opengl-bindings 1.6.10 → 1.6.11

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data/lib/opengl_common.rb CHANGED
@@ -1,54 +1,54 @@
1
- module OpenGL
2
-
3
- GL_FUNCTIONS_MAP = {}
4
- GL_FUNCTIONS_ARGS_MAP = {}
5
- GL_FUNCTIONS_RETVAL_MAP = {}
6
- @@gl_dll = nil
7
-
8
- def self.load_lib(lib = nil, path = nil)
9
- if lib == nil && path == nil
10
- case self.get_platform
11
- when :OPENGL_PLATFORM_WINDOWS
12
- lib, path = 'opengl32.dll', 'C:/Windows/System32'
13
- when :OPENGL_PLATFORM_MACOSX
14
- lib, path = 'libGL.dylib','/System/Library/Frameworks/OpenGL.framework/Libraries'
15
- else
16
- lib = 'libGL.so'
17
- end
18
- end
19
- if path
20
- @@gl_dll = Fiddle.dlopen( path + '/' + lib )
21
- else
22
- @@gl_dll = Fiddle.dlopen( lib )
23
- end
24
- end
25
-
26
- def self.load_dll(lib = nil, path = nil)
27
- puts "Warning OpenGl.load_dll is deprecated, use OpenGL.load_lib instead"
28
- self.load_lib(lib, path)
29
- end
30
-
31
- def self.get_command( sym )
32
- if GL_FUNCTIONS_MAP[sym] == nil
33
- bind_command( sym )
34
- end
35
- return GL_FUNCTIONS_MAP[sym]
36
- end
37
-
38
- def self.bind_command( sym )
39
- begin
40
- GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@gl_dll[sym.to_s],
41
- GL_FUNCTIONS_ARGS_MAP[sym],
42
- GL_FUNCTIONS_RETVAL_MAP[sym] )
43
- rescue Exception => e
44
- if self.get_platform == :OPENGL_PLATFORM_WINDOWS
45
- func_ptr = wglGetProcAddress(sym.to_s)
46
- GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( func_ptr,
47
- GL_FUNCTIONS_ARGS_MAP[sym],
48
- GL_FUNCTIONS_RETVAL_MAP[sym] )
49
- end
50
- raise RuntimeError if GL_FUNCTIONS_MAP[sym] == nil
51
- end
52
- end
53
-
54
- end
1
+ module OpenGL
2
+
3
+ GL_FUNCTIONS_MAP = {}
4
+ GL_FUNCTIONS_ARGS_MAP = {}
5
+ GL_FUNCTIONS_RETVAL_MAP = {}
6
+ @@gl_dll = nil
7
+
8
+ def self.load_lib(lib = nil, path = nil)
9
+ if lib == nil && path == nil
10
+ case self.get_platform
11
+ when :OPENGL_PLATFORM_WINDOWS
12
+ lib, path = 'opengl32.dll', 'C:/Windows/System32'
13
+ when :OPENGL_PLATFORM_MACOSX
14
+ lib, path = 'libGL.dylib','/System/Library/Frameworks/OpenGL.framework/Libraries'
15
+ else
16
+ lib = 'libGL.so'
17
+ end
18
+ end
19
+ if path
20
+ @@gl_dll = Fiddle.dlopen( path + '/' + lib )
21
+ else
22
+ @@gl_dll = Fiddle.dlopen( lib )
23
+ end
24
+ end
25
+
26
+ def self.load_dll(lib = nil, path = nil)
27
+ puts "Warning OpenGl.load_dll is deprecated, use OpenGL.load_lib instead"
28
+ self.load_lib(lib, path)
29
+ end
30
+
31
+ def self.get_command( sym )
32
+ if GL_FUNCTIONS_MAP[sym] == nil
33
+ bind_command( sym )
34
+ end
35
+ return GL_FUNCTIONS_MAP[sym]
36
+ end
37
+
38
+ def self.bind_command( sym )
39
+ begin
40
+ GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@gl_dll[sym.to_s],
41
+ GL_FUNCTIONS_ARGS_MAP[sym],
42
+ GL_FUNCTIONS_RETVAL_MAP[sym] )
43
+ rescue Exception => e
44
+ if self.get_platform == :OPENGL_PLATFORM_WINDOWS
45
+ func_ptr = wglGetProcAddress(sym.to_s)
46
+ GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( func_ptr,
47
+ GL_FUNCTIONS_ARGS_MAP[sym],
48
+ GL_FUNCTIONS_RETVAL_MAP[sym] )
49
+ end
50
+ raise RuntimeError if GL_FUNCTIONS_MAP[sym] == nil
51
+ end
52
+ end
53
+
54
+ end
data/lib/opengl_enum.rb CHANGED
@@ -1,1806 +1,1818 @@
1
- # opengl-bindings
2
- # * http://rubygems.org/gems/opengl-bindings
3
- # * http://github.com/vaiorabbit/ruby-opengl
4
- #
5
- # [NOTICE] This is an automatically generated file.
6
-
7
- module OpenGL
8
-
9
- GL_DEPTH_BUFFER_BIT = 0x00000100
10
- GL_STENCIL_BUFFER_BIT = 0x00000400
11
- GL_COLOR_BUFFER_BIT = 0x00004000
12
- GL_FALSE = 0
13
- GL_TRUE = 1
14
- GL_POINTS = 0x0000
15
- GL_LINES = 0x0001
16
- GL_LINE_LOOP = 0x0002
17
- GL_LINE_STRIP = 0x0003
18
- GL_TRIANGLES = 0x0004
19
- GL_TRIANGLE_STRIP = 0x0005
20
- GL_TRIANGLE_FAN = 0x0006
21
- GL_QUADS = 0x0007
22
- GL_NEVER = 0x0200
23
- GL_LESS = 0x0201
24
- GL_EQUAL = 0x0202
25
- GL_LEQUAL = 0x0203
26
- GL_GREATER = 0x0204
27
- GL_NOTEQUAL = 0x0205
28
- GL_GEQUAL = 0x0206
29
- GL_ALWAYS = 0x0207
30
- GL_ZERO = 0
31
- GL_ONE = 1
32
- GL_SRC_COLOR = 0x0300
33
- GL_ONE_MINUS_SRC_COLOR = 0x0301
34
- GL_SRC_ALPHA = 0x0302
35
- GL_ONE_MINUS_SRC_ALPHA = 0x0303
36
- GL_DST_ALPHA = 0x0304
37
- GL_ONE_MINUS_DST_ALPHA = 0x0305
38
- GL_DST_COLOR = 0x0306
39
- GL_ONE_MINUS_DST_COLOR = 0x0307
40
- GL_SRC_ALPHA_SATURATE = 0x0308
41
- GL_NONE = 0
42
- GL_FRONT_LEFT = 0x0400
43
- GL_FRONT_RIGHT = 0x0401
44
- GL_BACK_LEFT = 0x0402
45
- GL_BACK_RIGHT = 0x0403
46
- GL_FRONT = 0x0404
47
- GL_BACK = 0x0405
48
- GL_LEFT = 0x0406
49
- GL_RIGHT = 0x0407
50
- GL_FRONT_AND_BACK = 0x0408
51
- GL_NO_ERROR = 0
52
- GL_INVALID_ENUM = 0x0500
53
- GL_INVALID_VALUE = 0x0501
54
- GL_INVALID_OPERATION = 0x0502
55
- GL_OUT_OF_MEMORY = 0x0505
56
- GL_CW = 0x0900
57
- GL_CCW = 0x0901
58
- GL_POINT_SIZE = 0x0B11
59
- GL_POINT_SIZE_RANGE = 0x0B12
60
- GL_POINT_SIZE_GRANULARITY = 0x0B13
61
- GL_LINE_SMOOTH = 0x0B20
62
- GL_LINE_WIDTH = 0x0B21
63
- GL_LINE_WIDTH_RANGE = 0x0B22
64
- GL_LINE_WIDTH_GRANULARITY = 0x0B23
65
- GL_POLYGON_MODE = 0x0B40
66
- GL_POLYGON_SMOOTH = 0x0B41
67
- GL_CULL_FACE = 0x0B44
68
- GL_CULL_FACE_MODE = 0x0B45
69
- GL_FRONT_FACE = 0x0B46
70
- GL_DEPTH_RANGE = 0x0B70
71
- GL_DEPTH_TEST = 0x0B71
72
- GL_DEPTH_WRITEMASK = 0x0B72
73
- GL_DEPTH_CLEAR_VALUE = 0x0B73
74
- GL_DEPTH_FUNC = 0x0B74
75
- GL_STENCIL_TEST = 0x0B90
76
- GL_STENCIL_CLEAR_VALUE = 0x0B91
77
- GL_STENCIL_FUNC = 0x0B92
78
- GL_STENCIL_VALUE_MASK = 0x0B93
79
- GL_STENCIL_FAIL = 0x0B94
80
- GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
81
- GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
82
- GL_STENCIL_REF = 0x0B97
83
- GL_STENCIL_WRITEMASK = 0x0B98
84
- GL_VIEWPORT = 0x0BA2
85
- GL_DITHER = 0x0BD0
86
- GL_BLEND_DST = 0x0BE0
87
- GL_BLEND_SRC = 0x0BE1
88
- GL_BLEND = 0x0BE2
89
- GL_LOGIC_OP_MODE = 0x0BF0
90
- GL_DRAW_BUFFER = 0x0C01
91
- GL_READ_BUFFER = 0x0C02
92
- GL_SCISSOR_BOX = 0x0C10
93
- GL_SCISSOR_TEST = 0x0C11
94
- GL_COLOR_CLEAR_VALUE = 0x0C22
95
- GL_COLOR_WRITEMASK = 0x0C23
96
- GL_DOUBLEBUFFER = 0x0C32
97
- GL_STEREO = 0x0C33
98
- GL_LINE_SMOOTH_HINT = 0x0C52
99
- GL_POLYGON_SMOOTH_HINT = 0x0C53
100
- GL_UNPACK_SWAP_BYTES = 0x0CF0
101
- GL_UNPACK_LSB_FIRST = 0x0CF1
102
- GL_UNPACK_ROW_LENGTH = 0x0CF2
103
- GL_UNPACK_SKIP_ROWS = 0x0CF3
104
- GL_UNPACK_SKIP_PIXELS = 0x0CF4
105
- GL_UNPACK_ALIGNMENT = 0x0CF5
106
- GL_PACK_SWAP_BYTES = 0x0D00
107
- GL_PACK_LSB_FIRST = 0x0D01
108
- GL_PACK_ROW_LENGTH = 0x0D02
109
- GL_PACK_SKIP_ROWS = 0x0D03
110
- GL_PACK_SKIP_PIXELS = 0x0D04
111
- GL_PACK_ALIGNMENT = 0x0D05
112
- GL_MAX_TEXTURE_SIZE = 0x0D33
113
- GL_MAX_VIEWPORT_DIMS = 0x0D3A
114
- GL_SUBPIXEL_BITS = 0x0D50
115
- GL_TEXTURE_1D = 0x0DE0
116
- GL_TEXTURE_2D = 0x0DE1
117
- GL_TEXTURE_WIDTH = 0x1000
118
- GL_TEXTURE_HEIGHT = 0x1001
119
- GL_TEXTURE_BORDER_COLOR = 0x1004
120
- GL_DONT_CARE = 0x1100
121
- GL_FASTEST = 0x1101
122
- GL_NICEST = 0x1102
123
- GL_BYTE = 0x1400
124
- GL_UNSIGNED_BYTE = 0x1401
125
- GL_SHORT = 0x1402
126
- GL_UNSIGNED_SHORT = 0x1403
127
- GL_INT = 0x1404
128
- GL_UNSIGNED_INT = 0x1405
129
- GL_FLOAT = 0x1406
130
- GL_STACK_OVERFLOW = 0x0503
131
- GL_STACK_UNDERFLOW = 0x0504
132
- GL_CLEAR = 0x1500
133
- GL_AND = 0x1501
134
- GL_AND_REVERSE = 0x1502
135
- GL_COPY = 0x1503
136
- GL_AND_INVERTED = 0x1504
137
- GL_NOOP = 0x1505
138
- GL_XOR = 0x1506
139
- GL_OR = 0x1507
140
- GL_NOR = 0x1508
141
- GL_EQUIV = 0x1509
142
- GL_INVERT = 0x150A
143
- GL_OR_REVERSE = 0x150B
144
- GL_COPY_INVERTED = 0x150C
145
- GL_OR_INVERTED = 0x150D
146
- GL_NAND = 0x150E
147
- GL_SET = 0x150F
148
- GL_TEXTURE = 0x1702
149
- GL_COLOR = 0x1800
150
- GL_DEPTH = 0x1801
151
- GL_STENCIL = 0x1802
152
- GL_STENCIL_INDEX = 0x1901
153
- GL_DEPTH_COMPONENT = 0x1902
154
- GL_RED = 0x1903
155
- GL_GREEN = 0x1904
156
- GL_BLUE = 0x1905
157
- GL_ALPHA = 0x1906
158
- GL_RGB = 0x1907
159
- GL_RGBA = 0x1908
160
- GL_POINT = 0x1B00
161
- GL_LINE = 0x1B01
162
- GL_FILL = 0x1B02
163
- GL_KEEP = 0x1E00
164
- GL_REPLACE = 0x1E01
165
- GL_INCR = 0x1E02
166
- GL_DECR = 0x1E03
167
- GL_VENDOR = 0x1F00
168
- GL_RENDERER = 0x1F01
169
- GL_VERSION = 0x1F02
170
- GL_EXTENSIONS = 0x1F03
171
- GL_NEAREST = 0x2600
172
- GL_LINEAR = 0x2601
173
- GL_NEAREST_MIPMAP_NEAREST = 0x2700
174
- GL_LINEAR_MIPMAP_NEAREST = 0x2701
175
- GL_NEAREST_MIPMAP_LINEAR = 0x2702
176
- GL_LINEAR_MIPMAP_LINEAR = 0x2703
177
- GL_TEXTURE_MAG_FILTER = 0x2800
178
- GL_TEXTURE_MIN_FILTER = 0x2801
179
- GL_TEXTURE_WRAP_S = 0x2802
180
- GL_TEXTURE_WRAP_T = 0x2803
181
- GL_REPEAT = 0x2901
182
- GL_CURRENT_BIT = 0x00000001
183
- GL_POINT_BIT = 0x00000002
184
- GL_LINE_BIT = 0x00000004
185
- GL_POLYGON_BIT = 0x00000008
186
- GL_POLYGON_STIPPLE_BIT = 0x00000010
187
- GL_PIXEL_MODE_BIT = 0x00000020
188
- GL_LIGHTING_BIT = 0x00000040
189
- GL_FOG_BIT = 0x00000080
190
- GL_ACCUM_BUFFER_BIT = 0x00000200
191
- GL_VIEWPORT_BIT = 0x00000800
192
- GL_TRANSFORM_BIT = 0x00001000
193
- GL_ENABLE_BIT = 0x00002000
194
- GL_HINT_BIT = 0x00008000
195
- GL_EVAL_BIT = 0x00010000
196
- GL_LIST_BIT = 0x00020000
197
- GL_TEXTURE_BIT = 0x00040000
198
- GL_SCISSOR_BIT = 0x00080000
199
- GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
200
- GL_QUAD_STRIP = 0x0008
201
- GL_POLYGON = 0x0009
202
- GL_ACCUM = 0x0100
203
- GL_LOAD = 0x0101
204
- GL_RETURN = 0x0102
205
- GL_MULT = 0x0103
206
- GL_ADD = 0x0104
207
- GL_AUX0 = 0x0409
208
- GL_AUX1 = 0x040A
209
- GL_AUX2 = 0x040B
210
- GL_AUX3 = 0x040C
211
- GL_2D = 0x0600
212
- GL_3D = 0x0601
213
- GL_3D_COLOR = 0x0602
214
- GL_3D_COLOR_TEXTURE = 0x0603
215
- GL_4D_COLOR_TEXTURE = 0x0604
216
- GL_PASS_THROUGH_TOKEN = 0x0700
217
- GL_POINT_TOKEN = 0x0701
218
- GL_LINE_TOKEN = 0x0702
219
- GL_POLYGON_TOKEN = 0x0703
220
- GL_BITMAP_TOKEN = 0x0704
221
- GL_DRAW_PIXEL_TOKEN = 0x0705
222
- GL_COPY_PIXEL_TOKEN = 0x0706
223
- GL_LINE_RESET_TOKEN = 0x0707
224
- GL_EXP = 0x0800
225
- GL_EXP2 = 0x0801
226
- GL_COEFF = 0x0A00
227
- GL_ORDER = 0x0A01
228
- GL_DOMAIN = 0x0A02
229
- GL_PIXEL_MAP_I_TO_I = 0x0C70
230
- GL_PIXEL_MAP_S_TO_S = 0x0C71
231
- GL_PIXEL_MAP_I_TO_R = 0x0C72
232
- GL_PIXEL_MAP_I_TO_G = 0x0C73
233
- GL_PIXEL_MAP_I_TO_B = 0x0C74
234
- GL_PIXEL_MAP_I_TO_A = 0x0C75
235
- GL_PIXEL_MAP_R_TO_R = 0x0C76
236
- GL_PIXEL_MAP_G_TO_G = 0x0C77
237
- GL_PIXEL_MAP_B_TO_B = 0x0C78
238
- GL_PIXEL_MAP_A_TO_A = 0x0C79
239
- GL_CURRENT_COLOR = 0x0B00
240
- GL_CURRENT_INDEX = 0x0B01
241
- GL_CURRENT_NORMAL = 0x0B02
242
- GL_CURRENT_TEXTURE_COORDS = 0x0B03
243
- GL_CURRENT_RASTER_COLOR = 0x0B04
244
- GL_CURRENT_RASTER_INDEX = 0x0B05
245
- GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
246
- GL_CURRENT_RASTER_POSITION = 0x0B07
247
- GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
248
- GL_CURRENT_RASTER_DISTANCE = 0x0B09
249
- GL_POINT_SMOOTH = 0x0B10
250
- GL_LINE_STIPPLE = 0x0B24
251
- GL_LINE_STIPPLE_PATTERN = 0x0B25
252
- GL_LINE_STIPPLE_REPEAT = 0x0B26
253
- GL_LIST_MODE = 0x0B30
254
- GL_MAX_LIST_NESTING = 0x0B31
255
- GL_LIST_BASE = 0x0B32
256
- GL_LIST_INDEX = 0x0B33
257
- GL_POLYGON_STIPPLE = 0x0B42
258
- GL_EDGE_FLAG = 0x0B43
259
- GL_LIGHTING = 0x0B50
260
- GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
261
- GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
262
- GL_LIGHT_MODEL_AMBIENT = 0x0B53
263
- GL_SHADE_MODEL = 0x0B54
264
- GL_COLOR_MATERIAL_FACE = 0x0B55
265
- GL_COLOR_MATERIAL_PARAMETER = 0x0B56
266
- GL_COLOR_MATERIAL = 0x0B57
267
- GL_FOG = 0x0B60
268
- GL_FOG_INDEX = 0x0B61
269
- GL_FOG_DENSITY = 0x0B62
270
- GL_FOG_START = 0x0B63
271
- GL_FOG_END = 0x0B64
272
- GL_FOG_MODE = 0x0B65
273
- GL_FOG_COLOR = 0x0B66
274
- GL_ACCUM_CLEAR_VALUE = 0x0B80
275
- GL_MATRIX_MODE = 0x0BA0
276
- GL_NORMALIZE = 0x0BA1
277
- GL_MODELVIEW_STACK_DEPTH = 0x0BA3
278
- GL_PROJECTION_STACK_DEPTH = 0x0BA4
279
- GL_TEXTURE_STACK_DEPTH = 0x0BA5
280
- GL_MODELVIEW_MATRIX = 0x0BA6
281
- GL_PROJECTION_MATRIX = 0x0BA7
282
- GL_TEXTURE_MATRIX = 0x0BA8
283
- GL_ATTRIB_STACK_DEPTH = 0x0BB0
284
- GL_ALPHA_TEST = 0x0BC0
285
- GL_ALPHA_TEST_FUNC = 0x0BC1
286
- GL_ALPHA_TEST_REF = 0x0BC2
287
- GL_LOGIC_OP = 0x0BF1
288
- GL_AUX_BUFFERS = 0x0C00
289
- GL_INDEX_CLEAR_VALUE = 0x0C20
290
- GL_INDEX_WRITEMASK = 0x0C21
291
- GL_INDEX_MODE = 0x0C30
292
- GL_RGBA_MODE = 0x0C31
293
- GL_RENDER_MODE = 0x0C40
294
- GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
295
- GL_POINT_SMOOTH_HINT = 0x0C51
296
- GL_FOG_HINT = 0x0C54
297
- GL_TEXTURE_GEN_S = 0x0C60
298
- GL_TEXTURE_GEN_T = 0x0C61
299
- GL_TEXTURE_GEN_R = 0x0C62
300
- GL_TEXTURE_GEN_Q = 0x0C63
301
- GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
302
- GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
303
- GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
304
- GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
305
- GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
306
- GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
307
- GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
308
- GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
309
- GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
310
- GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
311
- GL_MAP_COLOR = 0x0D10
312
- GL_MAP_STENCIL = 0x0D11
313
- GL_INDEX_SHIFT = 0x0D12
314
- GL_INDEX_OFFSET = 0x0D13
315
- GL_RED_SCALE = 0x0D14
316
- GL_RED_BIAS = 0x0D15
317
- GL_ZOOM_X = 0x0D16
318
- GL_ZOOM_Y = 0x0D17
319
- GL_GREEN_SCALE = 0x0D18
320
- GL_GREEN_BIAS = 0x0D19
321
- GL_BLUE_SCALE = 0x0D1A
322
- GL_BLUE_BIAS = 0x0D1B
323
- GL_ALPHA_SCALE = 0x0D1C
324
- GL_ALPHA_BIAS = 0x0D1D
325
- GL_DEPTH_SCALE = 0x0D1E
326
- GL_DEPTH_BIAS = 0x0D1F
327
- GL_MAX_EVAL_ORDER = 0x0D30
328
- GL_MAX_LIGHTS = 0x0D31
329
- GL_MAX_CLIP_PLANES = 0x0D32
330
- GL_MAX_PIXEL_MAP_TABLE = 0x0D34
331
- GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
332
- GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
333
- GL_MAX_NAME_STACK_DEPTH = 0x0D37
334
- GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
335
- GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
336
- GL_INDEX_BITS = 0x0D51
337
- GL_RED_BITS = 0x0D52
338
- GL_GREEN_BITS = 0x0D53
339
- GL_BLUE_BITS = 0x0D54
340
- GL_ALPHA_BITS = 0x0D55
341
- GL_DEPTH_BITS = 0x0D56
342
- GL_STENCIL_BITS = 0x0D57
343
- GL_ACCUM_RED_BITS = 0x0D58
344
- GL_ACCUM_GREEN_BITS = 0x0D59
345
- GL_ACCUM_BLUE_BITS = 0x0D5A
346
- GL_ACCUM_ALPHA_BITS = 0x0D5B
347
- GL_NAME_STACK_DEPTH = 0x0D70
348
- GL_AUTO_NORMAL = 0x0D80
349
- GL_MAP1_COLOR_4 = 0x0D90
350
- GL_MAP1_INDEX = 0x0D91
351
- GL_MAP1_NORMAL = 0x0D92
352
- GL_MAP1_TEXTURE_COORD_1 = 0x0D93
353
- GL_MAP1_TEXTURE_COORD_2 = 0x0D94
354
- GL_MAP1_TEXTURE_COORD_3 = 0x0D95
355
- GL_MAP1_TEXTURE_COORD_4 = 0x0D96
356
- GL_MAP1_VERTEX_3 = 0x0D97
357
- GL_MAP1_VERTEX_4 = 0x0D98
358
- GL_MAP2_COLOR_4 = 0x0DB0
359
- GL_MAP2_INDEX = 0x0DB1
360
- GL_MAP2_NORMAL = 0x0DB2
361
- GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
362
- GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
363
- GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
364
- GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
365
- GL_MAP2_VERTEX_3 = 0x0DB7
366
- GL_MAP2_VERTEX_4 = 0x0DB8
367
- GL_MAP1_GRID_DOMAIN = 0x0DD0
368
- GL_MAP1_GRID_SEGMENTS = 0x0DD1
369
- GL_MAP2_GRID_DOMAIN = 0x0DD2
370
- GL_MAP2_GRID_SEGMENTS = 0x0DD3
371
- GL_TEXTURE_COMPONENTS = 0x1003
372
- GL_TEXTURE_BORDER = 0x1005
373
- GL_AMBIENT = 0x1200
374
- GL_DIFFUSE = 0x1201
375
- GL_SPECULAR = 0x1202
376
- GL_POSITION = 0x1203
377
- GL_SPOT_DIRECTION = 0x1204
378
- GL_SPOT_EXPONENT = 0x1205
379
- GL_SPOT_CUTOFF = 0x1206
380
- GL_CONSTANT_ATTENUATION = 0x1207
381
- GL_LINEAR_ATTENUATION = 0x1208
382
- GL_QUADRATIC_ATTENUATION = 0x1209
383
- GL_COMPILE = 0x1300
384
- GL_COMPILE_AND_EXECUTE = 0x1301
385
- GL_2_BYTES = 0x1407
386
- GL_3_BYTES = 0x1408
387
- GL_4_BYTES = 0x1409
388
- GL_EMISSION = 0x1600
389
- GL_SHININESS = 0x1601
390
- GL_AMBIENT_AND_DIFFUSE = 0x1602
391
- GL_COLOR_INDEXES = 0x1603
392
- GL_MODELVIEW = 0x1700
393
- GL_PROJECTION = 0x1701
394
- GL_COLOR_INDEX = 0x1900
395
- GL_LUMINANCE = 0x1909
396
- GL_LUMINANCE_ALPHA = 0x190A
397
- GL_BITMAP = 0x1A00
398
- GL_RENDER = 0x1C00
399
- GL_FEEDBACK = 0x1C01
400
- GL_SELECT = 0x1C02
401
- GL_FLAT = 0x1D00
402
- GL_SMOOTH = 0x1D01
403
- GL_S = 0x2000
404
- GL_T = 0x2001
405
- GL_R = 0x2002
406
- GL_Q = 0x2003
407
- GL_MODULATE = 0x2100
408
- GL_DECAL = 0x2101
409
- GL_TEXTURE_ENV_MODE = 0x2200
410
- GL_TEXTURE_ENV_COLOR = 0x2201
411
- GL_TEXTURE_ENV = 0x2300
412
- GL_EYE_LINEAR = 0x2400
413
- GL_OBJECT_LINEAR = 0x2401
414
- GL_SPHERE_MAP = 0x2402
415
- GL_TEXTURE_GEN_MODE = 0x2500
416
- GL_OBJECT_PLANE = 0x2501
417
- GL_EYE_PLANE = 0x2502
418
- GL_CLAMP = 0x2900
419
- GL_CLIP_PLANE0 = 0x3000
420
- GL_CLIP_PLANE1 = 0x3001
421
- GL_CLIP_PLANE2 = 0x3002
422
- GL_CLIP_PLANE3 = 0x3003
423
- GL_CLIP_PLANE4 = 0x3004
424
- GL_CLIP_PLANE5 = 0x3005
425
- GL_LIGHT0 = 0x4000
426
- GL_LIGHT1 = 0x4001
427
- GL_LIGHT2 = 0x4002
428
- GL_LIGHT3 = 0x4003
429
- GL_LIGHT4 = 0x4004
430
- GL_LIGHT5 = 0x4005
431
- GL_LIGHT6 = 0x4006
432
- GL_LIGHT7 = 0x4007
433
- GL_COLOR_LOGIC_OP = 0x0BF2
434
- GL_POLYGON_OFFSET_UNITS = 0x2A00
435
- GL_POLYGON_OFFSET_POINT = 0x2A01
436
- GL_POLYGON_OFFSET_LINE = 0x2A02
437
- GL_POLYGON_OFFSET_FILL = 0x8037
438
- GL_POLYGON_OFFSET_FACTOR = 0x8038
439
- GL_TEXTURE_BINDING_1D = 0x8068
440
- GL_TEXTURE_BINDING_2D = 0x8069
441
- GL_TEXTURE_INTERNAL_FORMAT = 0x1003
442
- GL_TEXTURE_RED_SIZE = 0x805C
443
- GL_TEXTURE_GREEN_SIZE = 0x805D
444
- GL_TEXTURE_BLUE_SIZE = 0x805E
445
- GL_TEXTURE_ALPHA_SIZE = 0x805F
446
- GL_DOUBLE = 0x140A
447
- GL_PROXY_TEXTURE_1D = 0x8063
448
- GL_PROXY_TEXTURE_2D = 0x8064
449
- GL_R3_G3_B2 = 0x2A10
450
- GL_RGB4 = 0x804F
451
- GL_RGB5 = 0x8050
452
- GL_RGB8 = 0x8051
453
- GL_RGB10 = 0x8052
454
- GL_RGB12 = 0x8053
455
- GL_RGB16 = 0x8054
456
- GL_RGBA2 = 0x8055
457
- GL_RGBA4 = 0x8056
458
- GL_RGB5_A1 = 0x8057
459
- GL_RGBA8 = 0x8058
460
- GL_RGB10_A2 = 0x8059
461
- GL_RGBA12 = 0x805A
462
- GL_RGBA16 = 0x805B
463
- GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
464
- GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
465
- GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
466
- GL_VERTEX_ARRAY_POINTER = 0x808E
467
- GL_NORMAL_ARRAY_POINTER = 0x808F
468
- GL_COLOR_ARRAY_POINTER = 0x8090
469
- GL_INDEX_ARRAY_POINTER = 0x8091
470
- GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
471
- GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
472
- GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
473
- GL_SELECTION_BUFFER_POINTER = 0x0DF3
474
- GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
475
- GL_INDEX_LOGIC_OP = 0x0BF1
476
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
477
- GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
478
- GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
479
- GL_SELECTION_BUFFER_SIZE = 0x0DF4
480
- GL_VERTEX_ARRAY = 0x8074
481
- GL_NORMAL_ARRAY = 0x8075
482
- GL_COLOR_ARRAY = 0x8076
483
- GL_INDEX_ARRAY = 0x8077
484
- GL_TEXTURE_COORD_ARRAY = 0x8078
485
- GL_EDGE_FLAG_ARRAY = 0x8079
486
- GL_VERTEX_ARRAY_SIZE = 0x807A
487
- GL_VERTEX_ARRAY_TYPE = 0x807B
488
- GL_VERTEX_ARRAY_STRIDE = 0x807C
489
- GL_NORMAL_ARRAY_TYPE = 0x807E
490
- GL_NORMAL_ARRAY_STRIDE = 0x807F
491
- GL_COLOR_ARRAY_SIZE = 0x8081
492
- GL_COLOR_ARRAY_TYPE = 0x8082
493
- GL_COLOR_ARRAY_STRIDE = 0x8083
494
- GL_INDEX_ARRAY_TYPE = 0x8085
495
- GL_INDEX_ARRAY_STRIDE = 0x8086
496
- GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
497
- GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
498
- GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
499
- GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
500
- GL_TEXTURE_LUMINANCE_SIZE = 0x8060
501
- GL_TEXTURE_INTENSITY_SIZE = 0x8061
502
- GL_TEXTURE_PRIORITY = 0x8066
503
- GL_TEXTURE_RESIDENT = 0x8067
504
- GL_ALPHA4 = 0x803B
505
- GL_ALPHA8 = 0x803C
506
- GL_ALPHA12 = 0x803D
507
- GL_ALPHA16 = 0x803E
508
- GL_LUMINANCE4 = 0x803F
509
- GL_LUMINANCE8 = 0x8040
510
- GL_LUMINANCE12 = 0x8041
511
- GL_LUMINANCE16 = 0x8042
512
- GL_LUMINANCE4_ALPHA4 = 0x8043
513
- GL_LUMINANCE6_ALPHA2 = 0x8044
514
- GL_LUMINANCE8_ALPHA8 = 0x8045
515
- GL_LUMINANCE12_ALPHA4 = 0x8046
516
- GL_LUMINANCE12_ALPHA12 = 0x8047
517
- GL_LUMINANCE16_ALPHA16 = 0x8048
518
- GL_INTENSITY = 0x8049
519
- GL_INTENSITY4 = 0x804A
520
- GL_INTENSITY8 = 0x804B
521
- GL_INTENSITY12 = 0x804C
522
- GL_INTENSITY16 = 0x804D
523
- GL_V2F = 0x2A20
524
- GL_V3F = 0x2A21
525
- GL_C4UB_V2F = 0x2A22
526
- GL_C4UB_V3F = 0x2A23
527
- GL_C3F_V3F = 0x2A24
528
- GL_N3F_V3F = 0x2A25
529
- GL_C4F_N3F_V3F = 0x2A26
530
- GL_T2F_V3F = 0x2A27
531
- GL_T4F_V4F = 0x2A28
532
- GL_T2F_C4UB_V3F = 0x2A29
533
- GL_T2F_C3F_V3F = 0x2A2A
534
- GL_T2F_N3F_V3F = 0x2A2B
535
- GL_T2F_C4F_N3F_V3F = 0x2A2C
536
- GL_T4F_C4F_N3F_V4F = 0x2A2D
537
- GL_UNSIGNED_BYTE_3_3_2 = 0x8032
538
- GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
539
- GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
540
- GL_UNSIGNED_INT_8_8_8_8 = 0x8035
541
- GL_UNSIGNED_INT_10_10_10_2 = 0x8036
542
- GL_TEXTURE_BINDING_3D = 0x806A
543
- GL_PACK_SKIP_IMAGES = 0x806B
544
- GL_PACK_IMAGE_HEIGHT = 0x806C
545
- GL_UNPACK_SKIP_IMAGES = 0x806D
546
- GL_UNPACK_IMAGE_HEIGHT = 0x806E
547
- GL_TEXTURE_3D = 0x806F
548
- GL_PROXY_TEXTURE_3D = 0x8070
549
- GL_TEXTURE_DEPTH = 0x8071
550
- GL_TEXTURE_WRAP_R = 0x8072
551
- GL_MAX_3D_TEXTURE_SIZE = 0x8073
552
- GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
553
- GL_UNSIGNED_SHORT_5_6_5 = 0x8363
554
- GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
555
- GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
556
- GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
557
- GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
558
- GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
559
- GL_BGR = 0x80E0
560
- GL_BGRA = 0x80E1
561
- GL_MAX_ELEMENTS_VERTICES = 0x80E8
562
- GL_MAX_ELEMENTS_INDICES = 0x80E9
563
- GL_CLAMP_TO_EDGE = 0x812F
564
- GL_TEXTURE_MIN_LOD = 0x813A
565
- GL_TEXTURE_MAX_LOD = 0x813B
566
- GL_TEXTURE_BASE_LEVEL = 0x813C
567
- GL_TEXTURE_MAX_LEVEL = 0x813D
568
- GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
569
- GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
570
- GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
571
- GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
572
- GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
573
- GL_RESCALE_NORMAL = 0x803A
574
- GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
575
- GL_SINGLE_COLOR = 0x81F9
576
- GL_SEPARATE_SPECULAR_COLOR = 0x81FA
577
- GL_ALIASED_POINT_SIZE_RANGE = 0x846D
578
- GL_TEXTURE0 = 0x84C0
579
- GL_TEXTURE1 = 0x84C1
580
- GL_TEXTURE2 = 0x84C2
581
- GL_TEXTURE3 = 0x84C3
582
- GL_TEXTURE4 = 0x84C4
583
- GL_TEXTURE5 = 0x84C5
584
- GL_TEXTURE6 = 0x84C6
585
- GL_TEXTURE7 = 0x84C7
586
- GL_TEXTURE8 = 0x84C8
587
- GL_TEXTURE9 = 0x84C9
588
- GL_TEXTURE10 = 0x84CA
589
- GL_TEXTURE11 = 0x84CB
590
- GL_TEXTURE12 = 0x84CC
591
- GL_TEXTURE13 = 0x84CD
592
- GL_TEXTURE14 = 0x84CE
593
- GL_TEXTURE15 = 0x84CF
594
- GL_TEXTURE16 = 0x84D0
595
- GL_TEXTURE17 = 0x84D1
596
- GL_TEXTURE18 = 0x84D2
597
- GL_TEXTURE19 = 0x84D3
598
- GL_TEXTURE20 = 0x84D4
599
- GL_TEXTURE21 = 0x84D5
600
- GL_TEXTURE22 = 0x84D6
601
- GL_TEXTURE23 = 0x84D7
602
- GL_TEXTURE24 = 0x84D8
603
- GL_TEXTURE25 = 0x84D9
604
- GL_TEXTURE26 = 0x84DA
605
- GL_TEXTURE27 = 0x84DB
606
- GL_TEXTURE28 = 0x84DC
607
- GL_TEXTURE29 = 0x84DD
608
- GL_TEXTURE30 = 0x84DE
609
- GL_TEXTURE31 = 0x84DF
610
- GL_ACTIVE_TEXTURE = 0x84E0
611
- GL_MULTISAMPLE = 0x809D
612
- GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
613
- GL_SAMPLE_ALPHA_TO_ONE = 0x809F
614
- GL_SAMPLE_COVERAGE = 0x80A0
615
- GL_SAMPLE_BUFFERS = 0x80A8
616
- GL_SAMPLES = 0x80A9
617
- GL_SAMPLE_COVERAGE_VALUE = 0x80AA
618
- GL_SAMPLE_COVERAGE_INVERT = 0x80AB
619
- GL_TEXTURE_CUBE_MAP = 0x8513
620
- GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
621
- GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
622
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
623
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
624
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
625
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
626
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
627
- GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
628
- GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
629
- GL_COMPRESSED_RGB = 0x84ED
630
- GL_COMPRESSED_RGBA = 0x84EE
631
- GL_TEXTURE_COMPRESSION_HINT = 0x84EF
632
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
633
- GL_TEXTURE_COMPRESSED = 0x86A1
634
- GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
635
- GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
636
- GL_CLAMP_TO_BORDER = 0x812D
637
- GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
638
- GL_MAX_TEXTURE_UNITS = 0x84E2
639
- GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
640
- GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
641
- GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
642
- GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
643
- GL_MULTISAMPLE_BIT = 0x20000000
644
- GL_NORMAL_MAP = 0x8511
645
- GL_REFLECTION_MAP = 0x8512
646
- GL_COMPRESSED_ALPHA = 0x84E9
647
- GL_COMPRESSED_LUMINANCE = 0x84EA
648
- GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
649
- GL_COMPRESSED_INTENSITY = 0x84EC
650
- GL_COMBINE = 0x8570
651
- GL_COMBINE_RGB = 0x8571
652
- GL_COMBINE_ALPHA = 0x8572
653
- GL_SOURCE0_RGB = 0x8580
654
- GL_SOURCE1_RGB = 0x8581
655
- GL_SOURCE2_RGB = 0x8582
656
- GL_SOURCE0_ALPHA = 0x8588
657
- GL_SOURCE1_ALPHA = 0x8589
658
- GL_SOURCE2_ALPHA = 0x858A
659
- GL_OPERAND0_RGB = 0x8590
660
- GL_OPERAND1_RGB = 0x8591
661
- GL_OPERAND2_RGB = 0x8592
662
- GL_OPERAND0_ALPHA = 0x8598
663
- GL_OPERAND1_ALPHA = 0x8599
664
- GL_OPERAND2_ALPHA = 0x859A
665
- GL_RGB_SCALE = 0x8573
666
- GL_ADD_SIGNED = 0x8574
667
- GL_INTERPOLATE = 0x8575
668
- GL_SUBTRACT = 0x84E7
669
- GL_CONSTANT = 0x8576
670
- GL_PRIMARY_COLOR = 0x8577
671
- GL_PREVIOUS = 0x8578
672
- GL_DOT3_RGB = 0x86AE
673
- GL_DOT3_RGBA = 0x86AF
674
- GL_BLEND_DST_RGB = 0x80C8
675
- GL_BLEND_SRC_RGB = 0x80C9
676
- GL_BLEND_DST_ALPHA = 0x80CA
677
- GL_BLEND_SRC_ALPHA = 0x80CB
678
- GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
679
- GL_DEPTH_COMPONENT16 = 0x81A5
680
- GL_DEPTH_COMPONENT24 = 0x81A6
681
- GL_DEPTH_COMPONENT32 = 0x81A7
682
- GL_MIRRORED_REPEAT = 0x8370
683
- GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
684
- GL_TEXTURE_LOD_BIAS = 0x8501
685
- GL_INCR_WRAP = 0x8507
686
- GL_DECR_WRAP = 0x8508
687
- GL_TEXTURE_DEPTH_SIZE = 0x884A
688
- GL_TEXTURE_COMPARE_MODE = 0x884C
689
- GL_TEXTURE_COMPARE_FUNC = 0x884D
690
- GL_POINT_SIZE_MIN = 0x8126
691
- GL_POINT_SIZE_MAX = 0x8127
692
- GL_POINT_DISTANCE_ATTENUATION = 0x8129
693
- GL_GENERATE_MIPMAP = 0x8191
694
- GL_GENERATE_MIPMAP_HINT = 0x8192
695
- GL_FOG_COORDINATE_SOURCE = 0x8450
696
- GL_FOG_COORDINATE = 0x8451
697
- GL_FRAGMENT_DEPTH = 0x8452
698
- GL_CURRENT_FOG_COORDINATE = 0x8453
699
- GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
700
- GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
701
- GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
702
- GL_FOG_COORDINATE_ARRAY = 0x8457
703
- GL_COLOR_SUM = 0x8458
704
- GL_CURRENT_SECONDARY_COLOR = 0x8459
705
- GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
706
- GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
707
- GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
708
- GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
709
- GL_SECONDARY_COLOR_ARRAY = 0x845E
710
- GL_TEXTURE_FILTER_CONTROL = 0x8500
711
- GL_DEPTH_TEXTURE_MODE = 0x884B
712
- GL_COMPARE_R_TO_TEXTURE = 0x884E
713
- GL_BLEND_COLOR = 0x8005
714
- GL_BLEND_EQUATION = 0x8009
715
- GL_CONSTANT_COLOR = 0x8001
716
- GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
717
- GL_CONSTANT_ALPHA = 0x8003
718
- GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
719
- GL_FUNC_ADD = 0x8006
720
- GL_FUNC_REVERSE_SUBTRACT = 0x800B
721
- GL_FUNC_SUBTRACT = 0x800A
722
- GL_MIN = 0x8007
723
- GL_MAX = 0x8008
724
- GL_BUFFER_SIZE = 0x8764
725
- GL_BUFFER_USAGE = 0x8765
726
- GL_QUERY_COUNTER_BITS = 0x8864
727
- GL_CURRENT_QUERY = 0x8865
728
- GL_QUERY_RESULT = 0x8866
729
- GL_QUERY_RESULT_AVAILABLE = 0x8867
730
- GL_ARRAY_BUFFER = 0x8892
731
- GL_ELEMENT_ARRAY_BUFFER = 0x8893
732
- GL_ARRAY_BUFFER_BINDING = 0x8894
733
- GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
734
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
735
- GL_READ_ONLY = 0x88B8
736
- GL_WRITE_ONLY = 0x88B9
737
- GL_READ_WRITE = 0x88BA
738
- GL_BUFFER_ACCESS = 0x88BB
739
- GL_BUFFER_MAPPED = 0x88BC
740
- GL_BUFFER_MAP_POINTER = 0x88BD
741
- GL_STREAM_DRAW = 0x88E0
742
- GL_STREAM_READ = 0x88E1
743
- GL_STREAM_COPY = 0x88E2
744
- GL_STATIC_DRAW = 0x88E4
745
- GL_STATIC_READ = 0x88E5
746
- GL_STATIC_COPY = 0x88E6
747
- GL_DYNAMIC_DRAW = 0x88E8
748
- GL_DYNAMIC_READ = 0x88E9
749
- GL_DYNAMIC_COPY = 0x88EA
750
- GL_SAMPLES_PASSED = 0x8914
751
- GL_SRC1_ALPHA = 0x8589
752
- GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
753
- GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
754
- GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
755
- GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
756
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
757
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
758
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
759
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
760
- GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
761
- GL_FOG_COORD_SRC = 0x8450
762
- GL_FOG_COORD = 0x8451
763
- GL_CURRENT_FOG_COORD = 0x8453
764
- GL_FOG_COORD_ARRAY_TYPE = 0x8454
765
- GL_FOG_COORD_ARRAY_STRIDE = 0x8455
766
- GL_FOG_COORD_ARRAY_POINTER = 0x8456
767
- GL_FOG_COORD_ARRAY = 0x8457
768
- GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
769
- GL_SRC0_RGB = 0x8580
770
- GL_SRC1_RGB = 0x8581
771
- GL_SRC2_RGB = 0x8582
772
- GL_SRC0_ALPHA = 0x8588
773
- GL_SRC2_ALPHA = 0x858A
774
- GL_BLEND_EQUATION_RGB = 0x8009
775
- GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
776
- GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
777
- GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
778
- GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
779
- GL_CURRENT_VERTEX_ATTRIB = 0x8626
780
- GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
781
- GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
782
- GL_STENCIL_BACK_FUNC = 0x8800
783
- GL_STENCIL_BACK_FAIL = 0x8801
784
- GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
785
- GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
786
- GL_MAX_DRAW_BUFFERS = 0x8824
787
- GL_DRAW_BUFFER0 = 0x8825
788
- GL_DRAW_BUFFER1 = 0x8826
789
- GL_DRAW_BUFFER2 = 0x8827
790
- GL_DRAW_BUFFER3 = 0x8828
791
- GL_DRAW_BUFFER4 = 0x8829
792
- GL_DRAW_BUFFER5 = 0x882A
793
- GL_DRAW_BUFFER6 = 0x882B
794
- GL_DRAW_BUFFER7 = 0x882C
795
- GL_DRAW_BUFFER8 = 0x882D
796
- GL_DRAW_BUFFER9 = 0x882E
797
- GL_DRAW_BUFFER10 = 0x882F
798
- GL_DRAW_BUFFER11 = 0x8830
799
- GL_DRAW_BUFFER12 = 0x8831
800
- GL_DRAW_BUFFER13 = 0x8832
801
- GL_DRAW_BUFFER14 = 0x8833
802
- GL_DRAW_BUFFER15 = 0x8834
803
- GL_BLEND_EQUATION_ALPHA = 0x883D
804
- GL_MAX_VERTEX_ATTRIBS = 0x8869
805
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
806
- GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
807
- GL_FRAGMENT_SHADER = 0x8B30
808
- GL_VERTEX_SHADER = 0x8B31
809
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
810
- GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
811
- GL_MAX_VARYING_FLOATS = 0x8B4B
812
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
813
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
814
- GL_SHADER_TYPE = 0x8B4F
815
- GL_FLOAT_VEC2 = 0x8B50
816
- GL_FLOAT_VEC3 = 0x8B51
817
- GL_FLOAT_VEC4 = 0x8B52
818
- GL_INT_VEC2 = 0x8B53
819
- GL_INT_VEC3 = 0x8B54
820
- GL_INT_VEC4 = 0x8B55
821
- GL_BOOL = 0x8B56
822
- GL_BOOL_VEC2 = 0x8B57
823
- GL_BOOL_VEC3 = 0x8B58
824
- GL_BOOL_VEC4 = 0x8B59
825
- GL_FLOAT_MAT2 = 0x8B5A
826
- GL_FLOAT_MAT3 = 0x8B5B
827
- GL_FLOAT_MAT4 = 0x8B5C
828
- GL_SAMPLER_1D = 0x8B5D
829
- GL_SAMPLER_2D = 0x8B5E
830
- GL_SAMPLER_3D = 0x8B5F
831
- GL_SAMPLER_CUBE = 0x8B60
832
- GL_SAMPLER_1D_SHADOW = 0x8B61
833
- GL_SAMPLER_2D_SHADOW = 0x8B62
834
- GL_DELETE_STATUS = 0x8B80
835
- GL_COMPILE_STATUS = 0x8B81
836
- GL_LINK_STATUS = 0x8B82
837
- GL_VALIDATE_STATUS = 0x8B83
838
- GL_INFO_LOG_LENGTH = 0x8B84
839
- GL_ATTACHED_SHADERS = 0x8B85
840
- GL_ACTIVE_UNIFORMS = 0x8B86
841
- GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
842
- GL_SHADER_SOURCE_LENGTH = 0x8B88
843
- GL_ACTIVE_ATTRIBUTES = 0x8B89
844
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
845
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
846
- GL_SHADING_LANGUAGE_VERSION = 0x8B8C
847
- GL_CURRENT_PROGRAM = 0x8B8D
848
- GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
849
- GL_LOWER_LEFT = 0x8CA1
850
- GL_UPPER_LEFT = 0x8CA2
851
- GL_STENCIL_BACK_REF = 0x8CA3
852
- GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
853
- GL_STENCIL_BACK_WRITEMASK = 0x8CA5
854
- GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
855
- GL_POINT_SPRITE = 0x8861
856
- GL_COORD_REPLACE = 0x8862
857
- GL_MAX_TEXTURE_COORDS = 0x8871
858
- GL_PIXEL_PACK_BUFFER = 0x88EB
859
- GL_PIXEL_UNPACK_BUFFER = 0x88EC
860
- GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
861
- GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
862
- GL_FLOAT_MAT2x3 = 0x8B65
863
- GL_FLOAT_MAT2x4 = 0x8B66
864
- GL_FLOAT_MAT3x2 = 0x8B67
865
- GL_FLOAT_MAT3x4 = 0x8B68
866
- GL_FLOAT_MAT4x2 = 0x8B69
867
- GL_FLOAT_MAT4x3 = 0x8B6A
868
- GL_SRGB = 0x8C40
869
- GL_SRGB8 = 0x8C41
870
- GL_SRGB_ALPHA = 0x8C42
871
- GL_SRGB8_ALPHA8 = 0x8C43
872
- GL_COMPRESSED_SRGB = 0x8C48
873
- GL_COMPRESSED_SRGB_ALPHA = 0x8C49
874
- GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
875
- GL_SLUMINANCE_ALPHA = 0x8C44
876
- GL_SLUMINANCE8_ALPHA8 = 0x8C45
877
- GL_SLUMINANCE = 0x8C46
878
- GL_SLUMINANCE8 = 0x8C47
879
- GL_COMPRESSED_SLUMINANCE = 0x8C4A
880
- GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
881
- GL_COMPARE_REF_TO_TEXTURE = 0x884E
882
- GL_CLIP_DISTANCE0 = 0x3000
883
- GL_CLIP_DISTANCE1 = 0x3001
884
- GL_CLIP_DISTANCE2 = 0x3002
885
- GL_CLIP_DISTANCE3 = 0x3003
886
- GL_CLIP_DISTANCE4 = 0x3004
887
- GL_CLIP_DISTANCE5 = 0x3005
888
- GL_CLIP_DISTANCE6 = 0x3006
889
- GL_CLIP_DISTANCE7 = 0x3007
890
- GL_MAX_CLIP_DISTANCES = 0x0D32
891
- GL_MAJOR_VERSION = 0x821B
892
- GL_MINOR_VERSION = 0x821C
893
- GL_NUM_EXTENSIONS = 0x821D
894
- GL_CONTEXT_FLAGS = 0x821E
895
- GL_COMPRESSED_RED = 0x8225
896
- GL_COMPRESSED_RG = 0x8226
897
- GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
898
- GL_RGBA32F = 0x8814
899
- GL_RGB32F = 0x8815
900
- GL_RGBA16F = 0x881A
901
- GL_RGB16F = 0x881B
902
- GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
903
- GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
904
- GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
905
- GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
906
- GL_CLAMP_READ_COLOR = 0x891C
907
- GL_FIXED_ONLY = 0x891D
908
- GL_MAX_VARYING_COMPONENTS = 0x8B4B
909
- GL_TEXTURE_1D_ARRAY = 0x8C18
910
- GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
911
- GL_TEXTURE_2D_ARRAY = 0x8C1A
912
- GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
913
- GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
914
- GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
915
- GL_R11F_G11F_B10F = 0x8C3A
916
- GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
917
- GL_RGB9_E5 = 0x8C3D
918
- GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
919
- GL_TEXTURE_SHARED_SIZE = 0x8C3F
920
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
921
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
922
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
923
- GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
924
- GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
925
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
926
- GL_PRIMITIVES_GENERATED = 0x8C87
927
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
928
- GL_RASTERIZER_DISCARD = 0x8C89
929
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
930
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
931
- GL_INTERLEAVED_ATTRIBS = 0x8C8C
932
- GL_SEPARATE_ATTRIBS = 0x8C8D
933
- GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
934
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
935
- GL_RGBA32UI = 0x8D70
936
- GL_RGB32UI = 0x8D71
937
- GL_RGBA16UI = 0x8D76
938
- GL_RGB16UI = 0x8D77
939
- GL_RGBA8UI = 0x8D7C
940
- GL_RGB8UI = 0x8D7D
941
- GL_RGBA32I = 0x8D82
942
- GL_RGB32I = 0x8D83
943
- GL_RGBA16I = 0x8D88
944
- GL_RGB16I = 0x8D89
945
- GL_RGBA8I = 0x8D8E
946
- GL_RGB8I = 0x8D8F
947
- GL_RED_INTEGER = 0x8D94
948
- GL_GREEN_INTEGER = 0x8D95
949
- GL_BLUE_INTEGER = 0x8D96
950
- GL_RGB_INTEGER = 0x8D98
951
- GL_RGBA_INTEGER = 0x8D99
952
- GL_BGR_INTEGER = 0x8D9A
953
- GL_BGRA_INTEGER = 0x8D9B
954
- GL_SAMPLER_1D_ARRAY = 0x8DC0
955
- GL_SAMPLER_2D_ARRAY = 0x8DC1
956
- GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
957
- GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
958
- GL_SAMPLER_CUBE_SHADOW = 0x8DC5
959
- GL_UNSIGNED_INT_VEC2 = 0x8DC6
960
- GL_UNSIGNED_INT_VEC3 = 0x8DC7
961
- GL_UNSIGNED_INT_VEC4 = 0x8DC8
962
- GL_INT_SAMPLER_1D = 0x8DC9
963
- GL_INT_SAMPLER_2D = 0x8DCA
964
- GL_INT_SAMPLER_3D = 0x8DCB
965
- GL_INT_SAMPLER_CUBE = 0x8DCC
966
- GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
967
- GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
968
- GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
969
- GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
970
- GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
971
- GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
972
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
973
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
974
- GL_QUERY_WAIT = 0x8E13
975
- GL_QUERY_NO_WAIT = 0x8E14
976
- GL_QUERY_BY_REGION_WAIT = 0x8E15
977
- GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
978
- GL_BUFFER_ACCESS_FLAGS = 0x911F
979
- GL_BUFFER_MAP_LENGTH = 0x9120
980
- GL_BUFFER_MAP_OFFSET = 0x9121
981
- GL_DEPTH_COMPONENT32F = 0x8CAC
982
- GL_DEPTH32F_STENCIL8 = 0x8CAD
983
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
984
- GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
985
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
986
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
987
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
988
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
989
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
990
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
991
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
992
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
993
- GL_FRAMEBUFFER_DEFAULT = 0x8218
994
- GL_FRAMEBUFFER_UNDEFINED = 0x8219
995
- GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
996
- GL_MAX_RENDERBUFFER_SIZE = 0x84E8
997
- GL_DEPTH_STENCIL = 0x84F9
998
- GL_UNSIGNED_INT_24_8 = 0x84FA
999
- GL_DEPTH24_STENCIL8 = 0x88F0
1000
- GL_TEXTURE_STENCIL_SIZE = 0x88F1
1001
- GL_TEXTURE_RED_TYPE = 0x8C10
1002
- GL_TEXTURE_GREEN_TYPE = 0x8C11
1003
- GL_TEXTURE_BLUE_TYPE = 0x8C12
1004
- GL_TEXTURE_ALPHA_TYPE = 0x8C13
1005
- GL_TEXTURE_DEPTH_TYPE = 0x8C16
1006
- GL_UNSIGNED_NORMALIZED = 0x8C17
1007
- GL_FRAMEBUFFER_BINDING = 0x8CA6
1008
- GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
1009
- GL_RENDERBUFFER_BINDING = 0x8CA7
1010
- GL_READ_FRAMEBUFFER = 0x8CA8
1011
- GL_DRAW_FRAMEBUFFER = 0x8CA9
1012
- GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
1013
- GL_RENDERBUFFER_SAMPLES = 0x8CAB
1014
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
1015
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
1016
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
1017
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
1018
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
1019
- GL_FRAMEBUFFER_COMPLETE = 0x8CD5
1020
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
1021
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
1022
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
1023
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
1024
- GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
1025
- GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
1026
- GL_COLOR_ATTACHMENT0 = 0x8CE0
1027
- GL_COLOR_ATTACHMENT1 = 0x8CE1
1028
- GL_COLOR_ATTACHMENT2 = 0x8CE2
1029
- GL_COLOR_ATTACHMENT3 = 0x8CE3
1030
- GL_COLOR_ATTACHMENT4 = 0x8CE4
1031
- GL_COLOR_ATTACHMENT5 = 0x8CE5
1032
- GL_COLOR_ATTACHMENT6 = 0x8CE6
1033
- GL_COLOR_ATTACHMENT7 = 0x8CE7
1034
- GL_COLOR_ATTACHMENT8 = 0x8CE8
1035
- GL_COLOR_ATTACHMENT9 = 0x8CE9
1036
- GL_COLOR_ATTACHMENT10 = 0x8CEA
1037
- GL_COLOR_ATTACHMENT11 = 0x8CEB
1038
- GL_COLOR_ATTACHMENT12 = 0x8CEC
1039
- GL_COLOR_ATTACHMENT13 = 0x8CED
1040
- GL_COLOR_ATTACHMENT14 = 0x8CEE
1041
- GL_COLOR_ATTACHMENT15 = 0x8CEF
1042
- GL_COLOR_ATTACHMENT16 = 0x8CF0
1043
- GL_COLOR_ATTACHMENT17 = 0x8CF1
1044
- GL_COLOR_ATTACHMENT18 = 0x8CF2
1045
- GL_COLOR_ATTACHMENT19 = 0x8CF3
1046
- GL_COLOR_ATTACHMENT20 = 0x8CF4
1047
- GL_COLOR_ATTACHMENT21 = 0x8CF5
1048
- GL_COLOR_ATTACHMENT22 = 0x8CF6
1049
- GL_COLOR_ATTACHMENT23 = 0x8CF7
1050
- GL_COLOR_ATTACHMENT24 = 0x8CF8
1051
- GL_COLOR_ATTACHMENT25 = 0x8CF9
1052
- GL_COLOR_ATTACHMENT26 = 0x8CFA
1053
- GL_COLOR_ATTACHMENT27 = 0x8CFB
1054
- GL_COLOR_ATTACHMENT28 = 0x8CFC
1055
- GL_COLOR_ATTACHMENT29 = 0x8CFD
1056
- GL_COLOR_ATTACHMENT30 = 0x8CFE
1057
- GL_COLOR_ATTACHMENT31 = 0x8CFF
1058
- GL_DEPTH_ATTACHMENT = 0x8D00
1059
- GL_STENCIL_ATTACHMENT = 0x8D20
1060
- GL_FRAMEBUFFER = 0x8D40
1061
- GL_RENDERBUFFER = 0x8D41
1062
- GL_RENDERBUFFER_WIDTH = 0x8D42
1063
- GL_RENDERBUFFER_HEIGHT = 0x8D43
1064
- GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
1065
- GL_STENCIL_INDEX1 = 0x8D46
1066
- GL_STENCIL_INDEX4 = 0x8D47
1067
- GL_STENCIL_INDEX8 = 0x8D48
1068
- GL_STENCIL_INDEX16 = 0x8D49
1069
- GL_RENDERBUFFER_RED_SIZE = 0x8D50
1070
- GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
1071
- GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
1072
- GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
1073
- GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
1074
- GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
1075
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
1076
- GL_MAX_SAMPLES = 0x8D57
1077
- GL_INDEX = 0x8222
1078
- GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
1079
- GL_TEXTURE_INTENSITY_TYPE = 0x8C15
1080
- GL_FRAMEBUFFER_SRGB = 0x8DB9
1081
- GL_HALF_FLOAT = 0x140B
1082
- GL_MAP_READ_BIT = 0x0001
1083
- GL_MAP_WRITE_BIT = 0x0002
1084
- GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
1085
- GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
1086
- GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
1087
- GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
1088
- GL_COMPRESSED_RED_RGTC1 = 0x8DBB
1089
- GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
1090
- GL_COMPRESSED_RG_RGTC2 = 0x8DBD
1091
- GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
1092
- GL_RG = 0x8227
1093
- GL_RG_INTEGER = 0x8228
1094
- GL_R8 = 0x8229
1095
- GL_R16 = 0x822A
1096
- GL_RG8 = 0x822B
1097
- GL_RG16 = 0x822C
1098
- GL_R16F = 0x822D
1099
- GL_R32F = 0x822E
1100
- GL_RG16F = 0x822F
1101
- GL_RG32F = 0x8230
1102
- GL_R8I = 0x8231
1103
- GL_R8UI = 0x8232
1104
- GL_R16I = 0x8233
1105
- GL_R16UI = 0x8234
1106
- GL_R32I = 0x8235
1107
- GL_R32UI = 0x8236
1108
- GL_RG8I = 0x8237
1109
- GL_RG8UI = 0x8238
1110
- GL_RG16I = 0x8239
1111
- GL_RG16UI = 0x823A
1112
- GL_RG32I = 0x823B
1113
- GL_RG32UI = 0x823C
1114
- GL_VERTEX_ARRAY_BINDING = 0x85B5
1115
- GL_CLAMP_VERTEX_COLOR = 0x891A
1116
- GL_CLAMP_FRAGMENT_COLOR = 0x891B
1117
- GL_ALPHA_INTEGER = 0x8D97
1118
- GL_SAMPLER_2D_RECT = 0x8B63
1119
- GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
1120
- GL_SAMPLER_BUFFER = 0x8DC2
1121
- GL_INT_SAMPLER_2D_RECT = 0x8DCD
1122
- GL_INT_SAMPLER_BUFFER = 0x8DD0
1123
- GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
1124
- GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
1125
- GL_TEXTURE_BUFFER = 0x8C2A
1126
- GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
1127
- GL_TEXTURE_BINDING_BUFFER = 0x8C2C
1128
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
1129
- GL_TEXTURE_RECTANGLE = 0x84F5
1130
- GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
1131
- GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
1132
- GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
1133
- GL_R8_SNORM = 0x8F94
1134
- GL_RG8_SNORM = 0x8F95
1135
- GL_RGB8_SNORM = 0x8F96
1136
- GL_RGBA8_SNORM = 0x8F97
1137
- GL_R16_SNORM = 0x8F98
1138
- GL_RG16_SNORM = 0x8F99
1139
- GL_RGB16_SNORM = 0x8F9A
1140
- GL_RGBA16_SNORM = 0x8F9B
1141
- GL_SIGNED_NORMALIZED = 0x8F9C
1142
- GL_PRIMITIVE_RESTART = 0x8F9D
1143
- GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
1144
- GL_COPY_READ_BUFFER = 0x8F36
1145
- GL_COPY_WRITE_BUFFER = 0x8F37
1146
- GL_UNIFORM_BUFFER = 0x8A11
1147
- GL_UNIFORM_BUFFER_BINDING = 0x8A28
1148
- GL_UNIFORM_BUFFER_START = 0x8A29
1149
- GL_UNIFORM_BUFFER_SIZE = 0x8A2A
1150
- GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
1151
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
1152
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
1153
- GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
1154
- GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
1155
- GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
1156
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
1157
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
1158
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
1159
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
1160
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
1161
- GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
1162
- GL_UNIFORM_TYPE = 0x8A37
1163
- GL_UNIFORM_SIZE = 0x8A38
1164
- GL_UNIFORM_NAME_LENGTH = 0x8A39
1165
- GL_UNIFORM_BLOCK_INDEX = 0x8A3A
1166
- GL_UNIFORM_OFFSET = 0x8A3B
1167
- GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
1168
- GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
1169
- GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
1170
- GL_UNIFORM_BLOCK_BINDING = 0x8A3F
1171
- GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
1172
- GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
1173
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
1174
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
1175
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
1176
- GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
1177
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
1178
- GL_INVALID_INDEX = 0xFFFFFFFF
1179
- GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
1180
- GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
1181
- GL_LINES_ADJACENCY = 0x000A
1182
- GL_LINE_STRIP_ADJACENCY = 0x000B
1183
- GL_TRIANGLES_ADJACENCY = 0x000C
1184
- GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
1185
- GL_PROGRAM_POINT_SIZE = 0x8642
1186
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
1187
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
1188
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
1189
- GL_GEOMETRY_SHADER = 0x8DD9
1190
- GL_GEOMETRY_VERTICES_OUT = 0x8916
1191
- GL_GEOMETRY_INPUT_TYPE = 0x8917
1192
- GL_GEOMETRY_OUTPUT_TYPE = 0x8918
1193
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
1194
- GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
1195
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
1196
- GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
1197
- GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
1198
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
1199
- GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
1200
- GL_CONTEXT_PROFILE_MASK = 0x9126
1201
- GL_DEPTH_CLAMP = 0x864F
1202
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
1203
- GL_FIRST_VERTEX_CONVENTION = 0x8E4D
1204
- GL_LAST_VERTEX_CONVENTION = 0x8E4E
1205
- GL_PROVOKING_VERTEX = 0x8E4F
1206
- GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
1207
- GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
1208
- GL_OBJECT_TYPE = 0x9112
1209
- GL_SYNC_CONDITION = 0x9113
1210
- GL_SYNC_STATUS = 0x9114
1211
- GL_SYNC_FLAGS = 0x9115
1212
- GL_SYNC_FENCE = 0x9116
1213
- GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
1214
- GL_UNSIGNALED = 0x9118
1215
- GL_SIGNALED = 0x9119
1216
- GL_ALREADY_SIGNALED = 0x911A
1217
- GL_TIMEOUT_EXPIRED = 0x911B
1218
- GL_CONDITION_SATISFIED = 0x911C
1219
- GL_WAIT_FAILED = 0x911D
1220
- GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
1221
- GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
1222
- GL_SAMPLE_POSITION = 0x8E50
1223
- GL_SAMPLE_MASK = 0x8E51
1224
- GL_SAMPLE_MASK_VALUE = 0x8E52
1225
- GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
1226
- GL_TEXTURE_2D_MULTISAMPLE = 0x9100
1227
- GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
1228
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
1229
- GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
1230
- GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
1231
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
1232
- GL_TEXTURE_SAMPLES = 0x9106
1233
- GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
1234
- GL_SAMPLER_2D_MULTISAMPLE = 0x9108
1235
- GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
1236
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
1237
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
1238
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
1239
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
1240
- GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
1241
- GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
1242
- GL_MAX_INTEGER_SAMPLES = 0x9110
1243
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
1244
- GL_SRC1_COLOR = 0x88F9
1245
- GL_ONE_MINUS_SRC1_COLOR = 0x88FA
1246
- GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
1247
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
1248
- GL_ANY_SAMPLES_PASSED = 0x8C2F
1249
- GL_SAMPLER_BINDING = 0x8919
1250
- GL_RGB10_A2UI = 0x906F
1251
- GL_TEXTURE_SWIZZLE_R = 0x8E42
1252
- GL_TEXTURE_SWIZZLE_G = 0x8E43
1253
- GL_TEXTURE_SWIZZLE_B = 0x8E44
1254
- GL_TEXTURE_SWIZZLE_A = 0x8E45
1255
- GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
1256
- GL_TIME_ELAPSED = 0x88BF
1257
- GL_TIMESTAMP = 0x8E28
1258
- GL_INT_2_10_10_10_REV = 0x8D9F
1259
- GL_SAMPLE_SHADING = 0x8C36
1260
- GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
1261
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
1262
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
1263
- GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
1264
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
1265
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
1266
- GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
1267
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
1268
- GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
1269
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
1270
- GL_DRAW_INDIRECT_BUFFER = 0x8F3F
1271
- GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
1272
- GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
1273
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
1274
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
1275
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
1276
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
1277
- GL_MAX_VERTEX_STREAMS = 0x8E71
1278
- GL_DOUBLE_VEC2 = 0x8FFC
1279
- GL_DOUBLE_VEC3 = 0x8FFD
1280
- GL_DOUBLE_VEC4 = 0x8FFE
1281
- GL_DOUBLE_MAT2 = 0x8F46
1282
- GL_DOUBLE_MAT3 = 0x8F47
1283
- GL_DOUBLE_MAT4 = 0x8F48
1284
- GL_DOUBLE_MAT2x3 = 0x8F49
1285
- GL_DOUBLE_MAT2x4 = 0x8F4A
1286
- GL_DOUBLE_MAT3x2 = 0x8F4B
1287
- GL_DOUBLE_MAT3x4 = 0x8F4C
1288
- GL_DOUBLE_MAT4x2 = 0x8F4D
1289
- GL_DOUBLE_MAT4x3 = 0x8F4E
1290
- GL_ACTIVE_SUBROUTINES = 0x8DE5
1291
- GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
1292
- GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
1293
- GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
1294
- GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
1295
- GL_MAX_SUBROUTINES = 0x8DE7
1296
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
1297
- GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
1298
- GL_COMPATIBLE_SUBROUTINES = 0x8E4B
1299
- GL_PATCHES = 0x000E
1300
- GL_PATCH_VERTICES = 0x8E72
1301
- GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
1302
- GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
1303
- GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
1304
- GL_TESS_GEN_MODE = 0x8E76
1305
- GL_TESS_GEN_SPACING = 0x8E77
1306
- GL_TESS_GEN_VERTEX_ORDER = 0x8E78
1307
- GL_TESS_GEN_POINT_MODE = 0x8E79
1308
- GL_ISOLINES = 0x8E7A
1309
- GL_FRACTIONAL_ODD = 0x8E7B
1310
- GL_FRACTIONAL_EVEN = 0x8E7C
1311
- GL_MAX_PATCH_VERTICES = 0x8E7D
1312
- GL_MAX_TESS_GEN_LEVEL = 0x8E7E
1313
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
1314
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
1315
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
1316
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
1317
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
1318
- GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
1319
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
1320
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
1321
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
1322
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
1323
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
1324
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
1325
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
1326
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
1327
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
1328
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
1329
- GL_TESS_EVALUATION_SHADER = 0x8E87
1330
- GL_TESS_CONTROL_SHADER = 0x8E88
1331
- GL_TRANSFORM_FEEDBACK = 0x8E22
1332
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
1333
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
1334
- GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
1335
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
1336
- GL_FIXED = 0x140C
1337
- GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
1338
- GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
1339
- GL_LOW_FLOAT = 0x8DF0
1340
- GL_MEDIUM_FLOAT = 0x8DF1
1341
- GL_HIGH_FLOAT = 0x8DF2
1342
- GL_LOW_INT = 0x8DF3
1343
- GL_MEDIUM_INT = 0x8DF4
1344
- GL_HIGH_INT = 0x8DF5
1345
- GL_SHADER_COMPILER = 0x8DFA
1346
- GL_SHADER_BINARY_FORMATS = 0x8DF8
1347
- GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
1348
- GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
1349
- GL_MAX_VARYING_VECTORS = 0x8DFC
1350
- GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
1351
- GL_RGB565 = 0x8D62
1352
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
1353
- GL_PROGRAM_BINARY_LENGTH = 0x8741
1354
- GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
1355
- GL_PROGRAM_BINARY_FORMATS = 0x87FF
1356
- GL_VERTEX_SHADER_BIT = 0x00000001
1357
- GL_FRAGMENT_SHADER_BIT = 0x00000002
1358
- GL_GEOMETRY_SHADER_BIT = 0x00000004
1359
- GL_TESS_CONTROL_SHADER_BIT = 0x00000008
1360
- GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
1361
- GL_ALL_SHADER_BITS = 0xFFFFFFFF
1362
- GL_PROGRAM_SEPARABLE = 0x8258
1363
- GL_ACTIVE_PROGRAM = 0x8259
1364
- GL_PROGRAM_PIPELINE_BINDING = 0x825A
1365
- GL_MAX_VIEWPORTS = 0x825B
1366
- GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
1367
- GL_VIEWPORT_BOUNDS_RANGE = 0x825D
1368
- GL_LAYER_PROVOKING_VERTEX = 0x825E
1369
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
1370
- GL_UNDEFINED_VERTEX = 0x8260
1371
- GL_COPY_READ_BUFFER_BINDING = 0x8F36
1372
- GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
1373
- GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
1374
- GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
1375
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
1376
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
1377
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
1378
- GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
1379
- GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
1380
- GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
1381
- GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
1382
- GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
1383
- GL_NUM_SAMPLE_COUNTS = 0x9380
1384
- GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
1385
- GL_ATOMIC_COUNTER_BUFFER = 0x92C0
1386
- GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
1387
- GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
1388
- GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
1389
- GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
1390
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
1391
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
1392
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
1393
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
1394
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
1395
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
1396
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
1397
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
1398
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
1399
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
1400
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
1401
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
1402
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
1403
- GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
1404
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
1405
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
1406
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
1407
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
1408
- GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
1409
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
1410
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
1411
- GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
1412
- GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
1413
- GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
1414
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
1415
- GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
1416
- GL_UNIFORM_BARRIER_BIT = 0x00000004
1417
- GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
1418
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
1419
- GL_COMMAND_BARRIER_BIT = 0x00000040
1420
- GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
1421
- GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
1422
- GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
1423
- GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
1424
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
1425
- GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
1426
- GL_ALL_BARRIER_BITS = 0xFFFFFFFF
1427
- GL_MAX_IMAGE_UNITS = 0x8F38
1428
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
1429
- GL_IMAGE_BINDING_NAME = 0x8F3A
1430
- GL_IMAGE_BINDING_LEVEL = 0x8F3B
1431
- GL_IMAGE_BINDING_LAYERED = 0x8F3C
1432
- GL_IMAGE_BINDING_LAYER = 0x8F3D
1433
- GL_IMAGE_BINDING_ACCESS = 0x8F3E
1434
- GL_IMAGE_1D = 0x904C
1435
- GL_IMAGE_2D = 0x904D
1436
- GL_IMAGE_3D = 0x904E
1437
- GL_IMAGE_2D_RECT = 0x904F
1438
- GL_IMAGE_CUBE = 0x9050
1439
- GL_IMAGE_BUFFER = 0x9051
1440
- GL_IMAGE_1D_ARRAY = 0x9052
1441
- GL_IMAGE_2D_ARRAY = 0x9053
1442
- GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
1443
- GL_IMAGE_2D_MULTISAMPLE = 0x9055
1444
- GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
1445
- GL_INT_IMAGE_1D = 0x9057
1446
- GL_INT_IMAGE_2D = 0x9058
1447
- GL_INT_IMAGE_3D = 0x9059
1448
- GL_INT_IMAGE_2D_RECT = 0x905A
1449
- GL_INT_IMAGE_CUBE = 0x905B
1450
- GL_INT_IMAGE_BUFFER = 0x905C
1451
- GL_INT_IMAGE_1D_ARRAY = 0x905D
1452
- GL_INT_IMAGE_2D_ARRAY = 0x905E
1453
- GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
1454
- GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
1455
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
1456
- GL_UNSIGNED_INT_IMAGE_1D = 0x9062
1457
- GL_UNSIGNED_INT_IMAGE_2D = 0x9063
1458
- GL_UNSIGNED_INT_IMAGE_3D = 0x9064
1459
- GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
1460
- GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
1461
- GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
1462
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
1463
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
1464
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
1465
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
1466
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
1467
- GL_MAX_IMAGE_SAMPLES = 0x906D
1468
- GL_IMAGE_BINDING_FORMAT = 0x906E
1469
- GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
1470
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
1471
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
1472
- GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
1473
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
1474
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
1475
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
1476
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
1477
- GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
1478
- GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
1479
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
1480
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
1481
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
1482
- GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
1483
- GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
1484
- GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
1485
- GL_COMPRESSED_RGB8_ETC2 = 0x9274
1486
- GL_COMPRESSED_SRGB8_ETC2 = 0x9275
1487
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
1488
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
1489
- GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
1490
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
1491
- GL_COMPRESSED_R11_EAC = 0x9270
1492
- GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
1493
- GL_COMPRESSED_RG11_EAC = 0x9272
1494
- GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
1495
- GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
1496
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
1497
- GL_MAX_ELEMENT_INDEX = 0x8D6B
1498
- GL_COMPUTE_SHADER = 0x91B9
1499
- GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
1500
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
1501
- GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
1502
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
1503
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
1504
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
1505
- GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
1506
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
1507
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
1508
- GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
1509
- GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
1510
- GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
1511
- GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
1512
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
1513
- GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
1514
- GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
1515
- GL_COMPUTE_SHADER_BIT = 0x00000020
1516
- GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
1517
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
1518
- GL_DEBUG_CALLBACK_FUNCTION = 0x8244
1519
- GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
1520
- GL_DEBUG_SOURCE_API = 0x8246
1521
- GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
1522
- GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
1523
- GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
1524
- GL_DEBUG_SOURCE_APPLICATION = 0x824A
1525
- GL_DEBUG_SOURCE_OTHER = 0x824B
1526
- GL_DEBUG_TYPE_ERROR = 0x824C
1527
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
1528
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
1529
- GL_DEBUG_TYPE_PORTABILITY = 0x824F
1530
- GL_DEBUG_TYPE_PERFORMANCE = 0x8250
1531
- GL_DEBUG_TYPE_OTHER = 0x8251
1532
- GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
1533
- GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
1534
- GL_DEBUG_LOGGED_MESSAGES = 0x9145
1535
- GL_DEBUG_SEVERITY_HIGH = 0x9146
1536
- GL_DEBUG_SEVERITY_MEDIUM = 0x9147
1537
- GL_DEBUG_SEVERITY_LOW = 0x9148
1538
- GL_DEBUG_TYPE_MARKER = 0x8268
1539
- GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
1540
- GL_DEBUG_TYPE_POP_GROUP = 0x826A
1541
- GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
1542
- GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
1543
- GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
1544
- GL_BUFFER = 0x82E0
1545
- GL_SHADER = 0x82E1
1546
- GL_PROGRAM = 0x82E2
1547
- GL_QUERY = 0x82E3
1548
- GL_PROGRAM_PIPELINE = 0x82E4
1549
- GL_SAMPLER = 0x82E6
1550
- GL_MAX_LABEL_LENGTH = 0x82E8
1551
- GL_DEBUG_OUTPUT = 0x92E0
1552
- GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
1553
- GL_MAX_UNIFORM_LOCATIONS = 0x826E
1554
- GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
1555
- GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
1556
- GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
1557
- GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
1558
- GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
1559
- GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
1560
- GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
1561
- GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
1562
- GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
1563
- GL_INTERNALFORMAT_SUPPORTED = 0x826F
1564
- GL_INTERNALFORMAT_PREFERRED = 0x8270
1565
- GL_INTERNALFORMAT_RED_SIZE = 0x8271
1566
- GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
1567
- GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
1568
- GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
1569
- GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
1570
- GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
1571
- GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
1572
- GL_INTERNALFORMAT_RED_TYPE = 0x8278
1573
- GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
1574
- GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
1575
- GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
1576
- GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
1577
- GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
1578
- GL_MAX_WIDTH = 0x827E
1579
- GL_MAX_HEIGHT = 0x827F
1580
- GL_MAX_DEPTH = 0x8280
1581
- GL_MAX_LAYERS = 0x8281
1582
- GL_MAX_COMBINED_DIMENSIONS = 0x8282
1583
- GL_COLOR_COMPONENTS = 0x8283
1584
- GL_DEPTH_COMPONENTS = 0x8284
1585
- GL_STENCIL_COMPONENTS = 0x8285
1586
- GL_COLOR_RENDERABLE = 0x8286
1587
- GL_DEPTH_RENDERABLE = 0x8287
1588
- GL_STENCIL_RENDERABLE = 0x8288
1589
- GL_FRAMEBUFFER_RENDERABLE = 0x8289
1590
- GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
1591
- GL_FRAMEBUFFER_BLEND = 0x828B
1592
- GL_READ_PIXELS = 0x828C
1593
- GL_READ_PIXELS_FORMAT = 0x828D
1594
- GL_READ_PIXELS_TYPE = 0x828E
1595
- GL_TEXTURE_IMAGE_FORMAT = 0x828F
1596
- GL_TEXTURE_IMAGE_TYPE = 0x8290
1597
- GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
1598
- GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
1599
- GL_MIPMAP = 0x8293
1600
- GL_MANUAL_GENERATE_MIPMAP = 0x8294
1601
- GL_AUTO_GENERATE_MIPMAP = 0x8295
1602
- GL_COLOR_ENCODING = 0x8296
1603
- GL_SRGB_READ = 0x8297
1604
- GL_SRGB_WRITE = 0x8298
1605
- GL_FILTER = 0x829A
1606
- GL_VERTEX_TEXTURE = 0x829B
1607
- GL_TESS_CONTROL_TEXTURE = 0x829C
1608
- GL_TESS_EVALUATION_TEXTURE = 0x829D
1609
- GL_GEOMETRY_TEXTURE = 0x829E
1610
- GL_FRAGMENT_TEXTURE = 0x829F
1611
- GL_COMPUTE_TEXTURE = 0x82A0
1612
- GL_TEXTURE_SHADOW = 0x82A1
1613
- GL_TEXTURE_GATHER = 0x82A2
1614
- GL_TEXTURE_GATHER_SHADOW = 0x82A3
1615
- GL_SHADER_IMAGE_LOAD = 0x82A4
1616
- GL_SHADER_IMAGE_STORE = 0x82A5
1617
- GL_SHADER_IMAGE_ATOMIC = 0x82A6
1618
- GL_IMAGE_TEXEL_SIZE = 0x82A7
1619
- GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
1620
- GL_IMAGE_PIXEL_FORMAT = 0x82A9
1621
- GL_IMAGE_PIXEL_TYPE = 0x82AA
1622
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
1623
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
1624
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
1625
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
1626
- GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
1627
- GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
1628
- GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
1629
- GL_CLEAR_BUFFER = 0x82B4
1630
- GL_TEXTURE_VIEW = 0x82B5
1631
- GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
1632
- GL_FULL_SUPPORT = 0x82B7
1633
- GL_CAVEAT_SUPPORT = 0x82B8
1634
- GL_IMAGE_CLASS_4_X_32 = 0x82B9
1635
- GL_IMAGE_CLASS_2_X_32 = 0x82BA
1636
- GL_IMAGE_CLASS_1_X_32 = 0x82BB
1637
- GL_IMAGE_CLASS_4_X_16 = 0x82BC
1638
- GL_IMAGE_CLASS_2_X_16 = 0x82BD
1639
- GL_IMAGE_CLASS_1_X_16 = 0x82BE
1640
- GL_IMAGE_CLASS_4_X_8 = 0x82BF
1641
- GL_IMAGE_CLASS_2_X_8 = 0x82C0
1642
- GL_IMAGE_CLASS_1_X_8 = 0x82C1
1643
- GL_IMAGE_CLASS_11_11_10 = 0x82C2
1644
- GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
1645
- GL_VIEW_CLASS_128_BITS = 0x82C4
1646
- GL_VIEW_CLASS_96_BITS = 0x82C5
1647
- GL_VIEW_CLASS_64_BITS = 0x82C6
1648
- GL_VIEW_CLASS_48_BITS = 0x82C7
1649
- GL_VIEW_CLASS_32_BITS = 0x82C8
1650
- GL_VIEW_CLASS_24_BITS = 0x82C9
1651
- GL_VIEW_CLASS_16_BITS = 0x82CA
1652
- GL_VIEW_CLASS_8_BITS = 0x82CB
1653
- GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
1654
- GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
1655
- GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
1656
- GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
1657
- GL_VIEW_CLASS_RGTC1_RED = 0x82D0
1658
- GL_VIEW_CLASS_RGTC2_RG = 0x82D1
1659
- GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
1660
- GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
1661
- GL_UNIFORM = 0x92E1
1662
- GL_UNIFORM_BLOCK = 0x92E2
1663
- GL_PROGRAM_INPUT = 0x92E3
1664
- GL_PROGRAM_OUTPUT = 0x92E4
1665
- GL_BUFFER_VARIABLE = 0x92E5
1666
- GL_SHADER_STORAGE_BLOCK = 0x92E6
1667
- GL_VERTEX_SUBROUTINE = 0x92E8
1668
- GL_TESS_CONTROL_SUBROUTINE = 0x92E9
1669
- GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
1670
- GL_GEOMETRY_SUBROUTINE = 0x92EB
1671
- GL_FRAGMENT_SUBROUTINE = 0x92EC
1672
- GL_COMPUTE_SUBROUTINE = 0x92ED
1673
- GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
1674
- GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
1675
- GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
1676
- GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
1677
- GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
1678
- GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
1679
- GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
1680
- GL_ACTIVE_RESOURCES = 0x92F5
1681
- GL_MAX_NAME_LENGTH = 0x92F6
1682
- GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
1683
- GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
1684
- GL_NAME_LENGTH = 0x92F9
1685
- GL_TYPE = 0x92FA
1686
- GL_ARRAY_SIZE = 0x92FB
1687
- GL_OFFSET = 0x92FC
1688
- GL_BLOCK_INDEX = 0x92FD
1689
- GL_ARRAY_STRIDE = 0x92FE
1690
- GL_MATRIX_STRIDE = 0x92FF
1691
- GL_IS_ROW_MAJOR = 0x9300
1692
- GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
1693
- GL_BUFFER_BINDING = 0x9302
1694
- GL_BUFFER_DATA_SIZE = 0x9303
1695
- GL_NUM_ACTIVE_VARIABLES = 0x9304
1696
- GL_ACTIVE_VARIABLES = 0x9305
1697
- GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
1698
- GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
1699
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
1700
- GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
1701
- GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
1702
- GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
1703
- GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
1704
- GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
1705
- GL_LOCATION = 0x930E
1706
- GL_LOCATION_INDEX = 0x930F
1707
- GL_IS_PER_PATCH = 0x92E7
1708
- GL_SHADER_STORAGE_BUFFER = 0x90D2
1709
- GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
1710
- GL_SHADER_STORAGE_BUFFER_START = 0x90D4
1711
- GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
1712
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
1713
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
1714
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
1715
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
1716
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
1717
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
1718
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
1719
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
1720
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
1721
- GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
1722
- GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
1723
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
1724
- GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
1725
- GL_TEXTURE_BUFFER_OFFSET = 0x919D
1726
- GL_TEXTURE_BUFFER_SIZE = 0x919E
1727
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
1728
- GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
1729
- GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
1730
- GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
1731
- GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
1732
- GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
1733
- GL_VERTEX_ATTRIB_BINDING = 0x82D4
1734
- GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
1735
- GL_VERTEX_BINDING_DIVISOR = 0x82D6
1736
- GL_VERTEX_BINDING_OFFSET = 0x82D7
1737
- GL_VERTEX_BINDING_STRIDE = 0x82D8
1738
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
1739
- GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
1740
- GL_VERTEX_BINDING_BUFFER = 0x8F4F
1741
- GL_DISPLAY_LIST = 0x82E7
1742
- GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
1743
- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
1744
- GL_TEXTURE_BUFFER_BINDING = 0x8C2A
1745
- GL_MAP_PERSISTENT_BIT = 0x0040
1746
- GL_MAP_COHERENT_BIT = 0x0080
1747
- GL_DYNAMIC_STORAGE_BIT = 0x0100
1748
- GL_CLIENT_STORAGE_BIT = 0x0200
1749
- GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
1750
- GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
1751
- GL_BUFFER_STORAGE_FLAGS = 0x8220
1752
- GL_CLEAR_TEXTURE = 0x9365
1753
- GL_LOCATION_COMPONENT = 0x934A
1754
- GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
1755
- GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
1756
- GL_QUERY_BUFFER = 0x9192
1757
- GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
1758
- GL_QUERY_BUFFER_BINDING = 0x9193
1759
- GL_QUERY_RESULT_NO_WAIT = 0x9194
1760
- GL_MIRROR_CLAMP_TO_EDGE = 0x8743
1761
- GL_CONTEXT_LOST = 0x0507
1762
- GL_NEGATIVE_ONE_TO_ONE = 0x935E
1763
- GL_ZERO_TO_ONE = 0x935F
1764
- GL_CLIP_ORIGIN = 0x935C
1765
- GL_CLIP_DEPTH_MODE = 0x935D
1766
- GL_QUERY_WAIT_INVERTED = 0x8E17
1767
- GL_QUERY_NO_WAIT_INVERTED = 0x8E18
1768
- GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
1769
- GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
1770
- GL_MAX_CULL_DISTANCES = 0x82F9
1771
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
1772
- GL_TEXTURE_TARGET = 0x1006
1773
- GL_QUERY_TARGET = 0x82EA
1774
- GL_GUILTY_CONTEXT_RESET = 0x8253
1775
- GL_INNOCENT_CONTEXT_RESET = 0x8254
1776
- GL_UNKNOWN_CONTEXT_RESET = 0x8255
1777
- GL_RESET_NOTIFICATION_STRATEGY = 0x8256
1778
- GL_LOSE_CONTEXT_ON_RESET = 0x8252
1779
- GL_NO_RESET_NOTIFICATION = 0x8261
1780
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
1781
- GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
1782
- GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
1783
- GL_SHADER_BINARY_FORMAT_SPIR_V = 0x9551
1784
- GL_SPIR_V_BINARY = 0x9552
1785
- GL_PARAMETER_BUFFER = 0x80EE
1786
- GL_PARAMETER_BUFFER_BINDING = 0x80EF
1787
- GL_CONTEXT_FLAG_NO_ERROR_BIT = 0x00000008
1788
- GL_VERTICES_SUBMITTED = 0x82EE
1789
- GL_PRIMITIVES_SUBMITTED = 0x82EF
1790
- GL_VERTEX_SHADER_INVOCATIONS = 0x82F0
1791
- GL_TESS_CONTROL_SHADER_PATCHES = 0x82F1
1792
- GL_TESS_EVALUATION_SHADER_INVOCATIONS = 0x82F2
1793
- GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = 0x82F3
1794
- GL_FRAGMENT_SHADER_INVOCATIONS = 0x82F4
1795
- GL_COMPUTE_SHADER_INVOCATIONS = 0x82F5
1796
- GL_CLIPPING_INPUT_PRIMITIVES = 0x82F6
1797
- GL_CLIPPING_OUTPUT_PRIMITIVES = 0x82F7
1798
- GL_POLYGON_OFFSET_CLAMP = 0x8E1B
1799
- GL_SPIR_V_EXTENSIONS = 0x9553
1800
- GL_NUM_SPIR_V_EXTENSIONS = 0x9554
1801
- GL_TEXTURE_MAX_ANISOTROPY = 0x84FE
1802
- GL_MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF
1803
- GL_TRANSFORM_FEEDBACK_OVERFLOW = 0x82EC
1804
- GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW = 0x82ED
1805
-
1806
- end
1
+ # opengl-bindings
2
+ # * http://rubygems.org/gems/opengl-bindings
3
+ # * http://github.com/vaiorabbit/ruby-opengl
4
+ #
5
+ # [NOTICE] This is an automatically generated file.
6
+
7
+ module OpenGL
8
+
9
+ GL_DEPTH_BUFFER_BIT = 0x00000100
10
+ GL_STENCIL_BUFFER_BIT = 0x00000400
11
+ GL_COLOR_BUFFER_BIT = 0x00004000
12
+ GL_FALSE = 0
13
+ GL_TRUE = 1
14
+ GL_POINTS = 0x0000
15
+ GL_LINES = 0x0001
16
+ GL_LINE_LOOP = 0x0002
17
+ GL_LINE_STRIP = 0x0003
18
+ GL_TRIANGLES = 0x0004
19
+ GL_TRIANGLE_STRIP = 0x0005
20
+ GL_TRIANGLE_FAN = 0x0006
21
+ GL_QUADS = 0x0007
22
+ GL_NEVER = 0x0200
23
+ GL_LESS = 0x0201
24
+ GL_EQUAL = 0x0202
25
+ GL_LEQUAL = 0x0203
26
+ GL_GREATER = 0x0204
27
+ GL_NOTEQUAL = 0x0205
28
+ GL_GEQUAL = 0x0206
29
+ GL_ALWAYS = 0x0207
30
+ GL_ZERO = 0
31
+ GL_ONE = 1
32
+ GL_SRC_COLOR = 0x0300
33
+ GL_ONE_MINUS_SRC_COLOR = 0x0301
34
+ GL_SRC_ALPHA = 0x0302
35
+ GL_ONE_MINUS_SRC_ALPHA = 0x0303
36
+ GL_DST_ALPHA = 0x0304
37
+ GL_ONE_MINUS_DST_ALPHA = 0x0305
38
+ GL_DST_COLOR = 0x0306
39
+ GL_ONE_MINUS_DST_COLOR = 0x0307
40
+ GL_SRC_ALPHA_SATURATE = 0x0308
41
+ GL_NONE = 0
42
+ GL_FRONT_LEFT = 0x0400
43
+ GL_FRONT_RIGHT = 0x0401
44
+ GL_BACK_LEFT = 0x0402
45
+ GL_BACK_RIGHT = 0x0403
46
+ GL_FRONT = 0x0404
47
+ GL_BACK = 0x0405
48
+ GL_LEFT = 0x0406
49
+ GL_RIGHT = 0x0407
50
+ GL_FRONT_AND_BACK = 0x0408
51
+ GL_NO_ERROR = 0
52
+ GL_INVALID_ENUM = 0x0500
53
+ GL_INVALID_VALUE = 0x0501
54
+ GL_INVALID_OPERATION = 0x0502
55
+ GL_OUT_OF_MEMORY = 0x0505
56
+ GL_CW = 0x0900
57
+ GL_CCW = 0x0901
58
+ GL_POINT_SIZE = 0x0B11
59
+ GL_POINT_SIZE_RANGE = 0x0B12
60
+ GL_POINT_SIZE_GRANULARITY = 0x0B13
61
+ GL_LINE_SMOOTH = 0x0B20
62
+ GL_LINE_WIDTH = 0x0B21
63
+ GL_LINE_WIDTH_RANGE = 0x0B22
64
+ GL_LINE_WIDTH_GRANULARITY = 0x0B23
65
+ GL_POLYGON_MODE = 0x0B40
66
+ GL_POLYGON_SMOOTH = 0x0B41
67
+ GL_CULL_FACE = 0x0B44
68
+ GL_CULL_FACE_MODE = 0x0B45
69
+ GL_FRONT_FACE = 0x0B46
70
+ GL_DEPTH_RANGE = 0x0B70
71
+ GL_DEPTH_TEST = 0x0B71
72
+ GL_DEPTH_WRITEMASK = 0x0B72
73
+ GL_DEPTH_CLEAR_VALUE = 0x0B73
74
+ GL_DEPTH_FUNC = 0x0B74
75
+ GL_STENCIL_TEST = 0x0B90
76
+ GL_STENCIL_CLEAR_VALUE = 0x0B91
77
+ GL_STENCIL_FUNC = 0x0B92
78
+ GL_STENCIL_VALUE_MASK = 0x0B93
79
+ GL_STENCIL_FAIL = 0x0B94
80
+ GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
81
+ GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
82
+ GL_STENCIL_REF = 0x0B97
83
+ GL_STENCIL_WRITEMASK = 0x0B98
84
+ GL_VIEWPORT = 0x0BA2
85
+ GL_DITHER = 0x0BD0
86
+ GL_BLEND_DST = 0x0BE0
87
+ GL_BLEND_SRC = 0x0BE1
88
+ GL_BLEND = 0x0BE2
89
+ GL_LOGIC_OP_MODE = 0x0BF0
90
+ GL_DRAW_BUFFER = 0x0C01
91
+ GL_READ_BUFFER = 0x0C02
92
+ GL_SCISSOR_BOX = 0x0C10
93
+ GL_SCISSOR_TEST = 0x0C11
94
+ GL_COLOR_CLEAR_VALUE = 0x0C22
95
+ GL_COLOR_WRITEMASK = 0x0C23
96
+ GL_DOUBLEBUFFER = 0x0C32
97
+ GL_STEREO = 0x0C33
98
+ GL_LINE_SMOOTH_HINT = 0x0C52
99
+ GL_POLYGON_SMOOTH_HINT = 0x0C53
100
+ GL_UNPACK_SWAP_BYTES = 0x0CF0
101
+ GL_UNPACK_LSB_FIRST = 0x0CF1
102
+ GL_UNPACK_ROW_LENGTH = 0x0CF2
103
+ GL_UNPACK_SKIP_ROWS = 0x0CF3
104
+ GL_UNPACK_SKIP_PIXELS = 0x0CF4
105
+ GL_UNPACK_ALIGNMENT = 0x0CF5
106
+ GL_PACK_SWAP_BYTES = 0x0D00
107
+ GL_PACK_LSB_FIRST = 0x0D01
108
+ GL_PACK_ROW_LENGTH = 0x0D02
109
+ GL_PACK_SKIP_ROWS = 0x0D03
110
+ GL_PACK_SKIP_PIXELS = 0x0D04
111
+ GL_PACK_ALIGNMENT = 0x0D05
112
+ GL_MAX_TEXTURE_SIZE = 0x0D33
113
+ GL_MAX_VIEWPORT_DIMS = 0x0D3A
114
+ GL_SUBPIXEL_BITS = 0x0D50
115
+ GL_TEXTURE_1D = 0x0DE0
116
+ GL_TEXTURE_2D = 0x0DE1
117
+ GL_TEXTURE_WIDTH = 0x1000
118
+ GL_TEXTURE_HEIGHT = 0x1001
119
+ GL_TEXTURE_BORDER_COLOR = 0x1004
120
+ GL_DONT_CARE = 0x1100
121
+ GL_FASTEST = 0x1101
122
+ GL_NICEST = 0x1102
123
+ GL_BYTE = 0x1400
124
+ GL_UNSIGNED_BYTE = 0x1401
125
+ GL_SHORT = 0x1402
126
+ GL_UNSIGNED_SHORT = 0x1403
127
+ GL_INT = 0x1404
128
+ GL_UNSIGNED_INT = 0x1405
129
+ GL_FLOAT = 0x1406
130
+ GL_STACK_OVERFLOW = 0x0503
131
+ GL_STACK_UNDERFLOW = 0x0504
132
+ GL_CLEAR = 0x1500
133
+ GL_AND = 0x1501
134
+ GL_AND_REVERSE = 0x1502
135
+ GL_COPY = 0x1503
136
+ GL_AND_INVERTED = 0x1504
137
+ GL_NOOP = 0x1505
138
+ GL_XOR = 0x1506
139
+ GL_OR = 0x1507
140
+ GL_NOR = 0x1508
141
+ GL_EQUIV = 0x1509
142
+ GL_INVERT = 0x150A
143
+ GL_OR_REVERSE = 0x150B
144
+ GL_COPY_INVERTED = 0x150C
145
+ GL_OR_INVERTED = 0x150D
146
+ GL_NAND = 0x150E
147
+ GL_SET = 0x150F
148
+ GL_TEXTURE = 0x1702
149
+ GL_COLOR = 0x1800
150
+ GL_DEPTH = 0x1801
151
+ GL_STENCIL = 0x1802
152
+ GL_STENCIL_INDEX = 0x1901
153
+ GL_DEPTH_COMPONENT = 0x1902
154
+ GL_RED = 0x1903
155
+ GL_GREEN = 0x1904
156
+ GL_BLUE = 0x1905
157
+ GL_ALPHA = 0x1906
158
+ GL_RGB = 0x1907
159
+ GL_RGBA = 0x1908
160
+ GL_POINT = 0x1B00
161
+ GL_LINE = 0x1B01
162
+ GL_FILL = 0x1B02
163
+ GL_KEEP = 0x1E00
164
+ GL_REPLACE = 0x1E01
165
+ GL_INCR = 0x1E02
166
+ GL_DECR = 0x1E03
167
+ GL_VENDOR = 0x1F00
168
+ GL_RENDERER = 0x1F01
169
+ GL_VERSION = 0x1F02
170
+ GL_EXTENSIONS = 0x1F03
171
+ GL_NEAREST = 0x2600
172
+ GL_LINEAR = 0x2601
173
+ GL_NEAREST_MIPMAP_NEAREST = 0x2700
174
+ GL_LINEAR_MIPMAP_NEAREST = 0x2701
175
+ GL_NEAREST_MIPMAP_LINEAR = 0x2702
176
+ GL_LINEAR_MIPMAP_LINEAR = 0x2703
177
+ GL_TEXTURE_MAG_FILTER = 0x2800
178
+ GL_TEXTURE_MIN_FILTER = 0x2801
179
+ GL_TEXTURE_WRAP_S = 0x2802
180
+ GL_TEXTURE_WRAP_T = 0x2803
181
+ GL_REPEAT = 0x2901
182
+ GL_CURRENT_BIT = 0x00000001
183
+ GL_POINT_BIT = 0x00000002
184
+ GL_LINE_BIT = 0x00000004
185
+ GL_POLYGON_BIT = 0x00000008
186
+ GL_POLYGON_STIPPLE_BIT = 0x00000010
187
+ GL_PIXEL_MODE_BIT = 0x00000020
188
+ GL_LIGHTING_BIT = 0x00000040
189
+ GL_FOG_BIT = 0x00000080
190
+ GL_ACCUM_BUFFER_BIT = 0x00000200
191
+ GL_VIEWPORT_BIT = 0x00000800
192
+ GL_TRANSFORM_BIT = 0x00001000
193
+ GL_ENABLE_BIT = 0x00002000
194
+ GL_HINT_BIT = 0x00008000
195
+ GL_EVAL_BIT = 0x00010000
196
+ GL_LIST_BIT = 0x00020000
197
+ GL_TEXTURE_BIT = 0x00040000
198
+ GL_SCISSOR_BIT = 0x00080000
199
+ GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
200
+ GL_QUAD_STRIP = 0x0008
201
+ GL_POLYGON = 0x0009
202
+ GL_ACCUM = 0x0100
203
+ GL_LOAD = 0x0101
204
+ GL_RETURN = 0x0102
205
+ GL_MULT = 0x0103
206
+ GL_ADD = 0x0104
207
+ GL_AUX0 = 0x0409
208
+ GL_AUX1 = 0x040A
209
+ GL_AUX2 = 0x040B
210
+ GL_AUX3 = 0x040C
211
+ GL_2D = 0x0600
212
+ GL_3D = 0x0601
213
+ GL_3D_COLOR = 0x0602
214
+ GL_3D_COLOR_TEXTURE = 0x0603
215
+ GL_4D_COLOR_TEXTURE = 0x0604
216
+ GL_PASS_THROUGH_TOKEN = 0x0700
217
+ GL_POINT_TOKEN = 0x0701
218
+ GL_LINE_TOKEN = 0x0702
219
+ GL_POLYGON_TOKEN = 0x0703
220
+ GL_BITMAP_TOKEN = 0x0704
221
+ GL_DRAW_PIXEL_TOKEN = 0x0705
222
+ GL_COPY_PIXEL_TOKEN = 0x0706
223
+ GL_LINE_RESET_TOKEN = 0x0707
224
+ GL_EXP = 0x0800
225
+ GL_EXP2 = 0x0801
226
+ GL_COEFF = 0x0A00
227
+ GL_ORDER = 0x0A01
228
+ GL_DOMAIN = 0x0A02
229
+ GL_PIXEL_MAP_I_TO_I = 0x0C70
230
+ GL_PIXEL_MAP_S_TO_S = 0x0C71
231
+ GL_PIXEL_MAP_I_TO_R = 0x0C72
232
+ GL_PIXEL_MAP_I_TO_G = 0x0C73
233
+ GL_PIXEL_MAP_I_TO_B = 0x0C74
234
+ GL_PIXEL_MAP_I_TO_A = 0x0C75
235
+ GL_PIXEL_MAP_R_TO_R = 0x0C76
236
+ GL_PIXEL_MAP_G_TO_G = 0x0C77
237
+ GL_PIXEL_MAP_B_TO_B = 0x0C78
238
+ GL_PIXEL_MAP_A_TO_A = 0x0C79
239
+ GL_CURRENT_COLOR = 0x0B00
240
+ GL_CURRENT_INDEX = 0x0B01
241
+ GL_CURRENT_NORMAL = 0x0B02
242
+ GL_CURRENT_TEXTURE_COORDS = 0x0B03
243
+ GL_CURRENT_RASTER_COLOR = 0x0B04
244
+ GL_CURRENT_RASTER_INDEX = 0x0B05
245
+ GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
246
+ GL_CURRENT_RASTER_POSITION = 0x0B07
247
+ GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
248
+ GL_CURRENT_RASTER_DISTANCE = 0x0B09
249
+ GL_POINT_SMOOTH = 0x0B10
250
+ GL_LINE_STIPPLE = 0x0B24
251
+ GL_LINE_STIPPLE_PATTERN = 0x0B25
252
+ GL_LINE_STIPPLE_REPEAT = 0x0B26
253
+ GL_LIST_MODE = 0x0B30
254
+ GL_MAX_LIST_NESTING = 0x0B31
255
+ GL_LIST_BASE = 0x0B32
256
+ GL_LIST_INDEX = 0x0B33
257
+ GL_POLYGON_STIPPLE = 0x0B42
258
+ GL_EDGE_FLAG = 0x0B43
259
+ GL_LIGHTING = 0x0B50
260
+ GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
261
+ GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
262
+ GL_LIGHT_MODEL_AMBIENT = 0x0B53
263
+ GL_SHADE_MODEL = 0x0B54
264
+ GL_COLOR_MATERIAL_FACE = 0x0B55
265
+ GL_COLOR_MATERIAL_PARAMETER = 0x0B56
266
+ GL_COLOR_MATERIAL = 0x0B57
267
+ GL_FOG = 0x0B60
268
+ GL_FOG_INDEX = 0x0B61
269
+ GL_FOG_DENSITY = 0x0B62
270
+ GL_FOG_START = 0x0B63
271
+ GL_FOG_END = 0x0B64
272
+ GL_FOG_MODE = 0x0B65
273
+ GL_FOG_COLOR = 0x0B66
274
+ GL_ACCUM_CLEAR_VALUE = 0x0B80
275
+ GL_MATRIX_MODE = 0x0BA0
276
+ GL_NORMALIZE = 0x0BA1
277
+ GL_MODELVIEW_STACK_DEPTH = 0x0BA3
278
+ GL_PROJECTION_STACK_DEPTH = 0x0BA4
279
+ GL_TEXTURE_STACK_DEPTH = 0x0BA5
280
+ GL_MODELVIEW_MATRIX = 0x0BA6
281
+ GL_PROJECTION_MATRIX = 0x0BA7
282
+ GL_TEXTURE_MATRIX = 0x0BA8
283
+ GL_ATTRIB_STACK_DEPTH = 0x0BB0
284
+ GL_ALPHA_TEST = 0x0BC0
285
+ GL_ALPHA_TEST_FUNC = 0x0BC1
286
+ GL_ALPHA_TEST_REF = 0x0BC2
287
+ GL_LOGIC_OP = 0x0BF1
288
+ GL_AUX_BUFFERS = 0x0C00
289
+ GL_INDEX_CLEAR_VALUE = 0x0C20
290
+ GL_INDEX_WRITEMASK = 0x0C21
291
+ GL_INDEX_MODE = 0x0C30
292
+ GL_RGBA_MODE = 0x0C31
293
+ GL_RENDER_MODE = 0x0C40
294
+ GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
295
+ GL_POINT_SMOOTH_HINT = 0x0C51
296
+ GL_FOG_HINT = 0x0C54
297
+ GL_TEXTURE_GEN_S = 0x0C60
298
+ GL_TEXTURE_GEN_T = 0x0C61
299
+ GL_TEXTURE_GEN_R = 0x0C62
300
+ GL_TEXTURE_GEN_Q = 0x0C63
301
+ GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
302
+ GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
303
+ GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
304
+ GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
305
+ GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
306
+ GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
307
+ GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
308
+ GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
309
+ GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
310
+ GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
311
+ GL_MAP_COLOR = 0x0D10
312
+ GL_MAP_STENCIL = 0x0D11
313
+ GL_INDEX_SHIFT = 0x0D12
314
+ GL_INDEX_OFFSET = 0x0D13
315
+ GL_RED_SCALE = 0x0D14
316
+ GL_RED_BIAS = 0x0D15
317
+ GL_ZOOM_X = 0x0D16
318
+ GL_ZOOM_Y = 0x0D17
319
+ GL_GREEN_SCALE = 0x0D18
320
+ GL_GREEN_BIAS = 0x0D19
321
+ GL_BLUE_SCALE = 0x0D1A
322
+ GL_BLUE_BIAS = 0x0D1B
323
+ GL_ALPHA_SCALE = 0x0D1C
324
+ GL_ALPHA_BIAS = 0x0D1D
325
+ GL_DEPTH_SCALE = 0x0D1E
326
+ GL_DEPTH_BIAS = 0x0D1F
327
+ GL_MAX_EVAL_ORDER = 0x0D30
328
+ GL_MAX_LIGHTS = 0x0D31
329
+ GL_MAX_CLIP_PLANES = 0x0D32
330
+ GL_MAX_PIXEL_MAP_TABLE = 0x0D34
331
+ GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
332
+ GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
333
+ GL_MAX_NAME_STACK_DEPTH = 0x0D37
334
+ GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
335
+ GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
336
+ GL_INDEX_BITS = 0x0D51
337
+ GL_RED_BITS = 0x0D52
338
+ GL_GREEN_BITS = 0x0D53
339
+ GL_BLUE_BITS = 0x0D54
340
+ GL_ALPHA_BITS = 0x0D55
341
+ GL_DEPTH_BITS = 0x0D56
342
+ GL_STENCIL_BITS = 0x0D57
343
+ GL_ACCUM_RED_BITS = 0x0D58
344
+ GL_ACCUM_GREEN_BITS = 0x0D59
345
+ GL_ACCUM_BLUE_BITS = 0x0D5A
346
+ GL_ACCUM_ALPHA_BITS = 0x0D5B
347
+ GL_NAME_STACK_DEPTH = 0x0D70
348
+ GL_AUTO_NORMAL = 0x0D80
349
+ GL_MAP1_COLOR_4 = 0x0D90
350
+ GL_MAP1_INDEX = 0x0D91
351
+ GL_MAP1_NORMAL = 0x0D92
352
+ GL_MAP1_TEXTURE_COORD_1 = 0x0D93
353
+ GL_MAP1_TEXTURE_COORD_2 = 0x0D94
354
+ GL_MAP1_TEXTURE_COORD_3 = 0x0D95
355
+ GL_MAP1_TEXTURE_COORD_4 = 0x0D96
356
+ GL_MAP1_VERTEX_3 = 0x0D97
357
+ GL_MAP1_VERTEX_4 = 0x0D98
358
+ GL_MAP2_COLOR_4 = 0x0DB0
359
+ GL_MAP2_INDEX = 0x0DB1
360
+ GL_MAP2_NORMAL = 0x0DB2
361
+ GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
362
+ GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
363
+ GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
364
+ GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
365
+ GL_MAP2_VERTEX_3 = 0x0DB7
366
+ GL_MAP2_VERTEX_4 = 0x0DB8
367
+ GL_MAP1_GRID_DOMAIN = 0x0DD0
368
+ GL_MAP1_GRID_SEGMENTS = 0x0DD1
369
+ GL_MAP2_GRID_DOMAIN = 0x0DD2
370
+ GL_MAP2_GRID_SEGMENTS = 0x0DD3
371
+ GL_TEXTURE_COMPONENTS = 0x1003
372
+ GL_TEXTURE_BORDER = 0x1005
373
+ GL_AMBIENT = 0x1200
374
+ GL_DIFFUSE = 0x1201
375
+ GL_SPECULAR = 0x1202
376
+ GL_POSITION = 0x1203
377
+ GL_SPOT_DIRECTION = 0x1204
378
+ GL_SPOT_EXPONENT = 0x1205
379
+ GL_SPOT_CUTOFF = 0x1206
380
+ GL_CONSTANT_ATTENUATION = 0x1207
381
+ GL_LINEAR_ATTENUATION = 0x1208
382
+ GL_QUADRATIC_ATTENUATION = 0x1209
383
+ GL_COMPILE = 0x1300
384
+ GL_COMPILE_AND_EXECUTE = 0x1301
385
+ GL_2_BYTES = 0x1407
386
+ GL_3_BYTES = 0x1408
387
+ GL_4_BYTES = 0x1409
388
+ GL_EMISSION = 0x1600
389
+ GL_SHININESS = 0x1601
390
+ GL_AMBIENT_AND_DIFFUSE = 0x1602
391
+ GL_COLOR_INDEXES = 0x1603
392
+ GL_MODELVIEW = 0x1700
393
+ GL_PROJECTION = 0x1701
394
+ GL_COLOR_INDEX = 0x1900
395
+ GL_LUMINANCE = 0x1909
396
+ GL_LUMINANCE_ALPHA = 0x190A
397
+ GL_BITMAP = 0x1A00
398
+ GL_RENDER = 0x1C00
399
+ GL_FEEDBACK = 0x1C01
400
+ GL_SELECT = 0x1C02
401
+ GL_FLAT = 0x1D00
402
+ GL_SMOOTH = 0x1D01
403
+ GL_S = 0x2000
404
+ GL_T = 0x2001
405
+ GL_R = 0x2002
406
+ GL_Q = 0x2003
407
+ GL_MODULATE = 0x2100
408
+ GL_DECAL = 0x2101
409
+ GL_TEXTURE_ENV_MODE = 0x2200
410
+ GL_TEXTURE_ENV_COLOR = 0x2201
411
+ GL_TEXTURE_ENV = 0x2300
412
+ GL_EYE_LINEAR = 0x2400
413
+ GL_OBJECT_LINEAR = 0x2401
414
+ GL_SPHERE_MAP = 0x2402
415
+ GL_TEXTURE_GEN_MODE = 0x2500
416
+ GL_OBJECT_PLANE = 0x2501
417
+ GL_EYE_PLANE = 0x2502
418
+ GL_CLAMP = 0x2900
419
+ GL_CLIP_PLANE0 = 0x3000
420
+ GL_CLIP_PLANE1 = 0x3001
421
+ GL_CLIP_PLANE2 = 0x3002
422
+ GL_CLIP_PLANE3 = 0x3003
423
+ GL_CLIP_PLANE4 = 0x3004
424
+ GL_CLIP_PLANE5 = 0x3005
425
+ GL_LIGHT0 = 0x4000
426
+ GL_LIGHT1 = 0x4001
427
+ GL_LIGHT2 = 0x4002
428
+ GL_LIGHT3 = 0x4003
429
+ GL_LIGHT4 = 0x4004
430
+ GL_LIGHT5 = 0x4005
431
+ GL_LIGHT6 = 0x4006
432
+ GL_LIGHT7 = 0x4007
433
+ GL_COLOR_LOGIC_OP = 0x0BF2
434
+ GL_POLYGON_OFFSET_UNITS = 0x2A00
435
+ GL_POLYGON_OFFSET_POINT = 0x2A01
436
+ GL_POLYGON_OFFSET_LINE = 0x2A02
437
+ GL_POLYGON_OFFSET_FILL = 0x8037
438
+ GL_POLYGON_OFFSET_FACTOR = 0x8038
439
+ GL_TEXTURE_BINDING_1D = 0x8068
440
+ GL_TEXTURE_BINDING_2D = 0x8069
441
+ GL_TEXTURE_INTERNAL_FORMAT = 0x1003
442
+ GL_TEXTURE_RED_SIZE = 0x805C
443
+ GL_TEXTURE_GREEN_SIZE = 0x805D
444
+ GL_TEXTURE_BLUE_SIZE = 0x805E
445
+ GL_TEXTURE_ALPHA_SIZE = 0x805F
446
+ GL_DOUBLE = 0x140A
447
+ GL_PROXY_TEXTURE_1D = 0x8063
448
+ GL_PROXY_TEXTURE_2D = 0x8064
449
+ GL_R3_G3_B2 = 0x2A10
450
+ GL_RGB4 = 0x804F
451
+ GL_RGB5 = 0x8050
452
+ GL_RGB8 = 0x8051
453
+ GL_RGB10 = 0x8052
454
+ GL_RGB12 = 0x8053
455
+ GL_RGB16 = 0x8054
456
+ GL_RGBA2 = 0x8055
457
+ GL_RGBA4 = 0x8056
458
+ GL_RGB5_A1 = 0x8057
459
+ GL_RGBA8 = 0x8058
460
+ GL_RGB10_A2 = 0x8059
461
+ GL_RGBA12 = 0x805A
462
+ GL_RGBA16 = 0x805B
463
+ GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
464
+ GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
465
+ GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
466
+ GL_VERTEX_ARRAY_POINTER = 0x808E
467
+ GL_NORMAL_ARRAY_POINTER = 0x808F
468
+ GL_COLOR_ARRAY_POINTER = 0x8090
469
+ GL_INDEX_ARRAY_POINTER = 0x8091
470
+ GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
471
+ GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
472
+ GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
473
+ GL_SELECTION_BUFFER_POINTER = 0x0DF3
474
+ GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
475
+ GL_INDEX_LOGIC_OP = 0x0BF1
476
+ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
477
+ GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
478
+ GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
479
+ GL_SELECTION_BUFFER_SIZE = 0x0DF4
480
+ GL_VERTEX_ARRAY = 0x8074
481
+ GL_NORMAL_ARRAY = 0x8075
482
+ GL_COLOR_ARRAY = 0x8076
483
+ GL_INDEX_ARRAY = 0x8077
484
+ GL_TEXTURE_COORD_ARRAY = 0x8078
485
+ GL_EDGE_FLAG_ARRAY = 0x8079
486
+ GL_VERTEX_ARRAY_SIZE = 0x807A
487
+ GL_VERTEX_ARRAY_TYPE = 0x807B
488
+ GL_VERTEX_ARRAY_STRIDE = 0x807C
489
+ GL_NORMAL_ARRAY_TYPE = 0x807E
490
+ GL_NORMAL_ARRAY_STRIDE = 0x807F
491
+ GL_COLOR_ARRAY_SIZE = 0x8081
492
+ GL_COLOR_ARRAY_TYPE = 0x8082
493
+ GL_COLOR_ARRAY_STRIDE = 0x8083
494
+ GL_INDEX_ARRAY_TYPE = 0x8085
495
+ GL_INDEX_ARRAY_STRIDE = 0x8086
496
+ GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
497
+ GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
498
+ GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
499
+ GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
500
+ GL_TEXTURE_LUMINANCE_SIZE = 0x8060
501
+ GL_TEXTURE_INTENSITY_SIZE = 0x8061
502
+ GL_TEXTURE_PRIORITY = 0x8066
503
+ GL_TEXTURE_RESIDENT = 0x8067
504
+ GL_ALPHA4 = 0x803B
505
+ GL_ALPHA8 = 0x803C
506
+ GL_ALPHA12 = 0x803D
507
+ GL_ALPHA16 = 0x803E
508
+ GL_LUMINANCE4 = 0x803F
509
+ GL_LUMINANCE8 = 0x8040
510
+ GL_LUMINANCE12 = 0x8041
511
+ GL_LUMINANCE16 = 0x8042
512
+ GL_LUMINANCE4_ALPHA4 = 0x8043
513
+ GL_LUMINANCE6_ALPHA2 = 0x8044
514
+ GL_LUMINANCE8_ALPHA8 = 0x8045
515
+ GL_LUMINANCE12_ALPHA4 = 0x8046
516
+ GL_LUMINANCE12_ALPHA12 = 0x8047
517
+ GL_LUMINANCE16_ALPHA16 = 0x8048
518
+ GL_INTENSITY = 0x8049
519
+ GL_INTENSITY4 = 0x804A
520
+ GL_INTENSITY8 = 0x804B
521
+ GL_INTENSITY12 = 0x804C
522
+ GL_INTENSITY16 = 0x804D
523
+ GL_V2F = 0x2A20
524
+ GL_V3F = 0x2A21
525
+ GL_C4UB_V2F = 0x2A22
526
+ GL_C4UB_V3F = 0x2A23
527
+ GL_C3F_V3F = 0x2A24
528
+ GL_N3F_V3F = 0x2A25
529
+ GL_C4F_N3F_V3F = 0x2A26
530
+ GL_T2F_V3F = 0x2A27
531
+ GL_T4F_V4F = 0x2A28
532
+ GL_T2F_C4UB_V3F = 0x2A29
533
+ GL_T2F_C3F_V3F = 0x2A2A
534
+ GL_T2F_N3F_V3F = 0x2A2B
535
+ GL_T2F_C4F_N3F_V3F = 0x2A2C
536
+ GL_T4F_C4F_N3F_V4F = 0x2A2D
537
+ GL_UNSIGNED_BYTE_3_3_2 = 0x8032
538
+ GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
539
+ GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
540
+ GL_UNSIGNED_INT_8_8_8_8 = 0x8035
541
+ GL_UNSIGNED_INT_10_10_10_2 = 0x8036
542
+ GL_TEXTURE_BINDING_3D = 0x806A
543
+ GL_PACK_SKIP_IMAGES = 0x806B
544
+ GL_PACK_IMAGE_HEIGHT = 0x806C
545
+ GL_UNPACK_SKIP_IMAGES = 0x806D
546
+ GL_UNPACK_IMAGE_HEIGHT = 0x806E
547
+ GL_TEXTURE_3D = 0x806F
548
+ GL_PROXY_TEXTURE_3D = 0x8070
549
+ GL_TEXTURE_DEPTH = 0x8071
550
+ GL_TEXTURE_WRAP_R = 0x8072
551
+ GL_MAX_3D_TEXTURE_SIZE = 0x8073
552
+ GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
553
+ GL_UNSIGNED_SHORT_5_6_5 = 0x8363
554
+ GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
555
+ GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
556
+ GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
557
+ GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
558
+ GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
559
+ GL_BGR = 0x80E0
560
+ GL_BGRA = 0x80E1
561
+ GL_MAX_ELEMENTS_VERTICES = 0x80E8
562
+ GL_MAX_ELEMENTS_INDICES = 0x80E9
563
+ GL_CLAMP_TO_EDGE = 0x812F
564
+ GL_TEXTURE_MIN_LOD = 0x813A
565
+ GL_TEXTURE_MAX_LOD = 0x813B
566
+ GL_TEXTURE_BASE_LEVEL = 0x813C
567
+ GL_TEXTURE_MAX_LEVEL = 0x813D
568
+ GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
569
+ GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
570
+ GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
571
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
572
+ GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
573
+ GL_RESCALE_NORMAL = 0x803A
574
+ GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
575
+ GL_SINGLE_COLOR = 0x81F9
576
+ GL_SEPARATE_SPECULAR_COLOR = 0x81FA
577
+ GL_ALIASED_POINT_SIZE_RANGE = 0x846D
578
+ GL_TEXTURE0 = 0x84C0
579
+ GL_TEXTURE1 = 0x84C1
580
+ GL_TEXTURE2 = 0x84C2
581
+ GL_TEXTURE3 = 0x84C3
582
+ GL_TEXTURE4 = 0x84C4
583
+ GL_TEXTURE5 = 0x84C5
584
+ GL_TEXTURE6 = 0x84C6
585
+ GL_TEXTURE7 = 0x84C7
586
+ GL_TEXTURE8 = 0x84C8
587
+ GL_TEXTURE9 = 0x84C9
588
+ GL_TEXTURE10 = 0x84CA
589
+ GL_TEXTURE11 = 0x84CB
590
+ GL_TEXTURE12 = 0x84CC
591
+ GL_TEXTURE13 = 0x84CD
592
+ GL_TEXTURE14 = 0x84CE
593
+ GL_TEXTURE15 = 0x84CF
594
+ GL_TEXTURE16 = 0x84D0
595
+ GL_TEXTURE17 = 0x84D1
596
+ GL_TEXTURE18 = 0x84D2
597
+ GL_TEXTURE19 = 0x84D3
598
+ GL_TEXTURE20 = 0x84D4
599
+ GL_TEXTURE21 = 0x84D5
600
+ GL_TEXTURE22 = 0x84D6
601
+ GL_TEXTURE23 = 0x84D7
602
+ GL_TEXTURE24 = 0x84D8
603
+ GL_TEXTURE25 = 0x84D9
604
+ GL_TEXTURE26 = 0x84DA
605
+ GL_TEXTURE27 = 0x84DB
606
+ GL_TEXTURE28 = 0x84DC
607
+ GL_TEXTURE29 = 0x84DD
608
+ GL_TEXTURE30 = 0x84DE
609
+ GL_TEXTURE31 = 0x84DF
610
+ GL_ACTIVE_TEXTURE = 0x84E0
611
+ GL_MULTISAMPLE = 0x809D
612
+ GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
613
+ GL_SAMPLE_ALPHA_TO_ONE = 0x809F
614
+ GL_SAMPLE_COVERAGE = 0x80A0
615
+ GL_SAMPLE_BUFFERS = 0x80A8
616
+ GL_SAMPLES = 0x80A9
617
+ GL_SAMPLE_COVERAGE_VALUE = 0x80AA
618
+ GL_SAMPLE_COVERAGE_INVERT = 0x80AB
619
+ GL_TEXTURE_CUBE_MAP = 0x8513
620
+ GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
621
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
622
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
623
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
624
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
625
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
626
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
627
+ GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
628
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
629
+ GL_COMPRESSED_RGB = 0x84ED
630
+ GL_COMPRESSED_RGBA = 0x84EE
631
+ GL_TEXTURE_COMPRESSION_HINT = 0x84EF
632
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
633
+ GL_TEXTURE_COMPRESSED = 0x86A1
634
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
635
+ GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
636
+ GL_CLAMP_TO_BORDER = 0x812D
637
+ GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
638
+ GL_MAX_TEXTURE_UNITS = 0x84E2
639
+ GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
640
+ GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
641
+ GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
642
+ GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
643
+ GL_MULTISAMPLE_BIT = 0x20000000
644
+ GL_NORMAL_MAP = 0x8511
645
+ GL_REFLECTION_MAP = 0x8512
646
+ GL_COMPRESSED_ALPHA = 0x84E9
647
+ GL_COMPRESSED_LUMINANCE = 0x84EA
648
+ GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
649
+ GL_COMPRESSED_INTENSITY = 0x84EC
650
+ GL_COMBINE = 0x8570
651
+ GL_COMBINE_RGB = 0x8571
652
+ GL_COMBINE_ALPHA = 0x8572
653
+ GL_SOURCE0_RGB = 0x8580
654
+ GL_SOURCE1_RGB = 0x8581
655
+ GL_SOURCE2_RGB = 0x8582
656
+ GL_SOURCE0_ALPHA = 0x8588
657
+ GL_SOURCE1_ALPHA = 0x8589
658
+ GL_SOURCE2_ALPHA = 0x858A
659
+ GL_OPERAND0_RGB = 0x8590
660
+ GL_OPERAND1_RGB = 0x8591
661
+ GL_OPERAND2_RGB = 0x8592
662
+ GL_OPERAND0_ALPHA = 0x8598
663
+ GL_OPERAND1_ALPHA = 0x8599
664
+ GL_OPERAND2_ALPHA = 0x859A
665
+ GL_RGB_SCALE = 0x8573
666
+ GL_ADD_SIGNED = 0x8574
667
+ GL_INTERPOLATE = 0x8575
668
+ GL_SUBTRACT = 0x84E7
669
+ GL_CONSTANT = 0x8576
670
+ GL_PRIMARY_COLOR = 0x8577
671
+ GL_PREVIOUS = 0x8578
672
+ GL_DOT3_RGB = 0x86AE
673
+ GL_DOT3_RGBA = 0x86AF
674
+ GL_BLEND_DST_RGB = 0x80C8
675
+ GL_BLEND_SRC_RGB = 0x80C9
676
+ GL_BLEND_DST_ALPHA = 0x80CA
677
+ GL_BLEND_SRC_ALPHA = 0x80CB
678
+ GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
679
+ GL_DEPTH_COMPONENT16 = 0x81A5
680
+ GL_DEPTH_COMPONENT24 = 0x81A6
681
+ GL_DEPTH_COMPONENT32 = 0x81A7
682
+ GL_MIRRORED_REPEAT = 0x8370
683
+ GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
684
+ GL_TEXTURE_LOD_BIAS = 0x8501
685
+ GL_INCR_WRAP = 0x8507
686
+ GL_DECR_WRAP = 0x8508
687
+ GL_TEXTURE_DEPTH_SIZE = 0x884A
688
+ GL_TEXTURE_COMPARE_MODE = 0x884C
689
+ GL_TEXTURE_COMPARE_FUNC = 0x884D
690
+ GL_POINT_SIZE_MIN = 0x8126
691
+ GL_POINT_SIZE_MAX = 0x8127
692
+ GL_POINT_DISTANCE_ATTENUATION = 0x8129
693
+ GL_GENERATE_MIPMAP = 0x8191
694
+ GL_GENERATE_MIPMAP_HINT = 0x8192
695
+ GL_FOG_COORDINATE_SOURCE = 0x8450
696
+ GL_FOG_COORDINATE = 0x8451
697
+ GL_FRAGMENT_DEPTH = 0x8452
698
+ GL_CURRENT_FOG_COORDINATE = 0x8453
699
+ GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
700
+ GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
701
+ GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
702
+ GL_FOG_COORDINATE_ARRAY = 0x8457
703
+ GL_COLOR_SUM = 0x8458
704
+ GL_CURRENT_SECONDARY_COLOR = 0x8459
705
+ GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
706
+ GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
707
+ GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
708
+ GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
709
+ GL_SECONDARY_COLOR_ARRAY = 0x845E
710
+ GL_TEXTURE_FILTER_CONTROL = 0x8500
711
+ GL_DEPTH_TEXTURE_MODE = 0x884B
712
+ GL_COMPARE_R_TO_TEXTURE = 0x884E
713
+ GL_BLEND_COLOR = 0x8005
714
+ GL_BLEND_EQUATION = 0x8009
715
+ GL_CONSTANT_COLOR = 0x8001
716
+ GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
717
+ GL_CONSTANT_ALPHA = 0x8003
718
+ GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
719
+ GL_FUNC_ADD = 0x8006
720
+ GL_FUNC_REVERSE_SUBTRACT = 0x800B
721
+ GL_FUNC_SUBTRACT = 0x800A
722
+ GL_MIN = 0x8007
723
+ GL_MAX = 0x8008
724
+ GL_BUFFER_SIZE = 0x8764
725
+ GL_BUFFER_USAGE = 0x8765
726
+ GL_QUERY_COUNTER_BITS = 0x8864
727
+ GL_CURRENT_QUERY = 0x8865
728
+ GL_QUERY_RESULT = 0x8866
729
+ GL_QUERY_RESULT_AVAILABLE = 0x8867
730
+ GL_ARRAY_BUFFER = 0x8892
731
+ GL_ELEMENT_ARRAY_BUFFER = 0x8893
732
+ GL_ARRAY_BUFFER_BINDING = 0x8894
733
+ GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
734
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
735
+ GL_READ_ONLY = 0x88B8
736
+ GL_WRITE_ONLY = 0x88B9
737
+ GL_READ_WRITE = 0x88BA
738
+ GL_BUFFER_ACCESS = 0x88BB
739
+ GL_BUFFER_MAPPED = 0x88BC
740
+ GL_BUFFER_MAP_POINTER = 0x88BD
741
+ GL_STREAM_DRAW = 0x88E0
742
+ GL_STREAM_READ = 0x88E1
743
+ GL_STREAM_COPY = 0x88E2
744
+ GL_STATIC_DRAW = 0x88E4
745
+ GL_STATIC_READ = 0x88E5
746
+ GL_STATIC_COPY = 0x88E6
747
+ GL_DYNAMIC_DRAW = 0x88E8
748
+ GL_DYNAMIC_READ = 0x88E9
749
+ GL_DYNAMIC_COPY = 0x88EA
750
+ GL_SAMPLES_PASSED = 0x8914
751
+ GL_SRC1_ALPHA = 0x8589
752
+ GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
753
+ GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
754
+ GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
755
+ GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
756
+ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
757
+ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
758
+ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
759
+ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
760
+ GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
761
+ GL_FOG_COORD_SRC = 0x8450
762
+ GL_FOG_COORD = 0x8451
763
+ GL_CURRENT_FOG_COORD = 0x8453
764
+ GL_FOG_COORD_ARRAY_TYPE = 0x8454
765
+ GL_FOG_COORD_ARRAY_STRIDE = 0x8455
766
+ GL_FOG_COORD_ARRAY_POINTER = 0x8456
767
+ GL_FOG_COORD_ARRAY = 0x8457
768
+ GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
769
+ GL_SRC0_RGB = 0x8580
770
+ GL_SRC1_RGB = 0x8581
771
+ GL_SRC2_RGB = 0x8582
772
+ GL_SRC0_ALPHA = 0x8588
773
+ GL_SRC2_ALPHA = 0x858A
774
+ GL_BLEND_EQUATION_RGB = 0x8009
775
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
776
+ GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
777
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
778
+ GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
779
+ GL_CURRENT_VERTEX_ATTRIB = 0x8626
780
+ GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
781
+ GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
782
+ GL_STENCIL_BACK_FUNC = 0x8800
783
+ GL_STENCIL_BACK_FAIL = 0x8801
784
+ GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
785
+ GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
786
+ GL_MAX_DRAW_BUFFERS = 0x8824
787
+ GL_DRAW_BUFFER0 = 0x8825
788
+ GL_DRAW_BUFFER1 = 0x8826
789
+ GL_DRAW_BUFFER2 = 0x8827
790
+ GL_DRAW_BUFFER3 = 0x8828
791
+ GL_DRAW_BUFFER4 = 0x8829
792
+ GL_DRAW_BUFFER5 = 0x882A
793
+ GL_DRAW_BUFFER6 = 0x882B
794
+ GL_DRAW_BUFFER7 = 0x882C
795
+ GL_DRAW_BUFFER8 = 0x882D
796
+ GL_DRAW_BUFFER9 = 0x882E
797
+ GL_DRAW_BUFFER10 = 0x882F
798
+ GL_DRAW_BUFFER11 = 0x8830
799
+ GL_DRAW_BUFFER12 = 0x8831
800
+ GL_DRAW_BUFFER13 = 0x8832
801
+ GL_DRAW_BUFFER14 = 0x8833
802
+ GL_DRAW_BUFFER15 = 0x8834
803
+ GL_BLEND_EQUATION_ALPHA = 0x883D
804
+ GL_MAX_VERTEX_ATTRIBS = 0x8869
805
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
806
+ GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
807
+ GL_FRAGMENT_SHADER = 0x8B30
808
+ GL_VERTEX_SHADER = 0x8B31
809
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
810
+ GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
811
+ GL_MAX_VARYING_FLOATS = 0x8B4B
812
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
813
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
814
+ GL_SHADER_TYPE = 0x8B4F
815
+ GL_FLOAT_VEC2 = 0x8B50
816
+ GL_FLOAT_VEC3 = 0x8B51
817
+ GL_FLOAT_VEC4 = 0x8B52
818
+ GL_INT_VEC2 = 0x8B53
819
+ GL_INT_VEC3 = 0x8B54
820
+ GL_INT_VEC4 = 0x8B55
821
+ GL_BOOL = 0x8B56
822
+ GL_BOOL_VEC2 = 0x8B57
823
+ GL_BOOL_VEC3 = 0x8B58
824
+ GL_BOOL_VEC4 = 0x8B59
825
+ GL_FLOAT_MAT2 = 0x8B5A
826
+ GL_FLOAT_MAT3 = 0x8B5B
827
+ GL_FLOAT_MAT4 = 0x8B5C
828
+ GL_SAMPLER_1D = 0x8B5D
829
+ GL_SAMPLER_2D = 0x8B5E
830
+ GL_SAMPLER_3D = 0x8B5F
831
+ GL_SAMPLER_CUBE = 0x8B60
832
+ GL_SAMPLER_1D_SHADOW = 0x8B61
833
+ GL_SAMPLER_2D_SHADOW = 0x8B62
834
+ GL_DELETE_STATUS = 0x8B80
835
+ GL_COMPILE_STATUS = 0x8B81
836
+ GL_LINK_STATUS = 0x8B82
837
+ GL_VALIDATE_STATUS = 0x8B83
838
+ GL_INFO_LOG_LENGTH = 0x8B84
839
+ GL_ATTACHED_SHADERS = 0x8B85
840
+ GL_ACTIVE_UNIFORMS = 0x8B86
841
+ GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
842
+ GL_SHADER_SOURCE_LENGTH = 0x8B88
843
+ GL_ACTIVE_ATTRIBUTES = 0x8B89
844
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
845
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
846
+ GL_SHADING_LANGUAGE_VERSION = 0x8B8C
847
+ GL_CURRENT_PROGRAM = 0x8B8D
848
+ GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
849
+ GL_LOWER_LEFT = 0x8CA1
850
+ GL_UPPER_LEFT = 0x8CA2
851
+ GL_STENCIL_BACK_REF = 0x8CA3
852
+ GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
853
+ GL_STENCIL_BACK_WRITEMASK = 0x8CA5
854
+ GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
855
+ GL_POINT_SPRITE = 0x8861
856
+ GL_COORD_REPLACE = 0x8862
857
+ GL_MAX_TEXTURE_COORDS = 0x8871
858
+ GL_PIXEL_PACK_BUFFER = 0x88EB
859
+ GL_PIXEL_UNPACK_BUFFER = 0x88EC
860
+ GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
861
+ GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
862
+ GL_FLOAT_MAT2x3 = 0x8B65
863
+ GL_FLOAT_MAT2x4 = 0x8B66
864
+ GL_FLOAT_MAT3x2 = 0x8B67
865
+ GL_FLOAT_MAT3x4 = 0x8B68
866
+ GL_FLOAT_MAT4x2 = 0x8B69
867
+ GL_FLOAT_MAT4x3 = 0x8B6A
868
+ GL_SRGB = 0x8C40
869
+ GL_SRGB8 = 0x8C41
870
+ GL_SRGB_ALPHA = 0x8C42
871
+ GL_SRGB8_ALPHA8 = 0x8C43
872
+ GL_COMPRESSED_SRGB = 0x8C48
873
+ GL_COMPRESSED_SRGB_ALPHA = 0x8C49
874
+ GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
875
+ GL_SLUMINANCE_ALPHA = 0x8C44
876
+ GL_SLUMINANCE8_ALPHA8 = 0x8C45
877
+ GL_SLUMINANCE = 0x8C46
878
+ GL_SLUMINANCE8 = 0x8C47
879
+ GL_COMPRESSED_SLUMINANCE = 0x8C4A
880
+ GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
881
+ GL_COMPARE_REF_TO_TEXTURE = 0x884E
882
+ GL_CLIP_DISTANCE0 = 0x3000
883
+ GL_CLIP_DISTANCE1 = 0x3001
884
+ GL_CLIP_DISTANCE2 = 0x3002
885
+ GL_CLIP_DISTANCE3 = 0x3003
886
+ GL_CLIP_DISTANCE4 = 0x3004
887
+ GL_CLIP_DISTANCE5 = 0x3005
888
+ GL_CLIP_DISTANCE6 = 0x3006
889
+ GL_CLIP_DISTANCE7 = 0x3007
890
+ GL_MAX_CLIP_DISTANCES = 0x0D32
891
+ GL_MAJOR_VERSION = 0x821B
892
+ GL_MINOR_VERSION = 0x821C
893
+ GL_NUM_EXTENSIONS = 0x821D
894
+ GL_CONTEXT_FLAGS = 0x821E
895
+ GL_COMPRESSED_RED = 0x8225
896
+ GL_COMPRESSED_RG = 0x8226
897
+ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
898
+ GL_RGBA32F = 0x8814
899
+ GL_RGB32F = 0x8815
900
+ GL_RGBA16F = 0x881A
901
+ GL_RGB16F = 0x881B
902
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
903
+ GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
904
+ GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
905
+ GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
906
+ GL_CLAMP_READ_COLOR = 0x891C
907
+ GL_FIXED_ONLY = 0x891D
908
+ GL_MAX_VARYING_COMPONENTS = 0x8B4B
909
+ GL_TEXTURE_1D_ARRAY = 0x8C18
910
+ GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
911
+ GL_TEXTURE_2D_ARRAY = 0x8C1A
912
+ GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
913
+ GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
914
+ GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
915
+ GL_R11F_G11F_B10F = 0x8C3A
916
+ GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
917
+ GL_RGB9_E5 = 0x8C3D
918
+ GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
919
+ GL_TEXTURE_SHARED_SIZE = 0x8C3F
920
+ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
921
+ GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
922
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
923
+ GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
924
+ GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
925
+ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
926
+ GL_PRIMITIVES_GENERATED = 0x8C87
927
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
928
+ GL_RASTERIZER_DISCARD = 0x8C89
929
+ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
930
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
931
+ GL_INTERLEAVED_ATTRIBS = 0x8C8C
932
+ GL_SEPARATE_ATTRIBS = 0x8C8D
933
+ GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
934
+ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
935
+ GL_RGBA32UI = 0x8D70
936
+ GL_RGB32UI = 0x8D71
937
+ GL_RGBA16UI = 0x8D76
938
+ GL_RGB16UI = 0x8D77
939
+ GL_RGBA8UI = 0x8D7C
940
+ GL_RGB8UI = 0x8D7D
941
+ GL_RGBA32I = 0x8D82
942
+ GL_RGB32I = 0x8D83
943
+ GL_RGBA16I = 0x8D88
944
+ GL_RGB16I = 0x8D89
945
+ GL_RGBA8I = 0x8D8E
946
+ GL_RGB8I = 0x8D8F
947
+ GL_RED_INTEGER = 0x8D94
948
+ GL_GREEN_INTEGER = 0x8D95
949
+ GL_BLUE_INTEGER = 0x8D96
950
+ GL_RGB_INTEGER = 0x8D98
951
+ GL_RGBA_INTEGER = 0x8D99
952
+ GL_BGR_INTEGER = 0x8D9A
953
+ GL_BGRA_INTEGER = 0x8D9B
954
+ GL_SAMPLER_1D_ARRAY = 0x8DC0
955
+ GL_SAMPLER_2D_ARRAY = 0x8DC1
956
+ GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
957
+ GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
958
+ GL_SAMPLER_CUBE_SHADOW = 0x8DC5
959
+ GL_UNSIGNED_INT_VEC2 = 0x8DC6
960
+ GL_UNSIGNED_INT_VEC3 = 0x8DC7
961
+ GL_UNSIGNED_INT_VEC4 = 0x8DC8
962
+ GL_INT_SAMPLER_1D = 0x8DC9
963
+ GL_INT_SAMPLER_2D = 0x8DCA
964
+ GL_INT_SAMPLER_3D = 0x8DCB
965
+ GL_INT_SAMPLER_CUBE = 0x8DCC
966
+ GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
967
+ GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
968
+ GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
969
+ GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
970
+ GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
971
+ GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
972
+ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
973
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
974
+ GL_QUERY_WAIT = 0x8E13
975
+ GL_QUERY_NO_WAIT = 0x8E14
976
+ GL_QUERY_BY_REGION_WAIT = 0x8E15
977
+ GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
978
+ GL_BUFFER_ACCESS_FLAGS = 0x911F
979
+ GL_BUFFER_MAP_LENGTH = 0x9120
980
+ GL_BUFFER_MAP_OFFSET = 0x9121
981
+ GL_DEPTH_COMPONENT32F = 0x8CAC
982
+ GL_DEPTH32F_STENCIL8 = 0x8CAD
983
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
984
+ GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
985
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
986
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
987
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
988
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
989
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
990
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
991
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
992
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
993
+ GL_FRAMEBUFFER_DEFAULT = 0x8218
994
+ GL_FRAMEBUFFER_UNDEFINED = 0x8219
995
+ GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
996
+ GL_MAX_RENDERBUFFER_SIZE = 0x84E8
997
+ GL_DEPTH_STENCIL = 0x84F9
998
+ GL_UNSIGNED_INT_24_8 = 0x84FA
999
+ GL_DEPTH24_STENCIL8 = 0x88F0
1000
+ GL_TEXTURE_STENCIL_SIZE = 0x88F1
1001
+ GL_TEXTURE_RED_TYPE = 0x8C10
1002
+ GL_TEXTURE_GREEN_TYPE = 0x8C11
1003
+ GL_TEXTURE_BLUE_TYPE = 0x8C12
1004
+ GL_TEXTURE_ALPHA_TYPE = 0x8C13
1005
+ GL_TEXTURE_DEPTH_TYPE = 0x8C16
1006
+ GL_UNSIGNED_NORMALIZED = 0x8C17
1007
+ GL_FRAMEBUFFER_BINDING = 0x8CA6
1008
+ GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
1009
+ GL_RENDERBUFFER_BINDING = 0x8CA7
1010
+ GL_READ_FRAMEBUFFER = 0x8CA8
1011
+ GL_DRAW_FRAMEBUFFER = 0x8CA9
1012
+ GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
1013
+ GL_RENDERBUFFER_SAMPLES = 0x8CAB
1014
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
1015
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
1016
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
1017
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
1018
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
1019
+ GL_FRAMEBUFFER_COMPLETE = 0x8CD5
1020
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
1021
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
1022
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
1023
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
1024
+ GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
1025
+ GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
1026
+ GL_COLOR_ATTACHMENT0 = 0x8CE0
1027
+ GL_COLOR_ATTACHMENT1 = 0x8CE1
1028
+ GL_COLOR_ATTACHMENT2 = 0x8CE2
1029
+ GL_COLOR_ATTACHMENT3 = 0x8CE3
1030
+ GL_COLOR_ATTACHMENT4 = 0x8CE4
1031
+ GL_COLOR_ATTACHMENT5 = 0x8CE5
1032
+ GL_COLOR_ATTACHMENT6 = 0x8CE6
1033
+ GL_COLOR_ATTACHMENT7 = 0x8CE7
1034
+ GL_COLOR_ATTACHMENT8 = 0x8CE8
1035
+ GL_COLOR_ATTACHMENT9 = 0x8CE9
1036
+ GL_COLOR_ATTACHMENT10 = 0x8CEA
1037
+ GL_COLOR_ATTACHMENT11 = 0x8CEB
1038
+ GL_COLOR_ATTACHMENT12 = 0x8CEC
1039
+ GL_COLOR_ATTACHMENT13 = 0x8CED
1040
+ GL_COLOR_ATTACHMENT14 = 0x8CEE
1041
+ GL_COLOR_ATTACHMENT15 = 0x8CEF
1042
+ GL_COLOR_ATTACHMENT16 = 0x8CF0
1043
+ GL_COLOR_ATTACHMENT17 = 0x8CF1
1044
+ GL_COLOR_ATTACHMENT18 = 0x8CF2
1045
+ GL_COLOR_ATTACHMENT19 = 0x8CF3
1046
+ GL_COLOR_ATTACHMENT20 = 0x8CF4
1047
+ GL_COLOR_ATTACHMENT21 = 0x8CF5
1048
+ GL_COLOR_ATTACHMENT22 = 0x8CF6
1049
+ GL_COLOR_ATTACHMENT23 = 0x8CF7
1050
+ GL_COLOR_ATTACHMENT24 = 0x8CF8
1051
+ GL_COLOR_ATTACHMENT25 = 0x8CF9
1052
+ GL_COLOR_ATTACHMENT26 = 0x8CFA
1053
+ GL_COLOR_ATTACHMENT27 = 0x8CFB
1054
+ GL_COLOR_ATTACHMENT28 = 0x8CFC
1055
+ GL_COLOR_ATTACHMENT29 = 0x8CFD
1056
+ GL_COLOR_ATTACHMENT30 = 0x8CFE
1057
+ GL_COLOR_ATTACHMENT31 = 0x8CFF
1058
+ GL_DEPTH_ATTACHMENT = 0x8D00
1059
+ GL_STENCIL_ATTACHMENT = 0x8D20
1060
+ GL_FRAMEBUFFER = 0x8D40
1061
+ GL_RENDERBUFFER = 0x8D41
1062
+ GL_RENDERBUFFER_WIDTH = 0x8D42
1063
+ GL_RENDERBUFFER_HEIGHT = 0x8D43
1064
+ GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
1065
+ GL_STENCIL_INDEX1 = 0x8D46
1066
+ GL_STENCIL_INDEX4 = 0x8D47
1067
+ GL_STENCIL_INDEX8 = 0x8D48
1068
+ GL_STENCIL_INDEX16 = 0x8D49
1069
+ GL_RENDERBUFFER_RED_SIZE = 0x8D50
1070
+ GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
1071
+ GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
1072
+ GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
1073
+ GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
1074
+ GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
1075
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
1076
+ GL_MAX_SAMPLES = 0x8D57
1077
+ GL_INDEX = 0x8222
1078
+ GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
1079
+ GL_TEXTURE_INTENSITY_TYPE = 0x8C15
1080
+ GL_FRAMEBUFFER_SRGB = 0x8DB9
1081
+ GL_HALF_FLOAT = 0x140B
1082
+ GL_MAP_READ_BIT = 0x0001
1083
+ GL_MAP_WRITE_BIT = 0x0002
1084
+ GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
1085
+ GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
1086
+ GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
1087
+ GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
1088
+ GL_COMPRESSED_RED_RGTC1 = 0x8DBB
1089
+ GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
1090
+ GL_COMPRESSED_RG_RGTC2 = 0x8DBD
1091
+ GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
1092
+ GL_RG = 0x8227
1093
+ GL_RG_INTEGER = 0x8228
1094
+ GL_R8 = 0x8229
1095
+ GL_R16 = 0x822A
1096
+ GL_RG8 = 0x822B
1097
+ GL_RG16 = 0x822C
1098
+ GL_R16F = 0x822D
1099
+ GL_R32F = 0x822E
1100
+ GL_RG16F = 0x822F
1101
+ GL_RG32F = 0x8230
1102
+ GL_R8I = 0x8231
1103
+ GL_R8UI = 0x8232
1104
+ GL_R16I = 0x8233
1105
+ GL_R16UI = 0x8234
1106
+ GL_R32I = 0x8235
1107
+ GL_R32UI = 0x8236
1108
+ GL_RG8I = 0x8237
1109
+ GL_RG8UI = 0x8238
1110
+ GL_RG16I = 0x8239
1111
+ GL_RG16UI = 0x823A
1112
+ GL_RG32I = 0x823B
1113
+ GL_RG32UI = 0x823C
1114
+ GL_VERTEX_ARRAY_BINDING = 0x85B5
1115
+ GL_CLAMP_VERTEX_COLOR = 0x891A
1116
+ GL_CLAMP_FRAGMENT_COLOR = 0x891B
1117
+ GL_ALPHA_INTEGER = 0x8D97
1118
+ GL_SAMPLER_2D_RECT = 0x8B63
1119
+ GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
1120
+ GL_SAMPLER_BUFFER = 0x8DC2
1121
+ GL_INT_SAMPLER_2D_RECT = 0x8DCD
1122
+ GL_INT_SAMPLER_BUFFER = 0x8DD0
1123
+ GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
1124
+ GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
1125
+ GL_TEXTURE_BUFFER = 0x8C2A
1126
+ GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
1127
+ GL_TEXTURE_BINDING_BUFFER = 0x8C2C
1128
+ GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
1129
+ GL_TEXTURE_RECTANGLE = 0x84F5
1130
+ GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
1131
+ GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
1132
+ GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
1133
+ GL_R8_SNORM = 0x8F94
1134
+ GL_RG8_SNORM = 0x8F95
1135
+ GL_RGB8_SNORM = 0x8F96
1136
+ GL_RGBA8_SNORM = 0x8F97
1137
+ GL_R16_SNORM = 0x8F98
1138
+ GL_RG16_SNORM = 0x8F99
1139
+ GL_RGB16_SNORM = 0x8F9A
1140
+ GL_RGBA16_SNORM = 0x8F9B
1141
+ GL_SIGNED_NORMALIZED = 0x8F9C
1142
+ GL_PRIMITIVE_RESTART = 0x8F9D
1143
+ GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
1144
+ GL_COPY_READ_BUFFER = 0x8F36
1145
+ GL_COPY_WRITE_BUFFER = 0x8F37
1146
+ GL_UNIFORM_BUFFER = 0x8A11
1147
+ GL_UNIFORM_BUFFER_BINDING = 0x8A28
1148
+ GL_UNIFORM_BUFFER_START = 0x8A29
1149
+ GL_UNIFORM_BUFFER_SIZE = 0x8A2A
1150
+ GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
1151
+ GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
1152
+ GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
1153
+ GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
1154
+ GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
1155
+ GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
1156
+ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
1157
+ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
1158
+ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
1159
+ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
1160
+ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
1161
+ GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
1162
+ GL_UNIFORM_TYPE = 0x8A37
1163
+ GL_UNIFORM_SIZE = 0x8A38
1164
+ GL_UNIFORM_NAME_LENGTH = 0x8A39
1165
+ GL_UNIFORM_BLOCK_INDEX = 0x8A3A
1166
+ GL_UNIFORM_OFFSET = 0x8A3B
1167
+ GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
1168
+ GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
1169
+ GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
1170
+ GL_UNIFORM_BLOCK_BINDING = 0x8A3F
1171
+ GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
1172
+ GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
1173
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
1174
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
1175
+ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
1176
+ GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
1177
+ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
1178
+ GL_INVALID_INDEX = 0xFFFFFFFF
1179
+ GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
1180
+ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
1181
+ GL_LINES_ADJACENCY = 0x000A
1182
+ GL_LINE_STRIP_ADJACENCY = 0x000B
1183
+ GL_TRIANGLES_ADJACENCY = 0x000C
1184
+ GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
1185
+ GL_PROGRAM_POINT_SIZE = 0x8642
1186
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
1187
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
1188
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
1189
+ GL_GEOMETRY_SHADER = 0x8DD9
1190
+ GL_GEOMETRY_VERTICES_OUT = 0x8916
1191
+ GL_GEOMETRY_INPUT_TYPE = 0x8917
1192
+ GL_GEOMETRY_OUTPUT_TYPE = 0x8918
1193
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
1194
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
1195
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
1196
+ GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
1197
+ GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
1198
+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
1199
+ GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
1200
+ GL_CONTEXT_PROFILE_MASK = 0x9126
1201
+ GL_DEPTH_CLAMP = 0x864F
1202
+ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
1203
+ GL_FIRST_VERTEX_CONVENTION = 0x8E4D
1204
+ GL_LAST_VERTEX_CONVENTION = 0x8E4E
1205
+ GL_PROVOKING_VERTEX = 0x8E4F
1206
+ GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
1207
+ GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
1208
+ GL_OBJECT_TYPE = 0x9112
1209
+ GL_SYNC_CONDITION = 0x9113
1210
+ GL_SYNC_STATUS = 0x9114
1211
+ GL_SYNC_FLAGS = 0x9115
1212
+ GL_SYNC_FENCE = 0x9116
1213
+ GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
1214
+ GL_UNSIGNALED = 0x9118
1215
+ GL_SIGNALED = 0x9119
1216
+ GL_ALREADY_SIGNALED = 0x911A
1217
+ GL_TIMEOUT_EXPIRED = 0x911B
1218
+ GL_CONDITION_SATISFIED = 0x911C
1219
+ GL_WAIT_FAILED = 0x911D
1220
+ GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
1221
+ GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
1222
+ GL_SAMPLE_POSITION = 0x8E50
1223
+ GL_SAMPLE_MASK = 0x8E51
1224
+ GL_SAMPLE_MASK_VALUE = 0x8E52
1225
+ GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
1226
+ GL_TEXTURE_2D_MULTISAMPLE = 0x9100
1227
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
1228
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
1229
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
1230
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
1231
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
1232
+ GL_TEXTURE_SAMPLES = 0x9106
1233
+ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
1234
+ GL_SAMPLER_2D_MULTISAMPLE = 0x9108
1235
+ GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
1236
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
1237
+ GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
1238
+ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
1239
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
1240
+ GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
1241
+ GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
1242
+ GL_MAX_INTEGER_SAMPLES = 0x9110
1243
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
1244
+ GL_SRC1_COLOR = 0x88F9
1245
+ GL_ONE_MINUS_SRC1_COLOR = 0x88FA
1246
+ GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
1247
+ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
1248
+ GL_ANY_SAMPLES_PASSED = 0x8C2F
1249
+ GL_SAMPLER_BINDING = 0x8919
1250
+ GL_RGB10_A2UI = 0x906F
1251
+ GL_TEXTURE_SWIZZLE_R = 0x8E42
1252
+ GL_TEXTURE_SWIZZLE_G = 0x8E43
1253
+ GL_TEXTURE_SWIZZLE_B = 0x8E44
1254
+ GL_TEXTURE_SWIZZLE_A = 0x8E45
1255
+ GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
1256
+ GL_TIME_ELAPSED = 0x88BF
1257
+ GL_TIMESTAMP = 0x8E28
1258
+ GL_INT_2_10_10_10_REV = 0x8D9F
1259
+ GL_SAMPLE_SHADING = 0x8C36
1260
+ GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
1261
+ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
1262
+ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
1263
+ GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
1264
+ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
1265
+ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
1266
+ GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
1267
+ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
1268
+ GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
1269
+ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
1270
+ GL_DRAW_INDIRECT_BUFFER = 0x8F3F
1271
+ GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
1272
+ GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
1273
+ GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
1274
+ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
1275
+ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
1276
+ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
1277
+ GL_MAX_VERTEX_STREAMS = 0x8E71
1278
+ GL_DOUBLE_VEC2 = 0x8FFC
1279
+ GL_DOUBLE_VEC3 = 0x8FFD
1280
+ GL_DOUBLE_VEC4 = 0x8FFE
1281
+ GL_DOUBLE_MAT2 = 0x8F46
1282
+ GL_DOUBLE_MAT3 = 0x8F47
1283
+ GL_DOUBLE_MAT4 = 0x8F48
1284
+ GL_DOUBLE_MAT2x3 = 0x8F49
1285
+ GL_DOUBLE_MAT2x4 = 0x8F4A
1286
+ GL_DOUBLE_MAT3x2 = 0x8F4B
1287
+ GL_DOUBLE_MAT3x4 = 0x8F4C
1288
+ GL_DOUBLE_MAT4x2 = 0x8F4D
1289
+ GL_DOUBLE_MAT4x3 = 0x8F4E
1290
+ GL_ACTIVE_SUBROUTINES = 0x8DE5
1291
+ GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
1292
+ GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
1293
+ GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
1294
+ GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
1295
+ GL_MAX_SUBROUTINES = 0x8DE7
1296
+ GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
1297
+ GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
1298
+ GL_COMPATIBLE_SUBROUTINES = 0x8E4B
1299
+ GL_PATCHES = 0x000E
1300
+ GL_PATCH_VERTICES = 0x8E72
1301
+ GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
1302
+ GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
1303
+ GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
1304
+ GL_TESS_GEN_MODE = 0x8E76
1305
+ GL_TESS_GEN_SPACING = 0x8E77
1306
+ GL_TESS_GEN_VERTEX_ORDER = 0x8E78
1307
+ GL_TESS_GEN_POINT_MODE = 0x8E79
1308
+ GL_ISOLINES = 0x8E7A
1309
+ GL_FRACTIONAL_ODD = 0x8E7B
1310
+ GL_FRACTIONAL_EVEN = 0x8E7C
1311
+ GL_MAX_PATCH_VERTICES = 0x8E7D
1312
+ GL_MAX_TESS_GEN_LEVEL = 0x8E7E
1313
+ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
1314
+ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
1315
+ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
1316
+ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
1317
+ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
1318
+ GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
1319
+ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
1320
+ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
1321
+ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
1322
+ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
1323
+ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
1324
+ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
1325
+ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
1326
+ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
1327
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
1328
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
1329
+ GL_TESS_EVALUATION_SHADER = 0x8E87
1330
+ GL_TESS_CONTROL_SHADER = 0x8E88
1331
+ GL_TRANSFORM_FEEDBACK = 0x8E22
1332
+ GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
1333
+ GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
1334
+ GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
1335
+ GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
1336
+ GL_FIXED = 0x140C
1337
+ GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
1338
+ GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
1339
+ GL_LOW_FLOAT = 0x8DF0
1340
+ GL_MEDIUM_FLOAT = 0x8DF1
1341
+ GL_HIGH_FLOAT = 0x8DF2
1342
+ GL_LOW_INT = 0x8DF3
1343
+ GL_MEDIUM_INT = 0x8DF4
1344
+ GL_HIGH_INT = 0x8DF5
1345
+ GL_SHADER_COMPILER = 0x8DFA
1346
+ GL_SHADER_BINARY_FORMATS = 0x8DF8
1347
+ GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
1348
+ GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
1349
+ GL_MAX_VARYING_VECTORS = 0x8DFC
1350
+ GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
1351
+ GL_RGB565 = 0x8D62
1352
+ GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
1353
+ GL_PROGRAM_BINARY_LENGTH = 0x8741
1354
+ GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
1355
+ GL_PROGRAM_BINARY_FORMATS = 0x87FF
1356
+ GL_VERTEX_SHADER_BIT = 0x00000001
1357
+ GL_FRAGMENT_SHADER_BIT = 0x00000002
1358
+ GL_GEOMETRY_SHADER_BIT = 0x00000004
1359
+ GL_TESS_CONTROL_SHADER_BIT = 0x00000008
1360
+ GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
1361
+ GL_ALL_SHADER_BITS = 0xFFFFFFFF
1362
+ GL_PROGRAM_SEPARABLE = 0x8258
1363
+ GL_ACTIVE_PROGRAM = 0x8259
1364
+ GL_PROGRAM_PIPELINE_BINDING = 0x825A
1365
+ GL_MAX_VIEWPORTS = 0x825B
1366
+ GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
1367
+ GL_VIEWPORT_BOUNDS_RANGE = 0x825D
1368
+ GL_LAYER_PROVOKING_VERTEX = 0x825E
1369
+ GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
1370
+ GL_UNDEFINED_VERTEX = 0x8260
1371
+ GL_COPY_READ_BUFFER_BINDING = 0x8F36
1372
+ GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
1373
+ GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
1374
+ GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
1375
+ GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
1376
+ GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
1377
+ GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
1378
+ GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
1379
+ GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
1380
+ GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
1381
+ GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
1382
+ GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
1383
+ GL_NUM_SAMPLE_COUNTS = 0x9380
1384
+ GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
1385
+ GL_ATOMIC_COUNTER_BUFFER = 0x92C0
1386
+ GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
1387
+ GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
1388
+ GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
1389
+ GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
1390
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
1391
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
1392
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
1393
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
1394
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
1395
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
1396
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
1397
+ GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
1398
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
1399
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
1400
+ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
1401
+ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
1402
+ GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
1403
+ GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
1404
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
1405
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
1406
+ GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
1407
+ GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
1408
+ GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
1409
+ GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
1410
+ GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
1411
+ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
1412
+ GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
1413
+ GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
1414
+ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
1415
+ GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
1416
+ GL_UNIFORM_BARRIER_BIT = 0x00000004
1417
+ GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
1418
+ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
1419
+ GL_COMMAND_BARRIER_BIT = 0x00000040
1420
+ GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
1421
+ GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
1422
+ GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
1423
+ GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
1424
+ GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
1425
+ GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
1426
+ GL_ALL_BARRIER_BITS = 0xFFFFFFFF
1427
+ GL_MAX_IMAGE_UNITS = 0x8F38
1428
+ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
1429
+ GL_IMAGE_BINDING_NAME = 0x8F3A
1430
+ GL_IMAGE_BINDING_LEVEL = 0x8F3B
1431
+ GL_IMAGE_BINDING_LAYERED = 0x8F3C
1432
+ GL_IMAGE_BINDING_LAYER = 0x8F3D
1433
+ GL_IMAGE_BINDING_ACCESS = 0x8F3E
1434
+ GL_IMAGE_1D = 0x904C
1435
+ GL_IMAGE_2D = 0x904D
1436
+ GL_IMAGE_3D = 0x904E
1437
+ GL_IMAGE_2D_RECT = 0x904F
1438
+ GL_IMAGE_CUBE = 0x9050
1439
+ GL_IMAGE_BUFFER = 0x9051
1440
+ GL_IMAGE_1D_ARRAY = 0x9052
1441
+ GL_IMAGE_2D_ARRAY = 0x9053
1442
+ GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
1443
+ GL_IMAGE_2D_MULTISAMPLE = 0x9055
1444
+ GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
1445
+ GL_INT_IMAGE_1D = 0x9057
1446
+ GL_INT_IMAGE_2D = 0x9058
1447
+ GL_INT_IMAGE_3D = 0x9059
1448
+ GL_INT_IMAGE_2D_RECT = 0x905A
1449
+ GL_INT_IMAGE_CUBE = 0x905B
1450
+ GL_INT_IMAGE_BUFFER = 0x905C
1451
+ GL_INT_IMAGE_1D_ARRAY = 0x905D
1452
+ GL_INT_IMAGE_2D_ARRAY = 0x905E
1453
+ GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
1454
+ GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
1455
+ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
1456
+ GL_UNSIGNED_INT_IMAGE_1D = 0x9062
1457
+ GL_UNSIGNED_INT_IMAGE_2D = 0x9063
1458
+ GL_UNSIGNED_INT_IMAGE_3D = 0x9064
1459
+ GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
1460
+ GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
1461
+ GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
1462
+ GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
1463
+ GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
1464
+ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
1465
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
1466
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
1467
+ GL_MAX_IMAGE_SAMPLES = 0x906D
1468
+ GL_IMAGE_BINDING_FORMAT = 0x906E
1469
+ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
1470
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
1471
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
1472
+ GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
1473
+ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
1474
+ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
1475
+ GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
1476
+ GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
1477
+ GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
1478
+ GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
1479
+ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
1480
+ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
1481
+ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
1482
+ GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
1483
+ GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
1484
+ GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
1485
+ GL_COMPRESSED_RGB8_ETC2 = 0x9274
1486
+ GL_COMPRESSED_SRGB8_ETC2 = 0x9275
1487
+ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
1488
+ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
1489
+ GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
1490
+ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
1491
+ GL_COMPRESSED_R11_EAC = 0x9270
1492
+ GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
1493
+ GL_COMPRESSED_RG11_EAC = 0x9272
1494
+ GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
1495
+ GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
1496
+ GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
1497
+ GL_MAX_ELEMENT_INDEX = 0x8D6B
1498
+ GL_COMPUTE_SHADER = 0x91B9
1499
+ GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
1500
+ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
1501
+ GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
1502
+ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
1503
+ GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
1504
+ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
1505
+ GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
1506
+ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
1507
+ GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
1508
+ GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
1509
+ GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
1510
+ GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
1511
+ GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
1512
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
1513
+ GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
1514
+ GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
1515
+ GL_COMPUTE_SHADER_BIT = 0x00000020
1516
+ GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
1517
+ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
1518
+ GL_DEBUG_CALLBACK_FUNCTION = 0x8244
1519
+ GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
1520
+ GL_DEBUG_SOURCE_API = 0x8246
1521
+ GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
1522
+ GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
1523
+ GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
1524
+ GL_DEBUG_SOURCE_APPLICATION = 0x824A
1525
+ GL_DEBUG_SOURCE_OTHER = 0x824B
1526
+ GL_DEBUG_TYPE_ERROR = 0x824C
1527
+ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
1528
+ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
1529
+ GL_DEBUG_TYPE_PORTABILITY = 0x824F
1530
+ GL_DEBUG_TYPE_PERFORMANCE = 0x8250
1531
+ GL_DEBUG_TYPE_OTHER = 0x8251
1532
+ GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
1533
+ GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
1534
+ GL_DEBUG_LOGGED_MESSAGES = 0x9145
1535
+ GL_DEBUG_SEVERITY_HIGH = 0x9146
1536
+ GL_DEBUG_SEVERITY_MEDIUM = 0x9147
1537
+ GL_DEBUG_SEVERITY_LOW = 0x9148
1538
+ GL_DEBUG_TYPE_MARKER = 0x8268
1539
+ GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
1540
+ GL_DEBUG_TYPE_POP_GROUP = 0x826A
1541
+ GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
1542
+ GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
1543
+ GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
1544
+ GL_BUFFER = 0x82E0
1545
+ GL_SHADER = 0x82E1
1546
+ GL_PROGRAM = 0x82E2
1547
+ GL_QUERY = 0x82E3
1548
+ GL_PROGRAM_PIPELINE = 0x82E4
1549
+ GL_SAMPLER = 0x82E6
1550
+ GL_MAX_LABEL_LENGTH = 0x82E8
1551
+ GL_DEBUG_OUTPUT = 0x92E0
1552
+ GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
1553
+ GL_MAX_UNIFORM_LOCATIONS = 0x826E
1554
+ GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
1555
+ GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
1556
+ GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
1557
+ GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
1558
+ GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
1559
+ GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
1560
+ GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
1561
+ GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
1562
+ GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
1563
+ GL_INTERNALFORMAT_SUPPORTED = 0x826F
1564
+ GL_INTERNALFORMAT_PREFERRED = 0x8270
1565
+ GL_INTERNALFORMAT_RED_SIZE = 0x8271
1566
+ GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
1567
+ GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
1568
+ GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
1569
+ GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
1570
+ GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
1571
+ GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
1572
+ GL_INTERNALFORMAT_RED_TYPE = 0x8278
1573
+ GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
1574
+ GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
1575
+ GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
1576
+ GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
1577
+ GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
1578
+ GL_MAX_WIDTH = 0x827E
1579
+ GL_MAX_HEIGHT = 0x827F
1580
+ GL_MAX_DEPTH = 0x8280
1581
+ GL_MAX_LAYERS = 0x8281
1582
+ GL_MAX_COMBINED_DIMENSIONS = 0x8282
1583
+ GL_COLOR_COMPONENTS = 0x8283
1584
+ GL_DEPTH_COMPONENTS = 0x8284
1585
+ GL_STENCIL_COMPONENTS = 0x8285
1586
+ GL_COLOR_RENDERABLE = 0x8286
1587
+ GL_DEPTH_RENDERABLE = 0x8287
1588
+ GL_STENCIL_RENDERABLE = 0x8288
1589
+ GL_FRAMEBUFFER_RENDERABLE = 0x8289
1590
+ GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
1591
+ GL_FRAMEBUFFER_BLEND = 0x828B
1592
+ GL_READ_PIXELS = 0x828C
1593
+ GL_READ_PIXELS_FORMAT = 0x828D
1594
+ GL_READ_PIXELS_TYPE = 0x828E
1595
+ GL_TEXTURE_IMAGE_FORMAT = 0x828F
1596
+ GL_TEXTURE_IMAGE_TYPE = 0x8290
1597
+ GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
1598
+ GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
1599
+ GL_MIPMAP = 0x8293
1600
+ GL_MANUAL_GENERATE_MIPMAP = 0x8294
1601
+ GL_AUTO_GENERATE_MIPMAP = 0x8295
1602
+ GL_COLOR_ENCODING = 0x8296
1603
+ GL_SRGB_READ = 0x8297
1604
+ GL_SRGB_WRITE = 0x8298
1605
+ GL_FILTER = 0x829A
1606
+ GL_VERTEX_TEXTURE = 0x829B
1607
+ GL_TESS_CONTROL_TEXTURE = 0x829C
1608
+ GL_TESS_EVALUATION_TEXTURE = 0x829D
1609
+ GL_GEOMETRY_TEXTURE = 0x829E
1610
+ GL_FRAGMENT_TEXTURE = 0x829F
1611
+ GL_COMPUTE_TEXTURE = 0x82A0
1612
+ GL_TEXTURE_SHADOW = 0x82A1
1613
+ GL_TEXTURE_GATHER = 0x82A2
1614
+ GL_TEXTURE_GATHER_SHADOW = 0x82A3
1615
+ GL_SHADER_IMAGE_LOAD = 0x82A4
1616
+ GL_SHADER_IMAGE_STORE = 0x82A5
1617
+ GL_SHADER_IMAGE_ATOMIC = 0x82A6
1618
+ GL_IMAGE_TEXEL_SIZE = 0x82A7
1619
+ GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
1620
+ GL_IMAGE_PIXEL_FORMAT = 0x82A9
1621
+ GL_IMAGE_PIXEL_TYPE = 0x82AA
1622
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
1623
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
1624
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
1625
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
1626
+ GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
1627
+ GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
1628
+ GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
1629
+ GL_CLEAR_BUFFER = 0x82B4
1630
+ GL_TEXTURE_VIEW = 0x82B5
1631
+ GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
1632
+ GL_FULL_SUPPORT = 0x82B7
1633
+ GL_CAVEAT_SUPPORT = 0x82B8
1634
+ GL_IMAGE_CLASS_4_X_32 = 0x82B9
1635
+ GL_IMAGE_CLASS_2_X_32 = 0x82BA
1636
+ GL_IMAGE_CLASS_1_X_32 = 0x82BB
1637
+ GL_IMAGE_CLASS_4_X_16 = 0x82BC
1638
+ GL_IMAGE_CLASS_2_X_16 = 0x82BD
1639
+ GL_IMAGE_CLASS_1_X_16 = 0x82BE
1640
+ GL_IMAGE_CLASS_4_X_8 = 0x82BF
1641
+ GL_IMAGE_CLASS_2_X_8 = 0x82C0
1642
+ GL_IMAGE_CLASS_1_X_8 = 0x82C1
1643
+ GL_IMAGE_CLASS_11_11_10 = 0x82C2
1644
+ GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
1645
+ GL_VIEW_CLASS_128_BITS = 0x82C4
1646
+ GL_VIEW_CLASS_96_BITS = 0x82C5
1647
+ GL_VIEW_CLASS_64_BITS = 0x82C6
1648
+ GL_VIEW_CLASS_48_BITS = 0x82C7
1649
+ GL_VIEW_CLASS_32_BITS = 0x82C8
1650
+ GL_VIEW_CLASS_24_BITS = 0x82C9
1651
+ GL_VIEW_CLASS_16_BITS = 0x82CA
1652
+ GL_VIEW_CLASS_8_BITS = 0x82CB
1653
+ GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
1654
+ GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
1655
+ GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
1656
+ GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
1657
+ GL_VIEW_CLASS_RGTC1_RED = 0x82D0
1658
+ GL_VIEW_CLASS_RGTC2_RG = 0x82D1
1659
+ GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
1660
+ GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
1661
+ GL_UNIFORM = 0x92E1
1662
+ GL_UNIFORM_BLOCK = 0x92E2
1663
+ GL_PROGRAM_INPUT = 0x92E3
1664
+ GL_PROGRAM_OUTPUT = 0x92E4
1665
+ GL_BUFFER_VARIABLE = 0x92E5
1666
+ GL_SHADER_STORAGE_BLOCK = 0x92E6
1667
+ GL_VERTEX_SUBROUTINE = 0x92E8
1668
+ GL_TESS_CONTROL_SUBROUTINE = 0x92E9
1669
+ GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
1670
+ GL_GEOMETRY_SUBROUTINE = 0x92EB
1671
+ GL_FRAGMENT_SUBROUTINE = 0x92EC
1672
+ GL_COMPUTE_SUBROUTINE = 0x92ED
1673
+ GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
1674
+ GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
1675
+ GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
1676
+ GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
1677
+ GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
1678
+ GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
1679
+ GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
1680
+ GL_ACTIVE_RESOURCES = 0x92F5
1681
+ GL_MAX_NAME_LENGTH = 0x92F6
1682
+ GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
1683
+ GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
1684
+ GL_NAME_LENGTH = 0x92F9
1685
+ GL_TYPE = 0x92FA
1686
+ GL_ARRAY_SIZE = 0x92FB
1687
+ GL_OFFSET = 0x92FC
1688
+ GL_BLOCK_INDEX = 0x92FD
1689
+ GL_ARRAY_STRIDE = 0x92FE
1690
+ GL_MATRIX_STRIDE = 0x92FF
1691
+ GL_IS_ROW_MAJOR = 0x9300
1692
+ GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
1693
+ GL_BUFFER_BINDING = 0x9302
1694
+ GL_BUFFER_DATA_SIZE = 0x9303
1695
+ GL_NUM_ACTIVE_VARIABLES = 0x9304
1696
+ GL_ACTIVE_VARIABLES = 0x9305
1697
+ GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
1698
+ GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
1699
+ GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
1700
+ GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
1701
+ GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
1702
+ GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
1703
+ GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
1704
+ GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
1705
+ GL_LOCATION = 0x930E
1706
+ GL_LOCATION_INDEX = 0x930F
1707
+ GL_IS_PER_PATCH = 0x92E7
1708
+ GL_SHADER_STORAGE_BUFFER = 0x90D2
1709
+ GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
1710
+ GL_SHADER_STORAGE_BUFFER_START = 0x90D4
1711
+ GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
1712
+ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
1713
+ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
1714
+ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
1715
+ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
1716
+ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
1717
+ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
1718
+ GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
1719
+ GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
1720
+ GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
1721
+ GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
1722
+ GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
1723
+ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
1724
+ GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
1725
+ GL_TEXTURE_BUFFER_OFFSET = 0x919D
1726
+ GL_TEXTURE_BUFFER_SIZE = 0x919E
1727
+ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
1728
+ GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
1729
+ GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
1730
+ GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
1731
+ GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
1732
+ GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
1733
+ GL_VERTEX_ATTRIB_BINDING = 0x82D4
1734
+ GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
1735
+ GL_VERTEX_BINDING_DIVISOR = 0x82D6
1736
+ GL_VERTEX_BINDING_OFFSET = 0x82D7
1737
+ GL_VERTEX_BINDING_STRIDE = 0x82D8
1738
+ GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
1739
+ GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
1740
+ GL_VERTEX_BINDING_BUFFER = 0x8F4F
1741
+ GL_DISPLAY_LIST = 0x82E7
1742
+ GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
1743
+ GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
1744
+ GL_TEXTURE_BUFFER_BINDING = 0x8C2A
1745
+ GL_MAP_PERSISTENT_BIT = 0x0040
1746
+ GL_MAP_COHERENT_BIT = 0x0080
1747
+ GL_DYNAMIC_STORAGE_BIT = 0x0100
1748
+ GL_CLIENT_STORAGE_BIT = 0x0200
1749
+ GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
1750
+ GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
1751
+ GL_BUFFER_STORAGE_FLAGS = 0x8220
1752
+ GL_CLEAR_TEXTURE = 0x9365
1753
+ GL_LOCATION_COMPONENT = 0x934A
1754
+ GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
1755
+ GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
1756
+ GL_QUERY_BUFFER = 0x9192
1757
+ GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
1758
+ GL_QUERY_BUFFER_BINDING = 0x9193
1759
+ GL_QUERY_RESULT_NO_WAIT = 0x9194
1760
+ GL_MIRROR_CLAMP_TO_EDGE = 0x8743
1761
+ GL_CONTEXT_LOST = 0x0507
1762
+ GL_NEGATIVE_ONE_TO_ONE = 0x935E
1763
+ GL_ZERO_TO_ONE = 0x935F
1764
+ GL_CLIP_ORIGIN = 0x935C
1765
+ GL_CLIP_DEPTH_MODE = 0x935D
1766
+ GL_QUERY_WAIT_INVERTED = 0x8E17
1767
+ GL_QUERY_NO_WAIT_INVERTED = 0x8E18
1768
+ GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
1769
+ GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
1770
+ GL_MAX_CULL_DISTANCES = 0x82F9
1771
+ GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
1772
+ GL_TEXTURE_TARGET = 0x1006
1773
+ GL_QUERY_TARGET = 0x82EA
1774
+ GL_GUILTY_CONTEXT_RESET = 0x8253
1775
+ GL_INNOCENT_CONTEXT_RESET = 0x8254
1776
+ GL_UNKNOWN_CONTEXT_RESET = 0x8255
1777
+ GL_RESET_NOTIFICATION_STRATEGY = 0x8256
1778
+ GL_LOSE_CONTEXT_ON_RESET = 0x8252
1779
+ GL_NO_RESET_NOTIFICATION = 0x8261
1780
+ GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
1781
+ GL_COLOR_TABLE = 0x80D0
1782
+ GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
1783
+ GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
1784
+ GL_PROXY_COLOR_TABLE = 0x80D3
1785
+ GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
1786
+ GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
1787
+ GL_CONVOLUTION_1D = 0x8010
1788
+ GL_CONVOLUTION_2D = 0x8011
1789
+ GL_SEPARABLE_2D = 0x8012
1790
+ GL_HISTOGRAM = 0x8024
1791
+ GL_PROXY_HISTOGRAM = 0x8025
1792
+ GL_MINMAX = 0x802E
1793
+ GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
1794
+ GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
1795
+ GL_SHADER_BINARY_FORMAT_SPIR_V = 0x9551
1796
+ GL_SPIR_V_BINARY = 0x9552
1797
+ GL_PARAMETER_BUFFER = 0x80EE
1798
+ GL_PARAMETER_BUFFER_BINDING = 0x80EF
1799
+ GL_CONTEXT_FLAG_NO_ERROR_BIT = 0x00000008
1800
+ GL_VERTICES_SUBMITTED = 0x82EE
1801
+ GL_PRIMITIVES_SUBMITTED = 0x82EF
1802
+ GL_VERTEX_SHADER_INVOCATIONS = 0x82F0
1803
+ GL_TESS_CONTROL_SHADER_PATCHES = 0x82F1
1804
+ GL_TESS_EVALUATION_SHADER_INVOCATIONS = 0x82F2
1805
+ GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = 0x82F3
1806
+ GL_FRAGMENT_SHADER_INVOCATIONS = 0x82F4
1807
+ GL_COMPUTE_SHADER_INVOCATIONS = 0x82F5
1808
+ GL_CLIPPING_INPUT_PRIMITIVES = 0x82F6
1809
+ GL_CLIPPING_OUTPUT_PRIMITIVES = 0x82F7
1810
+ GL_POLYGON_OFFSET_CLAMP = 0x8E1B
1811
+ GL_SPIR_V_EXTENSIONS = 0x9553
1812
+ GL_NUM_SPIR_V_EXTENSIONS = 0x9554
1813
+ GL_TEXTURE_MAX_ANISOTROPY = 0x84FE
1814
+ GL_MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF
1815
+ GL_TRANSFORM_FEEDBACK_OVERFLOW = 0x82EC
1816
+ GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW = 0x82ED
1817
+
1818
+ end