opengl-bindings 1.6.10 → 1.6.11
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/ChangeLog +657 -627
- data/LICENSE.txt +1 -1
- data/README.md +536 -526
- data/lib/glfw.rb +711 -691
- data/lib/glu.rb +366 -366
- data/lib/glut.rb +576 -576
- data/lib/opengl.rb +43 -43
- data/lib/opengl_command.rb +7347 -7347
- data/lib/opengl_common.rb +54 -54
- data/lib/opengl_enum.rb +1818 -1806
- data/lib/opengl_es.rb +31 -31
- data/lib/opengl_es_command.rb +2517 -2517
- data/lib/opengl_es_ext.rb +28 -28
- data/lib/opengl_es_ext_command.rb +8377 -8246
- data/lib/opengl_es_ext_enum.rb +6055 -5985
- data/lib/opengl_ext.rb +34 -34
- data/lib/opengl_ext_command.rb +30480 -30358
- data/lib/opengl_ext_common.rb +52 -52
- data/lib/opengl_ext_enum.rb +14082 -14008
- data/lib/opengl_linux.rb +63 -63
- data/lib/opengl_macosx.rb +68 -68
- data/lib/opengl_platform.rb +43 -43
- data/lib/opengl_windows.rb +71 -71
- data/sample/glfw_build.bat +9 -1
- data/sample/glfw_build.sh +13 -13
- metadata +6 -7
- data/lib/glfw32.rb +0 -594
data/lib/opengl_common.rb
CHANGED
@@ -1,54 +1,54 @@
|
|
1
|
-
module OpenGL
|
2
|
-
|
3
|
-
GL_FUNCTIONS_MAP = {}
|
4
|
-
GL_FUNCTIONS_ARGS_MAP = {}
|
5
|
-
GL_FUNCTIONS_RETVAL_MAP = {}
|
6
|
-
@@gl_dll = nil
|
7
|
-
|
8
|
-
def self.load_lib(lib = nil, path = nil)
|
9
|
-
if lib == nil && path == nil
|
10
|
-
case self.get_platform
|
11
|
-
when :OPENGL_PLATFORM_WINDOWS
|
12
|
-
lib, path = 'opengl32.dll', 'C:/Windows/System32'
|
13
|
-
when :OPENGL_PLATFORM_MACOSX
|
14
|
-
lib, path = 'libGL.dylib','/System/Library/Frameworks/OpenGL.framework/Libraries'
|
15
|
-
else
|
16
|
-
lib = 'libGL.so'
|
17
|
-
end
|
18
|
-
end
|
19
|
-
if path
|
20
|
-
@@gl_dll = Fiddle.dlopen( path + '/' + lib )
|
21
|
-
else
|
22
|
-
@@gl_dll = Fiddle.dlopen( lib )
|
23
|
-
end
|
24
|
-
end
|
25
|
-
|
26
|
-
def self.load_dll(lib = nil, path = nil)
|
27
|
-
puts "Warning OpenGl.load_dll is deprecated, use OpenGL.load_lib instead"
|
28
|
-
self.load_lib(lib, path)
|
29
|
-
end
|
30
|
-
|
31
|
-
def self.get_command( sym )
|
32
|
-
if GL_FUNCTIONS_MAP[sym] == nil
|
33
|
-
bind_command( sym )
|
34
|
-
end
|
35
|
-
return GL_FUNCTIONS_MAP[sym]
|
36
|
-
end
|
37
|
-
|
38
|
-
def self.bind_command( sym )
|
39
|
-
begin
|
40
|
-
GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@gl_dll[sym.to_s],
|
41
|
-
GL_FUNCTIONS_ARGS_MAP[sym],
|
42
|
-
GL_FUNCTIONS_RETVAL_MAP[sym] )
|
43
|
-
rescue Exception => e
|
44
|
-
if self.get_platform == :OPENGL_PLATFORM_WINDOWS
|
45
|
-
func_ptr = wglGetProcAddress(sym.to_s)
|
46
|
-
GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( func_ptr,
|
47
|
-
GL_FUNCTIONS_ARGS_MAP[sym],
|
48
|
-
GL_FUNCTIONS_RETVAL_MAP[sym] )
|
49
|
-
end
|
50
|
-
raise RuntimeError if GL_FUNCTIONS_MAP[sym] == nil
|
51
|
-
end
|
52
|
-
end
|
53
|
-
|
54
|
-
end
|
1
|
+
module OpenGL
|
2
|
+
|
3
|
+
GL_FUNCTIONS_MAP = {}
|
4
|
+
GL_FUNCTIONS_ARGS_MAP = {}
|
5
|
+
GL_FUNCTIONS_RETVAL_MAP = {}
|
6
|
+
@@gl_dll = nil
|
7
|
+
|
8
|
+
def self.load_lib(lib = nil, path = nil)
|
9
|
+
if lib == nil && path == nil
|
10
|
+
case self.get_platform
|
11
|
+
when :OPENGL_PLATFORM_WINDOWS
|
12
|
+
lib, path = 'opengl32.dll', 'C:/Windows/System32'
|
13
|
+
when :OPENGL_PLATFORM_MACOSX
|
14
|
+
lib, path = 'libGL.dylib','/System/Library/Frameworks/OpenGL.framework/Libraries'
|
15
|
+
else
|
16
|
+
lib = 'libGL.so'
|
17
|
+
end
|
18
|
+
end
|
19
|
+
if path
|
20
|
+
@@gl_dll = Fiddle.dlopen( path + '/' + lib )
|
21
|
+
else
|
22
|
+
@@gl_dll = Fiddle.dlopen( lib )
|
23
|
+
end
|
24
|
+
end
|
25
|
+
|
26
|
+
def self.load_dll(lib = nil, path = nil)
|
27
|
+
puts "Warning OpenGl.load_dll is deprecated, use OpenGL.load_lib instead"
|
28
|
+
self.load_lib(lib, path)
|
29
|
+
end
|
30
|
+
|
31
|
+
def self.get_command( sym )
|
32
|
+
if GL_FUNCTIONS_MAP[sym] == nil
|
33
|
+
bind_command( sym )
|
34
|
+
end
|
35
|
+
return GL_FUNCTIONS_MAP[sym]
|
36
|
+
end
|
37
|
+
|
38
|
+
def self.bind_command( sym )
|
39
|
+
begin
|
40
|
+
GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@gl_dll[sym.to_s],
|
41
|
+
GL_FUNCTIONS_ARGS_MAP[sym],
|
42
|
+
GL_FUNCTIONS_RETVAL_MAP[sym] )
|
43
|
+
rescue Exception => e
|
44
|
+
if self.get_platform == :OPENGL_PLATFORM_WINDOWS
|
45
|
+
func_ptr = wglGetProcAddress(sym.to_s)
|
46
|
+
GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( func_ptr,
|
47
|
+
GL_FUNCTIONS_ARGS_MAP[sym],
|
48
|
+
GL_FUNCTIONS_RETVAL_MAP[sym] )
|
49
|
+
end
|
50
|
+
raise RuntimeError if GL_FUNCTIONS_MAP[sym] == nil
|
51
|
+
end
|
52
|
+
end
|
53
|
+
|
54
|
+
end
|
data/lib/opengl_enum.rb
CHANGED
@@ -1,1806 +1,1818 @@
|
|
1
|
-
# opengl-bindings
|
2
|
-
# * http://rubygems.org/gems/opengl-bindings
|
3
|
-
# * http://github.com/vaiorabbit/ruby-opengl
|
4
|
-
#
|
5
|
-
# [NOTICE] This is an automatically generated file.
|
6
|
-
|
7
|
-
module OpenGL
|
8
|
-
|
9
|
-
GL_DEPTH_BUFFER_BIT = 0x00000100
|
10
|
-
GL_STENCIL_BUFFER_BIT = 0x00000400
|
11
|
-
GL_COLOR_BUFFER_BIT = 0x00004000
|
12
|
-
GL_FALSE = 0
|
13
|
-
GL_TRUE = 1
|
14
|
-
GL_POINTS = 0x0000
|
15
|
-
GL_LINES = 0x0001
|
16
|
-
GL_LINE_LOOP = 0x0002
|
17
|
-
GL_LINE_STRIP = 0x0003
|
18
|
-
GL_TRIANGLES = 0x0004
|
19
|
-
GL_TRIANGLE_STRIP = 0x0005
|
20
|
-
GL_TRIANGLE_FAN = 0x0006
|
21
|
-
GL_QUADS = 0x0007
|
22
|
-
GL_NEVER = 0x0200
|
23
|
-
GL_LESS = 0x0201
|
24
|
-
GL_EQUAL = 0x0202
|
25
|
-
GL_LEQUAL = 0x0203
|
26
|
-
GL_GREATER = 0x0204
|
27
|
-
GL_NOTEQUAL = 0x0205
|
28
|
-
GL_GEQUAL = 0x0206
|
29
|
-
GL_ALWAYS = 0x0207
|
30
|
-
GL_ZERO = 0
|
31
|
-
GL_ONE = 1
|
32
|
-
GL_SRC_COLOR = 0x0300
|
33
|
-
GL_ONE_MINUS_SRC_COLOR = 0x0301
|
34
|
-
GL_SRC_ALPHA = 0x0302
|
35
|
-
GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
36
|
-
GL_DST_ALPHA = 0x0304
|
37
|
-
GL_ONE_MINUS_DST_ALPHA = 0x0305
|
38
|
-
GL_DST_COLOR = 0x0306
|
39
|
-
GL_ONE_MINUS_DST_COLOR = 0x0307
|
40
|
-
GL_SRC_ALPHA_SATURATE = 0x0308
|
41
|
-
GL_NONE = 0
|
42
|
-
GL_FRONT_LEFT = 0x0400
|
43
|
-
GL_FRONT_RIGHT = 0x0401
|
44
|
-
GL_BACK_LEFT = 0x0402
|
45
|
-
GL_BACK_RIGHT = 0x0403
|
46
|
-
GL_FRONT = 0x0404
|
47
|
-
GL_BACK = 0x0405
|
48
|
-
GL_LEFT = 0x0406
|
49
|
-
GL_RIGHT = 0x0407
|
50
|
-
GL_FRONT_AND_BACK = 0x0408
|
51
|
-
GL_NO_ERROR = 0
|
52
|
-
GL_INVALID_ENUM = 0x0500
|
53
|
-
GL_INVALID_VALUE = 0x0501
|
54
|
-
GL_INVALID_OPERATION = 0x0502
|
55
|
-
GL_OUT_OF_MEMORY = 0x0505
|
56
|
-
GL_CW = 0x0900
|
57
|
-
GL_CCW = 0x0901
|
58
|
-
GL_POINT_SIZE = 0x0B11
|
59
|
-
GL_POINT_SIZE_RANGE = 0x0B12
|
60
|
-
GL_POINT_SIZE_GRANULARITY = 0x0B13
|
61
|
-
GL_LINE_SMOOTH = 0x0B20
|
62
|
-
GL_LINE_WIDTH = 0x0B21
|
63
|
-
GL_LINE_WIDTH_RANGE = 0x0B22
|
64
|
-
GL_LINE_WIDTH_GRANULARITY = 0x0B23
|
65
|
-
GL_POLYGON_MODE = 0x0B40
|
66
|
-
GL_POLYGON_SMOOTH = 0x0B41
|
67
|
-
GL_CULL_FACE = 0x0B44
|
68
|
-
GL_CULL_FACE_MODE = 0x0B45
|
69
|
-
GL_FRONT_FACE = 0x0B46
|
70
|
-
GL_DEPTH_RANGE = 0x0B70
|
71
|
-
GL_DEPTH_TEST = 0x0B71
|
72
|
-
GL_DEPTH_WRITEMASK = 0x0B72
|
73
|
-
GL_DEPTH_CLEAR_VALUE = 0x0B73
|
74
|
-
GL_DEPTH_FUNC = 0x0B74
|
75
|
-
GL_STENCIL_TEST = 0x0B90
|
76
|
-
GL_STENCIL_CLEAR_VALUE = 0x0B91
|
77
|
-
GL_STENCIL_FUNC = 0x0B92
|
78
|
-
GL_STENCIL_VALUE_MASK = 0x0B93
|
79
|
-
GL_STENCIL_FAIL = 0x0B94
|
80
|
-
GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
|
81
|
-
GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
|
82
|
-
GL_STENCIL_REF = 0x0B97
|
83
|
-
GL_STENCIL_WRITEMASK = 0x0B98
|
84
|
-
GL_VIEWPORT = 0x0BA2
|
85
|
-
GL_DITHER = 0x0BD0
|
86
|
-
GL_BLEND_DST = 0x0BE0
|
87
|
-
GL_BLEND_SRC = 0x0BE1
|
88
|
-
GL_BLEND = 0x0BE2
|
89
|
-
GL_LOGIC_OP_MODE = 0x0BF0
|
90
|
-
GL_DRAW_BUFFER = 0x0C01
|
91
|
-
GL_READ_BUFFER = 0x0C02
|
92
|
-
GL_SCISSOR_BOX = 0x0C10
|
93
|
-
GL_SCISSOR_TEST = 0x0C11
|
94
|
-
GL_COLOR_CLEAR_VALUE = 0x0C22
|
95
|
-
GL_COLOR_WRITEMASK = 0x0C23
|
96
|
-
GL_DOUBLEBUFFER = 0x0C32
|
97
|
-
GL_STEREO = 0x0C33
|
98
|
-
GL_LINE_SMOOTH_HINT = 0x0C52
|
99
|
-
GL_POLYGON_SMOOTH_HINT = 0x0C53
|
100
|
-
GL_UNPACK_SWAP_BYTES = 0x0CF0
|
101
|
-
GL_UNPACK_LSB_FIRST = 0x0CF1
|
102
|
-
GL_UNPACK_ROW_LENGTH = 0x0CF2
|
103
|
-
GL_UNPACK_SKIP_ROWS = 0x0CF3
|
104
|
-
GL_UNPACK_SKIP_PIXELS = 0x0CF4
|
105
|
-
GL_UNPACK_ALIGNMENT = 0x0CF5
|
106
|
-
GL_PACK_SWAP_BYTES = 0x0D00
|
107
|
-
GL_PACK_LSB_FIRST = 0x0D01
|
108
|
-
GL_PACK_ROW_LENGTH = 0x0D02
|
109
|
-
GL_PACK_SKIP_ROWS = 0x0D03
|
110
|
-
GL_PACK_SKIP_PIXELS = 0x0D04
|
111
|
-
GL_PACK_ALIGNMENT = 0x0D05
|
112
|
-
GL_MAX_TEXTURE_SIZE = 0x0D33
|
113
|
-
GL_MAX_VIEWPORT_DIMS = 0x0D3A
|
114
|
-
GL_SUBPIXEL_BITS = 0x0D50
|
115
|
-
GL_TEXTURE_1D = 0x0DE0
|
116
|
-
GL_TEXTURE_2D = 0x0DE1
|
117
|
-
GL_TEXTURE_WIDTH = 0x1000
|
118
|
-
GL_TEXTURE_HEIGHT = 0x1001
|
119
|
-
GL_TEXTURE_BORDER_COLOR = 0x1004
|
120
|
-
GL_DONT_CARE = 0x1100
|
121
|
-
GL_FASTEST = 0x1101
|
122
|
-
GL_NICEST = 0x1102
|
123
|
-
GL_BYTE = 0x1400
|
124
|
-
GL_UNSIGNED_BYTE = 0x1401
|
125
|
-
GL_SHORT = 0x1402
|
126
|
-
GL_UNSIGNED_SHORT = 0x1403
|
127
|
-
GL_INT = 0x1404
|
128
|
-
GL_UNSIGNED_INT = 0x1405
|
129
|
-
GL_FLOAT = 0x1406
|
130
|
-
GL_STACK_OVERFLOW = 0x0503
|
131
|
-
GL_STACK_UNDERFLOW = 0x0504
|
132
|
-
GL_CLEAR = 0x1500
|
133
|
-
GL_AND = 0x1501
|
134
|
-
GL_AND_REVERSE = 0x1502
|
135
|
-
GL_COPY = 0x1503
|
136
|
-
GL_AND_INVERTED = 0x1504
|
137
|
-
GL_NOOP = 0x1505
|
138
|
-
GL_XOR = 0x1506
|
139
|
-
GL_OR = 0x1507
|
140
|
-
GL_NOR = 0x1508
|
141
|
-
GL_EQUIV = 0x1509
|
142
|
-
GL_INVERT = 0x150A
|
143
|
-
GL_OR_REVERSE = 0x150B
|
144
|
-
GL_COPY_INVERTED = 0x150C
|
145
|
-
GL_OR_INVERTED = 0x150D
|
146
|
-
GL_NAND = 0x150E
|
147
|
-
GL_SET = 0x150F
|
148
|
-
GL_TEXTURE = 0x1702
|
149
|
-
GL_COLOR = 0x1800
|
150
|
-
GL_DEPTH = 0x1801
|
151
|
-
GL_STENCIL = 0x1802
|
152
|
-
GL_STENCIL_INDEX = 0x1901
|
153
|
-
GL_DEPTH_COMPONENT = 0x1902
|
154
|
-
GL_RED = 0x1903
|
155
|
-
GL_GREEN = 0x1904
|
156
|
-
GL_BLUE = 0x1905
|
157
|
-
GL_ALPHA = 0x1906
|
158
|
-
GL_RGB = 0x1907
|
159
|
-
GL_RGBA = 0x1908
|
160
|
-
GL_POINT = 0x1B00
|
161
|
-
GL_LINE = 0x1B01
|
162
|
-
GL_FILL = 0x1B02
|
163
|
-
GL_KEEP = 0x1E00
|
164
|
-
GL_REPLACE = 0x1E01
|
165
|
-
GL_INCR = 0x1E02
|
166
|
-
GL_DECR = 0x1E03
|
167
|
-
GL_VENDOR = 0x1F00
|
168
|
-
GL_RENDERER = 0x1F01
|
169
|
-
GL_VERSION = 0x1F02
|
170
|
-
GL_EXTENSIONS = 0x1F03
|
171
|
-
GL_NEAREST = 0x2600
|
172
|
-
GL_LINEAR = 0x2601
|
173
|
-
GL_NEAREST_MIPMAP_NEAREST = 0x2700
|
174
|
-
GL_LINEAR_MIPMAP_NEAREST = 0x2701
|
175
|
-
GL_NEAREST_MIPMAP_LINEAR = 0x2702
|
176
|
-
GL_LINEAR_MIPMAP_LINEAR = 0x2703
|
177
|
-
GL_TEXTURE_MAG_FILTER = 0x2800
|
178
|
-
GL_TEXTURE_MIN_FILTER = 0x2801
|
179
|
-
GL_TEXTURE_WRAP_S = 0x2802
|
180
|
-
GL_TEXTURE_WRAP_T = 0x2803
|
181
|
-
GL_REPEAT = 0x2901
|
182
|
-
GL_CURRENT_BIT = 0x00000001
|
183
|
-
GL_POINT_BIT = 0x00000002
|
184
|
-
GL_LINE_BIT = 0x00000004
|
185
|
-
GL_POLYGON_BIT = 0x00000008
|
186
|
-
GL_POLYGON_STIPPLE_BIT = 0x00000010
|
187
|
-
GL_PIXEL_MODE_BIT = 0x00000020
|
188
|
-
GL_LIGHTING_BIT = 0x00000040
|
189
|
-
GL_FOG_BIT = 0x00000080
|
190
|
-
GL_ACCUM_BUFFER_BIT = 0x00000200
|
191
|
-
GL_VIEWPORT_BIT = 0x00000800
|
192
|
-
GL_TRANSFORM_BIT = 0x00001000
|
193
|
-
GL_ENABLE_BIT = 0x00002000
|
194
|
-
GL_HINT_BIT = 0x00008000
|
195
|
-
GL_EVAL_BIT = 0x00010000
|
196
|
-
GL_LIST_BIT = 0x00020000
|
197
|
-
GL_TEXTURE_BIT = 0x00040000
|
198
|
-
GL_SCISSOR_BIT = 0x00080000
|
199
|
-
GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
|
200
|
-
GL_QUAD_STRIP = 0x0008
|
201
|
-
GL_POLYGON = 0x0009
|
202
|
-
GL_ACCUM = 0x0100
|
203
|
-
GL_LOAD = 0x0101
|
204
|
-
GL_RETURN = 0x0102
|
205
|
-
GL_MULT = 0x0103
|
206
|
-
GL_ADD = 0x0104
|
207
|
-
GL_AUX0 = 0x0409
|
208
|
-
GL_AUX1 = 0x040A
|
209
|
-
GL_AUX2 = 0x040B
|
210
|
-
GL_AUX3 = 0x040C
|
211
|
-
GL_2D = 0x0600
|
212
|
-
GL_3D = 0x0601
|
213
|
-
GL_3D_COLOR = 0x0602
|
214
|
-
GL_3D_COLOR_TEXTURE = 0x0603
|
215
|
-
GL_4D_COLOR_TEXTURE = 0x0604
|
216
|
-
GL_PASS_THROUGH_TOKEN = 0x0700
|
217
|
-
GL_POINT_TOKEN = 0x0701
|
218
|
-
GL_LINE_TOKEN = 0x0702
|
219
|
-
GL_POLYGON_TOKEN = 0x0703
|
220
|
-
GL_BITMAP_TOKEN = 0x0704
|
221
|
-
GL_DRAW_PIXEL_TOKEN = 0x0705
|
222
|
-
GL_COPY_PIXEL_TOKEN = 0x0706
|
223
|
-
GL_LINE_RESET_TOKEN = 0x0707
|
224
|
-
GL_EXP = 0x0800
|
225
|
-
GL_EXP2 = 0x0801
|
226
|
-
GL_COEFF = 0x0A00
|
227
|
-
GL_ORDER = 0x0A01
|
228
|
-
GL_DOMAIN = 0x0A02
|
229
|
-
GL_PIXEL_MAP_I_TO_I = 0x0C70
|
230
|
-
GL_PIXEL_MAP_S_TO_S = 0x0C71
|
231
|
-
GL_PIXEL_MAP_I_TO_R = 0x0C72
|
232
|
-
GL_PIXEL_MAP_I_TO_G = 0x0C73
|
233
|
-
GL_PIXEL_MAP_I_TO_B = 0x0C74
|
234
|
-
GL_PIXEL_MAP_I_TO_A = 0x0C75
|
235
|
-
GL_PIXEL_MAP_R_TO_R = 0x0C76
|
236
|
-
GL_PIXEL_MAP_G_TO_G = 0x0C77
|
237
|
-
GL_PIXEL_MAP_B_TO_B = 0x0C78
|
238
|
-
GL_PIXEL_MAP_A_TO_A = 0x0C79
|
239
|
-
GL_CURRENT_COLOR = 0x0B00
|
240
|
-
GL_CURRENT_INDEX = 0x0B01
|
241
|
-
GL_CURRENT_NORMAL = 0x0B02
|
242
|
-
GL_CURRENT_TEXTURE_COORDS = 0x0B03
|
243
|
-
GL_CURRENT_RASTER_COLOR = 0x0B04
|
244
|
-
GL_CURRENT_RASTER_INDEX = 0x0B05
|
245
|
-
GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
|
246
|
-
GL_CURRENT_RASTER_POSITION = 0x0B07
|
247
|
-
GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
|
248
|
-
GL_CURRENT_RASTER_DISTANCE = 0x0B09
|
249
|
-
GL_POINT_SMOOTH = 0x0B10
|
250
|
-
GL_LINE_STIPPLE = 0x0B24
|
251
|
-
GL_LINE_STIPPLE_PATTERN = 0x0B25
|
252
|
-
GL_LINE_STIPPLE_REPEAT = 0x0B26
|
253
|
-
GL_LIST_MODE = 0x0B30
|
254
|
-
GL_MAX_LIST_NESTING = 0x0B31
|
255
|
-
GL_LIST_BASE = 0x0B32
|
256
|
-
GL_LIST_INDEX = 0x0B33
|
257
|
-
GL_POLYGON_STIPPLE = 0x0B42
|
258
|
-
GL_EDGE_FLAG = 0x0B43
|
259
|
-
GL_LIGHTING = 0x0B50
|
260
|
-
GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
|
261
|
-
GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
|
262
|
-
GL_LIGHT_MODEL_AMBIENT = 0x0B53
|
263
|
-
GL_SHADE_MODEL = 0x0B54
|
264
|
-
GL_COLOR_MATERIAL_FACE = 0x0B55
|
265
|
-
GL_COLOR_MATERIAL_PARAMETER = 0x0B56
|
266
|
-
GL_COLOR_MATERIAL = 0x0B57
|
267
|
-
GL_FOG = 0x0B60
|
268
|
-
GL_FOG_INDEX = 0x0B61
|
269
|
-
GL_FOG_DENSITY = 0x0B62
|
270
|
-
GL_FOG_START = 0x0B63
|
271
|
-
GL_FOG_END = 0x0B64
|
272
|
-
GL_FOG_MODE = 0x0B65
|
273
|
-
GL_FOG_COLOR = 0x0B66
|
274
|
-
GL_ACCUM_CLEAR_VALUE = 0x0B80
|
275
|
-
GL_MATRIX_MODE = 0x0BA0
|
276
|
-
GL_NORMALIZE = 0x0BA1
|
277
|
-
GL_MODELVIEW_STACK_DEPTH = 0x0BA3
|
278
|
-
GL_PROJECTION_STACK_DEPTH = 0x0BA4
|
279
|
-
GL_TEXTURE_STACK_DEPTH = 0x0BA5
|
280
|
-
GL_MODELVIEW_MATRIX = 0x0BA6
|
281
|
-
GL_PROJECTION_MATRIX = 0x0BA7
|
282
|
-
GL_TEXTURE_MATRIX = 0x0BA8
|
283
|
-
GL_ATTRIB_STACK_DEPTH = 0x0BB0
|
284
|
-
GL_ALPHA_TEST = 0x0BC0
|
285
|
-
GL_ALPHA_TEST_FUNC = 0x0BC1
|
286
|
-
GL_ALPHA_TEST_REF = 0x0BC2
|
287
|
-
GL_LOGIC_OP = 0x0BF1
|
288
|
-
GL_AUX_BUFFERS = 0x0C00
|
289
|
-
GL_INDEX_CLEAR_VALUE = 0x0C20
|
290
|
-
GL_INDEX_WRITEMASK = 0x0C21
|
291
|
-
GL_INDEX_MODE = 0x0C30
|
292
|
-
GL_RGBA_MODE = 0x0C31
|
293
|
-
GL_RENDER_MODE = 0x0C40
|
294
|
-
GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
|
295
|
-
GL_POINT_SMOOTH_HINT = 0x0C51
|
296
|
-
GL_FOG_HINT = 0x0C54
|
297
|
-
GL_TEXTURE_GEN_S = 0x0C60
|
298
|
-
GL_TEXTURE_GEN_T = 0x0C61
|
299
|
-
GL_TEXTURE_GEN_R = 0x0C62
|
300
|
-
GL_TEXTURE_GEN_Q = 0x0C63
|
301
|
-
GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
|
302
|
-
GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
|
303
|
-
GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
|
304
|
-
GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
|
305
|
-
GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
|
306
|
-
GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
|
307
|
-
GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
|
308
|
-
GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
|
309
|
-
GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
|
310
|
-
GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
|
311
|
-
GL_MAP_COLOR = 0x0D10
|
312
|
-
GL_MAP_STENCIL = 0x0D11
|
313
|
-
GL_INDEX_SHIFT = 0x0D12
|
314
|
-
GL_INDEX_OFFSET = 0x0D13
|
315
|
-
GL_RED_SCALE = 0x0D14
|
316
|
-
GL_RED_BIAS = 0x0D15
|
317
|
-
GL_ZOOM_X = 0x0D16
|
318
|
-
GL_ZOOM_Y = 0x0D17
|
319
|
-
GL_GREEN_SCALE = 0x0D18
|
320
|
-
GL_GREEN_BIAS = 0x0D19
|
321
|
-
GL_BLUE_SCALE = 0x0D1A
|
322
|
-
GL_BLUE_BIAS = 0x0D1B
|
323
|
-
GL_ALPHA_SCALE = 0x0D1C
|
324
|
-
GL_ALPHA_BIAS = 0x0D1D
|
325
|
-
GL_DEPTH_SCALE = 0x0D1E
|
326
|
-
GL_DEPTH_BIAS = 0x0D1F
|
327
|
-
GL_MAX_EVAL_ORDER = 0x0D30
|
328
|
-
GL_MAX_LIGHTS = 0x0D31
|
329
|
-
GL_MAX_CLIP_PLANES = 0x0D32
|
330
|
-
GL_MAX_PIXEL_MAP_TABLE = 0x0D34
|
331
|
-
GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
|
332
|
-
GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
|
333
|
-
GL_MAX_NAME_STACK_DEPTH = 0x0D37
|
334
|
-
GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
|
335
|
-
GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
|
336
|
-
GL_INDEX_BITS = 0x0D51
|
337
|
-
GL_RED_BITS = 0x0D52
|
338
|
-
GL_GREEN_BITS = 0x0D53
|
339
|
-
GL_BLUE_BITS = 0x0D54
|
340
|
-
GL_ALPHA_BITS = 0x0D55
|
341
|
-
GL_DEPTH_BITS = 0x0D56
|
342
|
-
GL_STENCIL_BITS = 0x0D57
|
343
|
-
GL_ACCUM_RED_BITS = 0x0D58
|
344
|
-
GL_ACCUM_GREEN_BITS = 0x0D59
|
345
|
-
GL_ACCUM_BLUE_BITS = 0x0D5A
|
346
|
-
GL_ACCUM_ALPHA_BITS = 0x0D5B
|
347
|
-
GL_NAME_STACK_DEPTH = 0x0D70
|
348
|
-
GL_AUTO_NORMAL = 0x0D80
|
349
|
-
GL_MAP1_COLOR_4 = 0x0D90
|
350
|
-
GL_MAP1_INDEX = 0x0D91
|
351
|
-
GL_MAP1_NORMAL = 0x0D92
|
352
|
-
GL_MAP1_TEXTURE_COORD_1 = 0x0D93
|
353
|
-
GL_MAP1_TEXTURE_COORD_2 = 0x0D94
|
354
|
-
GL_MAP1_TEXTURE_COORD_3 = 0x0D95
|
355
|
-
GL_MAP1_TEXTURE_COORD_4 = 0x0D96
|
356
|
-
GL_MAP1_VERTEX_3 = 0x0D97
|
357
|
-
GL_MAP1_VERTEX_4 = 0x0D98
|
358
|
-
GL_MAP2_COLOR_4 = 0x0DB0
|
359
|
-
GL_MAP2_INDEX = 0x0DB1
|
360
|
-
GL_MAP2_NORMAL = 0x0DB2
|
361
|
-
GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
|
362
|
-
GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
|
363
|
-
GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
|
364
|
-
GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
|
365
|
-
GL_MAP2_VERTEX_3 = 0x0DB7
|
366
|
-
GL_MAP2_VERTEX_4 = 0x0DB8
|
367
|
-
GL_MAP1_GRID_DOMAIN = 0x0DD0
|
368
|
-
GL_MAP1_GRID_SEGMENTS = 0x0DD1
|
369
|
-
GL_MAP2_GRID_DOMAIN = 0x0DD2
|
370
|
-
GL_MAP2_GRID_SEGMENTS = 0x0DD3
|
371
|
-
GL_TEXTURE_COMPONENTS = 0x1003
|
372
|
-
GL_TEXTURE_BORDER = 0x1005
|
373
|
-
GL_AMBIENT = 0x1200
|
374
|
-
GL_DIFFUSE = 0x1201
|
375
|
-
GL_SPECULAR = 0x1202
|
376
|
-
GL_POSITION = 0x1203
|
377
|
-
GL_SPOT_DIRECTION = 0x1204
|
378
|
-
GL_SPOT_EXPONENT = 0x1205
|
379
|
-
GL_SPOT_CUTOFF = 0x1206
|
380
|
-
GL_CONSTANT_ATTENUATION = 0x1207
|
381
|
-
GL_LINEAR_ATTENUATION = 0x1208
|
382
|
-
GL_QUADRATIC_ATTENUATION = 0x1209
|
383
|
-
GL_COMPILE = 0x1300
|
384
|
-
GL_COMPILE_AND_EXECUTE = 0x1301
|
385
|
-
GL_2_BYTES = 0x1407
|
386
|
-
GL_3_BYTES = 0x1408
|
387
|
-
GL_4_BYTES = 0x1409
|
388
|
-
GL_EMISSION = 0x1600
|
389
|
-
GL_SHININESS = 0x1601
|
390
|
-
GL_AMBIENT_AND_DIFFUSE = 0x1602
|
391
|
-
GL_COLOR_INDEXES = 0x1603
|
392
|
-
GL_MODELVIEW = 0x1700
|
393
|
-
GL_PROJECTION = 0x1701
|
394
|
-
GL_COLOR_INDEX = 0x1900
|
395
|
-
GL_LUMINANCE = 0x1909
|
396
|
-
GL_LUMINANCE_ALPHA = 0x190A
|
397
|
-
GL_BITMAP = 0x1A00
|
398
|
-
GL_RENDER = 0x1C00
|
399
|
-
GL_FEEDBACK = 0x1C01
|
400
|
-
GL_SELECT = 0x1C02
|
401
|
-
GL_FLAT = 0x1D00
|
402
|
-
GL_SMOOTH = 0x1D01
|
403
|
-
GL_S = 0x2000
|
404
|
-
GL_T = 0x2001
|
405
|
-
GL_R = 0x2002
|
406
|
-
GL_Q = 0x2003
|
407
|
-
GL_MODULATE = 0x2100
|
408
|
-
GL_DECAL = 0x2101
|
409
|
-
GL_TEXTURE_ENV_MODE = 0x2200
|
410
|
-
GL_TEXTURE_ENV_COLOR = 0x2201
|
411
|
-
GL_TEXTURE_ENV = 0x2300
|
412
|
-
GL_EYE_LINEAR = 0x2400
|
413
|
-
GL_OBJECT_LINEAR = 0x2401
|
414
|
-
GL_SPHERE_MAP = 0x2402
|
415
|
-
GL_TEXTURE_GEN_MODE = 0x2500
|
416
|
-
GL_OBJECT_PLANE = 0x2501
|
417
|
-
GL_EYE_PLANE = 0x2502
|
418
|
-
GL_CLAMP = 0x2900
|
419
|
-
GL_CLIP_PLANE0 = 0x3000
|
420
|
-
GL_CLIP_PLANE1 = 0x3001
|
421
|
-
GL_CLIP_PLANE2 = 0x3002
|
422
|
-
GL_CLIP_PLANE3 = 0x3003
|
423
|
-
GL_CLIP_PLANE4 = 0x3004
|
424
|
-
GL_CLIP_PLANE5 = 0x3005
|
425
|
-
GL_LIGHT0 = 0x4000
|
426
|
-
GL_LIGHT1 = 0x4001
|
427
|
-
GL_LIGHT2 = 0x4002
|
428
|
-
GL_LIGHT3 = 0x4003
|
429
|
-
GL_LIGHT4 = 0x4004
|
430
|
-
GL_LIGHT5 = 0x4005
|
431
|
-
GL_LIGHT6 = 0x4006
|
432
|
-
GL_LIGHT7 = 0x4007
|
433
|
-
GL_COLOR_LOGIC_OP = 0x0BF2
|
434
|
-
GL_POLYGON_OFFSET_UNITS = 0x2A00
|
435
|
-
GL_POLYGON_OFFSET_POINT = 0x2A01
|
436
|
-
GL_POLYGON_OFFSET_LINE = 0x2A02
|
437
|
-
GL_POLYGON_OFFSET_FILL = 0x8037
|
438
|
-
GL_POLYGON_OFFSET_FACTOR = 0x8038
|
439
|
-
GL_TEXTURE_BINDING_1D = 0x8068
|
440
|
-
GL_TEXTURE_BINDING_2D = 0x8069
|
441
|
-
GL_TEXTURE_INTERNAL_FORMAT = 0x1003
|
442
|
-
GL_TEXTURE_RED_SIZE = 0x805C
|
443
|
-
GL_TEXTURE_GREEN_SIZE = 0x805D
|
444
|
-
GL_TEXTURE_BLUE_SIZE = 0x805E
|
445
|
-
GL_TEXTURE_ALPHA_SIZE = 0x805F
|
446
|
-
GL_DOUBLE = 0x140A
|
447
|
-
GL_PROXY_TEXTURE_1D = 0x8063
|
448
|
-
GL_PROXY_TEXTURE_2D = 0x8064
|
449
|
-
GL_R3_G3_B2 = 0x2A10
|
450
|
-
GL_RGB4 = 0x804F
|
451
|
-
GL_RGB5 = 0x8050
|
452
|
-
GL_RGB8 = 0x8051
|
453
|
-
GL_RGB10 = 0x8052
|
454
|
-
GL_RGB12 = 0x8053
|
455
|
-
GL_RGB16 = 0x8054
|
456
|
-
GL_RGBA2 = 0x8055
|
457
|
-
GL_RGBA4 = 0x8056
|
458
|
-
GL_RGB5_A1 = 0x8057
|
459
|
-
GL_RGBA8 = 0x8058
|
460
|
-
GL_RGB10_A2 = 0x8059
|
461
|
-
GL_RGBA12 = 0x805A
|
462
|
-
GL_RGBA16 = 0x805B
|
463
|
-
GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
|
464
|
-
GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
|
465
|
-
GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
|
466
|
-
GL_VERTEX_ARRAY_POINTER = 0x808E
|
467
|
-
GL_NORMAL_ARRAY_POINTER = 0x808F
|
468
|
-
GL_COLOR_ARRAY_POINTER = 0x8090
|
469
|
-
GL_INDEX_ARRAY_POINTER = 0x8091
|
470
|
-
GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
|
471
|
-
GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
|
472
|
-
GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
|
473
|
-
GL_SELECTION_BUFFER_POINTER = 0x0DF3
|
474
|
-
GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
|
475
|
-
GL_INDEX_LOGIC_OP = 0x0BF1
|
476
|
-
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
|
477
|
-
GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
|
478
|
-
GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
|
479
|
-
GL_SELECTION_BUFFER_SIZE = 0x0DF4
|
480
|
-
GL_VERTEX_ARRAY = 0x8074
|
481
|
-
GL_NORMAL_ARRAY = 0x8075
|
482
|
-
GL_COLOR_ARRAY = 0x8076
|
483
|
-
GL_INDEX_ARRAY = 0x8077
|
484
|
-
GL_TEXTURE_COORD_ARRAY = 0x8078
|
485
|
-
GL_EDGE_FLAG_ARRAY = 0x8079
|
486
|
-
GL_VERTEX_ARRAY_SIZE = 0x807A
|
487
|
-
GL_VERTEX_ARRAY_TYPE = 0x807B
|
488
|
-
GL_VERTEX_ARRAY_STRIDE = 0x807C
|
489
|
-
GL_NORMAL_ARRAY_TYPE = 0x807E
|
490
|
-
GL_NORMAL_ARRAY_STRIDE = 0x807F
|
491
|
-
GL_COLOR_ARRAY_SIZE = 0x8081
|
492
|
-
GL_COLOR_ARRAY_TYPE = 0x8082
|
493
|
-
GL_COLOR_ARRAY_STRIDE = 0x8083
|
494
|
-
GL_INDEX_ARRAY_TYPE = 0x8085
|
495
|
-
GL_INDEX_ARRAY_STRIDE = 0x8086
|
496
|
-
GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
|
497
|
-
GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
|
498
|
-
GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
|
499
|
-
GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
|
500
|
-
GL_TEXTURE_LUMINANCE_SIZE = 0x8060
|
501
|
-
GL_TEXTURE_INTENSITY_SIZE = 0x8061
|
502
|
-
GL_TEXTURE_PRIORITY = 0x8066
|
503
|
-
GL_TEXTURE_RESIDENT = 0x8067
|
504
|
-
GL_ALPHA4 = 0x803B
|
505
|
-
GL_ALPHA8 = 0x803C
|
506
|
-
GL_ALPHA12 = 0x803D
|
507
|
-
GL_ALPHA16 = 0x803E
|
508
|
-
GL_LUMINANCE4 = 0x803F
|
509
|
-
GL_LUMINANCE8 = 0x8040
|
510
|
-
GL_LUMINANCE12 = 0x8041
|
511
|
-
GL_LUMINANCE16 = 0x8042
|
512
|
-
GL_LUMINANCE4_ALPHA4 = 0x8043
|
513
|
-
GL_LUMINANCE6_ALPHA2 = 0x8044
|
514
|
-
GL_LUMINANCE8_ALPHA8 = 0x8045
|
515
|
-
GL_LUMINANCE12_ALPHA4 = 0x8046
|
516
|
-
GL_LUMINANCE12_ALPHA12 = 0x8047
|
517
|
-
GL_LUMINANCE16_ALPHA16 = 0x8048
|
518
|
-
GL_INTENSITY = 0x8049
|
519
|
-
GL_INTENSITY4 = 0x804A
|
520
|
-
GL_INTENSITY8 = 0x804B
|
521
|
-
GL_INTENSITY12 = 0x804C
|
522
|
-
GL_INTENSITY16 = 0x804D
|
523
|
-
GL_V2F = 0x2A20
|
524
|
-
GL_V3F = 0x2A21
|
525
|
-
GL_C4UB_V2F = 0x2A22
|
526
|
-
GL_C4UB_V3F = 0x2A23
|
527
|
-
GL_C3F_V3F = 0x2A24
|
528
|
-
GL_N3F_V3F = 0x2A25
|
529
|
-
GL_C4F_N3F_V3F = 0x2A26
|
530
|
-
GL_T2F_V3F = 0x2A27
|
531
|
-
GL_T4F_V4F = 0x2A28
|
532
|
-
GL_T2F_C4UB_V3F = 0x2A29
|
533
|
-
GL_T2F_C3F_V3F = 0x2A2A
|
534
|
-
GL_T2F_N3F_V3F = 0x2A2B
|
535
|
-
GL_T2F_C4F_N3F_V3F = 0x2A2C
|
536
|
-
GL_T4F_C4F_N3F_V4F = 0x2A2D
|
537
|
-
GL_UNSIGNED_BYTE_3_3_2 = 0x8032
|
538
|
-
GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
|
539
|
-
GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
|
540
|
-
GL_UNSIGNED_INT_8_8_8_8 = 0x8035
|
541
|
-
GL_UNSIGNED_INT_10_10_10_2 = 0x8036
|
542
|
-
GL_TEXTURE_BINDING_3D = 0x806A
|
543
|
-
GL_PACK_SKIP_IMAGES = 0x806B
|
544
|
-
GL_PACK_IMAGE_HEIGHT = 0x806C
|
545
|
-
GL_UNPACK_SKIP_IMAGES = 0x806D
|
546
|
-
GL_UNPACK_IMAGE_HEIGHT = 0x806E
|
547
|
-
GL_TEXTURE_3D = 0x806F
|
548
|
-
GL_PROXY_TEXTURE_3D = 0x8070
|
549
|
-
GL_TEXTURE_DEPTH = 0x8071
|
550
|
-
GL_TEXTURE_WRAP_R = 0x8072
|
551
|
-
GL_MAX_3D_TEXTURE_SIZE = 0x8073
|
552
|
-
GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
|
553
|
-
GL_UNSIGNED_SHORT_5_6_5 = 0x8363
|
554
|
-
GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
|
555
|
-
GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
|
556
|
-
GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
|
557
|
-
GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
|
558
|
-
GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
559
|
-
GL_BGR = 0x80E0
|
560
|
-
GL_BGRA = 0x80E1
|
561
|
-
GL_MAX_ELEMENTS_VERTICES = 0x80E8
|
562
|
-
GL_MAX_ELEMENTS_INDICES = 0x80E9
|
563
|
-
GL_CLAMP_TO_EDGE = 0x812F
|
564
|
-
GL_TEXTURE_MIN_LOD = 0x813A
|
565
|
-
GL_TEXTURE_MAX_LOD = 0x813B
|
566
|
-
GL_TEXTURE_BASE_LEVEL = 0x813C
|
567
|
-
GL_TEXTURE_MAX_LEVEL = 0x813D
|
568
|
-
GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
|
569
|
-
GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
|
570
|
-
GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
|
571
|
-
GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
|
572
|
-
GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
|
573
|
-
GL_RESCALE_NORMAL = 0x803A
|
574
|
-
GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
|
575
|
-
GL_SINGLE_COLOR = 0x81F9
|
576
|
-
GL_SEPARATE_SPECULAR_COLOR = 0x81FA
|
577
|
-
GL_ALIASED_POINT_SIZE_RANGE = 0x846D
|
578
|
-
GL_TEXTURE0 = 0x84C0
|
579
|
-
GL_TEXTURE1 = 0x84C1
|
580
|
-
GL_TEXTURE2 = 0x84C2
|
581
|
-
GL_TEXTURE3 = 0x84C3
|
582
|
-
GL_TEXTURE4 = 0x84C4
|
583
|
-
GL_TEXTURE5 = 0x84C5
|
584
|
-
GL_TEXTURE6 = 0x84C6
|
585
|
-
GL_TEXTURE7 = 0x84C7
|
586
|
-
GL_TEXTURE8 = 0x84C8
|
587
|
-
GL_TEXTURE9 = 0x84C9
|
588
|
-
GL_TEXTURE10 = 0x84CA
|
589
|
-
GL_TEXTURE11 = 0x84CB
|
590
|
-
GL_TEXTURE12 = 0x84CC
|
591
|
-
GL_TEXTURE13 = 0x84CD
|
592
|
-
GL_TEXTURE14 = 0x84CE
|
593
|
-
GL_TEXTURE15 = 0x84CF
|
594
|
-
GL_TEXTURE16 = 0x84D0
|
595
|
-
GL_TEXTURE17 = 0x84D1
|
596
|
-
GL_TEXTURE18 = 0x84D2
|
597
|
-
GL_TEXTURE19 = 0x84D3
|
598
|
-
GL_TEXTURE20 = 0x84D4
|
599
|
-
GL_TEXTURE21 = 0x84D5
|
600
|
-
GL_TEXTURE22 = 0x84D6
|
601
|
-
GL_TEXTURE23 = 0x84D7
|
602
|
-
GL_TEXTURE24 = 0x84D8
|
603
|
-
GL_TEXTURE25 = 0x84D9
|
604
|
-
GL_TEXTURE26 = 0x84DA
|
605
|
-
GL_TEXTURE27 = 0x84DB
|
606
|
-
GL_TEXTURE28 = 0x84DC
|
607
|
-
GL_TEXTURE29 = 0x84DD
|
608
|
-
GL_TEXTURE30 = 0x84DE
|
609
|
-
GL_TEXTURE31 = 0x84DF
|
610
|
-
GL_ACTIVE_TEXTURE = 0x84E0
|
611
|
-
GL_MULTISAMPLE = 0x809D
|
612
|
-
GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
613
|
-
GL_SAMPLE_ALPHA_TO_ONE = 0x809F
|
614
|
-
GL_SAMPLE_COVERAGE = 0x80A0
|
615
|
-
GL_SAMPLE_BUFFERS = 0x80A8
|
616
|
-
GL_SAMPLES = 0x80A9
|
617
|
-
GL_SAMPLE_COVERAGE_VALUE = 0x80AA
|
618
|
-
GL_SAMPLE_COVERAGE_INVERT = 0x80AB
|
619
|
-
GL_TEXTURE_CUBE_MAP = 0x8513
|
620
|
-
GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
621
|
-
GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
|
622
|
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
|
623
|
-
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
|
624
|
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
|
625
|
-
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
|
626
|
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
|
627
|
-
GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
|
628
|
-
GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
|
629
|
-
GL_COMPRESSED_RGB = 0x84ED
|
630
|
-
GL_COMPRESSED_RGBA = 0x84EE
|
631
|
-
GL_TEXTURE_COMPRESSION_HINT = 0x84EF
|
632
|
-
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
|
633
|
-
GL_TEXTURE_COMPRESSED = 0x86A1
|
634
|
-
GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
|
635
|
-
GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
|
636
|
-
GL_CLAMP_TO_BORDER = 0x812D
|
637
|
-
GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
|
638
|
-
GL_MAX_TEXTURE_UNITS = 0x84E2
|
639
|
-
GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
|
640
|
-
GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
|
641
|
-
GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
|
642
|
-
GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
|
643
|
-
GL_MULTISAMPLE_BIT = 0x20000000
|
644
|
-
GL_NORMAL_MAP = 0x8511
|
645
|
-
GL_REFLECTION_MAP = 0x8512
|
646
|
-
GL_COMPRESSED_ALPHA = 0x84E9
|
647
|
-
GL_COMPRESSED_LUMINANCE = 0x84EA
|
648
|
-
GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
|
649
|
-
GL_COMPRESSED_INTENSITY = 0x84EC
|
650
|
-
GL_COMBINE = 0x8570
|
651
|
-
GL_COMBINE_RGB = 0x8571
|
652
|
-
GL_COMBINE_ALPHA = 0x8572
|
653
|
-
GL_SOURCE0_RGB = 0x8580
|
654
|
-
GL_SOURCE1_RGB = 0x8581
|
655
|
-
GL_SOURCE2_RGB = 0x8582
|
656
|
-
GL_SOURCE0_ALPHA = 0x8588
|
657
|
-
GL_SOURCE1_ALPHA = 0x8589
|
658
|
-
GL_SOURCE2_ALPHA = 0x858A
|
659
|
-
GL_OPERAND0_RGB = 0x8590
|
660
|
-
GL_OPERAND1_RGB = 0x8591
|
661
|
-
GL_OPERAND2_RGB = 0x8592
|
662
|
-
GL_OPERAND0_ALPHA = 0x8598
|
663
|
-
GL_OPERAND1_ALPHA = 0x8599
|
664
|
-
GL_OPERAND2_ALPHA = 0x859A
|
665
|
-
GL_RGB_SCALE = 0x8573
|
666
|
-
GL_ADD_SIGNED = 0x8574
|
667
|
-
GL_INTERPOLATE = 0x8575
|
668
|
-
GL_SUBTRACT = 0x84E7
|
669
|
-
GL_CONSTANT = 0x8576
|
670
|
-
GL_PRIMARY_COLOR = 0x8577
|
671
|
-
GL_PREVIOUS = 0x8578
|
672
|
-
GL_DOT3_RGB = 0x86AE
|
673
|
-
GL_DOT3_RGBA = 0x86AF
|
674
|
-
GL_BLEND_DST_RGB = 0x80C8
|
675
|
-
GL_BLEND_SRC_RGB = 0x80C9
|
676
|
-
GL_BLEND_DST_ALPHA = 0x80CA
|
677
|
-
GL_BLEND_SRC_ALPHA = 0x80CB
|
678
|
-
GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
679
|
-
GL_DEPTH_COMPONENT16 = 0x81A5
|
680
|
-
GL_DEPTH_COMPONENT24 = 0x81A6
|
681
|
-
GL_DEPTH_COMPONENT32 = 0x81A7
|
682
|
-
GL_MIRRORED_REPEAT = 0x8370
|
683
|
-
GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
|
684
|
-
GL_TEXTURE_LOD_BIAS = 0x8501
|
685
|
-
GL_INCR_WRAP = 0x8507
|
686
|
-
GL_DECR_WRAP = 0x8508
|
687
|
-
GL_TEXTURE_DEPTH_SIZE = 0x884A
|
688
|
-
GL_TEXTURE_COMPARE_MODE = 0x884C
|
689
|
-
GL_TEXTURE_COMPARE_FUNC = 0x884D
|
690
|
-
GL_POINT_SIZE_MIN = 0x8126
|
691
|
-
GL_POINT_SIZE_MAX = 0x8127
|
692
|
-
GL_POINT_DISTANCE_ATTENUATION = 0x8129
|
693
|
-
GL_GENERATE_MIPMAP = 0x8191
|
694
|
-
GL_GENERATE_MIPMAP_HINT = 0x8192
|
695
|
-
GL_FOG_COORDINATE_SOURCE = 0x8450
|
696
|
-
GL_FOG_COORDINATE = 0x8451
|
697
|
-
GL_FRAGMENT_DEPTH = 0x8452
|
698
|
-
GL_CURRENT_FOG_COORDINATE = 0x8453
|
699
|
-
GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
|
700
|
-
GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
|
701
|
-
GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
|
702
|
-
GL_FOG_COORDINATE_ARRAY = 0x8457
|
703
|
-
GL_COLOR_SUM = 0x8458
|
704
|
-
GL_CURRENT_SECONDARY_COLOR = 0x8459
|
705
|
-
GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
|
706
|
-
GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
|
707
|
-
GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
|
708
|
-
GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
|
709
|
-
GL_SECONDARY_COLOR_ARRAY = 0x845E
|
710
|
-
GL_TEXTURE_FILTER_CONTROL = 0x8500
|
711
|
-
GL_DEPTH_TEXTURE_MODE = 0x884B
|
712
|
-
GL_COMPARE_R_TO_TEXTURE = 0x884E
|
713
|
-
GL_BLEND_COLOR = 0x8005
|
714
|
-
GL_BLEND_EQUATION = 0x8009
|
715
|
-
GL_CONSTANT_COLOR = 0x8001
|
716
|
-
GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
717
|
-
GL_CONSTANT_ALPHA = 0x8003
|
718
|
-
GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
719
|
-
GL_FUNC_ADD = 0x8006
|
720
|
-
GL_FUNC_REVERSE_SUBTRACT = 0x800B
|
721
|
-
GL_FUNC_SUBTRACT = 0x800A
|
722
|
-
GL_MIN = 0x8007
|
723
|
-
GL_MAX = 0x8008
|
724
|
-
GL_BUFFER_SIZE = 0x8764
|
725
|
-
GL_BUFFER_USAGE = 0x8765
|
726
|
-
GL_QUERY_COUNTER_BITS = 0x8864
|
727
|
-
GL_CURRENT_QUERY = 0x8865
|
728
|
-
GL_QUERY_RESULT = 0x8866
|
729
|
-
GL_QUERY_RESULT_AVAILABLE = 0x8867
|
730
|
-
GL_ARRAY_BUFFER = 0x8892
|
731
|
-
GL_ELEMENT_ARRAY_BUFFER = 0x8893
|
732
|
-
GL_ARRAY_BUFFER_BINDING = 0x8894
|
733
|
-
GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
|
734
|
-
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
|
735
|
-
GL_READ_ONLY = 0x88B8
|
736
|
-
GL_WRITE_ONLY = 0x88B9
|
737
|
-
GL_READ_WRITE = 0x88BA
|
738
|
-
GL_BUFFER_ACCESS = 0x88BB
|
739
|
-
GL_BUFFER_MAPPED = 0x88BC
|
740
|
-
GL_BUFFER_MAP_POINTER = 0x88BD
|
741
|
-
GL_STREAM_DRAW = 0x88E0
|
742
|
-
GL_STREAM_READ = 0x88E1
|
743
|
-
GL_STREAM_COPY = 0x88E2
|
744
|
-
GL_STATIC_DRAW = 0x88E4
|
745
|
-
GL_STATIC_READ = 0x88E5
|
746
|
-
GL_STATIC_COPY = 0x88E6
|
747
|
-
GL_DYNAMIC_DRAW = 0x88E8
|
748
|
-
GL_DYNAMIC_READ = 0x88E9
|
749
|
-
GL_DYNAMIC_COPY = 0x88EA
|
750
|
-
GL_SAMPLES_PASSED = 0x8914
|
751
|
-
GL_SRC1_ALPHA = 0x8589
|
752
|
-
GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
|
753
|
-
GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
|
754
|
-
GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
|
755
|
-
GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
|
756
|
-
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
|
757
|
-
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
|
758
|
-
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
|
759
|
-
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
|
760
|
-
GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
|
761
|
-
GL_FOG_COORD_SRC = 0x8450
|
762
|
-
GL_FOG_COORD = 0x8451
|
763
|
-
GL_CURRENT_FOG_COORD = 0x8453
|
764
|
-
GL_FOG_COORD_ARRAY_TYPE = 0x8454
|
765
|
-
GL_FOG_COORD_ARRAY_STRIDE = 0x8455
|
766
|
-
GL_FOG_COORD_ARRAY_POINTER = 0x8456
|
767
|
-
GL_FOG_COORD_ARRAY = 0x8457
|
768
|
-
GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
|
769
|
-
GL_SRC0_RGB = 0x8580
|
770
|
-
GL_SRC1_RGB = 0x8581
|
771
|
-
GL_SRC2_RGB = 0x8582
|
772
|
-
GL_SRC0_ALPHA = 0x8588
|
773
|
-
GL_SRC2_ALPHA = 0x858A
|
774
|
-
GL_BLEND_EQUATION_RGB = 0x8009
|
775
|
-
GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
|
776
|
-
GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
|
777
|
-
GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
|
778
|
-
GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
|
779
|
-
GL_CURRENT_VERTEX_ATTRIB = 0x8626
|
780
|
-
GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
|
781
|
-
GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
|
782
|
-
GL_STENCIL_BACK_FUNC = 0x8800
|
783
|
-
GL_STENCIL_BACK_FAIL = 0x8801
|
784
|
-
GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
|
785
|
-
GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
|
786
|
-
GL_MAX_DRAW_BUFFERS = 0x8824
|
787
|
-
GL_DRAW_BUFFER0 = 0x8825
|
788
|
-
GL_DRAW_BUFFER1 = 0x8826
|
789
|
-
GL_DRAW_BUFFER2 = 0x8827
|
790
|
-
GL_DRAW_BUFFER3 = 0x8828
|
791
|
-
GL_DRAW_BUFFER4 = 0x8829
|
792
|
-
GL_DRAW_BUFFER5 = 0x882A
|
793
|
-
GL_DRAW_BUFFER6 = 0x882B
|
794
|
-
GL_DRAW_BUFFER7 = 0x882C
|
795
|
-
GL_DRAW_BUFFER8 = 0x882D
|
796
|
-
GL_DRAW_BUFFER9 = 0x882E
|
797
|
-
GL_DRAW_BUFFER10 = 0x882F
|
798
|
-
GL_DRAW_BUFFER11 = 0x8830
|
799
|
-
GL_DRAW_BUFFER12 = 0x8831
|
800
|
-
GL_DRAW_BUFFER13 = 0x8832
|
801
|
-
GL_DRAW_BUFFER14 = 0x8833
|
802
|
-
GL_DRAW_BUFFER15 = 0x8834
|
803
|
-
GL_BLEND_EQUATION_ALPHA = 0x883D
|
804
|
-
GL_MAX_VERTEX_ATTRIBS = 0x8869
|
805
|
-
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
|
806
|
-
GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
|
807
|
-
GL_FRAGMENT_SHADER = 0x8B30
|
808
|
-
GL_VERTEX_SHADER = 0x8B31
|
809
|
-
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
|
810
|
-
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
|
811
|
-
GL_MAX_VARYING_FLOATS = 0x8B4B
|
812
|
-
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
|
813
|
-
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
|
814
|
-
GL_SHADER_TYPE = 0x8B4F
|
815
|
-
GL_FLOAT_VEC2 = 0x8B50
|
816
|
-
GL_FLOAT_VEC3 = 0x8B51
|
817
|
-
GL_FLOAT_VEC4 = 0x8B52
|
818
|
-
GL_INT_VEC2 = 0x8B53
|
819
|
-
GL_INT_VEC3 = 0x8B54
|
820
|
-
GL_INT_VEC4 = 0x8B55
|
821
|
-
GL_BOOL = 0x8B56
|
822
|
-
GL_BOOL_VEC2 = 0x8B57
|
823
|
-
GL_BOOL_VEC3 = 0x8B58
|
824
|
-
GL_BOOL_VEC4 = 0x8B59
|
825
|
-
GL_FLOAT_MAT2 = 0x8B5A
|
826
|
-
GL_FLOAT_MAT3 = 0x8B5B
|
827
|
-
GL_FLOAT_MAT4 = 0x8B5C
|
828
|
-
GL_SAMPLER_1D = 0x8B5D
|
829
|
-
GL_SAMPLER_2D = 0x8B5E
|
830
|
-
GL_SAMPLER_3D = 0x8B5F
|
831
|
-
GL_SAMPLER_CUBE = 0x8B60
|
832
|
-
GL_SAMPLER_1D_SHADOW = 0x8B61
|
833
|
-
GL_SAMPLER_2D_SHADOW = 0x8B62
|
834
|
-
GL_DELETE_STATUS = 0x8B80
|
835
|
-
GL_COMPILE_STATUS = 0x8B81
|
836
|
-
GL_LINK_STATUS = 0x8B82
|
837
|
-
GL_VALIDATE_STATUS = 0x8B83
|
838
|
-
GL_INFO_LOG_LENGTH = 0x8B84
|
839
|
-
GL_ATTACHED_SHADERS = 0x8B85
|
840
|
-
GL_ACTIVE_UNIFORMS = 0x8B86
|
841
|
-
GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
|
842
|
-
GL_SHADER_SOURCE_LENGTH = 0x8B88
|
843
|
-
GL_ACTIVE_ATTRIBUTES = 0x8B89
|
844
|
-
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
|
845
|
-
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
846
|
-
GL_SHADING_LANGUAGE_VERSION = 0x8B8C
|
847
|
-
GL_CURRENT_PROGRAM = 0x8B8D
|
848
|
-
GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
|
849
|
-
GL_LOWER_LEFT = 0x8CA1
|
850
|
-
GL_UPPER_LEFT = 0x8CA2
|
851
|
-
GL_STENCIL_BACK_REF = 0x8CA3
|
852
|
-
GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
|
853
|
-
GL_STENCIL_BACK_WRITEMASK = 0x8CA5
|
854
|
-
GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
|
855
|
-
GL_POINT_SPRITE = 0x8861
|
856
|
-
GL_COORD_REPLACE = 0x8862
|
857
|
-
GL_MAX_TEXTURE_COORDS = 0x8871
|
858
|
-
GL_PIXEL_PACK_BUFFER = 0x88EB
|
859
|
-
GL_PIXEL_UNPACK_BUFFER = 0x88EC
|
860
|
-
GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
|
861
|
-
GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
|
862
|
-
GL_FLOAT_MAT2x3 = 0x8B65
|
863
|
-
GL_FLOAT_MAT2x4 = 0x8B66
|
864
|
-
GL_FLOAT_MAT3x2 = 0x8B67
|
865
|
-
GL_FLOAT_MAT3x4 = 0x8B68
|
866
|
-
GL_FLOAT_MAT4x2 = 0x8B69
|
867
|
-
GL_FLOAT_MAT4x3 = 0x8B6A
|
868
|
-
GL_SRGB = 0x8C40
|
869
|
-
GL_SRGB8 = 0x8C41
|
870
|
-
GL_SRGB_ALPHA = 0x8C42
|
871
|
-
GL_SRGB8_ALPHA8 = 0x8C43
|
872
|
-
GL_COMPRESSED_SRGB = 0x8C48
|
873
|
-
GL_COMPRESSED_SRGB_ALPHA = 0x8C49
|
874
|
-
GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
|
875
|
-
GL_SLUMINANCE_ALPHA = 0x8C44
|
876
|
-
GL_SLUMINANCE8_ALPHA8 = 0x8C45
|
877
|
-
GL_SLUMINANCE = 0x8C46
|
878
|
-
GL_SLUMINANCE8 = 0x8C47
|
879
|
-
GL_COMPRESSED_SLUMINANCE = 0x8C4A
|
880
|
-
GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
|
881
|
-
GL_COMPARE_REF_TO_TEXTURE = 0x884E
|
882
|
-
GL_CLIP_DISTANCE0 = 0x3000
|
883
|
-
GL_CLIP_DISTANCE1 = 0x3001
|
884
|
-
GL_CLIP_DISTANCE2 = 0x3002
|
885
|
-
GL_CLIP_DISTANCE3 = 0x3003
|
886
|
-
GL_CLIP_DISTANCE4 = 0x3004
|
887
|
-
GL_CLIP_DISTANCE5 = 0x3005
|
888
|
-
GL_CLIP_DISTANCE6 = 0x3006
|
889
|
-
GL_CLIP_DISTANCE7 = 0x3007
|
890
|
-
GL_MAX_CLIP_DISTANCES = 0x0D32
|
891
|
-
GL_MAJOR_VERSION = 0x821B
|
892
|
-
GL_MINOR_VERSION = 0x821C
|
893
|
-
GL_NUM_EXTENSIONS = 0x821D
|
894
|
-
GL_CONTEXT_FLAGS = 0x821E
|
895
|
-
GL_COMPRESSED_RED = 0x8225
|
896
|
-
GL_COMPRESSED_RG = 0x8226
|
897
|
-
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
|
898
|
-
GL_RGBA32F = 0x8814
|
899
|
-
GL_RGB32F = 0x8815
|
900
|
-
GL_RGBA16F = 0x881A
|
901
|
-
GL_RGB16F = 0x881B
|
902
|
-
GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
|
903
|
-
GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
|
904
|
-
GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
|
905
|
-
GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
|
906
|
-
GL_CLAMP_READ_COLOR = 0x891C
|
907
|
-
GL_FIXED_ONLY = 0x891D
|
908
|
-
GL_MAX_VARYING_COMPONENTS = 0x8B4B
|
909
|
-
GL_TEXTURE_1D_ARRAY = 0x8C18
|
910
|
-
GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
|
911
|
-
GL_TEXTURE_2D_ARRAY = 0x8C1A
|
912
|
-
GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
|
913
|
-
GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
|
914
|
-
GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
915
|
-
GL_R11F_G11F_B10F = 0x8C3A
|
916
|
-
GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
917
|
-
GL_RGB9_E5 = 0x8C3D
|
918
|
-
GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
|
919
|
-
GL_TEXTURE_SHARED_SIZE = 0x8C3F
|
920
|
-
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
921
|
-
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
922
|
-
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
|
923
|
-
GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
924
|
-
GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
|
925
|
-
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
|
926
|
-
GL_PRIMITIVES_GENERATED = 0x8C87
|
927
|
-
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
|
928
|
-
GL_RASTERIZER_DISCARD = 0x8C89
|
929
|
-
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
|
930
|
-
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
|
931
|
-
GL_INTERLEAVED_ATTRIBS = 0x8C8C
|
932
|
-
GL_SEPARATE_ATTRIBS = 0x8C8D
|
933
|
-
GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
934
|
-
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
935
|
-
GL_RGBA32UI = 0x8D70
|
936
|
-
GL_RGB32UI = 0x8D71
|
937
|
-
GL_RGBA16UI = 0x8D76
|
938
|
-
GL_RGB16UI = 0x8D77
|
939
|
-
GL_RGBA8UI = 0x8D7C
|
940
|
-
GL_RGB8UI = 0x8D7D
|
941
|
-
GL_RGBA32I = 0x8D82
|
942
|
-
GL_RGB32I = 0x8D83
|
943
|
-
GL_RGBA16I = 0x8D88
|
944
|
-
GL_RGB16I = 0x8D89
|
945
|
-
GL_RGBA8I = 0x8D8E
|
946
|
-
GL_RGB8I = 0x8D8F
|
947
|
-
GL_RED_INTEGER = 0x8D94
|
948
|
-
GL_GREEN_INTEGER = 0x8D95
|
949
|
-
GL_BLUE_INTEGER = 0x8D96
|
950
|
-
GL_RGB_INTEGER = 0x8D98
|
951
|
-
GL_RGBA_INTEGER = 0x8D99
|
952
|
-
GL_BGR_INTEGER = 0x8D9A
|
953
|
-
GL_BGRA_INTEGER = 0x8D9B
|
954
|
-
GL_SAMPLER_1D_ARRAY = 0x8DC0
|
955
|
-
GL_SAMPLER_2D_ARRAY = 0x8DC1
|
956
|
-
GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
|
957
|
-
GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
|
958
|
-
GL_SAMPLER_CUBE_SHADOW = 0x8DC5
|
959
|
-
GL_UNSIGNED_INT_VEC2 = 0x8DC6
|
960
|
-
GL_UNSIGNED_INT_VEC3 = 0x8DC7
|
961
|
-
GL_UNSIGNED_INT_VEC4 = 0x8DC8
|
962
|
-
GL_INT_SAMPLER_1D = 0x8DC9
|
963
|
-
GL_INT_SAMPLER_2D = 0x8DCA
|
964
|
-
GL_INT_SAMPLER_3D = 0x8DCB
|
965
|
-
GL_INT_SAMPLER_CUBE = 0x8DCC
|
966
|
-
GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
|
967
|
-
GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
|
968
|
-
GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
|
969
|
-
GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
|
970
|
-
GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
|
971
|
-
GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
|
972
|
-
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
|
973
|
-
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
|
974
|
-
GL_QUERY_WAIT = 0x8E13
|
975
|
-
GL_QUERY_NO_WAIT = 0x8E14
|
976
|
-
GL_QUERY_BY_REGION_WAIT = 0x8E15
|
977
|
-
GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
|
978
|
-
GL_BUFFER_ACCESS_FLAGS = 0x911F
|
979
|
-
GL_BUFFER_MAP_LENGTH = 0x9120
|
980
|
-
GL_BUFFER_MAP_OFFSET = 0x9121
|
981
|
-
GL_DEPTH_COMPONENT32F = 0x8CAC
|
982
|
-
GL_DEPTH32F_STENCIL8 = 0x8CAD
|
983
|
-
GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
984
|
-
GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
|
985
|
-
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
986
|
-
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
|
987
|
-
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
|
988
|
-
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
|
989
|
-
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
|
990
|
-
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
|
991
|
-
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
|
992
|
-
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
|
993
|
-
GL_FRAMEBUFFER_DEFAULT = 0x8218
|
994
|
-
GL_FRAMEBUFFER_UNDEFINED = 0x8219
|
995
|
-
GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
996
|
-
GL_MAX_RENDERBUFFER_SIZE = 0x84E8
|
997
|
-
GL_DEPTH_STENCIL = 0x84F9
|
998
|
-
GL_UNSIGNED_INT_24_8 = 0x84FA
|
999
|
-
GL_DEPTH24_STENCIL8 = 0x88F0
|
1000
|
-
GL_TEXTURE_STENCIL_SIZE = 0x88F1
|
1001
|
-
GL_TEXTURE_RED_TYPE = 0x8C10
|
1002
|
-
GL_TEXTURE_GREEN_TYPE = 0x8C11
|
1003
|
-
GL_TEXTURE_BLUE_TYPE = 0x8C12
|
1004
|
-
GL_TEXTURE_ALPHA_TYPE = 0x8C13
|
1005
|
-
GL_TEXTURE_DEPTH_TYPE = 0x8C16
|
1006
|
-
GL_UNSIGNED_NORMALIZED = 0x8C17
|
1007
|
-
GL_FRAMEBUFFER_BINDING = 0x8CA6
|
1008
|
-
GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
|
1009
|
-
GL_RENDERBUFFER_BINDING = 0x8CA7
|
1010
|
-
GL_READ_FRAMEBUFFER = 0x8CA8
|
1011
|
-
GL_DRAW_FRAMEBUFFER = 0x8CA9
|
1012
|
-
GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
1013
|
-
GL_RENDERBUFFER_SAMPLES = 0x8CAB
|
1014
|
-
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
|
1015
|
-
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
|
1016
|
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
|
1017
|
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
|
1018
|
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
|
1019
|
-
GL_FRAMEBUFFER_COMPLETE = 0x8CD5
|
1020
|
-
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
|
1021
|
-
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
|
1022
|
-
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
|
1023
|
-
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
|
1024
|
-
GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
|
1025
|
-
GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
|
1026
|
-
GL_COLOR_ATTACHMENT0 = 0x8CE0
|
1027
|
-
GL_COLOR_ATTACHMENT1 = 0x8CE1
|
1028
|
-
GL_COLOR_ATTACHMENT2 = 0x8CE2
|
1029
|
-
GL_COLOR_ATTACHMENT3 = 0x8CE3
|
1030
|
-
GL_COLOR_ATTACHMENT4 = 0x8CE4
|
1031
|
-
GL_COLOR_ATTACHMENT5 = 0x8CE5
|
1032
|
-
GL_COLOR_ATTACHMENT6 = 0x8CE6
|
1033
|
-
GL_COLOR_ATTACHMENT7 = 0x8CE7
|
1034
|
-
GL_COLOR_ATTACHMENT8 = 0x8CE8
|
1035
|
-
GL_COLOR_ATTACHMENT9 = 0x8CE9
|
1036
|
-
GL_COLOR_ATTACHMENT10 = 0x8CEA
|
1037
|
-
GL_COLOR_ATTACHMENT11 = 0x8CEB
|
1038
|
-
GL_COLOR_ATTACHMENT12 = 0x8CEC
|
1039
|
-
GL_COLOR_ATTACHMENT13 = 0x8CED
|
1040
|
-
GL_COLOR_ATTACHMENT14 = 0x8CEE
|
1041
|
-
GL_COLOR_ATTACHMENT15 = 0x8CEF
|
1042
|
-
GL_COLOR_ATTACHMENT16 = 0x8CF0
|
1043
|
-
GL_COLOR_ATTACHMENT17 = 0x8CF1
|
1044
|
-
GL_COLOR_ATTACHMENT18 = 0x8CF2
|
1045
|
-
GL_COLOR_ATTACHMENT19 = 0x8CF3
|
1046
|
-
GL_COLOR_ATTACHMENT20 = 0x8CF4
|
1047
|
-
GL_COLOR_ATTACHMENT21 = 0x8CF5
|
1048
|
-
GL_COLOR_ATTACHMENT22 = 0x8CF6
|
1049
|
-
GL_COLOR_ATTACHMENT23 = 0x8CF7
|
1050
|
-
GL_COLOR_ATTACHMENT24 = 0x8CF8
|
1051
|
-
GL_COLOR_ATTACHMENT25 = 0x8CF9
|
1052
|
-
GL_COLOR_ATTACHMENT26 = 0x8CFA
|
1053
|
-
GL_COLOR_ATTACHMENT27 = 0x8CFB
|
1054
|
-
GL_COLOR_ATTACHMENT28 = 0x8CFC
|
1055
|
-
GL_COLOR_ATTACHMENT29 = 0x8CFD
|
1056
|
-
GL_COLOR_ATTACHMENT30 = 0x8CFE
|
1057
|
-
GL_COLOR_ATTACHMENT31 = 0x8CFF
|
1058
|
-
GL_DEPTH_ATTACHMENT = 0x8D00
|
1059
|
-
GL_STENCIL_ATTACHMENT = 0x8D20
|
1060
|
-
GL_FRAMEBUFFER = 0x8D40
|
1061
|
-
GL_RENDERBUFFER = 0x8D41
|
1062
|
-
GL_RENDERBUFFER_WIDTH = 0x8D42
|
1063
|
-
GL_RENDERBUFFER_HEIGHT = 0x8D43
|
1064
|
-
GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
|
1065
|
-
GL_STENCIL_INDEX1 = 0x8D46
|
1066
|
-
GL_STENCIL_INDEX4 = 0x8D47
|
1067
|
-
GL_STENCIL_INDEX8 = 0x8D48
|
1068
|
-
GL_STENCIL_INDEX16 = 0x8D49
|
1069
|
-
GL_RENDERBUFFER_RED_SIZE = 0x8D50
|
1070
|
-
GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
|
1071
|
-
GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
|
1072
|
-
GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
|
1073
|
-
GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
|
1074
|
-
GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
|
1075
|
-
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
|
1076
|
-
GL_MAX_SAMPLES = 0x8D57
|
1077
|
-
GL_INDEX = 0x8222
|
1078
|
-
GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
|
1079
|
-
GL_TEXTURE_INTENSITY_TYPE = 0x8C15
|
1080
|
-
GL_FRAMEBUFFER_SRGB = 0x8DB9
|
1081
|
-
GL_HALF_FLOAT = 0x140B
|
1082
|
-
GL_MAP_READ_BIT = 0x0001
|
1083
|
-
GL_MAP_WRITE_BIT = 0x0002
|
1084
|
-
GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
1085
|
-
GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
1086
|
-
GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
1087
|
-
GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
1088
|
-
GL_COMPRESSED_RED_RGTC1 = 0x8DBB
|
1089
|
-
GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
|
1090
|
-
GL_COMPRESSED_RG_RGTC2 = 0x8DBD
|
1091
|
-
GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
|
1092
|
-
GL_RG = 0x8227
|
1093
|
-
GL_RG_INTEGER = 0x8228
|
1094
|
-
GL_R8 = 0x8229
|
1095
|
-
GL_R16 = 0x822A
|
1096
|
-
GL_RG8 = 0x822B
|
1097
|
-
GL_RG16 = 0x822C
|
1098
|
-
GL_R16F = 0x822D
|
1099
|
-
GL_R32F = 0x822E
|
1100
|
-
GL_RG16F = 0x822F
|
1101
|
-
GL_RG32F = 0x8230
|
1102
|
-
GL_R8I = 0x8231
|
1103
|
-
GL_R8UI = 0x8232
|
1104
|
-
GL_R16I = 0x8233
|
1105
|
-
GL_R16UI = 0x8234
|
1106
|
-
GL_R32I = 0x8235
|
1107
|
-
GL_R32UI = 0x8236
|
1108
|
-
GL_RG8I = 0x8237
|
1109
|
-
GL_RG8UI = 0x8238
|
1110
|
-
GL_RG16I = 0x8239
|
1111
|
-
GL_RG16UI = 0x823A
|
1112
|
-
GL_RG32I = 0x823B
|
1113
|
-
GL_RG32UI = 0x823C
|
1114
|
-
GL_VERTEX_ARRAY_BINDING = 0x85B5
|
1115
|
-
GL_CLAMP_VERTEX_COLOR = 0x891A
|
1116
|
-
GL_CLAMP_FRAGMENT_COLOR = 0x891B
|
1117
|
-
GL_ALPHA_INTEGER = 0x8D97
|
1118
|
-
GL_SAMPLER_2D_RECT = 0x8B63
|
1119
|
-
GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
|
1120
|
-
GL_SAMPLER_BUFFER = 0x8DC2
|
1121
|
-
GL_INT_SAMPLER_2D_RECT = 0x8DCD
|
1122
|
-
GL_INT_SAMPLER_BUFFER = 0x8DD0
|
1123
|
-
GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
|
1124
|
-
GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
|
1125
|
-
GL_TEXTURE_BUFFER = 0x8C2A
|
1126
|
-
GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
|
1127
|
-
GL_TEXTURE_BINDING_BUFFER = 0x8C2C
|
1128
|
-
GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
|
1129
|
-
GL_TEXTURE_RECTANGLE = 0x84F5
|
1130
|
-
GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
|
1131
|
-
GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
|
1132
|
-
GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
|
1133
|
-
GL_R8_SNORM = 0x8F94
|
1134
|
-
GL_RG8_SNORM = 0x8F95
|
1135
|
-
GL_RGB8_SNORM = 0x8F96
|
1136
|
-
GL_RGBA8_SNORM = 0x8F97
|
1137
|
-
GL_R16_SNORM = 0x8F98
|
1138
|
-
GL_RG16_SNORM = 0x8F99
|
1139
|
-
GL_RGB16_SNORM = 0x8F9A
|
1140
|
-
GL_RGBA16_SNORM = 0x8F9B
|
1141
|
-
GL_SIGNED_NORMALIZED = 0x8F9C
|
1142
|
-
GL_PRIMITIVE_RESTART = 0x8F9D
|
1143
|
-
GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
|
1144
|
-
GL_COPY_READ_BUFFER = 0x8F36
|
1145
|
-
GL_COPY_WRITE_BUFFER = 0x8F37
|
1146
|
-
GL_UNIFORM_BUFFER = 0x8A11
|
1147
|
-
GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
1148
|
-
GL_UNIFORM_BUFFER_START = 0x8A29
|
1149
|
-
GL_UNIFORM_BUFFER_SIZE = 0x8A2A
|
1150
|
-
GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
1151
|
-
GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
|
1152
|
-
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
|
1153
|
-
GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
|
1154
|
-
GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
1155
|
-
GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
|
1156
|
-
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
|
1157
|
-
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
|
1158
|
-
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
|
1159
|
-
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
1160
|
-
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
1161
|
-
GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
1162
|
-
GL_UNIFORM_TYPE = 0x8A37
|
1163
|
-
GL_UNIFORM_SIZE = 0x8A38
|
1164
|
-
GL_UNIFORM_NAME_LENGTH = 0x8A39
|
1165
|
-
GL_UNIFORM_BLOCK_INDEX = 0x8A3A
|
1166
|
-
GL_UNIFORM_OFFSET = 0x8A3B
|
1167
|
-
GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
|
1168
|
-
GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
|
1169
|
-
GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
|
1170
|
-
GL_UNIFORM_BLOCK_BINDING = 0x8A3F
|
1171
|
-
GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
|
1172
|
-
GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
|
1173
|
-
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
|
1174
|
-
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
|
1175
|
-
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
|
1176
|
-
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
|
1177
|
-
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
|
1178
|
-
GL_INVALID_INDEX = 0xFFFFFFFF
|
1179
|
-
GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
|
1180
|
-
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
|
1181
|
-
GL_LINES_ADJACENCY = 0x000A
|
1182
|
-
GL_LINE_STRIP_ADJACENCY = 0x000B
|
1183
|
-
GL_TRIANGLES_ADJACENCY = 0x000C
|
1184
|
-
GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
|
1185
|
-
GL_PROGRAM_POINT_SIZE = 0x8642
|
1186
|
-
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
|
1187
|
-
GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
|
1188
|
-
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
|
1189
|
-
GL_GEOMETRY_SHADER = 0x8DD9
|
1190
|
-
GL_GEOMETRY_VERTICES_OUT = 0x8916
|
1191
|
-
GL_GEOMETRY_INPUT_TYPE = 0x8917
|
1192
|
-
GL_GEOMETRY_OUTPUT_TYPE = 0x8918
|
1193
|
-
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
|
1194
|
-
GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
|
1195
|
-
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
|
1196
|
-
GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
|
1197
|
-
GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
|
1198
|
-
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
|
1199
|
-
GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
|
1200
|
-
GL_CONTEXT_PROFILE_MASK = 0x9126
|
1201
|
-
GL_DEPTH_CLAMP = 0x864F
|
1202
|
-
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
|
1203
|
-
GL_FIRST_VERTEX_CONVENTION = 0x8E4D
|
1204
|
-
GL_LAST_VERTEX_CONVENTION = 0x8E4E
|
1205
|
-
GL_PROVOKING_VERTEX = 0x8E4F
|
1206
|
-
GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
1207
|
-
GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
|
1208
|
-
GL_OBJECT_TYPE = 0x9112
|
1209
|
-
GL_SYNC_CONDITION = 0x9113
|
1210
|
-
GL_SYNC_STATUS = 0x9114
|
1211
|
-
GL_SYNC_FLAGS = 0x9115
|
1212
|
-
GL_SYNC_FENCE = 0x9116
|
1213
|
-
GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
1214
|
-
GL_UNSIGNALED = 0x9118
|
1215
|
-
GL_SIGNALED = 0x9119
|
1216
|
-
GL_ALREADY_SIGNALED = 0x911A
|
1217
|
-
GL_TIMEOUT_EXPIRED = 0x911B
|
1218
|
-
GL_CONDITION_SATISFIED = 0x911C
|
1219
|
-
GL_WAIT_FAILED = 0x911D
|
1220
|
-
GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
|
1221
|
-
GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
|
1222
|
-
GL_SAMPLE_POSITION = 0x8E50
|
1223
|
-
GL_SAMPLE_MASK = 0x8E51
|
1224
|
-
GL_SAMPLE_MASK_VALUE = 0x8E52
|
1225
|
-
GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
|
1226
|
-
GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
1227
|
-
GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
1228
|
-
GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
1229
|
-
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
1230
|
-
GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
|
1231
|
-
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
|
1232
|
-
GL_TEXTURE_SAMPLES = 0x9106
|
1233
|
-
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
|
1234
|
-
GL_SAMPLER_2D_MULTISAMPLE = 0x9108
|
1235
|
-
GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
|
1236
|
-
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
|
1237
|
-
GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
|
1238
|
-
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
|
1239
|
-
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
|
1240
|
-
GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
|
1241
|
-
GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
|
1242
|
-
GL_MAX_INTEGER_SAMPLES = 0x9110
|
1243
|
-
GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
|
1244
|
-
GL_SRC1_COLOR = 0x88F9
|
1245
|
-
GL_ONE_MINUS_SRC1_COLOR = 0x88FA
|
1246
|
-
GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
|
1247
|
-
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
|
1248
|
-
GL_ANY_SAMPLES_PASSED = 0x8C2F
|
1249
|
-
GL_SAMPLER_BINDING = 0x8919
|
1250
|
-
GL_RGB10_A2UI = 0x906F
|
1251
|
-
GL_TEXTURE_SWIZZLE_R = 0x8E42
|
1252
|
-
GL_TEXTURE_SWIZZLE_G = 0x8E43
|
1253
|
-
GL_TEXTURE_SWIZZLE_B = 0x8E44
|
1254
|
-
GL_TEXTURE_SWIZZLE_A = 0x8E45
|
1255
|
-
GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
|
1256
|
-
GL_TIME_ELAPSED = 0x88BF
|
1257
|
-
GL_TIMESTAMP = 0x8E28
|
1258
|
-
GL_INT_2_10_10_10_REV = 0x8D9F
|
1259
|
-
GL_SAMPLE_SHADING = 0x8C36
|
1260
|
-
GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
|
1261
|
-
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
|
1262
|
-
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
|
1263
|
-
GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
|
1264
|
-
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
|
1265
|
-
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
|
1266
|
-
GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
|
1267
|
-
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
|
1268
|
-
GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
|
1269
|
-
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
|
1270
|
-
GL_DRAW_INDIRECT_BUFFER = 0x8F3F
|
1271
|
-
GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
|
1272
|
-
GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
|
1273
|
-
GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
|
1274
|
-
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
|
1275
|
-
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
|
1276
|
-
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
|
1277
|
-
GL_MAX_VERTEX_STREAMS = 0x8E71
|
1278
|
-
GL_DOUBLE_VEC2 = 0x8FFC
|
1279
|
-
GL_DOUBLE_VEC3 = 0x8FFD
|
1280
|
-
GL_DOUBLE_VEC4 = 0x8FFE
|
1281
|
-
GL_DOUBLE_MAT2 = 0x8F46
|
1282
|
-
GL_DOUBLE_MAT3 = 0x8F47
|
1283
|
-
GL_DOUBLE_MAT4 = 0x8F48
|
1284
|
-
GL_DOUBLE_MAT2x3 = 0x8F49
|
1285
|
-
GL_DOUBLE_MAT2x4 = 0x8F4A
|
1286
|
-
GL_DOUBLE_MAT3x2 = 0x8F4B
|
1287
|
-
GL_DOUBLE_MAT3x4 = 0x8F4C
|
1288
|
-
GL_DOUBLE_MAT4x2 = 0x8F4D
|
1289
|
-
GL_DOUBLE_MAT4x3 = 0x8F4E
|
1290
|
-
GL_ACTIVE_SUBROUTINES = 0x8DE5
|
1291
|
-
GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
|
1292
|
-
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
|
1293
|
-
GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
|
1294
|
-
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
|
1295
|
-
GL_MAX_SUBROUTINES = 0x8DE7
|
1296
|
-
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
|
1297
|
-
GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
|
1298
|
-
GL_COMPATIBLE_SUBROUTINES = 0x8E4B
|
1299
|
-
GL_PATCHES = 0x000E
|
1300
|
-
GL_PATCH_VERTICES = 0x8E72
|
1301
|
-
GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
|
1302
|
-
GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
|
1303
|
-
GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
|
1304
|
-
GL_TESS_GEN_MODE = 0x8E76
|
1305
|
-
GL_TESS_GEN_SPACING = 0x8E77
|
1306
|
-
GL_TESS_GEN_VERTEX_ORDER = 0x8E78
|
1307
|
-
GL_TESS_GEN_POINT_MODE = 0x8E79
|
1308
|
-
GL_ISOLINES = 0x8E7A
|
1309
|
-
GL_FRACTIONAL_ODD = 0x8E7B
|
1310
|
-
GL_FRACTIONAL_EVEN = 0x8E7C
|
1311
|
-
GL_MAX_PATCH_VERTICES = 0x8E7D
|
1312
|
-
GL_MAX_TESS_GEN_LEVEL = 0x8E7E
|
1313
|
-
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
|
1314
|
-
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
|
1315
|
-
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
|
1316
|
-
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
|
1317
|
-
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
|
1318
|
-
GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
|
1319
|
-
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
|
1320
|
-
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
|
1321
|
-
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
|
1322
|
-
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
|
1323
|
-
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
|
1324
|
-
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
|
1325
|
-
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
|
1326
|
-
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
|
1327
|
-
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
|
1328
|
-
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
|
1329
|
-
GL_TESS_EVALUATION_SHADER = 0x8E87
|
1330
|
-
GL_TESS_CONTROL_SHADER = 0x8E88
|
1331
|
-
GL_TRANSFORM_FEEDBACK = 0x8E22
|
1332
|
-
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
|
1333
|
-
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
|
1334
|
-
GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
|
1335
|
-
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
|
1336
|
-
GL_FIXED = 0x140C
|
1337
|
-
GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
|
1338
|
-
GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
|
1339
|
-
GL_LOW_FLOAT = 0x8DF0
|
1340
|
-
GL_MEDIUM_FLOAT = 0x8DF1
|
1341
|
-
GL_HIGH_FLOAT = 0x8DF2
|
1342
|
-
GL_LOW_INT = 0x8DF3
|
1343
|
-
GL_MEDIUM_INT = 0x8DF4
|
1344
|
-
GL_HIGH_INT = 0x8DF5
|
1345
|
-
GL_SHADER_COMPILER = 0x8DFA
|
1346
|
-
GL_SHADER_BINARY_FORMATS = 0x8DF8
|
1347
|
-
GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
|
1348
|
-
GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
|
1349
|
-
GL_MAX_VARYING_VECTORS = 0x8DFC
|
1350
|
-
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
|
1351
|
-
GL_RGB565 = 0x8D62
|
1352
|
-
GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
1353
|
-
GL_PROGRAM_BINARY_LENGTH = 0x8741
|
1354
|
-
GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
|
1355
|
-
GL_PROGRAM_BINARY_FORMATS = 0x87FF
|
1356
|
-
GL_VERTEX_SHADER_BIT = 0x00000001
|
1357
|
-
GL_FRAGMENT_SHADER_BIT = 0x00000002
|
1358
|
-
GL_GEOMETRY_SHADER_BIT = 0x00000004
|
1359
|
-
GL_TESS_CONTROL_SHADER_BIT = 0x00000008
|
1360
|
-
GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
|
1361
|
-
GL_ALL_SHADER_BITS = 0xFFFFFFFF
|
1362
|
-
GL_PROGRAM_SEPARABLE = 0x8258
|
1363
|
-
GL_ACTIVE_PROGRAM = 0x8259
|
1364
|
-
GL_PROGRAM_PIPELINE_BINDING = 0x825A
|
1365
|
-
GL_MAX_VIEWPORTS = 0x825B
|
1366
|
-
GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
|
1367
|
-
GL_VIEWPORT_BOUNDS_RANGE = 0x825D
|
1368
|
-
GL_LAYER_PROVOKING_VERTEX = 0x825E
|
1369
|
-
GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
|
1370
|
-
GL_UNDEFINED_VERTEX = 0x8260
|
1371
|
-
GL_COPY_READ_BUFFER_BINDING = 0x8F36
|
1372
|
-
GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
|
1373
|
-
GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
|
1374
|
-
GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
|
1375
|
-
GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
|
1376
|
-
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
|
1377
|
-
GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
|
1378
|
-
GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
|
1379
|
-
GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
|
1380
|
-
GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
|
1381
|
-
GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
|
1382
|
-
GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
|
1383
|
-
GL_NUM_SAMPLE_COUNTS = 0x9380
|
1384
|
-
GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
|
1385
|
-
GL_ATOMIC_COUNTER_BUFFER = 0x92C0
|
1386
|
-
GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
|
1387
|
-
GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
|
1388
|
-
GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
|
1389
|
-
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
|
1390
|
-
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
|
1391
|
-
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
|
1392
|
-
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
|
1393
|
-
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
|
1394
|
-
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
|
1395
|
-
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
|
1396
|
-
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
|
1397
|
-
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
|
1398
|
-
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
|
1399
|
-
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
|
1400
|
-
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
|
1401
|
-
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
|
1402
|
-
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
|
1403
|
-
GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
|
1404
|
-
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
|
1405
|
-
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
|
1406
|
-
GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
|
1407
|
-
GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
|
1408
|
-
GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
|
1409
|
-
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
|
1410
|
-
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
|
1411
|
-
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
|
1412
|
-
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
|
1413
|
-
GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
|
1414
|
-
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
|
1415
|
-
GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
|
1416
|
-
GL_UNIFORM_BARRIER_BIT = 0x00000004
|
1417
|
-
GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
|
1418
|
-
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
|
1419
|
-
GL_COMMAND_BARRIER_BIT = 0x00000040
|
1420
|
-
GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
|
1421
|
-
GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
|
1422
|
-
GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
|
1423
|
-
GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
|
1424
|
-
GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
|
1425
|
-
GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
|
1426
|
-
GL_ALL_BARRIER_BITS = 0xFFFFFFFF
|
1427
|
-
GL_MAX_IMAGE_UNITS = 0x8F38
|
1428
|
-
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
|
1429
|
-
GL_IMAGE_BINDING_NAME = 0x8F3A
|
1430
|
-
GL_IMAGE_BINDING_LEVEL = 0x8F3B
|
1431
|
-
GL_IMAGE_BINDING_LAYERED = 0x8F3C
|
1432
|
-
GL_IMAGE_BINDING_LAYER = 0x8F3D
|
1433
|
-
GL_IMAGE_BINDING_ACCESS = 0x8F3E
|
1434
|
-
GL_IMAGE_1D = 0x904C
|
1435
|
-
GL_IMAGE_2D = 0x904D
|
1436
|
-
GL_IMAGE_3D = 0x904E
|
1437
|
-
GL_IMAGE_2D_RECT = 0x904F
|
1438
|
-
GL_IMAGE_CUBE = 0x9050
|
1439
|
-
GL_IMAGE_BUFFER = 0x9051
|
1440
|
-
GL_IMAGE_1D_ARRAY = 0x9052
|
1441
|
-
GL_IMAGE_2D_ARRAY = 0x9053
|
1442
|
-
GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
|
1443
|
-
GL_IMAGE_2D_MULTISAMPLE = 0x9055
|
1444
|
-
GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
|
1445
|
-
GL_INT_IMAGE_1D = 0x9057
|
1446
|
-
GL_INT_IMAGE_2D = 0x9058
|
1447
|
-
GL_INT_IMAGE_3D = 0x9059
|
1448
|
-
GL_INT_IMAGE_2D_RECT = 0x905A
|
1449
|
-
GL_INT_IMAGE_CUBE = 0x905B
|
1450
|
-
GL_INT_IMAGE_BUFFER = 0x905C
|
1451
|
-
GL_INT_IMAGE_1D_ARRAY = 0x905D
|
1452
|
-
GL_INT_IMAGE_2D_ARRAY = 0x905E
|
1453
|
-
GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
|
1454
|
-
GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
|
1455
|
-
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
|
1456
|
-
GL_UNSIGNED_INT_IMAGE_1D = 0x9062
|
1457
|
-
GL_UNSIGNED_INT_IMAGE_2D = 0x9063
|
1458
|
-
GL_UNSIGNED_INT_IMAGE_3D = 0x9064
|
1459
|
-
GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
|
1460
|
-
GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
|
1461
|
-
GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
|
1462
|
-
GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
|
1463
|
-
GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
|
1464
|
-
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
|
1465
|
-
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
|
1466
|
-
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
|
1467
|
-
GL_MAX_IMAGE_SAMPLES = 0x906D
|
1468
|
-
GL_IMAGE_BINDING_FORMAT = 0x906E
|
1469
|
-
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
|
1470
|
-
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
|
1471
|
-
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
|
1472
|
-
GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
|
1473
|
-
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
|
1474
|
-
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
|
1475
|
-
GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
|
1476
|
-
GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
|
1477
|
-
GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
|
1478
|
-
GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
|
1479
|
-
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
|
1480
|
-
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
|
1481
|
-
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
|
1482
|
-
GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
|
1483
|
-
GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
|
1484
|
-
GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
|
1485
|
-
GL_COMPRESSED_RGB8_ETC2 = 0x9274
|
1486
|
-
GL_COMPRESSED_SRGB8_ETC2 = 0x9275
|
1487
|
-
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
|
1488
|
-
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
|
1489
|
-
GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
|
1490
|
-
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
|
1491
|
-
GL_COMPRESSED_R11_EAC = 0x9270
|
1492
|
-
GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
|
1493
|
-
GL_COMPRESSED_RG11_EAC = 0x9272
|
1494
|
-
GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
|
1495
|
-
GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
|
1496
|
-
GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
|
1497
|
-
GL_MAX_ELEMENT_INDEX = 0x8D6B
|
1498
|
-
GL_COMPUTE_SHADER = 0x91B9
|
1499
|
-
GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
|
1500
|
-
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
|
1501
|
-
GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
|
1502
|
-
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
|
1503
|
-
GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
|
1504
|
-
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
|
1505
|
-
GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
|
1506
|
-
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
|
1507
|
-
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
|
1508
|
-
GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
|
1509
|
-
GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
|
1510
|
-
GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
|
1511
|
-
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
|
1512
|
-
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
|
1513
|
-
GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
|
1514
|
-
GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
|
1515
|
-
GL_COMPUTE_SHADER_BIT = 0x00000020
|
1516
|
-
GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
|
1517
|
-
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
|
1518
|
-
GL_DEBUG_CALLBACK_FUNCTION = 0x8244
|
1519
|
-
GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
|
1520
|
-
GL_DEBUG_SOURCE_API = 0x8246
|
1521
|
-
GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
|
1522
|
-
GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
|
1523
|
-
GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
1524
|
-
GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
1525
|
-
GL_DEBUG_SOURCE_OTHER = 0x824B
|
1526
|
-
GL_DEBUG_TYPE_ERROR = 0x824C
|
1527
|
-
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
|
1528
|
-
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
|
1529
|
-
GL_DEBUG_TYPE_PORTABILITY = 0x824F
|
1530
|
-
GL_DEBUG_TYPE_PERFORMANCE = 0x8250
|
1531
|
-
GL_DEBUG_TYPE_OTHER = 0x8251
|
1532
|
-
GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
|
1533
|
-
GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
|
1534
|
-
GL_DEBUG_LOGGED_MESSAGES = 0x9145
|
1535
|
-
GL_DEBUG_SEVERITY_HIGH = 0x9146
|
1536
|
-
GL_DEBUG_SEVERITY_MEDIUM = 0x9147
|
1537
|
-
GL_DEBUG_SEVERITY_LOW = 0x9148
|
1538
|
-
GL_DEBUG_TYPE_MARKER = 0x8268
|
1539
|
-
GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
|
1540
|
-
GL_DEBUG_TYPE_POP_GROUP = 0x826A
|
1541
|
-
GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
|
1542
|
-
GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
|
1543
|
-
GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
|
1544
|
-
GL_BUFFER = 0x82E0
|
1545
|
-
GL_SHADER = 0x82E1
|
1546
|
-
GL_PROGRAM = 0x82E2
|
1547
|
-
GL_QUERY = 0x82E3
|
1548
|
-
GL_PROGRAM_PIPELINE = 0x82E4
|
1549
|
-
GL_SAMPLER = 0x82E6
|
1550
|
-
GL_MAX_LABEL_LENGTH = 0x82E8
|
1551
|
-
GL_DEBUG_OUTPUT = 0x92E0
|
1552
|
-
GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
|
1553
|
-
GL_MAX_UNIFORM_LOCATIONS = 0x826E
|
1554
|
-
GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
|
1555
|
-
GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
|
1556
|
-
GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
|
1557
|
-
GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
|
1558
|
-
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
|
1559
|
-
GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
|
1560
|
-
GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
|
1561
|
-
GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
|
1562
|
-
GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
|
1563
|
-
GL_INTERNALFORMAT_SUPPORTED = 0x826F
|
1564
|
-
GL_INTERNALFORMAT_PREFERRED = 0x8270
|
1565
|
-
GL_INTERNALFORMAT_RED_SIZE = 0x8271
|
1566
|
-
GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
|
1567
|
-
GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
|
1568
|
-
GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
|
1569
|
-
GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
|
1570
|
-
GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
|
1571
|
-
GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
|
1572
|
-
GL_INTERNALFORMAT_RED_TYPE = 0x8278
|
1573
|
-
GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
|
1574
|
-
GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
|
1575
|
-
GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
|
1576
|
-
GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
|
1577
|
-
GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
|
1578
|
-
GL_MAX_WIDTH = 0x827E
|
1579
|
-
GL_MAX_HEIGHT = 0x827F
|
1580
|
-
GL_MAX_DEPTH = 0x8280
|
1581
|
-
GL_MAX_LAYERS = 0x8281
|
1582
|
-
GL_MAX_COMBINED_DIMENSIONS = 0x8282
|
1583
|
-
GL_COLOR_COMPONENTS = 0x8283
|
1584
|
-
GL_DEPTH_COMPONENTS = 0x8284
|
1585
|
-
GL_STENCIL_COMPONENTS = 0x8285
|
1586
|
-
GL_COLOR_RENDERABLE = 0x8286
|
1587
|
-
GL_DEPTH_RENDERABLE = 0x8287
|
1588
|
-
GL_STENCIL_RENDERABLE = 0x8288
|
1589
|
-
GL_FRAMEBUFFER_RENDERABLE = 0x8289
|
1590
|
-
GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
|
1591
|
-
GL_FRAMEBUFFER_BLEND = 0x828B
|
1592
|
-
GL_READ_PIXELS = 0x828C
|
1593
|
-
GL_READ_PIXELS_FORMAT = 0x828D
|
1594
|
-
GL_READ_PIXELS_TYPE = 0x828E
|
1595
|
-
GL_TEXTURE_IMAGE_FORMAT = 0x828F
|
1596
|
-
GL_TEXTURE_IMAGE_TYPE = 0x8290
|
1597
|
-
GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
|
1598
|
-
GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
|
1599
|
-
GL_MIPMAP = 0x8293
|
1600
|
-
GL_MANUAL_GENERATE_MIPMAP = 0x8294
|
1601
|
-
GL_AUTO_GENERATE_MIPMAP = 0x8295
|
1602
|
-
GL_COLOR_ENCODING = 0x8296
|
1603
|
-
GL_SRGB_READ = 0x8297
|
1604
|
-
GL_SRGB_WRITE = 0x8298
|
1605
|
-
GL_FILTER = 0x829A
|
1606
|
-
GL_VERTEX_TEXTURE = 0x829B
|
1607
|
-
GL_TESS_CONTROL_TEXTURE = 0x829C
|
1608
|
-
GL_TESS_EVALUATION_TEXTURE = 0x829D
|
1609
|
-
GL_GEOMETRY_TEXTURE = 0x829E
|
1610
|
-
GL_FRAGMENT_TEXTURE = 0x829F
|
1611
|
-
GL_COMPUTE_TEXTURE = 0x82A0
|
1612
|
-
GL_TEXTURE_SHADOW = 0x82A1
|
1613
|
-
GL_TEXTURE_GATHER = 0x82A2
|
1614
|
-
GL_TEXTURE_GATHER_SHADOW = 0x82A3
|
1615
|
-
GL_SHADER_IMAGE_LOAD = 0x82A4
|
1616
|
-
GL_SHADER_IMAGE_STORE = 0x82A5
|
1617
|
-
GL_SHADER_IMAGE_ATOMIC = 0x82A6
|
1618
|
-
GL_IMAGE_TEXEL_SIZE = 0x82A7
|
1619
|
-
GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
|
1620
|
-
GL_IMAGE_PIXEL_FORMAT = 0x82A9
|
1621
|
-
GL_IMAGE_PIXEL_TYPE = 0x82AA
|
1622
|
-
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
|
1623
|
-
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
|
1624
|
-
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
|
1625
|
-
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
|
1626
|
-
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
|
1627
|
-
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
|
1628
|
-
GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
|
1629
|
-
GL_CLEAR_BUFFER = 0x82B4
|
1630
|
-
GL_TEXTURE_VIEW = 0x82B5
|
1631
|
-
GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
|
1632
|
-
GL_FULL_SUPPORT = 0x82B7
|
1633
|
-
GL_CAVEAT_SUPPORT = 0x82B8
|
1634
|
-
GL_IMAGE_CLASS_4_X_32 = 0x82B9
|
1635
|
-
GL_IMAGE_CLASS_2_X_32 = 0x82BA
|
1636
|
-
GL_IMAGE_CLASS_1_X_32 = 0x82BB
|
1637
|
-
GL_IMAGE_CLASS_4_X_16 = 0x82BC
|
1638
|
-
GL_IMAGE_CLASS_2_X_16 = 0x82BD
|
1639
|
-
GL_IMAGE_CLASS_1_X_16 = 0x82BE
|
1640
|
-
GL_IMAGE_CLASS_4_X_8 = 0x82BF
|
1641
|
-
GL_IMAGE_CLASS_2_X_8 = 0x82C0
|
1642
|
-
GL_IMAGE_CLASS_1_X_8 = 0x82C1
|
1643
|
-
GL_IMAGE_CLASS_11_11_10 = 0x82C2
|
1644
|
-
GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
|
1645
|
-
GL_VIEW_CLASS_128_BITS = 0x82C4
|
1646
|
-
GL_VIEW_CLASS_96_BITS = 0x82C5
|
1647
|
-
GL_VIEW_CLASS_64_BITS = 0x82C6
|
1648
|
-
GL_VIEW_CLASS_48_BITS = 0x82C7
|
1649
|
-
GL_VIEW_CLASS_32_BITS = 0x82C8
|
1650
|
-
GL_VIEW_CLASS_24_BITS = 0x82C9
|
1651
|
-
GL_VIEW_CLASS_16_BITS = 0x82CA
|
1652
|
-
GL_VIEW_CLASS_8_BITS = 0x82CB
|
1653
|
-
GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
|
1654
|
-
GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
|
1655
|
-
GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
|
1656
|
-
GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
|
1657
|
-
GL_VIEW_CLASS_RGTC1_RED = 0x82D0
|
1658
|
-
GL_VIEW_CLASS_RGTC2_RG = 0x82D1
|
1659
|
-
GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
|
1660
|
-
GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
|
1661
|
-
GL_UNIFORM = 0x92E1
|
1662
|
-
GL_UNIFORM_BLOCK = 0x92E2
|
1663
|
-
GL_PROGRAM_INPUT = 0x92E3
|
1664
|
-
GL_PROGRAM_OUTPUT = 0x92E4
|
1665
|
-
GL_BUFFER_VARIABLE = 0x92E5
|
1666
|
-
GL_SHADER_STORAGE_BLOCK = 0x92E6
|
1667
|
-
GL_VERTEX_SUBROUTINE = 0x92E8
|
1668
|
-
GL_TESS_CONTROL_SUBROUTINE = 0x92E9
|
1669
|
-
GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
|
1670
|
-
GL_GEOMETRY_SUBROUTINE = 0x92EB
|
1671
|
-
GL_FRAGMENT_SUBROUTINE = 0x92EC
|
1672
|
-
GL_COMPUTE_SUBROUTINE = 0x92ED
|
1673
|
-
GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
|
1674
|
-
GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
|
1675
|
-
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
|
1676
|
-
GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
|
1677
|
-
GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
|
1678
|
-
GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
|
1679
|
-
GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
|
1680
|
-
GL_ACTIVE_RESOURCES = 0x92F5
|
1681
|
-
GL_MAX_NAME_LENGTH = 0x92F6
|
1682
|
-
GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
|
1683
|
-
GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
|
1684
|
-
GL_NAME_LENGTH = 0x92F9
|
1685
|
-
GL_TYPE = 0x92FA
|
1686
|
-
GL_ARRAY_SIZE = 0x92FB
|
1687
|
-
GL_OFFSET = 0x92FC
|
1688
|
-
GL_BLOCK_INDEX = 0x92FD
|
1689
|
-
GL_ARRAY_STRIDE = 0x92FE
|
1690
|
-
GL_MATRIX_STRIDE = 0x92FF
|
1691
|
-
GL_IS_ROW_MAJOR = 0x9300
|
1692
|
-
GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
|
1693
|
-
GL_BUFFER_BINDING = 0x9302
|
1694
|
-
GL_BUFFER_DATA_SIZE = 0x9303
|
1695
|
-
GL_NUM_ACTIVE_VARIABLES = 0x9304
|
1696
|
-
GL_ACTIVE_VARIABLES = 0x9305
|
1697
|
-
GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
|
1698
|
-
GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
|
1699
|
-
GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
|
1700
|
-
GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
|
1701
|
-
GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
|
1702
|
-
GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
|
1703
|
-
GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
|
1704
|
-
GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
|
1705
|
-
GL_LOCATION = 0x930E
|
1706
|
-
GL_LOCATION_INDEX = 0x930F
|
1707
|
-
GL_IS_PER_PATCH = 0x92E7
|
1708
|
-
GL_SHADER_STORAGE_BUFFER = 0x90D2
|
1709
|
-
GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
|
1710
|
-
GL_SHADER_STORAGE_BUFFER_START = 0x90D4
|
1711
|
-
GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
|
1712
|
-
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
|
1713
|
-
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
|
1714
|
-
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
|
1715
|
-
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
|
1716
|
-
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
|
1717
|
-
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
|
1718
|
-
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
|
1719
|
-
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
|
1720
|
-
GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
|
1721
|
-
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
|
1722
|
-
GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
|
1723
|
-
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
|
1724
|
-
GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
|
1725
|
-
GL_TEXTURE_BUFFER_OFFSET = 0x919D
|
1726
|
-
GL_TEXTURE_BUFFER_SIZE = 0x919E
|
1727
|
-
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
|
1728
|
-
GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
|
1729
|
-
GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
|
1730
|
-
GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
|
1731
|
-
GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
|
1732
|
-
GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
|
1733
|
-
GL_VERTEX_ATTRIB_BINDING = 0x82D4
|
1734
|
-
GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
|
1735
|
-
GL_VERTEX_BINDING_DIVISOR = 0x82D6
|
1736
|
-
GL_VERTEX_BINDING_OFFSET = 0x82D7
|
1737
|
-
GL_VERTEX_BINDING_STRIDE = 0x82D8
|
1738
|
-
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
|
1739
|
-
GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
|
1740
|
-
GL_VERTEX_BINDING_BUFFER = 0x8F4F
|
1741
|
-
GL_DISPLAY_LIST = 0x82E7
|
1742
|
-
GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
|
1743
|
-
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
|
1744
|
-
GL_TEXTURE_BUFFER_BINDING = 0x8C2A
|
1745
|
-
GL_MAP_PERSISTENT_BIT = 0x0040
|
1746
|
-
GL_MAP_COHERENT_BIT = 0x0080
|
1747
|
-
GL_DYNAMIC_STORAGE_BIT = 0x0100
|
1748
|
-
GL_CLIENT_STORAGE_BIT = 0x0200
|
1749
|
-
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
|
1750
|
-
GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
|
1751
|
-
GL_BUFFER_STORAGE_FLAGS = 0x8220
|
1752
|
-
GL_CLEAR_TEXTURE = 0x9365
|
1753
|
-
GL_LOCATION_COMPONENT = 0x934A
|
1754
|
-
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
|
1755
|
-
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
|
1756
|
-
GL_QUERY_BUFFER = 0x9192
|
1757
|
-
GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
|
1758
|
-
GL_QUERY_BUFFER_BINDING = 0x9193
|
1759
|
-
GL_QUERY_RESULT_NO_WAIT = 0x9194
|
1760
|
-
GL_MIRROR_CLAMP_TO_EDGE = 0x8743
|
1761
|
-
GL_CONTEXT_LOST = 0x0507
|
1762
|
-
GL_NEGATIVE_ONE_TO_ONE = 0x935E
|
1763
|
-
GL_ZERO_TO_ONE = 0x935F
|
1764
|
-
GL_CLIP_ORIGIN = 0x935C
|
1765
|
-
GL_CLIP_DEPTH_MODE = 0x935D
|
1766
|
-
GL_QUERY_WAIT_INVERTED = 0x8E17
|
1767
|
-
GL_QUERY_NO_WAIT_INVERTED = 0x8E18
|
1768
|
-
GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
|
1769
|
-
GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
|
1770
|
-
GL_MAX_CULL_DISTANCES = 0x82F9
|
1771
|
-
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
|
1772
|
-
GL_TEXTURE_TARGET = 0x1006
|
1773
|
-
GL_QUERY_TARGET = 0x82EA
|
1774
|
-
GL_GUILTY_CONTEXT_RESET = 0x8253
|
1775
|
-
GL_INNOCENT_CONTEXT_RESET = 0x8254
|
1776
|
-
GL_UNKNOWN_CONTEXT_RESET = 0x8255
|
1777
|
-
GL_RESET_NOTIFICATION_STRATEGY = 0x8256
|
1778
|
-
GL_LOSE_CONTEXT_ON_RESET = 0x8252
|
1779
|
-
GL_NO_RESET_NOTIFICATION = 0x8261
|
1780
|
-
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
|
1781
|
-
|
1782
|
-
|
1783
|
-
|
1784
|
-
|
1785
|
-
|
1786
|
-
|
1787
|
-
|
1788
|
-
|
1789
|
-
|
1790
|
-
|
1791
|
-
|
1792
|
-
|
1793
|
-
|
1794
|
-
|
1795
|
-
|
1796
|
-
|
1797
|
-
|
1798
|
-
|
1799
|
-
|
1800
|
-
|
1801
|
-
|
1802
|
-
|
1803
|
-
|
1804
|
-
|
1805
|
-
|
1806
|
-
|
1
|
+
# opengl-bindings
|
2
|
+
# * http://rubygems.org/gems/opengl-bindings
|
3
|
+
# * http://github.com/vaiorabbit/ruby-opengl
|
4
|
+
#
|
5
|
+
# [NOTICE] This is an automatically generated file.
|
6
|
+
|
7
|
+
module OpenGL
|
8
|
+
|
9
|
+
GL_DEPTH_BUFFER_BIT = 0x00000100
|
10
|
+
GL_STENCIL_BUFFER_BIT = 0x00000400
|
11
|
+
GL_COLOR_BUFFER_BIT = 0x00004000
|
12
|
+
GL_FALSE = 0
|
13
|
+
GL_TRUE = 1
|
14
|
+
GL_POINTS = 0x0000
|
15
|
+
GL_LINES = 0x0001
|
16
|
+
GL_LINE_LOOP = 0x0002
|
17
|
+
GL_LINE_STRIP = 0x0003
|
18
|
+
GL_TRIANGLES = 0x0004
|
19
|
+
GL_TRIANGLE_STRIP = 0x0005
|
20
|
+
GL_TRIANGLE_FAN = 0x0006
|
21
|
+
GL_QUADS = 0x0007
|
22
|
+
GL_NEVER = 0x0200
|
23
|
+
GL_LESS = 0x0201
|
24
|
+
GL_EQUAL = 0x0202
|
25
|
+
GL_LEQUAL = 0x0203
|
26
|
+
GL_GREATER = 0x0204
|
27
|
+
GL_NOTEQUAL = 0x0205
|
28
|
+
GL_GEQUAL = 0x0206
|
29
|
+
GL_ALWAYS = 0x0207
|
30
|
+
GL_ZERO = 0
|
31
|
+
GL_ONE = 1
|
32
|
+
GL_SRC_COLOR = 0x0300
|
33
|
+
GL_ONE_MINUS_SRC_COLOR = 0x0301
|
34
|
+
GL_SRC_ALPHA = 0x0302
|
35
|
+
GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
36
|
+
GL_DST_ALPHA = 0x0304
|
37
|
+
GL_ONE_MINUS_DST_ALPHA = 0x0305
|
38
|
+
GL_DST_COLOR = 0x0306
|
39
|
+
GL_ONE_MINUS_DST_COLOR = 0x0307
|
40
|
+
GL_SRC_ALPHA_SATURATE = 0x0308
|
41
|
+
GL_NONE = 0
|
42
|
+
GL_FRONT_LEFT = 0x0400
|
43
|
+
GL_FRONT_RIGHT = 0x0401
|
44
|
+
GL_BACK_LEFT = 0x0402
|
45
|
+
GL_BACK_RIGHT = 0x0403
|
46
|
+
GL_FRONT = 0x0404
|
47
|
+
GL_BACK = 0x0405
|
48
|
+
GL_LEFT = 0x0406
|
49
|
+
GL_RIGHT = 0x0407
|
50
|
+
GL_FRONT_AND_BACK = 0x0408
|
51
|
+
GL_NO_ERROR = 0
|
52
|
+
GL_INVALID_ENUM = 0x0500
|
53
|
+
GL_INVALID_VALUE = 0x0501
|
54
|
+
GL_INVALID_OPERATION = 0x0502
|
55
|
+
GL_OUT_OF_MEMORY = 0x0505
|
56
|
+
GL_CW = 0x0900
|
57
|
+
GL_CCW = 0x0901
|
58
|
+
GL_POINT_SIZE = 0x0B11
|
59
|
+
GL_POINT_SIZE_RANGE = 0x0B12
|
60
|
+
GL_POINT_SIZE_GRANULARITY = 0x0B13
|
61
|
+
GL_LINE_SMOOTH = 0x0B20
|
62
|
+
GL_LINE_WIDTH = 0x0B21
|
63
|
+
GL_LINE_WIDTH_RANGE = 0x0B22
|
64
|
+
GL_LINE_WIDTH_GRANULARITY = 0x0B23
|
65
|
+
GL_POLYGON_MODE = 0x0B40
|
66
|
+
GL_POLYGON_SMOOTH = 0x0B41
|
67
|
+
GL_CULL_FACE = 0x0B44
|
68
|
+
GL_CULL_FACE_MODE = 0x0B45
|
69
|
+
GL_FRONT_FACE = 0x0B46
|
70
|
+
GL_DEPTH_RANGE = 0x0B70
|
71
|
+
GL_DEPTH_TEST = 0x0B71
|
72
|
+
GL_DEPTH_WRITEMASK = 0x0B72
|
73
|
+
GL_DEPTH_CLEAR_VALUE = 0x0B73
|
74
|
+
GL_DEPTH_FUNC = 0x0B74
|
75
|
+
GL_STENCIL_TEST = 0x0B90
|
76
|
+
GL_STENCIL_CLEAR_VALUE = 0x0B91
|
77
|
+
GL_STENCIL_FUNC = 0x0B92
|
78
|
+
GL_STENCIL_VALUE_MASK = 0x0B93
|
79
|
+
GL_STENCIL_FAIL = 0x0B94
|
80
|
+
GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
|
81
|
+
GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
|
82
|
+
GL_STENCIL_REF = 0x0B97
|
83
|
+
GL_STENCIL_WRITEMASK = 0x0B98
|
84
|
+
GL_VIEWPORT = 0x0BA2
|
85
|
+
GL_DITHER = 0x0BD0
|
86
|
+
GL_BLEND_DST = 0x0BE0
|
87
|
+
GL_BLEND_SRC = 0x0BE1
|
88
|
+
GL_BLEND = 0x0BE2
|
89
|
+
GL_LOGIC_OP_MODE = 0x0BF0
|
90
|
+
GL_DRAW_BUFFER = 0x0C01
|
91
|
+
GL_READ_BUFFER = 0x0C02
|
92
|
+
GL_SCISSOR_BOX = 0x0C10
|
93
|
+
GL_SCISSOR_TEST = 0x0C11
|
94
|
+
GL_COLOR_CLEAR_VALUE = 0x0C22
|
95
|
+
GL_COLOR_WRITEMASK = 0x0C23
|
96
|
+
GL_DOUBLEBUFFER = 0x0C32
|
97
|
+
GL_STEREO = 0x0C33
|
98
|
+
GL_LINE_SMOOTH_HINT = 0x0C52
|
99
|
+
GL_POLYGON_SMOOTH_HINT = 0x0C53
|
100
|
+
GL_UNPACK_SWAP_BYTES = 0x0CF0
|
101
|
+
GL_UNPACK_LSB_FIRST = 0x0CF1
|
102
|
+
GL_UNPACK_ROW_LENGTH = 0x0CF2
|
103
|
+
GL_UNPACK_SKIP_ROWS = 0x0CF3
|
104
|
+
GL_UNPACK_SKIP_PIXELS = 0x0CF4
|
105
|
+
GL_UNPACK_ALIGNMENT = 0x0CF5
|
106
|
+
GL_PACK_SWAP_BYTES = 0x0D00
|
107
|
+
GL_PACK_LSB_FIRST = 0x0D01
|
108
|
+
GL_PACK_ROW_LENGTH = 0x0D02
|
109
|
+
GL_PACK_SKIP_ROWS = 0x0D03
|
110
|
+
GL_PACK_SKIP_PIXELS = 0x0D04
|
111
|
+
GL_PACK_ALIGNMENT = 0x0D05
|
112
|
+
GL_MAX_TEXTURE_SIZE = 0x0D33
|
113
|
+
GL_MAX_VIEWPORT_DIMS = 0x0D3A
|
114
|
+
GL_SUBPIXEL_BITS = 0x0D50
|
115
|
+
GL_TEXTURE_1D = 0x0DE0
|
116
|
+
GL_TEXTURE_2D = 0x0DE1
|
117
|
+
GL_TEXTURE_WIDTH = 0x1000
|
118
|
+
GL_TEXTURE_HEIGHT = 0x1001
|
119
|
+
GL_TEXTURE_BORDER_COLOR = 0x1004
|
120
|
+
GL_DONT_CARE = 0x1100
|
121
|
+
GL_FASTEST = 0x1101
|
122
|
+
GL_NICEST = 0x1102
|
123
|
+
GL_BYTE = 0x1400
|
124
|
+
GL_UNSIGNED_BYTE = 0x1401
|
125
|
+
GL_SHORT = 0x1402
|
126
|
+
GL_UNSIGNED_SHORT = 0x1403
|
127
|
+
GL_INT = 0x1404
|
128
|
+
GL_UNSIGNED_INT = 0x1405
|
129
|
+
GL_FLOAT = 0x1406
|
130
|
+
GL_STACK_OVERFLOW = 0x0503
|
131
|
+
GL_STACK_UNDERFLOW = 0x0504
|
132
|
+
GL_CLEAR = 0x1500
|
133
|
+
GL_AND = 0x1501
|
134
|
+
GL_AND_REVERSE = 0x1502
|
135
|
+
GL_COPY = 0x1503
|
136
|
+
GL_AND_INVERTED = 0x1504
|
137
|
+
GL_NOOP = 0x1505
|
138
|
+
GL_XOR = 0x1506
|
139
|
+
GL_OR = 0x1507
|
140
|
+
GL_NOR = 0x1508
|
141
|
+
GL_EQUIV = 0x1509
|
142
|
+
GL_INVERT = 0x150A
|
143
|
+
GL_OR_REVERSE = 0x150B
|
144
|
+
GL_COPY_INVERTED = 0x150C
|
145
|
+
GL_OR_INVERTED = 0x150D
|
146
|
+
GL_NAND = 0x150E
|
147
|
+
GL_SET = 0x150F
|
148
|
+
GL_TEXTURE = 0x1702
|
149
|
+
GL_COLOR = 0x1800
|
150
|
+
GL_DEPTH = 0x1801
|
151
|
+
GL_STENCIL = 0x1802
|
152
|
+
GL_STENCIL_INDEX = 0x1901
|
153
|
+
GL_DEPTH_COMPONENT = 0x1902
|
154
|
+
GL_RED = 0x1903
|
155
|
+
GL_GREEN = 0x1904
|
156
|
+
GL_BLUE = 0x1905
|
157
|
+
GL_ALPHA = 0x1906
|
158
|
+
GL_RGB = 0x1907
|
159
|
+
GL_RGBA = 0x1908
|
160
|
+
GL_POINT = 0x1B00
|
161
|
+
GL_LINE = 0x1B01
|
162
|
+
GL_FILL = 0x1B02
|
163
|
+
GL_KEEP = 0x1E00
|
164
|
+
GL_REPLACE = 0x1E01
|
165
|
+
GL_INCR = 0x1E02
|
166
|
+
GL_DECR = 0x1E03
|
167
|
+
GL_VENDOR = 0x1F00
|
168
|
+
GL_RENDERER = 0x1F01
|
169
|
+
GL_VERSION = 0x1F02
|
170
|
+
GL_EXTENSIONS = 0x1F03
|
171
|
+
GL_NEAREST = 0x2600
|
172
|
+
GL_LINEAR = 0x2601
|
173
|
+
GL_NEAREST_MIPMAP_NEAREST = 0x2700
|
174
|
+
GL_LINEAR_MIPMAP_NEAREST = 0x2701
|
175
|
+
GL_NEAREST_MIPMAP_LINEAR = 0x2702
|
176
|
+
GL_LINEAR_MIPMAP_LINEAR = 0x2703
|
177
|
+
GL_TEXTURE_MAG_FILTER = 0x2800
|
178
|
+
GL_TEXTURE_MIN_FILTER = 0x2801
|
179
|
+
GL_TEXTURE_WRAP_S = 0x2802
|
180
|
+
GL_TEXTURE_WRAP_T = 0x2803
|
181
|
+
GL_REPEAT = 0x2901
|
182
|
+
GL_CURRENT_BIT = 0x00000001
|
183
|
+
GL_POINT_BIT = 0x00000002
|
184
|
+
GL_LINE_BIT = 0x00000004
|
185
|
+
GL_POLYGON_BIT = 0x00000008
|
186
|
+
GL_POLYGON_STIPPLE_BIT = 0x00000010
|
187
|
+
GL_PIXEL_MODE_BIT = 0x00000020
|
188
|
+
GL_LIGHTING_BIT = 0x00000040
|
189
|
+
GL_FOG_BIT = 0x00000080
|
190
|
+
GL_ACCUM_BUFFER_BIT = 0x00000200
|
191
|
+
GL_VIEWPORT_BIT = 0x00000800
|
192
|
+
GL_TRANSFORM_BIT = 0x00001000
|
193
|
+
GL_ENABLE_BIT = 0x00002000
|
194
|
+
GL_HINT_BIT = 0x00008000
|
195
|
+
GL_EVAL_BIT = 0x00010000
|
196
|
+
GL_LIST_BIT = 0x00020000
|
197
|
+
GL_TEXTURE_BIT = 0x00040000
|
198
|
+
GL_SCISSOR_BIT = 0x00080000
|
199
|
+
GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
|
200
|
+
GL_QUAD_STRIP = 0x0008
|
201
|
+
GL_POLYGON = 0x0009
|
202
|
+
GL_ACCUM = 0x0100
|
203
|
+
GL_LOAD = 0x0101
|
204
|
+
GL_RETURN = 0x0102
|
205
|
+
GL_MULT = 0x0103
|
206
|
+
GL_ADD = 0x0104
|
207
|
+
GL_AUX0 = 0x0409
|
208
|
+
GL_AUX1 = 0x040A
|
209
|
+
GL_AUX2 = 0x040B
|
210
|
+
GL_AUX3 = 0x040C
|
211
|
+
GL_2D = 0x0600
|
212
|
+
GL_3D = 0x0601
|
213
|
+
GL_3D_COLOR = 0x0602
|
214
|
+
GL_3D_COLOR_TEXTURE = 0x0603
|
215
|
+
GL_4D_COLOR_TEXTURE = 0x0604
|
216
|
+
GL_PASS_THROUGH_TOKEN = 0x0700
|
217
|
+
GL_POINT_TOKEN = 0x0701
|
218
|
+
GL_LINE_TOKEN = 0x0702
|
219
|
+
GL_POLYGON_TOKEN = 0x0703
|
220
|
+
GL_BITMAP_TOKEN = 0x0704
|
221
|
+
GL_DRAW_PIXEL_TOKEN = 0x0705
|
222
|
+
GL_COPY_PIXEL_TOKEN = 0x0706
|
223
|
+
GL_LINE_RESET_TOKEN = 0x0707
|
224
|
+
GL_EXP = 0x0800
|
225
|
+
GL_EXP2 = 0x0801
|
226
|
+
GL_COEFF = 0x0A00
|
227
|
+
GL_ORDER = 0x0A01
|
228
|
+
GL_DOMAIN = 0x0A02
|
229
|
+
GL_PIXEL_MAP_I_TO_I = 0x0C70
|
230
|
+
GL_PIXEL_MAP_S_TO_S = 0x0C71
|
231
|
+
GL_PIXEL_MAP_I_TO_R = 0x0C72
|
232
|
+
GL_PIXEL_MAP_I_TO_G = 0x0C73
|
233
|
+
GL_PIXEL_MAP_I_TO_B = 0x0C74
|
234
|
+
GL_PIXEL_MAP_I_TO_A = 0x0C75
|
235
|
+
GL_PIXEL_MAP_R_TO_R = 0x0C76
|
236
|
+
GL_PIXEL_MAP_G_TO_G = 0x0C77
|
237
|
+
GL_PIXEL_MAP_B_TO_B = 0x0C78
|
238
|
+
GL_PIXEL_MAP_A_TO_A = 0x0C79
|
239
|
+
GL_CURRENT_COLOR = 0x0B00
|
240
|
+
GL_CURRENT_INDEX = 0x0B01
|
241
|
+
GL_CURRENT_NORMAL = 0x0B02
|
242
|
+
GL_CURRENT_TEXTURE_COORDS = 0x0B03
|
243
|
+
GL_CURRENT_RASTER_COLOR = 0x0B04
|
244
|
+
GL_CURRENT_RASTER_INDEX = 0x0B05
|
245
|
+
GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
|
246
|
+
GL_CURRENT_RASTER_POSITION = 0x0B07
|
247
|
+
GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
|
248
|
+
GL_CURRENT_RASTER_DISTANCE = 0x0B09
|
249
|
+
GL_POINT_SMOOTH = 0x0B10
|
250
|
+
GL_LINE_STIPPLE = 0x0B24
|
251
|
+
GL_LINE_STIPPLE_PATTERN = 0x0B25
|
252
|
+
GL_LINE_STIPPLE_REPEAT = 0x0B26
|
253
|
+
GL_LIST_MODE = 0x0B30
|
254
|
+
GL_MAX_LIST_NESTING = 0x0B31
|
255
|
+
GL_LIST_BASE = 0x0B32
|
256
|
+
GL_LIST_INDEX = 0x0B33
|
257
|
+
GL_POLYGON_STIPPLE = 0x0B42
|
258
|
+
GL_EDGE_FLAG = 0x0B43
|
259
|
+
GL_LIGHTING = 0x0B50
|
260
|
+
GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
|
261
|
+
GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
|
262
|
+
GL_LIGHT_MODEL_AMBIENT = 0x0B53
|
263
|
+
GL_SHADE_MODEL = 0x0B54
|
264
|
+
GL_COLOR_MATERIAL_FACE = 0x0B55
|
265
|
+
GL_COLOR_MATERIAL_PARAMETER = 0x0B56
|
266
|
+
GL_COLOR_MATERIAL = 0x0B57
|
267
|
+
GL_FOG = 0x0B60
|
268
|
+
GL_FOG_INDEX = 0x0B61
|
269
|
+
GL_FOG_DENSITY = 0x0B62
|
270
|
+
GL_FOG_START = 0x0B63
|
271
|
+
GL_FOG_END = 0x0B64
|
272
|
+
GL_FOG_MODE = 0x0B65
|
273
|
+
GL_FOG_COLOR = 0x0B66
|
274
|
+
GL_ACCUM_CLEAR_VALUE = 0x0B80
|
275
|
+
GL_MATRIX_MODE = 0x0BA0
|
276
|
+
GL_NORMALIZE = 0x0BA1
|
277
|
+
GL_MODELVIEW_STACK_DEPTH = 0x0BA3
|
278
|
+
GL_PROJECTION_STACK_DEPTH = 0x0BA4
|
279
|
+
GL_TEXTURE_STACK_DEPTH = 0x0BA5
|
280
|
+
GL_MODELVIEW_MATRIX = 0x0BA6
|
281
|
+
GL_PROJECTION_MATRIX = 0x0BA7
|
282
|
+
GL_TEXTURE_MATRIX = 0x0BA8
|
283
|
+
GL_ATTRIB_STACK_DEPTH = 0x0BB0
|
284
|
+
GL_ALPHA_TEST = 0x0BC0
|
285
|
+
GL_ALPHA_TEST_FUNC = 0x0BC1
|
286
|
+
GL_ALPHA_TEST_REF = 0x0BC2
|
287
|
+
GL_LOGIC_OP = 0x0BF1
|
288
|
+
GL_AUX_BUFFERS = 0x0C00
|
289
|
+
GL_INDEX_CLEAR_VALUE = 0x0C20
|
290
|
+
GL_INDEX_WRITEMASK = 0x0C21
|
291
|
+
GL_INDEX_MODE = 0x0C30
|
292
|
+
GL_RGBA_MODE = 0x0C31
|
293
|
+
GL_RENDER_MODE = 0x0C40
|
294
|
+
GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
|
295
|
+
GL_POINT_SMOOTH_HINT = 0x0C51
|
296
|
+
GL_FOG_HINT = 0x0C54
|
297
|
+
GL_TEXTURE_GEN_S = 0x0C60
|
298
|
+
GL_TEXTURE_GEN_T = 0x0C61
|
299
|
+
GL_TEXTURE_GEN_R = 0x0C62
|
300
|
+
GL_TEXTURE_GEN_Q = 0x0C63
|
301
|
+
GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
|
302
|
+
GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
|
303
|
+
GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
|
304
|
+
GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
|
305
|
+
GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
|
306
|
+
GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
|
307
|
+
GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
|
308
|
+
GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
|
309
|
+
GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
|
310
|
+
GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
|
311
|
+
GL_MAP_COLOR = 0x0D10
|
312
|
+
GL_MAP_STENCIL = 0x0D11
|
313
|
+
GL_INDEX_SHIFT = 0x0D12
|
314
|
+
GL_INDEX_OFFSET = 0x0D13
|
315
|
+
GL_RED_SCALE = 0x0D14
|
316
|
+
GL_RED_BIAS = 0x0D15
|
317
|
+
GL_ZOOM_X = 0x0D16
|
318
|
+
GL_ZOOM_Y = 0x0D17
|
319
|
+
GL_GREEN_SCALE = 0x0D18
|
320
|
+
GL_GREEN_BIAS = 0x0D19
|
321
|
+
GL_BLUE_SCALE = 0x0D1A
|
322
|
+
GL_BLUE_BIAS = 0x0D1B
|
323
|
+
GL_ALPHA_SCALE = 0x0D1C
|
324
|
+
GL_ALPHA_BIAS = 0x0D1D
|
325
|
+
GL_DEPTH_SCALE = 0x0D1E
|
326
|
+
GL_DEPTH_BIAS = 0x0D1F
|
327
|
+
GL_MAX_EVAL_ORDER = 0x0D30
|
328
|
+
GL_MAX_LIGHTS = 0x0D31
|
329
|
+
GL_MAX_CLIP_PLANES = 0x0D32
|
330
|
+
GL_MAX_PIXEL_MAP_TABLE = 0x0D34
|
331
|
+
GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
|
332
|
+
GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
|
333
|
+
GL_MAX_NAME_STACK_DEPTH = 0x0D37
|
334
|
+
GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
|
335
|
+
GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
|
336
|
+
GL_INDEX_BITS = 0x0D51
|
337
|
+
GL_RED_BITS = 0x0D52
|
338
|
+
GL_GREEN_BITS = 0x0D53
|
339
|
+
GL_BLUE_BITS = 0x0D54
|
340
|
+
GL_ALPHA_BITS = 0x0D55
|
341
|
+
GL_DEPTH_BITS = 0x0D56
|
342
|
+
GL_STENCIL_BITS = 0x0D57
|
343
|
+
GL_ACCUM_RED_BITS = 0x0D58
|
344
|
+
GL_ACCUM_GREEN_BITS = 0x0D59
|
345
|
+
GL_ACCUM_BLUE_BITS = 0x0D5A
|
346
|
+
GL_ACCUM_ALPHA_BITS = 0x0D5B
|
347
|
+
GL_NAME_STACK_DEPTH = 0x0D70
|
348
|
+
GL_AUTO_NORMAL = 0x0D80
|
349
|
+
GL_MAP1_COLOR_4 = 0x0D90
|
350
|
+
GL_MAP1_INDEX = 0x0D91
|
351
|
+
GL_MAP1_NORMAL = 0x0D92
|
352
|
+
GL_MAP1_TEXTURE_COORD_1 = 0x0D93
|
353
|
+
GL_MAP1_TEXTURE_COORD_2 = 0x0D94
|
354
|
+
GL_MAP1_TEXTURE_COORD_3 = 0x0D95
|
355
|
+
GL_MAP1_TEXTURE_COORD_4 = 0x0D96
|
356
|
+
GL_MAP1_VERTEX_3 = 0x0D97
|
357
|
+
GL_MAP1_VERTEX_4 = 0x0D98
|
358
|
+
GL_MAP2_COLOR_4 = 0x0DB0
|
359
|
+
GL_MAP2_INDEX = 0x0DB1
|
360
|
+
GL_MAP2_NORMAL = 0x0DB2
|
361
|
+
GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
|
362
|
+
GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
|
363
|
+
GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
|
364
|
+
GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
|
365
|
+
GL_MAP2_VERTEX_3 = 0x0DB7
|
366
|
+
GL_MAP2_VERTEX_4 = 0x0DB8
|
367
|
+
GL_MAP1_GRID_DOMAIN = 0x0DD0
|
368
|
+
GL_MAP1_GRID_SEGMENTS = 0x0DD1
|
369
|
+
GL_MAP2_GRID_DOMAIN = 0x0DD2
|
370
|
+
GL_MAP2_GRID_SEGMENTS = 0x0DD3
|
371
|
+
GL_TEXTURE_COMPONENTS = 0x1003
|
372
|
+
GL_TEXTURE_BORDER = 0x1005
|
373
|
+
GL_AMBIENT = 0x1200
|
374
|
+
GL_DIFFUSE = 0x1201
|
375
|
+
GL_SPECULAR = 0x1202
|
376
|
+
GL_POSITION = 0x1203
|
377
|
+
GL_SPOT_DIRECTION = 0x1204
|
378
|
+
GL_SPOT_EXPONENT = 0x1205
|
379
|
+
GL_SPOT_CUTOFF = 0x1206
|
380
|
+
GL_CONSTANT_ATTENUATION = 0x1207
|
381
|
+
GL_LINEAR_ATTENUATION = 0x1208
|
382
|
+
GL_QUADRATIC_ATTENUATION = 0x1209
|
383
|
+
GL_COMPILE = 0x1300
|
384
|
+
GL_COMPILE_AND_EXECUTE = 0x1301
|
385
|
+
GL_2_BYTES = 0x1407
|
386
|
+
GL_3_BYTES = 0x1408
|
387
|
+
GL_4_BYTES = 0x1409
|
388
|
+
GL_EMISSION = 0x1600
|
389
|
+
GL_SHININESS = 0x1601
|
390
|
+
GL_AMBIENT_AND_DIFFUSE = 0x1602
|
391
|
+
GL_COLOR_INDEXES = 0x1603
|
392
|
+
GL_MODELVIEW = 0x1700
|
393
|
+
GL_PROJECTION = 0x1701
|
394
|
+
GL_COLOR_INDEX = 0x1900
|
395
|
+
GL_LUMINANCE = 0x1909
|
396
|
+
GL_LUMINANCE_ALPHA = 0x190A
|
397
|
+
GL_BITMAP = 0x1A00
|
398
|
+
GL_RENDER = 0x1C00
|
399
|
+
GL_FEEDBACK = 0x1C01
|
400
|
+
GL_SELECT = 0x1C02
|
401
|
+
GL_FLAT = 0x1D00
|
402
|
+
GL_SMOOTH = 0x1D01
|
403
|
+
GL_S = 0x2000
|
404
|
+
GL_T = 0x2001
|
405
|
+
GL_R = 0x2002
|
406
|
+
GL_Q = 0x2003
|
407
|
+
GL_MODULATE = 0x2100
|
408
|
+
GL_DECAL = 0x2101
|
409
|
+
GL_TEXTURE_ENV_MODE = 0x2200
|
410
|
+
GL_TEXTURE_ENV_COLOR = 0x2201
|
411
|
+
GL_TEXTURE_ENV = 0x2300
|
412
|
+
GL_EYE_LINEAR = 0x2400
|
413
|
+
GL_OBJECT_LINEAR = 0x2401
|
414
|
+
GL_SPHERE_MAP = 0x2402
|
415
|
+
GL_TEXTURE_GEN_MODE = 0x2500
|
416
|
+
GL_OBJECT_PLANE = 0x2501
|
417
|
+
GL_EYE_PLANE = 0x2502
|
418
|
+
GL_CLAMP = 0x2900
|
419
|
+
GL_CLIP_PLANE0 = 0x3000
|
420
|
+
GL_CLIP_PLANE1 = 0x3001
|
421
|
+
GL_CLIP_PLANE2 = 0x3002
|
422
|
+
GL_CLIP_PLANE3 = 0x3003
|
423
|
+
GL_CLIP_PLANE4 = 0x3004
|
424
|
+
GL_CLIP_PLANE5 = 0x3005
|
425
|
+
GL_LIGHT0 = 0x4000
|
426
|
+
GL_LIGHT1 = 0x4001
|
427
|
+
GL_LIGHT2 = 0x4002
|
428
|
+
GL_LIGHT3 = 0x4003
|
429
|
+
GL_LIGHT4 = 0x4004
|
430
|
+
GL_LIGHT5 = 0x4005
|
431
|
+
GL_LIGHT6 = 0x4006
|
432
|
+
GL_LIGHT7 = 0x4007
|
433
|
+
GL_COLOR_LOGIC_OP = 0x0BF2
|
434
|
+
GL_POLYGON_OFFSET_UNITS = 0x2A00
|
435
|
+
GL_POLYGON_OFFSET_POINT = 0x2A01
|
436
|
+
GL_POLYGON_OFFSET_LINE = 0x2A02
|
437
|
+
GL_POLYGON_OFFSET_FILL = 0x8037
|
438
|
+
GL_POLYGON_OFFSET_FACTOR = 0x8038
|
439
|
+
GL_TEXTURE_BINDING_1D = 0x8068
|
440
|
+
GL_TEXTURE_BINDING_2D = 0x8069
|
441
|
+
GL_TEXTURE_INTERNAL_FORMAT = 0x1003
|
442
|
+
GL_TEXTURE_RED_SIZE = 0x805C
|
443
|
+
GL_TEXTURE_GREEN_SIZE = 0x805D
|
444
|
+
GL_TEXTURE_BLUE_SIZE = 0x805E
|
445
|
+
GL_TEXTURE_ALPHA_SIZE = 0x805F
|
446
|
+
GL_DOUBLE = 0x140A
|
447
|
+
GL_PROXY_TEXTURE_1D = 0x8063
|
448
|
+
GL_PROXY_TEXTURE_2D = 0x8064
|
449
|
+
GL_R3_G3_B2 = 0x2A10
|
450
|
+
GL_RGB4 = 0x804F
|
451
|
+
GL_RGB5 = 0x8050
|
452
|
+
GL_RGB8 = 0x8051
|
453
|
+
GL_RGB10 = 0x8052
|
454
|
+
GL_RGB12 = 0x8053
|
455
|
+
GL_RGB16 = 0x8054
|
456
|
+
GL_RGBA2 = 0x8055
|
457
|
+
GL_RGBA4 = 0x8056
|
458
|
+
GL_RGB5_A1 = 0x8057
|
459
|
+
GL_RGBA8 = 0x8058
|
460
|
+
GL_RGB10_A2 = 0x8059
|
461
|
+
GL_RGBA12 = 0x805A
|
462
|
+
GL_RGBA16 = 0x805B
|
463
|
+
GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
|
464
|
+
GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
|
465
|
+
GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
|
466
|
+
GL_VERTEX_ARRAY_POINTER = 0x808E
|
467
|
+
GL_NORMAL_ARRAY_POINTER = 0x808F
|
468
|
+
GL_COLOR_ARRAY_POINTER = 0x8090
|
469
|
+
GL_INDEX_ARRAY_POINTER = 0x8091
|
470
|
+
GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
|
471
|
+
GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
|
472
|
+
GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
|
473
|
+
GL_SELECTION_BUFFER_POINTER = 0x0DF3
|
474
|
+
GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
|
475
|
+
GL_INDEX_LOGIC_OP = 0x0BF1
|
476
|
+
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
|
477
|
+
GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
|
478
|
+
GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
|
479
|
+
GL_SELECTION_BUFFER_SIZE = 0x0DF4
|
480
|
+
GL_VERTEX_ARRAY = 0x8074
|
481
|
+
GL_NORMAL_ARRAY = 0x8075
|
482
|
+
GL_COLOR_ARRAY = 0x8076
|
483
|
+
GL_INDEX_ARRAY = 0x8077
|
484
|
+
GL_TEXTURE_COORD_ARRAY = 0x8078
|
485
|
+
GL_EDGE_FLAG_ARRAY = 0x8079
|
486
|
+
GL_VERTEX_ARRAY_SIZE = 0x807A
|
487
|
+
GL_VERTEX_ARRAY_TYPE = 0x807B
|
488
|
+
GL_VERTEX_ARRAY_STRIDE = 0x807C
|
489
|
+
GL_NORMAL_ARRAY_TYPE = 0x807E
|
490
|
+
GL_NORMAL_ARRAY_STRIDE = 0x807F
|
491
|
+
GL_COLOR_ARRAY_SIZE = 0x8081
|
492
|
+
GL_COLOR_ARRAY_TYPE = 0x8082
|
493
|
+
GL_COLOR_ARRAY_STRIDE = 0x8083
|
494
|
+
GL_INDEX_ARRAY_TYPE = 0x8085
|
495
|
+
GL_INDEX_ARRAY_STRIDE = 0x8086
|
496
|
+
GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
|
497
|
+
GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
|
498
|
+
GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
|
499
|
+
GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
|
500
|
+
GL_TEXTURE_LUMINANCE_SIZE = 0x8060
|
501
|
+
GL_TEXTURE_INTENSITY_SIZE = 0x8061
|
502
|
+
GL_TEXTURE_PRIORITY = 0x8066
|
503
|
+
GL_TEXTURE_RESIDENT = 0x8067
|
504
|
+
GL_ALPHA4 = 0x803B
|
505
|
+
GL_ALPHA8 = 0x803C
|
506
|
+
GL_ALPHA12 = 0x803D
|
507
|
+
GL_ALPHA16 = 0x803E
|
508
|
+
GL_LUMINANCE4 = 0x803F
|
509
|
+
GL_LUMINANCE8 = 0x8040
|
510
|
+
GL_LUMINANCE12 = 0x8041
|
511
|
+
GL_LUMINANCE16 = 0x8042
|
512
|
+
GL_LUMINANCE4_ALPHA4 = 0x8043
|
513
|
+
GL_LUMINANCE6_ALPHA2 = 0x8044
|
514
|
+
GL_LUMINANCE8_ALPHA8 = 0x8045
|
515
|
+
GL_LUMINANCE12_ALPHA4 = 0x8046
|
516
|
+
GL_LUMINANCE12_ALPHA12 = 0x8047
|
517
|
+
GL_LUMINANCE16_ALPHA16 = 0x8048
|
518
|
+
GL_INTENSITY = 0x8049
|
519
|
+
GL_INTENSITY4 = 0x804A
|
520
|
+
GL_INTENSITY8 = 0x804B
|
521
|
+
GL_INTENSITY12 = 0x804C
|
522
|
+
GL_INTENSITY16 = 0x804D
|
523
|
+
GL_V2F = 0x2A20
|
524
|
+
GL_V3F = 0x2A21
|
525
|
+
GL_C4UB_V2F = 0x2A22
|
526
|
+
GL_C4UB_V3F = 0x2A23
|
527
|
+
GL_C3F_V3F = 0x2A24
|
528
|
+
GL_N3F_V3F = 0x2A25
|
529
|
+
GL_C4F_N3F_V3F = 0x2A26
|
530
|
+
GL_T2F_V3F = 0x2A27
|
531
|
+
GL_T4F_V4F = 0x2A28
|
532
|
+
GL_T2F_C4UB_V3F = 0x2A29
|
533
|
+
GL_T2F_C3F_V3F = 0x2A2A
|
534
|
+
GL_T2F_N3F_V3F = 0x2A2B
|
535
|
+
GL_T2F_C4F_N3F_V3F = 0x2A2C
|
536
|
+
GL_T4F_C4F_N3F_V4F = 0x2A2D
|
537
|
+
GL_UNSIGNED_BYTE_3_3_2 = 0x8032
|
538
|
+
GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
|
539
|
+
GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
|
540
|
+
GL_UNSIGNED_INT_8_8_8_8 = 0x8035
|
541
|
+
GL_UNSIGNED_INT_10_10_10_2 = 0x8036
|
542
|
+
GL_TEXTURE_BINDING_3D = 0x806A
|
543
|
+
GL_PACK_SKIP_IMAGES = 0x806B
|
544
|
+
GL_PACK_IMAGE_HEIGHT = 0x806C
|
545
|
+
GL_UNPACK_SKIP_IMAGES = 0x806D
|
546
|
+
GL_UNPACK_IMAGE_HEIGHT = 0x806E
|
547
|
+
GL_TEXTURE_3D = 0x806F
|
548
|
+
GL_PROXY_TEXTURE_3D = 0x8070
|
549
|
+
GL_TEXTURE_DEPTH = 0x8071
|
550
|
+
GL_TEXTURE_WRAP_R = 0x8072
|
551
|
+
GL_MAX_3D_TEXTURE_SIZE = 0x8073
|
552
|
+
GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
|
553
|
+
GL_UNSIGNED_SHORT_5_6_5 = 0x8363
|
554
|
+
GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
|
555
|
+
GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
|
556
|
+
GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
|
557
|
+
GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
|
558
|
+
GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
559
|
+
GL_BGR = 0x80E0
|
560
|
+
GL_BGRA = 0x80E1
|
561
|
+
GL_MAX_ELEMENTS_VERTICES = 0x80E8
|
562
|
+
GL_MAX_ELEMENTS_INDICES = 0x80E9
|
563
|
+
GL_CLAMP_TO_EDGE = 0x812F
|
564
|
+
GL_TEXTURE_MIN_LOD = 0x813A
|
565
|
+
GL_TEXTURE_MAX_LOD = 0x813B
|
566
|
+
GL_TEXTURE_BASE_LEVEL = 0x813C
|
567
|
+
GL_TEXTURE_MAX_LEVEL = 0x813D
|
568
|
+
GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
|
569
|
+
GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
|
570
|
+
GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
|
571
|
+
GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
|
572
|
+
GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
|
573
|
+
GL_RESCALE_NORMAL = 0x803A
|
574
|
+
GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
|
575
|
+
GL_SINGLE_COLOR = 0x81F9
|
576
|
+
GL_SEPARATE_SPECULAR_COLOR = 0x81FA
|
577
|
+
GL_ALIASED_POINT_SIZE_RANGE = 0x846D
|
578
|
+
GL_TEXTURE0 = 0x84C0
|
579
|
+
GL_TEXTURE1 = 0x84C1
|
580
|
+
GL_TEXTURE2 = 0x84C2
|
581
|
+
GL_TEXTURE3 = 0x84C3
|
582
|
+
GL_TEXTURE4 = 0x84C4
|
583
|
+
GL_TEXTURE5 = 0x84C5
|
584
|
+
GL_TEXTURE6 = 0x84C6
|
585
|
+
GL_TEXTURE7 = 0x84C7
|
586
|
+
GL_TEXTURE8 = 0x84C8
|
587
|
+
GL_TEXTURE9 = 0x84C9
|
588
|
+
GL_TEXTURE10 = 0x84CA
|
589
|
+
GL_TEXTURE11 = 0x84CB
|
590
|
+
GL_TEXTURE12 = 0x84CC
|
591
|
+
GL_TEXTURE13 = 0x84CD
|
592
|
+
GL_TEXTURE14 = 0x84CE
|
593
|
+
GL_TEXTURE15 = 0x84CF
|
594
|
+
GL_TEXTURE16 = 0x84D0
|
595
|
+
GL_TEXTURE17 = 0x84D1
|
596
|
+
GL_TEXTURE18 = 0x84D2
|
597
|
+
GL_TEXTURE19 = 0x84D3
|
598
|
+
GL_TEXTURE20 = 0x84D4
|
599
|
+
GL_TEXTURE21 = 0x84D5
|
600
|
+
GL_TEXTURE22 = 0x84D6
|
601
|
+
GL_TEXTURE23 = 0x84D7
|
602
|
+
GL_TEXTURE24 = 0x84D8
|
603
|
+
GL_TEXTURE25 = 0x84D9
|
604
|
+
GL_TEXTURE26 = 0x84DA
|
605
|
+
GL_TEXTURE27 = 0x84DB
|
606
|
+
GL_TEXTURE28 = 0x84DC
|
607
|
+
GL_TEXTURE29 = 0x84DD
|
608
|
+
GL_TEXTURE30 = 0x84DE
|
609
|
+
GL_TEXTURE31 = 0x84DF
|
610
|
+
GL_ACTIVE_TEXTURE = 0x84E0
|
611
|
+
GL_MULTISAMPLE = 0x809D
|
612
|
+
GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
613
|
+
GL_SAMPLE_ALPHA_TO_ONE = 0x809F
|
614
|
+
GL_SAMPLE_COVERAGE = 0x80A0
|
615
|
+
GL_SAMPLE_BUFFERS = 0x80A8
|
616
|
+
GL_SAMPLES = 0x80A9
|
617
|
+
GL_SAMPLE_COVERAGE_VALUE = 0x80AA
|
618
|
+
GL_SAMPLE_COVERAGE_INVERT = 0x80AB
|
619
|
+
GL_TEXTURE_CUBE_MAP = 0x8513
|
620
|
+
GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
621
|
+
GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
|
622
|
+
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
|
623
|
+
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
|
624
|
+
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
|
625
|
+
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
|
626
|
+
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
|
627
|
+
GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
|
628
|
+
GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
|
629
|
+
GL_COMPRESSED_RGB = 0x84ED
|
630
|
+
GL_COMPRESSED_RGBA = 0x84EE
|
631
|
+
GL_TEXTURE_COMPRESSION_HINT = 0x84EF
|
632
|
+
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
|
633
|
+
GL_TEXTURE_COMPRESSED = 0x86A1
|
634
|
+
GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
|
635
|
+
GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
|
636
|
+
GL_CLAMP_TO_BORDER = 0x812D
|
637
|
+
GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
|
638
|
+
GL_MAX_TEXTURE_UNITS = 0x84E2
|
639
|
+
GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
|
640
|
+
GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
|
641
|
+
GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
|
642
|
+
GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
|
643
|
+
GL_MULTISAMPLE_BIT = 0x20000000
|
644
|
+
GL_NORMAL_MAP = 0x8511
|
645
|
+
GL_REFLECTION_MAP = 0x8512
|
646
|
+
GL_COMPRESSED_ALPHA = 0x84E9
|
647
|
+
GL_COMPRESSED_LUMINANCE = 0x84EA
|
648
|
+
GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
|
649
|
+
GL_COMPRESSED_INTENSITY = 0x84EC
|
650
|
+
GL_COMBINE = 0x8570
|
651
|
+
GL_COMBINE_RGB = 0x8571
|
652
|
+
GL_COMBINE_ALPHA = 0x8572
|
653
|
+
GL_SOURCE0_RGB = 0x8580
|
654
|
+
GL_SOURCE1_RGB = 0x8581
|
655
|
+
GL_SOURCE2_RGB = 0x8582
|
656
|
+
GL_SOURCE0_ALPHA = 0x8588
|
657
|
+
GL_SOURCE1_ALPHA = 0x8589
|
658
|
+
GL_SOURCE2_ALPHA = 0x858A
|
659
|
+
GL_OPERAND0_RGB = 0x8590
|
660
|
+
GL_OPERAND1_RGB = 0x8591
|
661
|
+
GL_OPERAND2_RGB = 0x8592
|
662
|
+
GL_OPERAND0_ALPHA = 0x8598
|
663
|
+
GL_OPERAND1_ALPHA = 0x8599
|
664
|
+
GL_OPERAND2_ALPHA = 0x859A
|
665
|
+
GL_RGB_SCALE = 0x8573
|
666
|
+
GL_ADD_SIGNED = 0x8574
|
667
|
+
GL_INTERPOLATE = 0x8575
|
668
|
+
GL_SUBTRACT = 0x84E7
|
669
|
+
GL_CONSTANT = 0x8576
|
670
|
+
GL_PRIMARY_COLOR = 0x8577
|
671
|
+
GL_PREVIOUS = 0x8578
|
672
|
+
GL_DOT3_RGB = 0x86AE
|
673
|
+
GL_DOT3_RGBA = 0x86AF
|
674
|
+
GL_BLEND_DST_RGB = 0x80C8
|
675
|
+
GL_BLEND_SRC_RGB = 0x80C9
|
676
|
+
GL_BLEND_DST_ALPHA = 0x80CA
|
677
|
+
GL_BLEND_SRC_ALPHA = 0x80CB
|
678
|
+
GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
679
|
+
GL_DEPTH_COMPONENT16 = 0x81A5
|
680
|
+
GL_DEPTH_COMPONENT24 = 0x81A6
|
681
|
+
GL_DEPTH_COMPONENT32 = 0x81A7
|
682
|
+
GL_MIRRORED_REPEAT = 0x8370
|
683
|
+
GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
|
684
|
+
GL_TEXTURE_LOD_BIAS = 0x8501
|
685
|
+
GL_INCR_WRAP = 0x8507
|
686
|
+
GL_DECR_WRAP = 0x8508
|
687
|
+
GL_TEXTURE_DEPTH_SIZE = 0x884A
|
688
|
+
GL_TEXTURE_COMPARE_MODE = 0x884C
|
689
|
+
GL_TEXTURE_COMPARE_FUNC = 0x884D
|
690
|
+
GL_POINT_SIZE_MIN = 0x8126
|
691
|
+
GL_POINT_SIZE_MAX = 0x8127
|
692
|
+
GL_POINT_DISTANCE_ATTENUATION = 0x8129
|
693
|
+
GL_GENERATE_MIPMAP = 0x8191
|
694
|
+
GL_GENERATE_MIPMAP_HINT = 0x8192
|
695
|
+
GL_FOG_COORDINATE_SOURCE = 0x8450
|
696
|
+
GL_FOG_COORDINATE = 0x8451
|
697
|
+
GL_FRAGMENT_DEPTH = 0x8452
|
698
|
+
GL_CURRENT_FOG_COORDINATE = 0x8453
|
699
|
+
GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
|
700
|
+
GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
|
701
|
+
GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
|
702
|
+
GL_FOG_COORDINATE_ARRAY = 0x8457
|
703
|
+
GL_COLOR_SUM = 0x8458
|
704
|
+
GL_CURRENT_SECONDARY_COLOR = 0x8459
|
705
|
+
GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
|
706
|
+
GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
|
707
|
+
GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
|
708
|
+
GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
|
709
|
+
GL_SECONDARY_COLOR_ARRAY = 0x845E
|
710
|
+
GL_TEXTURE_FILTER_CONTROL = 0x8500
|
711
|
+
GL_DEPTH_TEXTURE_MODE = 0x884B
|
712
|
+
GL_COMPARE_R_TO_TEXTURE = 0x884E
|
713
|
+
GL_BLEND_COLOR = 0x8005
|
714
|
+
GL_BLEND_EQUATION = 0x8009
|
715
|
+
GL_CONSTANT_COLOR = 0x8001
|
716
|
+
GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
717
|
+
GL_CONSTANT_ALPHA = 0x8003
|
718
|
+
GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
719
|
+
GL_FUNC_ADD = 0x8006
|
720
|
+
GL_FUNC_REVERSE_SUBTRACT = 0x800B
|
721
|
+
GL_FUNC_SUBTRACT = 0x800A
|
722
|
+
GL_MIN = 0x8007
|
723
|
+
GL_MAX = 0x8008
|
724
|
+
GL_BUFFER_SIZE = 0x8764
|
725
|
+
GL_BUFFER_USAGE = 0x8765
|
726
|
+
GL_QUERY_COUNTER_BITS = 0x8864
|
727
|
+
GL_CURRENT_QUERY = 0x8865
|
728
|
+
GL_QUERY_RESULT = 0x8866
|
729
|
+
GL_QUERY_RESULT_AVAILABLE = 0x8867
|
730
|
+
GL_ARRAY_BUFFER = 0x8892
|
731
|
+
GL_ELEMENT_ARRAY_BUFFER = 0x8893
|
732
|
+
GL_ARRAY_BUFFER_BINDING = 0x8894
|
733
|
+
GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
|
734
|
+
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
|
735
|
+
GL_READ_ONLY = 0x88B8
|
736
|
+
GL_WRITE_ONLY = 0x88B9
|
737
|
+
GL_READ_WRITE = 0x88BA
|
738
|
+
GL_BUFFER_ACCESS = 0x88BB
|
739
|
+
GL_BUFFER_MAPPED = 0x88BC
|
740
|
+
GL_BUFFER_MAP_POINTER = 0x88BD
|
741
|
+
GL_STREAM_DRAW = 0x88E0
|
742
|
+
GL_STREAM_READ = 0x88E1
|
743
|
+
GL_STREAM_COPY = 0x88E2
|
744
|
+
GL_STATIC_DRAW = 0x88E4
|
745
|
+
GL_STATIC_READ = 0x88E5
|
746
|
+
GL_STATIC_COPY = 0x88E6
|
747
|
+
GL_DYNAMIC_DRAW = 0x88E8
|
748
|
+
GL_DYNAMIC_READ = 0x88E9
|
749
|
+
GL_DYNAMIC_COPY = 0x88EA
|
750
|
+
GL_SAMPLES_PASSED = 0x8914
|
751
|
+
GL_SRC1_ALPHA = 0x8589
|
752
|
+
GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
|
753
|
+
GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
|
754
|
+
GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
|
755
|
+
GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
|
756
|
+
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
|
757
|
+
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
|
758
|
+
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
|
759
|
+
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
|
760
|
+
GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
|
761
|
+
GL_FOG_COORD_SRC = 0x8450
|
762
|
+
GL_FOG_COORD = 0x8451
|
763
|
+
GL_CURRENT_FOG_COORD = 0x8453
|
764
|
+
GL_FOG_COORD_ARRAY_TYPE = 0x8454
|
765
|
+
GL_FOG_COORD_ARRAY_STRIDE = 0x8455
|
766
|
+
GL_FOG_COORD_ARRAY_POINTER = 0x8456
|
767
|
+
GL_FOG_COORD_ARRAY = 0x8457
|
768
|
+
GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
|
769
|
+
GL_SRC0_RGB = 0x8580
|
770
|
+
GL_SRC1_RGB = 0x8581
|
771
|
+
GL_SRC2_RGB = 0x8582
|
772
|
+
GL_SRC0_ALPHA = 0x8588
|
773
|
+
GL_SRC2_ALPHA = 0x858A
|
774
|
+
GL_BLEND_EQUATION_RGB = 0x8009
|
775
|
+
GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
|
776
|
+
GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
|
777
|
+
GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
|
778
|
+
GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
|
779
|
+
GL_CURRENT_VERTEX_ATTRIB = 0x8626
|
780
|
+
GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
|
781
|
+
GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
|
782
|
+
GL_STENCIL_BACK_FUNC = 0x8800
|
783
|
+
GL_STENCIL_BACK_FAIL = 0x8801
|
784
|
+
GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
|
785
|
+
GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
|
786
|
+
GL_MAX_DRAW_BUFFERS = 0x8824
|
787
|
+
GL_DRAW_BUFFER0 = 0x8825
|
788
|
+
GL_DRAW_BUFFER1 = 0x8826
|
789
|
+
GL_DRAW_BUFFER2 = 0x8827
|
790
|
+
GL_DRAW_BUFFER3 = 0x8828
|
791
|
+
GL_DRAW_BUFFER4 = 0x8829
|
792
|
+
GL_DRAW_BUFFER5 = 0x882A
|
793
|
+
GL_DRAW_BUFFER6 = 0x882B
|
794
|
+
GL_DRAW_BUFFER7 = 0x882C
|
795
|
+
GL_DRAW_BUFFER8 = 0x882D
|
796
|
+
GL_DRAW_BUFFER9 = 0x882E
|
797
|
+
GL_DRAW_BUFFER10 = 0x882F
|
798
|
+
GL_DRAW_BUFFER11 = 0x8830
|
799
|
+
GL_DRAW_BUFFER12 = 0x8831
|
800
|
+
GL_DRAW_BUFFER13 = 0x8832
|
801
|
+
GL_DRAW_BUFFER14 = 0x8833
|
802
|
+
GL_DRAW_BUFFER15 = 0x8834
|
803
|
+
GL_BLEND_EQUATION_ALPHA = 0x883D
|
804
|
+
GL_MAX_VERTEX_ATTRIBS = 0x8869
|
805
|
+
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
|
806
|
+
GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
|
807
|
+
GL_FRAGMENT_SHADER = 0x8B30
|
808
|
+
GL_VERTEX_SHADER = 0x8B31
|
809
|
+
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
|
810
|
+
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
|
811
|
+
GL_MAX_VARYING_FLOATS = 0x8B4B
|
812
|
+
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
|
813
|
+
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
|
814
|
+
GL_SHADER_TYPE = 0x8B4F
|
815
|
+
GL_FLOAT_VEC2 = 0x8B50
|
816
|
+
GL_FLOAT_VEC3 = 0x8B51
|
817
|
+
GL_FLOAT_VEC4 = 0x8B52
|
818
|
+
GL_INT_VEC2 = 0x8B53
|
819
|
+
GL_INT_VEC3 = 0x8B54
|
820
|
+
GL_INT_VEC4 = 0x8B55
|
821
|
+
GL_BOOL = 0x8B56
|
822
|
+
GL_BOOL_VEC2 = 0x8B57
|
823
|
+
GL_BOOL_VEC3 = 0x8B58
|
824
|
+
GL_BOOL_VEC4 = 0x8B59
|
825
|
+
GL_FLOAT_MAT2 = 0x8B5A
|
826
|
+
GL_FLOAT_MAT3 = 0x8B5B
|
827
|
+
GL_FLOAT_MAT4 = 0x8B5C
|
828
|
+
GL_SAMPLER_1D = 0x8B5D
|
829
|
+
GL_SAMPLER_2D = 0x8B5E
|
830
|
+
GL_SAMPLER_3D = 0x8B5F
|
831
|
+
GL_SAMPLER_CUBE = 0x8B60
|
832
|
+
GL_SAMPLER_1D_SHADOW = 0x8B61
|
833
|
+
GL_SAMPLER_2D_SHADOW = 0x8B62
|
834
|
+
GL_DELETE_STATUS = 0x8B80
|
835
|
+
GL_COMPILE_STATUS = 0x8B81
|
836
|
+
GL_LINK_STATUS = 0x8B82
|
837
|
+
GL_VALIDATE_STATUS = 0x8B83
|
838
|
+
GL_INFO_LOG_LENGTH = 0x8B84
|
839
|
+
GL_ATTACHED_SHADERS = 0x8B85
|
840
|
+
GL_ACTIVE_UNIFORMS = 0x8B86
|
841
|
+
GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
|
842
|
+
GL_SHADER_SOURCE_LENGTH = 0x8B88
|
843
|
+
GL_ACTIVE_ATTRIBUTES = 0x8B89
|
844
|
+
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
|
845
|
+
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
846
|
+
GL_SHADING_LANGUAGE_VERSION = 0x8B8C
|
847
|
+
GL_CURRENT_PROGRAM = 0x8B8D
|
848
|
+
GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
|
849
|
+
GL_LOWER_LEFT = 0x8CA1
|
850
|
+
GL_UPPER_LEFT = 0x8CA2
|
851
|
+
GL_STENCIL_BACK_REF = 0x8CA3
|
852
|
+
GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
|
853
|
+
GL_STENCIL_BACK_WRITEMASK = 0x8CA5
|
854
|
+
GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
|
855
|
+
GL_POINT_SPRITE = 0x8861
|
856
|
+
GL_COORD_REPLACE = 0x8862
|
857
|
+
GL_MAX_TEXTURE_COORDS = 0x8871
|
858
|
+
GL_PIXEL_PACK_BUFFER = 0x88EB
|
859
|
+
GL_PIXEL_UNPACK_BUFFER = 0x88EC
|
860
|
+
GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
|
861
|
+
GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
|
862
|
+
GL_FLOAT_MAT2x3 = 0x8B65
|
863
|
+
GL_FLOAT_MAT2x4 = 0x8B66
|
864
|
+
GL_FLOAT_MAT3x2 = 0x8B67
|
865
|
+
GL_FLOAT_MAT3x4 = 0x8B68
|
866
|
+
GL_FLOAT_MAT4x2 = 0x8B69
|
867
|
+
GL_FLOAT_MAT4x3 = 0x8B6A
|
868
|
+
GL_SRGB = 0x8C40
|
869
|
+
GL_SRGB8 = 0x8C41
|
870
|
+
GL_SRGB_ALPHA = 0x8C42
|
871
|
+
GL_SRGB8_ALPHA8 = 0x8C43
|
872
|
+
GL_COMPRESSED_SRGB = 0x8C48
|
873
|
+
GL_COMPRESSED_SRGB_ALPHA = 0x8C49
|
874
|
+
GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
|
875
|
+
GL_SLUMINANCE_ALPHA = 0x8C44
|
876
|
+
GL_SLUMINANCE8_ALPHA8 = 0x8C45
|
877
|
+
GL_SLUMINANCE = 0x8C46
|
878
|
+
GL_SLUMINANCE8 = 0x8C47
|
879
|
+
GL_COMPRESSED_SLUMINANCE = 0x8C4A
|
880
|
+
GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
|
881
|
+
GL_COMPARE_REF_TO_TEXTURE = 0x884E
|
882
|
+
GL_CLIP_DISTANCE0 = 0x3000
|
883
|
+
GL_CLIP_DISTANCE1 = 0x3001
|
884
|
+
GL_CLIP_DISTANCE2 = 0x3002
|
885
|
+
GL_CLIP_DISTANCE3 = 0x3003
|
886
|
+
GL_CLIP_DISTANCE4 = 0x3004
|
887
|
+
GL_CLIP_DISTANCE5 = 0x3005
|
888
|
+
GL_CLIP_DISTANCE6 = 0x3006
|
889
|
+
GL_CLIP_DISTANCE7 = 0x3007
|
890
|
+
GL_MAX_CLIP_DISTANCES = 0x0D32
|
891
|
+
GL_MAJOR_VERSION = 0x821B
|
892
|
+
GL_MINOR_VERSION = 0x821C
|
893
|
+
GL_NUM_EXTENSIONS = 0x821D
|
894
|
+
GL_CONTEXT_FLAGS = 0x821E
|
895
|
+
GL_COMPRESSED_RED = 0x8225
|
896
|
+
GL_COMPRESSED_RG = 0x8226
|
897
|
+
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
|
898
|
+
GL_RGBA32F = 0x8814
|
899
|
+
GL_RGB32F = 0x8815
|
900
|
+
GL_RGBA16F = 0x881A
|
901
|
+
GL_RGB16F = 0x881B
|
902
|
+
GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
|
903
|
+
GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
|
904
|
+
GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
|
905
|
+
GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
|
906
|
+
GL_CLAMP_READ_COLOR = 0x891C
|
907
|
+
GL_FIXED_ONLY = 0x891D
|
908
|
+
GL_MAX_VARYING_COMPONENTS = 0x8B4B
|
909
|
+
GL_TEXTURE_1D_ARRAY = 0x8C18
|
910
|
+
GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
|
911
|
+
GL_TEXTURE_2D_ARRAY = 0x8C1A
|
912
|
+
GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
|
913
|
+
GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
|
914
|
+
GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
915
|
+
GL_R11F_G11F_B10F = 0x8C3A
|
916
|
+
GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
917
|
+
GL_RGB9_E5 = 0x8C3D
|
918
|
+
GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
|
919
|
+
GL_TEXTURE_SHARED_SIZE = 0x8C3F
|
920
|
+
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
921
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
922
|
+
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
|
923
|
+
GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
924
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
|
925
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
|
926
|
+
GL_PRIMITIVES_GENERATED = 0x8C87
|
927
|
+
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
|
928
|
+
GL_RASTERIZER_DISCARD = 0x8C89
|
929
|
+
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
|
930
|
+
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
|
931
|
+
GL_INTERLEAVED_ATTRIBS = 0x8C8C
|
932
|
+
GL_SEPARATE_ATTRIBS = 0x8C8D
|
933
|
+
GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
934
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
935
|
+
GL_RGBA32UI = 0x8D70
|
936
|
+
GL_RGB32UI = 0x8D71
|
937
|
+
GL_RGBA16UI = 0x8D76
|
938
|
+
GL_RGB16UI = 0x8D77
|
939
|
+
GL_RGBA8UI = 0x8D7C
|
940
|
+
GL_RGB8UI = 0x8D7D
|
941
|
+
GL_RGBA32I = 0x8D82
|
942
|
+
GL_RGB32I = 0x8D83
|
943
|
+
GL_RGBA16I = 0x8D88
|
944
|
+
GL_RGB16I = 0x8D89
|
945
|
+
GL_RGBA8I = 0x8D8E
|
946
|
+
GL_RGB8I = 0x8D8F
|
947
|
+
GL_RED_INTEGER = 0x8D94
|
948
|
+
GL_GREEN_INTEGER = 0x8D95
|
949
|
+
GL_BLUE_INTEGER = 0x8D96
|
950
|
+
GL_RGB_INTEGER = 0x8D98
|
951
|
+
GL_RGBA_INTEGER = 0x8D99
|
952
|
+
GL_BGR_INTEGER = 0x8D9A
|
953
|
+
GL_BGRA_INTEGER = 0x8D9B
|
954
|
+
GL_SAMPLER_1D_ARRAY = 0x8DC0
|
955
|
+
GL_SAMPLER_2D_ARRAY = 0x8DC1
|
956
|
+
GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
|
957
|
+
GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
|
958
|
+
GL_SAMPLER_CUBE_SHADOW = 0x8DC5
|
959
|
+
GL_UNSIGNED_INT_VEC2 = 0x8DC6
|
960
|
+
GL_UNSIGNED_INT_VEC3 = 0x8DC7
|
961
|
+
GL_UNSIGNED_INT_VEC4 = 0x8DC8
|
962
|
+
GL_INT_SAMPLER_1D = 0x8DC9
|
963
|
+
GL_INT_SAMPLER_2D = 0x8DCA
|
964
|
+
GL_INT_SAMPLER_3D = 0x8DCB
|
965
|
+
GL_INT_SAMPLER_CUBE = 0x8DCC
|
966
|
+
GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
|
967
|
+
GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
|
968
|
+
GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
|
969
|
+
GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
|
970
|
+
GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
|
971
|
+
GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
|
972
|
+
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
|
973
|
+
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
|
974
|
+
GL_QUERY_WAIT = 0x8E13
|
975
|
+
GL_QUERY_NO_WAIT = 0x8E14
|
976
|
+
GL_QUERY_BY_REGION_WAIT = 0x8E15
|
977
|
+
GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
|
978
|
+
GL_BUFFER_ACCESS_FLAGS = 0x911F
|
979
|
+
GL_BUFFER_MAP_LENGTH = 0x9120
|
980
|
+
GL_BUFFER_MAP_OFFSET = 0x9121
|
981
|
+
GL_DEPTH_COMPONENT32F = 0x8CAC
|
982
|
+
GL_DEPTH32F_STENCIL8 = 0x8CAD
|
983
|
+
GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
984
|
+
GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
|
985
|
+
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
986
|
+
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
|
987
|
+
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
|
988
|
+
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
|
989
|
+
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
|
990
|
+
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
|
991
|
+
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
|
992
|
+
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
|
993
|
+
GL_FRAMEBUFFER_DEFAULT = 0x8218
|
994
|
+
GL_FRAMEBUFFER_UNDEFINED = 0x8219
|
995
|
+
GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
996
|
+
GL_MAX_RENDERBUFFER_SIZE = 0x84E8
|
997
|
+
GL_DEPTH_STENCIL = 0x84F9
|
998
|
+
GL_UNSIGNED_INT_24_8 = 0x84FA
|
999
|
+
GL_DEPTH24_STENCIL8 = 0x88F0
|
1000
|
+
GL_TEXTURE_STENCIL_SIZE = 0x88F1
|
1001
|
+
GL_TEXTURE_RED_TYPE = 0x8C10
|
1002
|
+
GL_TEXTURE_GREEN_TYPE = 0x8C11
|
1003
|
+
GL_TEXTURE_BLUE_TYPE = 0x8C12
|
1004
|
+
GL_TEXTURE_ALPHA_TYPE = 0x8C13
|
1005
|
+
GL_TEXTURE_DEPTH_TYPE = 0x8C16
|
1006
|
+
GL_UNSIGNED_NORMALIZED = 0x8C17
|
1007
|
+
GL_FRAMEBUFFER_BINDING = 0x8CA6
|
1008
|
+
GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
|
1009
|
+
GL_RENDERBUFFER_BINDING = 0x8CA7
|
1010
|
+
GL_READ_FRAMEBUFFER = 0x8CA8
|
1011
|
+
GL_DRAW_FRAMEBUFFER = 0x8CA9
|
1012
|
+
GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
1013
|
+
GL_RENDERBUFFER_SAMPLES = 0x8CAB
|
1014
|
+
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
|
1015
|
+
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
|
1016
|
+
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
|
1017
|
+
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
|
1018
|
+
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
|
1019
|
+
GL_FRAMEBUFFER_COMPLETE = 0x8CD5
|
1020
|
+
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
|
1021
|
+
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
|
1022
|
+
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
|
1023
|
+
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
|
1024
|
+
GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
|
1025
|
+
GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
|
1026
|
+
GL_COLOR_ATTACHMENT0 = 0x8CE0
|
1027
|
+
GL_COLOR_ATTACHMENT1 = 0x8CE1
|
1028
|
+
GL_COLOR_ATTACHMENT2 = 0x8CE2
|
1029
|
+
GL_COLOR_ATTACHMENT3 = 0x8CE3
|
1030
|
+
GL_COLOR_ATTACHMENT4 = 0x8CE4
|
1031
|
+
GL_COLOR_ATTACHMENT5 = 0x8CE5
|
1032
|
+
GL_COLOR_ATTACHMENT6 = 0x8CE6
|
1033
|
+
GL_COLOR_ATTACHMENT7 = 0x8CE7
|
1034
|
+
GL_COLOR_ATTACHMENT8 = 0x8CE8
|
1035
|
+
GL_COLOR_ATTACHMENT9 = 0x8CE9
|
1036
|
+
GL_COLOR_ATTACHMENT10 = 0x8CEA
|
1037
|
+
GL_COLOR_ATTACHMENT11 = 0x8CEB
|
1038
|
+
GL_COLOR_ATTACHMENT12 = 0x8CEC
|
1039
|
+
GL_COLOR_ATTACHMENT13 = 0x8CED
|
1040
|
+
GL_COLOR_ATTACHMENT14 = 0x8CEE
|
1041
|
+
GL_COLOR_ATTACHMENT15 = 0x8CEF
|
1042
|
+
GL_COLOR_ATTACHMENT16 = 0x8CF0
|
1043
|
+
GL_COLOR_ATTACHMENT17 = 0x8CF1
|
1044
|
+
GL_COLOR_ATTACHMENT18 = 0x8CF2
|
1045
|
+
GL_COLOR_ATTACHMENT19 = 0x8CF3
|
1046
|
+
GL_COLOR_ATTACHMENT20 = 0x8CF4
|
1047
|
+
GL_COLOR_ATTACHMENT21 = 0x8CF5
|
1048
|
+
GL_COLOR_ATTACHMENT22 = 0x8CF6
|
1049
|
+
GL_COLOR_ATTACHMENT23 = 0x8CF7
|
1050
|
+
GL_COLOR_ATTACHMENT24 = 0x8CF8
|
1051
|
+
GL_COLOR_ATTACHMENT25 = 0x8CF9
|
1052
|
+
GL_COLOR_ATTACHMENT26 = 0x8CFA
|
1053
|
+
GL_COLOR_ATTACHMENT27 = 0x8CFB
|
1054
|
+
GL_COLOR_ATTACHMENT28 = 0x8CFC
|
1055
|
+
GL_COLOR_ATTACHMENT29 = 0x8CFD
|
1056
|
+
GL_COLOR_ATTACHMENT30 = 0x8CFE
|
1057
|
+
GL_COLOR_ATTACHMENT31 = 0x8CFF
|
1058
|
+
GL_DEPTH_ATTACHMENT = 0x8D00
|
1059
|
+
GL_STENCIL_ATTACHMENT = 0x8D20
|
1060
|
+
GL_FRAMEBUFFER = 0x8D40
|
1061
|
+
GL_RENDERBUFFER = 0x8D41
|
1062
|
+
GL_RENDERBUFFER_WIDTH = 0x8D42
|
1063
|
+
GL_RENDERBUFFER_HEIGHT = 0x8D43
|
1064
|
+
GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
|
1065
|
+
GL_STENCIL_INDEX1 = 0x8D46
|
1066
|
+
GL_STENCIL_INDEX4 = 0x8D47
|
1067
|
+
GL_STENCIL_INDEX8 = 0x8D48
|
1068
|
+
GL_STENCIL_INDEX16 = 0x8D49
|
1069
|
+
GL_RENDERBUFFER_RED_SIZE = 0x8D50
|
1070
|
+
GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
|
1071
|
+
GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
|
1072
|
+
GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
|
1073
|
+
GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
|
1074
|
+
GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
|
1075
|
+
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
|
1076
|
+
GL_MAX_SAMPLES = 0x8D57
|
1077
|
+
GL_INDEX = 0x8222
|
1078
|
+
GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
|
1079
|
+
GL_TEXTURE_INTENSITY_TYPE = 0x8C15
|
1080
|
+
GL_FRAMEBUFFER_SRGB = 0x8DB9
|
1081
|
+
GL_HALF_FLOAT = 0x140B
|
1082
|
+
GL_MAP_READ_BIT = 0x0001
|
1083
|
+
GL_MAP_WRITE_BIT = 0x0002
|
1084
|
+
GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
1085
|
+
GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
1086
|
+
GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
1087
|
+
GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
1088
|
+
GL_COMPRESSED_RED_RGTC1 = 0x8DBB
|
1089
|
+
GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
|
1090
|
+
GL_COMPRESSED_RG_RGTC2 = 0x8DBD
|
1091
|
+
GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
|
1092
|
+
GL_RG = 0x8227
|
1093
|
+
GL_RG_INTEGER = 0x8228
|
1094
|
+
GL_R8 = 0x8229
|
1095
|
+
GL_R16 = 0x822A
|
1096
|
+
GL_RG8 = 0x822B
|
1097
|
+
GL_RG16 = 0x822C
|
1098
|
+
GL_R16F = 0x822D
|
1099
|
+
GL_R32F = 0x822E
|
1100
|
+
GL_RG16F = 0x822F
|
1101
|
+
GL_RG32F = 0x8230
|
1102
|
+
GL_R8I = 0x8231
|
1103
|
+
GL_R8UI = 0x8232
|
1104
|
+
GL_R16I = 0x8233
|
1105
|
+
GL_R16UI = 0x8234
|
1106
|
+
GL_R32I = 0x8235
|
1107
|
+
GL_R32UI = 0x8236
|
1108
|
+
GL_RG8I = 0x8237
|
1109
|
+
GL_RG8UI = 0x8238
|
1110
|
+
GL_RG16I = 0x8239
|
1111
|
+
GL_RG16UI = 0x823A
|
1112
|
+
GL_RG32I = 0x823B
|
1113
|
+
GL_RG32UI = 0x823C
|
1114
|
+
GL_VERTEX_ARRAY_BINDING = 0x85B5
|
1115
|
+
GL_CLAMP_VERTEX_COLOR = 0x891A
|
1116
|
+
GL_CLAMP_FRAGMENT_COLOR = 0x891B
|
1117
|
+
GL_ALPHA_INTEGER = 0x8D97
|
1118
|
+
GL_SAMPLER_2D_RECT = 0x8B63
|
1119
|
+
GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
|
1120
|
+
GL_SAMPLER_BUFFER = 0x8DC2
|
1121
|
+
GL_INT_SAMPLER_2D_RECT = 0x8DCD
|
1122
|
+
GL_INT_SAMPLER_BUFFER = 0x8DD0
|
1123
|
+
GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
|
1124
|
+
GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
|
1125
|
+
GL_TEXTURE_BUFFER = 0x8C2A
|
1126
|
+
GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
|
1127
|
+
GL_TEXTURE_BINDING_BUFFER = 0x8C2C
|
1128
|
+
GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
|
1129
|
+
GL_TEXTURE_RECTANGLE = 0x84F5
|
1130
|
+
GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
|
1131
|
+
GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
|
1132
|
+
GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
|
1133
|
+
GL_R8_SNORM = 0x8F94
|
1134
|
+
GL_RG8_SNORM = 0x8F95
|
1135
|
+
GL_RGB8_SNORM = 0x8F96
|
1136
|
+
GL_RGBA8_SNORM = 0x8F97
|
1137
|
+
GL_R16_SNORM = 0x8F98
|
1138
|
+
GL_RG16_SNORM = 0x8F99
|
1139
|
+
GL_RGB16_SNORM = 0x8F9A
|
1140
|
+
GL_RGBA16_SNORM = 0x8F9B
|
1141
|
+
GL_SIGNED_NORMALIZED = 0x8F9C
|
1142
|
+
GL_PRIMITIVE_RESTART = 0x8F9D
|
1143
|
+
GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
|
1144
|
+
GL_COPY_READ_BUFFER = 0x8F36
|
1145
|
+
GL_COPY_WRITE_BUFFER = 0x8F37
|
1146
|
+
GL_UNIFORM_BUFFER = 0x8A11
|
1147
|
+
GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
1148
|
+
GL_UNIFORM_BUFFER_START = 0x8A29
|
1149
|
+
GL_UNIFORM_BUFFER_SIZE = 0x8A2A
|
1150
|
+
GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
1151
|
+
GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
|
1152
|
+
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
|
1153
|
+
GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
|
1154
|
+
GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
1155
|
+
GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
|
1156
|
+
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
|
1157
|
+
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
|
1158
|
+
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
|
1159
|
+
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
1160
|
+
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
1161
|
+
GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
1162
|
+
GL_UNIFORM_TYPE = 0x8A37
|
1163
|
+
GL_UNIFORM_SIZE = 0x8A38
|
1164
|
+
GL_UNIFORM_NAME_LENGTH = 0x8A39
|
1165
|
+
GL_UNIFORM_BLOCK_INDEX = 0x8A3A
|
1166
|
+
GL_UNIFORM_OFFSET = 0x8A3B
|
1167
|
+
GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
|
1168
|
+
GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
|
1169
|
+
GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
|
1170
|
+
GL_UNIFORM_BLOCK_BINDING = 0x8A3F
|
1171
|
+
GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
|
1172
|
+
GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
|
1173
|
+
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
|
1174
|
+
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
|
1175
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
|
1176
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
|
1177
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
|
1178
|
+
GL_INVALID_INDEX = 0xFFFFFFFF
|
1179
|
+
GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
|
1180
|
+
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
|
1181
|
+
GL_LINES_ADJACENCY = 0x000A
|
1182
|
+
GL_LINE_STRIP_ADJACENCY = 0x000B
|
1183
|
+
GL_TRIANGLES_ADJACENCY = 0x000C
|
1184
|
+
GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
|
1185
|
+
GL_PROGRAM_POINT_SIZE = 0x8642
|
1186
|
+
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
|
1187
|
+
GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
|
1188
|
+
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
|
1189
|
+
GL_GEOMETRY_SHADER = 0x8DD9
|
1190
|
+
GL_GEOMETRY_VERTICES_OUT = 0x8916
|
1191
|
+
GL_GEOMETRY_INPUT_TYPE = 0x8917
|
1192
|
+
GL_GEOMETRY_OUTPUT_TYPE = 0x8918
|
1193
|
+
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
|
1194
|
+
GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
|
1195
|
+
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
|
1196
|
+
GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
|
1197
|
+
GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
|
1198
|
+
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
|
1199
|
+
GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
|
1200
|
+
GL_CONTEXT_PROFILE_MASK = 0x9126
|
1201
|
+
GL_DEPTH_CLAMP = 0x864F
|
1202
|
+
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
|
1203
|
+
GL_FIRST_VERTEX_CONVENTION = 0x8E4D
|
1204
|
+
GL_LAST_VERTEX_CONVENTION = 0x8E4E
|
1205
|
+
GL_PROVOKING_VERTEX = 0x8E4F
|
1206
|
+
GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
1207
|
+
GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
|
1208
|
+
GL_OBJECT_TYPE = 0x9112
|
1209
|
+
GL_SYNC_CONDITION = 0x9113
|
1210
|
+
GL_SYNC_STATUS = 0x9114
|
1211
|
+
GL_SYNC_FLAGS = 0x9115
|
1212
|
+
GL_SYNC_FENCE = 0x9116
|
1213
|
+
GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
1214
|
+
GL_UNSIGNALED = 0x9118
|
1215
|
+
GL_SIGNALED = 0x9119
|
1216
|
+
GL_ALREADY_SIGNALED = 0x911A
|
1217
|
+
GL_TIMEOUT_EXPIRED = 0x911B
|
1218
|
+
GL_CONDITION_SATISFIED = 0x911C
|
1219
|
+
GL_WAIT_FAILED = 0x911D
|
1220
|
+
GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
|
1221
|
+
GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
|
1222
|
+
GL_SAMPLE_POSITION = 0x8E50
|
1223
|
+
GL_SAMPLE_MASK = 0x8E51
|
1224
|
+
GL_SAMPLE_MASK_VALUE = 0x8E52
|
1225
|
+
GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
|
1226
|
+
GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
1227
|
+
GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
1228
|
+
GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
1229
|
+
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
1230
|
+
GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
|
1231
|
+
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
|
1232
|
+
GL_TEXTURE_SAMPLES = 0x9106
|
1233
|
+
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
|
1234
|
+
GL_SAMPLER_2D_MULTISAMPLE = 0x9108
|
1235
|
+
GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
|
1236
|
+
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
|
1237
|
+
GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
|
1238
|
+
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
|
1239
|
+
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
|
1240
|
+
GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
|
1241
|
+
GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
|
1242
|
+
GL_MAX_INTEGER_SAMPLES = 0x9110
|
1243
|
+
GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
|
1244
|
+
GL_SRC1_COLOR = 0x88F9
|
1245
|
+
GL_ONE_MINUS_SRC1_COLOR = 0x88FA
|
1246
|
+
GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
|
1247
|
+
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
|
1248
|
+
GL_ANY_SAMPLES_PASSED = 0x8C2F
|
1249
|
+
GL_SAMPLER_BINDING = 0x8919
|
1250
|
+
GL_RGB10_A2UI = 0x906F
|
1251
|
+
GL_TEXTURE_SWIZZLE_R = 0x8E42
|
1252
|
+
GL_TEXTURE_SWIZZLE_G = 0x8E43
|
1253
|
+
GL_TEXTURE_SWIZZLE_B = 0x8E44
|
1254
|
+
GL_TEXTURE_SWIZZLE_A = 0x8E45
|
1255
|
+
GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
|
1256
|
+
GL_TIME_ELAPSED = 0x88BF
|
1257
|
+
GL_TIMESTAMP = 0x8E28
|
1258
|
+
GL_INT_2_10_10_10_REV = 0x8D9F
|
1259
|
+
GL_SAMPLE_SHADING = 0x8C36
|
1260
|
+
GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
|
1261
|
+
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
|
1262
|
+
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
|
1263
|
+
GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
|
1264
|
+
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
|
1265
|
+
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
|
1266
|
+
GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
|
1267
|
+
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
|
1268
|
+
GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
|
1269
|
+
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
|
1270
|
+
GL_DRAW_INDIRECT_BUFFER = 0x8F3F
|
1271
|
+
GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
|
1272
|
+
GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
|
1273
|
+
GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
|
1274
|
+
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
|
1275
|
+
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
|
1276
|
+
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
|
1277
|
+
GL_MAX_VERTEX_STREAMS = 0x8E71
|
1278
|
+
GL_DOUBLE_VEC2 = 0x8FFC
|
1279
|
+
GL_DOUBLE_VEC3 = 0x8FFD
|
1280
|
+
GL_DOUBLE_VEC4 = 0x8FFE
|
1281
|
+
GL_DOUBLE_MAT2 = 0x8F46
|
1282
|
+
GL_DOUBLE_MAT3 = 0x8F47
|
1283
|
+
GL_DOUBLE_MAT4 = 0x8F48
|
1284
|
+
GL_DOUBLE_MAT2x3 = 0x8F49
|
1285
|
+
GL_DOUBLE_MAT2x4 = 0x8F4A
|
1286
|
+
GL_DOUBLE_MAT3x2 = 0x8F4B
|
1287
|
+
GL_DOUBLE_MAT3x4 = 0x8F4C
|
1288
|
+
GL_DOUBLE_MAT4x2 = 0x8F4D
|
1289
|
+
GL_DOUBLE_MAT4x3 = 0x8F4E
|
1290
|
+
GL_ACTIVE_SUBROUTINES = 0x8DE5
|
1291
|
+
GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
|
1292
|
+
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
|
1293
|
+
GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
|
1294
|
+
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
|
1295
|
+
GL_MAX_SUBROUTINES = 0x8DE7
|
1296
|
+
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
|
1297
|
+
GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
|
1298
|
+
GL_COMPATIBLE_SUBROUTINES = 0x8E4B
|
1299
|
+
GL_PATCHES = 0x000E
|
1300
|
+
GL_PATCH_VERTICES = 0x8E72
|
1301
|
+
GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
|
1302
|
+
GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
|
1303
|
+
GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
|
1304
|
+
GL_TESS_GEN_MODE = 0x8E76
|
1305
|
+
GL_TESS_GEN_SPACING = 0x8E77
|
1306
|
+
GL_TESS_GEN_VERTEX_ORDER = 0x8E78
|
1307
|
+
GL_TESS_GEN_POINT_MODE = 0x8E79
|
1308
|
+
GL_ISOLINES = 0x8E7A
|
1309
|
+
GL_FRACTIONAL_ODD = 0x8E7B
|
1310
|
+
GL_FRACTIONAL_EVEN = 0x8E7C
|
1311
|
+
GL_MAX_PATCH_VERTICES = 0x8E7D
|
1312
|
+
GL_MAX_TESS_GEN_LEVEL = 0x8E7E
|
1313
|
+
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
|
1314
|
+
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
|
1315
|
+
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
|
1316
|
+
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
|
1317
|
+
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
|
1318
|
+
GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
|
1319
|
+
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
|
1320
|
+
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
|
1321
|
+
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
|
1322
|
+
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
|
1323
|
+
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
|
1324
|
+
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
|
1325
|
+
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
|
1326
|
+
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
|
1327
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
|
1328
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
|
1329
|
+
GL_TESS_EVALUATION_SHADER = 0x8E87
|
1330
|
+
GL_TESS_CONTROL_SHADER = 0x8E88
|
1331
|
+
GL_TRANSFORM_FEEDBACK = 0x8E22
|
1332
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
|
1333
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
|
1334
|
+
GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
|
1335
|
+
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
|
1336
|
+
GL_FIXED = 0x140C
|
1337
|
+
GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
|
1338
|
+
GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
|
1339
|
+
GL_LOW_FLOAT = 0x8DF0
|
1340
|
+
GL_MEDIUM_FLOAT = 0x8DF1
|
1341
|
+
GL_HIGH_FLOAT = 0x8DF2
|
1342
|
+
GL_LOW_INT = 0x8DF3
|
1343
|
+
GL_MEDIUM_INT = 0x8DF4
|
1344
|
+
GL_HIGH_INT = 0x8DF5
|
1345
|
+
GL_SHADER_COMPILER = 0x8DFA
|
1346
|
+
GL_SHADER_BINARY_FORMATS = 0x8DF8
|
1347
|
+
GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
|
1348
|
+
GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
|
1349
|
+
GL_MAX_VARYING_VECTORS = 0x8DFC
|
1350
|
+
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
|
1351
|
+
GL_RGB565 = 0x8D62
|
1352
|
+
GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
1353
|
+
GL_PROGRAM_BINARY_LENGTH = 0x8741
|
1354
|
+
GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
|
1355
|
+
GL_PROGRAM_BINARY_FORMATS = 0x87FF
|
1356
|
+
GL_VERTEX_SHADER_BIT = 0x00000001
|
1357
|
+
GL_FRAGMENT_SHADER_BIT = 0x00000002
|
1358
|
+
GL_GEOMETRY_SHADER_BIT = 0x00000004
|
1359
|
+
GL_TESS_CONTROL_SHADER_BIT = 0x00000008
|
1360
|
+
GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
|
1361
|
+
GL_ALL_SHADER_BITS = 0xFFFFFFFF
|
1362
|
+
GL_PROGRAM_SEPARABLE = 0x8258
|
1363
|
+
GL_ACTIVE_PROGRAM = 0x8259
|
1364
|
+
GL_PROGRAM_PIPELINE_BINDING = 0x825A
|
1365
|
+
GL_MAX_VIEWPORTS = 0x825B
|
1366
|
+
GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
|
1367
|
+
GL_VIEWPORT_BOUNDS_RANGE = 0x825D
|
1368
|
+
GL_LAYER_PROVOKING_VERTEX = 0x825E
|
1369
|
+
GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
|
1370
|
+
GL_UNDEFINED_VERTEX = 0x8260
|
1371
|
+
GL_COPY_READ_BUFFER_BINDING = 0x8F36
|
1372
|
+
GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
|
1373
|
+
GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
|
1374
|
+
GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
|
1375
|
+
GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
|
1376
|
+
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
|
1377
|
+
GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
|
1378
|
+
GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
|
1379
|
+
GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
|
1380
|
+
GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
|
1381
|
+
GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
|
1382
|
+
GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
|
1383
|
+
GL_NUM_SAMPLE_COUNTS = 0x9380
|
1384
|
+
GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
|
1385
|
+
GL_ATOMIC_COUNTER_BUFFER = 0x92C0
|
1386
|
+
GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
|
1387
|
+
GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
|
1388
|
+
GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
|
1389
|
+
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
|
1390
|
+
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
|
1391
|
+
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
|
1392
|
+
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
|
1393
|
+
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
|
1394
|
+
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
|
1395
|
+
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
|
1396
|
+
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
|
1397
|
+
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
|
1398
|
+
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
|
1399
|
+
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
|
1400
|
+
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
|
1401
|
+
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
|
1402
|
+
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
|
1403
|
+
GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
|
1404
|
+
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
|
1405
|
+
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
|
1406
|
+
GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
|
1407
|
+
GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
|
1408
|
+
GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
|
1409
|
+
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
|
1410
|
+
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
|
1411
|
+
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
|
1412
|
+
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
|
1413
|
+
GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
|
1414
|
+
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
|
1415
|
+
GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
|
1416
|
+
GL_UNIFORM_BARRIER_BIT = 0x00000004
|
1417
|
+
GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
|
1418
|
+
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
|
1419
|
+
GL_COMMAND_BARRIER_BIT = 0x00000040
|
1420
|
+
GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
|
1421
|
+
GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
|
1422
|
+
GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
|
1423
|
+
GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
|
1424
|
+
GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
|
1425
|
+
GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
|
1426
|
+
GL_ALL_BARRIER_BITS = 0xFFFFFFFF
|
1427
|
+
GL_MAX_IMAGE_UNITS = 0x8F38
|
1428
|
+
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
|
1429
|
+
GL_IMAGE_BINDING_NAME = 0x8F3A
|
1430
|
+
GL_IMAGE_BINDING_LEVEL = 0x8F3B
|
1431
|
+
GL_IMAGE_BINDING_LAYERED = 0x8F3C
|
1432
|
+
GL_IMAGE_BINDING_LAYER = 0x8F3D
|
1433
|
+
GL_IMAGE_BINDING_ACCESS = 0x8F3E
|
1434
|
+
GL_IMAGE_1D = 0x904C
|
1435
|
+
GL_IMAGE_2D = 0x904D
|
1436
|
+
GL_IMAGE_3D = 0x904E
|
1437
|
+
GL_IMAGE_2D_RECT = 0x904F
|
1438
|
+
GL_IMAGE_CUBE = 0x9050
|
1439
|
+
GL_IMAGE_BUFFER = 0x9051
|
1440
|
+
GL_IMAGE_1D_ARRAY = 0x9052
|
1441
|
+
GL_IMAGE_2D_ARRAY = 0x9053
|
1442
|
+
GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
|
1443
|
+
GL_IMAGE_2D_MULTISAMPLE = 0x9055
|
1444
|
+
GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
|
1445
|
+
GL_INT_IMAGE_1D = 0x9057
|
1446
|
+
GL_INT_IMAGE_2D = 0x9058
|
1447
|
+
GL_INT_IMAGE_3D = 0x9059
|
1448
|
+
GL_INT_IMAGE_2D_RECT = 0x905A
|
1449
|
+
GL_INT_IMAGE_CUBE = 0x905B
|
1450
|
+
GL_INT_IMAGE_BUFFER = 0x905C
|
1451
|
+
GL_INT_IMAGE_1D_ARRAY = 0x905D
|
1452
|
+
GL_INT_IMAGE_2D_ARRAY = 0x905E
|
1453
|
+
GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
|
1454
|
+
GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
|
1455
|
+
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
|
1456
|
+
GL_UNSIGNED_INT_IMAGE_1D = 0x9062
|
1457
|
+
GL_UNSIGNED_INT_IMAGE_2D = 0x9063
|
1458
|
+
GL_UNSIGNED_INT_IMAGE_3D = 0x9064
|
1459
|
+
GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
|
1460
|
+
GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
|
1461
|
+
GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
|
1462
|
+
GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
|
1463
|
+
GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
|
1464
|
+
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
|
1465
|
+
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
|
1466
|
+
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
|
1467
|
+
GL_MAX_IMAGE_SAMPLES = 0x906D
|
1468
|
+
GL_IMAGE_BINDING_FORMAT = 0x906E
|
1469
|
+
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
|
1470
|
+
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
|
1471
|
+
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
|
1472
|
+
GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
|
1473
|
+
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
|
1474
|
+
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
|
1475
|
+
GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
|
1476
|
+
GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
|
1477
|
+
GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
|
1478
|
+
GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
|
1479
|
+
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
|
1480
|
+
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
|
1481
|
+
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
|
1482
|
+
GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
|
1483
|
+
GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
|
1484
|
+
GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
|
1485
|
+
GL_COMPRESSED_RGB8_ETC2 = 0x9274
|
1486
|
+
GL_COMPRESSED_SRGB8_ETC2 = 0x9275
|
1487
|
+
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
|
1488
|
+
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
|
1489
|
+
GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
|
1490
|
+
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
|
1491
|
+
GL_COMPRESSED_R11_EAC = 0x9270
|
1492
|
+
GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
|
1493
|
+
GL_COMPRESSED_RG11_EAC = 0x9272
|
1494
|
+
GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
|
1495
|
+
GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
|
1496
|
+
GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
|
1497
|
+
GL_MAX_ELEMENT_INDEX = 0x8D6B
|
1498
|
+
GL_COMPUTE_SHADER = 0x91B9
|
1499
|
+
GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
|
1500
|
+
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
|
1501
|
+
GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
|
1502
|
+
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
|
1503
|
+
GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
|
1504
|
+
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
|
1505
|
+
GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
|
1506
|
+
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
|
1507
|
+
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
|
1508
|
+
GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
|
1509
|
+
GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
|
1510
|
+
GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
|
1511
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
|
1512
|
+
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
|
1513
|
+
GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
|
1514
|
+
GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
|
1515
|
+
GL_COMPUTE_SHADER_BIT = 0x00000020
|
1516
|
+
GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
|
1517
|
+
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
|
1518
|
+
GL_DEBUG_CALLBACK_FUNCTION = 0x8244
|
1519
|
+
GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
|
1520
|
+
GL_DEBUG_SOURCE_API = 0x8246
|
1521
|
+
GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
|
1522
|
+
GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
|
1523
|
+
GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
1524
|
+
GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
1525
|
+
GL_DEBUG_SOURCE_OTHER = 0x824B
|
1526
|
+
GL_DEBUG_TYPE_ERROR = 0x824C
|
1527
|
+
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
|
1528
|
+
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
|
1529
|
+
GL_DEBUG_TYPE_PORTABILITY = 0x824F
|
1530
|
+
GL_DEBUG_TYPE_PERFORMANCE = 0x8250
|
1531
|
+
GL_DEBUG_TYPE_OTHER = 0x8251
|
1532
|
+
GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
|
1533
|
+
GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
|
1534
|
+
GL_DEBUG_LOGGED_MESSAGES = 0x9145
|
1535
|
+
GL_DEBUG_SEVERITY_HIGH = 0x9146
|
1536
|
+
GL_DEBUG_SEVERITY_MEDIUM = 0x9147
|
1537
|
+
GL_DEBUG_SEVERITY_LOW = 0x9148
|
1538
|
+
GL_DEBUG_TYPE_MARKER = 0x8268
|
1539
|
+
GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
|
1540
|
+
GL_DEBUG_TYPE_POP_GROUP = 0x826A
|
1541
|
+
GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
|
1542
|
+
GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
|
1543
|
+
GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
|
1544
|
+
GL_BUFFER = 0x82E0
|
1545
|
+
GL_SHADER = 0x82E1
|
1546
|
+
GL_PROGRAM = 0x82E2
|
1547
|
+
GL_QUERY = 0x82E3
|
1548
|
+
GL_PROGRAM_PIPELINE = 0x82E4
|
1549
|
+
GL_SAMPLER = 0x82E6
|
1550
|
+
GL_MAX_LABEL_LENGTH = 0x82E8
|
1551
|
+
GL_DEBUG_OUTPUT = 0x92E0
|
1552
|
+
GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
|
1553
|
+
GL_MAX_UNIFORM_LOCATIONS = 0x826E
|
1554
|
+
GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
|
1555
|
+
GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
|
1556
|
+
GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
|
1557
|
+
GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
|
1558
|
+
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
|
1559
|
+
GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
|
1560
|
+
GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
|
1561
|
+
GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
|
1562
|
+
GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
|
1563
|
+
GL_INTERNALFORMAT_SUPPORTED = 0x826F
|
1564
|
+
GL_INTERNALFORMAT_PREFERRED = 0x8270
|
1565
|
+
GL_INTERNALFORMAT_RED_SIZE = 0x8271
|
1566
|
+
GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
|
1567
|
+
GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
|
1568
|
+
GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
|
1569
|
+
GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
|
1570
|
+
GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
|
1571
|
+
GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
|
1572
|
+
GL_INTERNALFORMAT_RED_TYPE = 0x8278
|
1573
|
+
GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
|
1574
|
+
GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
|
1575
|
+
GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
|
1576
|
+
GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
|
1577
|
+
GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
|
1578
|
+
GL_MAX_WIDTH = 0x827E
|
1579
|
+
GL_MAX_HEIGHT = 0x827F
|
1580
|
+
GL_MAX_DEPTH = 0x8280
|
1581
|
+
GL_MAX_LAYERS = 0x8281
|
1582
|
+
GL_MAX_COMBINED_DIMENSIONS = 0x8282
|
1583
|
+
GL_COLOR_COMPONENTS = 0x8283
|
1584
|
+
GL_DEPTH_COMPONENTS = 0x8284
|
1585
|
+
GL_STENCIL_COMPONENTS = 0x8285
|
1586
|
+
GL_COLOR_RENDERABLE = 0x8286
|
1587
|
+
GL_DEPTH_RENDERABLE = 0x8287
|
1588
|
+
GL_STENCIL_RENDERABLE = 0x8288
|
1589
|
+
GL_FRAMEBUFFER_RENDERABLE = 0x8289
|
1590
|
+
GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
|
1591
|
+
GL_FRAMEBUFFER_BLEND = 0x828B
|
1592
|
+
GL_READ_PIXELS = 0x828C
|
1593
|
+
GL_READ_PIXELS_FORMAT = 0x828D
|
1594
|
+
GL_READ_PIXELS_TYPE = 0x828E
|
1595
|
+
GL_TEXTURE_IMAGE_FORMAT = 0x828F
|
1596
|
+
GL_TEXTURE_IMAGE_TYPE = 0x8290
|
1597
|
+
GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
|
1598
|
+
GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
|
1599
|
+
GL_MIPMAP = 0x8293
|
1600
|
+
GL_MANUAL_GENERATE_MIPMAP = 0x8294
|
1601
|
+
GL_AUTO_GENERATE_MIPMAP = 0x8295
|
1602
|
+
GL_COLOR_ENCODING = 0x8296
|
1603
|
+
GL_SRGB_READ = 0x8297
|
1604
|
+
GL_SRGB_WRITE = 0x8298
|
1605
|
+
GL_FILTER = 0x829A
|
1606
|
+
GL_VERTEX_TEXTURE = 0x829B
|
1607
|
+
GL_TESS_CONTROL_TEXTURE = 0x829C
|
1608
|
+
GL_TESS_EVALUATION_TEXTURE = 0x829D
|
1609
|
+
GL_GEOMETRY_TEXTURE = 0x829E
|
1610
|
+
GL_FRAGMENT_TEXTURE = 0x829F
|
1611
|
+
GL_COMPUTE_TEXTURE = 0x82A0
|
1612
|
+
GL_TEXTURE_SHADOW = 0x82A1
|
1613
|
+
GL_TEXTURE_GATHER = 0x82A2
|
1614
|
+
GL_TEXTURE_GATHER_SHADOW = 0x82A3
|
1615
|
+
GL_SHADER_IMAGE_LOAD = 0x82A4
|
1616
|
+
GL_SHADER_IMAGE_STORE = 0x82A5
|
1617
|
+
GL_SHADER_IMAGE_ATOMIC = 0x82A6
|
1618
|
+
GL_IMAGE_TEXEL_SIZE = 0x82A7
|
1619
|
+
GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
|
1620
|
+
GL_IMAGE_PIXEL_FORMAT = 0x82A9
|
1621
|
+
GL_IMAGE_PIXEL_TYPE = 0x82AA
|
1622
|
+
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
|
1623
|
+
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
|
1624
|
+
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
|
1625
|
+
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
|
1626
|
+
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
|
1627
|
+
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
|
1628
|
+
GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
|
1629
|
+
GL_CLEAR_BUFFER = 0x82B4
|
1630
|
+
GL_TEXTURE_VIEW = 0x82B5
|
1631
|
+
GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
|
1632
|
+
GL_FULL_SUPPORT = 0x82B7
|
1633
|
+
GL_CAVEAT_SUPPORT = 0x82B8
|
1634
|
+
GL_IMAGE_CLASS_4_X_32 = 0x82B9
|
1635
|
+
GL_IMAGE_CLASS_2_X_32 = 0x82BA
|
1636
|
+
GL_IMAGE_CLASS_1_X_32 = 0x82BB
|
1637
|
+
GL_IMAGE_CLASS_4_X_16 = 0x82BC
|
1638
|
+
GL_IMAGE_CLASS_2_X_16 = 0x82BD
|
1639
|
+
GL_IMAGE_CLASS_1_X_16 = 0x82BE
|
1640
|
+
GL_IMAGE_CLASS_4_X_8 = 0x82BF
|
1641
|
+
GL_IMAGE_CLASS_2_X_8 = 0x82C0
|
1642
|
+
GL_IMAGE_CLASS_1_X_8 = 0x82C1
|
1643
|
+
GL_IMAGE_CLASS_11_11_10 = 0x82C2
|
1644
|
+
GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
|
1645
|
+
GL_VIEW_CLASS_128_BITS = 0x82C4
|
1646
|
+
GL_VIEW_CLASS_96_BITS = 0x82C5
|
1647
|
+
GL_VIEW_CLASS_64_BITS = 0x82C6
|
1648
|
+
GL_VIEW_CLASS_48_BITS = 0x82C7
|
1649
|
+
GL_VIEW_CLASS_32_BITS = 0x82C8
|
1650
|
+
GL_VIEW_CLASS_24_BITS = 0x82C9
|
1651
|
+
GL_VIEW_CLASS_16_BITS = 0x82CA
|
1652
|
+
GL_VIEW_CLASS_8_BITS = 0x82CB
|
1653
|
+
GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
|
1654
|
+
GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
|
1655
|
+
GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
|
1656
|
+
GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
|
1657
|
+
GL_VIEW_CLASS_RGTC1_RED = 0x82D0
|
1658
|
+
GL_VIEW_CLASS_RGTC2_RG = 0x82D1
|
1659
|
+
GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
|
1660
|
+
GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
|
1661
|
+
GL_UNIFORM = 0x92E1
|
1662
|
+
GL_UNIFORM_BLOCK = 0x92E2
|
1663
|
+
GL_PROGRAM_INPUT = 0x92E3
|
1664
|
+
GL_PROGRAM_OUTPUT = 0x92E4
|
1665
|
+
GL_BUFFER_VARIABLE = 0x92E5
|
1666
|
+
GL_SHADER_STORAGE_BLOCK = 0x92E6
|
1667
|
+
GL_VERTEX_SUBROUTINE = 0x92E8
|
1668
|
+
GL_TESS_CONTROL_SUBROUTINE = 0x92E9
|
1669
|
+
GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
|
1670
|
+
GL_GEOMETRY_SUBROUTINE = 0x92EB
|
1671
|
+
GL_FRAGMENT_SUBROUTINE = 0x92EC
|
1672
|
+
GL_COMPUTE_SUBROUTINE = 0x92ED
|
1673
|
+
GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
|
1674
|
+
GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
|
1675
|
+
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
|
1676
|
+
GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
|
1677
|
+
GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
|
1678
|
+
GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
|
1679
|
+
GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
|
1680
|
+
GL_ACTIVE_RESOURCES = 0x92F5
|
1681
|
+
GL_MAX_NAME_LENGTH = 0x92F6
|
1682
|
+
GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
|
1683
|
+
GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
|
1684
|
+
GL_NAME_LENGTH = 0x92F9
|
1685
|
+
GL_TYPE = 0x92FA
|
1686
|
+
GL_ARRAY_SIZE = 0x92FB
|
1687
|
+
GL_OFFSET = 0x92FC
|
1688
|
+
GL_BLOCK_INDEX = 0x92FD
|
1689
|
+
GL_ARRAY_STRIDE = 0x92FE
|
1690
|
+
GL_MATRIX_STRIDE = 0x92FF
|
1691
|
+
GL_IS_ROW_MAJOR = 0x9300
|
1692
|
+
GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
|
1693
|
+
GL_BUFFER_BINDING = 0x9302
|
1694
|
+
GL_BUFFER_DATA_SIZE = 0x9303
|
1695
|
+
GL_NUM_ACTIVE_VARIABLES = 0x9304
|
1696
|
+
GL_ACTIVE_VARIABLES = 0x9305
|
1697
|
+
GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
|
1698
|
+
GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
|
1699
|
+
GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
|
1700
|
+
GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
|
1701
|
+
GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
|
1702
|
+
GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
|
1703
|
+
GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
|
1704
|
+
GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
|
1705
|
+
GL_LOCATION = 0x930E
|
1706
|
+
GL_LOCATION_INDEX = 0x930F
|
1707
|
+
GL_IS_PER_PATCH = 0x92E7
|
1708
|
+
GL_SHADER_STORAGE_BUFFER = 0x90D2
|
1709
|
+
GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
|
1710
|
+
GL_SHADER_STORAGE_BUFFER_START = 0x90D4
|
1711
|
+
GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
|
1712
|
+
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
|
1713
|
+
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
|
1714
|
+
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
|
1715
|
+
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
|
1716
|
+
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
|
1717
|
+
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
|
1718
|
+
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
|
1719
|
+
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
|
1720
|
+
GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
|
1721
|
+
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
|
1722
|
+
GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
|
1723
|
+
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
|
1724
|
+
GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
|
1725
|
+
GL_TEXTURE_BUFFER_OFFSET = 0x919D
|
1726
|
+
GL_TEXTURE_BUFFER_SIZE = 0x919E
|
1727
|
+
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
|
1728
|
+
GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
|
1729
|
+
GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
|
1730
|
+
GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
|
1731
|
+
GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
|
1732
|
+
GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
|
1733
|
+
GL_VERTEX_ATTRIB_BINDING = 0x82D4
|
1734
|
+
GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
|
1735
|
+
GL_VERTEX_BINDING_DIVISOR = 0x82D6
|
1736
|
+
GL_VERTEX_BINDING_OFFSET = 0x82D7
|
1737
|
+
GL_VERTEX_BINDING_STRIDE = 0x82D8
|
1738
|
+
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
|
1739
|
+
GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
|
1740
|
+
GL_VERTEX_BINDING_BUFFER = 0x8F4F
|
1741
|
+
GL_DISPLAY_LIST = 0x82E7
|
1742
|
+
GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
|
1743
|
+
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
|
1744
|
+
GL_TEXTURE_BUFFER_BINDING = 0x8C2A
|
1745
|
+
GL_MAP_PERSISTENT_BIT = 0x0040
|
1746
|
+
GL_MAP_COHERENT_BIT = 0x0080
|
1747
|
+
GL_DYNAMIC_STORAGE_BIT = 0x0100
|
1748
|
+
GL_CLIENT_STORAGE_BIT = 0x0200
|
1749
|
+
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
|
1750
|
+
GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
|
1751
|
+
GL_BUFFER_STORAGE_FLAGS = 0x8220
|
1752
|
+
GL_CLEAR_TEXTURE = 0x9365
|
1753
|
+
GL_LOCATION_COMPONENT = 0x934A
|
1754
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
|
1755
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
|
1756
|
+
GL_QUERY_BUFFER = 0x9192
|
1757
|
+
GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
|
1758
|
+
GL_QUERY_BUFFER_BINDING = 0x9193
|
1759
|
+
GL_QUERY_RESULT_NO_WAIT = 0x9194
|
1760
|
+
GL_MIRROR_CLAMP_TO_EDGE = 0x8743
|
1761
|
+
GL_CONTEXT_LOST = 0x0507
|
1762
|
+
GL_NEGATIVE_ONE_TO_ONE = 0x935E
|
1763
|
+
GL_ZERO_TO_ONE = 0x935F
|
1764
|
+
GL_CLIP_ORIGIN = 0x935C
|
1765
|
+
GL_CLIP_DEPTH_MODE = 0x935D
|
1766
|
+
GL_QUERY_WAIT_INVERTED = 0x8E17
|
1767
|
+
GL_QUERY_NO_WAIT_INVERTED = 0x8E18
|
1768
|
+
GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
|
1769
|
+
GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
|
1770
|
+
GL_MAX_CULL_DISTANCES = 0x82F9
|
1771
|
+
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
|
1772
|
+
GL_TEXTURE_TARGET = 0x1006
|
1773
|
+
GL_QUERY_TARGET = 0x82EA
|
1774
|
+
GL_GUILTY_CONTEXT_RESET = 0x8253
|
1775
|
+
GL_INNOCENT_CONTEXT_RESET = 0x8254
|
1776
|
+
GL_UNKNOWN_CONTEXT_RESET = 0x8255
|
1777
|
+
GL_RESET_NOTIFICATION_STRATEGY = 0x8256
|
1778
|
+
GL_LOSE_CONTEXT_ON_RESET = 0x8252
|
1779
|
+
GL_NO_RESET_NOTIFICATION = 0x8261
|
1780
|
+
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
|
1781
|
+
GL_COLOR_TABLE = 0x80D0
|
1782
|
+
GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
|
1783
|
+
GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
|
1784
|
+
GL_PROXY_COLOR_TABLE = 0x80D3
|
1785
|
+
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
|
1786
|
+
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
|
1787
|
+
GL_CONVOLUTION_1D = 0x8010
|
1788
|
+
GL_CONVOLUTION_2D = 0x8011
|
1789
|
+
GL_SEPARABLE_2D = 0x8012
|
1790
|
+
GL_HISTOGRAM = 0x8024
|
1791
|
+
GL_PROXY_HISTOGRAM = 0x8025
|
1792
|
+
GL_MINMAX = 0x802E
|
1793
|
+
GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
|
1794
|
+
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
|
1795
|
+
GL_SHADER_BINARY_FORMAT_SPIR_V = 0x9551
|
1796
|
+
GL_SPIR_V_BINARY = 0x9552
|
1797
|
+
GL_PARAMETER_BUFFER = 0x80EE
|
1798
|
+
GL_PARAMETER_BUFFER_BINDING = 0x80EF
|
1799
|
+
GL_CONTEXT_FLAG_NO_ERROR_BIT = 0x00000008
|
1800
|
+
GL_VERTICES_SUBMITTED = 0x82EE
|
1801
|
+
GL_PRIMITIVES_SUBMITTED = 0x82EF
|
1802
|
+
GL_VERTEX_SHADER_INVOCATIONS = 0x82F0
|
1803
|
+
GL_TESS_CONTROL_SHADER_PATCHES = 0x82F1
|
1804
|
+
GL_TESS_EVALUATION_SHADER_INVOCATIONS = 0x82F2
|
1805
|
+
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = 0x82F3
|
1806
|
+
GL_FRAGMENT_SHADER_INVOCATIONS = 0x82F4
|
1807
|
+
GL_COMPUTE_SHADER_INVOCATIONS = 0x82F5
|
1808
|
+
GL_CLIPPING_INPUT_PRIMITIVES = 0x82F6
|
1809
|
+
GL_CLIPPING_OUTPUT_PRIMITIVES = 0x82F7
|
1810
|
+
GL_POLYGON_OFFSET_CLAMP = 0x8E1B
|
1811
|
+
GL_SPIR_V_EXTENSIONS = 0x9553
|
1812
|
+
GL_NUM_SPIR_V_EXTENSIONS = 0x9554
|
1813
|
+
GL_TEXTURE_MAX_ANISOTROPY = 0x84FE
|
1814
|
+
GL_MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF
|
1815
|
+
GL_TRANSFORM_FEEDBACK_OVERFLOW = 0x82EC
|
1816
|
+
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW = 0x82ED
|
1817
|
+
|
1818
|
+
end
|