opengl-bindings 1.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,43 @@
1
+ module OpenGL
2
+
3
+ GL_FUNCTIONS_MAP = {}
4
+ GL_FUNCTIONS_ARGS_MAP = {}
5
+ GL_FUNCTIONS_RETVAL_MAP = {}
6
+ @@gl_dll = nil
7
+
8
+ def self.load_dll(lib = nil, path = nil)
9
+ if lib == nil && path == nil
10
+ case self.get_platform
11
+ when :OPENGL_PLATFORM_WINDOWS
12
+ lib, path = 'opengl32.dll', 'C:/Windows/System32'
13
+ when :OPENGL_PLATFORM_MACOSX
14
+ lib, path = 'libGL.dylib','/System/Library/Frameworks/OpenGL.framework/Libraries'
15
+ end
16
+ end
17
+ @@gl_dll = Fiddle.dlopen( path + '/' + lib )
18
+ end
19
+
20
+ def self.get_command( sym )
21
+ if GL_FUNCTIONS_MAP[sym] == nil
22
+ bind_command( sym )
23
+ end
24
+ return GL_FUNCTIONS_MAP[sym]
25
+ end
26
+
27
+ def self.bind_command( sym )
28
+ begin
29
+ GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@gl_dll[sym.to_s],
30
+ GL_FUNCTIONS_ARGS_MAP[sym],
31
+ GL_FUNCTIONS_RETVAL_MAP[sym] )
32
+ rescue Exception => e
33
+ if self.get_platform == :OPENGL_PLATFORM_WINDOWS
34
+ func_ptr = wglGetProcAddress(sym.to_s)
35
+ GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( func_ptr,
36
+ GL_FUNCTIONS_ARGS_MAP[sym],
37
+ GL_FUNCTIONS_RETVAL_MAP[sym] )
38
+ end
39
+ raise RuntimeError if GL_FUNCTIONS_MAP[sym] == nil
40
+ end
41
+ end
42
+
43
+ end
@@ -0,0 +1,1727 @@
1
+ # Ruby-OpenGL (http://github.com/vaiorabbit/ruby-opengl/)
2
+ # [NOTICE] Automatically generated file
3
+
4
+ module OpenGL
5
+
6
+ GL_DEPTH_BUFFER_BIT = 0x00000100
7
+ GL_STENCIL_BUFFER_BIT = 0x00000400
8
+ GL_COLOR_BUFFER_BIT = 0x00004000
9
+ GL_FALSE = 0
10
+ GL_TRUE = 1
11
+ GL_POINTS = 0x0000
12
+ GL_LINES = 0x0001
13
+ GL_LINE_LOOP = 0x0002
14
+ GL_LINE_STRIP = 0x0003
15
+ GL_TRIANGLES = 0x0004
16
+ GL_TRIANGLE_STRIP = 0x0005
17
+ GL_TRIANGLE_FAN = 0x0006
18
+ GL_QUADS = 0x0007
19
+ GL_NEVER = 0x0200
20
+ GL_LESS = 0x0201
21
+ GL_EQUAL = 0x0202
22
+ GL_LEQUAL = 0x0203
23
+ GL_GREATER = 0x0204
24
+ GL_NOTEQUAL = 0x0205
25
+ GL_GEQUAL = 0x0206
26
+ GL_ALWAYS = 0x0207
27
+ GL_ZERO = 0
28
+ GL_ONE = 1
29
+ GL_SRC_COLOR = 0x0300
30
+ GL_ONE_MINUS_SRC_COLOR = 0x0301
31
+ GL_SRC_ALPHA = 0x0302
32
+ GL_ONE_MINUS_SRC_ALPHA = 0x0303
33
+ GL_DST_ALPHA = 0x0304
34
+ GL_ONE_MINUS_DST_ALPHA = 0x0305
35
+ GL_DST_COLOR = 0x0306
36
+ GL_ONE_MINUS_DST_COLOR = 0x0307
37
+ GL_SRC_ALPHA_SATURATE = 0x0308
38
+ GL_NONE = 0
39
+ GL_FRONT_LEFT = 0x0400
40
+ GL_FRONT_RIGHT = 0x0401
41
+ GL_BACK_LEFT = 0x0402
42
+ GL_BACK_RIGHT = 0x0403
43
+ GL_FRONT = 0x0404
44
+ GL_BACK = 0x0405
45
+ GL_LEFT = 0x0406
46
+ GL_RIGHT = 0x0407
47
+ GL_FRONT_AND_BACK = 0x0408
48
+ GL_NO_ERROR = 0
49
+ GL_INVALID_ENUM = 0x0500
50
+ GL_INVALID_VALUE = 0x0501
51
+ GL_INVALID_OPERATION = 0x0502
52
+ GL_OUT_OF_MEMORY = 0x0505
53
+ GL_CW = 0x0900
54
+ GL_CCW = 0x0901
55
+ GL_POINT_SIZE = 0x0B11
56
+ GL_POINT_SIZE_RANGE = 0x0B12
57
+ GL_POINT_SIZE_GRANULARITY = 0x0B13
58
+ GL_LINE_SMOOTH = 0x0B20
59
+ GL_LINE_WIDTH = 0x0B21
60
+ GL_LINE_WIDTH_RANGE = 0x0B22
61
+ GL_LINE_WIDTH_GRANULARITY = 0x0B23
62
+ GL_POLYGON_MODE = 0x0B40
63
+ GL_POLYGON_SMOOTH = 0x0B41
64
+ GL_CULL_FACE = 0x0B44
65
+ GL_CULL_FACE_MODE = 0x0B45
66
+ GL_FRONT_FACE = 0x0B46
67
+ GL_DEPTH_RANGE = 0x0B70
68
+ GL_DEPTH_TEST = 0x0B71
69
+ GL_DEPTH_WRITEMASK = 0x0B72
70
+ GL_DEPTH_CLEAR_VALUE = 0x0B73
71
+ GL_DEPTH_FUNC = 0x0B74
72
+ GL_STENCIL_TEST = 0x0B90
73
+ GL_STENCIL_CLEAR_VALUE = 0x0B91
74
+ GL_STENCIL_FUNC = 0x0B92
75
+ GL_STENCIL_VALUE_MASK = 0x0B93
76
+ GL_STENCIL_FAIL = 0x0B94
77
+ GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
78
+ GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
79
+ GL_STENCIL_REF = 0x0B97
80
+ GL_STENCIL_WRITEMASK = 0x0B98
81
+ GL_VIEWPORT = 0x0BA2
82
+ GL_DITHER = 0x0BD0
83
+ GL_BLEND_DST = 0x0BE0
84
+ GL_BLEND_SRC = 0x0BE1
85
+ GL_BLEND = 0x0BE2
86
+ GL_LOGIC_OP_MODE = 0x0BF0
87
+ GL_COLOR_LOGIC_OP = 0x0BF2
88
+ GL_DRAW_BUFFER = 0x0C01
89
+ GL_READ_BUFFER = 0x0C02
90
+ GL_SCISSOR_BOX = 0x0C10
91
+ GL_SCISSOR_TEST = 0x0C11
92
+ GL_COLOR_CLEAR_VALUE = 0x0C22
93
+ GL_COLOR_WRITEMASK = 0x0C23
94
+ GL_DOUBLEBUFFER = 0x0C32
95
+ GL_STEREO = 0x0C33
96
+ GL_LINE_SMOOTH_HINT = 0x0C52
97
+ GL_POLYGON_SMOOTH_HINT = 0x0C53
98
+ GL_UNPACK_SWAP_BYTES = 0x0CF0
99
+ GL_UNPACK_LSB_FIRST = 0x0CF1
100
+ GL_UNPACK_ROW_LENGTH = 0x0CF2
101
+ GL_UNPACK_SKIP_ROWS = 0x0CF3
102
+ GL_UNPACK_SKIP_PIXELS = 0x0CF4
103
+ GL_UNPACK_ALIGNMENT = 0x0CF5
104
+ GL_PACK_SWAP_BYTES = 0x0D00
105
+ GL_PACK_LSB_FIRST = 0x0D01
106
+ GL_PACK_ROW_LENGTH = 0x0D02
107
+ GL_PACK_SKIP_ROWS = 0x0D03
108
+ GL_PACK_SKIP_PIXELS = 0x0D04
109
+ GL_PACK_ALIGNMENT = 0x0D05
110
+ GL_MAX_TEXTURE_SIZE = 0x0D33
111
+ GL_MAX_VIEWPORT_DIMS = 0x0D3A
112
+ GL_SUBPIXEL_BITS = 0x0D50
113
+ GL_TEXTURE_1D = 0x0DE0
114
+ GL_TEXTURE_2D = 0x0DE1
115
+ GL_POLYGON_OFFSET_UNITS = 0x2A00
116
+ GL_POLYGON_OFFSET_POINT = 0x2A01
117
+ GL_POLYGON_OFFSET_LINE = 0x2A02
118
+ GL_POLYGON_OFFSET_FILL = 0x8037
119
+ GL_POLYGON_OFFSET_FACTOR = 0x8038
120
+ GL_TEXTURE_BINDING_1D = 0x8068
121
+ GL_TEXTURE_BINDING_2D = 0x8069
122
+ GL_TEXTURE_WIDTH = 0x1000
123
+ GL_TEXTURE_HEIGHT = 0x1001
124
+ GL_TEXTURE_INTERNAL_FORMAT = 0x1003
125
+ GL_TEXTURE_BORDER_COLOR = 0x1004
126
+ GL_TEXTURE_RED_SIZE = 0x805C
127
+ GL_TEXTURE_GREEN_SIZE = 0x805D
128
+ GL_TEXTURE_BLUE_SIZE = 0x805E
129
+ GL_TEXTURE_ALPHA_SIZE = 0x805F
130
+ GL_DONT_CARE = 0x1100
131
+ GL_FASTEST = 0x1101
132
+ GL_NICEST = 0x1102
133
+ GL_BYTE = 0x1400
134
+ GL_UNSIGNED_BYTE = 0x1401
135
+ GL_SHORT = 0x1402
136
+ GL_UNSIGNED_SHORT = 0x1403
137
+ GL_INT = 0x1404
138
+ GL_UNSIGNED_INT = 0x1405
139
+ GL_FLOAT = 0x1406
140
+ GL_DOUBLE = 0x140A
141
+ GL_STACK_OVERFLOW = 0x0503
142
+ GL_STACK_UNDERFLOW = 0x0504
143
+ GL_CLEAR = 0x1500
144
+ GL_AND = 0x1501
145
+ GL_AND_REVERSE = 0x1502
146
+ GL_COPY = 0x1503
147
+ GL_AND_INVERTED = 0x1504
148
+ GL_NOOP = 0x1505
149
+ GL_XOR = 0x1506
150
+ GL_OR = 0x1507
151
+ GL_NOR = 0x1508
152
+ GL_EQUIV = 0x1509
153
+ GL_INVERT = 0x150A
154
+ GL_OR_REVERSE = 0x150B
155
+ GL_COPY_INVERTED = 0x150C
156
+ GL_OR_INVERTED = 0x150D
157
+ GL_NAND = 0x150E
158
+ GL_SET = 0x150F
159
+ GL_TEXTURE = 0x1702
160
+ GL_COLOR = 0x1800
161
+ GL_DEPTH = 0x1801
162
+ GL_STENCIL = 0x1802
163
+ GL_STENCIL_INDEX = 0x1901
164
+ GL_DEPTH_COMPONENT = 0x1902
165
+ GL_RED = 0x1903
166
+ GL_GREEN = 0x1904
167
+ GL_BLUE = 0x1905
168
+ GL_ALPHA = 0x1906
169
+ GL_RGB = 0x1907
170
+ GL_RGBA = 0x1908
171
+ GL_POINT = 0x1B00
172
+ GL_LINE = 0x1B01
173
+ GL_FILL = 0x1B02
174
+ GL_KEEP = 0x1E00
175
+ GL_REPLACE = 0x1E01
176
+ GL_INCR = 0x1E02
177
+ GL_DECR = 0x1E03
178
+ GL_VENDOR = 0x1F00
179
+ GL_RENDERER = 0x1F01
180
+ GL_VERSION = 0x1F02
181
+ GL_EXTENSIONS = 0x1F03
182
+ GL_NEAREST = 0x2600
183
+ GL_LINEAR = 0x2601
184
+ GL_NEAREST_MIPMAP_NEAREST = 0x2700
185
+ GL_LINEAR_MIPMAP_NEAREST = 0x2701
186
+ GL_NEAREST_MIPMAP_LINEAR = 0x2702
187
+ GL_LINEAR_MIPMAP_LINEAR = 0x2703
188
+ GL_TEXTURE_MAG_FILTER = 0x2800
189
+ GL_TEXTURE_MIN_FILTER = 0x2801
190
+ GL_TEXTURE_WRAP_S = 0x2802
191
+ GL_TEXTURE_WRAP_T = 0x2803
192
+ GL_PROXY_TEXTURE_1D = 0x8063
193
+ GL_PROXY_TEXTURE_2D = 0x8064
194
+ GL_REPEAT = 0x2901
195
+ GL_R3_G3_B2 = 0x2A10
196
+ GL_RGB4 = 0x804F
197
+ GL_RGB5 = 0x8050
198
+ GL_RGB8 = 0x8051
199
+ GL_RGB10 = 0x8052
200
+ GL_RGB12 = 0x8053
201
+ GL_RGB16 = 0x8054
202
+ GL_RGBA2 = 0x8055
203
+ GL_RGBA4 = 0x8056
204
+ GL_RGB5_A1 = 0x8057
205
+ GL_RGBA8 = 0x8058
206
+ GL_RGB10_A2 = 0x8059
207
+ GL_RGBA12 = 0x805A
208
+ GL_RGBA16 = 0x805B
209
+ GL_CURRENT_BIT = 0x00000001
210
+ GL_POINT_BIT = 0x00000002
211
+ GL_LINE_BIT = 0x00000004
212
+ GL_POLYGON_BIT = 0x00000008
213
+ GL_POLYGON_STIPPLE_BIT = 0x00000010
214
+ GL_PIXEL_MODE_BIT = 0x00000020
215
+ GL_LIGHTING_BIT = 0x00000040
216
+ GL_FOG_BIT = 0x00000080
217
+ GL_ACCUM_BUFFER_BIT = 0x00000200
218
+ GL_VIEWPORT_BIT = 0x00000800
219
+ GL_TRANSFORM_BIT = 0x00001000
220
+ GL_ENABLE_BIT = 0x00002000
221
+ GL_HINT_BIT = 0x00008000
222
+ GL_EVAL_BIT = 0x00010000
223
+ GL_LIST_BIT = 0x00020000
224
+ GL_TEXTURE_BIT = 0x00040000
225
+ GL_SCISSOR_BIT = 0x00080000
226
+ GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
227
+ GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
228
+ GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
229
+ GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
230
+ GL_QUAD_STRIP = 0x0008
231
+ GL_POLYGON = 0x0009
232
+ GL_ACCUM = 0x0100
233
+ GL_LOAD = 0x0101
234
+ GL_RETURN = 0x0102
235
+ GL_MULT = 0x0103
236
+ GL_ADD = 0x0104
237
+ GL_AUX0 = 0x0409
238
+ GL_AUX1 = 0x040A
239
+ GL_AUX2 = 0x040B
240
+ GL_AUX3 = 0x040C
241
+ GL_2D = 0x0600
242
+ GL_3D = 0x0601
243
+ GL_3D_COLOR = 0x0602
244
+ GL_3D_COLOR_TEXTURE = 0x0603
245
+ GL_4D_COLOR_TEXTURE = 0x0604
246
+ GL_PASS_THROUGH_TOKEN = 0x0700
247
+ GL_POINT_TOKEN = 0x0701
248
+ GL_LINE_TOKEN = 0x0702
249
+ GL_POLYGON_TOKEN = 0x0703
250
+ GL_BITMAP_TOKEN = 0x0704
251
+ GL_DRAW_PIXEL_TOKEN = 0x0705
252
+ GL_COPY_PIXEL_TOKEN = 0x0706
253
+ GL_LINE_RESET_TOKEN = 0x0707
254
+ GL_EXP = 0x0800
255
+ GL_EXP2 = 0x0801
256
+ GL_COEFF = 0x0A00
257
+ GL_ORDER = 0x0A01
258
+ GL_DOMAIN = 0x0A02
259
+ GL_PIXEL_MAP_I_TO_I = 0x0C70
260
+ GL_PIXEL_MAP_S_TO_S = 0x0C71
261
+ GL_PIXEL_MAP_I_TO_R = 0x0C72
262
+ GL_PIXEL_MAP_I_TO_G = 0x0C73
263
+ GL_PIXEL_MAP_I_TO_B = 0x0C74
264
+ GL_PIXEL_MAP_I_TO_A = 0x0C75
265
+ GL_PIXEL_MAP_R_TO_R = 0x0C76
266
+ GL_PIXEL_MAP_G_TO_G = 0x0C77
267
+ GL_PIXEL_MAP_B_TO_B = 0x0C78
268
+ GL_PIXEL_MAP_A_TO_A = 0x0C79
269
+ GL_VERTEX_ARRAY_POINTER = 0x808E
270
+ GL_NORMAL_ARRAY_POINTER = 0x808F
271
+ GL_COLOR_ARRAY_POINTER = 0x8090
272
+ GL_INDEX_ARRAY_POINTER = 0x8091
273
+ GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
274
+ GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
275
+ GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
276
+ GL_SELECTION_BUFFER_POINTER = 0x0DF3
277
+ GL_CURRENT_COLOR = 0x0B00
278
+ GL_CURRENT_INDEX = 0x0B01
279
+ GL_CURRENT_NORMAL = 0x0B02
280
+ GL_CURRENT_TEXTURE_COORDS = 0x0B03
281
+ GL_CURRENT_RASTER_COLOR = 0x0B04
282
+ GL_CURRENT_RASTER_INDEX = 0x0B05
283
+ GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
284
+ GL_CURRENT_RASTER_POSITION = 0x0B07
285
+ GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
286
+ GL_CURRENT_RASTER_DISTANCE = 0x0B09
287
+ GL_POINT_SMOOTH = 0x0B10
288
+ GL_LINE_STIPPLE = 0x0B24
289
+ GL_LINE_STIPPLE_PATTERN = 0x0B25
290
+ GL_LINE_STIPPLE_REPEAT = 0x0B26
291
+ GL_LIST_MODE = 0x0B30
292
+ GL_MAX_LIST_NESTING = 0x0B31
293
+ GL_LIST_BASE = 0x0B32
294
+ GL_LIST_INDEX = 0x0B33
295
+ GL_POLYGON_STIPPLE = 0x0B42
296
+ GL_EDGE_FLAG = 0x0B43
297
+ GL_LIGHTING = 0x0B50
298
+ GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
299
+ GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
300
+ GL_LIGHT_MODEL_AMBIENT = 0x0B53
301
+ GL_SHADE_MODEL = 0x0B54
302
+ GL_COLOR_MATERIAL_FACE = 0x0B55
303
+ GL_COLOR_MATERIAL_PARAMETER = 0x0B56
304
+ GL_COLOR_MATERIAL = 0x0B57
305
+ GL_FOG = 0x0B60
306
+ GL_FOG_INDEX = 0x0B61
307
+ GL_FOG_DENSITY = 0x0B62
308
+ GL_FOG_START = 0x0B63
309
+ GL_FOG_END = 0x0B64
310
+ GL_FOG_MODE = 0x0B65
311
+ GL_FOG_COLOR = 0x0B66
312
+ GL_ACCUM_CLEAR_VALUE = 0x0B80
313
+ GL_MATRIX_MODE = 0x0BA0
314
+ GL_NORMALIZE = 0x0BA1
315
+ GL_MODELVIEW_STACK_DEPTH = 0x0BA3
316
+ GL_PROJECTION_STACK_DEPTH = 0x0BA4
317
+ GL_TEXTURE_STACK_DEPTH = 0x0BA5
318
+ GL_MODELVIEW_MATRIX = 0x0BA6
319
+ GL_PROJECTION_MATRIX = 0x0BA7
320
+ GL_TEXTURE_MATRIX = 0x0BA8
321
+ GL_ATTRIB_STACK_DEPTH = 0x0BB0
322
+ GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
323
+ GL_ALPHA_TEST = 0x0BC0
324
+ GL_ALPHA_TEST_FUNC = 0x0BC1
325
+ GL_ALPHA_TEST_REF = 0x0BC2
326
+ GL_INDEX_LOGIC_OP = 0x0BF1
327
+ GL_LOGIC_OP = 0x0BF1
328
+ GL_AUX_BUFFERS = 0x0C00
329
+ GL_INDEX_CLEAR_VALUE = 0x0C20
330
+ GL_INDEX_WRITEMASK = 0x0C21
331
+ GL_INDEX_MODE = 0x0C30
332
+ GL_RGBA_MODE = 0x0C31
333
+ GL_RENDER_MODE = 0x0C40
334
+ GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
335
+ GL_POINT_SMOOTH_HINT = 0x0C51
336
+ GL_FOG_HINT = 0x0C54
337
+ GL_TEXTURE_GEN_S = 0x0C60
338
+ GL_TEXTURE_GEN_T = 0x0C61
339
+ GL_TEXTURE_GEN_R = 0x0C62
340
+ GL_TEXTURE_GEN_Q = 0x0C63
341
+ GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
342
+ GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
343
+ GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
344
+ GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
345
+ GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
346
+ GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
347
+ GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
348
+ GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
349
+ GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
350
+ GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
351
+ GL_MAP_COLOR = 0x0D10
352
+ GL_MAP_STENCIL = 0x0D11
353
+ GL_INDEX_SHIFT = 0x0D12
354
+ GL_INDEX_OFFSET = 0x0D13
355
+ GL_RED_SCALE = 0x0D14
356
+ GL_RED_BIAS = 0x0D15
357
+ GL_ZOOM_X = 0x0D16
358
+ GL_ZOOM_Y = 0x0D17
359
+ GL_GREEN_SCALE = 0x0D18
360
+ GL_GREEN_BIAS = 0x0D19
361
+ GL_BLUE_SCALE = 0x0D1A
362
+ GL_BLUE_BIAS = 0x0D1B
363
+ GL_ALPHA_SCALE = 0x0D1C
364
+ GL_ALPHA_BIAS = 0x0D1D
365
+ GL_DEPTH_SCALE = 0x0D1E
366
+ GL_DEPTH_BIAS = 0x0D1F
367
+ GL_MAX_EVAL_ORDER = 0x0D30
368
+ GL_MAX_LIGHTS = 0x0D31
369
+ GL_MAX_CLIP_PLANES = 0x0D32
370
+ GL_MAX_PIXEL_MAP_TABLE = 0x0D34
371
+ GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
372
+ GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
373
+ GL_MAX_NAME_STACK_DEPTH = 0x0D37
374
+ GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
375
+ GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
376
+ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
377
+ GL_INDEX_BITS = 0x0D51
378
+ GL_RED_BITS = 0x0D52
379
+ GL_GREEN_BITS = 0x0D53
380
+ GL_BLUE_BITS = 0x0D54
381
+ GL_ALPHA_BITS = 0x0D55
382
+ GL_DEPTH_BITS = 0x0D56
383
+ GL_STENCIL_BITS = 0x0D57
384
+ GL_ACCUM_RED_BITS = 0x0D58
385
+ GL_ACCUM_GREEN_BITS = 0x0D59
386
+ GL_ACCUM_BLUE_BITS = 0x0D5A
387
+ GL_ACCUM_ALPHA_BITS = 0x0D5B
388
+ GL_NAME_STACK_DEPTH = 0x0D70
389
+ GL_AUTO_NORMAL = 0x0D80
390
+ GL_MAP1_COLOR_4 = 0x0D90
391
+ GL_MAP1_INDEX = 0x0D91
392
+ GL_MAP1_NORMAL = 0x0D92
393
+ GL_MAP1_TEXTURE_COORD_1 = 0x0D93
394
+ GL_MAP1_TEXTURE_COORD_2 = 0x0D94
395
+ GL_MAP1_TEXTURE_COORD_3 = 0x0D95
396
+ GL_MAP1_TEXTURE_COORD_4 = 0x0D96
397
+ GL_MAP1_VERTEX_3 = 0x0D97
398
+ GL_MAP1_VERTEX_4 = 0x0D98
399
+ GL_MAP2_COLOR_4 = 0x0DB0
400
+ GL_MAP2_INDEX = 0x0DB1
401
+ GL_MAP2_NORMAL = 0x0DB2
402
+ GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
403
+ GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
404
+ GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
405
+ GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
406
+ GL_MAP2_VERTEX_3 = 0x0DB7
407
+ GL_MAP2_VERTEX_4 = 0x0DB8
408
+ GL_MAP1_GRID_DOMAIN = 0x0DD0
409
+ GL_MAP1_GRID_SEGMENTS = 0x0DD1
410
+ GL_MAP2_GRID_DOMAIN = 0x0DD2
411
+ GL_MAP2_GRID_SEGMENTS = 0x0DD3
412
+ GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
413
+ GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
414
+ GL_SELECTION_BUFFER_SIZE = 0x0DF4
415
+ GL_VERTEX_ARRAY = 0x8074
416
+ GL_NORMAL_ARRAY = 0x8075
417
+ GL_COLOR_ARRAY = 0x8076
418
+ GL_INDEX_ARRAY = 0x8077
419
+ GL_TEXTURE_COORD_ARRAY = 0x8078
420
+ GL_EDGE_FLAG_ARRAY = 0x8079
421
+ GL_VERTEX_ARRAY_SIZE = 0x807A
422
+ GL_VERTEX_ARRAY_TYPE = 0x807B
423
+ GL_VERTEX_ARRAY_STRIDE = 0x807C
424
+ GL_NORMAL_ARRAY_TYPE = 0x807E
425
+ GL_NORMAL_ARRAY_STRIDE = 0x807F
426
+ GL_COLOR_ARRAY_SIZE = 0x8081
427
+ GL_COLOR_ARRAY_TYPE = 0x8082
428
+ GL_COLOR_ARRAY_STRIDE = 0x8083
429
+ GL_INDEX_ARRAY_TYPE = 0x8085
430
+ GL_INDEX_ARRAY_STRIDE = 0x8086
431
+ GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
432
+ GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
433
+ GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
434
+ GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
435
+ GL_TEXTURE_COMPONENTS = 0x1003
436
+ GL_TEXTURE_BORDER = 0x1005
437
+ GL_TEXTURE_LUMINANCE_SIZE = 0x8060
438
+ GL_TEXTURE_INTENSITY_SIZE = 0x8061
439
+ GL_TEXTURE_PRIORITY = 0x8066
440
+ GL_TEXTURE_RESIDENT = 0x8067
441
+ GL_AMBIENT = 0x1200
442
+ GL_DIFFUSE = 0x1201
443
+ GL_SPECULAR = 0x1202
444
+ GL_POSITION = 0x1203
445
+ GL_SPOT_DIRECTION = 0x1204
446
+ GL_SPOT_EXPONENT = 0x1205
447
+ GL_SPOT_CUTOFF = 0x1206
448
+ GL_CONSTANT_ATTENUATION = 0x1207
449
+ GL_LINEAR_ATTENUATION = 0x1208
450
+ GL_QUADRATIC_ATTENUATION = 0x1209
451
+ GL_COMPILE = 0x1300
452
+ GL_COMPILE_AND_EXECUTE = 0x1301
453
+ GL_2_BYTES = 0x1407
454
+ GL_3_BYTES = 0x1408
455
+ GL_4_BYTES = 0x1409
456
+ GL_EMISSION = 0x1600
457
+ GL_SHININESS = 0x1601
458
+ GL_AMBIENT_AND_DIFFUSE = 0x1602
459
+ GL_COLOR_INDEXES = 0x1603
460
+ GL_MODELVIEW = 0x1700
461
+ GL_PROJECTION = 0x1701
462
+ GL_COLOR_INDEX = 0x1900
463
+ GL_LUMINANCE = 0x1909
464
+ GL_LUMINANCE_ALPHA = 0x190A
465
+ GL_BITMAP = 0x1A00
466
+ GL_RENDER = 0x1C00
467
+ GL_FEEDBACK = 0x1C01
468
+ GL_SELECT = 0x1C02
469
+ GL_FLAT = 0x1D00
470
+ GL_SMOOTH = 0x1D01
471
+ GL_S = 0x2000
472
+ GL_T = 0x2001
473
+ GL_R = 0x2002
474
+ GL_Q = 0x2003
475
+ GL_MODULATE = 0x2100
476
+ GL_DECAL = 0x2101
477
+ GL_TEXTURE_ENV_MODE = 0x2200
478
+ GL_TEXTURE_ENV_COLOR = 0x2201
479
+ GL_TEXTURE_ENV = 0x2300
480
+ GL_EYE_LINEAR = 0x2400
481
+ GL_OBJECT_LINEAR = 0x2401
482
+ GL_SPHERE_MAP = 0x2402
483
+ GL_TEXTURE_GEN_MODE = 0x2500
484
+ GL_OBJECT_PLANE = 0x2501
485
+ GL_EYE_PLANE = 0x2502
486
+ GL_CLAMP = 0x2900
487
+ GL_ALPHA4 = 0x803B
488
+ GL_ALPHA8 = 0x803C
489
+ GL_ALPHA12 = 0x803D
490
+ GL_ALPHA16 = 0x803E
491
+ GL_LUMINANCE4 = 0x803F
492
+ GL_LUMINANCE8 = 0x8040
493
+ GL_LUMINANCE12 = 0x8041
494
+ GL_LUMINANCE16 = 0x8042
495
+ GL_LUMINANCE4_ALPHA4 = 0x8043
496
+ GL_LUMINANCE6_ALPHA2 = 0x8044
497
+ GL_LUMINANCE8_ALPHA8 = 0x8045
498
+ GL_LUMINANCE12_ALPHA4 = 0x8046
499
+ GL_LUMINANCE12_ALPHA12 = 0x8047
500
+ GL_LUMINANCE16_ALPHA16 = 0x8048
501
+ GL_INTENSITY = 0x8049
502
+ GL_INTENSITY4 = 0x804A
503
+ GL_INTENSITY8 = 0x804B
504
+ GL_INTENSITY12 = 0x804C
505
+ GL_INTENSITY16 = 0x804D
506
+ GL_V2F = 0x2A20
507
+ GL_V3F = 0x2A21
508
+ GL_C4UB_V2F = 0x2A22
509
+ GL_C4UB_V3F = 0x2A23
510
+ GL_C3F_V3F = 0x2A24
511
+ GL_N3F_V3F = 0x2A25
512
+ GL_C4F_N3F_V3F = 0x2A26
513
+ GL_T2F_V3F = 0x2A27
514
+ GL_T4F_V4F = 0x2A28
515
+ GL_T2F_C4UB_V3F = 0x2A29
516
+ GL_T2F_C3F_V3F = 0x2A2A
517
+ GL_T2F_N3F_V3F = 0x2A2B
518
+ GL_T2F_C4F_N3F_V3F = 0x2A2C
519
+ GL_T4F_C4F_N3F_V4F = 0x2A2D
520
+ GL_CLIP_PLANE0 = 0x3000
521
+ GL_CLIP_PLANE1 = 0x3001
522
+ GL_CLIP_PLANE2 = 0x3002
523
+ GL_CLIP_PLANE3 = 0x3003
524
+ GL_CLIP_PLANE4 = 0x3004
525
+ GL_CLIP_PLANE5 = 0x3005
526
+ GL_LIGHT0 = 0x4000
527
+ GL_LIGHT1 = 0x4001
528
+ GL_LIGHT2 = 0x4002
529
+ GL_LIGHT3 = 0x4003
530
+ GL_LIGHT4 = 0x4004
531
+ GL_LIGHT5 = 0x4005
532
+ GL_LIGHT6 = 0x4006
533
+ GL_LIGHT7 = 0x4007
534
+ GL_UNSIGNED_BYTE_3_3_2 = 0x8032
535
+ GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
536
+ GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
537
+ GL_UNSIGNED_INT_8_8_8_8 = 0x8035
538
+ GL_UNSIGNED_INT_10_10_10_2 = 0x8036
539
+ GL_TEXTURE_BINDING_3D = 0x806A
540
+ GL_PACK_SKIP_IMAGES = 0x806B
541
+ GL_PACK_IMAGE_HEIGHT = 0x806C
542
+ GL_UNPACK_SKIP_IMAGES = 0x806D
543
+ GL_UNPACK_IMAGE_HEIGHT = 0x806E
544
+ GL_TEXTURE_3D = 0x806F
545
+ GL_PROXY_TEXTURE_3D = 0x8070
546
+ GL_TEXTURE_DEPTH = 0x8071
547
+ GL_TEXTURE_WRAP_R = 0x8072
548
+ GL_MAX_3D_TEXTURE_SIZE = 0x8073
549
+ GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
550
+ GL_UNSIGNED_SHORT_5_6_5 = 0x8363
551
+ GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
552
+ GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
553
+ GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
554
+ GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
555
+ GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
556
+ GL_BGR = 0x80E0
557
+ GL_BGRA = 0x80E1
558
+ GL_MAX_ELEMENTS_VERTICES = 0x80E8
559
+ GL_MAX_ELEMENTS_INDICES = 0x80E9
560
+ GL_CLAMP_TO_EDGE = 0x812F
561
+ GL_TEXTURE_MIN_LOD = 0x813A
562
+ GL_TEXTURE_MAX_LOD = 0x813B
563
+ GL_TEXTURE_BASE_LEVEL = 0x813C
564
+ GL_TEXTURE_MAX_LEVEL = 0x813D
565
+ GL_SMOOTH_POINT_SIZE_RANGE =
566
+ GL_SMOOTH_POINT_SIZE_GRANULARITY =
567
+ GL_SMOOTH_LINE_WIDTH_RANGE =
568
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY =
569
+ GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
570
+ GL_RESCALE_NORMAL = 0x803A
571
+ GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
572
+ GL_SINGLE_COLOR = 0x81F9
573
+ GL_SEPARATE_SPECULAR_COLOR = 0x81FA
574
+ GL_ALIASED_POINT_SIZE_RANGE = 0x846D
575
+ GL_TEXTURE0 = 0x84C0
576
+ GL_TEXTURE1 = 0x84C1
577
+ GL_TEXTURE2 = 0x84C2
578
+ GL_TEXTURE3 = 0x84C3
579
+ GL_TEXTURE4 = 0x84C4
580
+ GL_TEXTURE5 = 0x84C5
581
+ GL_TEXTURE6 = 0x84C6
582
+ GL_TEXTURE7 = 0x84C7
583
+ GL_TEXTURE8 = 0x84C8
584
+ GL_TEXTURE9 = 0x84C9
585
+ GL_TEXTURE10 = 0x84CA
586
+ GL_TEXTURE11 = 0x84CB
587
+ GL_TEXTURE12 = 0x84CC
588
+ GL_TEXTURE13 = 0x84CD
589
+ GL_TEXTURE14 = 0x84CE
590
+ GL_TEXTURE15 = 0x84CF
591
+ GL_TEXTURE16 = 0x84D0
592
+ GL_TEXTURE17 = 0x84D1
593
+ GL_TEXTURE18 = 0x84D2
594
+ GL_TEXTURE19 = 0x84D3
595
+ GL_TEXTURE20 = 0x84D4
596
+ GL_TEXTURE21 = 0x84D5
597
+ GL_TEXTURE22 = 0x84D6
598
+ GL_TEXTURE23 = 0x84D7
599
+ GL_TEXTURE24 = 0x84D8
600
+ GL_TEXTURE25 = 0x84D9
601
+ GL_TEXTURE26 = 0x84DA
602
+ GL_TEXTURE27 = 0x84DB
603
+ GL_TEXTURE28 = 0x84DC
604
+ GL_TEXTURE29 = 0x84DD
605
+ GL_TEXTURE30 = 0x84DE
606
+ GL_TEXTURE31 = 0x84DF
607
+ GL_ACTIVE_TEXTURE = 0x84E0
608
+ GL_MULTISAMPLE = 0x809D
609
+ GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
610
+ GL_SAMPLE_ALPHA_TO_ONE = 0x809F
611
+ GL_SAMPLE_COVERAGE = 0x80A0
612
+ GL_SAMPLE_BUFFERS = 0x80A8
613
+ GL_SAMPLES = 0x80A9
614
+ GL_SAMPLE_COVERAGE_VALUE = 0x80AA
615
+ GL_SAMPLE_COVERAGE_INVERT = 0x80AB
616
+ GL_TEXTURE_CUBE_MAP = 0x8513
617
+ GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
618
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
619
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
620
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
621
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
622
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
623
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
624
+ GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
625
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
626
+ GL_COMPRESSED_RGB = 0x84ED
627
+ GL_COMPRESSED_RGBA = 0x84EE
628
+ GL_TEXTURE_COMPRESSION_HINT = 0x84EF
629
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
630
+ GL_TEXTURE_COMPRESSED = 0x86A1
631
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
632
+ GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
633
+ GL_CLAMP_TO_BORDER = 0x812D
634
+ GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
635
+ GL_MAX_TEXTURE_UNITS = 0x84E2
636
+ GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
637
+ GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
638
+ GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
639
+ GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
640
+ GL_MULTISAMPLE_BIT = 0x20000000
641
+ GL_NORMAL_MAP = 0x8511
642
+ GL_REFLECTION_MAP = 0x8512
643
+ GL_COMPRESSED_ALPHA = 0x84E9
644
+ GL_COMPRESSED_LUMINANCE = 0x84EA
645
+ GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
646
+ GL_COMPRESSED_INTENSITY = 0x84EC
647
+ GL_COMBINE = 0x8570
648
+ GL_COMBINE_RGB = 0x8571
649
+ GL_COMBINE_ALPHA = 0x8572
650
+ GL_SOURCE0_RGB = 0x8580
651
+ GL_SOURCE1_RGB = 0x8581
652
+ GL_SOURCE2_RGB = 0x8582
653
+ GL_SOURCE0_ALPHA = 0x8588
654
+ GL_SOURCE1_ALPHA = 0x8589
655
+ GL_SOURCE2_ALPHA = 0x858A
656
+ GL_OPERAND0_RGB = 0x8590
657
+ GL_OPERAND1_RGB = 0x8591
658
+ GL_OPERAND2_RGB = 0x8592
659
+ GL_OPERAND0_ALPHA = 0x8598
660
+ GL_OPERAND1_ALPHA = 0x8599
661
+ GL_OPERAND2_ALPHA = 0x859A
662
+ GL_RGB_SCALE = 0x8573
663
+ GL_ADD_SIGNED = 0x8574
664
+ GL_INTERPOLATE = 0x8575
665
+ GL_SUBTRACT = 0x84E7
666
+ GL_CONSTANT = 0x8576
667
+ GL_PRIMARY_COLOR = 0x8577
668
+ GL_PREVIOUS = 0x8578
669
+ GL_DOT3_RGB = 0x86AE
670
+ GL_DOT3_RGBA = 0x86AF
671
+ GL_BLEND_DST_RGB = 0x80C8
672
+ GL_BLEND_SRC_RGB = 0x80C9
673
+ GL_BLEND_DST_ALPHA = 0x80CA
674
+ GL_BLEND_SRC_ALPHA = 0x80CB
675
+ GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
676
+ GL_DEPTH_COMPONENT16 = 0x81A5
677
+ GL_DEPTH_COMPONENT24 = 0x81A6
678
+ GL_DEPTH_COMPONENT32 = 0x81A7
679
+ GL_MIRRORED_REPEAT = 0x8370
680
+ GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
681
+ GL_TEXTURE_LOD_BIAS = 0x8501
682
+ GL_INCR_WRAP = 0x8507
683
+ GL_DECR_WRAP = 0x8508
684
+ GL_TEXTURE_DEPTH_SIZE = 0x884A
685
+ GL_TEXTURE_COMPARE_MODE = 0x884C
686
+ GL_TEXTURE_COMPARE_FUNC = 0x884D
687
+ GL_POINT_SIZE_MIN = 0x8126
688
+ GL_POINT_SIZE_MAX = 0x8127
689
+ GL_POINT_DISTANCE_ATTENUATION = 0x8129
690
+ GL_GENERATE_MIPMAP = 0x8191
691
+ GL_GENERATE_MIPMAP_HINT = 0x8192
692
+ GL_FOG_COORDINATE_SOURCE = 0x8450
693
+ GL_FOG_COORDINATE = 0x8451
694
+ GL_FRAGMENT_DEPTH = 0x8452
695
+ GL_CURRENT_FOG_COORDINATE = 0x8453
696
+ GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
697
+ GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
698
+ GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
699
+ GL_FOG_COORDINATE_ARRAY = 0x8457
700
+ GL_COLOR_SUM = 0x8458
701
+ GL_CURRENT_SECONDARY_COLOR = 0x8459
702
+ GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
703
+ GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
704
+ GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
705
+ GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
706
+ GL_SECONDARY_COLOR_ARRAY = 0x845E
707
+ GL_TEXTURE_FILTER_CONTROL = 0x8500
708
+ GL_DEPTH_TEXTURE_MODE = 0x884B
709
+ GL_COMPARE_R_TO_TEXTURE = 0x884E
710
+ GL_FUNC_ADD = 0x8006
711
+ GL_FUNC_SUBTRACT = 0x800A
712
+ GL_FUNC_REVERSE_SUBTRACT = 0x800B
713
+ GL_MIN = 0x8007
714
+ GL_MAX = 0x8008
715
+ GL_CONSTANT_COLOR = 0x8001
716
+ GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
717
+ GL_CONSTANT_ALPHA = 0x8003
718
+ GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
719
+ GL_BUFFER_SIZE = 0x8764
720
+ GL_BUFFER_USAGE = 0x8765
721
+ GL_QUERY_COUNTER_BITS = 0x8864
722
+ GL_CURRENT_QUERY = 0x8865
723
+ GL_QUERY_RESULT = 0x8866
724
+ GL_QUERY_RESULT_AVAILABLE = 0x8867
725
+ GL_ARRAY_BUFFER = 0x8892
726
+ GL_ELEMENT_ARRAY_BUFFER = 0x8893
727
+ GL_ARRAY_BUFFER_BINDING = 0x8894
728
+ GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
729
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
730
+ GL_READ_ONLY = 0x88B8
731
+ GL_WRITE_ONLY = 0x88B9
732
+ GL_READ_WRITE = 0x88BA
733
+ GL_BUFFER_ACCESS = 0x88BB
734
+ GL_BUFFER_MAPPED = 0x88BC
735
+ GL_BUFFER_MAP_POINTER = 0x88BD
736
+ GL_STREAM_DRAW = 0x88E0
737
+ GL_STREAM_READ = 0x88E1
738
+ GL_STREAM_COPY = 0x88E2
739
+ GL_STATIC_DRAW = 0x88E4
740
+ GL_STATIC_READ = 0x88E5
741
+ GL_STATIC_COPY = 0x88E6
742
+ GL_DYNAMIC_DRAW = 0x88E8
743
+ GL_DYNAMIC_READ = 0x88E9
744
+ GL_DYNAMIC_COPY = 0x88EA
745
+ GL_SAMPLES_PASSED = 0x8914
746
+ GL_SRC1_ALPHA =
747
+ GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
748
+ GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
749
+ GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
750
+ GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
751
+ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
752
+ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
753
+ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
754
+ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
755
+ GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
756
+ GL_FOG_COORD_SRC =
757
+ GL_FOG_COORD =
758
+ GL_CURRENT_FOG_COORD =
759
+ GL_FOG_COORD_ARRAY_TYPE =
760
+ GL_FOG_COORD_ARRAY_STRIDE =
761
+ GL_FOG_COORD_ARRAY_POINTER =
762
+ GL_FOG_COORD_ARRAY =
763
+ GL_FOG_COORD_ARRAY_BUFFER_BINDING =
764
+ GL_SRC0_RGB =
765
+ GL_SRC1_RGB =
766
+ GL_SRC2_RGB =
767
+ GL_SRC0_ALPHA =
768
+ GL_SRC2_ALPHA =
769
+ GL_BLEND_EQUATION_RGB = 0x8009
770
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
771
+ GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
772
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
773
+ GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
774
+ GL_CURRENT_VERTEX_ATTRIB = 0x8626
775
+ GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
776
+ GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
777
+ GL_STENCIL_BACK_FUNC = 0x8800
778
+ GL_STENCIL_BACK_FAIL = 0x8801
779
+ GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
780
+ GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
781
+ GL_MAX_DRAW_BUFFERS = 0x8824
782
+ GL_DRAW_BUFFER0 = 0x8825
783
+ GL_DRAW_BUFFER1 = 0x8826
784
+ GL_DRAW_BUFFER2 = 0x8827
785
+ GL_DRAW_BUFFER3 = 0x8828
786
+ GL_DRAW_BUFFER4 = 0x8829
787
+ GL_DRAW_BUFFER5 = 0x882A
788
+ GL_DRAW_BUFFER6 = 0x882B
789
+ GL_DRAW_BUFFER7 = 0x882C
790
+ GL_DRAW_BUFFER8 = 0x882D
791
+ GL_DRAW_BUFFER9 = 0x882E
792
+ GL_DRAW_BUFFER10 = 0x882F
793
+ GL_DRAW_BUFFER11 = 0x8830
794
+ GL_DRAW_BUFFER12 = 0x8831
795
+ GL_DRAW_BUFFER13 = 0x8832
796
+ GL_DRAW_BUFFER14 = 0x8833
797
+ GL_DRAW_BUFFER15 = 0x8834
798
+ GL_BLEND_EQUATION_ALPHA = 0x883D
799
+ GL_MAX_VERTEX_ATTRIBS = 0x8869
800
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
801
+ GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
802
+ GL_FRAGMENT_SHADER = 0x8B30
803
+ GL_VERTEX_SHADER = 0x8B31
804
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
805
+ GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
806
+ GL_MAX_VARYING_FLOATS = 0x8B4B
807
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
808
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
809
+ GL_SHADER_TYPE = 0x8B4F
810
+ GL_FLOAT_VEC2 = 0x8B50
811
+ GL_FLOAT_VEC3 = 0x8B51
812
+ GL_FLOAT_VEC4 = 0x8B52
813
+ GL_INT_VEC2 = 0x8B53
814
+ GL_INT_VEC3 = 0x8B54
815
+ GL_INT_VEC4 = 0x8B55
816
+ GL_BOOL = 0x8B56
817
+ GL_BOOL_VEC2 = 0x8B57
818
+ GL_BOOL_VEC3 = 0x8B58
819
+ GL_BOOL_VEC4 = 0x8B59
820
+ GL_FLOAT_MAT2 = 0x8B5A
821
+ GL_FLOAT_MAT3 = 0x8B5B
822
+ GL_FLOAT_MAT4 = 0x8B5C
823
+ GL_SAMPLER_1D = 0x8B5D
824
+ GL_SAMPLER_2D = 0x8B5E
825
+ GL_SAMPLER_3D = 0x8B5F
826
+ GL_SAMPLER_CUBE = 0x8B60
827
+ GL_SAMPLER_1D_SHADOW = 0x8B61
828
+ GL_SAMPLER_2D_SHADOW = 0x8B62
829
+ GL_DELETE_STATUS = 0x8B80
830
+ GL_COMPILE_STATUS = 0x8B81
831
+ GL_LINK_STATUS = 0x8B82
832
+ GL_VALIDATE_STATUS = 0x8B83
833
+ GL_INFO_LOG_LENGTH = 0x8B84
834
+ GL_ATTACHED_SHADERS = 0x8B85
835
+ GL_ACTIVE_UNIFORMS = 0x8B86
836
+ GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
837
+ GL_SHADER_SOURCE_LENGTH = 0x8B88
838
+ GL_ACTIVE_ATTRIBUTES = 0x8B89
839
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
840
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
841
+ GL_SHADING_LANGUAGE_VERSION = 0x8B8C
842
+ GL_CURRENT_PROGRAM = 0x8B8D
843
+ GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
844
+ GL_LOWER_LEFT = 0x8CA1
845
+ GL_UPPER_LEFT = 0x8CA2
846
+ GL_STENCIL_BACK_REF = 0x8CA3
847
+ GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
848
+ GL_STENCIL_BACK_WRITEMASK = 0x8CA5
849
+ GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
850
+ GL_POINT_SPRITE = 0x8861
851
+ GL_COORD_REPLACE = 0x8862
852
+ GL_MAX_TEXTURE_COORDS = 0x8871
853
+ GL_PIXEL_PACK_BUFFER = 0x88EB
854
+ GL_PIXEL_UNPACK_BUFFER = 0x88EC
855
+ GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
856
+ GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
857
+ GL_FLOAT_MAT2x3 = 0x8B65
858
+ GL_FLOAT_MAT2x4 = 0x8B66
859
+ GL_FLOAT_MAT3x2 = 0x8B67
860
+ GL_FLOAT_MAT3x4 = 0x8B68
861
+ GL_FLOAT_MAT4x2 = 0x8B69
862
+ GL_FLOAT_MAT4x3 = 0x8B6A
863
+ GL_SRGB = 0x8C40
864
+ GL_SRGB8 = 0x8C41
865
+ GL_SRGB_ALPHA = 0x8C42
866
+ GL_SRGB8_ALPHA8 = 0x8C43
867
+ GL_COMPRESSED_SRGB = 0x8C48
868
+ GL_COMPRESSED_SRGB_ALPHA = 0x8C49
869
+ GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
870
+ GL_SLUMINANCE_ALPHA = 0x8C44
871
+ GL_SLUMINANCE8_ALPHA8 = 0x8C45
872
+ GL_SLUMINANCE = 0x8C46
873
+ GL_SLUMINANCE8 = 0x8C47
874
+ GL_COMPRESSED_SLUMINANCE = 0x8C4A
875
+ GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
876
+ GL_COMPARE_REF_TO_TEXTURE =
877
+ GL_CLIP_DISTANCE0 =
878
+ GL_CLIP_DISTANCE1 =
879
+ GL_CLIP_DISTANCE2 =
880
+ GL_CLIP_DISTANCE3 =
881
+ GL_CLIP_DISTANCE4 =
882
+ GL_CLIP_DISTANCE5 =
883
+ GL_CLIP_DISTANCE6 = 0x3006
884
+ GL_CLIP_DISTANCE7 = 0x3007
885
+ GL_MAX_CLIP_DISTANCES =
886
+ GL_MAJOR_VERSION = 0x821B
887
+ GL_MINOR_VERSION = 0x821C
888
+ GL_NUM_EXTENSIONS = 0x821D
889
+ GL_CONTEXT_FLAGS = 0x821E
890
+ GL_COMPRESSED_RED = 0x8225
891
+ GL_COMPRESSED_RG = 0x8226
892
+ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
893
+ GL_RGBA32F = 0x8814
894
+ GL_RGB32F = 0x8815
895
+ GL_RGBA16F = 0x881A
896
+ GL_RGB16F = 0x881B
897
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
898
+ GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
899
+ GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
900
+ GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
901
+ GL_CLAMP_READ_COLOR = 0x891C
902
+ GL_FIXED_ONLY = 0x891D
903
+ GL_MAX_VARYING_COMPONENTS =
904
+ GL_TEXTURE_1D_ARRAY = 0x8C18
905
+ GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
906
+ GL_TEXTURE_2D_ARRAY = 0x8C1A
907
+ GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
908
+ GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
909
+ GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
910
+ GL_R11F_G11F_B10F = 0x8C3A
911
+ GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
912
+ GL_RGB9_E5 = 0x8C3D
913
+ GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
914
+ GL_TEXTURE_SHARED_SIZE = 0x8C3F
915
+ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
916
+ GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
917
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
918
+ GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
919
+ GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
920
+ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
921
+ GL_PRIMITIVES_GENERATED = 0x8C87
922
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
923
+ GL_RASTERIZER_DISCARD = 0x8C89
924
+ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
925
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
926
+ GL_INTERLEAVED_ATTRIBS = 0x8C8C
927
+ GL_SEPARATE_ATTRIBS = 0x8C8D
928
+ GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
929
+ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
930
+ GL_RGBA32UI = 0x8D70
931
+ GL_RGB32UI = 0x8D71
932
+ GL_RGBA16UI = 0x8D76
933
+ GL_RGB16UI = 0x8D77
934
+ GL_RGBA8UI = 0x8D7C
935
+ GL_RGB8UI = 0x8D7D
936
+ GL_RGBA32I = 0x8D82
937
+ GL_RGB32I = 0x8D83
938
+ GL_RGBA16I = 0x8D88
939
+ GL_RGB16I = 0x8D89
940
+ GL_RGBA8I = 0x8D8E
941
+ GL_RGB8I = 0x8D8F
942
+ GL_RED_INTEGER = 0x8D94
943
+ GL_GREEN_INTEGER = 0x8D95
944
+ GL_BLUE_INTEGER = 0x8D96
945
+ GL_RGB_INTEGER = 0x8D98
946
+ GL_RGBA_INTEGER = 0x8D99
947
+ GL_BGR_INTEGER = 0x8D9A
948
+ GL_BGRA_INTEGER = 0x8D9B
949
+ GL_SAMPLER_1D_ARRAY = 0x8DC0
950
+ GL_SAMPLER_2D_ARRAY = 0x8DC1
951
+ GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
952
+ GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
953
+ GL_SAMPLER_CUBE_SHADOW = 0x8DC5
954
+ GL_UNSIGNED_INT_VEC2 = 0x8DC6
955
+ GL_UNSIGNED_INT_VEC3 = 0x8DC7
956
+ GL_UNSIGNED_INT_VEC4 = 0x8DC8
957
+ GL_INT_SAMPLER_1D = 0x8DC9
958
+ GL_INT_SAMPLER_2D = 0x8DCA
959
+ GL_INT_SAMPLER_3D = 0x8DCB
960
+ GL_INT_SAMPLER_CUBE = 0x8DCC
961
+ GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
962
+ GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
963
+ GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
964
+ GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
965
+ GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
966
+ GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
967
+ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
968
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
969
+ GL_QUERY_WAIT = 0x8E13
970
+ GL_QUERY_NO_WAIT = 0x8E14
971
+ GL_QUERY_BY_REGION_WAIT = 0x8E15
972
+ GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
973
+ GL_BUFFER_ACCESS_FLAGS = 0x911F
974
+ GL_BUFFER_MAP_LENGTH = 0x9120
975
+ GL_BUFFER_MAP_OFFSET = 0x9121
976
+ GL_DEPTH_COMPONENT32F = 0x8CAC
977
+ GL_DEPTH32F_STENCIL8 = 0x8CAD
978
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
979
+ GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
980
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
981
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
982
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
983
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
984
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
985
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
986
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
987
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
988
+ GL_FRAMEBUFFER_DEFAULT = 0x8218
989
+ GL_FRAMEBUFFER_UNDEFINED = 0x8219
990
+ GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
991
+ GL_MAX_RENDERBUFFER_SIZE = 0x84E8
992
+ GL_DEPTH_STENCIL = 0x84F9
993
+ GL_UNSIGNED_INT_24_8 = 0x84FA
994
+ GL_DEPTH24_STENCIL8 = 0x88F0
995
+ GL_TEXTURE_STENCIL_SIZE = 0x88F1
996
+ GL_TEXTURE_RED_TYPE = 0x8C10
997
+ GL_TEXTURE_GREEN_TYPE = 0x8C11
998
+ GL_TEXTURE_BLUE_TYPE = 0x8C12
999
+ GL_TEXTURE_ALPHA_TYPE = 0x8C13
1000
+ GL_TEXTURE_DEPTH_TYPE = 0x8C16
1001
+ GL_UNSIGNED_NORMALIZED = 0x8C17
1002
+ GL_FRAMEBUFFER_BINDING = 0x8CA6
1003
+ GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
1004
+ GL_RENDERBUFFER_BINDING = 0x8CA7
1005
+ GL_READ_FRAMEBUFFER = 0x8CA8
1006
+ GL_DRAW_FRAMEBUFFER = 0x8CA9
1007
+ GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
1008
+ GL_RENDERBUFFER_SAMPLES = 0x8CAB
1009
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
1010
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
1011
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
1012
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
1013
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
1014
+ GL_FRAMEBUFFER_COMPLETE = 0x8CD5
1015
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
1016
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
1017
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
1018
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
1019
+ GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
1020
+ GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
1021
+ GL_COLOR_ATTACHMENT0 = 0x8CE0
1022
+ GL_COLOR_ATTACHMENT1 = 0x8CE1
1023
+ GL_COLOR_ATTACHMENT2 = 0x8CE2
1024
+ GL_COLOR_ATTACHMENT3 = 0x8CE3
1025
+ GL_COLOR_ATTACHMENT4 = 0x8CE4
1026
+ GL_COLOR_ATTACHMENT5 = 0x8CE5
1027
+ GL_COLOR_ATTACHMENT6 = 0x8CE6
1028
+ GL_COLOR_ATTACHMENT7 = 0x8CE7
1029
+ GL_COLOR_ATTACHMENT8 = 0x8CE8
1030
+ GL_COLOR_ATTACHMENT9 = 0x8CE9
1031
+ GL_COLOR_ATTACHMENT10 = 0x8CEA
1032
+ GL_COLOR_ATTACHMENT11 = 0x8CEB
1033
+ GL_COLOR_ATTACHMENT12 = 0x8CEC
1034
+ GL_COLOR_ATTACHMENT13 = 0x8CED
1035
+ GL_COLOR_ATTACHMENT14 = 0x8CEE
1036
+ GL_COLOR_ATTACHMENT15 = 0x8CEF
1037
+ GL_DEPTH_ATTACHMENT = 0x8D00
1038
+ GL_STENCIL_ATTACHMENT = 0x8D20
1039
+ GL_FRAMEBUFFER = 0x8D40
1040
+ GL_RENDERBUFFER = 0x8D41
1041
+ GL_RENDERBUFFER_WIDTH = 0x8D42
1042
+ GL_RENDERBUFFER_HEIGHT = 0x8D43
1043
+ GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
1044
+ GL_STENCIL_INDEX1 = 0x8D46
1045
+ GL_STENCIL_INDEX4 = 0x8D47
1046
+ GL_STENCIL_INDEX8 = 0x8D48
1047
+ GL_STENCIL_INDEX16 = 0x8D49
1048
+ GL_RENDERBUFFER_RED_SIZE = 0x8D50
1049
+ GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
1050
+ GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
1051
+ GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
1052
+ GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
1053
+ GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
1054
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
1055
+ GL_MAX_SAMPLES = 0x8D57
1056
+ GL_INDEX = 0x8222
1057
+ GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
1058
+ GL_TEXTURE_INTENSITY_TYPE = 0x8C15
1059
+ GL_FRAMEBUFFER_SRGB = 0x8DB9
1060
+ GL_HALF_FLOAT = 0x140B
1061
+ GL_MAP_READ_BIT = 0x0001
1062
+ GL_MAP_WRITE_BIT = 0x0002
1063
+ GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
1064
+ GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
1065
+ GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
1066
+ GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
1067
+ GL_COMPRESSED_RED_RGTC1 = 0x8DBB
1068
+ GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
1069
+ GL_COMPRESSED_RG_RGTC2 = 0x8DBD
1070
+ GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
1071
+ GL_RG = 0x8227
1072
+ GL_RG_INTEGER = 0x8228
1073
+ GL_R8 = 0x8229
1074
+ GL_R16 = 0x822A
1075
+ GL_RG8 = 0x822B
1076
+ GL_RG16 = 0x822C
1077
+ GL_R16F = 0x822D
1078
+ GL_R32F = 0x822E
1079
+ GL_RG16F = 0x822F
1080
+ GL_RG32F = 0x8230
1081
+ GL_R8I = 0x8231
1082
+ GL_R8UI = 0x8232
1083
+ GL_R16I = 0x8233
1084
+ GL_R16UI = 0x8234
1085
+ GL_R32I = 0x8235
1086
+ GL_R32UI = 0x8236
1087
+ GL_RG8I = 0x8237
1088
+ GL_RG8UI = 0x8238
1089
+ GL_RG16I = 0x8239
1090
+ GL_RG16UI = 0x823A
1091
+ GL_RG32I = 0x823B
1092
+ GL_RG32UI = 0x823C
1093
+ GL_VERTEX_ARRAY_BINDING = 0x85B5
1094
+ GL_CLAMP_VERTEX_COLOR = 0x891A
1095
+ GL_CLAMP_FRAGMENT_COLOR = 0x891B
1096
+ GL_ALPHA_INTEGER = 0x8D97
1097
+ GL_SAMPLER_2D_RECT = 0x8B63
1098
+ GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
1099
+ GL_SAMPLER_BUFFER = 0x8DC2
1100
+ GL_INT_SAMPLER_2D_RECT = 0x8DCD
1101
+ GL_INT_SAMPLER_BUFFER = 0x8DD0
1102
+ GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
1103
+ GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
1104
+ GL_TEXTURE_BUFFER = 0x8C2A
1105
+ GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
1106
+ GL_TEXTURE_BINDING_BUFFER = 0x8C2C
1107
+ GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
1108
+ GL_TEXTURE_RECTANGLE = 0x84F5
1109
+ GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
1110
+ GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
1111
+ GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
1112
+ GL_R8_SNORM = 0x8F94
1113
+ GL_RG8_SNORM = 0x8F95
1114
+ GL_RGB8_SNORM = 0x8F96
1115
+ GL_RGBA8_SNORM = 0x8F97
1116
+ GL_R16_SNORM = 0x8F98
1117
+ GL_RG16_SNORM = 0x8F99
1118
+ GL_RGB16_SNORM = 0x8F9A
1119
+ GL_RGBA16_SNORM = 0x8F9B
1120
+ GL_SIGNED_NORMALIZED = 0x8F9C
1121
+ GL_PRIMITIVE_RESTART = 0x8F9D
1122
+ GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
1123
+ GL_COPY_READ_BUFFER = 0x8F36
1124
+ GL_COPY_WRITE_BUFFER = 0x8F37
1125
+ GL_UNIFORM_BUFFER = 0x8A11
1126
+ GL_UNIFORM_BUFFER_BINDING = 0x8A28
1127
+ GL_UNIFORM_BUFFER_START = 0x8A29
1128
+ GL_UNIFORM_BUFFER_SIZE = 0x8A2A
1129
+ GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
1130
+ GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
1131
+ GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
1132
+ GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
1133
+ GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
1134
+ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
1135
+ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
1136
+ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
1137
+ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
1138
+ GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
1139
+ GL_UNIFORM_TYPE = 0x8A37
1140
+ GL_UNIFORM_SIZE = 0x8A38
1141
+ GL_UNIFORM_NAME_LENGTH = 0x8A39
1142
+ GL_UNIFORM_BLOCK_INDEX = 0x8A3A
1143
+ GL_UNIFORM_OFFSET = 0x8A3B
1144
+ GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
1145
+ GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
1146
+ GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
1147
+ GL_UNIFORM_BLOCK_BINDING = 0x8A3F
1148
+ GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
1149
+ GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
1150
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
1151
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
1152
+ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
1153
+ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
1154
+ GL_INVALID_INDEX = 0xFFFFFFFF
1155
+ GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
1156
+ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
1157
+ GL_LINES_ADJACENCY = 0x000A
1158
+ GL_LINE_STRIP_ADJACENCY = 0x000B
1159
+ GL_TRIANGLES_ADJACENCY = 0x000C
1160
+ GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
1161
+ GL_PROGRAM_POINT_SIZE =
1162
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
1163
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
1164
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
1165
+ GL_GEOMETRY_SHADER = 0x8DD9
1166
+ GL_GEOMETRY_VERTICES_OUT = 0x8916
1167
+ GL_GEOMETRY_INPUT_TYPE = 0x8917
1168
+ GL_GEOMETRY_OUTPUT_TYPE = 0x8918
1169
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
1170
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
1171
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
1172
+ GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
1173
+ GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
1174
+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
1175
+ GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
1176
+ GL_CONTEXT_PROFILE_MASK = 0x9126
1177
+ GL_DEPTH_CLAMP = 0x864F
1178
+ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
1179
+ GL_FIRST_VERTEX_CONVENTION = 0x8E4D
1180
+ GL_LAST_VERTEX_CONVENTION = 0x8E4E
1181
+ GL_PROVOKING_VERTEX = 0x8E4F
1182
+ GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
1183
+ GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
1184
+ GL_OBJECT_TYPE = 0x9112
1185
+ GL_SYNC_CONDITION = 0x9113
1186
+ GL_SYNC_STATUS = 0x9114
1187
+ GL_SYNC_FLAGS = 0x9115
1188
+ GL_SYNC_FENCE = 0x9116
1189
+ GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
1190
+ GL_UNSIGNALED = 0x9118
1191
+ GL_SIGNALED = 0x9119
1192
+ GL_ALREADY_SIGNALED = 0x911A
1193
+ GL_TIMEOUT_EXPIRED = 0x911B
1194
+ GL_CONDITION_SATISFIED = 0x911C
1195
+ GL_WAIT_FAILED = 0x911D
1196
+ GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
1197
+ GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
1198
+ GL_SAMPLE_POSITION = 0x8E50
1199
+ GL_SAMPLE_MASK = 0x8E51
1200
+ GL_SAMPLE_MASK_VALUE = 0x8E52
1201
+ GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
1202
+ GL_TEXTURE_2D_MULTISAMPLE = 0x9100
1203
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
1204
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
1205
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
1206
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
1207
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
1208
+ GL_TEXTURE_SAMPLES = 0x9106
1209
+ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
1210
+ GL_SAMPLER_2D_MULTISAMPLE = 0x9108
1211
+ GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
1212
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
1213
+ GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
1214
+ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
1215
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
1216
+ GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
1217
+ GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
1218
+ GL_MAX_INTEGER_SAMPLES = 0x9110
1219
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
1220
+ GL_SRC1_COLOR = 0x88F9
1221
+ GL_ONE_MINUS_SRC1_COLOR = 0x88FA
1222
+ GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
1223
+ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
1224
+ GL_ANY_SAMPLES_PASSED = 0x8C2F
1225
+ GL_SAMPLER_BINDING = 0x8919
1226
+ GL_RGB10_A2UI = 0x906F
1227
+ GL_TEXTURE_SWIZZLE_R = 0x8E42
1228
+ GL_TEXTURE_SWIZZLE_G = 0x8E43
1229
+ GL_TEXTURE_SWIZZLE_B = 0x8E44
1230
+ GL_TEXTURE_SWIZZLE_A = 0x8E45
1231
+ GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
1232
+ GL_TIME_ELAPSED = 0x88BF
1233
+ GL_TIMESTAMP = 0x8E28
1234
+ GL_INT_2_10_10_10_REV = 0x8D9F
1235
+ GL_SAMPLE_SHADING = 0x8C36
1236
+ GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
1237
+ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
1238
+ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
1239
+ GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
1240
+ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
1241
+ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
1242
+ GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
1243
+ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
1244
+ GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
1245
+ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
1246
+ GL_DRAW_INDIRECT_BUFFER = 0x8F3F
1247
+ GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
1248
+ GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
1249
+ GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
1250
+ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
1251
+ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
1252
+ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
1253
+ GL_MAX_VERTEX_STREAMS = 0x8E71
1254
+ GL_DOUBLE_VEC2 = 0x8FFC
1255
+ GL_DOUBLE_VEC3 = 0x8FFD
1256
+ GL_DOUBLE_VEC4 = 0x8FFE
1257
+ GL_DOUBLE_MAT2 = 0x8F46
1258
+ GL_DOUBLE_MAT3 = 0x8F47
1259
+ GL_DOUBLE_MAT4 = 0x8F48
1260
+ GL_DOUBLE_MAT2x3 = 0x8F49
1261
+ GL_DOUBLE_MAT2x4 = 0x8F4A
1262
+ GL_DOUBLE_MAT3x2 = 0x8F4B
1263
+ GL_DOUBLE_MAT3x4 = 0x8F4C
1264
+ GL_DOUBLE_MAT4x2 = 0x8F4D
1265
+ GL_DOUBLE_MAT4x3 = 0x8F4E
1266
+ GL_ACTIVE_SUBROUTINES = 0x8DE5
1267
+ GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
1268
+ GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
1269
+ GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
1270
+ GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
1271
+ GL_MAX_SUBROUTINES = 0x8DE7
1272
+ GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
1273
+ GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
1274
+ GL_COMPATIBLE_SUBROUTINES = 0x8E4B
1275
+ GL_PATCHES = 0x000E
1276
+ GL_PATCH_VERTICES = 0x8E72
1277
+ GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
1278
+ GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
1279
+ GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
1280
+ GL_TESS_GEN_MODE = 0x8E76
1281
+ GL_TESS_GEN_SPACING = 0x8E77
1282
+ GL_TESS_GEN_VERTEX_ORDER = 0x8E78
1283
+ GL_TESS_GEN_POINT_MODE = 0x8E79
1284
+ GL_ISOLINES = 0x8E7A
1285
+ GL_FRACTIONAL_ODD = 0x8E7B
1286
+ GL_FRACTIONAL_EVEN = 0x8E7C
1287
+ GL_MAX_PATCH_VERTICES = 0x8E7D
1288
+ GL_MAX_TESS_GEN_LEVEL = 0x8E7E
1289
+ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
1290
+ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
1291
+ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
1292
+ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
1293
+ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
1294
+ GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
1295
+ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
1296
+ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
1297
+ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
1298
+ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
1299
+ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
1300
+ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
1301
+ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
1302
+ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
1303
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
1304
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
1305
+ GL_TESS_EVALUATION_SHADER = 0x8E87
1306
+ GL_TESS_CONTROL_SHADER = 0x8E88
1307
+ GL_TRANSFORM_FEEDBACK = 0x8E22
1308
+ GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
1309
+ GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
1310
+ GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
1311
+ GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
1312
+ GL_FIXED = 0x140C
1313
+ GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
1314
+ GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
1315
+ GL_LOW_FLOAT = 0x8DF0
1316
+ GL_MEDIUM_FLOAT = 0x8DF1
1317
+ GL_HIGH_FLOAT = 0x8DF2
1318
+ GL_LOW_INT = 0x8DF3
1319
+ GL_MEDIUM_INT = 0x8DF4
1320
+ GL_HIGH_INT = 0x8DF5
1321
+ GL_SHADER_COMPILER = 0x8DFA
1322
+ GL_SHADER_BINARY_FORMATS = 0x8DF8
1323
+ GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
1324
+ GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
1325
+ GL_MAX_VARYING_VECTORS = 0x8DFC
1326
+ GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
1327
+ GL_RGB565 = 0x8D62
1328
+ GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
1329
+ GL_PROGRAM_BINARY_LENGTH = 0x8741
1330
+ GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
1331
+ GL_PROGRAM_BINARY_FORMATS = 0x87FF
1332
+ GL_VERTEX_SHADER_BIT = 0x00000001
1333
+ GL_FRAGMENT_SHADER_BIT = 0x00000002
1334
+ GL_GEOMETRY_SHADER_BIT = 0x00000004
1335
+ GL_TESS_CONTROL_SHADER_BIT = 0x00000008
1336
+ GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
1337
+ GL_ALL_SHADER_BITS = 0xFFFFFFFF
1338
+ GL_PROGRAM_SEPARABLE = 0x8258
1339
+ GL_ACTIVE_PROGRAM = 0x8259
1340
+ GL_PROGRAM_PIPELINE_BINDING = 0x825A
1341
+ GL_MAX_VIEWPORTS = 0x825B
1342
+ GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
1343
+ GL_VIEWPORT_BOUNDS_RANGE = 0x825D
1344
+ GL_LAYER_PROVOKING_VERTEX = 0x825E
1345
+ GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
1346
+ GL_UNDEFINED_VERTEX = 0x8260
1347
+ GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
1348
+ GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
1349
+ GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
1350
+ GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
1351
+ GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
1352
+ GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
1353
+ GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
1354
+ GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
1355
+ GL_NUM_SAMPLE_COUNTS = 0x9380
1356
+ GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
1357
+ GL_ATOMIC_COUNTER_BUFFER = 0x92C0
1358
+ GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
1359
+ GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
1360
+ GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
1361
+ GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
1362
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
1363
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
1364
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
1365
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
1366
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
1367
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
1368
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
1369
+ GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
1370
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
1371
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
1372
+ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
1373
+ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
1374
+ GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
1375
+ GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
1376
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
1377
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
1378
+ GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
1379
+ GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
1380
+ GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
1381
+ GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
1382
+ GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
1383
+ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
1384
+ GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
1385
+ GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
1386
+ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
1387
+ GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
1388
+ GL_UNIFORM_BARRIER_BIT = 0x00000004
1389
+ GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
1390
+ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
1391
+ GL_COMMAND_BARRIER_BIT = 0x00000040
1392
+ GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
1393
+ GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
1394
+ GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
1395
+ GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
1396
+ GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
1397
+ GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
1398
+ GL_ALL_BARRIER_BITS = 0xFFFFFFFF
1399
+ GL_MAX_IMAGE_UNITS = 0x8F38
1400
+ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
1401
+ GL_IMAGE_BINDING_NAME = 0x8F3A
1402
+ GL_IMAGE_BINDING_LEVEL = 0x8F3B
1403
+ GL_IMAGE_BINDING_LAYERED = 0x8F3C
1404
+ GL_IMAGE_BINDING_LAYER = 0x8F3D
1405
+ GL_IMAGE_BINDING_ACCESS = 0x8F3E
1406
+ GL_IMAGE_1D = 0x904C
1407
+ GL_IMAGE_2D = 0x904D
1408
+ GL_IMAGE_3D = 0x904E
1409
+ GL_IMAGE_2D_RECT = 0x904F
1410
+ GL_IMAGE_CUBE = 0x9050
1411
+ GL_IMAGE_BUFFER = 0x9051
1412
+ GL_IMAGE_1D_ARRAY = 0x9052
1413
+ GL_IMAGE_2D_ARRAY = 0x9053
1414
+ GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
1415
+ GL_IMAGE_2D_MULTISAMPLE = 0x9055
1416
+ GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
1417
+ GL_INT_IMAGE_1D = 0x9057
1418
+ GL_INT_IMAGE_2D = 0x9058
1419
+ GL_INT_IMAGE_3D = 0x9059
1420
+ GL_INT_IMAGE_2D_RECT = 0x905A
1421
+ GL_INT_IMAGE_CUBE = 0x905B
1422
+ GL_INT_IMAGE_BUFFER = 0x905C
1423
+ GL_INT_IMAGE_1D_ARRAY = 0x905D
1424
+ GL_INT_IMAGE_2D_ARRAY = 0x905E
1425
+ GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
1426
+ GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
1427
+ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
1428
+ GL_UNSIGNED_INT_IMAGE_1D = 0x9062
1429
+ GL_UNSIGNED_INT_IMAGE_2D = 0x9063
1430
+ GL_UNSIGNED_INT_IMAGE_3D = 0x9064
1431
+ GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
1432
+ GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
1433
+ GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
1434
+ GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
1435
+ GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
1436
+ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
1437
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
1438
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
1439
+ GL_MAX_IMAGE_SAMPLES = 0x906D
1440
+ GL_IMAGE_BINDING_FORMAT = 0x906E
1441
+ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
1442
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
1443
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
1444
+ GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
1445
+ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
1446
+ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
1447
+ GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
1448
+ GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
1449
+ GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
1450
+ GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
1451
+ GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
1452
+ GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
1453
+ GL_COMPRESSED_RGB8_ETC2 = 0x9274
1454
+ GL_COMPRESSED_SRGB8_ETC2 = 0x9275
1455
+ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
1456
+ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
1457
+ GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
1458
+ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
1459
+ GL_COMPRESSED_R11_EAC = 0x9270
1460
+ GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
1461
+ GL_COMPRESSED_RG11_EAC = 0x9272
1462
+ GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
1463
+ GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
1464
+ GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
1465
+ GL_MAX_ELEMENT_INDEX = 0x8D6B
1466
+ GL_COMPUTE_SHADER = 0x91B9
1467
+ GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
1468
+ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
1469
+ GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
1470
+ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
1471
+ GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
1472
+ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
1473
+ GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
1474
+ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
1475
+ GL_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB
1476
+ GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
1477
+ GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
1478
+ GL_COMPUTE_LOCAL_WORK_SIZE = 0x8267
1479
+ GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
1480
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
1481
+ GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
1482
+ GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
1483
+ GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
1484
+ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
1485
+ GL_DEBUG_CALLBACK_FUNCTION = 0x8244
1486
+ GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
1487
+ GL_DEBUG_SOURCE_API = 0x8246
1488
+ GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
1489
+ GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
1490
+ GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
1491
+ GL_DEBUG_SOURCE_APPLICATION = 0x824A
1492
+ GL_DEBUG_SOURCE_OTHER = 0x824B
1493
+ GL_DEBUG_TYPE_ERROR = 0x824C
1494
+ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
1495
+ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
1496
+ GL_DEBUG_TYPE_PORTABILITY = 0x824F
1497
+ GL_DEBUG_TYPE_PERFORMANCE = 0x8250
1498
+ GL_DEBUG_TYPE_OTHER = 0x8251
1499
+ GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
1500
+ GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
1501
+ GL_DEBUG_LOGGED_MESSAGES = 0x9145
1502
+ GL_DEBUG_SEVERITY_HIGH = 0x9146
1503
+ GL_DEBUG_SEVERITY_MEDIUM = 0x9147
1504
+ GL_DEBUG_SEVERITY_LOW = 0x9148
1505
+ GL_DEBUG_TYPE_MARKER = 0x8268
1506
+ GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
1507
+ GL_DEBUG_TYPE_POP_GROUP = 0x826A
1508
+ GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
1509
+ GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
1510
+ GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
1511
+ GL_BUFFER = 0x82E0
1512
+ GL_SHADER = 0x82E1
1513
+ GL_PROGRAM = 0x82E2
1514
+ GL_QUERY = 0x82E3
1515
+ GL_PROGRAM_PIPELINE = 0x82E4
1516
+ GL_SAMPLER = 0x82E6
1517
+ GL_MAX_LABEL_LENGTH = 0x82E8
1518
+ GL_DEBUG_OUTPUT = 0x92E0
1519
+ GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
1520
+ GL_MAX_UNIFORM_LOCATIONS = 0x826E
1521
+ GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
1522
+ GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
1523
+ GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
1524
+ GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
1525
+ GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
1526
+ GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
1527
+ GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
1528
+ GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
1529
+ GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
1530
+ GL_INTERNALFORMAT_SUPPORTED = 0x826F
1531
+ GL_INTERNALFORMAT_PREFERRED = 0x8270
1532
+ GL_INTERNALFORMAT_RED_SIZE = 0x8271
1533
+ GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
1534
+ GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
1535
+ GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
1536
+ GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
1537
+ GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
1538
+ GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
1539
+ GL_INTERNALFORMAT_RED_TYPE = 0x8278
1540
+ GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
1541
+ GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
1542
+ GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
1543
+ GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
1544
+ GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
1545
+ GL_MAX_WIDTH = 0x827E
1546
+ GL_MAX_HEIGHT = 0x827F
1547
+ GL_MAX_DEPTH = 0x8280
1548
+ GL_MAX_LAYERS = 0x8281
1549
+ GL_MAX_COMBINED_DIMENSIONS = 0x8282
1550
+ GL_COLOR_COMPONENTS = 0x8283
1551
+ GL_DEPTH_COMPONENTS = 0x8284
1552
+ GL_STENCIL_COMPONENTS = 0x8285
1553
+ GL_COLOR_RENDERABLE = 0x8286
1554
+ GL_DEPTH_RENDERABLE = 0x8287
1555
+ GL_STENCIL_RENDERABLE = 0x8288
1556
+ GL_FRAMEBUFFER_RENDERABLE = 0x8289
1557
+ GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
1558
+ GL_FRAMEBUFFER_BLEND = 0x828B
1559
+ GL_READ_PIXELS = 0x828C
1560
+ GL_READ_PIXELS_FORMAT = 0x828D
1561
+ GL_READ_PIXELS_TYPE = 0x828E
1562
+ GL_TEXTURE_IMAGE_FORMAT = 0x828F
1563
+ GL_TEXTURE_IMAGE_TYPE = 0x8290
1564
+ GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
1565
+ GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
1566
+ GL_MIPMAP = 0x8293
1567
+ GL_MANUAL_GENERATE_MIPMAP = 0x8294
1568
+ GL_AUTO_GENERATE_MIPMAP = 0x8295
1569
+ GL_COLOR_ENCODING = 0x8296
1570
+ GL_SRGB_READ = 0x8297
1571
+ GL_SRGB_WRITE = 0x8298
1572
+ GL_FILTER = 0x829A
1573
+ GL_VERTEX_TEXTURE = 0x829B
1574
+ GL_TESS_CONTROL_TEXTURE = 0x829C
1575
+ GL_TESS_EVALUATION_TEXTURE = 0x829D
1576
+ GL_GEOMETRY_TEXTURE = 0x829E
1577
+ GL_FRAGMENT_TEXTURE = 0x829F
1578
+ GL_COMPUTE_TEXTURE = 0x82A0
1579
+ GL_TEXTURE_SHADOW = 0x82A1
1580
+ GL_TEXTURE_GATHER = 0x82A2
1581
+ GL_TEXTURE_GATHER_SHADOW = 0x82A3
1582
+ GL_SHADER_IMAGE_LOAD = 0x82A4
1583
+ GL_SHADER_IMAGE_STORE = 0x82A5
1584
+ GL_SHADER_IMAGE_ATOMIC = 0x82A6
1585
+ GL_IMAGE_TEXEL_SIZE = 0x82A7
1586
+ GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
1587
+ GL_IMAGE_PIXEL_FORMAT = 0x82A9
1588
+ GL_IMAGE_PIXEL_TYPE = 0x82AA
1589
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
1590
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
1591
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
1592
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
1593
+ GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
1594
+ GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
1595
+ GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
1596
+ GL_CLEAR_BUFFER = 0x82B4
1597
+ GL_TEXTURE_VIEW = 0x82B5
1598
+ GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
1599
+ GL_FULL_SUPPORT = 0x82B7
1600
+ GL_CAVEAT_SUPPORT = 0x82B8
1601
+ GL_IMAGE_CLASS_4_X_32 = 0x82B9
1602
+ GL_IMAGE_CLASS_2_X_32 = 0x82BA
1603
+ GL_IMAGE_CLASS_1_X_32 = 0x82BB
1604
+ GL_IMAGE_CLASS_4_X_16 = 0x82BC
1605
+ GL_IMAGE_CLASS_2_X_16 = 0x82BD
1606
+ GL_IMAGE_CLASS_1_X_16 = 0x82BE
1607
+ GL_IMAGE_CLASS_4_X_8 = 0x82BF
1608
+ GL_IMAGE_CLASS_2_X_8 = 0x82C0
1609
+ GL_IMAGE_CLASS_1_X_8 = 0x82C1
1610
+ GL_IMAGE_CLASS_11_11_10 = 0x82C2
1611
+ GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
1612
+ GL_VIEW_CLASS_128_BITS = 0x82C4
1613
+ GL_VIEW_CLASS_96_BITS = 0x82C5
1614
+ GL_VIEW_CLASS_64_BITS = 0x82C6
1615
+ GL_VIEW_CLASS_48_BITS = 0x82C7
1616
+ GL_VIEW_CLASS_32_BITS = 0x82C8
1617
+ GL_VIEW_CLASS_24_BITS = 0x82C9
1618
+ GL_VIEW_CLASS_16_BITS = 0x82CA
1619
+ GL_VIEW_CLASS_8_BITS = 0x82CB
1620
+ GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
1621
+ GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
1622
+ GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
1623
+ GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
1624
+ GL_VIEW_CLASS_RGTC1_RED = 0x82D0
1625
+ GL_VIEW_CLASS_RGTC2_RG = 0x82D1
1626
+ GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
1627
+ GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
1628
+ GL_UNIFORM = 0x92E1
1629
+ GL_UNIFORM_BLOCK = 0x92E2
1630
+ GL_PROGRAM_INPUT = 0x92E3
1631
+ GL_PROGRAM_OUTPUT = 0x92E4
1632
+ GL_BUFFER_VARIABLE = 0x92E5
1633
+ GL_SHADER_STORAGE_BLOCK = 0x92E6
1634
+ GL_VERTEX_SUBROUTINE = 0x92E8
1635
+ GL_TESS_CONTROL_SUBROUTINE = 0x92E9
1636
+ GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
1637
+ GL_GEOMETRY_SUBROUTINE = 0x92EB
1638
+ GL_FRAGMENT_SUBROUTINE = 0x92EC
1639
+ GL_COMPUTE_SUBROUTINE = 0x92ED
1640
+ GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
1641
+ GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
1642
+ GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
1643
+ GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
1644
+ GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
1645
+ GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
1646
+ GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
1647
+ GL_ACTIVE_RESOURCES = 0x92F5
1648
+ GL_MAX_NAME_LENGTH = 0x92F6
1649
+ GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
1650
+ GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
1651
+ GL_NAME_LENGTH = 0x92F9
1652
+ GL_TYPE = 0x92FA
1653
+ GL_ARRAY_SIZE = 0x92FB
1654
+ GL_OFFSET = 0x92FC
1655
+ GL_BLOCK_INDEX = 0x92FD
1656
+ GL_ARRAY_STRIDE = 0x92FE
1657
+ GL_MATRIX_STRIDE = 0x92FF
1658
+ GL_IS_ROW_MAJOR = 0x9300
1659
+ GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
1660
+ GL_BUFFER_BINDING = 0x9302
1661
+ GL_BUFFER_DATA_SIZE = 0x9303
1662
+ GL_NUM_ACTIVE_VARIABLES = 0x9304
1663
+ GL_ACTIVE_VARIABLES = 0x9305
1664
+ GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
1665
+ GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
1666
+ GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
1667
+ GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
1668
+ GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
1669
+ GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
1670
+ GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
1671
+ GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
1672
+ GL_LOCATION = 0x930E
1673
+ GL_LOCATION_INDEX = 0x930F
1674
+ GL_IS_PER_PATCH = 0x92E7
1675
+ GL_SHADER_STORAGE_BUFFER = 0x90D2
1676
+ GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
1677
+ GL_SHADER_STORAGE_BUFFER_START = 0x90D4
1678
+ GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
1679
+ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
1680
+ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
1681
+ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
1682
+ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
1683
+ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
1684
+ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
1685
+ GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
1686
+ GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
1687
+ GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
1688
+ GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
1689
+ GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
1690
+ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES =
1691
+ GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
1692
+ GL_TEXTURE_BUFFER_OFFSET = 0x919D
1693
+ GL_TEXTURE_BUFFER_SIZE = 0x919E
1694
+ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
1695
+ GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
1696
+ GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
1697
+ GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
1698
+ GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
1699
+ GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
1700
+ GL_VERTEX_ATTRIB_BINDING = 0x82D4
1701
+ GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
1702
+ GL_VERTEX_BINDING_DIVISOR = 0x82D6
1703
+ GL_VERTEX_BINDING_OFFSET = 0x82D7
1704
+ GL_VERTEX_BINDING_STRIDE = 0x82D8
1705
+ GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
1706
+ GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
1707
+ GL_DISPLAY_LIST = 0x82E7
1708
+ GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
1709
+ GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
1710
+ GL_MAP_PERSISTENT_BIT = 0x0040
1711
+ GL_MAP_COHERENT_BIT = 0x0080
1712
+ GL_DYNAMIC_STORAGE_BIT = 0x0100
1713
+ GL_CLIENT_STORAGE_BIT = 0x0200
1714
+ GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
1715
+ GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
1716
+ GL_BUFFER_STORAGE_FLAGS = 0x8220
1717
+ GL_CLEAR_TEXTURE = 0x9365
1718
+ GL_LOCATION_COMPONENT = 0x934A
1719
+ GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
1720
+ GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
1721
+ GL_QUERY_BUFFER = 0x9192
1722
+ GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
1723
+ GL_QUERY_BUFFER_BINDING = 0x9193
1724
+ GL_QUERY_RESULT_NO_WAIT = 0x9194
1725
+ GL_MIRROR_CLAMP_TO_EDGE = 0x8743
1726
+
1727
+ end