opengl-bindings 1.4.0 → 1.4.1

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@@ -801,5 +801,211 @@ module OpenGL
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  GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
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  GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
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  GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
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+ GL_MULTISAMPLE_LINE_WIDTH_RANGE = 0x9381
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+ GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 0x9382
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+ GL_MULTIPLY = 0x9294
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+ GL_SCREEN = 0x9295
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+ GL_OVERLAY = 0x9296
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+ GL_DARKEN = 0x9297
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+ GL_LIGHTEN = 0x9298
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+ GL_COLORDODGE = 0x9299
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+ GL_COLORBURN = 0x929A
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+ GL_HARDLIGHT = 0x929B
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+ GL_SOFTLIGHT = 0x929C
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+ GL_DIFFERENCE = 0x929E
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+ GL_EXCLUSION = 0x92A0
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+ GL_HSL_HUE = 0x92AD
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+ GL_HSL_SATURATION = 0x92AE
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+ GL_HSL_COLOR = 0x92AF
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+ GL_HSL_LUMINOSITY = 0x92B0
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+ GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
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+ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
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+ GL_DEBUG_CALLBACK_FUNCTION = 0x8244
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+ GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
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+ GL_DEBUG_SOURCE_API = 0x8246
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+ GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
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+ GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
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+ GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
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+ GL_DEBUG_SOURCE_APPLICATION = 0x824A
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+ GL_DEBUG_SOURCE_OTHER = 0x824B
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+ GL_DEBUG_TYPE_ERROR = 0x824C
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+ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
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+ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
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+ GL_DEBUG_TYPE_PORTABILITY = 0x824F
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+ GL_DEBUG_TYPE_PERFORMANCE = 0x8250
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+ GL_DEBUG_TYPE_OTHER = 0x8251
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+ GL_DEBUG_TYPE_MARKER = 0x8268
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+ GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
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+ GL_DEBUG_TYPE_POP_GROUP = 0x826A
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+ GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
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+ GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
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+ GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
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+ GL_BUFFER = 0x82E0
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+ GL_SHADER = 0x82E1
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+ GL_PROGRAM = 0x82E2
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+ GL_VERTEX_ARRAY = 0x8074
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+ GL_QUERY = 0x82E3
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+ GL_PROGRAM_PIPELINE = 0x82E4
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+ GL_SAMPLER = 0x82E6
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+ GL_MAX_LABEL_LENGTH = 0x82E8
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+ GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
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+ GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
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+ GL_DEBUG_LOGGED_MESSAGES = 0x9145
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+ GL_DEBUG_SEVERITY_HIGH = 0x9146
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+ GL_DEBUG_SEVERITY_MEDIUM = 0x9147
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+ GL_DEBUG_SEVERITY_LOW = 0x9148
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+ GL_DEBUG_OUTPUT = 0x92E0
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+ GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
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+ GL_STACK_OVERFLOW = 0x0503
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+ GL_STACK_UNDERFLOW = 0x0504
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+ GL_GEOMETRY_SHADER = 0x8DD9
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+ GL_GEOMETRY_SHADER_BIT = 0x00000004
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+ GL_GEOMETRY_VERTICES_OUT = 0x8916
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+ GL_GEOMETRY_INPUT_TYPE = 0x8917
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+ GL_GEOMETRY_OUTPUT_TYPE = 0x8918
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+ GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
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+ GL_LAYER_PROVOKING_VERTEX = 0x825E
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+ GL_LINES_ADJACENCY = 0x000A
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+ GL_LINE_STRIP_ADJACENCY = 0x000B
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+ GL_TRIANGLES_ADJACENCY = 0x000C
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+ GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
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+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
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+ GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
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+ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
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+ GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
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+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
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+ GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
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+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
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+ GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
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+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
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+ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
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+ GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
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+ GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
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+ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
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+ GL_FIRST_VERTEX_CONVENTION = 0x8E4D
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+ GL_LAST_VERTEX_CONVENTION = 0x8E4E
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+ GL_UNDEFINED_VERTEX = 0x8260
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+ GL_PRIMITIVES_GENERATED = 0x8C87
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+ GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
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+ GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
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+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
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+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
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+ GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
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+ GL_PRIMITIVE_BOUNDING_BOX = 0x92BE
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+ GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
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+ GL_CONTEXT_FLAGS = 0x821E
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+ GL_LOSE_CONTEXT_ON_RESET = 0x8252
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+ GL_GUILTY_CONTEXT_RESET = 0x8253
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+ GL_INNOCENT_CONTEXT_RESET = 0x8254
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+ GL_UNKNOWN_CONTEXT_RESET = 0x8255
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+ GL_RESET_NOTIFICATION_STRATEGY = 0x8256
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+ GL_NO_RESET_NOTIFICATION = 0x8261
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+ GL_CONTEXT_LOST = 0x0507
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+ GL_SAMPLE_SHADING = 0x8C36
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+ GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
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+ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
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+ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
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+ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
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+ GL_PATCHES = 0x000E
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+ GL_PATCH_VERTICES = 0x8E72
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+ GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
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+ GL_TESS_GEN_MODE = 0x8E76
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+ GL_TESS_GEN_SPACING = 0x8E77
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+ GL_TESS_GEN_VERTEX_ORDER = 0x8E78
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+ GL_TESS_GEN_POINT_MODE = 0x8E79
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+ GL_ISOLINES = 0x8E7A
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+ GL_QUADS = 0x0007
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+ GL_FRACTIONAL_ODD = 0x8E7B
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+ GL_FRACTIONAL_EVEN = 0x8E7C
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+ GL_MAX_PATCH_VERTICES = 0x8E7D
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+ GL_MAX_TESS_GEN_LEVEL = 0x8E7E
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+ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
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+ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
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+ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
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+ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
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+ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
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+ GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
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+ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
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+ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
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+ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
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+ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
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+ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
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+ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
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+ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
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+ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
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+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
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+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
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+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
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+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
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+ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
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+ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
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+ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
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+ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
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+ GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
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+ GL_IS_PER_PATCH = 0x92E7
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+ GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
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+ GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
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+ GL_TESS_CONTROL_SHADER = 0x8E88
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+ GL_TESS_EVALUATION_SHADER = 0x8E87
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+ GL_TESS_CONTROL_SHADER_BIT = 0x00000008
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+ GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
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+ GL_TEXTURE_BORDER_COLOR = 0x1004
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+ GL_CLAMP_TO_BORDER = 0x812D
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+ GL_TEXTURE_BUFFER = 0x8C2A
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+ GL_TEXTURE_BUFFER_BINDING = 0x8C2A
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+ GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
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+ GL_TEXTURE_BINDING_BUFFER = 0x8C2C
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+ GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
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+ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
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+ GL_SAMPLER_BUFFER = 0x8DC2
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+ GL_INT_SAMPLER_BUFFER = 0x8DD0
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+ GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
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+ GL_IMAGE_BUFFER = 0x9051
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+ GL_INT_IMAGE_BUFFER = 0x905C
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+ GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
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+ GL_TEXTURE_BUFFER_OFFSET = 0x919D
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+ GL_TEXTURE_BUFFER_SIZE = 0x919E
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+ GL_COMPRESSED_RGBA_ASTC_4x4 = 0x93B0
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+ GL_COMPRESSED_RGBA_ASTC_5x4 = 0x93B1
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+ GL_COMPRESSED_RGBA_ASTC_5x5 = 0x93B2
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+ GL_COMPRESSED_RGBA_ASTC_6x5 = 0x93B3
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+ GL_COMPRESSED_RGBA_ASTC_6x6 = 0x93B4
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+ GL_COMPRESSED_RGBA_ASTC_8x5 = 0x93B5
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+ GL_COMPRESSED_RGBA_ASTC_8x6 = 0x93B6
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+ GL_COMPRESSED_RGBA_ASTC_8x8 = 0x93B7
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+ GL_COMPRESSED_RGBA_ASTC_10x5 = 0x93B8
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+ GL_COMPRESSED_RGBA_ASTC_10x6 = 0x93B9
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+ GL_COMPRESSED_RGBA_ASTC_10x8 = 0x93BA
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+ GL_COMPRESSED_RGBA_ASTC_10x10 = 0x93BB
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+ GL_COMPRESSED_RGBA_ASTC_12x10 = 0x93BC
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+ GL_COMPRESSED_RGBA_ASTC_12x12 = 0x93BD
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+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 0x93D0
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+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 0x93D1
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+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 0x93D2
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+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 0x93D3
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+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 0x93D4
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+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 0x93D5
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+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 0x93D6
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+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 0x93D7
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+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 0x93D8
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+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 0x93D9
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+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 0x93DA
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+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 0x93DB
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+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 0x93DC
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+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 0x93DD
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+ GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
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+ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
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+ GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
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+ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
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+ GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
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+ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
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+ GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
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+ GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
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+ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
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+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
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+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
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+ GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
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+ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
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+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
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  end
@@ -336,6 +336,9 @@ module OpenGL
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  def define_ext_command_GL_DMP_shader_binary
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  end # define_ext_command_GL_DMP_shader_binary
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+ def define_ext_command_GL_EXT_YUV_target
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+ end # define_ext_command_GL_EXT_YUV_target
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+
339
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  def define_ext_command_GL_EXT_base_instance
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  GL_FUNCTIONS_ARGS_MAP[:glDrawArraysInstancedBaseInstanceEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT]
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  GL_FUNCTIONS_RETVAL_MAP[:glDrawArraysInstancedBaseInstanceEXT] = Fiddle::TYPE_VOID
@@ -387,6 +390,9 @@ module OpenGL
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  SRC_GL_EXT_buffer_storage
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  end # define_ext_command_GL_EXT_buffer_storage
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393
+ def define_ext_command_GL_EXT_color_buffer_float
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+ end # define_ext_command_GL_EXT_color_buffer_float
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+
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  def define_ext_command_GL_EXT_color_buffer_half_float
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  end # define_ext_command_GL_EXT_color_buffer_half_float
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@@ -1603,15 +1609,15 @@ module OpenGL
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  def define_ext_command_GL_EXT_texture_rg
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  end # define_ext_command_GL_EXT_texture_rg
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1606
- def define_ext_command_GL_EXT_texture_sRGB_decode
1607
- end # define_ext_command_GL_EXT_texture_sRGB_decode
1608
-
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  def define_ext_command_GL_EXT_texture_sRGB_R8
1610
1613
  end # define_ext_command_GL_EXT_texture_sRGB_R8
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1612
1615
  def define_ext_command_GL_EXT_texture_sRGB_RG8
1613
1616
  end # define_ext_command_GL_EXT_texture_sRGB_RG8
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1618
+ def define_ext_command_GL_EXT_texture_sRGB_decode
1619
+ end # define_ext_command_GL_EXT_texture_sRGB_decode
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+
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1621
  def define_ext_command_GL_EXT_texture_storage
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1622
  GL_FUNCTIONS_ARGS_MAP[:glTexStorage1DEXT] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]
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  GL_FUNCTIONS_RETVAL_MAP[:glTexStorage1DEXT] = Fiddle::TYPE_VOID
@@ -1685,9 +1691,6 @@ module OpenGL
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  def define_ext_command_GL_EXT_unpack_subimage
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  end # define_ext_command_GL_EXT_unpack_subimage
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1688
- def define_ext_command_GL_EXT_YUV_target
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- end # define_ext_command_GL_EXT_YUV_target
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-
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  def define_ext_command_GL_FJ_shader_binary_GCCSO
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  end # define_ext_command_GL_FJ_shader_binary_GCCSO
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@@ -1726,6 +1729,17 @@ module OpenGL
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  def define_ext_command_GL_IMG_texture_compression_pvrtc2
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  end # define_ext_command_GL_IMG_texture_compression_pvrtc2
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1732
+ def define_ext_command_GL_INTEL_framebuffer_CMAA
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+ GL_FUNCTIONS_ARGS_MAP[:glApplyFramebufferAttachmentCMAAINTEL] = []
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+ GL_FUNCTIONS_RETVAL_MAP[:glApplyFramebufferAttachmentCMAAINTEL] = Fiddle::TYPE_VOID
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+ module_eval(<<-SRC_GL_INTEL_framebuffer_CMAA)
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+ def glApplyFramebufferAttachmentCMAAINTEL()
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+ f = OpenGL::get_command(:glApplyFramebufferAttachmentCMAAINTEL)
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+ f.call()
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+ end
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+ SRC_GL_INTEL_framebuffer_CMAA
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+ end # define_ext_command_GL_INTEL_framebuffer_CMAA
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+
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  def define_ext_command_GL_INTEL_performance_query
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  GL_FUNCTIONS_ARGS_MAP[:glBeginPerfQueryINTEL] = [-Fiddle::TYPE_INT]
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  GL_FUNCTIONS_RETVAL_MAP[:glBeginPerfQueryINTEL] = Fiddle::TYPE_VOID
@@ -3190,6 +3204,9 @@ module OpenGL
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3204
  SRC_GL_NV_path_rendering
3191
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  end # define_ext_command_GL_NV_path_rendering
3192
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3207
+ def define_ext_command_GL_NV_path_rendering_shared_edge
3208
+ end # define_ext_command_GL_NV_path_rendering_shared_edge
3209
+
3193
3210
  def define_ext_command_GL_NV_polygon_mode
3194
3211
  GL_FUNCTIONS_ARGS_MAP[:glPolygonModeNV] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT]
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  GL_FUNCTIONS_RETVAL_MAP[:glPolygonModeNV] = Fiddle::TYPE_VOID
@@ -3224,9 +3241,6 @@ module OpenGL
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3241
  def define_ext_command_GL_NV_read_stencil
3225
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  end # define_ext_command_GL_NV_read_stencil
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3243
 
3227
- def define_ext_command_GL_NV_path_rendering_shared_edge
3228
- end # define_ext_command_GL_NV_path_rendering_shared_edge
3229
-
3230
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  def define_ext_command_GL_NV_sRGB_formats
3231
3245
  end # define_ext_command_GL_NV_sRGB_formats
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@@ -3569,6 +3583,9 @@ module OpenGL
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  def define_ext_command_GL_OES_fragment_precision_high
3570
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  end # define_ext_command_GL_OES_fragment_precision_high
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3586
+ def define_ext_command_GL_OES_geometry_point_size
3587
+ end # define_ext_command_GL_OES_geometry_point_size
3588
+
3572
3589
  def define_ext_command_GL_OES_geometry_shader
3573
3590
  GL_FUNCTIONS_ARGS_MAP[:glFramebufferTextureOES] = [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT]
3574
3591
  GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTextureOES] = Fiddle::TYPE_VOID
@@ -3580,9 +3597,6 @@ module OpenGL
3580
3597
  SRC_GL_OES_geometry_shader
3581
3598
  end # define_ext_command_GL_OES_geometry_shader
3582
3599
 
3583
- def define_ext_command_GL_OES_geometry_point_size
3584
- end # define_ext_command_GL_OES_geometry_point_size
3585
-
3586
3600
  def define_ext_command_GL_OES_get_program_binary
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3601
  GL_FUNCTIONS_ARGS_MAP[:glGetProgramBinaryOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
3588
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  GL_FUNCTIONS_RETVAL_MAP[:glGetProgramBinaryOES] = Fiddle::TYPE_VOID
@@ -3690,6 +3704,9 @@ module OpenGL
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  def define_ext_command_GL_OES_surfaceless_context
3691
3705
  end # define_ext_command_GL_OES_surfaceless_context
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3706
 
3707
+ def define_ext_command_GL_OES_tessellation_point_size
3708
+ end # define_ext_command_GL_OES_tessellation_point_size
3709
+
3693
3710
  def define_ext_command_GL_OES_tessellation_shader
3694
3711
  GL_FUNCTIONS_ARGS_MAP[:glPatchParameteriOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT]
3695
3712
  GL_FUNCTIONS_RETVAL_MAP[:glPatchParameteriOES] = Fiddle::TYPE_VOID
@@ -3701,9 +3718,6 @@ module OpenGL
3701
3718
  SRC_GL_OES_tessellation_shader
3702
3719
  end # define_ext_command_GL_OES_tessellation_shader
3703
3720
 
3704
- def define_ext_command_GL_OES_tessellation_point_size
3705
- end # define_ext_command_GL_OES_tessellation_point_size
3706
-
3707
3721
  def define_ext_command_GL_OES_texture_3D
3708
3722
  GL_FUNCTIONS_ARGS_MAP[:glTexImage3DOES] = [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
3709
3723
  GL_FUNCTIONS_RETVAL_MAP[:glTexImage3DOES] = Fiddle::TYPE_VOID
@@ -186,6 +186,13 @@ module OpenGL
186
186
  const_set('GL_SHADER_BINARY_DMP', 0x9250) unless defined?(GL_SHADER_BINARY_DMP)
187
187
  end # define_ext_enum_GL_DMP_shader_binary
188
188
 
189
+ def define_ext_enum_GL_EXT_YUV_target
190
+ const_set('GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT', 0x8BE7) unless defined?(GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT)
191
+ const_set('GL_TEXTURE_EXTERNAL_OES', 0x8D65) unless defined?(GL_TEXTURE_EXTERNAL_OES)
192
+ const_set('GL_TEXTURE_BINDING_EXTERNAL_OES', 0x8D67) unless defined?(GL_TEXTURE_BINDING_EXTERNAL_OES)
193
+ const_set('GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES', 0x8D68) unless defined?(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES)
194
+ end # define_ext_enum_GL_EXT_YUV_target
195
+
189
196
  def define_ext_enum_GL_EXT_base_instance
190
197
  end # define_ext_enum_GL_EXT_base_instance
191
198
 
@@ -208,6 +215,9 @@ module OpenGL
208
215
  const_set('GL_BUFFER_STORAGE_FLAGS_EXT', 0x8220) unless defined?(GL_BUFFER_STORAGE_FLAGS_EXT)
209
216
  end # define_ext_enum_GL_EXT_buffer_storage
210
217
 
218
+ def define_ext_enum_GL_EXT_color_buffer_float
219
+ end # define_ext_enum_GL_EXT_color_buffer_float
220
+
211
221
  def define_ext_enum_GL_EXT_color_buffer_half_float
212
222
  const_set('GL_RGBA16F_EXT', 0x881A) unless defined?(GL_RGBA16F_EXT)
213
223
  const_set('GL_RGB16F_EXT', 0x881B) unless defined?(GL_RGB16F_EXT)
@@ -667,12 +677,6 @@ module OpenGL
667
677
  const_set('GL_RG8_EXT', 0x822B) unless defined?(GL_RG8_EXT)
668
678
  end # define_ext_enum_GL_EXT_texture_rg
669
679
 
670
- def define_ext_enum_GL_EXT_texture_sRGB_decode
671
- const_set('GL_TEXTURE_SRGB_DECODE_EXT', 0x8A48) unless defined?(GL_TEXTURE_SRGB_DECODE_EXT)
672
- const_set('GL_DECODE_EXT', 0x8A49) unless defined?(GL_DECODE_EXT)
673
- const_set('GL_SKIP_DECODE_EXT', 0x8A4A) unless defined?(GL_SKIP_DECODE_EXT)
674
- end # define_ext_enum_GL_EXT_texture_sRGB_decode
675
-
676
680
  def define_ext_enum_GL_EXT_texture_sRGB_R8
677
681
  const_set('GL_SR8_EXT', 0x8FBD) unless defined?(GL_SR8_EXT)
678
682
  end # define_ext_enum_GL_EXT_texture_sRGB_R8
@@ -681,6 +685,12 @@ module OpenGL
681
685
  const_set('GL_SRG8_EXT', 0x8FBE) unless defined?(GL_SRG8_EXT)
682
686
  end # define_ext_enum_GL_EXT_texture_sRGB_RG8
683
687
 
688
+ def define_ext_enum_GL_EXT_texture_sRGB_decode
689
+ const_set('GL_TEXTURE_SRGB_DECODE_EXT', 0x8A48) unless defined?(GL_TEXTURE_SRGB_DECODE_EXT)
690
+ const_set('GL_DECODE_EXT', 0x8A49) unless defined?(GL_DECODE_EXT)
691
+ const_set('GL_SKIP_DECODE_EXT', 0x8A4A) unless defined?(GL_SKIP_DECODE_EXT)
692
+ end # define_ext_enum_GL_EXT_texture_sRGB_decode
693
+
684
694
  def define_ext_enum_GL_EXT_texture_storage
685
695
  const_set('GL_TEXTURE_IMMUTABLE_FORMAT_EXT', 0x912F) unless defined?(GL_TEXTURE_IMMUTABLE_FORMAT_EXT)
686
696
  const_set('GL_ALPHA8_EXT', 0x803C) unless defined?(GL_ALPHA8_EXT)
@@ -725,13 +735,6 @@ module OpenGL
725
735
  const_set('GL_UNPACK_SKIP_PIXELS_EXT', 0x0CF4) unless defined?(GL_UNPACK_SKIP_PIXELS_EXT)
726
736
  end # define_ext_enum_GL_EXT_unpack_subimage
727
737
 
728
- def define_ext_enum_GL_EXT_YUV_target
729
- const_set('GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT', 0x8BE7) unless defined?(GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT)
730
- const_set('GL_TEXTURE_EXTERNAL_OES', 0x8D65) unless defined?(GL_TEXTURE_EXTERNAL_OES)
731
- const_set('GL_TEXTURE_BINDING_EXTERNAL_OES', 0x8D67) unless defined?(GL_TEXTURE_BINDING_EXTERNAL_OES)
732
- const_set('GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES', 0x8D68) unless defined?(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES)
733
- end # define_ext_enum_GL_EXT_YUV_target
734
-
735
738
  def define_ext_enum_GL_FJ_shader_binary_GCCSO
736
739
  const_set('GL_GCCSO_SHADER_BINARY_FJ', 0x9260) unless defined?(GL_GCCSO_SHADER_BINARY_FJ)
737
740
  end # define_ext_enum_GL_FJ_shader_binary_GCCSO
@@ -768,6 +771,9 @@ module OpenGL
768
771
  const_set('GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG', 0x9138) unless defined?(GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG)
769
772
  end # define_ext_enum_GL_IMG_texture_compression_pvrtc2
770
773
 
774
+ def define_ext_enum_GL_INTEL_framebuffer_CMAA
775
+ end # define_ext_enum_GL_INTEL_framebuffer_CMAA
776
+
771
777
  def define_ext_enum_GL_INTEL_performance_query
772
778
  const_set('GL_PERFQUERY_SINGLE_CONTEXT_INTEL', 0x00000000) unless defined?(GL_PERFQUERY_SINGLE_CONTEXT_INTEL)
773
779
  const_set('GL_PERFQUERY_GLOBAL_CONTEXT_INTEL', 0x00000001) unless defined?(GL_PERFQUERY_GLOBAL_CONTEXT_INTEL)
@@ -1399,6 +1405,10 @@ module OpenGL
1399
1405
  const_set('GL_FRAGMENT_INPUT_NV', 0x936D) unless defined?(GL_FRAGMENT_INPUT_NV)
1400
1406
  end # define_ext_enum_GL_NV_path_rendering
1401
1407
 
1408
+ def define_ext_enum_GL_NV_path_rendering_shared_edge
1409
+ const_set('GL_SHARED_EDGE_NV', 0xC0) unless defined?(GL_SHARED_EDGE_NV)
1410
+ end # define_ext_enum_GL_NV_path_rendering_shared_edge
1411
+
1402
1412
  def define_ext_enum_GL_NV_polygon_mode
1403
1413
  const_set('GL_POLYGON_MODE_NV', 0x0B40) unless defined?(GL_POLYGON_MODE_NV)
1404
1414
  const_set('GL_POLYGON_OFFSET_POINT_NV', 0x2A01) unless defined?(GL_POLYGON_OFFSET_POINT_NV)
@@ -1424,10 +1434,6 @@ module OpenGL
1424
1434
  def define_ext_enum_GL_NV_read_stencil
1425
1435
  end # define_ext_enum_GL_NV_read_stencil
1426
1436
 
1427
- def define_ext_enum_GL_NV_path_rendering_shared_edge
1428
- const_set('GL_SHARED_EDGE_NV', 0xC0) unless defined?(GL_SHARED_EDGE_NV)
1429
- end # define_ext_enum_GL_NV_path_rendering_shared_edge
1430
-
1431
1437
  def define_ext_enum_GL_NV_sRGB_formats
1432
1438
  const_set('GL_SLUMINANCE_NV', 0x8C46) unless defined?(GL_SLUMINANCE_NV)
1433
1439
  const_set('GL_SLUMINANCE_ALPHA_NV', 0x8C44) unless defined?(GL_SLUMINANCE_ALPHA_NV)
@@ -1585,6 +1591,9 @@ module OpenGL
1585
1591
  def define_ext_enum_GL_OES_fragment_precision_high
1586
1592
  end # define_ext_enum_GL_OES_fragment_precision_high
1587
1593
 
1594
+ def define_ext_enum_GL_OES_geometry_point_size
1595
+ end # define_ext_enum_GL_OES_geometry_point_size
1596
+
1588
1597
  def define_ext_enum_GL_OES_geometry_shader
1589
1598
  const_set('GL_GEOMETRY_SHADER_OES', 0x8DD9) unless defined?(GL_GEOMETRY_SHADER_OES)
1590
1599
  const_set('GL_GEOMETRY_SHADER_BIT_OES', 0x00000004) unless defined?(GL_GEOMETRY_SHADER_BIT_OES)
@@ -1621,9 +1630,6 @@ module OpenGL
1621
1630
  const_set('GL_REFERENCED_BY_GEOMETRY_SHADER_OES', 0x9309) unless defined?(GL_REFERENCED_BY_GEOMETRY_SHADER_OES)
1622
1631
  end # define_ext_enum_GL_OES_geometry_shader
1623
1632
 
1624
- def define_ext_enum_GL_OES_geometry_point_size
1625
- end # define_ext_enum_GL_OES_geometry_point_size
1626
-
1627
1633
  def define_ext_enum_GL_OES_get_program_binary
1628
1634
  const_set('GL_PROGRAM_BINARY_LENGTH_OES', 0x8741) unless defined?(GL_PROGRAM_BINARY_LENGTH_OES)
1629
1635
  const_set('GL_NUM_PROGRAM_BINARY_FORMATS_OES', 0x87FE) unless defined?(GL_NUM_PROGRAM_BINARY_FORMATS_OES)
@@ -1709,6 +1715,9 @@ module OpenGL
1709
1715
  const_set('GL_FRAMEBUFFER_UNDEFINED_OES', 0x8219) unless defined?(GL_FRAMEBUFFER_UNDEFINED_OES)
1710
1716
  end # define_ext_enum_GL_OES_surfaceless_context
1711
1717
 
1718
+ def define_ext_enum_GL_OES_tessellation_point_size
1719
+ end # define_ext_enum_GL_OES_tessellation_point_size
1720
+
1712
1721
  def define_ext_enum_GL_OES_tessellation_shader
1713
1722
  const_set('GL_PATCHES_OES', 0x000E) unless defined?(GL_PATCHES_OES)
1714
1723
  const_set('GL_PATCH_VERTICES_OES', 0x8E72) unless defined?(GL_PATCH_VERTICES_OES)
@@ -1759,9 +1768,6 @@ module OpenGL
1759
1768
  const_set('GL_TESS_EVALUATION_SHADER_BIT_OES', 0x00000010) unless defined?(GL_TESS_EVALUATION_SHADER_BIT_OES)
1760
1769
  end # define_ext_enum_GL_OES_tessellation_shader
1761
1770
 
1762
- def define_ext_enum_GL_OES_tessellation_point_size
1763
- end # define_ext_enum_GL_OES_tessellation_point_size
1764
-
1765
1771
  def define_ext_enum_GL_OES_texture_3D
1766
1772
  const_set('GL_TEXTURE_WRAP_R_OES', 0x8072) unless defined?(GL_TEXTURE_WRAP_R_OES)
1767
1773
  const_set('GL_TEXTURE_3D_OES', 0x806F) unless defined?(GL_TEXTURE_3D_OES)