              def self.load_dll(lib = nil, path = nil)
         | 
| 27 | 
            -
                puts "Warning OpenGl.load_dll is deprecated, use OpenGL.load_lib instead"
         | 
| 28 | 
            -
                self.load_lib(lib, path)
         | 
| 29 | 
            -
              end
         | 
| 30 | 
            -
             | 
| 31 | 
            -
              def self.get_command( sym )
         | 
| 32 | 
            -
                if GL_FUNCTIONS_MAP[sym] == nil
         | 
| 33 | 
            -
                  bind_command( sym )
         | 
| 34 | 
            -
                end
         | 
| 35 | 
            -
                return GL_FUNCTIONS_MAP[sym]
         | 
| 36 | 
            -
              end
         | 
| 37 | 
            -
             | 
| 38 | 
            -
              def self.bind_command( sym )
         | 
| 39 | 
            -
                begin
         | 
| 40 | 
            -
                  GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@gl_dll[sym.to_s], 
         | 
| 41 | 
            -
                                                                GL_FUNCTIONS_ARGS_MAP[sym],
         | 
| 42 | 
            -
                                                                GL_FUNCTIONS_RETVAL_MAP[sym] )
         | 
| 43 | 
            -
                rescue Exception => e
         | 
| 44 | 
            -
                  if self.get_platform == :OPENGL_PLATFORM_WINDOWS
         | 
| 45 | 
            -
                    func_ptr = wglGetProcAddress(sym.to_s)
         | 
| 46 | 
            -
                    GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( func_ptr,
         | 
| 47 | 
            -
                                                                  GL_FUNCTIONS_ARGS_MAP[sym],
         | 
| 48 | 
            -
                                                                  GL_FUNCTIONS_RETVAL_MAP[sym] )
         | 
| 49 | 
            -
                  end
         | 
| 50 | 
            -
                  raise RuntimeError if GL_FUNCTIONS_MAP[sym] == nil
         | 
| 51 | 
            -
                end
         | 
| 52 | 
            -
              end
         | 
| 53 | 
            -
             | 
| 54 | 
            -
            end
         | 
| 1 | 
            +
            module OpenGL
         | 
| 2 | 
            +
             | 
| 3 | 
            +
              GL_FUNCTIONS_MAP = {}
         | 
| 4 | 
            +
              GL_FUNCTIONS_ARGS_MAP = {}
         | 
| 5 | 
            +
              GL_FUNCTIONS_RETVAL_MAP = {}
         | 
| 6 | 
            +
              @@gl_dll = nil
         | 
| 7 | 
            +
             | 
| 8 | 
            +
              def self.load_lib(lib = nil, path = nil)
         | 
| 9 | 
            +
                if lib == nil && path == nil
         | 
| 10 | 
            +
                  case self.get_platform
         | 
| 11 | 
            +
                  when :OPENGL_PLATFORM_WINDOWS
         | 
| 12 | 
            +
                    lib, path = 'opengl32.dll', 'C:/Windows/System32'
         | 
| 13 | 
            +
                  when :OPENGL_PLATFORM_MACOSX
         | 
| 14 | 
            +
                    lib, path = 'libGL.dylib','/System/Library/Frameworks/OpenGL.framework/Libraries'
         | 
| 15 | 
            +
                  else
         | 
| 16 | 
            +
                    lib = 'libGL.so'
         | 
| 17 | 
            +
                  end
         | 
| 18 | 
            +
                end
         | 
| 19 | 
            +
                if path
         | 
| 20 | 
            +
                  @@gl_dll = Fiddle.dlopen( path + '/' + lib )
         | 
| 21 | 
            +
                else
         | 
| 22 | 
            +
                  @@gl_dll = Fiddle.dlopen( lib )
         | 
| 23 | 
            +
                end
         | 
| 24 | 
            +
              end
         | 
| 25 | 
            +
             | 
| 26 | 
            +
              def self.load_dll(lib = nil, path = nil)
         | 
| 27 | 
            +
                puts "Warning OpenGl.load_dll is deprecated, use OpenGL.load_lib instead"
         | 
| 28 | 
            +
                self.load_lib(lib, path)
         | 
| 29 | 
            +
              end
         | 
| 30 | 
            +
             | 
| 31 | 
            +
              def self.get_command( sym )
         | 
| 32 | 
            +
                if GL_FUNCTIONS_MAP[sym] == nil
         | 
| 33 | 
            +
                  bind_command( sym )
         | 
| 34 | 
            +
                end
         | 
| 35 | 
            +
                return GL_FUNCTIONS_MAP[sym]
         | 
| 36 | 
            +
              end
         | 
| 37 | 
            +
             | 
| 38 | 
            +
              def self.bind_command( sym )
         | 
| 39 | 
            +
                begin
         | 
| 40 | 
            +
                  GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@gl_dll[sym.to_s], 
         | 
| 41 | 
            +
                                                                GL_FUNCTIONS_ARGS_MAP[sym],
         | 
| 42 | 
            +
                                                                GL_FUNCTIONS_RETVAL_MAP[sym] )
         | 
| 43 | 
            +
                rescue Exception => e
         | 
| 44 | 
            +
                  if self.get_platform == :OPENGL_PLATFORM_WINDOWS
         | 
| 45 | 
            +
                    func_ptr = wglGetProcAddress(sym.to_s)
         | 
| 46 | 
            +
                    GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( func_ptr,
         | 
| 47 | 
            +
                                                                  GL_FUNCTIONS_ARGS_MAP[sym],
         | 
| 48 | 
            +
                                                                  GL_FUNCTIONS_RETVAL_MAP[sym] )
         | 
| 49 | 
            +
                  end
         | 
| 50 | 
            +
                  raise RuntimeError if GL_FUNCTIONS_MAP[sym] == nil
         | 
| 51 | 
            +
                end
         | 
| 52 | 
            +
              end
         | 
| 53 | 
            +
             | 
| 54 | 
            +
            end
         | 
    
        data/lib/opengl_enum.rb
    CHANGED
    
    | @@ -1,1806 +1,1818 @@ | |
| 1 | 
            -
            # opengl-bindings
         | 
| 2 | 
            -
            # * http://rubygems.org/gems/opengl-bindings
         | 
| 3 | 
            -
            # * http://github.com/vaiorabbit/ruby-opengl
         | 
| 4 | 
            -
            #
         | 
| 5 | 
            -
            # [NOTICE] This is an automatically generated file.
         | 
| 6 | 
            -
             | 
| 7 | 
            -
            module OpenGL
         | 
| 8 | 
            -
             | 
| 9 | 
            -
              GL_DEPTH_BUFFER_BIT = 0x00000100
         | 
| 10 | 
            -
              GL_STENCIL_BUFFER_BIT = 0x00000400
         | 
| 11 | 
            -
              GL_COLOR_BUFFER_BIT = 0x00004000
         | 
| 12 | 
            -
              GL_FALSE = 0
         | 
| 13 | 
            -
              GL_TRUE = 1
         | 
| 14 | 
            -
              GL_POINTS = 0x0000
         | 
| 15 | 
            -
              GL_LINES = 0x0001
         | 
| 16 | 
            -
              GL_LINE_LOOP = 0x0002
         | 
| 17 | 
            -
              GL_LINE_STRIP = 0x0003
         | 
| 18 | 
            -
              GL_TRIANGLES = 0x0004
         | 
| 19 | 
            -
              GL_TRIANGLE_STRIP = 0x0005
         | 
| 20 | 
            -
              GL_TRIANGLE_FAN = 0x0006
         | 
| 21 | 
            -
              GL_QUADS = 0x0007
         | 
| 22 | 
            -
              GL_NEVER = 0x0200
         | 
| 23 | 
            -
              GL_LESS = 0x0201
         | 
| 24 | 
            -
              GL_EQUAL = 0x0202
         | 
| 25 | 
            -
              GL_LEQUAL = 0x0203
         | 
| 26 | 
            -
              GL_GREATER = 0x0204
         | 
| 27 | 
            -
              GL_NOTEQUAL = 0x0205
         | 
| 28 | 
            -
              GL_GEQUAL = 0x0206
         | 
| 29 | 
            -
              GL_ALWAYS = 0x0207
         | 
| 30 | 
            -
              GL_ZERO = 0
         | 
| 31 | 
            -
              GL_ONE = 1
         | 
| 32 | 
            -
              GL_SRC_COLOR = 0x0300
         | 
| 33 | 
            -
              GL_ONE_MINUS_SRC_COLOR = 0x0301
         | 
| 34 | 
            -
              GL_SRC_ALPHA = 0x0302
         | 
| 35 | 
            -
              GL_ONE_MINUS_SRC_ALPHA = 0x0303
         | 
| 36 | 
            -
              GL_DST_ALPHA = 0x0304
         | 
| 37 | 
            -
              GL_ONE_MINUS_DST_ALPHA = 0x0305
         | 
| 38 | 
            -
              GL_DST_COLOR = 0x0306
         | 
| 39 | 
            -
              GL_ONE_MINUS_DST_COLOR = 0x0307
         | 
| 40 | 
            -
              GL_SRC_ALPHA_SATURATE = 0x0308
         | 
| 41 | 
            -
              GL_NONE = 0
         | 
| 42 | 
            -
              GL_FRONT_LEFT = 0x0400
         | 
| 43 | 
            -
              GL_FRONT_RIGHT = 0x0401
         | 
| 44 | 
            -
              GL_BACK_LEFT = 0x0402
         | 
| 45 | 
            -
              GL_BACK_RIGHT = 0x0403
         | 
| 46 | 
            -
              GL_FRONT = 0x0404
         | 
| 47 | 
            -
              GL_BACK = 0x0405
         | 
| 48 | 
            -
              GL_LEFT = 0x0406
         | 
| 49 | 
            -
              GL_RIGHT = 0x0407
         | 
| 50 | 
            -
              GL_FRONT_AND_BACK = 0x0408
         | 
| 51 | 
            -
              GL_NO_ERROR = 0
         | 
| 52 | 
            -
              GL_INVALID_ENUM = 0x0500
         | 
| 53 | 
            -
              GL_INVALID_VALUE = 0x0501
         | 
| 54 | 
            -
              GL_INVALID_OPERATION = 0x0502
         | 
| 55 | 
            -
              GL_OUT_OF_MEMORY = 0x0505
         | 
| 56 | 
            -
              GL_CW = 0x0900
         | 
| 57 | 
            -
              GL_CCW = 0x0901
         | 
| 58 | 
            -
              GL_POINT_SIZE = 0x0B11
         | 
| 59 | 
            -
              GL_POINT_SIZE_RANGE = 0x0B12
         | 
| 60 | 
            -
              GL_POINT_SIZE_GRANULARITY = 0x0B13
         | 
| 61 | 
            -
              GL_LINE_SMOOTH = 0x0B20
         | 
| 62 | 
            -
              GL_LINE_WIDTH = 0x0B21
         | 
| 63 | 
            -
              GL_LINE_WIDTH_RANGE = 0x0B22
         | 
| 64 | 
            -
              GL_LINE_WIDTH_GRANULARITY = 0x0B23
         | 
| 65 | 
            -
              GL_POLYGON_MODE = 0x0B40
         | 
| 66 | 
            -
              GL_POLYGON_SMOOTH = 0x0B41
         | 
| 67 | 
            -
              GL_CULL_FACE = 0x0B44
         | 
| 68 | 
            -
              GL_CULL_FACE_MODE = 0x0B45
         | 
| 69 | 
            -
              GL_FRONT_FACE = 0x0B46
         | 
| 70 | 
            -
              GL_DEPTH_RANGE = 0x0B70
         | 
| 71 | 
            -
              GL_DEPTH_TEST = 0x0B71
         | 
| 72 | 
            -
              GL_DEPTH_WRITEMASK = 0x0B72
         | 
| 73 | 
            -
              GL_DEPTH_CLEAR_VALUE = 0x0B73
         | 
| 74 | 
            -
              GL_DEPTH_FUNC = 0x0B74
         | 
| 75 | 
            -
              GL_STENCIL_TEST = 0x0B90
         | 
| 76 | 
            -
              GL_STENCIL_CLEAR_VALUE = 0x0B91
         | 
| 77 | 
            -
              GL_STENCIL_FUNC = 0x0B92
         | 
| 78 | 
            -
              GL_STENCIL_VALUE_MASK = 0x0B93
         | 
| 79 | 
            -
              GL_STENCIL_FAIL = 0x0B94
         | 
| 80 | 
            -
              GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
         | 
| 81 | 
            -
              GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
         | 
| 82 | 
            -
              GL_STENCIL_REF = 0x0B97
         | 
| 83 | 
            -
              GL_STENCIL_WRITEMASK = 0x0B98
         | 
| 84 | 
            -
              GL_VIEWPORT = 0x0BA2
         | 
| 85 | 
            -
              GL_DITHER = 0x0BD0
         | 
| 86 | 
            -
              GL_BLEND_DST = 0x0BE0
         | 
| 87 | 
            -
              GL_BLEND_SRC = 0x0BE1
         | 
| 88 | 
            -
              GL_BLEND = 0x0BE2
         | 
| 89 | 
            -
              GL_LOGIC_OP_MODE = 0x0BF0
         | 
| 90 | 
            -
              GL_DRAW_BUFFER = 0x0C01
         | 
| 91 | 
            -
              GL_READ_BUFFER = 0x0C02
         | 
| 92 | 
            -
              GL_SCISSOR_BOX = 0x0C10
         | 
| 93 | 
            -
              GL_SCISSOR_TEST = 0x0C11
         | 
| 94 | 
            -
              GL_COLOR_CLEAR_VALUE = 0x0C22
         | 
| 95 | 
            -
              GL_COLOR_WRITEMASK = 0x0C23
         | 
| 96 | 
            -
              GL_DOUBLEBUFFER = 0x0C32
         | 
| 97 | 
            -
              GL_STEREO = 0x0C33
         | 
| 98 | 
            -
              GL_LINE_SMOOTH_HINT = 0x0C52
         | 
| 99 | 
            -
              GL_POLYGON_SMOOTH_HINT = 0x0C53
         | 
| 100 | 
            -
              GL_UNPACK_SWAP_BYTES = 0x0CF0
         | 
| 101 | 
            -
              GL_UNPACK_LSB_FIRST = 0x0CF1
         | 
| 102 | 
            -
              GL_UNPACK_ROW_LENGTH = 0x0CF2
         | 
| 103 | 
            -
              GL_UNPACK_SKIP_ROWS = 0x0CF3
         | 
| 104 | 
            -
              GL_UNPACK_SKIP_PIXELS = 0x0CF4
         | 
| 105 | 
            -
              GL_UNPACK_ALIGNMENT = 0x0CF5
         | 
| 106 | 
            -
              GL_PACK_SWAP_BYTES = 0x0D00
         | 
| 107 | 
            -
              GL_PACK_LSB_FIRST = 0x0D01
         | 
| 108 | 
            -
              GL_PACK_ROW_LENGTH = 0x0D02
         | 
| 109 | 
            -
              GL_PACK_SKIP_ROWS = 0x0D03
         | 
| 110 | 
            -
              GL_PACK_SKIP_PIXELS = 0x0D04
         | 
| 111 | 
            -
              GL_PACK_ALIGNMENT = 0x0D05
         | 
| 112 | 
            -
              GL_MAX_TEXTURE_SIZE = 0x0D33
         | 
| 113 | 
            -
              GL_MAX_VIEWPORT_DIMS = 0x0D3A
         | 
| 114 | 
            -
              GL_SUBPIXEL_BITS = 0x0D50
         | 
| 115 | 
            -
              GL_TEXTURE_1D = 0x0DE0
         | 
| 116 | 
            -
              GL_TEXTURE_2D = 0x0DE1
         | 
| 117 | 
            -
              GL_TEXTURE_WIDTH = 0x1000
         | 
| 118 | 
            -
              GL_TEXTURE_HEIGHT = 0x1001
         | 
| 119 | 
            -
              GL_TEXTURE_BORDER_COLOR = 0x1004
         | 
| 120 | 
            -
              GL_DONT_CARE = 0x1100
         | 
| 121 | 
            -
              GL_FASTEST = 0x1101
         | 
| 122 | 
            -
              GL_NICEST = 0x1102
         | 
| 123 | 
            -
              GL_BYTE = 0x1400
         | 
| 124 | 
            -
              GL_UNSIGNED_BYTE = 0x1401
         | 
| 125 | 
            -
              GL_SHORT = 0x1402
         | 
| 126 | 
            -
              GL_UNSIGNED_SHORT = 0x1403
         | 
| 127 | 
            -
              GL_INT = 0x1404
         | 
| 128 | 
            -
              GL_UNSIGNED_INT = 0x1405
         | 
| 129 | 
            -
              GL_FLOAT = 0x1406
         | 
| 130 | 
            -
              GL_STACK_OVERFLOW = 0x0503
         | 
| 131 | 
            -
              GL_STACK_UNDERFLOW = 0x0504
         | 
| 132 | 
            -
              GL_CLEAR = 0x1500
         | 
| 133 | 
            -
              GL_AND = 0x1501
         | 
| 134 | 
            -
              GL_AND_REVERSE = 0x1502
         | 
| 135 | 
            -
              GL_COPY = 0x1503
         | 
| 136 | 
            -
              GL_AND_INVERTED = 0x1504
         | 
| 137 | 
            -
              GL_NOOP = 0x1505
         | 
| 138 | 
            -
              GL_XOR = 0x1506
         | 
| 139 | 
            -
              GL_OR = 0x1507
         | 
| 140 | 
            -
              GL_NOR = 0x1508
         | 
| 141 | 
            -
              GL_EQUIV = 0x1509
         | 
| 142 | 
            -
              GL_INVERT = 0x150A
         | 
| 143 | 
            -
              GL_OR_REVERSE = 0x150B
         | 
| 144 | 
            -
              GL_COPY_INVERTED = 0x150C
         | 
| 145 | 
            -
              GL_OR_INVERTED = 0x150D
         | 
| 146 | 
            -
              GL_NAND = 0x150E
         | 
| 147 | 
            -
              GL_SET = 0x150F
         | 
| 148 | 
            -
              GL_TEXTURE = 0x1702
         | 
| 149 | 
            -
              GL_COLOR = 0x1800
         | 
| 150 | 
            -
              GL_DEPTH = 0x1801
         | 
| 151 | 
            -
              GL_STENCIL = 0x1802
         | 
| 152 | 
            -
              GL_STENCIL_INDEX = 0x1901
         | 
| 153 | 
            -
              GL_DEPTH_COMPONENT = 0x1902
         | 
| 154 | 
            -
              GL_RED = 0x1903
         | 
| 155 | 
            -
              GL_GREEN = 0x1904
         | 
| 156 | 
            -
              GL_BLUE = 0x1905
         | 
| 157 | 
            -
              GL_ALPHA = 0x1906
         | 
| 158 | 
            -
              GL_RGB = 0x1907
         | 
| 159 | 
            -
              GL_RGBA = 0x1908
         | 
| 160 | 
            -
              GL_POINT = 0x1B00
         | 
| 161 | 
            -
              GL_LINE = 0x1B01
         | 
| 162 | 
            -
              GL_FILL = 0x1B02
         | 
| 163 | 
            -
              GL_KEEP = 0x1E00
         | 
| 164 | 
            -
              GL_REPLACE = 0x1E01
         | 
| 165 | 
            -
              GL_INCR = 0x1E02
         | 
| 166 | 
            -
              GL_DECR = 0x1E03
         | 
| 167 | 
            -
              GL_VENDOR = 0x1F00
         | 
| 168 | 
            -
              GL_RENDERER = 0x1F01
         | 
| 169 | 
            -
              GL_VERSION = 0x1F02
         | 
| 170 | 
            -
              GL_EXTENSIONS = 0x1F03
         | 
| 171 | 
            -
              GL_NEAREST = 0x2600
         | 
| 172 | 
            -
              GL_LINEAR = 0x2601
         | 
| 173 | 
            -
              GL_NEAREST_MIPMAP_NEAREST = 0x2700
         | 
| 174 | 
            -
              GL_LINEAR_MIPMAP_NEAREST = 0x2701
         | 
| 175 | 
            -
              GL_NEAREST_MIPMAP_LINEAR = 0x2702
         | 
| 176 | 
            -
              GL_LINEAR_MIPMAP_LINEAR = 0x2703
         | 
| 177 | 
            -
              GL_TEXTURE_MAG_FILTER = 0x2800
         | 
| 178 | 
            -
              GL_TEXTURE_MIN_FILTER = 0x2801
         | 
| 179 | 
            -
              GL_TEXTURE_WRAP_S = 0x2802
         | 
| 180 | 
            -
              GL_TEXTURE_WRAP_T = 0x2803
         | 
| 181 | 
            -
              GL_REPEAT = 0x2901
         | 
| 182 | 
            -
              GL_CURRENT_BIT = 0x00000001
         | 
| 183 | 
            -
              GL_POINT_BIT = 0x00000002
         | 
| 184 | 
            -
              GL_LINE_BIT = 0x00000004
         | 
| 185 | 
            -
              GL_POLYGON_BIT = 0x00000008
         | 
| 186 | 
            -
              GL_POLYGON_STIPPLE_BIT = 0x00000010
         | 
| 187 | 
            -
              GL_PIXEL_MODE_BIT = 0x00000020
         | 
| 188 | 
            -
              GL_LIGHTING_BIT = 0x00000040
         | 
| 189 | 
            -
              GL_FOG_BIT = 0x00000080
         | 
| 190 | 
            -
              GL_ACCUM_BUFFER_BIT = 0x00000200
         | 
| 191 | 
            -
              GL_VIEWPORT_BIT = 0x00000800
         | 
| 192 | 
            -
              GL_TRANSFORM_BIT = 0x00001000
         | 
| 193 | 
            -
              GL_ENABLE_BIT = 0x00002000
         | 
| 194 | 
            -
              GL_HINT_BIT = 0x00008000
         | 
| 195 | 
            -
              GL_EVAL_BIT = 0x00010000
         | 
| 196 | 
            -
              GL_LIST_BIT = 0x00020000
         | 
| 197 | 
            -
              GL_TEXTURE_BIT = 0x00040000
         | 
| 198 | 
            -
              GL_SCISSOR_BIT = 0x00080000
         | 
| 199 | 
            -
              GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
         | 
| 200 | 
            -
              GL_QUAD_STRIP = 0x0008
         | 
| 201 | 
            -
              GL_POLYGON = 0x0009
         | 
| 202 | 
            -
              GL_ACCUM = 0x0100
         | 
| 203 | 
            -
              GL_LOAD = 0x0101
         | 
| 204 | 
            -
              GL_RETURN = 0x0102
         | 
| 205 | 
            -
              GL_MULT = 0x0103
         | 
| 206 | 
            -
              GL_ADD = 0x0104
         | 
| 207 | 
            -
              GL_AUX0 = 0x0409
         | 
| 208 | 
            -
              GL_AUX1 = 0x040A
         | 
| 209 | 
            -
              GL_AUX2 = 0x040B
         | 
| 210 | 
            -
              GL_AUX3 = 0x040C
         | 
| 211 | 
            -
              GL_2D = 0x0600
         | 
| 212 | 
            -
              GL_3D = 0x0601
         | 
| 213 | 
            -
              GL_3D_COLOR = 0x0602
         | 
| 214 | 
            -
              GL_3D_COLOR_TEXTURE = 0x0603
         | 
| 215 | 
            -
              GL_4D_COLOR_TEXTURE = 0x0604
         | 
| 216 | 
            -
              GL_PASS_THROUGH_TOKEN = 0x0700
         | 
| 217 | 
            -
              GL_POINT_TOKEN = 0x0701
         | 
| 218 | 
            -
              GL_LINE_TOKEN = 0x0702
         | 
| 219 | 
            -
              GL_POLYGON_TOKEN = 0x0703
         | 
| 220 | 
            -
              GL_BITMAP_TOKEN = 0x0704
         | 
| 221 | 
            -
              GL_DRAW_PIXEL_TOKEN = 0x0705
         | 
| 222 | 
            -
              GL_COPY_PIXEL_TOKEN = 0x0706
         | 
| 223 | 
            -
              GL_LINE_RESET_TOKEN = 0x0707
         | 
| 224 | 
            -
              GL_EXP = 0x0800
         | 
| 225 | 
            -
              GL_EXP2 = 0x0801
         | 
| 226 | 
            -
              GL_COEFF = 0x0A00
         | 
| 227 | 
            -
              GL_ORDER = 0x0A01
         | 
| 228 | 
            -
              GL_DOMAIN = 0x0A02
         | 
| 229 | 
            -
              GL_PIXEL_MAP_I_TO_I = 0x0C70
         | 
| 230 | 
            -
              GL_PIXEL_MAP_S_TO_S = 0x0C71
         | 
| 231 | 
            -
              GL_PIXEL_MAP_I_TO_R = 0x0C72
         | 
| 232 | 
            -
              GL_PIXEL_MAP_I_TO_G = 0x0C73
         | 
| 233 | 
            -
              GL_PIXEL_MAP_I_TO_B = 0x0C74
         | 
| 234 | 
            -
              GL_PIXEL_MAP_I_TO_A = 0x0C75
         | 
| 235 | 
            -
              GL_PIXEL_MAP_R_TO_R = 0x0C76
         | 
| 236 | 
            -
              GL_PIXEL_MAP_G_TO_G = 0x0C77
         | 
| 237 | 
            -
              GL_PIXEL_MAP_B_TO_B = 0x0C78
         | 
| 238 | 
            -
              GL_PIXEL_MAP_A_TO_A = 0x0C79
         | 
| 239 | 
            -
              GL_CURRENT_COLOR = 0x0B00
         | 
| 240 | 
            -
              GL_CURRENT_INDEX = 0x0B01
         | 
| 241 | 
            -
              GL_CURRENT_NORMAL = 0x0B02
         | 
| 242 | 
            -
              GL_CURRENT_TEXTURE_COORDS = 0x0B03
         | 
| 243 | 
            -
              GL_CURRENT_RASTER_COLOR = 0x0B04
         | 
| 244 | 
            -
              GL_CURRENT_RASTER_INDEX = 0x0B05
         | 
| 245 | 
            -
              GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
         | 
| 246 | 
            -
              GL_CURRENT_RASTER_POSITION = 0x0B07
         | 
| 247 | 
            -
              GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
         | 
| 248 | 
            -
              GL_CURRENT_RASTER_DISTANCE = 0x0B09
         | 
| 249 | 
            -
              GL_POINT_SMOOTH = 0x0B10
         | 
| 250 | 
            -
              GL_LINE_STIPPLE = 0x0B24
         | 
| 251 | 
            -
              GL_LINE_STIPPLE_PATTERN = 0x0B25
         | 
| 252 | 
            -
              GL_LINE_STIPPLE_REPEAT = 0x0B26
         | 
| 253 | 
            -
              GL_LIST_MODE = 0x0B30
         | 
| 254 | 
            -
              GL_MAX_LIST_NESTING = 0x0B31
         | 
| 255 | 
            -
              GL_LIST_BASE = 0x0B32
         | 
| 256 | 
            -
              GL_LIST_INDEX = 0x0B33
         | 
| 257 | 
            -
              GL_POLYGON_STIPPLE = 0x0B42
         | 
| 258 | 
            -
              GL_EDGE_FLAG = 0x0B43
         | 
| 259 | 
            -
              GL_LIGHTING = 0x0B50
         | 
| 260 | 
            -
              GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
         | 
| 261 | 
            -
              GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
         | 
| 262 | 
            -
              GL_LIGHT_MODEL_AMBIENT = 0x0B53
         | 
| 263 | 
            -
              GL_SHADE_MODEL = 0x0B54
         | 
| 264 | 
            -
              GL_COLOR_MATERIAL_FACE = 0x0B55
         | 
| 265 | 
            -
              GL_COLOR_MATERIAL_PARAMETER = 0x0B56
         | 
| 266 | 
            -
              GL_COLOR_MATERIAL = 0x0B57
         | 
| 267 | 
            -
              GL_FOG = 0x0B60
         | 
| 268 | 
            -
              GL_FOG_INDEX = 0x0B61
         | 
| 269 | 
            -
              GL_FOG_DENSITY = 0x0B62
         | 
| 270 | 
            -
              GL_FOG_START = 0x0B63
         | 
| 271 | 
            -
              GL_FOG_END = 0x0B64
         | 
| 272 | 
            -
              GL_FOG_MODE = 0x0B65
         | 
| 273 | 
            -
              GL_FOG_COLOR = 0x0B66
         | 
| 274 | 
            -
              GL_ACCUM_CLEAR_VALUE = 0x0B80
         | 
| 275 | 
            -
              GL_MATRIX_MODE = 0x0BA0
         | 
| 276 | 
            -
              GL_NORMALIZE = 0x0BA1
         | 
| 277 | 
            -
              GL_MODELVIEW_STACK_DEPTH = 0x0BA3
         | 
| 278 | 
            -
              GL_PROJECTION_STACK_DEPTH = 0x0BA4
         | 
| 279 | 
            -
              GL_TEXTURE_STACK_DEPTH = 0x0BA5
         | 
| 280 | 
            -
              GL_MODELVIEW_MATRIX = 0x0BA6
         | 
| 281 | 
            -
              GL_PROJECTION_MATRIX = 0x0BA7
         | 
| 282 | 
            -
              GL_TEXTURE_MATRIX = 0x0BA8
         | 
| 283 | 
            -
              GL_ATTRIB_STACK_DEPTH = 0x0BB0
         | 
| 284 | 
            -
              GL_ALPHA_TEST = 0x0BC0
         | 
| 285 | 
            -
              GL_ALPHA_TEST_FUNC = 0x0BC1
         | 
| 286 | 
            -
              GL_ALPHA_TEST_REF = 0x0BC2
         | 
| 287 | 
            -
              GL_LOGIC_OP = 0x0BF1
         | 
| 288 | 
            -
              GL_AUX_BUFFERS = 0x0C00
         | 
| 289 | 
            -
              GL_INDEX_CLEAR_VALUE = 0x0C20
         | 
| 290 | 
            -
              GL_INDEX_WRITEMASK = 0x0C21
         | 
| 291 | 
            -
              GL_INDEX_MODE = 0x0C30
         | 
| 292 | 
            -
              GL_RGBA_MODE = 0x0C31
         | 
| 293 | 
            -
              GL_RENDER_MODE = 0x0C40
         | 
| 294 | 
            -
              GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
         | 
| 295 | 
            -
              GL_POINT_SMOOTH_HINT = 0x0C51
         | 
| 296 | 
            -
              GL_FOG_HINT = 0x0C54
         | 
| 297 | 
            -
              GL_TEXTURE_GEN_S = 0x0C60
         | 
| 298 | 
            -
              GL_TEXTURE_GEN_T = 0x0C61
         | 
| 299 | 
            -
              GL_TEXTURE_GEN_R = 0x0C62
         | 
| 300 | 
            -
              GL_TEXTURE_GEN_Q = 0x0C63
         | 
| 301 | 
            -
              GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
         | 
| 302 | 
            -
              GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
         | 
| 303 | 
            -
              GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
         | 
| 304 | 
            -
              GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
         | 
| 305 | 
            -
              GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
         | 
| 306 | 
            -
              GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
         | 
| 307 | 
            -
              GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
         | 
| 308 | 
            -
              GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
         | 
| 309 | 
            -
              GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
         | 
| 310 | 
            -
              GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
         | 
| 311 | 
            -
              GL_MAP_COLOR = 0x0D10
         | 
| 312 | 
            -
              GL_MAP_STENCIL = 0x0D11
         | 
| 313 | 
            -
              GL_INDEX_SHIFT = 0x0D12
         | 
| 314 | 
            -
              GL_INDEX_OFFSET = 0x0D13
         | 
| 315 | 
            -
              GL_RED_SCALE = 0x0D14
         | 
| 316 | 
            -
              GL_RED_BIAS = 0x0D15
         | 
| 317 | 
            -
              GL_ZOOM_X = 0x0D16
         | 
| 318 | 
            -
              GL_ZOOM_Y = 0x0D17
         | 
| 319 | 
            -
              GL_GREEN_SCALE = 0x0D18
         | 
| 320 | 
            -
              GL_GREEN_BIAS = 0x0D19
         | 
| 321 | 
            -
              GL_BLUE_SCALE = 0x0D1A
         | 
| 322 | 
            -
              GL_BLUE_BIAS = 0x0D1B
         | 
| 323 | 
            -
              GL_ALPHA_SCALE = 0x0D1C
         | 
| 324 | 
            -
              GL_ALPHA_BIAS = 0x0D1D
         | 
| 325 | 
            -
              GL_DEPTH_SCALE = 0x0D1E
         | 
| 326 | 
            -
              GL_DEPTH_BIAS = 0x0D1F
         | 
| 327 | 
            -
              GL_MAX_EVAL_ORDER = 0x0D30
         | 
| 328 | 
            -
              GL_MAX_LIGHTS = 0x0D31
         | 
| 329 | 
            -
              GL_MAX_CLIP_PLANES = 0x0D32
         | 
| 330 | 
            -
              GL_MAX_PIXEL_MAP_TABLE = 0x0D34
         | 
| 331 | 
            -
              GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
         | 
| 332 | 
            -
              GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
         | 
| 333 | 
            -
              GL_MAX_NAME_STACK_DEPTH = 0x0D37
         | 
| 334 | 
            -
              GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
         | 
| 335 | 
            -
              GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
         | 
| 336 | 
            -
              GL_INDEX_BITS = 0x0D51
         | 
| 337 | 
            -
              GL_RED_BITS = 0x0D52
         | 
| 338 | 
            -
              GL_GREEN_BITS = 0x0D53
         | 
| 339 | 
            -
              GL_BLUE_BITS = 0x0D54
         | 
| 340 | 
            -
              GL_ALPHA_BITS = 0x0D55
         | 
| 341 | 
            -
              GL_DEPTH_BITS = 0x0D56
         | 
| 342 | 
            -
              GL_STENCIL_BITS = 0x0D57
         | 
| 343 | 
            -
              GL_ACCUM_RED_BITS = 0x0D58
         | 
| 344 | 
            -
              GL_ACCUM_GREEN_BITS = 0x0D59
         | 
| 345 | 
            -
              GL_ACCUM_BLUE_BITS = 0x0D5A
         | 
| 346 | 
            -
              GL_ACCUM_ALPHA_BITS = 0x0D5B
         | 
| 347 | 
            -
              GL_NAME_STACK_DEPTH = 0x0D70
         | 
| 348 | 
            -
              GL_AUTO_NORMAL = 0x0D80
         | 
| 349 | 
            -
              GL_MAP1_COLOR_4 = 0x0D90
         | 
| 350 | 
            -
              GL_MAP1_INDEX = 0x0D91
         | 
| 351 | 
            -
              GL_MAP1_NORMAL = 0x0D92
         | 
| 352 | 
            -
              GL_MAP1_TEXTURE_COORD_1 = 0x0D93
         | 
| 353 | 
            -
              GL_MAP1_TEXTURE_COORD_2 = 0x0D94
         | 
| 354 | 
            -
              GL_MAP1_TEXTURE_COORD_3 = 0x0D95
         | 
| 355 | 
            -
              GL_MAP1_TEXTURE_COORD_4 = 0x0D96
         | 
| 356 | 
            -
              GL_MAP1_VERTEX_3 = 0x0D97
         | 
| 357 | 
            -
              GL_MAP1_VERTEX_4 = 0x0D98
         | 
| 358 | 
            -
              GL_MAP2_COLOR_4 = 0x0DB0
         | 
| 359 | 
            -
              GL_MAP2_INDEX = 0x0DB1
         | 
| 360 | 
            -
              GL_MAP2_NORMAL = 0x0DB2
         | 
| 361 | 
            -
              GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
         | 
| 362 | 
            -
              GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
         | 
| 363 | 
            -
              GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
         | 
| 364 | 
            -
              GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
         | 
| 365 | 
            -
              GL_MAP2_VERTEX_3 = 0x0DB7
         | 
| 366 | 
            -
              GL_MAP2_VERTEX_4 = 0x0DB8
         | 
| 367 | 
            -
              GL_MAP1_GRID_DOMAIN = 0x0DD0
         | 
| 368 | 
            -
              GL_MAP1_GRID_SEGMENTS = 0x0DD1
         | 
| 369 | 
            -
              GL_MAP2_GRID_DOMAIN = 0x0DD2
         | 
| 370 | 
            -
              GL_MAP2_GRID_SEGMENTS = 0x0DD3
         | 
| 371 | 
            -
              GL_TEXTURE_COMPONENTS = 0x1003
         | 
| 372 | 
            -
              GL_TEXTURE_BORDER = 0x1005
         | 
| 373 | 
            -
              GL_AMBIENT = 0x1200
         | 
| 374 | 
            -
              GL_DIFFUSE = 0x1201
         | 
| 375 | 
            -
              GL_SPECULAR = 0x1202
         | 
| 376 | 
            -
              GL_POSITION = 0x1203
         | 
| 377 | 
            -
              GL_SPOT_DIRECTION = 0x1204
         | 
| 378 | 
            -
              GL_SPOT_EXPONENT = 0x1205
         | 
| 379 | 
            -
              GL_SPOT_CUTOFF = 0x1206
         | 
| 380 | 
            -
              GL_CONSTANT_ATTENUATION = 0x1207
         | 
| 381 | 
            -
              GL_LINEAR_ATTENUATION = 0x1208
         | 
| 382 | 
            -
              GL_QUADRATIC_ATTENUATION = 0x1209
         | 
| 383 | 
            -
              GL_COMPILE = 0x1300
         | 
| 384 | 
            -
              GL_COMPILE_AND_EXECUTE = 0x1301
         | 
| 385 | 
            -
              GL_2_BYTES = 0x1407
         | 
| 386 | 
            -
              GL_3_BYTES = 0x1408
         | 
| 387 | 
            -
              GL_4_BYTES = 0x1409
         | 
| 388 | 
            -
              GL_EMISSION = 0x1600
         | 
| 389 | 
            -
              GL_SHININESS = 0x1601
         | 
| 390 | 
            -
              GL_AMBIENT_AND_DIFFUSE = 0x1602
         | 
| 391 | 
            -
              GL_COLOR_INDEXES = 0x1603
         | 
| 392 | 
            -
              GL_MODELVIEW = 0x1700
         | 
| 393 | 
            -
              GL_PROJECTION = 0x1701
         | 
| 394 | 
            -
              GL_COLOR_INDEX = 0x1900
         | 
| 395 | 
            -
              GL_LUMINANCE = 0x1909
         | 
| 396 | 
            -
              GL_LUMINANCE_ALPHA = 0x190A
         | 
| 397 | 
            -
              GL_BITMAP = 0x1A00
         | 
| 398 | 
            -
              GL_RENDER = 0x1C00
         | 
| 399 | 
            -
              GL_FEEDBACK = 0x1C01
         | 
| 400 | 
            -
              GL_SELECT = 0x1C02
         | 
| 401 | 
            -
              GL_FLAT = 0x1D00
         | 
| 402 | 
            -
              GL_SMOOTH = 0x1D01
         | 
| 403 | 
            -
              GL_S = 0x2000
         | 
| 404 | 
            -
              GL_T = 0x2001
         | 
| 405 | 
            -
              GL_R = 0x2002
         | 
| 406 | 
            -
              GL_Q = 0x2003
         | 
| 407 | 
            -
              GL_MODULATE = 0x2100
         | 
| 408 | 
            -
              GL_DECAL = 0x2101
         | 
| 409 | 
            -
              GL_TEXTURE_ENV_MODE = 0x2200
         | 
| 410 | 
            -
              GL_TEXTURE_ENV_COLOR = 0x2201
         | 
| 411 | 
            -
              GL_TEXTURE_ENV = 0x2300
         | 
| 412 | 
            -
              GL_EYE_LINEAR = 0x2400
         | 
| 413 | 
            -
              GL_OBJECT_LINEAR = 0x2401
         | 
| 414 | 
            -
              GL_SPHERE_MAP = 0x2402
         | 
| 415 | 
            -
              GL_TEXTURE_GEN_MODE = 0x2500
         | 
| 416 | 
            -
              GL_OBJECT_PLANE = 0x2501
         | 
| 417 | 
            -
              GL_EYE_PLANE = 0x2502
         | 
| 418 | 
            -
              GL_CLAMP = 0x2900
         | 
| 419 | 
            -
              GL_CLIP_PLANE0 = 0x3000
         | 
| 420 | 
            -
              GL_CLIP_PLANE1 = 0x3001
         | 
| 421 | 
            -
              GL_CLIP_PLANE2 = 0x3002
         | 
| 422 | 
            -
              GL_CLIP_PLANE3 = 0x3003
         | 
| 423 | 
            -
              GL_CLIP_PLANE4 = 0x3004
         | 
| 424 | 
            -
              GL_CLIP_PLANE5 = 0x3005
         | 
| 425 | 
            -
              GL_LIGHT0 = 0x4000
         | 
| 426 | 
            -
              GL_LIGHT1 = 0x4001
         | 
| 427 | 
            -
              GL_LIGHT2 = 0x4002
         | 
| 428 | 
            -
              GL_LIGHT3 = 0x4003
         | 
| 429 | 
            -
              GL_LIGHT4 = 0x4004
         | 
| 430 | 
            -
              GL_LIGHT5 = 0x4005
         | 
| 431 | 
            -
              GL_LIGHT6 = 0x4006
         | 
| 432 | 
            -
              GL_LIGHT7 = 0x4007
         | 
| 433 | 
            -
              GL_COLOR_LOGIC_OP = 0x0BF2
         | 
| 434 | 
            -
              GL_POLYGON_OFFSET_UNITS = 0x2A00
         | 
| 435 | 
            -
              GL_POLYGON_OFFSET_POINT = 0x2A01
         | 
| 436 | 
            -
              GL_POLYGON_OFFSET_LINE = 0x2A02
         | 
| 437 | 
            -
              GL_POLYGON_OFFSET_FILL = 0x8037
         | 
| 438 | 
            -
              GL_POLYGON_OFFSET_FACTOR = 0x8038
         | 
| 439 | 
            -
              GL_TEXTURE_BINDING_1D = 0x8068
         | 
| 440 | 
            -
              GL_TEXTURE_BINDING_2D = 0x8069
         | 
| 441 | 
            -
              GL_TEXTURE_INTERNAL_FORMAT = 0x1003
         | 
| 442 | 
            -
              GL_TEXTURE_RED_SIZE = 0x805C
         | 
| 443 | 
            -
              GL_TEXTURE_GREEN_SIZE = 0x805D
         | 
| 444 | 
            -
              GL_TEXTURE_BLUE_SIZE = 0x805E
         | 
| 445 | 
            -
              GL_TEXTURE_ALPHA_SIZE = 0x805F
         | 
| 446 | 
            -
              GL_DOUBLE = 0x140A
         | 
| 447 | 
            -
              GL_PROXY_TEXTURE_1D = 0x8063
         | 
| 448 | 
            -
              GL_PROXY_TEXTURE_2D = 0x8064
         | 
| 449 | 
            -
              GL_R3_G3_B2 = 0x2A10
         | 
| 450 | 
            -
              GL_RGB4 = 0x804F
         | 
| 451 | 
            -
              GL_RGB5 = 0x8050
         | 
| 452 | 
            -
              GL_RGB8 = 0x8051
         | 
| 453 | 
            -
              GL_RGB10 = 0x8052
         | 
| 454 | 
            -
              GL_RGB12 = 0x8053
         | 
| 455 | 
            -
              GL_RGB16 = 0x8054
         | 
| 456 | 
            -
              GL_RGBA2 = 0x8055
         | 
| 457 | 
            -
              GL_RGBA4 = 0x8056
         | 
| 458 | 
            -
              GL_RGB5_A1 = 0x8057
         | 
| 459 | 
            -
              GL_RGBA8 = 0x8058
         | 
| 460 | 
            -
              GL_RGB10_A2 = 0x8059
         | 
| 461 | 
            -
              GL_RGBA12 = 0x805A
         | 
| 462 | 
            -
              GL_RGBA16 = 0x805B
         | 
| 463 | 
            -
              GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
         | 
| 464 | 
            -
              GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
         | 
| 465 | 
            -
              GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
         | 
| 466 | 
            -
              GL_VERTEX_ARRAY_POINTER = 0x808E
         | 
| 467 | 
            -
              GL_NORMAL_ARRAY_POINTER = 0x808F
         | 
| 468 | 
            -
              GL_COLOR_ARRAY_POINTER = 0x8090
         | 
| 469 | 
            -
              GL_INDEX_ARRAY_POINTER = 0x8091
         | 
| 470 | 
            -
              GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
         | 
| 471 | 
            -
              GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
         | 
| 472 | 
            -
              GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
         | 
| 473 | 
            -
              GL_SELECTION_BUFFER_POINTER = 0x0DF3
         | 
| 474 | 
            -
              GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
         | 
| 475 | 
            -
              GL_INDEX_LOGIC_OP = 0x0BF1
         | 
| 476 | 
            -
              GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
         | 
| 477 | 
            -
              GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
         | 
| 478 | 
            -
              GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
         | 
| 479 | 
            -
              GL_SELECTION_BUFFER_SIZE = 0x0DF4
         | 
| 480 | 
            -
              GL_VERTEX_ARRAY = 0x8074
         | 
| 481 | 
            -
              GL_NORMAL_ARRAY = 0x8075
         | 
| 482 | 
            -
              GL_COLOR_ARRAY = 0x8076
         | 
| 483 | 
            -
              GL_INDEX_ARRAY = 0x8077
         | 
| 484 | 
            -
              GL_TEXTURE_COORD_ARRAY = 0x8078
         | 
| 485 | 
            -
              GL_EDGE_FLAG_ARRAY = 0x8079
         | 
| 486 | 
            -
              GL_VERTEX_ARRAY_SIZE = 0x807A
         | 
| 487 | 
            -
              GL_VERTEX_ARRAY_TYPE = 0x807B
         | 
| 488 | 
            -
              GL_VERTEX_ARRAY_STRIDE = 0x807C
         | 
| 489 | 
            -
              GL_NORMAL_ARRAY_TYPE = 0x807E
         | 
| 490 | 
            -
              GL_NORMAL_ARRAY_STRIDE = 0x807F
         | 
| 491 | 
            -
              GL_COLOR_ARRAY_SIZE = 0x8081
         | 
| 492 | 
            -
              GL_COLOR_ARRAY_TYPE = 0x8082
         | 
| 493 | 
            -
              GL_COLOR_ARRAY_STRIDE = 0x8083
         | 
| 494 | 
            -
              GL_INDEX_ARRAY_TYPE = 0x8085
         | 
| 495 | 
            -
              GL_INDEX_ARRAY_STRIDE = 0x8086
         | 
| 496 | 
            -
              GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
         | 
| 497 | 
            -
              GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
         | 
| 498 | 
            -
              GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
         | 
| 499 | 
            -
              GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
         | 
| 500 | 
            -
              GL_TEXTURE_LUMINANCE_SIZE = 0x8060
         | 
| 501 | 
            -
              GL_TEXTURE_INTENSITY_SIZE = 0x8061
         | 
| 502 | 
            -
              GL_TEXTURE_PRIORITY = 0x8066
         | 
| 503 | 
            -
              GL_TEXTURE_RESIDENT = 0x8067
         | 
| 504 | 
            -
              GL_ALPHA4 = 0x803B
         | 
| 505 | 
            -
              GL_ALPHA8 = 0x803C
         | 
| 506 | 
            -
              GL_ALPHA12 = 0x803D
         | 
| 507 | 
            -
              GL_ALPHA16 = 0x803E
         | 
| 508 | 
            -
              GL_LUMINANCE4 = 0x803F
         | 
| 509 | 
            -
              GL_LUMINANCE8 = 0x8040
         | 
| 510 | 
            -
              GL_LUMINANCE12 = 0x8041
         | 
| 511 | 
            -
              GL_LUMINANCE16 = 0x8042
         | 
| 512 | 
            -
              GL_LUMINANCE4_ALPHA4 = 0x8043
         | 
| 513 | 
            -
              GL_LUMINANCE6_ALPHA2 = 0x8044
         | 
| 514 | 
            -
              GL_LUMINANCE8_ALPHA8 = 0x8045
         | 
| 515 | 
            -
              GL_LUMINANCE12_ALPHA4 = 0x8046
         | 
| 516 | 
            -
              GL_LUMINANCE12_ALPHA12 = 0x8047
         | 
| 517 | 
            -
              GL_LUMINANCE16_ALPHA16 = 0x8048
         | 
| 518 | 
            -
              GL_INTENSITY = 0x8049
         | 
| 519 | 
            -
              GL_INTENSITY4 = 0x804A
         | 
| 520 | 
            -
              GL_INTENSITY8 = 0x804B
         | 
| 521 | 
            -
              GL_INTENSITY12 = 0x804C
         | 
| 522 | 
            -
              GL_INTENSITY16 = 0x804D
         | 
| 523 | 
            -
              GL_V2F = 0x2A20
         | 
| 524 | 
            -
              GL_V3F = 0x2A21
         | 
| 525 | 
            -
              GL_C4UB_V2F = 0x2A22
         | 
| 526 | 
            -
              GL_C4UB_V3F = 0x2A23
         | 
| 527 | 
            -
              GL_C3F_V3F = 0x2A24
         | 
| 528 | 
            -
              GL_N3F_V3F = 0x2A25
         | 
| 529 | 
            -
              GL_C4F_N3F_V3F = 0x2A26
         | 
| 530 | 
            -
              GL_T2F_V3F = 0x2A27
         | 
| 531 | 
            -
              GL_T4F_V4F = 0x2A28
         | 
| 532 | 
            -
              GL_T2F_C4UB_V3F = 0x2A29
         | 
| 533 | 
            -
              GL_T2F_C3F_V3F = 0x2A2A
         | 
| 534 | 
            -
              GL_T2F_N3F_V3F = 0x2A2B
         | 
| 535 | 
            -
              GL_T2F_C4F_N3F_V3F = 0x2A2C
         | 
| 536 | 
            -
              GL_T4F_C4F_N3F_V4F = 0x2A2D
         | 
| 537 | 
            -
              GL_UNSIGNED_BYTE_3_3_2 = 0x8032
         | 
| 538 | 
            -
              GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
         | 
| 539 | 
            -
              GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
         | 
| 540 | 
            -
              GL_UNSIGNED_INT_8_8_8_8 = 0x8035
         | 
| 541 | 
            -
              GL_UNSIGNED_INT_10_10_10_2 = 0x8036
         | 
| 542 | 
            -
              GL_TEXTURE_BINDING_3D = 0x806A
         | 
| 543 | 
            -
              GL_PACK_SKIP_IMAGES = 0x806B
         | 
| 544 | 
            -
              GL_PACK_IMAGE_HEIGHT = 0x806C
         | 
| 545 | 
            -
              GL_UNPACK_SKIP_IMAGES = 0x806D
         | 
| 546 | 
            -
              GL_UNPACK_IMAGE_HEIGHT = 0x806E
         | 
| 547 | 
            -
              GL_TEXTURE_3D = 0x806F
         | 
| 548 | 
            -
              GL_PROXY_TEXTURE_3D = 0x8070
         | 
| 549 | 
            -
              GL_TEXTURE_DEPTH = 0x8071
         | 
| 550 | 
            -
              GL_TEXTURE_WRAP_R = 0x8072
         | 
| 551 | 
            -
              GL_MAX_3D_TEXTURE_SIZE = 0x8073
         | 
| 552 | 
            -
              GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
         | 
| 553 | 
            -
              GL_UNSIGNED_SHORT_5_6_5 = 0x8363
         | 
| 554 | 
            -
              GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
         | 
| 555 | 
            -
              GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
         | 
| 556 | 
            -
              GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
         | 
| 557 | 
            -
              GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
         | 
| 558 | 
            -
              GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
         | 
| 559 | 
            -
              GL_BGR = 0x80E0
         | 
| 560 | 
            -
              GL_BGRA = 0x80E1
         | 
| 561 | 
            -
              GL_MAX_ELEMENTS_VERTICES = 0x80E8
         | 
| 562 | 
            -
              GL_MAX_ELEMENTS_INDICES = 0x80E9
         | 
| 563 | 
            -
              GL_CLAMP_TO_EDGE = 0x812F
         | 
| 564 | 
            -
              GL_TEXTURE_MIN_LOD = 0x813A
         | 
| 565 | 
            -
              GL_TEXTURE_MAX_LOD = 0x813B
         | 
| 566 | 
            -
              GL_TEXTURE_BASE_LEVEL = 0x813C
         | 
| 567 | 
            -
              GL_TEXTURE_MAX_LEVEL = 0x813D
         | 
| 568 | 
            -
              GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
         | 
| 569 | 
            -
              GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
         | 
| 570 | 
            -
              GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
         | 
| 571 | 
            -
              GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
         | 
| 572 | 
            -
              GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
         | 
| 573 | 
            -
              GL_RESCALE_NORMAL = 0x803A
         | 
| 574 | 
            -
              GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
         | 
| 575 | 
            -
              GL_SINGLE_COLOR = 0x81F9
         | 
| 576 | 
            -
              GL_SEPARATE_SPECULAR_COLOR = 0x81FA
         | 
| 577 | 
            -
              GL_ALIASED_POINT_SIZE_RANGE = 0x846D
         | 
| 578 | 
            -
              GL_TEXTURE0 = 0x84C0
         | 
| 579 | 
            -
              GL_TEXTURE1 = 0x84C1
         | 
| 580 | 
            -
              GL_TEXTURE2 = 0x84C2
         | 
| 581 | 
            -
              GL_TEXTURE3 = 0x84C3
         | 
| 582 | 
            -
              GL_TEXTURE4 = 0x84C4
         | 
| 583 | 
            -
              GL_TEXTURE5 = 0x84C5
         | 
| 584 | 
            -
              GL_TEXTURE6 = 0x84C6
         | 
| 585 | 
            -
              GL_TEXTURE7 = 0x84C7
         | 
| 586 | 
            -
              GL_TEXTURE8 = 0x84C8
         | 
| 587 | 
            -
              GL_TEXTURE9 = 0x84C9
         | 
| 588 | 
            -
              GL_TEXTURE10 = 0x84CA
         | 
| 589 | 
            -
              GL_TEXTURE11 = 0x84CB
         | 
| 590 | 
            -
              GL_TEXTURE12 = 0x84CC
         | 
| 591 | 
            -
              GL_TEXTURE13 = 0x84CD
         | 
| 592 | 
            -
              GL_TEXTURE14 = 0x84CE
         | 
| 593 | 
            -
              GL_TEXTURE15 = 0x84CF
         | 
| 594 | 
            -
              GL_TEXTURE16 = 0x84D0
         | 
| 595 | 
            -
              GL_TEXTURE17 = 0x84D1
         | 
| 596 | 
            -
              GL_TEXTURE18 = 0x84D2
         | 
| 597 | 
            -
              GL_TEXTURE19 = 0x84D3
         | 
| 598 | 
            -
              GL_TEXTURE20 = 0x84D4
         | 
| 599 | 
            -
              GL_TEXTURE21 = 0x84D5
         | 
| 600 | 
            -
              GL_TEXTURE22 = 0x84D6
         | 
| 601 | 
            -
              GL_TEXTURE23 = 0x84D7
         | 
| 602 | 
            -
              GL_TEXTURE24 = 0x84D8
         | 
| 603 | 
            -
              GL_TEXTURE25 = 0x84D9
         | 
| 604 | 
            -
              GL_TEXTURE26 = 0x84DA
         | 
| 605 | 
            -
              GL_TEXTURE27 = 0x84DB
         | 
| 606 | 
            -
              GL_TEXTURE28 = 0x84DC
         | 
| 607 | 
            -
              GL_TEXTURE29 = 0x84DD
         | 
| 608 | 
            -
              GL_TEXTURE30 = 0x84DE
         | 
| 609 | 
            -
              GL_TEXTURE31 = 0x84DF
         | 
| 610 | 
            -
              GL_ACTIVE_TEXTURE = 0x84E0
         | 
| 611 | 
            -
              GL_MULTISAMPLE = 0x809D
         | 
| 612 | 
            -
              GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
         | 
| 613 | 
            -
              GL_SAMPLE_ALPHA_TO_ONE = 0x809F
         | 
| 614 | 
            -
              GL_SAMPLE_COVERAGE = 0x80A0
         | 
| 615 | 
            -
              GL_SAMPLE_BUFFERS = 0x80A8
         | 
| 616 | 
            -
              GL_SAMPLES = 0x80A9
         | 
| 617 | 
            -
              GL_SAMPLE_COVERAGE_VALUE = 0x80AA
         | 
| 618 | 
            -
              GL_SAMPLE_COVERAGE_INVERT = 0x80AB
         | 
| 619 | 
            -
              GL_TEXTURE_CUBE_MAP = 0x8513
         | 
| 620 | 
            -
              GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
         | 
| 621 | 
            -
              GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
         | 
| 622 | 
            -
              GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
         | 
| 623 | 
            -
              GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
         | 
| 624 | 
            -
              GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
         | 
| 625 | 
            -
              GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
         | 
| 626 | 
            -
              GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
         | 
| 627 | 
            -
              GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
         | 
| 628 | 
            -
              GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
         | 
| 629 | 
            -
              GL_COMPRESSED_RGB = 0x84ED
         | 
| 630 | 
            -
              GL_COMPRESSED_RGBA = 0x84EE
         | 
| 631 | 
            -
              GL_TEXTURE_COMPRESSION_HINT = 0x84EF
         | 
| 632 | 
            -
              GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
         | 
| 633 | 
            -
              GL_TEXTURE_COMPRESSED = 0x86A1
         | 
| 634 | 
            -
              GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
         | 
| 635 | 
            -
              GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
         | 
| 636 | 
            -
              GL_CLAMP_TO_BORDER = 0x812D
         | 
| 637 | 
            -
              GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
         | 
| 638 | 
            -
              GL_MAX_TEXTURE_UNITS = 0x84E2
         | 
| 639 | 
            -
              GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
         | 
| 640 | 
            -
              GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
         | 
| 641 | 
            -
              GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
         | 
| 642 | 
            -
              GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
         | 
| 643 | 
            -
              GL_MULTISAMPLE_BIT = 0x20000000
         | 
| 644 | 
            -
              GL_NORMAL_MAP = 0x8511
         | 
| 645 | 
            -
              GL_REFLECTION_MAP = 0x8512
         | 
| 646 | 
            -
              GL_COMPRESSED_ALPHA = 0x84E9
         | 
| 647 | 
            -
              GL_COMPRESSED_LUMINANCE = 0x84EA
         | 
| 648 | 
            -
              GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
         | 
| 649 | 
            -
              GL_COMPRESSED_INTENSITY = 0x84EC
         | 
| 650 | 
            -
              GL_COMBINE = 0x8570
         | 
| 651 | 
            -
              GL_COMBINE_RGB = 0x8571
         | 
| 652 | 
            -
              GL_COMBINE_ALPHA = 0x8572
         | 
| 653 | 
            -
              GL_SOURCE0_RGB = 0x8580
         | 
| 654 | 
            -
              GL_SOURCE1_RGB = 0x8581
         | 
| 655 | 
            -
              GL_SOURCE2_RGB = 0x8582
         | 
| 656 | 
            -
              GL_SOURCE0_ALPHA = 0x8588
         | 
| 657 | 
            -
              GL_SOURCE1_ALPHA = 0x8589
         | 
| 658 | 
            -
              GL_SOURCE2_ALPHA = 0x858A
         | 
| 659 | 
            -
              GL_OPERAND0_RGB = 0x8590
         | 
| 660 | 
            -
              GL_OPERAND1_RGB = 0x8591
         | 
| 661 | 
            -
              GL_OPERAND2_RGB = 0x8592
         | 
| 662 | 
            -
              GL_OPERAND0_ALPHA = 0x8598
         | 
| 663 | 
            -
              GL_OPERAND1_ALPHA = 0x8599
         | 
| 664 | 
            -
              GL_OPERAND2_ALPHA = 0x859A
         | 
| 665 | 
            -
              GL_RGB_SCALE = 0x8573
         | 
| 666 | 
            -
              GL_ADD_SIGNED = 0x8574
         | 
| 667 | 
            -
              GL_INTERPOLATE = 0x8575
         | 
| 668 | 
            -
              GL_SUBTRACT = 0x84E7
         | 
| 669 | 
            -
              GL_CONSTANT = 0x8576
         | 
| 670 | 
            -
              GL_PRIMARY_COLOR = 0x8577
         | 
| 671 | 
            -
              GL_PREVIOUS = 0x8578
         | 
| 672 | 
            -
              GL_DOT3_RGB = 0x86AE
         | 
| 673 | 
            -
              GL_DOT3_RGBA = 0x86AF
         | 
| 674 | 
            -
              GL_BLEND_DST_RGB = 0x80C8
         | 
| 675 | 
            -
              GL_BLEND_SRC_RGB = 0x80C9
         | 
| 676 | 
            -
              GL_BLEND_DST_ALPHA = 0x80CA
         | 
| 677 | 
            -
              GL_BLEND_SRC_ALPHA = 0x80CB
         | 
| 678 | 
            -
              GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
         | 
| 679 | 
            -
              GL_DEPTH_COMPONENT16 = 0x81A5
         | 
| 680 | 
            -
              GL_DEPTH_COMPONENT24 = 0x81A6
         | 
| 681 | 
            -
              GL_DEPTH_COMPONENT32 = 0x81A7
         | 
| 682 | 
            -
              GL_MIRRORED_REPEAT = 0x8370
         | 
| 683 | 
            -
              GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
         | 
| 684 | 
            -
              GL_TEXTURE_LOD_BIAS = 0x8501
         | 
| 685 | 
            -
              GL_INCR_WRAP = 0x8507
         | 
| 686 | 
            -
              GL_DECR_WRAP = 0x8508
         | 
| 687 | 
            -
              GL_TEXTURE_DEPTH_SIZE = 0x884A
         | 
| 688 | 
            -
              GL_TEXTURE_COMPARE_MODE = 0x884C
         | 
| 689 | 
            -
              GL_TEXTURE_COMPARE_FUNC = 0x884D
         | 
| 690 | 
            -
              GL_POINT_SIZE_MIN = 0x8126
         | 
| 691 | 
            -
              GL_POINT_SIZE_MAX = 0x8127
         | 
| 692 | 
            -
              GL_POINT_DISTANCE_ATTENUATION = 0x8129
         | 
| 693 | 
            -
              GL_GENERATE_MIPMAP = 0x8191
         | 
| 694 | 
            -
              GL_GENERATE_MIPMAP_HINT = 0x8192
         | 
| 695 | 
            -
              GL_FOG_COORDINATE_SOURCE = 0x8450
         | 
| 696 | 
            -
              GL_FOG_COORDINATE = 0x8451
         | 
| 697 | 
            -
              GL_FRAGMENT_DEPTH = 0x8452
         | 
| 698 | 
            -
              GL_CURRENT_FOG_COORDINATE = 0x8453
         | 
| 699 | 
            -
              GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
         | 
| 700 | 
            -
              GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
         | 
| 701 | 
            -
              GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
         | 
| 702 | 
            -
              GL_FOG_COORDINATE_ARRAY = 0x8457
         | 
| 703 | 
            -
              GL_COLOR_SUM = 0x8458
         | 
| 704 | 
            -
              GL_CURRENT_SECONDARY_COLOR = 0x8459
         | 
| 705 | 
            -
              GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
         | 
| 706 | 
            -
              GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
         | 
| 707 | 
            -
              GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
         | 
| 708 | 
            -
              GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
         | 
| 709 | 
            -
              GL_SECONDARY_COLOR_ARRAY = 0x845E
         | 
| 710 | 
            -
              GL_TEXTURE_FILTER_CONTROL = 0x8500
         | 
| 711 | 
            -
              GL_DEPTH_TEXTURE_MODE = 0x884B
         | 
| 712 | 
            -
              GL_COMPARE_R_TO_TEXTURE = 0x884E
         | 
| 713 | 
            -
              GL_BLEND_COLOR = 0x8005
         | 
| 714 | 
            -
              GL_BLEND_EQUATION = 0x8009
         | 
| 715 | 
            -
              GL_CONSTANT_COLOR = 0x8001
         | 
| 716 | 
            -
              GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
         | 
| 717 | 
            -
              GL_CONSTANT_ALPHA = 0x8003
         | 
| 718 | 
            -
              GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
         | 
| 719 | 
            -
              GL_FUNC_ADD = 0x8006
         | 
| 720 | 
            -
              GL_FUNC_REVERSE_SUBTRACT = 0x800B
         | 
| 721 | 
            -
              GL_FUNC_SUBTRACT = 0x800A
         | 
| 722 | 
            -
              GL_MIN = 0x8007
         | 
| 723 | 
            -
              GL_MAX = 0x8008
         | 
| 724 | 
            -
              GL_BUFFER_SIZE = 0x8764
         | 
| 725 | 
            -
              GL_BUFFER_USAGE = 0x8765
         | 
| 726 | 
            -
              GL_QUERY_COUNTER_BITS = 0x8864
         | 
| 727 | 
            -
              GL_CURRENT_QUERY = 0x8865
         | 
| 728 | 
            -
              GL_QUERY_RESULT = 0x8866
         | 
| 729 | 
            -
              GL_QUERY_RESULT_AVAILABLE = 0x8867
         | 
| 730 | 
            -
              GL_ARRAY_BUFFER = 0x8892
         | 
| 731 | 
            -
              GL_ELEMENT_ARRAY_BUFFER = 0x8893
         | 
| 732 | 
            -
              GL_ARRAY_BUFFER_BINDING = 0x8894
         | 
| 733 | 
            -
              GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
         | 
| 734 | 
            -
              GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
         | 
| 735 | 
            -
              GL_READ_ONLY = 0x88B8
         | 
| 736 | 
            -
              GL_WRITE_ONLY = 0x88B9
         | 
| 737 | 
            -
              GL_READ_WRITE = 0x88BA
         | 
| 738 | 
            -
              GL_BUFFER_ACCESS = 0x88BB
         | 
| 739 | 
            -
              GL_BUFFER_MAPPED = 0x88BC
         | 
| 740 | 
            -
              GL_BUFFER_MAP_POINTER = 0x88BD
         | 
| 741 | 
            -
              GL_STREAM_DRAW = 0x88E0
         | 
| 742 | 
            -
              GL_STREAM_READ = 0x88E1
         | 
| 743 | 
            -
              GL_STREAM_COPY = 0x88E2
         | 
| 744 | 
            -
              GL_STATIC_DRAW = 0x88E4
         | 
| 745 | 
            -
              GL_STATIC_READ = 0x88E5
         | 
| 746 | 
            -
              GL_STATIC_COPY = 0x88E6
         | 
| 747 | 
            -
              GL_DYNAMIC_DRAW = 0x88E8
         | 
| 748 | 
            -
              GL_DYNAMIC_READ = 0x88E9
         | 
| 749 | 
            -
              GL_DYNAMIC_COPY = 0x88EA
         | 
| 750 | 
            -
              GL_SAMPLES_PASSED = 0x8914
         | 
| 751 | 
            -
              GL_SRC1_ALPHA = 0x8589
         | 
| 752 | 
            -
              GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
         | 
| 753 | 
            -
              GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
         | 
| 754 | 
            -
              GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
         | 
| 755 | 
            -
              GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
         | 
| 756 | 
            -
              GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
         | 
| 757 | 
            -
              GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
         | 
| 758 | 
            -
              GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
         | 
| 759 | 
            -
              GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
         | 
| 760 | 
            -
              GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
         | 
| 761 | 
            -
              GL_FOG_COORD_SRC = 0x8450
         | 
| 762 | 
            -
              GL_FOG_COORD = 0x8451
         | 
| 763 | 
            -
              GL_CURRENT_FOG_COORD = 0x8453
         | 
| 764 | 
            -
              GL_FOG_COORD_ARRAY_TYPE = 0x8454
         | 
| 765 | 
            -
              GL_FOG_COORD_ARRAY_STRIDE = 0x8455
         | 
| 766 | 
            -
              GL_FOG_COORD_ARRAY_POINTER = 0x8456
         | 
| 767 | 
            -
              GL_FOG_COORD_ARRAY = 0x8457
         | 
| 768 | 
            -
              GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
         | 
| 769 | 
            -
              GL_SRC0_RGB = 0x8580
         | 
| 770 | 
            -
              GL_SRC1_RGB = 0x8581
         | 
| 771 | 
            -
              GL_SRC2_RGB = 0x8582
         | 
| 772 | 
            -
              GL_SRC0_ALPHA = 0x8588
         | 
| 773 | 
            -
              GL_SRC2_ALPHA = 0x858A
         | 
| 774 | 
            -
              GL_BLEND_EQUATION_RGB = 0x8009
         | 
| 775 | 
            -
              GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
         | 
| 776 | 
            -
              GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
         | 
| 777 | 
            -
              GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
         | 
| 778 | 
            -
              GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
         | 
| 779 | 
            -
              GL_CURRENT_VERTEX_ATTRIB = 0x8626
         | 
| 780 | 
            -
              GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
         | 
| 781 | 
            -
              GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
         | 
| 782 | 
            -
              GL_STENCIL_BACK_FUNC = 0x8800
         | 
| 783 | 
            -
              GL_STENCIL_BACK_FAIL = 0x8801
         | 
| 784 | 
            -
              GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
         | 
| 785 | 
            -
              GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
         | 
| 786 | 
            -
              GL_MAX_DRAW_BUFFERS = 0x8824
         | 
| 787 | 
            -
              GL_DRAW_BUFFER0 = 0x8825
         | 
| 788 | 
            -
              GL_DRAW_BUFFER1 = 0x8826
         | 
| 789 | 
            -
              GL_DRAW_BUFFER2 = 0x8827
         | 
| 790 | 
            -
              GL_DRAW_BUFFER3 = 0x8828
         | 
| 791 | 
            -
              GL_DRAW_BUFFER4 = 0x8829
         | 
| 792 | 
            -
              GL_DRAW_BUFFER5 = 0x882A
         | 
| 793 | 
            -
              GL_DRAW_BUFFER6 = 0x882B
         | 
| 794 | 
            -
              GL_DRAW_BUFFER7 = 0x882C
         | 
| 795 | 
            -
              GL_DRAW_BUFFER8 = 0x882D
         | 
| 796 | 
            -
              GL_DRAW_BUFFER9 = 0x882E
         | 
| 797 | 
            -
              GL_DRAW_BUFFER10 = 0x882F
         | 
| 798 | 
            -
              GL_DRAW_BUFFER11 = 0x8830
         | 
| 799 | 
            -
              GL_DRAW_BUFFER12 = 0x8831
         | 
| 800 | 
            -
              GL_DRAW_BUFFER13 = 0x8832
         | 
| 801 | 
            -
              GL_DRAW_BUFFER14 = 0x8833
         | 
| 802 | 
            -
              GL_DRAW_BUFFER15 = 0x8834
         | 
| 803 | 
            -
              GL_BLEND_EQUATION_ALPHA = 0x883D
         | 
| 804 | 
            -
              GL_MAX_VERTEX_ATTRIBS = 0x8869
         | 
| 805 | 
            -
              GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
         | 
| 806 | 
            -
              GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
         | 
| 807 | 
            -
              GL_FRAGMENT_SHADER = 0x8B30
         | 
| 808 | 
            -
              GL_VERTEX_SHADER = 0x8B31
         | 
| 809 | 
            -
              GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
         | 
| 810 | 
            -
              GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
         | 
| 811 | 
            -
              GL_MAX_VARYING_FLOATS = 0x8B4B
         | 
| 812 | 
            -
              GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
         | 
| 813 | 
            -
              GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
         | 
| 814 | 
            -
              GL_SHADER_TYPE = 0x8B4F
         | 
| 815 | 
            -
              GL_FLOAT_VEC2 = 0x8B50
         | 
| 816 | 
            -
              GL_FLOAT_VEC3 = 0x8B51
         | 
| 817 | 
            -
              GL_FLOAT_VEC4 = 0x8B52
         | 
| 818 | 
            -
              GL_INT_VEC2 = 0x8B53
         | 
| 819 | 
            -
              GL_INT_VEC3 = 0x8B54
         | 
| 820 | 
            -
              GL_INT_VEC4 = 0x8B55
         | 
| 821 | 
            -
              GL_BOOL = 0x8B56
         | 
| 822 | 
            -
              GL_BOOL_VEC2 = 0x8B57
         | 
| 823 | 
            -
              GL_BOOL_VEC3 = 0x8B58
         | 
| 824 | 
            -
              GL_BOOL_VEC4 = 0x8B59
         | 
| 825 | 
            -
              GL_FLOAT_MAT2 = 0x8B5A
         | 
| 826 | 
            -
              GL_FLOAT_MAT3 = 0x8B5B
         | 
| 827 | 
            -
              GL_FLOAT_MAT4 = 0x8B5C
         | 
| 828 | 
            -
              GL_SAMPLER_1D = 0x8B5D
         | 
| 829 | 
            -
              GL_SAMPLER_2D = 0x8B5E
         | 
| 830 | 
            -
              GL_SAMPLER_3D = 0x8B5F
         | 
| 831 | 
            -
              GL_SAMPLER_CUBE = 0x8B60
         | 
| 832 | 
            -
              GL_SAMPLER_1D_SHADOW = 0x8B61
         | 
| 833 | 
            -
              GL_SAMPLER_2D_SHADOW = 0x8B62
         | 
| 834 | 
            -
              GL_DELETE_STATUS = 0x8B80
         | 
| 835 | 
            -
              GL_COMPILE_STATUS = 0x8B81
         | 
| 836 | 
            -
              GL_LINK_STATUS = 0x8B82
         | 
| 837 | 
            -
              GL_VALIDATE_STATUS = 0x8B83
         | 
| 838 | 
            -
              GL_INFO_LOG_LENGTH = 0x8B84
         | 
| 839 | 
            -
              GL_ATTACHED_SHADERS = 0x8B85
         | 
| 840 | 
            -
              GL_ACTIVE_UNIFORMS = 0x8B86
         | 
| 841 | 
            -
              GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
         | 
| 842 | 
            -
              GL_SHADER_SOURCE_LENGTH = 0x8B88
         | 
| 843 | 
            -
              GL_ACTIVE_ATTRIBUTES = 0x8B89
         | 
| 844 | 
            -
              GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
         | 
| 845 | 
            -
              GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
         | 
| 846 | 
            -
              GL_SHADING_LANGUAGE_VERSION = 0x8B8C
         | 
| 847 | 
            -
              GL_CURRENT_PROGRAM = 0x8B8D
         | 
| 848 | 
            -
              GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
         | 
| 849 | 
            -
              GL_LOWER_LEFT = 0x8CA1
         | 
| 850 | 
            -
              GL_UPPER_LEFT = 0x8CA2
         | 
| 851 | 
            -
              GL_STENCIL_BACK_REF = 0x8CA3
         | 
| 852 | 
            -
              GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
         | 
| 853 | 
            -
              GL_STENCIL_BACK_WRITEMASK = 0x8CA5
         | 
| 854 | 
            -
              GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
         | 
| 855 | 
            -
              GL_POINT_SPRITE = 0x8861
         | 
| 856 | 
            -
              GL_COORD_REPLACE = 0x8862
         | 
| 857 | 
            -
              GL_MAX_TEXTURE_COORDS = 0x8871
         | 
| 858 | 
            -
              GL_PIXEL_PACK_BUFFER = 0x88EB
         | 
| 859 | 
            -
              GL_PIXEL_UNPACK_BUFFER = 0x88EC
         | 
| 860 | 
            -
              GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
         | 
| 861 | 
            -
              GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
         | 
| 862 | 
            -
              GL_FLOAT_MAT2x3 = 0x8B65
         | 
| 863 | 
            -
              GL_FLOAT_MAT2x4 = 0x8B66
         | 
| 864 | 
            -
              GL_FLOAT_MAT3x2 = 0x8B67
         | 
| 865 | 
            -
              GL_FLOAT_MAT3x4 = 0x8B68
         | 
| 866 | 
            -
              GL_FLOAT_MAT4x2 = 0x8B69
         | 
| 867 | 
            -
              GL_FLOAT_MAT4x3 = 0x8B6A
         | 
| 868 | 
            -
              GL_SRGB = 0x8C40
         | 
| 869 | 
            -
              GL_SRGB8 = 0x8C41
         | 
| 870 | 
            -
              GL_SRGB_ALPHA = 0x8C42
         | 
| 871 | 
            -
              GL_SRGB8_ALPHA8 = 0x8C43
         | 
| 872 | 
            -
              GL_COMPRESSED_SRGB = 0x8C48
         | 
| 873 | 
            -
              GL_COMPRESSED_SRGB_ALPHA = 0x8C49
         | 
| 874 | 
            -
              GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
         | 
| 875 | 
            -
              GL_SLUMINANCE_ALPHA = 0x8C44
         | 
| 876 | 
            -
              GL_SLUMINANCE8_ALPHA8 = 0x8C45
         | 
| 877 | 
            -
              GL_SLUMINANCE = 0x8C46
         | 
| 878 | 
            -
              GL_SLUMINANCE8 = 0x8C47
         | 
| 879 | 
            -
              GL_COMPRESSED_SLUMINANCE = 0x8C4A
         | 
| 880 | 
            -
              GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
         | 
| 881 | 
            -
              GL_COMPARE_REF_TO_TEXTURE = 0x884E
         | 
| 882 | 
            -
              GL_CLIP_DISTANCE0 = 0x3000
         | 
| 883 | 
            -
              GL_CLIP_DISTANCE1 = 0x3001
         | 
| 884 | 
            -
              GL_CLIP_DISTANCE2 = 0x3002
         | 
| 885 | 
            -
              GL_CLIP_DISTANCE3 = 0x3003
         | 
| 886 | 
            -
              GL_CLIP_DISTANCE4 = 0x3004
         | 
| 887 | 
            -
              GL_CLIP_DISTANCE5 = 0x3005
         | 
| 888 | 
            -
              GL_CLIP_DISTANCE6 = 0x3006
         | 
| 889 | 
            -
              GL_CLIP_DISTANCE7 = 0x3007
         | 
| 890 | 
            -
              GL_MAX_CLIP_DISTANCES = 0x0D32
         | 
| 891 | 
            -
              GL_MAJOR_VERSION = 0x821B
         | 
| 892 | 
            -
              GL_MINOR_VERSION = 0x821C
         | 
| 893 | 
            -
              GL_NUM_EXTENSIONS = 0x821D
         | 
| 894 | 
            -
              GL_CONTEXT_FLAGS = 0x821E
         | 
| 895 | 
            -
              GL_COMPRESSED_RED = 0x8225
         | 
| 896 | 
            -
              GL_COMPRESSED_RG = 0x8226
         | 
| 897 | 
            -
              GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
         | 
| 898 | 
            -
              GL_RGBA32F = 0x8814
         | 
| 899 | 
            -
              GL_RGB32F = 0x8815
         | 
| 900 | 
            -
              GL_RGBA16F = 0x881A
         | 
| 901 | 
            -
              GL_RGB16F = 0x881B
         | 
| 902 | 
            -
              GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
         | 
| 903 | 
            -
              GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
         | 
| 904 | 
            -
              GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
         | 
| 905 | 
            -
              GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
         | 
| 906 | 
            -
              GL_CLAMP_READ_COLOR = 0x891C
         | 
| 907 | 
            -
              GL_FIXED_ONLY = 0x891D
         | 
| 908 | 
            -
              GL_MAX_VARYING_COMPONENTS = 0x8B4B
         | 
| 909 | 
            -
              GL_TEXTURE_1D_ARRAY = 0x8C18
         | 
| 910 | 
            -
              GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
         | 
| 911 | 
            -
              GL_TEXTURE_2D_ARRAY = 0x8C1A
         | 
| 912 | 
            -
              GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
         | 
| 913 | 
            -
              GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
         | 
| 914 | 
            -
              GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
         | 
| 915 | 
            -
              GL_R11F_G11F_B10F = 0x8C3A
         | 
| 916 | 
            -
              GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
         | 
| 917 | 
            -
              GL_RGB9_E5 = 0x8C3D
         | 
| 918 | 
            -
              GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
         | 
| 919 | 
            -
              GL_TEXTURE_SHARED_SIZE = 0x8C3F
         | 
| 920 | 
            -
              GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
         | 
| 921 | 
            -
              GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
         | 
| 922 | 
            -
              GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
         | 
| 923 | 
            -
              GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
         | 
| 924 | 
            -
              GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
         | 
| 925 | 
            -
              GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
         | 
| 926 | 
            -
              GL_PRIMITIVES_GENERATED = 0x8C87
         | 
| 927 | 
            -
              GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
         | 
| 928 | 
            -
              GL_RASTERIZER_DISCARD = 0x8C89
         | 
| 929 | 
            -
              GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
         | 
| 930 | 
            -
              GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
         | 
| 931 | 
            -
              GL_INTERLEAVED_ATTRIBS = 0x8C8C
         | 
| 932 | 
            -
              GL_SEPARATE_ATTRIBS = 0x8C8D
         | 
| 933 | 
            -
              GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
         | 
| 934 | 
            -
              GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
         | 
| 935 | 
            -
              GL_RGBA32UI = 0x8D70
         | 
| 936 | 
            -
              GL_RGB32UI = 0x8D71
         | 
| 937 | 
            -
              GL_RGBA16UI = 0x8D76
         | 
| 938 | 
            -
              GL_RGB16UI = 0x8D77
         | 
| 939 | 
            -
              GL_RGBA8UI = 0x8D7C
         | 
| 940 | 
            -
              GL_RGB8UI = 0x8D7D
         | 
| 941 | 
            -
              GL_RGBA32I = 0x8D82
         | 
| 942 | 
            -
              GL_RGB32I = 0x8D83
         | 
| 943 | 
            -
              GL_RGBA16I = 0x8D88
         | 
| 944 | 
            -
              GL_RGB16I = 0x8D89
         | 
| 945 | 
            -
              GL_RGBA8I = 0x8D8E
         | 
| 946 | 
            -
              GL_RGB8I = 0x8D8F
         | 
| 947 | 
            -
              GL_RED_INTEGER = 0x8D94
         | 
| 948 | 
            -
              GL_GREEN_INTEGER = 0x8D95
         | 
| 949 | 
            -
              GL_BLUE_INTEGER = 0x8D96
         | 
| 950 | 
            -
              GL_RGB_INTEGER = 0x8D98
         | 
| 951 | 
            -
              GL_RGBA_INTEGER = 0x8D99
         | 
| 952 | 
            -
              GL_BGR_INTEGER = 0x8D9A
         | 
| 953 | 
            -
              GL_BGRA_INTEGER = 0x8D9B
         | 
| 954 | 
            -
              GL_SAMPLER_1D_ARRAY = 0x8DC0
         | 
| 955 | 
            -
              GL_SAMPLER_2D_ARRAY = 0x8DC1
         | 
| 956 | 
            -
              GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
         | 
| 957 | 
            -
              GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
         | 
| 958 | 
            -
              GL_SAMPLER_CUBE_SHADOW = 0x8DC5
         | 
| 959 | 
            -
              GL_UNSIGNED_INT_VEC2 = 0x8DC6
         | 
| 960 | 
            -
              GL_UNSIGNED_INT_VEC3 = 0x8DC7
         | 
| 961 | 
            -
              GL_UNSIGNED_INT_VEC4 = 0x8DC8
         | 
| 962 | 
            -
              GL_INT_SAMPLER_1D = 0x8DC9
         | 
| 963 | 
            -
              GL_INT_SAMPLER_2D = 0x8DCA
         | 
| 964 | 
            -
              GL_INT_SAMPLER_3D = 0x8DCB
         | 
| 965 | 
            -
              GL_INT_SAMPLER_CUBE = 0x8DCC
         | 
| 966 | 
            -
              GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
         | 
| 967 | 
            -
              GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
         | 
| 968 | 
            -
              GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
         | 
| 969 | 
            -
              GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
         | 
| 970 | 
            -
              GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
         | 
| 971 | 
            -
              GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
         | 
| 972 | 
            -
              GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
         | 
| 973 | 
            -
              GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
         | 
| 974 | 
            -
              GL_QUERY_WAIT = 0x8E13
         | 
| 975 | 
            -
              GL_QUERY_NO_WAIT = 0x8E14
         | 
| 976 | 
            -
              GL_QUERY_BY_REGION_WAIT = 0x8E15
         | 
| 977 | 
            -
              GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
         | 
| 978 | 
            -
              GL_BUFFER_ACCESS_FLAGS = 0x911F
         | 
| 979 | 
            -
              GL_BUFFER_MAP_LENGTH = 0x9120
         | 
| 980 | 
            -
              GL_BUFFER_MAP_OFFSET = 0x9121
         | 
| 981 | 
            -
              GL_DEPTH_COMPONENT32F = 0x8CAC
         | 
| 982 | 
            -
              GL_DEPTH32F_STENCIL8 = 0x8CAD
         | 
| 983 | 
            -
              GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
         | 
| 984 | 
            -
              GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
         | 
| 985 | 
            -
              GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
         | 
| 986 | 
            -
              GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
         | 
| 987 | 
            -
              GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
         | 
| 988 | 
            -
              GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
         | 
| 989 | 
            -
              GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
         | 
| 990 | 
            -
              GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
         | 
| 991 | 
            -
              GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
         | 
| 992 | 
            -
              GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
         | 
| 993 | 
            -
              GL_FRAMEBUFFER_DEFAULT = 0x8218
         | 
| 994 | 
            -
              GL_FRAMEBUFFER_UNDEFINED = 0x8219
         | 
| 995 | 
            -
              GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
         | 
| 996 | 
            -
              GL_MAX_RENDERBUFFER_SIZE = 0x84E8
         | 
| 997 | 
            -
              GL_DEPTH_STENCIL = 0x84F9
         | 
| 998 | 
            -
              GL_UNSIGNED_INT_24_8 = 0x84FA
         | 
| 999 | 
            -
              GL_DEPTH24_STENCIL8 = 0x88F0
         | 
| 1000 | 
            -
              GL_TEXTURE_STENCIL_SIZE = 0x88F1
         | 
| 1001 | 
            -
              GL_TEXTURE_RED_TYPE = 0x8C10
         | 
| 1002 | 
            -
              GL_TEXTURE_GREEN_TYPE = 0x8C11
         | 
| 1003 | 
            -
              GL_TEXTURE_BLUE_TYPE = 0x8C12
         | 
| 1004 | 
            -
              GL_TEXTURE_ALPHA_TYPE = 0x8C13
         | 
| 1005 | 
            -
              GL_TEXTURE_DEPTH_TYPE = 0x8C16
         | 
| 1006 | 
            -
              GL_UNSIGNED_NORMALIZED = 0x8C17
         | 
| 1007 | 
            -
              GL_FRAMEBUFFER_BINDING = 0x8CA6
         | 
| 1008 | 
            -
              GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
         | 
| 1009 | 
            -
              GL_RENDERBUFFER_BINDING = 0x8CA7
         | 
| 1010 | 
            -
              GL_READ_FRAMEBUFFER = 0x8CA8
         | 
| 1011 | 
            -
              GL_DRAW_FRAMEBUFFER = 0x8CA9
         | 
| 1012 | 
            -
              GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
         | 
| 1013 | 
            -
              GL_RENDERBUFFER_SAMPLES = 0x8CAB
         | 
| 1014 | 
            -
              GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
         | 
| 1015 | 
            -
              GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
         | 
| 1016 | 
            -
              GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
         | 
| 1017 | 
            -
              GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
         | 
| 1018 | 
            -
              GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
         | 
| 1019 | 
            -
              GL_FRAMEBUFFER_COMPLETE = 0x8CD5
         | 
| 1020 | 
            -
              GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
         | 
| 1021 | 
            -
              GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
         | 
| 1022 | 
            -
              GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
         | 
| 1023 | 
            -
              GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
         | 
| 1024 | 
            -
              GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
         | 
| 1025 | 
            -
              GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
         | 
| 1026 | 
            -
              GL_COLOR_ATTACHMENT0 = 0x8CE0
         | 
| 1027 | 
            -
              GL_COLOR_ATTACHMENT1 = 0x8CE1
         | 
| 1028 | 
            -
              GL_COLOR_ATTACHMENT2 = 0x8CE2
         | 
| 1029 | 
            -
              GL_COLOR_ATTACHMENT3 = 0x8CE3
         | 
| 1030 | 
            -
              GL_COLOR_ATTACHMENT4 = 0x8CE4
         | 
| 1031 | 
            -
              GL_COLOR_ATTACHMENT5 = 0x8CE5
         | 
| 1032 | 
            -
              GL_COLOR_ATTACHMENT6 = 0x8CE6
         | 
| 1033 | 
            -
              GL_COLOR_ATTACHMENT7 = 0x8CE7
         | 
| 1034 | 
            -
              GL_COLOR_ATTACHMENT8 = 0x8CE8
         | 
| 1035 | 
            -
              GL_COLOR_ATTACHMENT9 = 0x8CE9
         | 
| 1036 | 
            -
              GL_COLOR_ATTACHMENT10 = 0x8CEA
         | 
| 1037 | 
            -
              GL_COLOR_ATTACHMENT11 = 0x8CEB
         | 
| 1038 | 
            -
              GL_COLOR_ATTACHMENT12 = 0x8CEC
         | 
| 1039 | 
            -
              GL_COLOR_ATTACHMENT13 = 0x8CED
         | 
| 1040 | 
            -
              GL_COLOR_ATTACHMENT14 = 0x8CEE
         | 
| 1041 | 
            -
              GL_COLOR_ATTACHMENT15 = 0x8CEF
         | 
| 1042 | 
            -
              GL_COLOR_ATTACHMENT16 = 0x8CF0
         | 
| 1043 | 
            -
              GL_COLOR_ATTACHMENT17 = 0x8CF1
         | 
| 1044 | 
            -
              GL_COLOR_ATTACHMENT18 = 0x8CF2
         | 
| 1045 | 
            -
              GL_COLOR_ATTACHMENT19 = 0x8CF3
         | 
| 1046 | 
            -
              GL_COLOR_ATTACHMENT20 = 0x8CF4
         | 
| 1047 | 
            -
              GL_COLOR_ATTACHMENT21 = 0x8CF5
         | 
| 1048 | 
            -
              GL_COLOR_ATTACHMENT22 = 0x8CF6
         | 
| 1049 | 
            -
              GL_COLOR_ATTACHMENT23 = 0x8CF7
         | 
| 1050 | 
            -
              GL_COLOR_ATTACHMENT24 = 0x8CF8
         | 
| 1051 | 
            -
              GL_COLOR_ATTACHMENT25 = 0x8CF9
         | 
| 1052 | 
            -
              GL_COLOR_ATTACHMENT26 = 0x8CFA
         | 
| 1053 | 
            -
              GL_COLOR_ATTACHMENT27 = 0x8CFB
         | 
| 1054 | 
            -
              GL_COLOR_ATTACHMENT28 = 0x8CFC
         | 
| 1055 | 
            -
              GL_COLOR_ATTACHMENT29 = 0x8CFD
         | 
| 1056 | 
            -
              GL_COLOR_ATTACHMENT30 = 0x8CFE
         | 
| 1057 | 
            -
              GL_COLOR_ATTACHMENT31 = 0x8CFF
         | 
| 1058 | 
            -
              GL_DEPTH_ATTACHMENT = 0x8D00
         | 
| 1059 | 
            -
              GL_STENCIL_ATTACHMENT = 0x8D20
         | 
| 1060 | 
            -
              GL_FRAMEBUFFER = 0x8D40
         | 
| 1061 | 
            -
              GL_RENDERBUFFER = 0x8D41
         | 
| 1062 | 
            -
              GL_RENDERBUFFER_WIDTH = 0x8D42
         | 
| 1063 | 
            -
              GL_RENDERBUFFER_HEIGHT = 0x8D43
         | 
| 1064 | 
            -
              GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
         | 
| 1065 | 
            -
              GL_STENCIL_INDEX1 = 0x8D46
         | 
| 1066 | 
            -
              GL_STENCIL_INDEX4 = 0x8D47
         | 
| 1067 | 
            -
              GL_STENCIL_INDEX8 = 0x8D48
         | 
| 1068 | 
            -
              GL_STENCIL_INDEX16 = 0x8D49
         | 
| 1069 | 
            -
              GL_RENDERBUFFER_RED_SIZE = 0x8D50
         | 
| 1070 | 
            -
              GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
         | 
| 1071 | 
            -
              GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
         | 
| 1072 | 
            -
              GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
         | 
| 1073 | 
            -
              GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
         | 
| 1074 | 
            -
              GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
         | 
| 1075 | 
            -
              GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
         | 
| 1076 | 
            -
              GL_MAX_SAMPLES = 0x8D57
         | 
| 1077 | 
            -
              GL_INDEX = 0x8222
         | 
| 1078 | 
            -
              GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
         | 
| 1079 | 
            -
              GL_TEXTURE_INTENSITY_TYPE = 0x8C15
         | 
| 1080 | 
            -
              GL_FRAMEBUFFER_SRGB = 0x8DB9
         | 
| 1081 | 
            -
              GL_HALF_FLOAT = 0x140B
         | 
| 1082 | 
            -
              GL_MAP_READ_BIT = 0x0001
         | 
| 1083 | 
            -
              GL_MAP_WRITE_BIT = 0x0002
         | 
| 1084 | 
            -
              GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
         | 
| 1085 | 
            -
              GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
         | 
| 1086 | 
            -
              GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
         | 
| 1087 | 
            -
              GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
         | 
| 1088 | 
            -
              GL_COMPRESSED_RED_RGTC1 = 0x8DBB
         | 
| 1089 | 
            -
              GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
         | 
| 1090 | 
            -
              GL_COMPRESSED_RG_RGTC2 = 0x8DBD
         | 
| 1091 | 
            -
              GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
         | 
| 1092 | 
            -
              GL_RG = 0x8227
         | 
| 1093 | 
            -
              GL_RG_INTEGER = 0x8228
         | 
| 1094 | 
            -
              GL_R8 = 0x8229
         | 
| 1095 | 
            -
              GL_R16 = 0x822A
         | 
| 1096 | 
            -
              GL_RG8 = 0x822B
         | 
| 1097 | 
            -
              GL_RG16 = 0x822C
         | 
| 1098 | 
            -
              GL_R16F = 0x822D
         | 
| 1099 | 
            -
              GL_R32F = 0x822E
         | 
| 1100 | 
            -
              GL_RG16F = 0x822F
         | 
| 1101 | 
            -
              GL_RG32F = 0x8230
         | 
| 1102 | 
            -
              GL_R8I = 0x8231
         | 
| 1103 | 
            -
              GL_R8UI = 0x8232
         | 
| 1104 | 
            -
              GL_R16I = 0x8233
         | 
| 1105 | 
            -
              GL_R16UI = 0x8234
         | 
| 1106 | 
            -
              GL_R32I = 0x8235
         | 
| 1107 | 
            -
              GL_R32UI = 0x8236
         | 
| 1108 | 
            -
              GL_RG8I = 0x8237
         | 
| 1109 | 
            -
              GL_RG8UI = 0x8238
         | 
| 1110 | 
            -
              GL_RG16I = 0x8239
         | 
| 1111 | 
            -
              GL_RG16UI = 0x823A
         | 
| 1112 | 
            -
              GL_RG32I = 0x823B
         | 
| 1113 | 
            -
              GL_RG32UI = 0x823C
         | 
| 1114 | 
            -
              GL_VERTEX_ARRAY_BINDING = 0x85B5
         | 
| 1115 | 
            -
              GL_CLAMP_VERTEX_COLOR = 0x891A
         | 
| 1116 | 
            -
              GL_CLAMP_FRAGMENT_COLOR = 0x891B
         | 
| 1117 | 
            -
              GL_ALPHA_INTEGER = 0x8D97
         | 
| 1118 | 
            -
              GL_SAMPLER_2D_RECT = 0x8B63
         | 
| 1119 | 
            -
              GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
         | 
| 1120 | 
            -
              GL_SAMPLER_BUFFER = 0x8DC2
         | 
| 1121 | 
            -
              GL_INT_SAMPLER_2D_RECT = 0x8DCD
         | 
| 1122 | 
            -
              GL_INT_SAMPLER_BUFFER = 0x8DD0
         | 
| 1123 | 
            -
              GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
         | 
| 1124 | 
            -
              GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
         | 
| 1125 | 
            -
              GL_TEXTURE_BUFFER = 0x8C2A
         | 
| 1126 | 
            -
              GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
         | 
| 1127 | 
            -
              GL_TEXTURE_BINDING_BUFFER = 0x8C2C
         | 
| 1128 | 
            -
              GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
         | 
| 1129 | 
            -
              GL_TEXTURE_RECTANGLE = 0x84F5
         | 
| 1130 | 
            -
              GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
         | 
| 1131 | 
            -
              GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
         | 
| 1132 | 
            -
              GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
         | 
| 1133 | 
            -
              GL_R8_SNORM = 0x8F94
         | 
| 1134 | 
            -
              GL_RG8_SNORM = 0x8F95
         | 
| 1135 | 
            -
              GL_RGB8_SNORM = 0x8F96
         | 
| 1136 | 
            -
              GL_RGBA8_SNORM = 0x8F97
         | 
| 1137 | 
            -
              GL_R16_SNORM = 0x8F98
         | 
| 1138 | 
            -
              GL_RG16_SNORM = 0x8F99
         | 
| 1139 | 
            -
              GL_RGB16_SNORM = 0x8F9A
         | 
| 1140 | 
            -
              GL_RGBA16_SNORM = 0x8F9B
         | 
| 1141 | 
            -
              GL_SIGNED_NORMALIZED = 0x8F9C
         | 
| 1142 | 
            -
              GL_PRIMITIVE_RESTART = 0x8F9D
         | 
| 1143 | 
            -
              GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
         | 
| 1144 | 
            -
              GL_COPY_READ_BUFFER = 0x8F36
         | 
| 1145 | 
            -
              GL_COPY_WRITE_BUFFER = 0x8F37
         | 
| 1146 | 
            -
              GL_UNIFORM_BUFFER = 0x8A11
         | 
| 1147 | 
            -
              GL_UNIFORM_BUFFER_BINDING = 0x8A28
         | 
| 1148 | 
            -
              GL_UNIFORM_BUFFER_START = 0x8A29
         | 
| 1149 | 
            -
              GL_UNIFORM_BUFFER_SIZE = 0x8A2A
         | 
| 1150 | 
            -
              GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
         | 
| 1151 | 
            -
              GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
         | 
| 1152 | 
            -
              GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
         | 
| 1153 | 
            -
              GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
         | 
| 1154 | 
            -
              GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
         | 
| 1155 | 
            -
              GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
         | 
| 1156 | 
            -
              GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
         | 
| 1157 | 
            -
              GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
         | 
| 1158 | 
            -
              GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
         | 
| 1159 | 
            -
              GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
         | 
| 1160 | 
            -
              GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
         | 
| 1161 | 
            -
              GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
         | 
| 1162 | 
            -
              GL_UNIFORM_TYPE = 0x8A37
         | 
| 1163 | 
            -
              GL_UNIFORM_SIZE = 0x8A38
         | 
| 1164 | 
            -
              GL_UNIFORM_NAME_LENGTH = 0x8A39
         | 
| 1165 | 
            -
              GL_UNIFORM_BLOCK_INDEX = 0x8A3A
         | 
| 1166 | 
            -
              GL_UNIFORM_OFFSET = 0x8A3B
         | 
| 1167 | 
            -
              GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
         | 
| 1168 | 
            -
              GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
         | 
| 1169 | 
            -
              GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
         | 
| 1170 | 
            -
              GL_UNIFORM_BLOCK_BINDING = 0x8A3F
         | 
| 1171 | 
            -
              GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
         | 
| 1172 | 
            -
              GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
         | 
| 1173 | 
            -
              GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
         | 
| 1174 | 
            -
              GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
         | 
| 1175 | 
            -
              GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
         | 
| 1176 | 
            -
              GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
         | 
| 1177 | 
            -
              GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
         | 
| 1178 | 
            -
              GL_INVALID_INDEX = 0xFFFFFFFF
         | 
| 1179 | 
            -
              GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
         | 
| 1180 | 
            -
              GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
         | 
| 1181 | 
            -
              GL_LINES_ADJACENCY = 0x000A
         | 
| 1182 | 
            -
              GL_LINE_STRIP_ADJACENCY = 0x000B
         | 
| 1183 | 
            -
              GL_TRIANGLES_ADJACENCY = 0x000C
         | 
| 1184 | 
            -
              GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
         | 
| 1185 | 
            -
              GL_PROGRAM_POINT_SIZE = 0x8642
         | 
| 1186 | 
            -
              GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
         | 
| 1187 | 
            -
              GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
         | 
| 1188 | 
            -
              GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
         | 
| 1189 | 
            -
              GL_GEOMETRY_SHADER = 0x8DD9
         | 
| 1190 | 
            -
              GL_GEOMETRY_VERTICES_OUT = 0x8916
         | 
| 1191 | 
            -
              GL_GEOMETRY_INPUT_TYPE = 0x8917
         | 
| 1192 | 
            -
              GL_GEOMETRY_OUTPUT_TYPE = 0x8918
         | 
| 1193 | 
            -
              GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
         | 
| 1194 | 
            -
              GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
         | 
| 1195 | 
            -
              GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
         | 
| 1196 | 
            -
              GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
         | 
| 1197 | 
            -
              GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
         | 
| 1198 | 
            -
              GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
         | 
| 1199 | 
            -
              GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
         | 
| 1200 | 
            -
              GL_CONTEXT_PROFILE_MASK = 0x9126
         | 
| 1201 | 
            -
              GL_DEPTH_CLAMP = 0x864F
         | 
| 1202 | 
            -
              GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
         | 
| 1203 | 
            -
              GL_FIRST_VERTEX_CONVENTION = 0x8E4D
         | 
| 1204 | 
            -
              GL_LAST_VERTEX_CONVENTION = 0x8E4E
         | 
| 1205 | 
            -
              GL_PROVOKING_VERTEX = 0x8E4F
         | 
| 1206 | 
            -
              GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
         | 
| 1207 | 
            -
              GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
         | 
| 1208 | 
            -
              GL_OBJECT_TYPE = 0x9112
         | 
| 1209 | 
            -
              GL_SYNC_CONDITION = 0x9113
         | 
| 1210 | 
            -
              GL_SYNC_STATUS = 0x9114
         | 
| 1211 | 
            -
              GL_SYNC_FLAGS = 0x9115
         | 
| 1212 | 
            -
              GL_SYNC_FENCE = 0x9116
         | 
| 1213 | 
            -
              GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
         | 
| 1214 | 
            -
              GL_UNSIGNALED = 0x9118
         | 
| 1215 | 
            -
              GL_SIGNALED = 0x9119
         | 
| 1216 | 
            -
              GL_ALREADY_SIGNALED = 0x911A
         | 
| 1217 | 
            -
              GL_TIMEOUT_EXPIRED = 0x911B
         | 
| 1218 | 
            -
              GL_CONDITION_SATISFIED = 0x911C
         | 
| 1219 | 
            -
              GL_WAIT_FAILED = 0x911D
         | 
| 1220 | 
            -
              GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
         | 
| 1221 | 
            -
              GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
         | 
| 1222 | 
            -
              GL_SAMPLE_POSITION = 0x8E50
         | 
| 1223 | 
            -
              GL_SAMPLE_MASK = 0x8E51
         | 
| 1224 | 
            -
              GL_SAMPLE_MASK_VALUE = 0x8E52
         | 
| 1225 | 
            -
              GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
         | 
| 1226 | 
            -
              GL_TEXTURE_2D_MULTISAMPLE = 0x9100
         | 
| 1227 | 
            -
              GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
         | 
| 1228 | 
            -
              GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
         | 
| 1229 | 
            -
              GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
         | 
| 1230 | 
            -
              GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
         | 
| 1231 | 
            -
              GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
         | 
| 1232 | 
            -
              GL_TEXTURE_SAMPLES = 0x9106
         | 
| 1233 | 
            -
              GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
         | 
| 1234 | 
            -
              GL_SAMPLER_2D_MULTISAMPLE = 0x9108
         | 
| 1235 | 
            -
              GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
         | 
| 1236 | 
            -
              GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
         | 
| 1237 | 
            -
              GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
         | 
| 1238 | 
            -
              GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
         | 
| 1239 | 
            -
              GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
         | 
| 1240 | 
            -
              GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
         | 
| 1241 | 
            -
              GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
         | 
| 1242 | 
            -
              GL_MAX_INTEGER_SAMPLES = 0x9110
         | 
| 1243 | 
            -
              GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
         | 
| 1244 | 
            -
              GL_SRC1_COLOR = 0x88F9
         | 
| 1245 | 
            -
              GL_ONE_MINUS_SRC1_COLOR = 0x88FA
         | 
| 1246 | 
            -
              GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
         | 
| 1247 | 
            -
              GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
         | 
| 1248 | 
            -
              GL_ANY_SAMPLES_PASSED = 0x8C2F
         | 
| 1249 | 
            -
              GL_SAMPLER_BINDING = 0x8919
         | 
| 1250 | 
            -
              GL_RGB10_A2UI = 0x906F
         | 
| 1251 | 
            -
              GL_TEXTURE_SWIZZLE_R = 0x8E42
         | 
| 1252 | 
            -
              GL_TEXTURE_SWIZZLE_G = 0x8E43
         | 
| 1253 | 
            -
              GL_TEXTURE_SWIZZLE_B = 0x8E44
         | 
| 1254 | 
            -
              GL_TEXTURE_SWIZZLE_A = 0x8E45
         | 
| 1255 | 
            -
              GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
         | 
| 1256 | 
            -
              GL_TIME_ELAPSED = 0x88BF
         | 
| 1257 | 
            -
              GL_TIMESTAMP = 0x8E28
         | 
| 1258 | 
            -
              GL_INT_2_10_10_10_REV = 0x8D9F
         | 
| 1259 | 
            -
              GL_SAMPLE_SHADING = 0x8C36
         | 
| 1260 | 
            -
              GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
         | 
| 1261 | 
            -
              GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
         | 
| 1262 | 
            -
              GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
         | 
| 1263 | 
            -
              GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
         | 
| 1264 | 
            -
              GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
         | 
| 1265 | 
            -
              GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
         | 
| 1266 | 
            -
              GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
         | 
| 1267 | 
            -
              GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
         | 
| 1268 | 
            -
              GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
         | 
| 1269 | 
            -
              GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
         | 
| 1270 | 
            -
              GL_DRAW_INDIRECT_BUFFER = 0x8F3F
         | 
| 1271 | 
            -
              GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
         | 
| 1272 | 
            -
              GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
         | 
| 1273 | 
            -
              GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
         | 
| 1274 | 
            -
              GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
         | 
| 1275 | 
            -
              GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
         | 
| 1276 | 
            -
              GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
         | 
| 1277 | 
            -
              GL_MAX_VERTEX_STREAMS = 0x8E71
         | 
| 1278 | 
            -
              GL_DOUBLE_VEC2 = 0x8FFC
         | 
| 1279 | 
            -
              GL_DOUBLE_VEC3 = 0x8FFD
         | 
| 1280 | 
            -
              GL_DOUBLE_VEC4 = 0x8FFE
         | 
| 1281 | 
            -
              GL_DOUBLE_MAT2 = 0x8F46
         | 
| 1282 | 
            -
              GL_DOUBLE_MAT3 = 0x8F47
         | 
| 1283 | 
            -
              GL_DOUBLE_MAT4 = 0x8F48
         | 
| 1284 | 
            -
              GL_DOUBLE_MAT2x3 = 0x8F49
         | 
| 1285 | 
            -
              GL_DOUBLE_MAT2x4 = 0x8F4A
         | 
| 1286 | 
            -
              GL_DOUBLE_MAT3x2 = 0x8F4B
         | 
| 1287 | 
            -
              GL_DOUBLE_MAT3x4 = 0x8F4C
         | 
| 1288 | 
            -
              GL_DOUBLE_MAT4x2 = 0x8F4D
         | 
| 1289 | 
            -
              GL_DOUBLE_MAT4x3 = 0x8F4E
         | 
| 1290 | 
            -
              GL_ACTIVE_SUBROUTINES = 0x8DE5
         | 
| 1291 | 
            -
              GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
         | 
| 1292 | 
            -
              GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
         | 
| 1293 | 
            -
              GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
         | 
| 1294 | 
            -
              GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
         | 
| 1295 | 
            -
              GL_MAX_SUBROUTINES = 0x8DE7
         | 
| 1296 | 
            -
              GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
         | 
| 1297 | 
            -
              GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
         | 
| 1298 | 
            -
              GL_COMPATIBLE_SUBROUTINES = 0x8E4B
         | 
| 1299 | 
            -
              GL_PATCHES = 0x000E
         | 
| 1300 | 
            -
              GL_PATCH_VERTICES = 0x8E72
         | 
| 1301 | 
            -
              GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
         | 
| 1302 | 
            -
              GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
         | 
| 1303 | 
            -
              GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
         | 
| 1304 | 
            -
              GL_TESS_GEN_MODE = 0x8E76
         | 
| 1305 | 
            -
              GL_TESS_GEN_SPACING = 0x8E77
         | 
| 1306 | 
            -
              GL_TESS_GEN_VERTEX_ORDER = 0x8E78
         | 
| 1307 | 
            -
              GL_TESS_GEN_POINT_MODE = 0x8E79
         | 
| 1308 | 
            -
              GL_ISOLINES = 0x8E7A
         | 
| 1309 | 
            -
              GL_FRACTIONAL_ODD = 0x8E7B
         | 
| 1310 | 
            -
              GL_FRACTIONAL_EVEN = 0x8E7C
         | 
| 1311 | 
            -
              GL_MAX_PATCH_VERTICES = 0x8E7D
         | 
| 1312 | 
            -
              GL_MAX_TESS_GEN_LEVEL = 0x8E7E
         | 
| 1313 | 
            -
              GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
         | 
| 1314 | 
            -
              GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
         | 
| 1315 | 
            -
              GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
         | 
| 1316 | 
            -
              GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
         | 
| 1317 | 
            -
              GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
         | 
| 1318 | 
            -
              GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
         | 
| 1319 | 
            -
              GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
         | 
| 1320 | 
            -
              GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
         | 
| 1321 | 
            -
              GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
         | 
| 1322 | 
            -
              GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
         | 
| 1323 | 
            -
              GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
         | 
| 1324 | 
            -
              GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
         | 
| 1325 | 
            -
              GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
         | 
| 1326 | 
            -
              GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
         | 
| 1327 | 
            -
              GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
         | 
| 1328 | 
            -
              GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
         | 
| 1329 | 
            -
              GL_TESS_EVALUATION_SHADER = 0x8E87
         | 
| 1330 | 
            -
              GL_TESS_CONTROL_SHADER = 0x8E88
         | 
| 1331 | 
            -
              GL_TRANSFORM_FEEDBACK = 0x8E22
         | 
| 1332 | 
            -
              GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
         | 
| 1333 | 
            -
              GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
         | 
| 1334 | 
            -
              GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
         | 
| 1335 | 
            -
              GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
         | 
| 1336 | 
            -
              GL_FIXED = 0x140C
         | 
| 1337 | 
            -
              GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
         | 
| 1338 | 
            -
              GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
         | 
| 1339 | 
            -
              GL_LOW_FLOAT = 0x8DF0
         | 
| 1340 | 
            -
              GL_MEDIUM_FLOAT = 0x8DF1
         | 
| 1341 | 
            -
              GL_HIGH_FLOAT = 0x8DF2
         | 
| 1342 | 
            -
              GL_LOW_INT = 0x8DF3
         | 
| 1343 | 
            -
              GL_MEDIUM_INT = 0x8DF4
         | 
| 1344 | 
            -
              GL_HIGH_INT = 0x8DF5
         | 
| 1345 | 
            -
              GL_SHADER_COMPILER = 0x8DFA
         | 
| 1346 | 
            -
              GL_SHADER_BINARY_FORMATS = 0x8DF8
         | 
| 1347 | 
            -
              GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
         | 
| 1348 | 
            -
              GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
         | 
| 1349 | 
            -
              GL_MAX_VARYING_VECTORS = 0x8DFC
         | 
| 1350 | 
            -
              GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
         | 
| 1351 | 
            -
              GL_RGB565 = 0x8D62
         | 
| 1352 | 
            -
              GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
         | 
| 1353 | 
            -
              GL_PROGRAM_BINARY_LENGTH = 0x8741
         | 
| 1354 | 
            -
              GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
         | 
| 1355 | 
            -
              GL_PROGRAM_BINARY_FORMATS = 0x87FF
         | 
| 1356 | 
            -
              GL_VERTEX_SHADER_BIT = 0x00000001
         | 
| 1357 | 
            -
              GL_FRAGMENT_SHADER_BIT = 0x00000002
         | 
| 1358 | 
            -
              GL_GEOMETRY_SHADER_BIT = 0x00000004
         | 
| 1359 | 
            -
              GL_TESS_CONTROL_SHADER_BIT = 0x00000008
         | 
| 1360 | 
            -
              GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
         | 
| 1361 | 
            -
              GL_ALL_SHADER_BITS = 0xFFFFFFFF
         | 
| 1362 | 
            -
              GL_PROGRAM_SEPARABLE = 0x8258
         | 
| 1363 | 
            -
              GL_ACTIVE_PROGRAM = 0x8259
         | 
| 1364 | 
            -
              GL_PROGRAM_PIPELINE_BINDING = 0x825A
         | 
| 1365 | 
            -
              GL_MAX_VIEWPORTS = 0x825B
         | 
| 1366 | 
            -
              GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
         | 
| 1367 | 
            -
              GL_VIEWPORT_BOUNDS_RANGE = 0x825D
         | 
| 1368 | 
            -
              GL_LAYER_PROVOKING_VERTEX = 0x825E
         | 
| 1369 | 
            -
              GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
         | 
| 1370 | 
            -
              GL_UNDEFINED_VERTEX = 0x8260
         | 
| 1371 | 
            -
              GL_COPY_READ_BUFFER_BINDING = 0x8F36
         | 
| 1372 | 
            -
              GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
         | 
| 1373 | 
            -
              GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
         | 
| 1374 | 
            -
              GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
         | 
| 1375 | 
            -
              GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
         | 
| 1376 | 
            -
              GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
         | 
| 1377 | 
            -
              GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
         | 
| 1378 | 
            -
              GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
         | 
| 1379 | 
            -
              GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
         | 
| 1380 | 
            -
              GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
         | 
| 1381 | 
            -
              GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
         | 
| 1382 | 
            -
              GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
         | 
| 1383 | 
            -
              GL_NUM_SAMPLE_COUNTS = 0x9380
         | 
| 1384 | 
            -
              GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
         | 
| 1385 | 
            -
              GL_ATOMIC_COUNTER_BUFFER = 0x92C0
         | 
| 1386 | 
            -
              GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
         | 
| 1387 | 
            -
              GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
         | 
| 1388 | 
            -
              GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
         | 
| 1389 | 
            -
              GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
         | 
| 1390 | 
            -
              GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
         | 
| 1391 | 
            -
              GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
         | 
| 1392 | 
            -
              GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
         | 
| 1393 | 
            -
              GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
         | 
| 1394 | 
            -
              GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
         | 
| 1395 | 
            -
              GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
         | 
| 1396 | 
            -
              GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
         | 
| 1397 | 
            -
              GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
         | 
| 1398 | 
            -
              GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
         | 
| 1399 | 
            -
              GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
         | 
| 1400 | 
            -
              GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
         | 
| 1401 | 
            -
              GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
         | 
| 1402 | 
            -
              GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
         | 
| 1403 | 
            -
              GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
         | 
| 1404 | 
            -
              GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
         | 
| 1405 | 
            -
              GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
         | 
| 1406 | 
            -
              GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
         | 
| 1407 | 
            -
              GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
         | 
| 1408 | 
            -
              GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
         | 
| 1409 | 
            -
              GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
         | 
| 1410 | 
            -
              GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
         | 
| 1411 | 
            -
              GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
         | 
| 1412 | 
            -
              GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
         | 
| 1413 | 
            -
              GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
         | 
| 1414 | 
            -
              GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
         | 
| 1415 | 
            -
              GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
         | 
| 1416 | 
            -
              GL_UNIFORM_BARRIER_BIT = 0x00000004
         | 
| 1417 | 
            -
              GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
         | 
| 1418 | 
            -
              GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
         | 
| 1419 | 
            -
              GL_COMMAND_BARRIER_BIT = 0x00000040
         | 
| 1420 | 
            -
              GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
         | 
| 1421 | 
            -
              GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
         | 
| 1422 | 
            -
              GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
         | 
| 1423 | 
            -
              GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
         | 
| 1424 | 
            -
              GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
         | 
| 1425 | 
            -
              GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
         | 
| 1426 | 
            -
              GL_ALL_BARRIER_BITS = 0xFFFFFFFF
         | 
| 1427 | 
            -
              GL_MAX_IMAGE_UNITS = 0x8F38
         | 
| 1428 | 
            -
              GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
         | 
| 1429 | 
            -
              GL_IMAGE_BINDING_NAME = 0x8F3A
         | 
| 1430 | 
            -
              GL_IMAGE_BINDING_LEVEL = 0x8F3B
         | 
| 1431 | 
            -
              GL_IMAGE_BINDING_LAYERED = 0x8F3C
         | 
| 1432 | 
            -
              GL_IMAGE_BINDING_LAYER = 0x8F3D
         | 
| 1433 | 
            -
              GL_IMAGE_BINDING_ACCESS = 0x8F3E
         | 
| 1434 | 
            -
              GL_IMAGE_1D = 0x904C
         | 
| 1435 | 
            -
              GL_IMAGE_2D = 0x904D
         | 
| 1436 | 
            -
              GL_IMAGE_3D = 0x904E
         | 
| 1437 | 
            -
              GL_IMAGE_2D_RECT = 0x904F
         | 
| 1438 | 
            -
              GL_IMAGE_CUBE = 0x9050
         | 
| 1439 | 
            -
              GL_IMAGE_BUFFER = 0x9051
         | 
| 1440 | 
            -
              GL_IMAGE_1D_ARRAY = 0x9052
         | 
| 1441 | 
            -
              GL_IMAGE_2D_ARRAY = 0x9053
         | 
| 1442 | 
            -
              GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
         | 
| 1443 | 
            -
              GL_IMAGE_2D_MULTISAMPLE = 0x9055
         | 
| 1444 | 
            -
              GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
         | 
| 1445 | 
            -
              GL_INT_IMAGE_1D = 0x9057
         | 
| 1446 | 
            -
              GL_INT_IMAGE_2D = 0x9058
         | 
| 1447 | 
            -
              GL_INT_IMAGE_3D = 0x9059
         | 
| 1448 | 
            -
              GL_INT_IMAGE_2D_RECT = 0x905A
         | 
| 1449 | 
            -
              GL_INT_IMAGE_CUBE = 0x905B
         | 
| 1450 | 
            -
              GL_INT_IMAGE_BUFFER = 0x905C
         | 
| 1451 | 
            -
              GL_INT_IMAGE_1D_ARRAY = 0x905D
         | 
| 1452 | 
            -
              GL_INT_IMAGE_2D_ARRAY = 0x905E
         | 
| 1453 | 
            -
              GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
         | 
| 1454 | 
            -
              GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
         | 
| 1455 | 
            -
              GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
         | 
| 1456 | 
            -
              GL_UNSIGNED_INT_IMAGE_1D = 0x9062
         | 
| 1457 | 
            -
              GL_UNSIGNED_INT_IMAGE_2D = 0x9063
         | 
| 1458 | 
            -
              GL_UNSIGNED_INT_IMAGE_3D = 0x9064
         | 
| 1459 | 
            -
              GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
         | 
| 1460 | 
            -
              GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
         | 
| 1461 | 
            -
              GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
         | 
| 1462 | 
            -
              GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
         | 
| 1463 | 
            -
              GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
         | 
| 1464 | 
            -
              GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
         | 
| 1465 | 
            -
              GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
         | 
| 1466 | 
            -
              GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
         | 
| 1467 | 
            -
              GL_MAX_IMAGE_SAMPLES = 0x906D
         | 
| 1468 | 
            -
              GL_IMAGE_BINDING_FORMAT = 0x906E
         | 
| 1469 | 
            -
              GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
         | 
| 1470 | 
            -
              GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
         | 
| 1471 | 
            -
              GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
         | 
| 1472 | 
            -
              GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
         | 
| 1473 | 
            -
              GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
         | 
| 1474 | 
            -
              GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
         | 
| 1475 | 
            -
              GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
         | 
| 1476 | 
            -
              GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
         | 
| 1477 | 
            -
              GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
         | 
| 1478 | 
            -
              GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
         | 
| 1479 | 
            -
              GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
         | 
| 1480 | 
            -
              GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
         | 
| 1481 | 
            -
              GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
         | 
| 1482 | 
            -
              GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
         | 
| 1483 | 
            -
              GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
         | 
| 1484 | 
            -
              GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
         | 
| 1485 | 
            -
              GL_COMPRESSED_RGB8_ETC2 = 0x9274
         | 
| 1486 | 
            -
              GL_COMPRESSED_SRGB8_ETC2 = 0x9275
         | 
| 1487 | 
            -
              GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
         | 
| 1488 | 
            -
              GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
         | 
| 1489 | 
            -
              GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
         | 
| 1490 | 
            -
              GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
         | 
| 1491 | 
            -
              GL_COMPRESSED_R11_EAC = 0x9270
         | 
| 1492 | 
            -
              GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
         | 
| 1493 | 
            -
              GL_COMPRESSED_RG11_EAC = 0x9272
         | 
| 1494 | 
            -
              GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
         | 
| 1495 | 
            -
              GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
         | 
| 1496 | 
            -
              GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
         | 
| 1497 | 
            -
              GL_MAX_ELEMENT_INDEX = 0x8D6B
         | 
| 1498 | 
            -
              GL_COMPUTE_SHADER = 0x91B9
         | 
| 1499 | 
            -
              GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
         | 
| 1500 | 
            -
              GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
         | 
| 1501 | 
            -
              GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
         | 
| 1502 | 
            -
              GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
         | 
| 1503 | 
            -
              GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
         | 
| 1504 | 
            -
              GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
         | 
| 1505 | 
            -
              GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
         | 
| 1506 | 
            -
              GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
         | 
| 1507 | 
            -
              GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
         | 
| 1508 | 
            -
              GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
         | 
| 1509 | 
            -
              GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
         | 
| 1510 | 
            -
              GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
         | 
| 1511 | 
            -
              GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
         | 
| 1512 | 
            -
              GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
         | 
| 1513 | 
            -
              GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
         | 
| 1514 | 
            -
              GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
         | 
| 1515 | 
            -
              GL_COMPUTE_SHADER_BIT = 0x00000020
         | 
| 1516 | 
            -
              GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
         | 
| 1517 | 
            -
              GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
         | 
| 1518 | 
            -
              GL_DEBUG_CALLBACK_FUNCTION = 0x8244
         | 
| 1519 | 
            -
              GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
         | 
| 1520 | 
            -
              GL_DEBUG_SOURCE_API = 0x8246
         | 
| 1521 | 
            -
              GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
         | 
| 1522 | 
            -
              GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
         | 
| 1523 | 
            -
              GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
         | 
| 1524 | 
            -
              GL_DEBUG_SOURCE_APPLICATION = 0x824A
         | 
| 1525 | 
            -
              GL_DEBUG_SOURCE_OTHER = 0x824B
         | 
| 1526 | 
            -
              GL_DEBUG_TYPE_ERROR = 0x824C
         | 
| 1527 | 
            -
              GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
         | 
| 1528 | 
            -
              GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
         | 
| 1529 | 
            -
              GL_DEBUG_TYPE_PORTABILITY = 0x824F
         | 
| 1530 | 
            -
              GL_DEBUG_TYPE_PERFORMANCE = 0x8250
         | 
| 1531 | 
            -
              GL_DEBUG_TYPE_OTHER = 0x8251
         | 
| 1532 | 
            -
              GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
         | 
| 1533 | 
            -
              GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
         | 
| 1534 | 
            -
              GL_DEBUG_LOGGED_MESSAGES = 0x9145
         | 
| 1535 | 
            -
              GL_DEBUG_SEVERITY_HIGH = 0x9146
         | 
| 1536 | 
            -
              GL_DEBUG_SEVERITY_MEDIUM = 0x9147
         | 
| 1537 | 
            -
              GL_DEBUG_SEVERITY_LOW = 0x9148
         | 
| 1538 | 
            -
              GL_DEBUG_TYPE_MARKER = 0x8268
         | 
| 1539 | 
            -
              GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
         | 
| 1540 | 
            -
              GL_DEBUG_TYPE_POP_GROUP = 0x826A
         | 
| 1541 | 
            -
              GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
         | 
| 1542 | 
            -
              GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
         | 
| 1543 | 
            -
              GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
         | 
| 1544 | 
            -
              GL_BUFFER = 0x82E0
         | 
| 1545 | 
            -
              GL_SHADER = 0x82E1
         | 
| 1546 | 
            -
              GL_PROGRAM = 0x82E2
         | 
| 1547 | 
            -
              GL_QUERY = 0x82E3
         | 
| 1548 | 
            -
              GL_PROGRAM_PIPELINE = 0x82E4
         | 
| 1549 | 
            -
              GL_SAMPLER = 0x82E6
         | 
| 1550 | 
            -
              GL_MAX_LABEL_LENGTH = 0x82E8
         | 
| 1551 | 
            -
              GL_DEBUG_OUTPUT = 0x92E0
         | 
| 1552 | 
            -
              GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
         | 
| 1553 | 
            -
              GL_MAX_UNIFORM_LOCATIONS = 0x826E
         | 
| 1554 | 
            -
              GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
         | 
| 1555 | 
            -
              GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
         | 
| 1556 | 
            -
              GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
         | 
| 1557 | 
            -
              GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
         | 
| 1558 | 
            -
              GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
         | 
| 1559 | 
            -
              GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
         | 
| 1560 | 
            -
              GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
         | 
| 1561 | 
            -
              GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
         | 
| 1562 | 
            -
              GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
         | 
| 1563 | 
            -
              GL_INTERNALFORMAT_SUPPORTED = 0x826F
         | 
| 1564 | 
            -
              GL_INTERNALFORMAT_PREFERRED = 0x8270
         | 
| 1565 | 
            -
              GL_INTERNALFORMAT_RED_SIZE = 0x8271
         | 
| 1566 | 
            -
              GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
         | 
| 1567 | 
            -
              GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
         | 
| 1568 | 
            -
              GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
         | 
| 1569 | 
            -
              GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
         | 
| 1570 | 
            -
              GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
         | 
| 1571 | 
            -
              GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
         | 
| 1572 | 
            -
              GL_INTERNALFORMAT_RED_TYPE = 0x8278
         | 
| 1573 | 
            -
              GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
         | 
| 1574 | 
            -
              GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
         | 
| 1575 | 
            -
              GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
         | 
| 1576 | 
            -
              GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
         | 
| 1577 | 
            -
              GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
         | 
| 1578 | 
            -
              GL_MAX_WIDTH = 0x827E
         | 
| 1579 | 
            -
              GL_MAX_HEIGHT = 0x827F
         | 
| 1580 | 
            -
              GL_MAX_DEPTH = 0x8280
         | 
| 1581 | 
            -
              GL_MAX_LAYERS = 0x8281
         | 
| 1582 | 
            -
              GL_MAX_COMBINED_DIMENSIONS = 0x8282
         | 
| 1583 | 
            -
              GL_COLOR_COMPONENTS = 0x8283
         | 
| 1584 | 
            -
              GL_DEPTH_COMPONENTS = 0x8284
         | 
| 1585 | 
            -
              GL_STENCIL_COMPONENTS = 0x8285
         | 
| 1586 | 
            -
              GL_COLOR_RENDERABLE = 0x8286
         | 
| 1587 | 
            -
              GL_DEPTH_RENDERABLE = 0x8287
         | 
| 1588 | 
            -
              GL_STENCIL_RENDERABLE = 0x8288
         | 
| 1589 | 
            -
              GL_FRAMEBUFFER_RENDERABLE = 0x8289
         | 
| 1590 | 
            -
              GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
         | 
| 1591 | 
            -
              GL_FRAMEBUFFER_BLEND = 0x828B
         | 
| 1592 | 
            -
              GL_READ_PIXELS = 0x828C
         | 
| 1593 | 
            -
              GL_READ_PIXELS_FORMAT = 0x828D
         | 
| 1594 | 
            -
              GL_READ_PIXELS_TYPE = 0x828E
         | 
| 1595 | 
            -
              GL_TEXTURE_IMAGE_FORMAT = 0x828F
         | 
| 1596 | 
            -
              GL_TEXTURE_IMAGE_TYPE = 0x8290
         | 
| 1597 | 
            -
              GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
         | 
| 1598 | 
            -
              GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
         | 
| 1599 | 
            -
              GL_MIPMAP = 0x8293
         | 
| 1600 | 
            -
              GL_MANUAL_GENERATE_MIPMAP = 0x8294
         | 
| 1601 | 
            -
              GL_AUTO_GENERATE_MIPMAP = 0x8295
         | 
| 1602 | 
            -
              GL_COLOR_ENCODING = 0x8296
         | 
| 1603 | 
            -
              GL_SRGB_READ = 0x8297
         | 
| 1604 | 
            -
              GL_SRGB_WRITE = 0x8298
         | 
| 1605 | 
            -
              GL_FILTER = 0x829A
         | 
| 1606 | 
            -
              GL_VERTEX_TEXTURE = 0x829B
         | 
| 1607 | 
            -
              GL_TESS_CONTROL_TEXTURE = 0x829C
         | 
| 1608 | 
            -
              GL_TESS_EVALUATION_TEXTURE = 0x829D
         | 
| 1609 | 
            -
              GL_GEOMETRY_TEXTURE = 0x829E
         | 
| 1610 | 
            -
              GL_FRAGMENT_TEXTURE = 0x829F
         | 
| 1611 | 
            -
              GL_COMPUTE_TEXTURE = 0x82A0
         | 
| 1612 | 
            -
              GL_TEXTURE_SHADOW = 0x82A1
         | 
| 1613 | 
            -
              GL_TEXTURE_GATHER = 0x82A2
         | 
| 1614 | 
            -
              GL_TEXTURE_GATHER_SHADOW = 0x82A3
         | 
| 1615 | 
            -
              GL_SHADER_IMAGE_LOAD = 0x82A4
         | 
| 1616 | 
            -
              GL_SHADER_IMAGE_STORE = 0x82A5
         | 
| 1617 | 
            -
              GL_SHADER_IMAGE_ATOMIC = 0x82A6
         | 
| 1618 | 
            -
              GL_IMAGE_TEXEL_SIZE = 0x82A7
         | 
| 1619 | 
            -
              GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
         | 
| 1620 | 
            -
              GL_IMAGE_PIXEL_FORMAT = 0x82A9
         | 
| 1621 | 
            -
              GL_IMAGE_PIXEL_TYPE = 0x82AA
         | 
| 1622 | 
            -
              GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
         | 
| 1623 | 
            -
              GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
         | 
| 1624 | 
            -
              GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
         | 
| 1625 | 
            -
              GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
         | 
| 1626 | 
            -
              GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
         | 
| 1627 | 
            -
              GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
         | 
| 1628 | 
            -
              GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
         | 
| 1629 | 
            -
              GL_CLEAR_BUFFER = 0x82B4
         | 
| 1630 | 
            -
              GL_TEXTURE_VIEW = 0x82B5
         | 
| 1631 | 
            -
              GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
         | 
| 1632 | 
            -
              GL_FULL_SUPPORT = 0x82B7
         | 
| 1633 | 
            -
              GL_CAVEAT_SUPPORT = 0x82B8
         | 
| 1634 | 
            -
              GL_IMAGE_CLASS_4_X_32 = 0x82B9
         | 
| 1635 | 
            -
              GL_IMAGE_CLASS_2_X_32 = 0x82BA
         | 
| 1636 | 
            -
              GL_IMAGE_CLASS_1_X_32 = 0x82BB
         | 
| 1637 | 
            -
              GL_IMAGE_CLASS_4_X_16 = 0x82BC
         | 
| 1638 | 
            -
              GL_IMAGE_CLASS_2_X_16 = 0x82BD
         | 
| 1639 | 
            -
              GL_IMAGE_CLASS_1_X_16 = 0x82BE
         | 
| 1640 | 
            -
              GL_IMAGE_CLASS_4_X_8 = 0x82BF
         | 
| 1641 | 
            -
              GL_IMAGE_CLASS_2_X_8 = 0x82C0
         | 
| 1642 | 
            -
              GL_IMAGE_CLASS_1_X_8 = 0x82C1
         | 
| 1643 | 
            -
              GL_IMAGE_CLASS_11_11_10 = 0x82C2
         | 
| 1644 | 
            -
              GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
         | 
| 1645 | 
            -
              GL_VIEW_CLASS_128_BITS = 0x82C4
         | 
| 1646 | 
            -
              GL_VIEW_CLASS_96_BITS = 0x82C5
         | 
| 1647 | 
            -
              GL_VIEW_CLASS_64_BITS = 0x82C6
         | 
| 1648 | 
            -
              GL_VIEW_CLASS_48_BITS = 0x82C7
         | 
| 1649 | 
            -
              GL_VIEW_CLASS_32_BITS = 0x82C8
         | 
| 1650 | 
            -
              GL_VIEW_CLASS_24_BITS = 0x82C9
         | 
| 1651 | 
            -
              GL_VIEW_CLASS_16_BITS = 0x82CA
         | 
| 1652 | 
            -
              GL_VIEW_CLASS_8_BITS = 0x82CB
         | 
| 1653 | 
            -
              GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
         | 
| 1654 | 
            -
              GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
         | 
| 1655 | 
            -
              GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
         | 
| 1656 | 
            -
              GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
         | 
| 1657 | 
            -
              GL_VIEW_CLASS_RGTC1_RED = 0x82D0
         | 
| 1658 | 
            -
              GL_VIEW_CLASS_RGTC2_RG = 0x82D1
         | 
| 1659 | 
            -
              GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
         | 
| 1660 | 
            -
              GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
         | 
| 1661 | 
            -
              GL_UNIFORM = 0x92E1
         | 
| 1662 | 
            -
              GL_UNIFORM_BLOCK = 0x92E2
         | 
| 1663 | 
            -
              GL_PROGRAM_INPUT = 0x92E3
         | 
| 1664 | 
            -
              GL_PROGRAM_OUTPUT = 0x92E4
         | 
| 1665 | 
            -
              GL_BUFFER_VARIABLE = 0x92E5
         | 
| 1666 | 
            -
              GL_SHADER_STORAGE_BLOCK = 0x92E6
         | 
| 1667 | 
            -
              GL_VERTEX_SUBROUTINE = 0x92E8
         | 
| 1668 | 
            -
              GL_TESS_CONTROL_SUBROUTINE = 0x92E9
         | 
| 1669 | 
            -
              GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
         | 
| 1670 | 
            -
              GL_GEOMETRY_SUBROUTINE = 0x92EB
         | 
| 1671 | 
            -
              GL_FRAGMENT_SUBROUTINE = 0x92EC
         | 
| 1672 | 
            -
              GL_COMPUTE_SUBROUTINE = 0x92ED
         | 
| 1673 | 
            -
              GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
         | 
| 1674 | 
            -
              GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
         | 
| 1675 | 
            -
              GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
         | 
| 1676 | 
            -
              GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
         | 
| 1677 | 
            -
              GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
         | 
| 1678 | 
            -
              GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
         | 
| 1679 | 
            -
              GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
         | 
| 1680 | 
            -
              GL_ACTIVE_RESOURCES = 0x92F5
         | 
| 1681 | 
            -
              GL_MAX_NAME_LENGTH = 0x92F6
         | 
| 1682 | 
            -
              GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
         | 
| 1683 | 
            -
              GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
         | 
| 1684 | 
            -
              GL_NAME_LENGTH = 0x92F9
         | 
| 1685 | 
            -
              GL_TYPE = 0x92FA
         | 
| 1686 | 
            -
              GL_ARRAY_SIZE = 0x92FB
         | 
| 1687 | 
            -
              GL_OFFSET = 0x92FC
         | 
| 1688 | 
            -
              GL_BLOCK_INDEX = 0x92FD
         | 
| 1689 | 
            -
              GL_ARRAY_STRIDE = 0x92FE
         | 
| 1690 | 
            -
              GL_MATRIX_STRIDE = 0x92FF
         | 
| 1691 | 
            -
              GL_IS_ROW_MAJOR = 0x9300
         | 
| 1692 | 
            -
              GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
         | 
| 1693 | 
            -
              GL_BUFFER_BINDING = 0x9302
         | 
| 1694 | 
            -
              GL_BUFFER_DATA_SIZE = 0x9303
         | 
| 1695 | 
            -
              GL_NUM_ACTIVE_VARIABLES = 0x9304
         | 
| 1696 | 
            -
              GL_ACTIVE_VARIABLES = 0x9305
         | 
| 1697 | 
            -
              GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
         | 
| 1698 | 
            -
              GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
         | 
| 1699 | 
            -
              GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
         | 
| 1700 | 
            -
              GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
         | 
| 1701 | 
            -
              GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
         | 
| 1702 | 
            -
              GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
         | 
| 1703 | 
            -
              GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
         | 
| 1704 | 
            -
              GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
         | 
| 1705 | 
            -
              GL_LOCATION = 0x930E
         | 
| 1706 | 
            -
              GL_LOCATION_INDEX = 0x930F
         | 
| 1707 | 
            -
              GL_IS_PER_PATCH = 0x92E7
         | 
| 1708 | 
            -
              GL_SHADER_STORAGE_BUFFER = 0x90D2
         | 
| 1709 | 
            -
              GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
         | 
| 1710 | 
            -
              GL_SHADER_STORAGE_BUFFER_START = 0x90D4
         | 
| 1711 | 
            -
              GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
         | 
| 1712 | 
            -
              GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
         | 
| 1713 | 
            -
              GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
         | 
| 1714 | 
            -
              GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
         | 
| 1715 | 
            -
              GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
         | 
| 1716 | 
            -
              GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
         | 
| 1717 | 
            -
              GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
         | 
| 1718 | 
            -
              GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
         | 
| 1719 | 
            -
              GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
         | 
| 1720 | 
            -
              GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
         | 
| 1721 | 
            -
              GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
         | 
| 1722 | 
            -
              GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
         | 
| 1723 | 
            -
              GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
         | 
| 1724 | 
            -
              GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
         | 
| 1725 | 
            -
              GL_TEXTURE_BUFFER_OFFSET = 0x919D
         | 
| 1726 | 
            -
              GL_TEXTURE_BUFFER_SIZE = 0x919E
         | 
| 1727 | 
            -
              GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
         | 
| 1728 | 
            -
              GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
         | 
| 1729 | 
            -
              GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
         | 
| 1730 | 
            -
              GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
         | 
| 1731 | 
            -
              GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
         | 
| 1732 | 
            -
              GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
         | 
| 1733 | 
            -
              GL_VERTEX_ATTRIB_BINDING = 0x82D4
         | 
| 1734 | 
            -
              GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
         | 
| 1735 | 
            -
              GL_VERTEX_BINDING_DIVISOR = 0x82D6
         | 
| 1736 | 
            -
              GL_VERTEX_BINDING_OFFSET = 0x82D7
         | 
| 1737 | 
            -
              GL_VERTEX_BINDING_STRIDE = 0x82D8
         | 
| 1738 | 
            -
              GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
         | 
| 1739 | 
            -
              GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
         | 
| 1740 | 
            -
              GL_VERTEX_BINDING_BUFFER = 0x8F4F
         | 
| 1741 | 
            -
              GL_DISPLAY_LIST = 0x82E7
         | 
| 1742 | 
            -
              GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
         | 
| 1743 | 
            -
              GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
         | 
| 1744 | 
            -
              GL_TEXTURE_BUFFER_BINDING = 0x8C2A
         | 
| 1745 | 
            -
              GL_MAP_PERSISTENT_BIT = 0x0040
         | 
| 1746 | 
            -
              GL_MAP_COHERENT_BIT = 0x0080
         | 
| 1747 | 
            -
              GL_DYNAMIC_STORAGE_BIT = 0x0100
         | 
| 1748 | 
            -
              GL_CLIENT_STORAGE_BIT = 0x0200
         | 
| 1749 | 
            -
              GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
         | 
| 1750 | 
            -
              GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
         | 
| 1751 | 
            -
              GL_BUFFER_STORAGE_FLAGS = 0x8220
         | 
| 1752 | 
            -
              GL_CLEAR_TEXTURE = 0x9365
         | 
| 1753 | 
            -
              GL_LOCATION_COMPONENT = 0x934A
         | 
| 1754 | 
            -
              GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
         | 
| 1755 | 
            -
              GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
         | 
| 1756 | 
            -
              GL_QUERY_BUFFER = 0x9192
         | 
| 1757 | 
            -
              GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
         | 
| 1758 | 
            -
              GL_QUERY_BUFFER_BINDING = 0x9193
         | 
| 1759 | 
            -
              GL_QUERY_RESULT_NO_WAIT = 0x9194
         | 
| 1760 | 
            -
              GL_MIRROR_CLAMP_TO_EDGE = 0x8743
         | 
| 1761 | 
            -
              GL_CONTEXT_LOST = 0x0507
         | 
| 1762 | 
            -
              GL_NEGATIVE_ONE_TO_ONE = 0x935E
         | 
| 1763 | 
            -
              GL_ZERO_TO_ONE = 0x935F
         | 
| 1764 | 
            -
              GL_CLIP_ORIGIN = 0x935C
         | 
| 1765 | 
            -
              GL_CLIP_DEPTH_MODE = 0x935D
         | 
| 1766 | 
            -
              GL_QUERY_WAIT_INVERTED = 0x8E17
         | 
| 1767 | 
            -
              GL_QUERY_NO_WAIT_INVERTED = 0x8E18
         | 
| 1768 | 
            -
              GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
         | 
| 1769 | 
            -
              GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
         | 
| 1770 | 
            -
              GL_MAX_CULL_DISTANCES = 0x82F9
         | 
| 1771 | 
            -
              GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
         | 
| 1772 | 
            -
              GL_TEXTURE_TARGET = 0x1006
         | 
| 1773 | 
            -
              GL_QUERY_TARGET = 0x82EA
         | 
| 1774 | 
            -
              GL_GUILTY_CONTEXT_RESET = 0x8253
         | 
| 1775 | 
            -
              GL_INNOCENT_CONTEXT_RESET = 0x8254
         | 
| 1776 | 
            -
              GL_UNKNOWN_CONTEXT_RESET = 0x8255
         | 
| 1777 | 
            -
              GL_RESET_NOTIFICATION_STRATEGY = 0x8256
         | 
| 1778 | 
            -
              GL_LOSE_CONTEXT_ON_RESET = 0x8252
         | 
| 1779 | 
            -
              GL_NO_RESET_NOTIFICATION = 0x8261
         | 
| 1780 | 
            -
              GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
         | 
| 1781 | 
            -
               | 
| 1782 | 
            -
               | 
| 1783 | 
            -
               | 
| 1784 | 
            -
               | 
| 1785 | 
            -
               | 
| 1786 | 
            -
               | 
| 1787 | 
            -
               | 
| 1788 | 
            -
               | 
| 1789 | 
            -
               | 
| 1790 | 
            -
               | 
| 1791 | 
            -
               | 
| 1792 | 
            -
               | 
| 1793 | 
            -
               | 
| 1794 | 
            -
               | 
| 1795 | 
            -
               | 
| 1796 | 
            -
               | 
| 1797 | 
            -
               | 
| 1798 | 
            -
               | 
| 1799 | 
            -
               | 
| 1800 | 
            -
               | 
| 1801 | 
            -
               | 
| 1802 | 
            -
               | 
| 1803 | 
            -
               | 
| 1804 | 
            -
               | 
| 1805 | 
            -
             | 
| 1806 | 
            -
             | 
| 1 | 
            +
            # opengl-bindings
         | 
| 2 | 
            +
            # * http://rubygems.org/gems/opengl-bindings
         | 
| 3 | 
            +
            # * http://github.com/vaiorabbit/ruby-opengl
         | 
| 4 | 
            +
            #
         | 
| 5 | 
            +
            # [NOTICE] This is an automatically generated file.
         | 
| 6 | 
            +
             | 
| 7 | 
            +
            module OpenGL
         | 
| 8 | 
            +
             | 
| 9 | 
            +
              GL_DEPTH_BUFFER_BIT = 0x00000100
         | 
| 10 | 
            +
              GL_STENCIL_BUFFER_BIT = 0x00000400
         | 
| 11 | 
            +
              GL_COLOR_BUFFER_BIT = 0x00004000
         | 
| 12 | 
            +
              GL_FALSE = 0
         | 
| 13 | 
            +
              GL_TRUE = 1
         | 
| 14 | 
            +
              GL_POINTS = 0x0000
         | 
| 15 | 
            +
              GL_LINES = 0x0001
         | 
| 16 | 
            +
              GL_LINE_LOOP = 0x0002
         | 
| 17 | 
            +
              GL_LINE_STRIP = 0x0003
         | 
| 18 | 
            +
              GL_TRIANGLES = 0x0004
         | 
| 19 | 
            +
              GL_TRIANGLE_STRIP = 0x0005
         | 
| 20 | 
            +
              GL_TRIANGLE_FAN = 0x0006
         | 
| 21 | 
            +
              GL_QUADS = 0x0007
         | 
| 22 | 
            +
              GL_NEVER = 0x0200
         | 
| 23 | 
            +
              GL_LESS = 0x0201
         | 
| 24 | 
            +
              GL_EQUAL = 0x0202
         | 
| 25 | 
            +
              GL_LEQUAL = 0x0203
         | 
| 26 | 
            +
              GL_GREATER = 0x0204
         | 
| 27 | 
            +
              GL_NOTEQUAL = 0x0205
         | 
| 28 | 
            +
              GL_GEQUAL = 0x0206
         | 
| 29 | 
            +
              GL_ALWAYS = 0x0207
         | 
| 30 | 
            +
              GL_ZERO = 0
         | 
| 31 | 
            +
              GL_ONE = 1
         | 
| 32 | 
            +
              GL_SRC_COLOR = 0x0300
         | 
| 33 | 
            +
              GL_ONE_MINUS_SRC_COLOR = 0x0301
         | 
| 34 | 
            +
              GL_SRC_ALPHA = 0x0302
         | 
| 35 | 
            +
              GL_ONE_MINUS_SRC_ALPHA = 0x0303
         | 
| 36 | 
            +
              GL_DST_ALPHA = 0x0304
         | 
| 37 | 
            +
              GL_ONE_MINUS_DST_ALPHA = 0x0305
         | 
| 38 | 
            +
              GL_DST_COLOR = 0x0306
         | 
| 39 | 
            +
              GL_ONE_MINUS_DST_COLOR = 0x0307
         | 
| 40 | 
            +
              GL_SRC_ALPHA_SATURATE = 0x0308
         | 
| 41 | 
            +
              GL_NONE = 0
         | 
| 42 | 
            +
              GL_FRONT_LEFT = 0x0400
         | 
| 43 | 
            +
              GL_FRONT_RIGHT = 0x0401
         | 
| 44 | 
            +
              GL_BACK_LEFT = 0x0402
         | 
| 45 | 
            +
              GL_BACK_RIGHT = 0x0403
         | 
| 46 | 
            +
              GL_FRONT = 0x0404
         | 
| 47 | 
            +
              GL_BACK = 0x0405
         | 
| 48 | 
            +
              GL_LEFT = 0x0406
         | 
| 49 | 
            +
              GL_RIGHT = 0x0407
         | 
| 50 | 
            +
              GL_FRONT_AND_BACK = 0x0408
         | 
| 51 | 
            +
              GL_NO_ERROR = 0
         | 
| 52 | 
            +
              GL_INVALID_ENUM = 0x0500
         | 
| 53 | 
            +
              GL_INVALID_VALUE = 0x0501
         | 
| 54 | 
            +
              GL_INVALID_OPERATION = 0x0502
         | 
| 55 | 
            +
              GL_OUT_OF_MEMORY = 0x0505
         | 
| 56 | 
            +
              GL_CW = 0x0900
         | 
| 57 | 
            +
              GL_CCW = 0x0901
         | 
| 58 | 
            +
              GL_POINT_SIZE = 0x0B11
         | 
| 59 | 
            +
              GL_POINT_SIZE_RANGE = 0x0B12
         | 
| 60 | 
            +
              GL_POINT_SIZE_GRANULARITY = 0x0B13
         | 
| 61 | 
            +
              GL_LINE_SMOOTH = 0x0B20
         | 
| 62 | 
            +
              GL_LINE_WIDTH = 0x0B21
         | 
| 63 | 
            +
              GL_LINE_WIDTH_RANGE = 0x0B22
         | 
| 64 | 
            +
              GL_LINE_WIDTH_GRANULARITY = 0x0B23
         | 
| 65 | 
            +
              GL_POLYGON_MODE = 0x0B40
         | 
| 66 | 
            +
              GL_POLYGON_SMOOTH = 0x0B41
         | 
| 67 | 
            +
              GL_CULL_FACE = 0x0B44
         | 
| 68 | 
            +
              GL_CULL_FACE_MODE = 0x0B45
         | 
| 69 | 
            +
              GL_FRONT_FACE = 0x0B46
         | 
| 70 | 
            +
              GL_DEPTH_RANGE = 0x0B70
         | 
| 71 | 
            +
              GL_DEPTH_TEST = 0x0B71
         | 
| 72 | 
            +
              GL_DEPTH_WRITEMASK = 0x0B72
         | 
| 73 | 
            +
              GL_DEPTH_CLEAR_VALUE = 0x0B73
         | 
| 74 | 
            +
              GL_DEPTH_FUNC = 0x0B74
         | 
| 75 | 
            +
              GL_STENCIL_TEST = 0x0B90
         | 
| 76 | 
            +
              GL_STENCIL_CLEAR_VALUE = 0x0B91
         | 
| 77 | 
            +
              GL_STENCIL_FUNC = 0x0B92
         | 
| 78 | 
            +
              GL_STENCIL_VALUE_MASK = 0x0B93
         | 
| 79 | 
            +
              GL_STENCIL_FAIL = 0x0B94
         | 
| 80 | 
            +
              GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
         | 
| 81 | 
            +
              GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
         | 
| 82 | 
            +
              GL_STENCIL_REF = 0x0B97
         | 
| 83 | 
            +
              GL_STENCIL_WRITEMASK = 0x0B98
         | 
| 84 | 
            +
              GL_VIEWPORT = 0x0BA2
         | 
| 85 | 
            +
              GL_DITHER = 0x0BD0
         | 
| 86 | 
            +
              GL_BLEND_DST = 0x0BE0
         | 
| 87 | 
            +
              GL_BLEND_SRC = 0x0BE1
         | 
| 88 | 
            +
              GL_BLEND = 0x0BE2
         | 
| 89 | 
            +
              GL_LOGIC_OP_MODE = 0x0BF0
         | 
| 90 | 
            +
              GL_DRAW_BUFFER = 0x0C01
         | 
| 91 | 
            +
              GL_READ_BUFFER = 0x0C02
         | 
| 92 | 
            +
              GL_SCISSOR_BOX = 0x0C10
         | 
| 93 | 
            +
              GL_SCISSOR_TEST = 0x0C11
         | 
| 94 | 
            +
              GL_COLOR_CLEAR_VALUE = 0x0C22
         | 
| 95 | 
            +
              GL_COLOR_WRITEMASK = 0x0C23
         | 
| 96 | 
            +
              GL_DOUBLEBUFFER = 0x0C32
         | 
| 97 | 
            +
              GL_STEREO = 0x0C33
         | 
| 98 | 
            +
              GL_LINE_SMOOTH_HINT = 0x0C52
         | 
| 99 | 
            +
              GL_POLYGON_SMOOTH_HINT = 0x0C53
         | 
| 100 | 
            +
              GL_UNPACK_SWAP_BYTES = 0x0CF0
         | 
| 101 | 
            +
              GL_UNPACK_LSB_FIRST = 0x0CF1
         | 
| 102 | 
            +
              GL_UNPACK_ROW_LENGTH = 0x0CF2
         | 
| 103 | 
            +
              GL_UNPACK_SKIP_ROWS = 0x0CF3
         | 
| 104 | 
            +
              GL_UNPACK_SKIP_PIXELS = 0x0CF4
         | 
| 105 | 
            +
              GL_UNPACK_ALIGNMENT = 0x0CF5
         | 
| 106 | 
            +
              GL_PACK_SWAP_BYTES = 0x0D00
         | 
| 107 | 
            +
              GL_PACK_LSB_FIRST = 0x0D01
         | 
| 108 | 
            +
              GL_PACK_ROW_LENGTH = 0x0D02
         | 
| 109 | 
            +
              GL_PACK_SKIP_ROWS = 0x0D03
         | 
| 110 | 
            +
              GL_PACK_SKIP_PIXELS = 0x0D04
         | 
| 111 | 
            +
              GL_PACK_ALIGNMENT = 0x0D05
         | 
| 112 | 
            +
              GL_MAX_TEXTURE_SIZE = 0x0D33
         | 
| 113 | 
            +
              GL_MAX_VIEWPORT_DIMS = 0x0D3A
         | 
| 114 | 
            +
              GL_SUBPIXEL_BITS = 0x0D50
         | 
| 115 | 
            +
              GL_TEXTURE_1D = 0x0DE0
         | 
| 116 | 
            +
              GL_TEXTURE_2D = 0x0DE1
         | 
| 117 | 
            +
              GL_TEXTURE_WIDTH = 0x1000
         | 
| 118 | 
            +
              GL_TEXTURE_HEIGHT = 0x1001
         | 
| 119 | 
            +
              GL_TEXTURE_BORDER_COLOR = 0x1004
         | 
| 120 | 
            +
              GL_DONT_CARE = 0x1100
         | 
| 121 | 
            +
              GL_FASTEST = 0x1101
         | 
| 122 | 
            +
              GL_NICEST = 0x1102
         | 
| 123 | 
            +
              GL_BYTE = 0x1400
         | 
| 124 | 
            +
              GL_UNSIGNED_BYTE = 0x1401
         | 
| 125 | 
            +
              GL_SHORT = 0x1402
         | 
| 126 | 
            +
              GL_UNSIGNED_SHORT = 0x1403
         | 
| 127 | 
            +
              GL_INT = 0x1404
         | 
| 128 | 
            +
              GL_UNSIGNED_INT = 0x1405
         | 
| 129 | 
            +
              GL_FLOAT = 0x1406
         | 
| 130 | 
            +
              GL_STACK_OVERFLOW = 0x0503
         | 
| 131 | 
            +
              GL_STACK_UNDERFLOW = 0x0504
         | 
| 132 | 
            +
              GL_CLEAR = 0x1500
         | 
| 133 | 
            +
              GL_AND = 0x1501
         | 
| 134 | 
            +
              GL_AND_REVERSE = 0x1502
         | 
| 135 | 
            +
              GL_COPY = 0x1503
         | 
| 136 | 
            +
              GL_AND_INVERTED = 0x1504
         | 
| 137 | 
            +
              GL_NOOP = 0x1505
         | 
| 138 | 
            +
              GL_XOR = 0x1506
         | 
| 139 | 
            +
              GL_OR = 0x1507
         | 
| 140 | 
            +
              GL_NOR = 0x1508
         | 
| 141 | 
            +
              GL_EQUIV = 0x1509
         | 
| 142 | 
            +
              GL_INVERT = 0x150A
         | 
| 143 | 
            +
              GL_OR_REVERSE = 0x150B
         | 
| 144 | 
            +
              GL_COPY_INVERTED = 0x150C
         | 
| 145 | 
            +
              GL_OR_INVERTED = 0x150D
         | 
| 146 | 
            +
              GL_NAND = 0x150E
         | 
| 147 | 
            +
              GL_SET = 0x150F
         | 
| 148 | 
            +
              GL_TEXTURE = 0x1702
         | 
| 149 | 
            +
              GL_COLOR = 0x1800
         | 
| 150 | 
            +
              GL_DEPTH = 0x1801
         | 
| 151 | 
            +
              GL_STENCIL = 0x1802
         | 
| 152 | 
            +
              GL_STENCIL_INDEX = 0x1901
         | 
| 153 | 
            +
              GL_DEPTH_COMPONENT = 0x1902
         | 
| 154 | 
            +
              GL_RED = 0x1903
         | 
| 155 | 
            +
              GL_GREEN = 0x1904
         | 
| 156 | 
            +
              GL_BLUE = 0x1905
         | 
| 157 | 
            +
              GL_ALPHA = 0x1906
         | 
| 158 | 
            +
              GL_RGB = 0x1907
         | 
| 159 | 
            +
              GL_RGBA = 0x1908
         | 
| 160 | 
            +
              GL_POINT = 0x1B00
         | 
| 161 | 
            +
              GL_LINE = 0x1B01
         | 
| 162 | 
            +
              GL_FILL = 0x1B02
         | 
| 163 | 
            +
              GL_KEEP = 0x1E00
         | 
| 164 | 
            +
              GL_REPLACE = 0x1E01
         | 
| 165 | 
            +
              GL_INCR = 0x1E02
         | 
| 166 | 
            +
              GL_DECR = 0x1E03
         | 
| 167 | 
            +
              GL_VENDOR = 0x1F00
         | 
| 168 | 
            +
              GL_RENDERER = 0x1F01
         | 
| 169 | 
            +
              GL_VERSION = 0x1F02
         | 
| 170 | 
            +
              GL_EXTENSIONS = 0x1F03
         | 
| 171 | 
            +
              GL_NEAREST = 0x2600
         | 
| 172 | 
            +
              GL_LINEAR = 0x2601
         | 
| 173 | 
            +
              GL_NEAREST_MIPMAP_NEAREST = 0x2700
         | 
| 174 | 
            +
              GL_LINEAR_MIPMAP_NEAREST = 0x2701
         | 
| 175 | 
            +
              GL_NEAREST_MIPMAP_LINEAR = 0x2702
         | 
| 176 | 
            +
              GL_LINEAR_MIPMAP_LINEAR = 0x2703
         | 
| 177 | 
            +
              GL_TEXTURE_MAG_FILTER = 0x2800
         | 
| 178 | 
            +
              GL_TEXTURE_MIN_FILTER = 0x2801
         | 
| 179 | 
            +
              GL_TEXTURE_WRAP_S = 0x2802
         | 
| 180 | 
            +
              GL_TEXTURE_WRAP_T = 0x2803
         | 
| 181 | 
            +
              GL_REPEAT = 0x2901
         | 
| 182 | 
            +
              GL_CURRENT_BIT = 0x00000001
         | 
| 183 | 
            +
              GL_POINT_BIT = 0x00000002
         | 
| 184 | 
            +
              GL_LINE_BIT = 0x00000004
         | 
| 185 | 
            +
              GL_POLYGON_BIT = 0x00000008
         | 
| 186 | 
            +
              GL_POLYGON_STIPPLE_BIT = 0x00000010
         | 
| 187 | 
            +
              GL_PIXEL_MODE_BIT = 0x00000020
         | 
| 188 | 
            +
              GL_LIGHTING_BIT = 0x00000040
         | 
| 189 | 
            +
              GL_FOG_BIT = 0x00000080
         | 
| 190 | 
            +
              GL_ACCUM_BUFFER_BIT = 0x00000200
         | 
| 191 | 
            +
              GL_VIEWPORT_BIT = 0x00000800
         | 
| 192 | 
            +
              GL_TRANSFORM_BIT = 0x00001000
         | 
| 193 | 
            +
              GL_ENABLE_BIT = 0x00002000
         | 
| 194 | 
            +
              GL_HINT_BIT = 0x00008000
         | 
| 195 | 
            +
              GL_EVAL_BIT = 0x00010000
         | 
| 196 | 
            +
              GL_LIST_BIT = 0x00020000
         | 
| 197 | 
            +
              GL_TEXTURE_BIT = 0x00040000
         | 
| 198 | 
            +
              GL_SCISSOR_BIT = 0x00080000
         | 
| 199 | 
            +
              GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
         | 
| 200 | 
            +
              GL_QUAD_STRIP = 0x0008
         | 
| 201 | 
            +
              GL_POLYGON = 0x0009
         | 
| 202 | 
            +
              GL_ACCUM = 0x0100
         | 
| 203 | 
            +
              GL_LOAD = 0x0101
         | 
| 204 | 
            +
              GL_RETURN = 0x0102
         | 
| 205 | 
            +
              GL_MULT = 0x0103
         | 
| 206 | 
            +
              GL_ADD = 0x0104
         | 
| 207 | 
            +
              GL_AUX0 = 0x0409
         | 
| 208 | 
            +
              GL_AUX1 = 0x040A
         | 
| 209 | 
            +
              GL_AUX2 = 0x040B
         | 
| 210 | 
            +
              GL_AUX3 = 0x040C
         | 
| 211 | 
            +
              GL_2D = 0x0600
         | 
| 212 | 
            +
              GL_3D = 0x0601
         | 
| 213 | 
            +
              GL_3D_COLOR = 0x0602
         | 
| 214 | 
            +
              GL_3D_COLOR_TEXTURE = 0x0603
         | 
| 215 | 
            +
              GL_4D_COLOR_TEXTURE = 0x0604
         | 
| 216 | 
            +
              GL_PASS_THROUGH_TOKEN = 0x0700
         | 
| 217 | 
            +
              GL_POINT_TOKEN = 0x0701
         | 
| 218 | 
            +
              GL_LINE_TOKEN = 0x0702
         | 
| 219 | 
            +
              GL_POLYGON_TOKEN = 0x0703
         | 
| 220 | 
            +
              GL_BITMAP_TOKEN = 0x0704
         | 
| 221 | 
            +
              GL_DRAW_PIXEL_TOKEN = 0x0705
         | 
| 222 | 
            +
              GL_COPY_PIXEL_TOKEN = 0x0706
         | 
| 223 | 
            +
              GL_LINE_RESET_TOKEN = 0x0707
         | 
| 224 | 
            +
              GL_EXP = 0x0800
         | 
| 225 | 
            +
              GL_EXP2 = 0x0801
         | 
| 226 | 
            +
              GL_COEFF = 0x0A00
         | 
| 227 | 
            +
              GL_ORDER = 0x0A01
         | 
| 228 | 
            +
              GL_DOMAIN = 0x0A02
         | 
| 229 | 
            +
              GL_PIXEL_MAP_I_TO_I = 0x0C70
         | 
| 230 | 
            +
              GL_PIXEL_MAP_S_TO_S = 0x0C71
         | 
| 231 | 
            +
              GL_PIXEL_MAP_I_TO_R = 0x0C72
         | 
| 232 | 
            +
              GL_PIXEL_MAP_I_TO_G = 0x0C73
         | 
| 233 | 
            +
              GL_PIXEL_MAP_I_TO_B = 0x0C74
         | 
| 234 | 
            +
              GL_PIXEL_MAP_I_TO_A = 0x0C75
         | 
| 235 | 
            +
              GL_PIXEL_MAP_R_TO_R = 0x0C76
         | 
| 236 | 
            +
              GL_PIXEL_MAP_G_TO_G = 0x0C77
         | 
| 237 | 
            +
              GL_PIXEL_MAP_B_TO_B = 0x0C78
         | 
| 238 | 
            +
              GL_PIXEL_MAP_A_TO_A = 0x0C79
         | 
| 239 | 
            +
              GL_CURRENT_COLOR = 0x0B00
         | 
| 240 | 
            +
              GL_CURRENT_INDEX = 0x0B01
         | 
| 241 | 
            +
              GL_CURRENT_NORMAL = 0x0B02
         | 
| 242 | 
            +
              GL_CURRENT_TEXTURE_COORDS = 0x0B03
         | 
| 243 | 
            +
              GL_CURRENT_RASTER_COLOR = 0x0B04
         | 
| 244 | 
            +
              GL_CURRENT_RASTER_INDEX = 0x0B05
         | 
| 245 | 
            +
              GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
         | 
| 246 | 
            +
              GL_CURRENT_RASTER_POSITION = 0x0B07
         | 
| 247 | 
            +
              GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
         | 
| 248 | 
            +
              GL_CURRENT_RASTER_DISTANCE = 0x0B09
         | 
| 249 | 
            +
              GL_POINT_SMOOTH = 0x0B10
         | 
| 250 | 
            +
              GL_LINE_STIPPLE = 0x0B24
         | 
| 251 | 
            +
              GL_LINE_STIPPLE_PATTERN = 0x0B25
         | 
| 252 | 
            +
              GL_LINE_STIPPLE_REPEAT = 0x0B26
         | 
| 253 | 
            +
              GL_LIST_MODE = 0x0B30
         | 
| 254 | 
            +
              GL_MAX_LIST_NESTING = 0x0B31
         | 
| 255 | 
            +
              GL_LIST_BASE = 0x0B32
         | 
| 256 | 
            +
              GL_LIST_INDEX = 0x0B33
         | 
| 257 | 
            +
              GL_POLYGON_STIPPLE = 0x0B42
         | 
| 258 | 
            +
              GL_EDGE_FLAG = 0x0B43
         | 
| 259 | 
            +
              GL_LIGHTING = 0x0B50
         | 
| 260 | 
            +
              GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
         | 
| 261 | 
            +
              GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
         | 
| 262 | 
            +
              GL_LIGHT_MODEL_AMBIENT = 0x0B53
         | 
| 263 | 
            +
              GL_SHADE_MODEL = 0x0B54
         | 
| 264 | 
            +
              GL_COLOR_MATERIAL_FACE = 0x0B55
         | 
| 265 | 
            +
              GL_COLOR_MATERIAL_PARAMETER = 0x0B56
         | 
| 266 | 
            +
              GL_COLOR_MATERIAL = 0x0B57
         | 
| 267 | 
            +
              GL_FOG = 0x0B60
         | 
| 268 | 
            +
              GL_FOG_INDEX = 0x0B61
         | 
| 269 | 
            +
              GL_FOG_DENSITY = 0x0B62
         | 
| 270 | 
            +
              GL_FOG_START = 0x0B63
         | 
| 271 | 
            +
              GL_FOG_END = 0x0B64
         | 
| 272 | 
            +
              GL_FOG_MODE = 0x0B65
         | 
| 273 | 
            +
              GL_FOG_COLOR = 0x0B66
         | 
| 274 | 
            +
              GL_ACCUM_CLEAR_VALUE = 0x0B80
         | 
| 275 | 
            +
              GL_MATRIX_MODE = 0x0BA0
         | 
| 276 | 
            +
              GL_NORMALIZE = 0x0BA1
         | 
| 277 | 
            +
              GL_MODELVIEW_STACK_DEPTH = 0x0BA3
         | 
| 278 | 
            +
              GL_PROJECTION_STACK_DEPTH = 0x0BA4
         | 
| 279 | 
            +
              GL_TEXTURE_STACK_DEPTH = 0x0BA5
         | 
| 280 | 
            +
              GL_MODELVIEW_MATRIX = 0x0BA6
         | 
| 281 | 
            +
              GL_PROJECTION_MATRIX = 0x0BA7
         | 
| 282 | 
            +
              GL_TEXTURE_MATRIX = 0x0BA8
         | 
| 283 | 
            +
              GL_ATTRIB_STACK_DEPTH = 0x0BB0
         | 
| 284 | 
            +
              GL_ALPHA_TEST = 0x0BC0
         | 
| 285 | 
            +
              GL_ALPHA_TEST_FUNC = 0x0BC1
         | 
| 286 | 
            +
              GL_ALPHA_TEST_REF = 0x0BC2
         | 
| 287 | 
            +
              GL_LOGIC_OP = 0x0BF1
         | 
| 288 | 
            +
              GL_AUX_BUFFERS = 0x0C00
         | 
| 289 | 
            +
              GL_INDEX_CLEAR_VALUE = 0x0C20
         | 
| 290 | 
            +
              GL_INDEX_WRITEMASK = 0x0C21
         | 
| 291 | 
            +
              GL_INDEX_MODE = 0x0C30
         | 
| 292 | 
            +
              GL_RGBA_MODE = 0x0C31
         | 
| 293 | 
            +
              GL_RENDER_MODE = 0x0C40
         | 
| 294 | 
            +
              GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
         | 
| 295 | 
            +
              GL_POINT_SMOOTH_HINT = 0x0C51
         | 
| 296 | 
            +
              GL_FOG_HINT = 0x0C54
         | 
| 297 | 
            +
              GL_TEXTURE_GEN_S = 0x0C60
         | 
| 298 | 
            +
              GL_TEXTURE_GEN_T = 0x0C61
         | 
| 299 | 
            +
              GL_TEXTURE_GEN_R = 0x0C62
         | 
| 300 | 
            +
              GL_TEXTURE_GEN_Q = 0x0C63
         | 
| 301 | 
            +
              GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
         | 
| 302 | 
            +
              GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
         | 
| 303 | 
            +
              GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
         | 
| 304 | 
            +
              GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
         | 
| 305 | 
            +
              GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
         | 
| 306 | 
            +
              GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
         | 
| 307 | 
            +
              GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
         | 
| 308 | 
            +
              GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
         | 
| 309 | 
            +
              GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
         | 
| 310 | 
            +
              GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
         | 
| 311 | 
            +
              GL_MAP_COLOR = 0x0D10
         | 
| 312 | 
            +
              GL_MAP_STENCIL = 0x0D11
         | 
| 313 | 
            +
              GL_INDEX_SHIFT = 0x0D12
         | 
| 314 | 
            +
              GL_INDEX_OFFSET = 0x0D13
         | 
| 315 | 
            +
              GL_RED_SCALE = 0x0D14
         | 
| 316 | 
            +
              GL_RED_BIAS = 0x0D15
         | 
| 317 | 
            +
              GL_ZOOM_X = 0x0D16
         | 
| 318 | 
            +
              GL_ZOOM_Y = 0x0D17
         | 
| 319 | 
            +
              GL_GREEN_SCALE = 0x0D18
         | 
| 320 | 
            +
              GL_GREEN_BIAS = 0x0D19
         | 
| 321 | 
            +
              GL_BLUE_SCALE = 0x0D1A
         | 
| 322 | 
            +
              GL_BLUE_BIAS = 0x0D1B
         | 
| 323 | 
            +
              GL_ALPHA_SCALE = 0x0D1C
         | 
| 324 | 
            +
              GL_ALPHA_BIAS = 0x0D1D
         | 
| 325 | 
            +
              GL_DEPTH_SCALE = 0x0D1E
         | 
| 326 | 
            +
              GL_DEPTH_BIAS = 0x0D1F
         | 
| 327 | 
            +
              GL_MAX_EVAL_ORDER = 0x0D30
         | 
| 328 | 
            +
              GL_MAX_LIGHTS = 0x0D31
         | 
| 329 | 
            +
              GL_MAX_CLIP_PLANES = 0x0D32
         | 
| 330 | 
            +
              GL_MAX_PIXEL_MAP_TABLE = 0x0D34
         | 
| 331 | 
            +
              GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
         | 
| 332 | 
            +
              GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
         | 
| 333 | 
            +
              GL_MAX_NAME_STACK_DEPTH = 0x0D37
         | 
| 334 | 
            +
              GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
         | 
| 335 | 
            +
              GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
         | 
| 336 | 
            +
              GL_INDEX_BITS = 0x0D51
         | 
| 337 | 
            +
              GL_RED_BITS = 0x0D52
         | 
| 338 | 
            +
              GL_GREEN_BITS = 0x0D53
         | 
| 339 | 
            +
              GL_BLUE_BITS = 0x0D54
         | 
| 340 | 
            +
              GL_ALPHA_BITS = 0x0D55
         | 
| 341 | 
            +
              GL_DEPTH_BITS = 0x0D56
         | 
| 342 | 
            +
              GL_STENCIL_BITS = 0x0D57
         | 
| 343 | 
            +
              GL_ACCUM_RED_BITS = 0x0D58
         | 
| 344 | 
            +
              GL_ACCUM_GREEN_BITS = 0x0D59
         | 
| 345 | 
            +
              GL_ACCUM_BLUE_BITS = 0x0D5A
         | 
| 346 | 
            +
              GL_ACCUM_ALPHA_BITS = 0x0D5B
         | 
| 347 | 
            +
              GL_NAME_STACK_DEPTH = 0x0D70
         | 
| 348 | 
            +
              GL_AUTO_NORMAL = 0x0D80
         | 
| 349 | 
            +
              GL_MAP1_COLOR_4 = 0x0D90
         | 
| 350 | 
            +
              GL_MAP1_INDEX = 0x0D91
         | 
| 351 | 
            +
              GL_MAP1_NORMAL = 0x0D92
         | 
| 352 | 
            +
              GL_MAP1_TEXTURE_COORD_1 = 0x0D93
         | 
| 353 | 
            +
              GL_MAP1_TEXTURE_COORD_2 = 0x0D94
         | 
| 354 | 
            +
              GL_MAP1_TEXTURE_COORD_3 = 0x0D95
         | 
| 355 | 
            +
              GL_MAP1_TEXTURE_COORD_4 = 0x0D96
         | 
| 356 | 
            +
              GL_MAP1_VERTEX_3 = 0x0D97
         | 
| 357 | 
            +
              GL_MAP1_VERTEX_4 = 0x0D98
         | 
| 358 | 
            +
              GL_MAP2_COLOR_4 = 0x0DB0
         | 
| 359 | 
            +
              GL_MAP2_INDEX = 0x0DB1
         | 
| 360 | 
            +
              GL_MAP2_NORMAL = 0x0DB2
         | 
| 361 | 
            +
              GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
         | 
| 362 | 
            +
              GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
         | 
| 363 | 
            +
              GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
         | 
| 364 | 
            +
              GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
         | 
| 365 | 
            +
              GL_MAP2_VERTEX_3 = 0x0DB7
         | 
| 366 | 
            +
              GL_MAP2_VERTEX_4 = 0x0DB8
         | 
| 367 | 
            +
              GL_MAP1_GRID_DOMAIN = 0x0DD0
         | 
| 368 | 
            +
              GL_MAP1_GRID_SEGMENTS = 0x0DD1
         | 
| 369 | 
            +
              GL_MAP2_GRID_DOMAIN = 0x0DD2
         | 
| 370 | 
            +
              GL_MAP2_GRID_SEGMENTS = 0x0DD3
         | 
| 371 | 
            +
              GL_TEXTURE_COMPONENTS = 0x1003
         | 
| 372 | 
            +
              GL_TEXTURE_BORDER = 0x1005
         | 
| 373 | 
            +
              GL_AMBIENT = 0x1200
         | 
| 374 | 
            +
              GL_DIFFUSE = 0x1201
         | 
| 375 | 
            +
              GL_SPECULAR = 0x1202
         | 
| 376 | 
            +
              GL_POSITION = 0x1203
         | 
| 377 | 
            +
              GL_SPOT_DIRECTION = 0x1204
         | 
| 378 | 
            +
              GL_SPOT_EXPONENT = 0x1205
         | 
| 379 | 
            +
              GL_SPOT_CUTOFF = 0x1206
         | 
| 380 | 
            +
              GL_CONSTANT_ATTENUATION = 0x1207
         | 
| 381 | 
            +
              GL_LINEAR_ATTENUATION = 0x1208
         | 
| 382 | 
            +
              GL_QUADRATIC_ATTENUATION = 0x1209
         | 
| 383 | 
            +
              GL_COMPILE = 0x1300
         | 
| 384 | 
            +
              GL_COMPILE_AND_EXECUTE = 0x1301
         | 
| 385 | 
            +
              GL_2_BYTES = 0x1407
         | 
| 386 | 
            +
              GL_3_BYTES = 0x1408
         | 
| 387 | 
            +
              GL_4_BYTES = 0x1409
         | 
| 388 | 
            +
              GL_EMISSION = 0x1600
         | 
| 389 | 
            +
              GL_SHININESS = 0x1601
         | 
| 390 | 
            +
              GL_AMBIENT_AND_DIFFUSE = 0x1602
         | 
| 391 | 
            +
              GL_COLOR_INDEXES = 0x1603
         | 
| 392 | 
            +
              GL_MODELVIEW = 0x1700
         | 
| 393 | 
            +
              GL_PROJECTION = 0x1701
         | 
| 394 | 
            +
              GL_COLOR_INDEX = 0x1900
         | 
| 395 | 
            +
              GL_LUMINANCE = 0x1909
         | 
| 396 | 
            +
              GL_LUMINANCE_ALPHA = 0x190A
         | 
| 397 | 
            +
              GL_BITMAP = 0x1A00
         | 
| 398 | 
            +
              GL_RENDER = 0x1C00
         | 
| 399 | 
            +
              GL_FEEDBACK = 0x1C01
         | 
| 400 | 
            +
              GL_SELECT = 0x1C02
         | 
| 401 | 
            +
              GL_FLAT = 0x1D00
         | 
| 402 | 
            +
              GL_SMOOTH = 0x1D01
         | 
| 403 | 
            +
              GL_S = 0x2000
         | 
| 404 | 
            +
              GL_T = 0x2001
         | 
| 405 | 
            +
              GL_R = 0x2002
         | 
| 406 | 
            +
              GL_Q = 0x2003
         | 
| 407 | 
            +
              GL_MODULATE = 0x2100
         | 
| 408 | 
            +
              GL_DECAL = 0x2101
         | 
| 409 | 
            +
              GL_TEXTURE_ENV_MODE = 0x2200
         | 
| 410 | 
            +
              GL_TEXTURE_ENV_COLOR = 0x2201
         | 
| 411 | 
            +
              GL_TEXTURE_ENV = 0x2300
         | 
| 412 | 
            +
              GL_EYE_LINEAR = 0x2400
         | 
| 413 | 
            +
              GL_OBJECT_LINEAR = 0x2401
         | 
| 414 | 
            +
              GL_SPHERE_MAP = 0x2402
         | 
| 415 | 
            +
              GL_TEXTURE_GEN_MODE = 0x2500
         | 
| 416 | 
            +
              GL_OBJECT_PLANE = 0x2501
         | 
| 417 | 
            +
              GL_EYE_PLANE = 0x2502
         | 
| 418 | 
            +
              GL_CLAMP = 0x2900
         | 
| 419 | 
            +
              GL_CLIP_PLANE0 = 0x3000
         | 
| 420 | 
            +
              GL_CLIP_PLANE1 = 0x3001
         | 
| 421 | 
            +
              GL_CLIP_PLANE2 = 0x3002
         | 
| 422 | 
            +
              GL_CLIP_PLANE3 = 0x3003
         | 
| 423 | 
            +
              GL_CLIP_PLANE4 = 0x3004
         | 
| 424 | 
            +
              GL_CLIP_PLANE5 = 0x3005
         | 
| 425 | 
            +
              GL_LIGHT0 = 0x4000
         | 
| 426 | 
            +
              GL_LIGHT1 = 0x4001
         | 
| 427 | 
            +
              GL_LIGHT2 = 0x4002
         | 
| 428 | 
            +
              GL_LIGHT3 = 0x4003
         | 
| 429 | 
            +
              GL_LIGHT4 = 0x4004
         | 
| 430 | 
            +
              GL_LIGHT5 = 0x4005
         | 
| 431 | 
            +
              GL_LIGHT6 = 0x4006
         | 
| 432 | 
            +
              GL_LIGHT7 = 0x4007
         | 
| 433 | 
            +
              GL_COLOR_LOGIC_OP = 0x0BF2
         | 
| 434 | 
            +
              GL_POLYGON_OFFSET_UNITS = 0x2A00
         | 
| 435 | 
            +
              GL_POLYGON_OFFSET_POINT = 0x2A01
         | 
| 436 | 
            +
              GL_POLYGON_OFFSET_LINE = 0x2A02
         | 
| 437 | 
            +
              GL_POLYGON_OFFSET_FILL = 0x8037
         | 
| 438 | 
            +
              GL_POLYGON_OFFSET_FACTOR = 0x8038
         | 
| 439 | 
            +
              GL_TEXTURE_BINDING_1D = 0x8068
         | 
| 440 | 
            +
              GL_TEXTURE_BINDING_2D = 0x8069
         | 
| 441 | 
            +
              GL_TEXTURE_INTERNAL_FORMAT = 0x1003
         | 
| 442 | 
            +
              GL_TEXTURE_RED_SIZE = 0x805C
         | 
| 443 | 
            +
              GL_TEXTURE_GREEN_SIZE = 0x805D
         | 
| 444 | 
            +
              GL_TEXTURE_BLUE_SIZE = 0x805E
         | 
| 445 | 
            +
              GL_TEXTURE_ALPHA_SIZE = 0x805F
         | 
| 446 | 
            +
              GL_DOUBLE = 0x140A
         | 
| 447 | 
            +
              GL_PROXY_TEXTURE_1D = 0x8063
         | 
| 448 | 
            +
              GL_PROXY_TEXTURE_2D = 0x8064
         | 
| 449 | 
            +
              GL_R3_G3_B2 = 0x2A10
         | 
| 450 | 
            +
              GL_RGB4 = 0x804F
         | 
| 451 | 
            +
              GL_RGB5 = 0x8050
         | 
| 452 | 
            +
              GL_RGB8 = 0x8051
         | 
| 453 | 
            +
              GL_RGB10 = 0x8052
         | 
| 454 | 
            +
              GL_RGB12 = 0x8053
         | 
| 455 | 
            +
              GL_RGB16 = 0x8054
         | 
| 456 | 
            +
              GL_RGBA2 = 0x8055
         | 
| 457 | 
            +
              GL_RGBA4 = 0x8056
         | 
| 458 | 
            +
              GL_RGB5_A1 = 0x8057
         | 
| 459 | 
            +
              GL_RGBA8 = 0x8058
         | 
| 460 | 
            +
              GL_RGB10_A2 = 0x8059
         | 
| 461 | 
            +
              GL_RGBA12 = 0x805A
         | 
| 462 | 
            +
              GL_RGBA16 = 0x805B
         | 
| 463 | 
            +
              GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
         | 
| 464 | 
            +
              GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
         | 
| 465 | 
            +
              GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
         | 
| 466 | 
            +
              GL_VERTEX_ARRAY_POINTER = 0x808E
         | 
| 467 | 
            +
              GL_NORMAL_ARRAY_POINTER = 0x808F
         | 
| 468 | 
            +
              GL_COLOR_ARRAY_POINTER = 0x8090
         | 
| 469 | 
            +
              GL_INDEX_ARRAY_POINTER = 0x8091
         | 
| 470 | 
            +
              GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
         | 
| 471 | 
            +
              GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
         | 
| 472 | 
            +
              GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
         | 
| 473 | 
            +
              GL_SELECTION_BUFFER_POINTER = 0x0DF3
         | 
| 474 | 
            +
              GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
         | 
| 475 | 
            +
              GL_INDEX_LOGIC_OP = 0x0BF1
         | 
| 476 | 
            +
              GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
         | 
| 477 | 
            +
              GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
         | 
| 478 | 
            +
              GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
         | 
| 479 | 
            +
              GL_SELECTION_BUFFER_SIZE = 0x0DF4
         | 
| 480 | 
            +
              GL_VERTEX_ARRAY = 0x8074
         | 
| 481 | 
            +
              GL_NORMAL_ARRAY = 0x8075
         | 
| 482 | 
            +
              GL_COLOR_ARRAY = 0x8076
         | 
| 483 | 
            +
              GL_INDEX_ARRAY = 0x8077
         | 
| 484 | 
            +
              GL_TEXTURE_COORD_ARRAY = 0x8078
         | 
| 485 | 
            +
              GL_EDGE_FLAG_ARRAY = 0x8079
         | 
| 486 | 
            +
              GL_VERTEX_ARRAY_SIZE = 0x807A
         | 
| 487 | 
            +
              GL_VERTEX_ARRAY_TYPE = 0x807B
         | 
| 488 | 
            +
              GL_VERTEX_ARRAY_STRIDE = 0x807C
         | 
| 489 | 
            +
              GL_NORMAL_ARRAY_TYPE = 0x807E
         | 
| 490 | 
            +
              GL_NORMAL_ARRAY_STRIDE = 0x807F
         | 
| 491 | 
            +
              GL_COLOR_ARRAY_SIZE = 0x8081
         | 
| 492 | 
            +
              GL_COLOR_ARRAY_TYPE = 0x8082
         | 
| 493 | 
            +
              GL_COLOR_ARRAY_STRIDE = 0x8083
         | 
| 494 | 
            +
              GL_INDEX_ARRAY_TYPE = 0x8085
         | 
| 495 | 
            +
              GL_INDEX_ARRAY_STRIDE = 0x8086
         | 
| 496 | 
            +
              GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
         | 
| 497 | 
            +
              GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
         | 
| 498 | 
            +
              GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
         | 
| 499 | 
            +
              GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
         | 
| 500 | 
            +
              GL_TEXTURE_LUMINANCE_SIZE = 0x8060
         | 
| 501 | 
            +
              GL_TEXTURE_INTENSITY_SIZE = 0x8061
         | 
| 502 | 
            +
              GL_TEXTURE_PRIORITY = 0x8066
         | 
| 503 | 
            +
              GL_TEXTURE_RESIDENT = 0x8067
         | 
| 504 | 
            +
              GL_ALPHA4 = 0x803B
         | 
| 505 | 
            +
              GL_ALPHA8 = 0x803C
         | 
| 506 | 
            +
              GL_ALPHA12 = 0x803D
         | 
| 507 | 
            +
              GL_ALPHA16 = 0x803E
         | 
| 508 | 
            +
              GL_LUMINANCE4 = 0x803F
         | 
| 509 | 
            +
              GL_LUMINANCE8 = 0x8040
         | 
| 510 | 
            +
              GL_LUMINANCE12 = 0x8041
         | 
| 511 | 
            +
              GL_LUMINANCE16 = 0x8042
         | 
| 512 | 
            +
              GL_LUMINANCE4_ALPHA4 = 0x8043
         | 
| 513 | 
            +
              GL_LUMINANCE6_ALPHA2 = 0x8044
         | 
| 514 | 
            +
              GL_LUMINANCE8_ALPHA8 = 0x8045
         | 
| 515 | 
            +
              GL_LUMINANCE12_ALPHA4 = 0x8046
         | 
| 516 | 
            +
              GL_LUMINANCE12_ALPHA12 = 0x8047
         | 
| 517 | 
            +
              GL_LUMINANCE16_ALPHA16 = 0x8048
         | 
| 518 | 
            +
              GL_INTENSITY = 0x8049
         | 
| 519 | 
            +
              GL_INTENSITY4 = 0x804A
         | 
| 520 | 
            +
              GL_INTENSITY8 = 0x804B
         | 
| 521 | 
            +
              GL_INTENSITY12 = 0x804C
         | 
| 522 | 
            +
              GL_INTENSITY16 = 0x804D
         | 
| 523 | 
            +
              GL_V2F = 0x2A20
         | 
| 524 | 
            +
              GL_V3F = 0x2A21
         | 
| 525 | 
            +
              GL_C4UB_V2F = 0x2A22
         | 
| 526 | 
            +
              GL_C4UB_V3F = 0x2A23
         | 
| 527 | 
            +
              GL_C3F_V3F = 0x2A24
         | 
| 528 | 
            +
              GL_N3F_V3F = 0x2A25
         | 
| 529 | 
            +
              GL_C4F_N3F_V3F = 0x2A26
         | 
| 530 | 
            +
              GL_T2F_V3F = 0x2A27
         | 
| 531 | 
            +
              GL_T4F_V4F = 0x2A28
         | 
| 532 | 
            +
              GL_T2F_C4UB_V3F = 0x2A29
         | 
| 533 | 
            +
              GL_T2F_C3F_V3F = 0x2A2A
         | 
| 534 | 
            +
              GL_T2F_N3F_V3F = 0x2A2B
         | 
| 535 | 
            +
              GL_T2F_C4F_N3F_V3F = 0x2A2C
         | 
| 536 | 
            +
              GL_T4F_C4F_N3F_V4F = 0x2A2D
         | 
| 537 | 
            +
              GL_UNSIGNED_BYTE_3_3_2 = 0x8032
         | 
| 538 | 
            +
              GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
         | 
| 539 | 
            +
              GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
         | 
| 540 | 
            +
              GL_UNSIGNED_INT_8_8_8_8 = 0x8035
         | 
| 541 | 
            +
              GL_UNSIGNED_INT_10_10_10_2 = 0x8036
         | 
| 542 | 
            +
              GL_TEXTURE_BINDING_3D = 0x806A
         | 
| 543 | 
            +
              GL_PACK_SKIP_IMAGES = 0x806B
         | 
| 544 | 
            +
              GL_PACK_IMAGE_HEIGHT = 0x806C
         | 
| 545 | 
            +
              GL_UNPACK_SKIP_IMAGES = 0x806D
         | 
| 546 | 
            +
              GL_UNPACK_IMAGE_HEIGHT = 0x806E
         | 
| 547 | 
            +
              GL_TEXTURE_3D = 0x806F
         | 
| 548 | 
            +
              GL_PROXY_TEXTURE_3D = 0x8070
         | 
| 549 | 
            +
              GL_TEXTURE_DEPTH = 0x8071
         | 
| 550 | 
            +
              GL_TEXTURE_WRAP_R = 0x8072
         | 
| 551 | 
            +
              GL_MAX_3D_TEXTURE_SIZE = 0x8073
         | 
| 552 | 
            +
              GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
         | 
| 553 | 
            +
              GL_UNSIGNED_SHORT_5_6_5 = 0x8363
         | 
| 554 | 
            +
              GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
         | 
| 555 | 
            +
              GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
         | 
| 556 | 
            +
              GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
         | 
| 557 | 
            +
              GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
         | 
| 558 | 
            +
              GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
         | 
| 559 | 
            +
              GL_BGR = 0x80E0
         | 
| 560 | 
            +
              GL_BGRA = 0x80E1
         | 
| 561 | 
            +
              GL_MAX_ELEMENTS_VERTICES = 0x80E8
         | 
| 562 | 
            +
              GL_MAX_ELEMENTS_INDICES = 0x80E9
         | 
| 563 | 
            +
              GL_CLAMP_TO_EDGE = 0x812F
         | 
| 564 | 
            +
              GL_TEXTURE_MIN_LOD = 0x813A
         | 
| 565 | 
            +
              GL_TEXTURE_MAX_LOD = 0x813B
         | 
| 566 | 
            +
              GL_TEXTURE_BASE_LEVEL = 0x813C
         | 
| 567 | 
            +
              GL_TEXTURE_MAX_LEVEL = 0x813D
         | 
| 568 | 
            +
              GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
         | 
| 569 | 
            +
              GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
         | 
| 570 | 
            +
              GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
         | 
| 571 | 
            +
              GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
         | 
| 572 | 
            +
              GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
         | 
| 573 | 
            +
              GL_RESCALE_NORMAL = 0x803A
         | 
| 574 | 
            +
              GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
         | 
| 575 | 
            +
              GL_SINGLE_COLOR = 0x81F9
         | 
| 576 | 
            +
              GL_SEPARATE_SPECULAR_COLOR = 0x81FA
         | 
| 577 | 
            +
              GL_ALIASED_POINT_SIZE_RANGE = 0x846D
         | 
| 578 | 
            +
              GL_TEXTURE0 = 0x84C0
         | 
| 579 | 
            +
              GL_TEXTURE1 = 0x84C1
         | 
| 580 | 
            +
              GL_TEXTURE2 = 0x84C2
         | 
| 581 | 
            +
              GL_TEXTURE3 = 0x84C3
         | 
| 582 | 
            +
              GL_TEXTURE4 = 0x84C4
         | 
| 583 | 
            +
              GL_TEXTURE5 = 0x84C5
         | 
| 584 | 
            +
              GL_TEXTURE6 = 0x84C6
         | 
| 585 | 
            +
              GL_TEXTURE7 = 0x84C7
         | 
| 586 | 
            +
              GL_TEXTURE8 = 0x84C8
         | 
| 587 | 
            +
              GL_TEXTURE9 = 0x84C9
         | 
| 588 | 
            +
              GL_TEXTURE10 = 0x84CA
         | 
| 589 | 
            +
              GL_TEXTURE11 = 0x84CB
         | 
| 590 | 
            +
              GL_TEXTURE12 = 0x84CC
         | 
| 591 | 
            +
              GL_TEXTURE13 = 0x84CD
         | 
| 592 | 
            +
              GL_TEXTURE14 = 0x84CE
         | 
| 593 | 
            +
              GL_TEXTURE15 = 0x84CF
         | 
| 594 | 
            +
              GL_TEXTURE16 = 0x84D0
         | 
| 595 | 
            +
              GL_TEXTURE17 = 0x84D1
         | 
| 596 | 
            +
              GL_TEXTURE18 = 0x84D2
         | 
| 597 | 
            +
              GL_TEXTURE19 = 0x84D3
         | 
| 598 | 
            +
              GL_TEXTURE20 = 0x84D4
         | 
| 599 | 
            +
              GL_TEXTURE21 = 0x84D5
         | 
| 600 | 
            +
              GL_TEXTURE22 = 0x84D6
         | 
| 601 | 
            +
              GL_TEXTURE23 = 0x84D7
         | 
| 602 | 
            +
              GL_TEXTURE24 = 0x84D8
         | 
| 603 | 
            +
              GL_TEXTURE25 = 0x84D9
         | 
| 604 | 
            +
              GL_TEXTURE26 = 0x84DA
         | 
| 605 | 
            +
              GL_TEXTURE27 = 0x84DB
         | 
| 606 | 
            +
              GL_TEXTURE28 = 0x84DC
         | 
| 607 | 
            +
              GL_TEXTURE29 = 0x84DD
         | 
| 608 | 
            +
              GL_TEXTURE30 = 0x84DE
         | 
| 609 | 
            +
              GL_TEXTURE31 = 0x84DF
         | 
| 610 | 
            +
              GL_ACTIVE_TEXTURE = 0x84E0
         | 
| 611 | 
            +
              GL_MULTISAMPLE = 0x809D
         | 
| 612 | 
            +
              GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
         | 
| 613 | 
            +
              GL_SAMPLE_ALPHA_TO_ONE = 0x809F
         | 
| 614 | 
            +
              GL_SAMPLE_COVERAGE = 0x80A0
         | 
| 615 | 
            +
              GL_SAMPLE_BUFFERS = 0x80A8
         | 
| 616 | 
            +
              GL_SAMPLES = 0x80A9
         | 
| 617 | 
            +
              GL_SAMPLE_COVERAGE_VALUE = 0x80AA
         | 
| 618 | 
            +
              GL_SAMPLE_COVERAGE_INVERT = 0x80AB
         | 
| 619 | 
            +
              GL_TEXTURE_CUBE_MAP = 0x8513
         | 
| 620 | 
            +
              GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
         | 
| 621 | 
            +
              GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
         | 
| 622 | 
            +
              GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
         | 
| 623 | 
            +
              GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
         | 
| 624 | 
            +
              GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
         | 
| 625 | 
            +
              GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
         | 
| 626 | 
            +
              GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
         | 
| 627 | 
            +
              GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
         | 
| 628 | 
            +
              GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
         | 
| 629 | 
            +
              GL_COMPRESSED_RGB = 0x84ED
         | 
| 630 | 
            +
              GL_COMPRESSED_RGBA = 0x84EE
         | 
| 631 | 
            +
              GL_TEXTURE_COMPRESSION_HINT = 0x84EF
         | 
| 632 | 
            +
              GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
         | 
| 633 | 
            +
              GL_TEXTURE_COMPRESSED = 0x86A1
         | 
| 634 | 
            +
              GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
         | 
| 635 | 
            +
              GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
         | 
| 636 | 
            +
              GL_CLAMP_TO_BORDER = 0x812D
         | 
| 637 | 
            +
              GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
         | 
| 638 | 
            +
              GL_MAX_TEXTURE_UNITS = 0x84E2
         | 
| 639 | 
            +
              GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
         | 
| 640 | 
            +
              GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
         | 
| 641 | 
            +
              GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
         | 
| 642 | 
            +
              GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
         | 
| 643 | 
            +
              GL_MULTISAMPLE_BIT = 0x20000000
         | 
| 644 | 
            +
              GL_NORMAL_MAP = 0x8511
         | 
| 645 | 
            +
              GL_REFLECTION_MAP = 0x8512
         | 
| 646 | 
            +
              GL_COMPRESSED_ALPHA = 0x84E9
         | 
| 647 | 
            +
              GL_COMPRESSED_LUMINANCE = 0x84EA
         | 
| 648 | 
            +
              GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
         | 
| 649 | 
            +
              GL_COMPRESSED_INTENSITY = 0x84EC
         | 
| 650 | 
            +
              GL_COMBINE = 0x8570
         | 
| 651 | 
            +
              GL_COMBINE_RGB = 0x8571
         | 
| 652 | 
            +
              GL_COMBINE_ALPHA = 0x8572
         | 
| 653 | 
            +
              GL_SOURCE0_RGB = 0x8580
         | 
| 654 | 
            +
              GL_SOURCE1_RGB = 0x8581
         | 
| 655 | 
            +
              GL_SOURCE2_RGB = 0x8582
         | 
| 656 | 
            +
              GL_SOURCE0_ALPHA = 0x8588
         | 
| 657 | 
            +
              GL_SOURCE1_ALPHA = 0x8589
         | 
| 658 | 
            +
              GL_SOURCE2_ALPHA = 0x858A
         | 
| 659 | 
            +
              GL_OPERAND0_RGB = 0x8590
         | 
| 660 | 
            +
              GL_OPERAND1_RGB = 0x8591
         | 
| 661 | 
            +
              GL_OPERAND2_RGB = 0x8592
         | 
| 662 | 
            +
              GL_OPERAND0_ALPHA = 0x8598
         | 
| 663 | 
            +
              GL_OPERAND1_ALPHA = 0x8599
         | 
| 664 | 
            +
              GL_OPERAND2_ALPHA = 0x859A
         | 
| 665 | 
            +
              GL_RGB_SCALE = 0x8573
         | 
| 666 | 
            +
              GL_ADD_SIGNED = 0x8574
         | 
| 667 | 
            +
              GL_INTERPOLATE = 0x8575
         | 
| 668 | 
            +
              GL_SUBTRACT = 0x84E7
         | 
| 669 | 
            +
              GL_CONSTANT = 0x8576
         | 
| 670 | 
            +
              GL_PRIMARY_COLOR = 0x8577
         | 
| 671 | 
            +
              GL_PREVIOUS = 0x8578
         | 
| 672 | 
            +
              GL_DOT3_RGB = 0x86AE
         | 
| 673 | 
            +
              GL_DOT3_RGBA = 0x86AF
         | 
| 674 | 
            +
              GL_BLEND_DST_RGB = 0x80C8
         | 
| 675 | 
            +
              GL_BLEND_SRC_RGB = 0x80C9
         | 
| 676 | 
            +
              GL_BLEND_DST_ALPHA = 0x80CA
         | 
| 677 | 
            +
              GL_BLEND_SRC_ALPHA = 0x80CB
         | 
| 678 | 
            +
              GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
         | 
| 679 | 
            +
              GL_DEPTH_COMPONENT16 = 0x81A5
         | 
| 680 | 
            +
              GL_DEPTH_COMPONENT24 = 0x81A6
         | 
| 681 | 
            +
              GL_DEPTH_COMPONENT32 = 0x81A7
         | 
| 682 | 
            +
              GL_MIRRORED_REPEAT = 0x8370
         | 
| 683 | 
            +
              GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
         | 
| 684 | 
            +
              GL_TEXTURE_LOD_BIAS = 0x8501
         | 
| 685 | 
            +
              GL_INCR_WRAP = 0x8507
         | 
| 686 | 
            +
              GL_DECR_WRAP = 0x8508
         | 
| 687 | 
            +
              GL_TEXTURE_DEPTH_SIZE = 0x884A
         | 
| 688 | 
            +
              GL_TEXTURE_COMPARE_MODE = 0x884C
         | 
| 689 | 
            +
              GL_TEXTURE_COMPARE_FUNC = 0x884D
         | 
| 690 | 
            +
              GL_POINT_SIZE_MIN = 0x8126
         | 
| 691 | 
            +
              GL_POINT_SIZE_MAX = 0x8127
         | 
| 692 | 
            +
              GL_POINT_DISTANCE_ATTENUATION = 0x8129
         | 
| 693 | 
            +
              GL_GENERATE_MIPMAP = 0x8191
         | 
| 694 | 
            +
              GL_GENERATE_MIPMAP_HINT = 0x8192
         | 
| 695 | 
            +
              GL_FOG_COORDINATE_SOURCE = 0x8450
         | 
| 696 | 
            +
              GL_FOG_COORDINATE = 0x8451
         | 
| 697 | 
            +
              GL_FRAGMENT_DEPTH = 0x8452
         | 
| 698 | 
            +
              GL_CURRENT_FOG_COORDINATE = 0x8453
         | 
| 699 | 
            +
              GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
         | 
| 700 | 
            +
              GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
         | 
| 701 | 
            +
              GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
         | 
| 702 | 
            +
              GL_FOG_COORDINATE_ARRAY = 0x8457
         | 
| 703 | 
            +
              GL_COLOR_SUM = 0x8458
         | 
| 704 | 
            +
              GL_CURRENT_SECONDARY_COLOR = 0x8459
         | 
| 705 | 
            +
              GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
         | 
| 706 | 
            +
              GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
         | 
| 707 | 
            +
              GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
         | 
| 708 | 
            +
              GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
         | 
| 709 | 
            +
              GL_SECONDARY_COLOR_ARRAY = 0x845E
         | 
| 710 | 
            +
              GL_TEXTURE_FILTER_CONTROL = 0x8500
         | 
| 711 | 
            +
              GL_DEPTH_TEXTURE_MODE = 0x884B
         | 
| 712 | 
            +
              GL_COMPARE_R_TO_TEXTURE = 0x884E
         | 
| 713 | 
            +
              GL_BLEND_COLOR = 0x8005
         | 
| 714 | 
            +
              GL_BLEND_EQUATION = 0x8009
         | 
| 715 | 
            +
              GL_CONSTANT_COLOR = 0x8001
         | 
| 716 | 
            +
              GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
         | 
| 717 | 
            +
              GL_CONSTANT_ALPHA = 0x8003
         | 
| 718 | 
            +
              GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
         | 
| 719 | 
            +
              GL_FUNC_ADD = 0x8006
         | 
| 720 | 
            +
              GL_FUNC_REVERSE_SUBTRACT = 0x800B
         | 
| 721 | 
            +
              GL_FUNC_SUBTRACT = 0x800A
         | 
| 722 | 
            +
              GL_MIN = 0x8007
         | 
| 723 | 
            +
              GL_MAX = 0x8008
         | 
| 724 | 
            +
              GL_BUFFER_SIZE = 0x8764
         | 
| 725 | 
            +
              GL_BUFFER_USAGE = 0x8765
         | 
| 726 | 
            +
              GL_QUERY_COUNTER_BITS = 0x8864
         | 
| 727 | 
            +
              GL_CURRENT_QUERY = 0x8865
         | 
| 728 | 
            +
              GL_QUERY_RESULT = 0x8866
         | 
| 729 | 
            +
              GL_QUERY_RESULT_AVAILABLE = 0x8867
         | 
| 730 | 
            +
              GL_ARRAY_BUFFER = 0x8892
         | 
| 731 | 
            +
              GL_ELEMENT_ARRAY_BUFFER = 0x8893
         | 
| 732 | 
            +
              GL_ARRAY_BUFFER_BINDING = 0x8894
         | 
| 733 | 
            +
              GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
         | 
| 734 | 
            +
              GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
         | 
| 735 | 
            +
              GL_READ_ONLY = 0x88B8
         | 
| 736 | 
            +
              GL_WRITE_ONLY = 0x88B9
         | 
| 737 | 
            +
              GL_READ_WRITE = 0x88BA
         | 
| 738 | 
            +
              GL_BUFFER_ACCESS = 0x88BB
         | 
| 739 | 
            +
              GL_BUFFER_MAPPED = 0x88BC
         | 
| 740 | 
            +
              GL_BUFFER_MAP_POINTER = 0x88BD
         | 
| 741 | 
            +
              GL_STREAM_DRAW = 0x88E0
         | 
| 742 | 
            +
              GL_STREAM_READ = 0x88E1
         | 
| 743 | 
            +
              GL_STREAM_COPY = 0x88E2
         | 
| 744 | 
            +
              GL_STATIC_DRAW = 0x88E4
         | 
| 745 | 
            +
              GL_STATIC_READ = 0x88E5
         | 
| 746 | 
            +
              GL_STATIC_COPY = 0x88E6
         | 
| 747 | 
            +
              GL_DYNAMIC_DRAW = 0x88E8
         | 
| 748 | 
            +
              GL_DYNAMIC_READ = 0x88E9
         | 
| 749 | 
            +
              GL_DYNAMIC_COPY = 0x88EA
         | 
| 750 | 
            +
              GL_SAMPLES_PASSED = 0x8914
         | 
| 751 | 
            +
              GL_SRC1_ALPHA = 0x8589
         | 
| 752 | 
            +
              GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
         | 
| 753 | 
            +
              GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
         | 
| 754 | 
            +
              GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
         | 
| 755 | 
            +
              GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
         | 
| 756 | 
            +
              GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
         | 
| 757 | 
            +
              GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
         | 
| 758 | 
            +
              GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
         | 
| 759 | 
            +
              GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
         | 
| 760 | 
            +
              GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
         | 
| 761 | 
            +
              GL_FOG_COORD_SRC = 0x8450
         | 
| 762 | 
            +
              GL_FOG_COORD = 0x8451
         | 
| 763 | 
            +
              GL_CURRENT_FOG_COORD = 0x8453
         | 
| 764 | 
            +
              GL_FOG_COORD_ARRAY_TYPE = 0x8454
         | 
| 765 | 
            +
              GL_FOG_COORD_ARRAY_STRIDE = 0x8455
         | 
| 766 | 
            +
              GL_FOG_COORD_ARRAY_POINTER = 0x8456
         | 
| 767 | 
            +
              GL_FOG_COORD_ARRAY = 0x8457
         | 
| 768 | 
            +
              GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
         | 
| 769 | 
            +
              GL_SRC0_RGB = 0x8580
         | 
| 770 | 
            +
              GL_SRC1_RGB = 0x8581
         | 
| 771 | 
            +
              GL_SRC2_RGB = 0x8582
         | 
| 772 | 
            +
              GL_SRC0_ALPHA = 0x8588
         | 
| 773 | 
            +
              GL_SRC2_ALPHA = 0x858A
         | 
| 774 | 
            +
              GL_BLEND_EQUATION_RGB = 0x8009
         | 
| 775 | 
            +
              GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
         | 
| 776 | 
            +
              GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
         | 
| 777 | 
            +
              GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
         | 
| 778 | 
            +
              GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
         | 
| 779 | 
            +
              GL_CURRENT_VERTEX_ATTRIB = 0x8626
         | 
| 780 | 
            +
              GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
         | 
| 781 | 
            +
              GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
         | 
| 782 | 
            +
              GL_STENCIL_BACK_FUNC = 0x8800
         | 
| 783 | 
            +
              GL_STENCIL_BACK_FAIL = 0x8801
         | 
| 784 | 
            +
              GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
         | 
| 785 | 
            +
              GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
         | 
| 786 | 
            +
              GL_MAX_DRAW_BUFFERS = 0x8824
         | 
| 787 | 
            +
              GL_DRAW_BUFFER0 = 0x8825
         | 
| 788 | 
            +
              GL_DRAW_BUFFER1 = 0x8826
         | 
| 789 | 
            +
              GL_DRAW_BUFFER2 = 0x8827
         | 
| 790 | 
            +
              GL_DRAW_BUFFER3 = 0x8828
         | 
| 791 | 
            +
              GL_DRAW_BUFFER4 = 0x8829
         | 
| 792 | 
            +
              GL_DRAW_BUFFER5 = 0x882A
         | 
| 793 | 
            +
              GL_DRAW_BUFFER6 = 0x882B
         | 
| 794 | 
            +
              GL_DRAW_BUFFER7 = 0x882C
         | 
| 795 | 
            +
              GL_DRAW_BUFFER8 = 0x882D
         | 
| 796 | 
            +
              GL_DRAW_BUFFER9 = 0x882E
         | 
| 797 | 
            +
              GL_DRAW_BUFFER10 = 0x882F
         | 
| 798 | 
            +
              GL_DRAW_BUFFER11 = 0x8830
         | 
| 799 | 
            +
              GL_DRAW_BUFFER12 = 0x8831
         | 
| 800 | 
            +
              GL_DRAW_BUFFER13 = 0x8832
         | 
| 801 | 
            +
              GL_DRAW_BUFFER14 = 0x8833
         | 
| 802 | 
            +
              GL_DRAW_BUFFER15 = 0x8834
         | 
| 803 | 
            +
              GL_BLEND_EQUATION_ALPHA = 0x883D
         | 
| 804 | 
            +
              GL_MAX_VERTEX_ATTRIBS = 0x8869
         | 
| 805 | 
            +
              GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
         | 
| 806 | 
            +
              GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
         | 
| 807 | 
            +
              GL_FRAGMENT_SHADER = 0x8B30
         | 
| 808 | 
            +
              GL_VERTEX_SHADER = 0x8B31
         | 
| 809 | 
            +
              GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
         | 
| 810 | 
            +
              GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
         | 
| 811 | 
            +
              GL_MAX_VARYING_FLOATS = 0x8B4B
         | 
| 812 | 
            +
              GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
         | 
| 813 | 
            +
              GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
         | 
| 814 | 
            +
              GL_SHADER_TYPE = 0x8B4F
         | 
| 815 | 
            +
              GL_FLOAT_VEC2 = 0x8B50
         | 
| 816 | 
            +
              GL_FLOAT_VEC3 = 0x8B51
         | 
| 817 | 
            +
              GL_FLOAT_VEC4 = 0x8B52
         | 
| 818 | 
            +
              GL_INT_VEC2 = 0x8B53
         | 
| 819 | 
            +
              GL_INT_VEC3 = 0x8B54
         | 
| 820 | 
            +
              GL_INT_VEC4 = 0x8B55
         | 
| 821 | 
            +
              GL_BOOL = 0x8B56
         | 
| 822 | 
            +
              GL_BOOL_VEC2 = 0x8B57
         | 
| 823 | 
            +
              GL_BOOL_VEC3 = 0x8B58
         | 
| 824 | 
            +
              GL_BOOL_VEC4 = 0x8B59
         | 
| 825 | 
            +
              GL_FLOAT_MAT2 = 0x8B5A
         | 
| 826 | 
            +
              GL_FLOAT_MAT3 = 0x8B5B
         | 
| 827 | 
            +
              GL_FLOAT_MAT4 = 0x8B5C
         | 
| 828 | 
            +
              GL_SAMPLER_1D = 0x8B5D
         | 
| 829 | 
            +
              GL_SAMPLER_2D = 0x8B5E
         | 
| 830 | 
            +
              GL_SAMPLER_3D = 0x8B5F
         | 
| 831 | 
            +
              GL_SAMPLER_CUBE = 0x8B60
         | 
| 832 | 
            +
              GL_SAMPLER_1D_SHADOW = 0x8B61
         | 
| 833 | 
            +
              GL_SAMPLER_2D_SHADOW = 0x8B62
         | 
| 834 | 
            +
              GL_DELETE_STATUS = 0x8B80
         | 
| 835 | 
            +
              GL_COMPILE_STATUS = 0x8B81
         | 
| 836 | 
            +
              GL_LINK_STATUS = 0x8B82
         | 
| 837 | 
            +
              GL_VALIDATE_STATUS = 0x8B83
         | 
| 838 | 
            +
              GL_INFO_LOG_LENGTH = 0x8B84
         | 
| 839 | 
            +
              GL_ATTACHED_SHADERS = 0x8B85
         | 
| 840 | 
            +
              GL_ACTIVE_UNIFORMS = 0x8B86
         | 
| 841 | 
            +
              GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
         | 
| 842 | 
            +
              GL_SHADER_SOURCE_LENGTH = 0x8B88
         | 
| 843 | 
            +
              GL_ACTIVE_ATTRIBUTES = 0x8B89
         | 
| 844 | 
            +
              GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
         | 
| 845 | 
            +
              GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
         | 
| 846 | 
            +
              GL_SHADING_LANGUAGE_VERSION = 0x8B8C
         | 
| 847 | 
            +
              GL_CURRENT_PROGRAM = 0x8B8D
         | 
| 848 | 
            +
              GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
         | 
| 849 | 
            +
              GL_LOWER_LEFT = 0x8CA1
         | 
| 850 | 
            +
              GL_UPPER_LEFT = 0x8CA2
         | 
| 851 | 
            +
              GL_STENCIL_BACK_REF = 0x8CA3
         | 
| 852 | 
            +
              GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
         | 
| 853 | 
            +
              GL_STENCIL_BACK_WRITEMASK = 0x8CA5
         | 
| 854 | 
            +
              GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
         | 
| 855 | 
            +
              GL_POINT_SPRITE = 0x8861
         | 
| 856 | 
            +
              GL_COORD_REPLACE = 0x8862
         | 
| 857 | 
            +
              GL_MAX_TEXTURE_COORDS = 0x8871
         | 
| 858 | 
            +
              GL_PIXEL_PACK_BUFFER = 0x88EB
         | 
| 859 | 
            +
              GL_PIXEL_UNPACK_BUFFER = 0x88EC
         | 
| 860 | 
            +
              GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
         | 
| 861 | 
            +
              GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
         | 
| 862 | 
            +
              GL_FLOAT_MAT2x3 = 0x8B65
         | 
| 863 | 
            +
              GL_FLOAT_MAT2x4 = 0x8B66
         | 
| 864 | 
            +
              GL_FLOAT_MAT3x2 = 0x8B67
         | 
| 865 | 
            +
              GL_FLOAT_MAT3x4 = 0x8B68
         | 
| 866 | 
            +
              GL_FLOAT_MAT4x2 = 0x8B69
         | 
| 867 | 
            +
              GL_FLOAT_MAT4x3 = 0x8B6A
         | 
| 868 | 
            +
              GL_SRGB = 0x8C40
         | 
| 869 | 
            +
              GL_SRGB8 = 0x8C41
         | 
| 870 | 
            +
              GL_SRGB_ALPHA = 0x8C42
         | 
| 871 | 
            +
              GL_SRGB8_ALPHA8 = 0x8C43
         | 
| 872 | 
            +
              GL_COMPRESSED_SRGB = 0x8C48
         | 
| 873 | 
            +
              GL_COMPRESSED_SRGB_ALPHA = 0x8C49
         | 
| 874 | 
            +
              GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
         | 
| 875 | 
            +
              GL_SLUMINANCE_ALPHA = 0x8C44
         | 
| 876 | 
            +
              GL_SLUMINANCE8_ALPHA8 = 0x8C45
         | 
| 877 | 
            +
              GL_SLUMINANCE = 0x8C46
         | 
| 878 | 
            +
              GL_SLUMINANCE8 = 0x8C47
         | 
| 879 | 
            +
              GL_COMPRESSED_SLUMINANCE = 0x8C4A
         | 
| 880 | 
            +
              GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
         | 
| 881 | 
            +
              GL_COMPARE_REF_TO_TEXTURE = 0x884E
         | 
| 882 | 
            +
              GL_CLIP_DISTANCE0 = 0x3000
         | 
| 883 | 
            +
              GL_CLIP_DISTANCE1 = 0x3001
         | 
| 884 | 
            +
              GL_CLIP_DISTANCE2 = 0x3002
         | 
| 885 | 
            +
              GL_CLIP_DISTANCE3 = 0x3003
         | 
| 886 | 
            +
              GL_CLIP_DISTANCE4 = 0x3004
         | 
| 887 | 
            +
              GL_CLIP_DISTANCE5 = 0x3005
         | 
| 888 | 
            +
              GL_CLIP_DISTANCE6 = 0x3006
         | 
| 889 | 
            +
              GL_CLIP_DISTANCE7 = 0x3007
         | 
| 890 | 
            +
              GL_MAX_CLIP_DISTANCES = 0x0D32
         | 
| 891 | 
            +
              GL_MAJOR_VERSION = 0x821B
         | 
| 892 | 
            +
              GL_MINOR_VERSION = 0x821C
         | 
| 893 | 
            +
              GL_NUM_EXTENSIONS = 0x821D
         | 
| 894 | 
            +
              GL_CONTEXT_FLAGS = 0x821E
         | 
| 895 | 
            +
              GL_COMPRESSED_RED = 0x8225
         | 
| 896 | 
            +
              GL_COMPRESSED_RG = 0x8226
         | 
| 897 | 
            +
              GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
         | 
| 898 | 
            +
              GL_RGBA32F = 0x8814
         | 
| 899 | 
            +
              GL_RGB32F = 0x8815
         | 
| 900 | 
            +
              GL_RGBA16F = 0x881A
         | 
| 901 | 
            +
              GL_RGB16F = 0x881B
         | 
| 902 | 
            +
              GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
         | 
| 903 | 
            +
              GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
         | 
| 904 | 
            +
              GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
         | 
| 905 | 
            +
              GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
         | 
| 906 | 
            +
              GL_CLAMP_READ_COLOR = 0x891C
         | 
| 907 | 
            +
              GL_FIXED_ONLY = 0x891D
         | 
| 908 | 
            +
              GL_MAX_VARYING_COMPONENTS = 0x8B4B
         | 
| 909 | 
            +
              GL_TEXTURE_1D_ARRAY = 0x8C18
         | 
| 910 | 
            +
              GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
         | 
| 911 | 
            +
              GL_TEXTURE_2D_ARRAY = 0x8C1A
         | 
| 912 | 
            +
              GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
         | 
| 913 | 
            +
              GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
         | 
| 914 | 
            +
              GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
         | 
| 915 | 
            +
              GL_R11F_G11F_B10F = 0x8C3A
         | 
| 916 | 
            +
              GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
         | 
| 917 | 
            +
              GL_RGB9_E5 = 0x8C3D
         | 
| 918 | 
            +
              GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
         | 
| 919 | 
            +
              GL_TEXTURE_SHARED_SIZE = 0x8C3F
         | 
| 920 | 
            +
              GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
         | 
| 921 | 
            +
              GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
         | 
| 922 | 
            +
              GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
         | 
| 923 | 
            +
              GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
         | 
| 924 | 
            +
              GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
         | 
| 925 | 
            +
              GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
         | 
| 926 | 
            +
              GL_PRIMITIVES_GENERATED = 0x8C87
         | 
| 927 | 
            +
              GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
         | 
| 928 | 
            +
              GL_RASTERIZER_DISCARD = 0x8C89
         | 
| 929 | 
            +
              GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
         | 
| 930 | 
            +
              GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
         | 
| 931 | 
            +
              GL_INTERLEAVED_ATTRIBS = 0x8C8C
         | 
| 932 | 
            +
              GL_SEPARATE_ATTRIBS = 0x8C8D
         | 
| 933 | 
            +
              GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
         | 
| 934 | 
            +
              GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
         | 
| 935 | 
            +
              GL_RGBA32UI = 0x8D70
         | 
| 936 | 
            +
              GL_RGB32UI = 0x8D71
         | 
| 937 | 
            +
              GL_RGBA16UI = 0x8D76
         | 
| 938 | 
            +
              GL_RGB16UI = 0x8D77
         | 
| 939 | 
            +
              GL_RGBA8UI = 0x8D7C
         | 
| 940 | 
            +
              GL_RGB8UI = 0x8D7D
         | 
| 941 | 
            +
              GL_RGBA32I = 0x8D82
         | 
| 942 | 
            +
              GL_RGB32I = 0x8D83
         | 
| 943 | 
            +
              GL_RGBA16I = 0x8D88
         | 
| 944 | 
            +
              GL_RGB16I = 0x8D89
         | 
| 945 | 
            +
              GL_RGBA8I = 0x8D8E
         | 
| 946 | 
            +
              GL_RGB8I = 0x8D8F
         | 
| 947 | 
            +
              GL_RED_INTEGER = 0x8D94
         | 
| 948 | 
            +
              GL_GREEN_INTEGER = 0x8D95
         | 
| 949 | 
            +
              GL_BLUE_INTEGER = 0x8D96
         | 
| 950 | 
            +
              GL_RGB_INTEGER = 0x8D98
         | 
| 951 | 
            +
              GL_RGBA_INTEGER = 0x8D99
         | 
| 952 | 
            +
              GL_BGR_INTEGER = 0x8D9A
         | 
| 953 | 
            +
              GL_BGRA_INTEGER = 0x8D9B
         | 
| 954 | 
            +
              GL_SAMPLER_1D_ARRAY = 0x8DC0
         | 
| 955 | 
            +
              GL_SAMPLER_2D_ARRAY = 0x8DC1
         | 
| 956 | 
            +
              GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
         | 
| 957 | 
            +
              GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
         | 
| 958 | 
            +
              GL_SAMPLER_CUBE_SHADOW = 0x8DC5
         | 
| 959 | 
            +
              GL_UNSIGNED_INT_VEC2 = 0x8DC6
         | 
| 960 | 
            +
              GL_UNSIGNED_INT_VEC3 = 0x8DC7
         | 
| 961 | 
            +
              GL_UNSIGNED_INT_VEC4 = 0x8DC8
         | 
| 962 | 
            +
              GL_INT_SAMPLER_1D = 0x8DC9
         | 
| 963 | 
            +
              GL_INT_SAMPLER_2D = 0x8DCA
         | 
| 964 | 
            +
              GL_INT_SAMPLER_3D = 0x8DCB
         | 
| 965 | 
            +
              GL_INT_SAMPLER_CUBE = 0x8DCC
         | 
| 966 | 
            +
              GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
         | 
| 967 | 
            +
              GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
         | 
| 968 | 
            +
              GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
         | 
| 969 | 
            +
              GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
         | 
| 970 | 
            +
              GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
         | 
| 971 | 
            +
              GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
         | 
| 972 | 
            +
              GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
         | 
| 973 | 
            +
              GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
         | 
| 974 | 
            +
              GL_QUERY_WAIT = 0x8E13
         | 
| 975 | 
            +
              GL_QUERY_NO_WAIT = 0x8E14
         | 
| 976 | 
            +
              GL_QUERY_BY_REGION_WAIT = 0x8E15
         | 
| 977 | 
            +
              GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
         | 
| 978 | 
            +
              GL_BUFFER_ACCESS_FLAGS = 0x911F
         | 
| 979 | 
            +
              GL_BUFFER_MAP_LENGTH = 0x9120
         | 
| 980 | 
            +
              GL_BUFFER_MAP_OFFSET = 0x9121
         | 
| 981 | 
            +
              GL_DEPTH_COMPONENT32F = 0x8CAC
         | 
| 982 | 
            +
              GL_DEPTH32F_STENCIL8 = 0x8CAD
         | 
| 983 | 
            +
              GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
         | 
| 984 | 
            +
              GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
         | 
| 985 | 
            +
              GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
         | 
| 986 | 
            +
              GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
         | 
| 987 | 
            +
              GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
         | 
| 988 | 
            +
              GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
         | 
| 989 | 
            +
              GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
         | 
| 990 | 
            +
              GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
         | 
| 991 | 
            +
              GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
         | 
| 992 | 
            +
              GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
         | 
| 993 | 
            +
              GL_FRAMEBUFFER_DEFAULT = 0x8218
         | 
| 994 | 
            +
              GL_FRAMEBUFFER_UNDEFINED = 0x8219
         | 
| 995 | 
            +
              GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
         | 
| 996 | 
            +
              GL_MAX_RENDERBUFFER_SIZE = 0x84E8
         | 
| 997 | 
            +
              GL_DEPTH_STENCIL = 0x84F9
         | 
| 998 | 
            +
              GL_UNSIGNED_INT_24_8 = 0x84FA
         | 
| 999 | 
            +
              GL_DEPTH24_STENCIL8 = 0x88F0
         | 
| 1000 | 
            +
              GL_TEXTURE_STENCIL_SIZE = 0x88F1
         | 
| 1001 | 
            +
              GL_TEXTURE_RED_TYPE = 0x8C10
         | 
| 1002 | 
            +
              GL_TEXTURE_GREEN_TYPE = 0x8C11
         | 
| 1003 | 
            +
              GL_TEXTURE_BLUE_TYPE = 0x8C12
         | 
| 1004 | 
            +
              GL_TEXTURE_ALPHA_TYPE = 0x8C13
         | 
| 1005 | 
            +
              GL_TEXTURE_DEPTH_TYPE = 0x8C16
         | 
| 1006 | 
            +
              GL_UNSIGNED_NORMALIZED = 0x8C17
         | 
| 1007 | 
            +
              GL_FRAMEBUFFER_BINDING = 0x8CA6
         | 
| 1008 | 
            +
              GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
         | 
| 1009 | 
            +
              GL_RENDERBUFFER_BINDING = 0x8CA7
         | 
| 1010 | 
            +
              GL_READ_FRAMEBUFFER = 0x8CA8
         | 
| 1011 | 
            +
              GL_DRAW_FRAMEBUFFER = 0x8CA9
         | 
| 1012 | 
            +
              GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
         | 
| 1013 | 
            +
              GL_RENDERBUFFER_SAMPLES = 0x8CAB
         | 
| 1014 | 
            +
              GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
         | 
| 1015 | 
            +
              GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
         | 
| 1016 | 
            +
              GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
         | 
| 1017 | 
            +
              GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
         | 
| 1018 | 
            +
              GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
         | 
| 1019 | 
            +
              GL_FRAMEBUFFER_COMPLETE = 0x8CD5
         | 
| 1020 | 
            +
              GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
         | 
| 1021 | 
            +
              GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
         | 
| 1022 | 
            +
              GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
         | 
| 1023 | 
            +
              GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
         | 
| 1024 | 
            +
              GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
         | 
| 1025 | 
            +
              GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
         | 
| 1026 | 
            +
              GL_COLOR_ATTACHMENT0 = 0x8CE0
         | 
| 1027 | 
            +
              GL_COLOR_ATTACHMENT1 = 0x8CE1
         | 
| 1028 | 
            +
              GL_COLOR_ATTACHMENT2 = 0x8CE2
         | 
| 1029 | 
            +
              GL_COLOR_ATTACHMENT3 = 0x8CE3
         | 
| 1030 | 
            +
              GL_COLOR_ATTACHMENT4 = 0x8CE4
         | 
| 1031 | 
            +
              GL_COLOR_ATTACHMENT5 = 0x8CE5
         | 
| 1032 | 
            +
              GL_COLOR_ATTACHMENT6 = 0x8CE6
         | 
| 1033 | 
            +
              GL_COLOR_ATTACHMENT7 = 0x8CE7
         | 
| 1034 | 
            +
              GL_COLOR_ATTACHMENT8 = 0x8CE8
         | 
| 1035 | 
            +
              GL_COLOR_ATTACHMENT9 = 0x8CE9
         | 
| 1036 | 
            +
              GL_COLOR_ATTACHMENT10 = 0x8CEA
         | 
| 1037 | 
            +
              GL_COLOR_ATTACHMENT11 = 0x8CEB
         | 
| 1038 | 
            +
              GL_COLOR_ATTACHMENT12 = 0x8CEC
         | 
| 1039 | 
            +
              GL_COLOR_ATTACHMENT13 = 0x8CED
         | 
| 1040 | 
            +
              GL_COLOR_ATTACHMENT14 = 0x8CEE
         | 
| 1041 | 
            +
              GL_COLOR_ATTACHMENT15 = 0x8CEF
         | 
| 1042 | 
            +
              GL_COLOR_ATTACHMENT16 = 0x8CF0
         | 
| 1043 | 
            +
              GL_COLOR_ATTACHMENT17 = 0x8CF1
         | 
| 1044 | 
            +
              GL_COLOR_ATTACHMENT18 = 0x8CF2
         | 
| 1045 | 
            +
              GL_COLOR_ATTACHMENT19 = 0x8CF3
         | 
| 1046 | 
            +
              GL_COLOR_ATTACHMENT20 = 0x8CF4
         | 
| 1047 | 
            +
              GL_COLOR_ATTACHMENT21 = 0x8CF5
         | 
| 1048 | 
            +
              GL_COLOR_ATTACHMENT22 = 0x8CF6
         | 
| 1049 | 
            +
              GL_COLOR_ATTACHMENT23 = 0x8CF7
         | 
| 1050 | 
            +
              GL_COLOR_ATTACHMENT24 = 0x8CF8
         | 
| 1051 | 
            +
              GL_COLOR_ATTACHMENT25 = 0x8CF9
         | 
| 1052 | 
            +
              GL_COLOR_ATTACHMENT26 = 0x8CFA
         | 
| 1053 | 
            +
              GL_COLOR_ATTACHMENT27 = 0x8CFB
         | 
| 1054 | 
            +
              GL_COLOR_ATTACHMENT28 = 0x8CFC
         | 
| 1055 | 
            +
              GL_COLOR_ATTACHMENT29 = 0x8CFD
         | 
| 1056 | 
            +
              GL_COLOR_ATTACHMENT30 = 0x8CFE
         | 
| 1057 | 
            +
              GL_COLOR_ATTACHMENT31 = 0x8CFF
         | 
| 1058 | 
            +
              GL_DEPTH_ATTACHMENT = 0x8D00
         | 
| 1059 | 
            +
              GL_STENCIL_ATTACHMENT = 0x8D20
         | 
| 1060 | 
            +
              GL_FRAMEBUFFER = 0x8D40
         | 
| 1061 | 
            +
              GL_RENDERBUFFER = 0x8D41
         | 
| 1062 | 
            +
              GL_RENDERBUFFER_WIDTH = 0x8D42
         | 
| 1063 | 
            +
              GL_RENDERBUFFER_HEIGHT = 0x8D43
         | 
| 1064 | 
            +
              GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
         | 
| 1065 | 
            +
              GL_STENCIL_INDEX1 = 0x8D46
         | 
| 1066 | 
            +
              GL_STENCIL_INDEX4 = 0x8D47
         | 
| 1067 | 
            +
              GL_STENCIL_INDEX8 = 0x8D48
         | 
| 1068 | 
            +
              GL_STENCIL_INDEX16 = 0x8D49
         | 
| 1069 | 
            +
              GL_RENDERBUFFER_RED_SIZE = 0x8D50
         | 
| 1070 | 
            +
              GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
         | 
| 1071 | 
            +
              GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
         | 
| 1072 | 
            +
              GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
         | 
| 1073 | 
            +
              GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
         | 
| 1074 | 
            +
              GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
         | 
| 1075 | 
            +
              GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
         | 
| 1076 | 
            +
              GL_MAX_SAMPLES = 0x8D57
         | 
| 1077 | 
            +
              GL_INDEX = 0x8222
         | 
| 1078 | 
            +
              GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
         | 
| 1079 | 
            +
              GL_TEXTURE_INTENSITY_TYPE = 0x8C15
         | 
| 1080 | 
            +
              GL_FRAMEBUFFER_SRGB = 0x8DB9
         | 
| 1081 | 
            +
              GL_HALF_FLOAT = 0x140B
         | 
| 1082 | 
            +
              GL_MAP_READ_BIT = 0x0001
         | 
| 1083 | 
            +
              GL_MAP_WRITE_BIT = 0x0002
         | 
| 1084 | 
            +
              GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
         | 
| 1085 | 
            +
              GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
         | 
| 1086 | 
            +
              GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
         | 
| 1087 | 
            +
              GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
         | 
| 1088 | 
            +
              GL_COMPRESSED_RED_RGTC1 = 0x8DBB
         | 
| 1089 | 
            +
              GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
         | 
| 1090 | 
            +
              GL_COMPRESSED_RG_RGTC2 = 0x8DBD
         | 
| 1091 | 
            +
              GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
         | 
| 1092 | 
            +
              GL_RG = 0x8227
         | 
| 1093 | 
            +
              GL_RG_INTEGER = 0x8228
         | 
| 1094 | 
            +
              GL_R8 = 0x8229
         | 
| 1095 | 
            +
              GL_R16 = 0x822A
         | 
| 1096 | 
            +
              GL_RG8 = 0x822B
         | 
| 1097 | 
            +
              GL_RG16 = 0x822C
         | 
| 1098 | 
            +
              GL_R16F = 0x822D
         | 
| 1099 | 
            +
              GL_R32F = 0x822E
         | 
| 1100 | 
            +
              GL_RG16F = 0x822F
         | 
| 1101 | 
            +
              GL_RG32F = 0x8230
         | 
| 1102 | 
            +
              GL_R8I = 0x8231
         | 
| 1103 | 
            +
              GL_R8UI = 0x8232
         | 
| 1104 | 
            +
              GL_R16I = 0x8233
         | 
| 1105 | 
            +
              GL_R16UI = 0x8234
         | 
| 1106 | 
            +
              GL_R32I = 0x8235
         | 
| 1107 | 
            +
              GL_R32UI = 0x8236
         | 
| 1108 | 
            +
              GL_RG8I = 0x8237
         | 
| 1109 | 
            +
              GL_RG8UI = 0x8238
         | 
| 1110 | 
            +
              GL_RG16I = 0x8239
         | 
| 1111 | 
            +
              GL_RG16UI = 0x823A
         | 
| 1112 | 
            +
              GL_RG32I = 0x823B
         | 
| 1113 | 
            +
              GL_RG32UI = 0x823C
         | 
| 1114 | 
            +
              GL_VERTEX_ARRAY_BINDING = 0x85B5
         | 
| 1115 | 
            +
              GL_CLAMP_VERTEX_COLOR = 0x891A
         | 
| 1116 | 
            +
              GL_CLAMP_FRAGMENT_COLOR = 0x891B
         | 
| 1117 | 
            +
              GL_ALPHA_INTEGER = 0x8D97
         | 
| 1118 | 
            +
              GL_SAMPLER_2D_RECT = 0x8B63
         | 
| 1119 | 
            +
              GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
         | 
| 1120 | 
            +
              GL_SAMPLER_BUFFER = 0x8DC2
         | 
| 1121 | 
            +
              GL_INT_SAMPLER_2D_RECT = 0x8DCD
         | 
| 1122 | 
            +
              GL_INT_SAMPLER_BUFFER = 0x8DD0
         | 
| 1123 | 
            +
              GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
         | 
| 1124 | 
            +
              GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
         | 
| 1125 | 
            +
              GL_TEXTURE_BUFFER = 0x8C2A
         | 
| 1126 | 
            +
              GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
         | 
| 1127 | 
            +
              GL_TEXTURE_BINDING_BUFFER = 0x8C2C
         | 
| 1128 | 
            +
              GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
         | 
| 1129 | 
            +
              GL_TEXTURE_RECTANGLE = 0x84F5
         | 
| 1130 | 
            +
              GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
         | 
| 1131 | 
            +
              GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
         | 
| 1132 | 
            +
              GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
         | 
| 1133 | 
            +
              GL_R8_SNORM = 0x8F94
         | 
| 1134 | 
            +
              GL_RG8_SNORM = 0x8F95
         | 
| 1135 | 
            +
              GL_RGB8_SNORM = 0x8F96
         | 
| 1136 | 
            +
              GL_RGBA8_SNORM = 0x8F97
         | 
| 1137 | 
            +
              GL_R16_SNORM = 0x8F98
         | 
| 1138 | 
            +
              GL_RG16_SNORM = 0x8F99
         | 
| 1139 | 
            +
              GL_RGB16_SNORM = 0x8F9A
         | 
| 1140 | 
            +
              GL_RGBA16_SNORM = 0x8F9B
         | 
| 1141 | 
            +
              GL_SIGNED_NORMALIZED = 0x8F9C
         | 
| 1142 | 
            +
              GL_PRIMITIVE_RESTART = 0x8F9D
         | 
| 1143 | 
            +
              GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
         | 
| 1144 | 
            +
              GL_COPY_READ_BUFFER = 0x8F36
         | 
| 1145 | 
            +
              GL_COPY_WRITE_BUFFER = 0x8F37
         | 
| 1146 | 
            +
              GL_UNIFORM_BUFFER = 0x8A11
         | 
| 1147 | 
            +
              GL_UNIFORM_BUFFER_BINDING = 0x8A28
         | 
| 1148 | 
            +
              GL_UNIFORM_BUFFER_START = 0x8A29
         | 
| 1149 | 
            +
              GL_UNIFORM_BUFFER_SIZE = 0x8A2A
         | 
| 1150 | 
            +
              GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
         | 
| 1151 | 
            +
              GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
         | 
| 1152 | 
            +
              GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
         | 
| 1153 | 
            +
              GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
         | 
| 1154 | 
            +
              GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
         | 
| 1155 | 
            +
              GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
         | 
| 1156 | 
            +
              GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
         | 
| 1157 | 
            +
              GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
         | 
| 1158 | 
            +
              GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
         | 
| 1159 | 
            +
              GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
         | 
| 1160 | 
            +
              GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
         | 
| 1161 | 
            +
              GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
         | 
| 1162 | 
            +
              GL_UNIFORM_TYPE = 0x8A37
         | 
| 1163 | 
            +
              GL_UNIFORM_SIZE = 0x8A38
         | 
| 1164 | 
            +
              GL_UNIFORM_NAME_LENGTH = 0x8A39
         | 
| 1165 | 
            +
              GL_UNIFORM_BLOCK_INDEX = 0x8A3A
         | 
| 1166 | 
            +
              GL_UNIFORM_OFFSET = 0x8A3B
         | 
| 1167 | 
            +
              GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
         | 
| 1168 | 
            +
              GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
         | 
| 1169 | 
            +
              GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
         | 
| 1170 | 
            +
              GL_UNIFORM_BLOCK_BINDING = 0x8A3F
         | 
| 1171 | 
            +
              GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
         | 
| 1172 | 
            +
              GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
         | 
| 1173 | 
            +
              GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
         | 
| 1174 | 
            +
              GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
         | 
| 1175 | 
            +
              GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
         | 
| 1176 | 
            +
              GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
         | 
| 1177 | 
            +
              GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
         | 
| 1178 | 
            +
              GL_INVALID_INDEX = 0xFFFFFFFF
         | 
| 1179 | 
            +
              GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
         | 
| 1180 | 
            +
              GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
         | 
| 1181 | 
            +
              GL_LINES_ADJACENCY = 0x000A
         | 
| 1182 | 
            +
              GL_LINE_STRIP_ADJACENCY = 0x000B
         | 
| 1183 | 
            +
              GL_TRIANGLES_ADJACENCY = 0x000C
         | 
| 1184 | 
            +
              GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
         | 
| 1185 | 
            +
              GL_PROGRAM_POINT_SIZE = 0x8642
         | 
| 1186 | 
            +
              GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
         | 
| 1187 | 
            +
              GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
         | 
| 1188 | 
            +
              GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
         | 
| 1189 | 
            +
              GL_GEOMETRY_SHADER = 0x8DD9
         | 
| 1190 | 
            +
              GL_GEOMETRY_VERTICES_OUT = 0x8916
         | 
| 1191 | 
            +
              GL_GEOMETRY_INPUT_TYPE = 0x8917
         | 
| 1192 | 
            +
              GL_GEOMETRY_OUTPUT_TYPE = 0x8918
         | 
| 1193 | 
            +
              GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
         | 
| 1194 | 
            +
              GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
         | 
| 1195 | 
            +
              GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
         | 
| 1196 | 
            +
              GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
         | 
| 1197 | 
            +
              GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
         | 
| 1198 | 
            +
              GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
         | 
| 1199 | 
            +
              GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
         | 
| 1200 | 
            +
              GL_CONTEXT_PROFILE_MASK = 0x9126
         | 
| 1201 | 
            +
              GL_DEPTH_CLAMP = 0x864F
         | 
| 1202 | 
            +
              GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
         | 
| 1203 | 
            +
              GL_FIRST_VERTEX_CONVENTION = 0x8E4D
         | 
| 1204 | 
            +
              GL_LAST_VERTEX_CONVENTION = 0x8E4E
         | 
| 1205 | 
            +
              GL_PROVOKING_VERTEX = 0x8E4F
         | 
| 1206 | 
            +
              GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
         | 
| 1207 | 
            +
              GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
         | 
| 1208 | 
            +
              GL_OBJECT_TYPE = 0x9112
         | 
| 1209 | 
            +
              GL_SYNC_CONDITION = 0x9113
         | 
| 1210 | 
            +
              GL_SYNC_STATUS = 0x9114
         | 
| 1211 | 
            +
              GL_SYNC_FLAGS = 0x9115
         | 
| 1212 | 
            +
              GL_SYNC_FENCE = 0x9116
         | 
| 1213 | 
            +
              GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
         | 
| 1214 | 
            +
              GL_UNSIGNALED = 0x9118
         | 
| 1215 | 
            +
              GL_SIGNALED = 0x9119
         | 
| 1216 | 
            +
              GL_ALREADY_SIGNALED = 0x911A
         | 
| 1217 | 
            +
              GL_TIMEOUT_EXPIRED = 0x911B
         | 
| 1218 | 
            +
              GL_CONDITION_SATISFIED = 0x911C
         | 
| 1219 | 
            +
              GL_WAIT_FAILED = 0x911D
         | 
| 1220 | 
            +
              GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
         | 
| 1221 | 
            +
              GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
         | 
| 1222 | 
            +
              GL_SAMPLE_POSITION = 0x8E50
         | 
| 1223 | 
            +
              GL_SAMPLE_MASK = 0x8E51
         | 
| 1224 | 
            +
              GL_SAMPLE_MASK_VALUE = 0x8E52
         | 
| 1225 | 
            +
              GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
         | 
| 1226 | 
            +
              GL_TEXTURE_2D_MULTISAMPLE = 0x9100
         | 
| 1227 | 
            +
              GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
         | 
| 1228 | 
            +
              GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
         | 
| 1229 | 
            +
              GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
         | 
| 1230 | 
            +
              GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
         | 
| 1231 | 
            +
              GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
         | 
| 1232 | 
            +
              GL_TEXTURE_SAMPLES = 0x9106
         | 
| 1233 | 
            +
              GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
         | 
| 1234 | 
            +
              GL_SAMPLER_2D_MULTISAMPLE = 0x9108
         | 
| 1235 | 
            +
              GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
         | 
| 1236 | 
            +
              GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
         | 
| 1237 | 
            +
              GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
         | 
| 1238 | 
            +
              GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
         | 
| 1239 | 
            +
              GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
         | 
| 1240 | 
            +
              GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
         | 
| 1241 | 
            +
              GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
         | 
| 1242 | 
            +
              GL_MAX_INTEGER_SAMPLES = 0x9110
         | 
| 1243 | 
            +
              GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
         | 
| 1244 | 
            +
              GL_SRC1_COLOR = 0x88F9
         | 
| 1245 | 
            +
              GL_ONE_MINUS_SRC1_COLOR = 0x88FA
         | 
| 1246 | 
            +
              GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
         | 
| 1247 | 
            +
              GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
         | 
| 1248 | 
            +
              GL_ANY_SAMPLES_PASSED = 0x8C2F
         | 
| 1249 | 
            +
              GL_SAMPLER_BINDING = 0x8919
         | 
| 1250 | 
            +
              GL_RGB10_A2UI = 0x906F
         | 
| 1251 | 
            +
              GL_TEXTURE_SWIZZLE_R = 0x8E42
         | 
| 1252 | 
            +
              GL_TEXTURE_SWIZZLE_G = 0x8E43
         | 
| 1253 | 
            +
              GL_TEXTURE_SWIZZLE_B = 0x8E44
         | 
| 1254 | 
            +
              GL_TEXTURE_SWIZZLE_A = 0x8E45
         | 
| 1255 | 
            +
              GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
         | 
| 1256 | 
            +
              GL_TIME_ELAPSED = 0x88BF
         | 
| 1257 | 
            +
              GL_TIMESTAMP = 0x8E28
         | 
| 1258 | 
            +
              GL_INT_2_10_10_10_REV = 0x8D9F
         | 
| 1259 | 
            +
              GL_SAMPLE_SHADING = 0x8C36
         | 
| 1260 | 
            +
              GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
         | 
| 1261 | 
            +
              GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
         | 
| 1262 | 
            +
              GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
         | 
| 1263 | 
            +
              GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
         | 
| 1264 | 
            +
              GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
         | 
| 1265 | 
            +
              GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
         | 
| 1266 | 
            +
              GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
         | 
| 1267 | 
            +
              GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
         | 
| 1268 | 
            +
              GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
         | 
| 1269 | 
            +
              GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
         | 
| 1270 | 
            +
              GL_DRAW_INDIRECT_BUFFER = 0x8F3F
         | 
| 1271 | 
            +
              GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
         | 
| 1272 | 
            +
              GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
         | 
| 1273 | 
            +
              GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
         | 
| 1274 | 
            +
              GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
         | 
| 1275 | 
            +
              GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
         | 
| 1276 | 
            +
              GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
         | 
| 1277 | 
            +
              GL_MAX_VERTEX_STREAMS = 0x8E71
         | 
| 1278 | 
            +
              GL_DOUBLE_VEC2 = 0x8FFC
         | 
| 1279 | 
            +
              GL_DOUBLE_VEC3 = 0x8FFD
         | 
| 1280 | 
            +
              GL_DOUBLE_VEC4 = 0x8FFE
         | 
| 1281 | 
            +
              GL_DOUBLE_MAT2 = 0x8F46
         | 
| 1282 | 
            +
              GL_DOUBLE_MAT3 = 0x8F47
         | 
| 1283 | 
            +
              GL_DOUBLE_MAT4 = 0x8F48
         | 
| 1284 | 
            +
              GL_DOUBLE_MAT2x3 = 0x8F49
         | 
| 1285 | 
            +
              GL_DOUBLE_MAT2x4 = 0x8F4A
         | 
| 1286 | 
            +
              GL_DOUBLE_MAT3x2 = 0x8F4B
         | 
| 1287 | 
            +
              GL_DOUBLE_MAT3x4 = 0x8F4C
         | 
| 1288 | 
            +
              GL_DOUBLE_MAT4x2 = 0x8F4D
         | 
| 1289 | 
            +
              GL_DOUBLE_MAT4x3 = 0x8F4E
         | 
| 1290 | 
            +
              GL_ACTIVE_SUBROUTINES = 0x8DE5
         | 
| 1291 | 
            +
              GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
         | 
| 1292 | 
            +
              GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
         | 
| 1293 | 
            +
              GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
         | 
| 1294 | 
            +
              GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
         | 
| 1295 | 
            +
              GL_MAX_SUBROUTINES = 0x8DE7
         | 
| 1296 | 
            +
              GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
         | 
| 1297 | 
            +
              GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
         | 
| 1298 | 
            +
              GL_COMPATIBLE_SUBROUTINES = 0x8E4B
         | 
| 1299 | 
            +
              GL_PATCHES = 0x000E
         | 
| 1300 | 
            +
              GL_PATCH_VERTICES = 0x8E72
         | 
| 1301 | 
            +
              GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
         | 
| 1302 | 
            +
              GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
         | 
| 1303 | 
            +
              GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
         | 
| 1304 | 
            +
              GL_TESS_GEN_MODE = 0x8E76
         | 
| 1305 | 
            +
              GL_TESS_GEN_SPACING = 0x8E77
         | 
| 1306 | 
            +
              GL_TESS_GEN_VERTEX_ORDER = 0x8E78
         | 
| 1307 | 
            +
              GL_TESS_GEN_POINT_MODE = 0x8E79
         | 
| 1308 | 
            +
              GL_ISOLINES = 0x8E7A
         | 
| 1309 | 
            +
              GL_FRACTIONAL_ODD = 0x8E7B
         | 
| 1310 | 
            +
              GL_FRACTIONAL_EVEN = 0x8E7C
         | 
| 1311 | 
            +
              GL_MAX_PATCH_VERTICES = 0x8E7D
         | 
| 1312 | 
            +
              GL_MAX_TESS_GEN_LEVEL = 0x8E7E
         | 
| 1313 | 
            +
              GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
         | 
| 1314 | 
            +
              GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
         | 
| 1315 | 
            +
              GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
         | 
| 1316 | 
            +
              GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
         | 
| 1317 | 
            +
              GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
         | 
| 1318 | 
            +
              GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
         | 
| 1319 | 
            +
              GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
         | 
| 1320 | 
            +
              GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
         | 
| 1321 | 
            +
              GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
         | 
| 1322 | 
            +
              GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
         | 
| 1323 | 
            +
              GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
         | 
| 1324 | 
            +
              GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
         | 
| 1325 | 
            +
              GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
         | 
| 1326 | 
            +
              GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
         | 
| 1327 | 
            +
              GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
         | 
| 1328 | 
            +
              GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
         | 
| 1329 | 
            +
              GL_TESS_EVALUATION_SHADER = 0x8E87
         | 
| 1330 | 
            +
              GL_TESS_CONTROL_SHADER = 0x8E88
         | 
| 1331 | 
            +
              GL_TRANSFORM_FEEDBACK = 0x8E22
         | 
| 1332 | 
            +
              GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
         | 
| 1333 | 
            +
              GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
         | 
| 1334 | 
            +
              GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
         | 
| 1335 | 
            +
              GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
         | 
| 1336 | 
            +
              GL_FIXED = 0x140C
         | 
| 1337 | 
            +
              GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
         | 
| 1338 | 
            +
              GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
         | 
| 1339 | 
            +
              GL_LOW_FLOAT = 0x8DF0
         | 
| 1340 | 
            +
              GL_MEDIUM_FLOAT = 0x8DF1
         | 
| 1341 | 
            +
              GL_HIGH_FLOAT = 0x8DF2
         | 
| 1342 | 
            +
              GL_LOW_INT = 0x8DF3
         | 
| 1343 | 
            +
              GL_MEDIUM_INT = 0x8DF4
         | 
| 1344 | 
            +
              GL_HIGH_INT = 0x8DF5
         | 
| 1345 | 
            +
              GL_SHADER_COMPILER = 0x8DFA
         | 
| 1346 | 
            +
              GL_SHADER_BINARY_FORMATS = 0x8DF8
         | 
| 1347 | 
            +
              GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
         | 
| 1348 | 
            +
              GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
         | 
| 1349 | 
            +
              GL_MAX_VARYING_VECTORS = 0x8DFC
         | 
| 1350 | 
            +
              GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
         | 
| 1351 | 
            +
              GL_RGB565 = 0x8D62
         | 
| 1352 | 
            +
              GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
         | 
| 1353 | 
            +
              GL_PROGRAM_BINARY_LENGTH = 0x8741
         | 
| 1354 | 
            +
              GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
         | 
| 1355 | 
            +
              GL_PROGRAM_BINARY_FORMATS = 0x87FF
         | 
| 1356 | 
            +
              GL_VERTEX_SHADER_BIT = 0x00000001
         | 
| 1357 | 
            +
              GL_FRAGMENT_SHADER_BIT = 0x00000002
         | 
| 1358 | 
            +
              GL_GEOMETRY_SHADER_BIT = 0x00000004
         | 
| 1359 | 
            +
              GL_TESS_CONTROL_SHADER_BIT = 0x00000008
         | 
| 1360 | 
            +
              GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
         | 
| 1361 | 
            +
              GL_ALL_SHADER_BITS = 0xFFFFFFFF
         | 
| 1362 | 
            +
              GL_PROGRAM_SEPARABLE = 0x8258
         | 
| 1363 | 
            +
              GL_ACTIVE_PROGRAM = 0x8259
         | 
| 1364 | 
            +
              GL_PROGRAM_PIPELINE_BINDING = 0x825A
         | 
| 1365 | 
            +
              GL_MAX_VIEWPORTS = 0x825B
         | 
| 1366 | 
            +
              GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
         | 
| 1367 | 
            +
              GL_VIEWPORT_BOUNDS_RANGE = 0x825D
         | 
| 1368 | 
            +
              GL_LAYER_PROVOKING_VERTEX = 0x825E
         | 
| 1369 | 
            +
              GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
         | 
| 1370 | 
            +
              GL_UNDEFINED_VERTEX = 0x8260
         | 
| 1371 | 
            +
              GL_COPY_READ_BUFFER_BINDING = 0x8F36
         | 
| 1372 | 
            +
              GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
         | 
| 1373 | 
            +
              GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
         | 
| 1374 | 
            +
              GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
         | 
| 1375 | 
            +
              GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
         | 
| 1376 | 
            +
              GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
         | 
| 1377 | 
            +
              GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
         | 
| 1378 | 
            +
              GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
         | 
| 1379 | 
            +
              GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
         | 
| 1380 | 
            +
              GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
         | 
| 1381 | 
            +
              GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
         | 
| 1382 | 
            +
              GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
         | 
| 1383 | 
            +
              GL_NUM_SAMPLE_COUNTS = 0x9380
         | 
| 1384 | 
            +
              GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
         | 
| 1385 | 
            +
              GL_ATOMIC_COUNTER_BUFFER = 0x92C0
         | 
| 1386 | 
            +
              GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
         | 
| 1387 | 
            +
              GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
         | 
| 1388 | 
            +
              GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
         | 
| 1389 | 
            +
              GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
         | 
| 1390 | 
            +
              GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
         | 
| 1391 | 
            +
              GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
         | 
| 1392 | 
            +
              GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
         | 
| 1393 | 
            +
              GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
         | 
| 1394 | 
            +
              GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
         | 
| 1395 | 
            +
              GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
         | 
| 1396 | 
            +
              GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
         | 
| 1397 | 
            +
              GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
         | 
| 1398 | 
            +
              GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
         | 
| 1399 | 
            +
              GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
         | 
| 1400 | 
            +
              GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
         | 
| 1401 | 
            +
              GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
         | 
| 1402 | 
            +
              GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
         | 
| 1403 | 
            +
              GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
         | 
| 1404 | 
            +
              GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
         | 
| 1405 | 
            +
              GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
         | 
| 1406 | 
            +
              GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
         | 
| 1407 | 
            +
              GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
         | 
| 1408 | 
            +
              GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
         | 
| 1409 | 
            +
              GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
         | 
| 1410 | 
            +
              GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
         | 
| 1411 | 
            +
              GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
         | 
| 1412 | 
            +
              GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
         | 
| 1413 | 
            +
              GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
         | 
| 1414 | 
            +
              GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
         | 
| 1415 | 
            +
              GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
         | 
| 1416 | 
            +
              GL_UNIFORM_BARRIER_BIT = 0x00000004
         | 
| 1417 | 
            +
              GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
         | 
| 1418 | 
            +
              GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
         | 
| 1419 | 
            +
              GL_COMMAND_BARRIER_BIT = 0x00000040
         | 
| 1420 | 
            +
              GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
         | 
| 1421 | 
            +
              GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
         | 
| 1422 | 
            +
              GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
         | 
| 1423 | 
            +
              GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
         | 
| 1424 | 
            +
              GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
         | 
| 1425 | 
            +
              GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
         | 
| 1426 | 
            +
              GL_ALL_BARRIER_BITS = 0xFFFFFFFF
         | 
| 1427 | 
            +
              GL_MAX_IMAGE_UNITS = 0x8F38
         | 
| 1428 | 
            +
              GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
         | 
| 1429 | 
            +
              GL_IMAGE_BINDING_NAME = 0x8F3A
         | 
| 1430 | 
            +
              GL_IMAGE_BINDING_LEVEL = 0x8F3B
         | 
| 1431 | 
            +
              GL_IMAGE_BINDING_LAYERED = 0x8F3C
         | 
| 1432 | 
            +
              GL_IMAGE_BINDING_LAYER = 0x8F3D
         | 
| 1433 | 
            +
              GL_IMAGE_BINDING_ACCESS = 0x8F3E
         | 
| 1434 | 
            +
              GL_IMAGE_1D = 0x904C
         | 
| 1435 | 
            +
              GL_IMAGE_2D = 0x904D
         | 
| 1436 | 
            +
              GL_IMAGE_3D = 0x904E
         | 
| 1437 | 
            +
              GL_IMAGE_2D_RECT = 0x904F
         | 
| 1438 | 
            +
              GL_IMAGE_CUBE = 0x9050
         | 
| 1439 | 
            +
              GL_IMAGE_BUFFER = 0x9051
         | 
| 1440 | 
            +
              GL_IMAGE_1D_ARRAY = 0x9052
         | 
| 1441 | 
            +
              GL_IMAGE_2D_ARRAY = 0x9053
         | 
| 1442 | 
            +
              GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
         | 
| 1443 | 
            +
              GL_IMAGE_2D_MULTISAMPLE = 0x9055
         | 
| 1444 | 
            +
              GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
         | 
| 1445 | 
            +
              GL_INT_IMAGE_1D = 0x9057
         | 
| 1446 | 
            +
              GL_INT_IMAGE_2D = 0x9058
         | 
| 1447 | 
            +
              GL_INT_IMAGE_3D = 0x9059
         | 
| 1448 | 
            +
              GL_INT_IMAGE_2D_RECT = 0x905A
         | 
| 1449 | 
            +
              GL_INT_IMAGE_CUBE = 0x905B
         | 
| 1450 | 
            +
              GL_INT_IMAGE_BUFFER = 0x905C
         | 
| 1451 | 
            +
              GL_INT_IMAGE_1D_ARRAY = 0x905D
         | 
| 1452 | 
            +
              GL_INT_IMAGE_2D_ARRAY = 0x905E
         | 
| 1453 | 
            +
              GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
         | 
| 1454 | 
            +
              GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
         | 
| 1455 | 
            +
              GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
         | 
| 1456 | 
            +
              GL_UNSIGNED_INT_IMAGE_1D = 0x9062
         | 
| 1457 | 
            +
              GL_UNSIGNED_INT_IMAGE_2D = 0x9063
         | 
| 1458 | 
            +
              GL_UNSIGNED_INT_IMAGE_3D = 0x9064
         | 
| 1459 | 
            +
              GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
         | 
| 1460 | 
            +
              GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
         | 
| 1461 | 
            +
              GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
         | 
| 1462 | 
            +
              GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
         | 
| 1463 | 
            +
              GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
         | 
| 1464 | 
            +
              GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
         | 
| 1465 | 
            +
              GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
         | 
| 1466 | 
            +
              GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
         | 
| 1467 | 
            +
              GL_MAX_IMAGE_SAMPLES = 0x906D
         | 
| 1468 | 
            +
              GL_IMAGE_BINDING_FORMAT = 0x906E
         | 
| 1469 | 
            +
              GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
         | 
| 1470 | 
            +
              GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
         | 
| 1471 | 
            +
              GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
         | 
| 1472 | 
            +
              GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
         | 
| 1473 | 
            +
              GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
         | 
| 1474 | 
            +
              GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
         | 
| 1475 | 
            +
              GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
         | 
| 1476 | 
            +
              GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
         | 
| 1477 | 
            +
              GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
         | 
| 1478 | 
            +
              GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
         | 
| 1479 | 
            +
              GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
         | 
| 1480 | 
            +
              GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
         | 
| 1481 | 
            +
              GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
         | 
| 1482 | 
            +
              GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
         | 
| 1483 | 
            +
              GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
         | 
| 1484 | 
            +
              GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
         | 
| 1485 | 
            +
              GL_COMPRESSED_RGB8_ETC2 = 0x9274
         | 
| 1486 | 
            +
              GL_COMPRESSED_SRGB8_ETC2 = 0x9275
         | 
| 1487 | 
            +
              GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
         | 
| 1488 | 
            +
              GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
         | 
| 1489 | 
            +
              GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
         | 
| 1490 | 
            +
              GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
         | 
| 1491 | 
            +
              GL_COMPRESSED_R11_EAC = 0x9270
         | 
| 1492 | 
            +
              GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
         | 
| 1493 | 
            +
              GL_COMPRESSED_RG11_EAC = 0x9272
         | 
| 1494 | 
            +
              GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
         | 
| 1495 | 
            +
              GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
         | 
| 1496 | 
            +
              GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
         | 
| 1497 | 
            +
              GL_MAX_ELEMENT_INDEX = 0x8D6B
         | 
| 1498 | 
            +
              GL_COMPUTE_SHADER = 0x91B9
         | 
| 1499 | 
            +
              GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
         | 
| 1500 | 
            +
              GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
         | 
| 1501 | 
            +
              GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
         | 
| 1502 | 
            +
              GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
         | 
| 1503 | 
            +
              GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
         | 
| 1504 | 
            +
              GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
         | 
| 1505 | 
            +
              GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
         | 
| 1506 | 
            +
              GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
         | 
| 1507 | 
            +
              GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
         | 
| 1508 | 
            +
              GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
         | 
| 1509 | 
            +
              GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
         | 
| 1510 | 
            +
              GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
         | 
| 1511 | 
            +
              GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
         | 
| 1512 | 
            +
              GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
         | 
| 1513 | 
            +
              GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
         | 
| 1514 | 
            +
              GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
         | 
| 1515 | 
            +
              GL_COMPUTE_SHADER_BIT = 0x00000020
         | 
| 1516 | 
            +
              GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
         | 
| 1517 | 
            +
              GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
         | 
| 1518 | 
            +
              GL_DEBUG_CALLBACK_FUNCTION = 0x8244
         | 
| 1519 | 
            +
              GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
         | 
| 1520 | 
            +
              GL_DEBUG_SOURCE_API = 0x8246
         | 
| 1521 | 
            +
              GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
         | 
| 1522 | 
            +
              GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
         | 
| 1523 | 
            +
              GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
         | 
| 1524 | 
            +
              GL_DEBUG_SOURCE_APPLICATION = 0x824A
         | 
| 1525 | 
            +
              GL_DEBUG_SOURCE_OTHER = 0x824B
         | 
| 1526 | 
            +
              GL_DEBUG_TYPE_ERROR = 0x824C
         | 
| 1527 | 
            +
              GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
         | 
| 1528 | 
            +
              GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
         | 
| 1529 | 
            +
              GL_DEBUG_TYPE_PORTABILITY = 0x824F
         | 
| 1530 | 
            +
              GL_DEBUG_TYPE_PERFORMANCE = 0x8250
         | 
| 1531 | 
            +
              GL_DEBUG_TYPE_OTHER = 0x8251
         | 
| 1532 | 
            +
              GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
         | 
| 1533 | 
            +
              GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
         | 
| 1534 | 
            +
              GL_DEBUG_LOGGED_MESSAGES = 0x9145
         | 
| 1535 | 
            +
              GL_DEBUG_SEVERITY_HIGH = 0x9146
         | 
| 1536 | 
            +
              GL_DEBUG_SEVERITY_MEDIUM = 0x9147
         | 
| 1537 | 
            +
              GL_DEBUG_SEVERITY_LOW = 0x9148
         | 
| 1538 | 
            +
              GL_DEBUG_TYPE_MARKER = 0x8268
         | 
| 1539 | 
            +
              GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
         | 
| 1540 | 
            +
              GL_DEBUG_TYPE_POP_GROUP = 0x826A
         | 
| 1541 | 
            +
              GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
         | 
| 1542 | 
            +
              GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
         | 
| 1543 | 
            +
              GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
         | 
| 1544 | 
            +
              GL_BUFFER = 0x82E0
         | 
| 1545 | 
            +
              GL_SHADER = 0x82E1
         | 
| 1546 | 
            +
              GL_PROGRAM = 0x82E2
         | 
| 1547 | 
            +
              GL_QUERY = 0x82E3
         | 
| 1548 | 
            +
              GL_PROGRAM_PIPELINE = 0x82E4
         | 
| 1549 | 
            +
              GL_SAMPLER = 0x82E6
         | 
| 1550 | 
            +
              GL_MAX_LABEL_LENGTH = 0x82E8
         | 
| 1551 | 
            +
              GL_DEBUG_OUTPUT = 0x92E0
         | 
| 1552 | 
            +
              GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
         | 
| 1553 | 
            +
              GL_MAX_UNIFORM_LOCATIONS = 0x826E
         | 
| 1554 | 
            +
              GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
         | 
| 1555 | 
            +
              GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
         | 
| 1556 | 
            +
              GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
         | 
| 1557 | 
            +
              GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
         | 
| 1558 | 
            +
              GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
         | 
| 1559 | 
            +
              GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
         | 
| 1560 | 
            +
              GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
         | 
| 1561 | 
            +
              GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
         | 
| 1562 | 
            +
              GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
         | 
| 1563 | 
            +
              GL_INTERNALFORMAT_SUPPORTED = 0x826F
         | 
| 1564 | 
            +
              GL_INTERNALFORMAT_PREFERRED = 0x8270
         | 
| 1565 | 
            +
              GL_INTERNALFORMAT_RED_SIZE = 0x8271
         | 
| 1566 | 
            +
              GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
         | 
| 1567 | 
            +
              GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
         | 
| 1568 | 
            +
              GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
         | 
| 1569 | 
            +
              GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
         | 
| 1570 | 
            +
              GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
         | 
| 1571 | 
            +
              GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
         | 
| 1572 | 
            +
              GL_INTERNALFORMAT_RED_TYPE = 0x8278
         | 
| 1573 | 
            +
              GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
         | 
| 1574 | 
            +
              GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
         | 
| 1575 | 
            +
              GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
         | 
| 1576 | 
            +
              GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
         | 
| 1577 | 
            +
              GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
         | 
| 1578 | 
            +
              GL_MAX_WIDTH = 0x827E
         | 
| 1579 | 
            +
              GL_MAX_HEIGHT = 0x827F
         | 
| 1580 | 
            +
              GL_MAX_DEPTH = 0x8280
         | 
| 1581 | 
            +
              GL_MAX_LAYERS = 0x8281
         | 
| 1582 | 
            +
              GL_MAX_COMBINED_DIMENSIONS = 0x8282
         | 
| 1583 | 
            +
              GL_COLOR_COMPONENTS = 0x8283
         | 
| 1584 | 
            +
              GL_DEPTH_COMPONENTS = 0x8284
         | 
| 1585 | 
            +
              GL_STENCIL_COMPONENTS = 0x8285
         | 
| 1586 | 
            +
              GL_COLOR_RENDERABLE = 0x8286
         | 
| 1587 | 
            +
              GL_DEPTH_RENDERABLE = 0x8287
         | 
| 1588 | 
            +
              GL_STENCIL_RENDERABLE = 0x8288
         | 
| 1589 | 
            +
              GL_FRAMEBUFFER_RENDERABLE = 0x8289
         | 
| 1590 | 
            +
              GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
         | 
| 1591 | 
            +
              GL_FRAMEBUFFER_BLEND = 0x828B
         | 
| 1592 | 
            +
              GL_READ_PIXELS = 0x828C
         | 
| 1593 | 
            +
              GL_READ_PIXELS_FORMAT = 0x828D
         | 
| 1594 | 
            +
              GL_READ_PIXELS_TYPE = 0x828E
         | 
| 1595 | 
            +
              GL_TEXTURE_IMAGE_FORMAT = 0x828F
         | 
| 1596 | 
            +
              GL_TEXTURE_IMAGE_TYPE = 0x8290
         | 
| 1597 | 
            +
              GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
         | 
| 1598 | 
            +
              GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
         | 
| 1599 | 
            +
              GL_MIPMAP = 0x8293
         | 
| 1600 | 
            +
              GL_MANUAL_GENERATE_MIPMAP = 0x8294
         | 
| 1601 | 
            +
              GL_AUTO_GENERATE_MIPMAP = 0x8295
         | 
| 1602 | 
            +
              GL_COLOR_ENCODING = 0x8296
         | 
| 1603 | 
            +
              GL_SRGB_READ = 0x8297
         | 
| 1604 | 
            +
              GL_SRGB_WRITE = 0x8298
         | 
| 1605 | 
            +
              GL_FILTER = 0x829A
         | 
| 1606 | 
            +
              GL_VERTEX_TEXTURE = 0x829B
         | 
| 1607 | 
            +
              GL_TESS_CONTROL_TEXTURE = 0x829C
         | 
| 1608 | 
            +
              GL_TESS_EVALUATION_TEXTURE = 0x829D
         | 
| 1609 | 
            +
              GL_GEOMETRY_TEXTURE = 0x829E
         | 
| 1610 | 
            +
              GL_FRAGMENT_TEXTURE = 0x829F
         | 
| 1611 | 
            +
              GL_COMPUTE_TEXTURE = 0x82A0
         | 
| 1612 | 
            +
              GL_TEXTURE_SHADOW = 0x82A1
         | 
| 1613 | 
            +
              GL_TEXTURE_GATHER = 0x82A2
         | 
| 1614 | 
            +
              GL_TEXTURE_GATHER_SHADOW = 0x82A3
         | 
| 1615 | 
            +
              GL_SHADER_IMAGE_LOAD = 0x82A4
         | 
| 1616 | 
            +
              GL_SHADER_IMAGE_STORE = 0x82A5
         | 
| 1617 | 
            +
              GL_SHADER_IMAGE_ATOMIC = 0x82A6
         | 
| 1618 | 
            +
              GL_IMAGE_TEXEL_SIZE = 0x82A7
         | 
| 1619 | 
            +
              GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
         | 
| 1620 | 
            +
              GL_IMAGE_PIXEL_FORMAT = 0x82A9
         | 
| 1621 | 
            +
              GL_IMAGE_PIXEL_TYPE = 0x82AA
         | 
| 1622 | 
            +
              GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
         | 
| 1623 | 
            +
              GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
         | 
| 1624 | 
            +
              GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
         | 
| 1625 | 
            +
              GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
         | 
| 1626 | 
            +
              GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
         | 
| 1627 | 
            +
              GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
         | 
| 1628 | 
            +
              GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
         | 
| 1629 | 
            +
              GL_CLEAR_BUFFER = 0x82B4
         | 
| 1630 | 
            +
              GL_TEXTURE_VIEW = 0x82B5
         | 
| 1631 | 
            +
              GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
         | 
| 1632 | 
            +
              GL_FULL_SUPPORT = 0x82B7
         | 
| 1633 | 
            +
              GL_CAVEAT_SUPPORT = 0x82B8
         | 
| 1634 | 
            +
              GL_IMAGE_CLASS_4_X_32 = 0x82B9
         | 
| 1635 | 
            +
              GL_IMAGE_CLASS_2_X_32 = 0x82BA
         | 
| 1636 | 
            +
              GL_IMAGE_CLASS_1_X_32 = 0x82BB
         | 
| 1637 | 
            +
              GL_IMAGE_CLASS_4_X_16 = 0x82BC
         | 
| 1638 | 
            +
              GL_IMAGE_CLASS_2_X_16 = 0x82BD
         | 
| 1639 | 
            +
              GL_IMAGE_CLASS_1_X_16 = 0x82BE
         | 
| 1640 | 
            +
              GL_IMAGE_CLASS_4_X_8 = 0x82BF
         | 
| 1641 | 
            +
              GL_IMAGE_CLASS_2_X_8 = 0x82C0
         | 
| 1642 | 
            +
              GL_IMAGE_CLASS_1_X_8 = 0x82C1
         | 
| 1643 | 
            +
              GL_IMAGE_CLASS_11_11_10 = 0x82C2
         | 
| 1644 | 
            +
              GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
         | 
| 1645 | 
            +
              GL_VIEW_CLASS_128_BITS = 0x82C4
         | 
| 1646 | 
            +
              GL_VIEW_CLASS_96_BITS = 0x82C5
         | 
| 1647 | 
            +
              GL_VIEW_CLASS_64_BITS = 0x82C6
         | 
| 1648 | 
            +
              GL_VIEW_CLASS_48_BITS = 0x82C7
         | 
| 1649 | 
            +
              GL_VIEW_CLASS_32_BITS = 0x82C8
         | 
| 1650 | 
            +
              GL_VIEW_CLASS_24_BITS = 0x82C9
         | 
| 1651 | 
            +
              GL_VIEW_CLASS_16_BITS = 0x82CA
         | 
| 1652 | 
            +
              GL_VIEW_CLASS_8_BITS = 0x82CB
         | 
| 1653 | 
            +
              GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
         | 
| 1654 | 
            +
              GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
         | 
| 1655 | 
            +
              GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
         | 
| 1656 | 
            +
              GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
         | 
| 1657 | 
            +
              GL_VIEW_CLASS_RGTC1_RED = 0x82D0
         | 
| 1658 | 
            +
              GL_VIEW_CLASS_RGTC2_RG = 0x82D1
         | 
| 1659 | 
            +
              GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
         | 
| 1660 | 
            +
              GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
         | 
| 1661 | 
            +
              GL_UNIFORM = 0x92E1
         | 
| 1662 | 
            +
              GL_UNIFORM_BLOCK = 0x92E2
         | 
| 1663 | 
            +
              GL_PROGRAM_INPUT = 0x92E3
         | 
| 1664 | 
            +
              GL_PROGRAM_OUTPUT = 0x92E4
         | 
| 1665 | 
            +
              GL_BUFFER_VARIABLE = 0x92E5
         | 
| 1666 | 
            +
              GL_SHADER_STORAGE_BLOCK = 0x92E6
         | 
| 1667 | 
            +
              GL_VERTEX_SUBROUTINE = 0x92E8
         | 
| 1668 | 
            +
              GL_TESS_CONTROL_SUBROUTINE = 0x92E9
         | 
| 1669 | 
            +
              GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
         | 
| 1670 | 
            +
              GL_GEOMETRY_SUBROUTINE = 0x92EB
         | 
| 1671 | 
            +
              GL_FRAGMENT_SUBROUTINE = 0x92EC
         | 
| 1672 | 
            +
              GL_COMPUTE_SUBROUTINE = 0x92ED
         | 
| 1673 | 
            +
              GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
         | 
| 1674 | 
            +
              GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
         | 
| 1675 | 
            +
              GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
         | 
| 1676 | 
            +
              GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
         | 
| 1677 | 
            +
              GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
         | 
| 1678 | 
            +
              GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
         | 
| 1679 | 
            +
              GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
         | 
| 1680 | 
            +
              GL_ACTIVE_RESOURCES = 0x92F5
         | 
| 1681 | 
            +
              GL_MAX_NAME_LENGTH = 0x92F6
         | 
| 1682 | 
            +
              GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
         | 
| 1683 | 
            +
              GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
         | 
| 1684 | 
            +
              GL_NAME_LENGTH = 0x92F9
         | 
| 1685 | 
            +
              GL_TYPE = 0x92FA
         | 
| 1686 | 
            +
              GL_ARRAY_SIZE = 0x92FB
         | 
| 1687 | 
            +
              GL_OFFSET = 0x92FC
         | 
| 1688 | 
            +
              GL_BLOCK_INDEX = 0x92FD
         | 
| 1689 | 
            +
              GL_ARRAY_STRIDE = 0x92FE
         | 
| 1690 | 
            +
              GL_MATRIX_STRIDE = 0x92FF
         | 
| 1691 | 
            +
              GL_IS_ROW_MAJOR = 0x9300
         | 
| 1692 | 
            +
              GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
         | 
| 1693 | 
            +
              GL_BUFFER_BINDING = 0x9302
         | 
| 1694 | 
            +
              GL_BUFFER_DATA_SIZE = 0x9303
         | 
| 1695 | 
            +
              GL_NUM_ACTIVE_VARIABLES = 0x9304
         | 
| 1696 | 
            +
              GL_ACTIVE_VARIABLES = 0x9305
         | 
| 1697 | 
            +
              GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
         | 
| 1698 | 
            +
              GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
         | 
| 1699 | 
            +
              GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
         | 
| 1700 | 
            +
              GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
         | 
| 1701 | 
            +
              GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
         | 
| 1702 | 
            +
              GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
         | 
| 1703 | 
            +
              GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
         | 
| 1704 | 
            +
              GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
         | 
| 1705 | 
            +
              GL_LOCATION = 0x930E
         | 
| 1706 | 
            +
              GL_LOCATION_INDEX = 0x930F
         | 
| 1707 | 
            +
              GL_IS_PER_PATCH = 0x92E7
         | 
| 1708 | 
            +
              GL_SHADER_STORAGE_BUFFER = 0x90D2
         | 
| 1709 | 
            +
              GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
         | 
| 1710 | 
            +
              GL_SHADER_STORAGE_BUFFER_START = 0x90D4
         | 
| 1711 | 
            +
              GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
         | 
| 1712 | 
            +
              GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
         | 
| 1713 | 
            +
              GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
         | 
| 1714 | 
            +
              GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
         | 
| 1715 | 
            +
              GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
         | 
| 1716 | 
            +
              GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
         | 
| 1717 | 
            +
              GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
         | 
| 1718 | 
            +
              GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
         | 
| 1719 | 
            +
              GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
         | 
| 1720 | 
            +
              GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
         | 
| 1721 | 
            +
              GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
         | 
| 1722 | 
            +
              GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
         | 
| 1723 | 
            +
              GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
         | 
| 1724 | 
            +
              GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
         | 
| 1725 | 
            +
              GL_TEXTURE_BUFFER_OFFSET = 0x919D
         | 
| 1726 | 
            +
              GL_TEXTURE_BUFFER_SIZE = 0x919E
         | 
| 1727 | 
            +
              GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
         | 
| 1728 | 
            +
              GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
         | 
| 1729 | 
            +
              GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
         | 
| 1730 | 
            +
              GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
         | 
| 1731 | 
            +
              GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
         | 
| 1732 | 
            +
              GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
         | 
| 1733 | 
            +
              GL_VERTEX_ATTRIB_BINDING = 0x82D4
         | 
| 1734 | 
            +
              GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
         | 
| 1735 | 
            +
              GL_VERTEX_BINDING_DIVISOR = 0x82D6
         | 
| 1736 | 
            +
              GL_VERTEX_BINDING_OFFSET = 0x82D7
         | 
| 1737 | 
            +
              GL_VERTEX_BINDING_STRIDE = 0x82D8
         | 
| 1738 | 
            +
              GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
         | 
| 1739 | 
            +
              GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
         | 
| 1740 | 
            +
              GL_VERTEX_BINDING_BUFFER = 0x8F4F
         | 
| 1741 | 
            +
              GL_DISPLAY_LIST = 0x82E7
         | 
| 1742 | 
            +
              GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
         | 
| 1743 | 
            +
              GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
         | 
| 1744 | 
            +
              GL_TEXTURE_BUFFER_BINDING = 0x8C2A
         | 
| 1745 | 
            +
              GL_MAP_PERSISTENT_BIT = 0x0040
         | 
| 1746 | 
            +
              GL_MAP_COHERENT_BIT = 0x0080
         | 
| 1747 | 
            +
              GL_DYNAMIC_STORAGE_BIT = 0x0100
         | 
| 1748 | 
            +
              GL_CLIENT_STORAGE_BIT = 0x0200
         | 
| 1749 | 
            +
              GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
         | 
| 1750 | 
            +
              GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
         | 
| 1751 | 
            +
              GL_BUFFER_STORAGE_FLAGS = 0x8220
         | 
| 1752 | 
            +
              GL_CLEAR_TEXTURE = 0x9365
         | 
| 1753 | 
            +
              GL_LOCATION_COMPONENT = 0x934A
         | 
| 1754 | 
            +
              GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
         | 
| 1755 | 
            +
              GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
         | 
| 1756 | 
            +
              GL_QUERY_BUFFER = 0x9192
         | 
| 1757 | 
            +
              GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
         | 
| 1758 | 
            +
              GL_QUERY_BUFFER_BINDING = 0x9193
         | 
| 1759 | 
            +
              GL_QUERY_RESULT_NO_WAIT = 0x9194
         | 
| 1760 | 
            +
              GL_MIRROR_CLAMP_TO_EDGE = 0x8743
         | 
| 1761 | 
            +
              GL_CONTEXT_LOST = 0x0507
         | 
| 1762 | 
            +
              GL_NEGATIVE_ONE_TO_ONE = 0x935E
         | 
| 1763 | 
            +
              GL_ZERO_TO_ONE = 0x935F
         | 
| 1764 | 
            +
              GL_CLIP_ORIGIN = 0x935C
         | 
| 1765 | 
            +
              GL_CLIP_DEPTH_MODE = 0x935D
         | 
| 1766 | 
            +
              GL_QUERY_WAIT_INVERTED = 0x8E17
         | 
| 1767 | 
            +
              GL_QUERY_NO_WAIT_INVERTED = 0x8E18
         | 
| 1768 | 
            +
              GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
         | 
| 1769 | 
            +
              GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
         | 
| 1770 | 
            +
              GL_MAX_CULL_DISTANCES = 0x82F9
         | 
| 1771 | 
            +
              GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
         | 
| 1772 | 
            +
              GL_TEXTURE_TARGET = 0x1006
         | 
| 1773 | 
            +
              GL_QUERY_TARGET = 0x82EA
         | 
| 1774 | 
            +
              GL_GUILTY_CONTEXT_RESET = 0x8253
         | 
| 1775 | 
            +
              GL_INNOCENT_CONTEXT_RESET = 0x8254
         | 
| 1776 | 
            +
              GL_UNKNOWN_CONTEXT_RESET = 0x8255
         | 
| 1777 | 
            +
              GL_RESET_NOTIFICATION_STRATEGY = 0x8256
         | 
| 1778 | 
            +
              GL_LOSE_CONTEXT_ON_RESET = 0x8252
         | 
| 1779 | 
            +
              GL_NO_RESET_NOTIFICATION = 0x8261
         | 
| 1780 | 
            +
              GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
         | 
| 1781 | 
            +
              GL_COLOR_TABLE = 0x80D0
         | 
| 1782 | 
            +
              GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
         | 
| 1783 | 
            +
              GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
         | 
| 1784 | 
            +
              GL_PROXY_COLOR_TABLE = 0x80D3
         | 
| 1785 | 
            +
              GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
         | 
| 1786 | 
            +
              GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
         | 
| 1787 | 
            +
              GL_CONVOLUTION_1D = 0x8010
         | 
| 1788 | 
            +
              GL_CONVOLUTION_2D = 0x8011
         | 
| 1789 | 
            +
              GL_SEPARABLE_2D = 0x8012
         | 
| 1790 | 
            +
              GL_HISTOGRAM = 0x8024
         | 
| 1791 | 
            +
              GL_PROXY_HISTOGRAM = 0x8025
         | 
| 1792 | 
            +
              GL_MINMAX = 0x802E
         | 
| 1793 | 
            +
              GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
         | 
| 1794 | 
            +
              GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
         | 
| 1795 | 
            +
              GL_SHADER_BINARY_FORMAT_SPIR_V = 0x9551
         | 
| 1796 | 
            +
              GL_SPIR_V_BINARY = 0x9552
         | 
| 1797 | 
            +
              GL_PARAMETER_BUFFER = 0x80EE
         | 
| 1798 | 
            +
              GL_PARAMETER_BUFFER_BINDING = 0x80EF
         | 
| 1799 | 
            +
              GL_CONTEXT_FLAG_NO_ERROR_BIT = 0x00000008
         | 
| 1800 | 
            +
              GL_VERTICES_SUBMITTED = 0x82EE
         | 
| 1801 | 
            +
              GL_PRIMITIVES_SUBMITTED = 0x82EF
         | 
| 1802 | 
            +
              GL_VERTEX_SHADER_INVOCATIONS = 0x82F0
         | 
| 1803 | 
            +
              GL_TESS_CONTROL_SHADER_PATCHES = 0x82F1
         | 
| 1804 | 
            +
              GL_TESS_EVALUATION_SHADER_INVOCATIONS = 0x82F2
         | 
| 1805 | 
            +
              GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = 0x82F3
         | 
| 1806 | 
            +
              GL_FRAGMENT_SHADER_INVOCATIONS = 0x82F4
         | 
| 1807 | 
            +
              GL_COMPUTE_SHADER_INVOCATIONS = 0x82F5
         | 
| 1808 | 
            +
              GL_CLIPPING_INPUT_PRIMITIVES = 0x82F6
         | 
| 1809 | 
            +
              GL_CLIPPING_OUTPUT_PRIMITIVES = 0x82F7
         | 
| 1810 | 
            +
              GL_POLYGON_OFFSET_CLAMP = 0x8E1B
         | 
| 1811 | 
            +
              GL_SPIR_V_EXTENSIONS = 0x9553
         | 
| 1812 | 
            +
              GL_NUM_SPIR_V_EXTENSIONS = 0x9554
         | 
| 1813 | 
            +
              GL_TEXTURE_MAX_ANISOTROPY = 0x84FE
         | 
| 1814 | 
            +
              GL_MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF
         | 
| 1815 | 
            +
              GL_TRANSFORM_FEEDBACK_OVERFLOW = 0x82EC
         | 
| 1816 | 
            +
              GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW = 0x82ED
         | 
| 1817 | 
            +
             | 
| 1818 | 
            +
            end
         |