opengl-bindings 1.2.0

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@@ -0,0 +1,43 @@
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+ module OpenGL
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+
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+ GL_FUNCTIONS_MAP = {}
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+ GL_FUNCTIONS_ARGS_MAP = {}
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+ GL_FUNCTIONS_RETVAL_MAP = {}
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+ @@gl_dll = nil
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+
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+ def self.load_dll(lib = nil, path = nil)
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+ if lib == nil && path == nil
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+ case self.get_platform
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+ when :OPENGL_PLATFORM_WINDOWS
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+ lib, path = 'opengl32.dll', 'C:/Windows/System32'
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+ when :OPENGL_PLATFORM_MACOSX
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+ lib, path = 'libGL.dylib','/System/Library/Frameworks/OpenGL.framework/Libraries'
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+ end
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+ end
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+ @@gl_dll = Fiddle.dlopen( path + '/' + lib )
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+ end
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+
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+ def self.get_command( sym )
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+ if GL_FUNCTIONS_MAP[sym] == nil
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+ bind_command( sym )
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+ end
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+ return GL_FUNCTIONS_MAP[sym]
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+ end
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+
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+ def self.bind_command( sym )
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+ begin
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+ GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@gl_dll[sym.to_s],
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+ GL_FUNCTIONS_ARGS_MAP[sym],
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+ GL_FUNCTIONS_RETVAL_MAP[sym] )
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+ rescue Exception => e
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+ if self.get_platform == :OPENGL_PLATFORM_WINDOWS
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+ func_ptr = wglGetProcAddress(sym.to_s)
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+ GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( func_ptr,
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+ GL_FUNCTIONS_ARGS_MAP[sym],
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+ GL_FUNCTIONS_RETVAL_MAP[sym] )
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+ end
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+ raise RuntimeError if GL_FUNCTIONS_MAP[sym] == nil
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+ end
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+ end
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+
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+ end
@@ -0,0 +1,1727 @@
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+ # Ruby-OpenGL (http://github.com/vaiorabbit/ruby-opengl/)
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+ # [NOTICE] Automatically generated file
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+
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+ module OpenGL
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+
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+ GL_DEPTH_BUFFER_BIT = 0x00000100
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+ GL_STENCIL_BUFFER_BIT = 0x00000400
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+ GL_COLOR_BUFFER_BIT = 0x00004000
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+ GL_FALSE = 0
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+ GL_TRUE = 1
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+ GL_POINTS = 0x0000
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+ GL_LINES = 0x0001
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+ GL_LINE_LOOP = 0x0002
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+ GL_LINE_STRIP = 0x0003
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+ GL_TRIANGLES = 0x0004
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+ GL_TRIANGLE_STRIP = 0x0005
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+ GL_TRIANGLE_FAN = 0x0006
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+ GL_QUADS = 0x0007
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+ GL_NEVER = 0x0200
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+ GL_LESS = 0x0201
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+ GL_EQUAL = 0x0202
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+ GL_LEQUAL = 0x0203
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+ GL_GREATER = 0x0204
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+ GL_NOTEQUAL = 0x0205
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+ GL_GEQUAL = 0x0206
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+ GL_ALWAYS = 0x0207
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+ GL_ZERO = 0
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+ GL_ONE = 1
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+ GL_SRC_COLOR = 0x0300
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+ GL_ONE_MINUS_SRC_COLOR = 0x0301
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+ GL_SRC_ALPHA = 0x0302
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+ GL_ONE_MINUS_SRC_ALPHA = 0x0303
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+ GL_DST_ALPHA = 0x0304
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+ GL_ONE_MINUS_DST_ALPHA = 0x0305
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+ GL_DST_COLOR = 0x0306
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+ GL_ONE_MINUS_DST_COLOR = 0x0307
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+ GL_SRC_ALPHA_SATURATE = 0x0308
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+ GL_NONE = 0
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+ GL_FRONT_LEFT = 0x0400
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+ GL_FRONT_RIGHT = 0x0401
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+ GL_BACK_LEFT = 0x0402
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+ GL_BACK_RIGHT = 0x0403
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+ GL_FRONT = 0x0404
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+ GL_BACK = 0x0405
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+ GL_LEFT = 0x0406
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+ GL_RIGHT = 0x0407
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+ GL_FRONT_AND_BACK = 0x0408
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+ GL_NO_ERROR = 0
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+ GL_INVALID_ENUM = 0x0500
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+ GL_INVALID_VALUE = 0x0501
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+ GL_INVALID_OPERATION = 0x0502
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+ GL_OUT_OF_MEMORY = 0x0505
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+ GL_CW = 0x0900
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+ GL_CCW = 0x0901
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+ GL_POINT_SIZE = 0x0B11
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+ GL_POINT_SIZE_RANGE = 0x0B12
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+ GL_POINT_SIZE_GRANULARITY = 0x0B13
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+ GL_LINE_SMOOTH = 0x0B20
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+ GL_LINE_WIDTH = 0x0B21
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+ GL_LINE_WIDTH_RANGE = 0x0B22
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+ GL_LINE_WIDTH_GRANULARITY = 0x0B23
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+ GL_POLYGON_MODE = 0x0B40
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+ GL_POLYGON_SMOOTH = 0x0B41
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+ GL_CULL_FACE = 0x0B44
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+ GL_CULL_FACE_MODE = 0x0B45
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+ GL_FRONT_FACE = 0x0B46
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+ GL_DEPTH_RANGE = 0x0B70
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+ GL_DEPTH_TEST = 0x0B71
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+ GL_DEPTH_WRITEMASK = 0x0B72
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+ GL_DEPTH_CLEAR_VALUE = 0x0B73
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+ GL_DEPTH_FUNC = 0x0B74
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+ GL_STENCIL_TEST = 0x0B90
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+ GL_STENCIL_CLEAR_VALUE = 0x0B91
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+ GL_STENCIL_FUNC = 0x0B92
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+ GL_STENCIL_VALUE_MASK = 0x0B93
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+ GL_STENCIL_FAIL = 0x0B94
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+ GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
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+ GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
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+ GL_STENCIL_REF = 0x0B97
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+ GL_STENCIL_WRITEMASK = 0x0B98
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+ GL_VIEWPORT = 0x0BA2
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+ GL_DITHER = 0x0BD0
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+ GL_BLEND_DST = 0x0BE0
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+ GL_BLEND_SRC = 0x0BE1
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+ GL_BLEND = 0x0BE2
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+ GL_LOGIC_OP_MODE = 0x0BF0
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+ GL_COLOR_LOGIC_OP = 0x0BF2
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+ GL_DRAW_BUFFER = 0x0C01
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+ GL_READ_BUFFER = 0x0C02
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+ GL_SCISSOR_BOX = 0x0C10
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+ GL_SCISSOR_TEST = 0x0C11
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+ GL_COLOR_CLEAR_VALUE = 0x0C22
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+ GL_COLOR_WRITEMASK = 0x0C23
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+ GL_DOUBLEBUFFER = 0x0C32
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+ GL_STEREO = 0x0C33
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+ GL_LINE_SMOOTH_HINT = 0x0C52
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+ GL_POLYGON_SMOOTH_HINT = 0x0C53
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+ GL_UNPACK_SWAP_BYTES = 0x0CF0
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+ GL_UNPACK_LSB_FIRST = 0x0CF1
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+ GL_UNPACK_ROW_LENGTH = 0x0CF2
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+ GL_UNPACK_SKIP_ROWS = 0x0CF3
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+ GL_UNPACK_SKIP_PIXELS = 0x0CF4
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+ GL_UNPACK_ALIGNMENT = 0x0CF5
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+ GL_PACK_SWAP_BYTES = 0x0D00
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+ GL_PACK_LSB_FIRST = 0x0D01
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+ GL_PACK_ROW_LENGTH = 0x0D02
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+ GL_PACK_SKIP_ROWS = 0x0D03
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+ GL_PACK_SKIP_PIXELS = 0x0D04
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+ GL_PACK_ALIGNMENT = 0x0D05
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+ GL_MAX_TEXTURE_SIZE = 0x0D33
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+ GL_MAX_VIEWPORT_DIMS = 0x0D3A
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+ GL_SUBPIXEL_BITS = 0x0D50
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+ GL_TEXTURE_1D = 0x0DE0
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+ GL_TEXTURE_2D = 0x0DE1
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+ GL_POLYGON_OFFSET_UNITS = 0x2A00
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+ GL_POLYGON_OFFSET_POINT = 0x2A01
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+ GL_POLYGON_OFFSET_LINE = 0x2A02
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+ GL_POLYGON_OFFSET_FILL = 0x8037
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+ GL_POLYGON_OFFSET_FACTOR = 0x8038
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+ GL_TEXTURE_BINDING_1D = 0x8068
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+ GL_TEXTURE_BINDING_2D = 0x8069
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+ GL_TEXTURE_WIDTH = 0x1000
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+ GL_TEXTURE_HEIGHT = 0x1001
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+ GL_TEXTURE_INTERNAL_FORMAT = 0x1003
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+ GL_TEXTURE_BORDER_COLOR = 0x1004
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+ GL_TEXTURE_RED_SIZE = 0x805C
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+ GL_TEXTURE_GREEN_SIZE = 0x805D
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+ GL_TEXTURE_BLUE_SIZE = 0x805E
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+ GL_TEXTURE_ALPHA_SIZE = 0x805F
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+ GL_DONT_CARE = 0x1100
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+ GL_FASTEST = 0x1101
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+ GL_NICEST = 0x1102
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+ GL_BYTE = 0x1400
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+ GL_UNSIGNED_BYTE = 0x1401
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+ GL_SHORT = 0x1402
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+ GL_UNSIGNED_SHORT = 0x1403
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+ GL_INT = 0x1404
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+ GL_UNSIGNED_INT = 0x1405
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+ GL_FLOAT = 0x1406
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+ GL_DOUBLE = 0x140A
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+ GL_STACK_OVERFLOW = 0x0503
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+ GL_STACK_UNDERFLOW = 0x0504
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+ GL_CLEAR = 0x1500
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+ GL_AND = 0x1501
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+ GL_AND_REVERSE = 0x1502
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+ GL_COPY = 0x1503
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+ GL_AND_INVERTED = 0x1504
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+ GL_NOOP = 0x1505
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+ GL_XOR = 0x1506
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+ GL_OR = 0x1507
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+ GL_NOR = 0x1508
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+ GL_EQUIV = 0x1509
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+ GL_INVERT = 0x150A
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+ GL_OR_REVERSE = 0x150B
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+ GL_COPY_INVERTED = 0x150C
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+ GL_OR_INVERTED = 0x150D
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+ GL_NAND = 0x150E
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+ GL_SET = 0x150F
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+ GL_TEXTURE = 0x1702
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+ GL_COLOR = 0x1800
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+ GL_DEPTH = 0x1801
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+ GL_STENCIL = 0x1802
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+ GL_STENCIL_INDEX = 0x1901
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+ GL_DEPTH_COMPONENT = 0x1902
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+ GL_RED = 0x1903
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+ GL_GREEN = 0x1904
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+ GL_BLUE = 0x1905
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+ GL_ALPHA = 0x1906
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+ GL_RGB = 0x1907
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+ GL_RGBA = 0x1908
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+ GL_POINT = 0x1B00
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+ GL_LINE = 0x1B01
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+ GL_FILL = 0x1B02
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+ GL_KEEP = 0x1E00
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+ GL_REPLACE = 0x1E01
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+ GL_INCR = 0x1E02
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+ GL_DECR = 0x1E03
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+ GL_VENDOR = 0x1F00
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+ GL_RENDERER = 0x1F01
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+ GL_VERSION = 0x1F02
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+ GL_EXTENSIONS = 0x1F03
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+ GL_NEAREST = 0x2600
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+ GL_LINEAR = 0x2601
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+ GL_NEAREST_MIPMAP_NEAREST = 0x2700
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+ GL_LINEAR_MIPMAP_NEAREST = 0x2701
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+ GL_NEAREST_MIPMAP_LINEAR = 0x2702
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+ GL_LINEAR_MIPMAP_LINEAR = 0x2703
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+ GL_TEXTURE_MAG_FILTER = 0x2800
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+ GL_TEXTURE_MIN_FILTER = 0x2801
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+ GL_TEXTURE_WRAP_S = 0x2802
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+ GL_TEXTURE_WRAP_T = 0x2803
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+ GL_PROXY_TEXTURE_1D = 0x8063
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+ GL_PROXY_TEXTURE_2D = 0x8064
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+ GL_REPEAT = 0x2901
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+ GL_R3_G3_B2 = 0x2A10
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+ GL_RGB4 = 0x804F
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+ GL_RGB5 = 0x8050
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+ GL_RGB8 = 0x8051
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+ GL_RGB10 = 0x8052
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+ GL_RGB12 = 0x8053
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+ GL_RGB16 = 0x8054
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+ GL_RGBA2 = 0x8055
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+ GL_RGBA4 = 0x8056
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+ GL_RGB5_A1 = 0x8057
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+ GL_RGBA8 = 0x8058
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+ GL_RGB10_A2 = 0x8059
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+ GL_RGBA12 = 0x805A
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+ GL_RGBA16 = 0x805B
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+ GL_CURRENT_BIT = 0x00000001
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+ GL_POINT_BIT = 0x00000002
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+ GL_LINE_BIT = 0x00000004
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+ GL_POLYGON_BIT = 0x00000008
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+ GL_POLYGON_STIPPLE_BIT = 0x00000010
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+ GL_PIXEL_MODE_BIT = 0x00000020
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+ GL_LIGHTING_BIT = 0x00000040
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+ GL_FOG_BIT = 0x00000080
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+ GL_ACCUM_BUFFER_BIT = 0x00000200
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+ GL_VIEWPORT_BIT = 0x00000800
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+ GL_TRANSFORM_BIT = 0x00001000
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+ GL_ENABLE_BIT = 0x00002000
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+ GL_HINT_BIT = 0x00008000
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+ GL_EVAL_BIT = 0x00010000
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+ GL_LIST_BIT = 0x00020000
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+ GL_TEXTURE_BIT = 0x00040000
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+ GL_SCISSOR_BIT = 0x00080000
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+ GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
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+ GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
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+ GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
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+ GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
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+ GL_QUAD_STRIP = 0x0008
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+ GL_POLYGON = 0x0009
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+ GL_ACCUM = 0x0100
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+ GL_LOAD = 0x0101
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+ GL_RETURN = 0x0102
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+ GL_MULT = 0x0103
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+ GL_ADD = 0x0104
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+ GL_AUX0 = 0x0409
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+ GL_AUX1 = 0x040A
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+ GL_AUX2 = 0x040B
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+ GL_AUX3 = 0x040C
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+ GL_2D = 0x0600
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+ GL_3D = 0x0601
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+ GL_3D_COLOR = 0x0602
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+ GL_3D_COLOR_TEXTURE = 0x0603
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+ GL_4D_COLOR_TEXTURE = 0x0604
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+ GL_PASS_THROUGH_TOKEN = 0x0700
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+ GL_POINT_TOKEN = 0x0701
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+ GL_LINE_TOKEN = 0x0702
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+ GL_POLYGON_TOKEN = 0x0703
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+ GL_BITMAP_TOKEN = 0x0704
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+ GL_DRAW_PIXEL_TOKEN = 0x0705
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+ GL_COPY_PIXEL_TOKEN = 0x0706
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+ GL_LINE_RESET_TOKEN = 0x0707
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+ GL_EXP = 0x0800
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+ GL_EXP2 = 0x0801
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+ GL_COEFF = 0x0A00
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+ GL_ORDER = 0x0A01
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+ GL_DOMAIN = 0x0A02
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+ GL_PIXEL_MAP_I_TO_I = 0x0C70
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+ GL_PIXEL_MAP_S_TO_S = 0x0C71
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+ GL_PIXEL_MAP_I_TO_R = 0x0C72
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+ GL_PIXEL_MAP_I_TO_G = 0x0C73
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+ GL_PIXEL_MAP_I_TO_B = 0x0C74
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+ GL_PIXEL_MAP_I_TO_A = 0x0C75
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+ GL_PIXEL_MAP_R_TO_R = 0x0C76
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+ GL_PIXEL_MAP_G_TO_G = 0x0C77
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+ GL_PIXEL_MAP_B_TO_B = 0x0C78
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+ GL_PIXEL_MAP_A_TO_A = 0x0C79
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+ GL_VERTEX_ARRAY_POINTER = 0x808E
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+ GL_NORMAL_ARRAY_POINTER = 0x808F
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+ GL_COLOR_ARRAY_POINTER = 0x8090
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+ GL_INDEX_ARRAY_POINTER = 0x8091
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+ GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
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+ GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
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+ GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
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+ GL_SELECTION_BUFFER_POINTER = 0x0DF3
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+ GL_CURRENT_COLOR = 0x0B00
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+ GL_CURRENT_INDEX = 0x0B01
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+ GL_CURRENT_NORMAL = 0x0B02
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+ GL_CURRENT_TEXTURE_COORDS = 0x0B03
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+ GL_CURRENT_RASTER_COLOR = 0x0B04
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+ GL_CURRENT_RASTER_INDEX = 0x0B05
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+ GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
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+ GL_CURRENT_RASTER_POSITION = 0x0B07
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+ GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
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+ GL_CURRENT_RASTER_DISTANCE = 0x0B09
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+ GL_POINT_SMOOTH = 0x0B10
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+ GL_LINE_STIPPLE = 0x0B24
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+ GL_LINE_STIPPLE_PATTERN = 0x0B25
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+ GL_LINE_STIPPLE_REPEAT = 0x0B26
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+ GL_LIST_MODE = 0x0B30
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+ GL_MAX_LIST_NESTING = 0x0B31
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+ GL_LIST_BASE = 0x0B32
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+ GL_LIST_INDEX = 0x0B33
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+ GL_POLYGON_STIPPLE = 0x0B42
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+ GL_EDGE_FLAG = 0x0B43
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+ GL_LIGHTING = 0x0B50
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+ GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
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+ GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
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+ GL_LIGHT_MODEL_AMBIENT = 0x0B53
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+ GL_SHADE_MODEL = 0x0B54
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+ GL_COLOR_MATERIAL_FACE = 0x0B55
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+ GL_COLOR_MATERIAL_PARAMETER = 0x0B56
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+ GL_COLOR_MATERIAL = 0x0B57
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+ GL_FOG = 0x0B60
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+ GL_FOG_INDEX = 0x0B61
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+ GL_FOG_DENSITY = 0x0B62
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+ GL_FOG_START = 0x0B63
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+ GL_FOG_END = 0x0B64
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+ GL_FOG_MODE = 0x0B65
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+ GL_FOG_COLOR = 0x0B66
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+ GL_ACCUM_CLEAR_VALUE = 0x0B80
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+ GL_MATRIX_MODE = 0x0BA0
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+ GL_NORMALIZE = 0x0BA1
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+ GL_MODELVIEW_STACK_DEPTH = 0x0BA3
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+ GL_PROJECTION_STACK_DEPTH = 0x0BA4
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+ GL_TEXTURE_STACK_DEPTH = 0x0BA5
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+ GL_MODELVIEW_MATRIX = 0x0BA6
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+ GL_PROJECTION_MATRIX = 0x0BA7
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+ GL_TEXTURE_MATRIX = 0x0BA8
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+ GL_ATTRIB_STACK_DEPTH = 0x0BB0
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+ GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
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+ GL_ALPHA_TEST = 0x0BC0
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+ GL_ALPHA_TEST_FUNC = 0x0BC1
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+ GL_ALPHA_TEST_REF = 0x0BC2
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+ GL_INDEX_LOGIC_OP = 0x0BF1
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+ GL_LOGIC_OP = 0x0BF1
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+ GL_AUX_BUFFERS = 0x0C00
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+ GL_INDEX_CLEAR_VALUE = 0x0C20
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+ GL_INDEX_WRITEMASK = 0x0C21
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+ GL_INDEX_MODE = 0x0C30
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+ GL_RGBA_MODE = 0x0C31
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+ GL_RENDER_MODE = 0x0C40
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+ GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
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+ GL_POINT_SMOOTH_HINT = 0x0C51
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+ GL_FOG_HINT = 0x0C54
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+ GL_TEXTURE_GEN_S = 0x0C60
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+ GL_TEXTURE_GEN_T = 0x0C61
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+ GL_TEXTURE_GEN_R = 0x0C62
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+ GL_TEXTURE_GEN_Q = 0x0C63
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+ GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
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+ GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
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+ GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
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+ GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
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+ GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
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+ GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
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+ GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
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+ GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
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+ GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
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+ GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
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+ GL_MAP_COLOR = 0x0D10
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+ GL_MAP_STENCIL = 0x0D11
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+ GL_INDEX_SHIFT = 0x0D12
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+ GL_INDEX_OFFSET = 0x0D13
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+ GL_RED_SCALE = 0x0D14
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+ GL_RED_BIAS = 0x0D15
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+ GL_ZOOM_X = 0x0D16
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+ GL_ZOOM_Y = 0x0D17
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+ GL_GREEN_SCALE = 0x0D18
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+ GL_GREEN_BIAS = 0x0D19
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+ GL_BLUE_SCALE = 0x0D1A
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+ GL_BLUE_BIAS = 0x0D1B
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+ GL_ALPHA_SCALE = 0x0D1C
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+ GL_ALPHA_BIAS = 0x0D1D
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+ GL_DEPTH_SCALE = 0x0D1E
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+ GL_DEPTH_BIAS = 0x0D1F
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+ GL_MAX_EVAL_ORDER = 0x0D30
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+ GL_MAX_LIGHTS = 0x0D31
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+ GL_MAX_CLIP_PLANES = 0x0D32
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+ GL_MAX_PIXEL_MAP_TABLE = 0x0D34
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+ GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
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+ GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
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+ GL_MAX_NAME_STACK_DEPTH = 0x0D37
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+ GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
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+ GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
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+ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
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+ GL_INDEX_BITS = 0x0D51
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+ GL_RED_BITS = 0x0D52
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+ GL_GREEN_BITS = 0x0D53
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+ GL_BLUE_BITS = 0x0D54
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+ GL_ALPHA_BITS = 0x0D55
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+ GL_DEPTH_BITS = 0x0D56
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+ GL_STENCIL_BITS = 0x0D57
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+ GL_ACCUM_RED_BITS = 0x0D58
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+ GL_ACCUM_GREEN_BITS = 0x0D59
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+ GL_ACCUM_BLUE_BITS = 0x0D5A
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+ GL_ACCUM_ALPHA_BITS = 0x0D5B
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+ GL_NAME_STACK_DEPTH = 0x0D70
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+ GL_AUTO_NORMAL = 0x0D80
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+ GL_MAP1_COLOR_4 = 0x0D90
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+ GL_MAP1_INDEX = 0x0D91
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+ GL_MAP1_NORMAL = 0x0D92
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+ GL_MAP1_TEXTURE_COORD_1 = 0x0D93
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+ GL_MAP1_TEXTURE_COORD_2 = 0x0D94
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+ GL_MAP1_TEXTURE_COORD_3 = 0x0D95
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+ GL_MAP1_TEXTURE_COORD_4 = 0x0D96
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+ GL_MAP1_VERTEX_3 = 0x0D97
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+ GL_MAP1_VERTEX_4 = 0x0D98
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+ GL_MAP2_COLOR_4 = 0x0DB0
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+ GL_MAP2_INDEX = 0x0DB1
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+ GL_MAP2_NORMAL = 0x0DB2
402
+ GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
403
+ GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
404
+ GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
405
+ GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
406
+ GL_MAP2_VERTEX_3 = 0x0DB7
407
+ GL_MAP2_VERTEX_4 = 0x0DB8
408
+ GL_MAP1_GRID_DOMAIN = 0x0DD0
409
+ GL_MAP1_GRID_SEGMENTS = 0x0DD1
410
+ GL_MAP2_GRID_DOMAIN = 0x0DD2
411
+ GL_MAP2_GRID_SEGMENTS = 0x0DD3
412
+ GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
413
+ GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
414
+ GL_SELECTION_BUFFER_SIZE = 0x0DF4
415
+ GL_VERTEX_ARRAY = 0x8074
416
+ GL_NORMAL_ARRAY = 0x8075
417
+ GL_COLOR_ARRAY = 0x8076
418
+ GL_INDEX_ARRAY = 0x8077
419
+ GL_TEXTURE_COORD_ARRAY = 0x8078
420
+ GL_EDGE_FLAG_ARRAY = 0x8079
421
+ GL_VERTEX_ARRAY_SIZE = 0x807A
422
+ GL_VERTEX_ARRAY_TYPE = 0x807B
423
+ GL_VERTEX_ARRAY_STRIDE = 0x807C
424
+ GL_NORMAL_ARRAY_TYPE = 0x807E
425
+ GL_NORMAL_ARRAY_STRIDE = 0x807F
426
+ GL_COLOR_ARRAY_SIZE = 0x8081
427
+ GL_COLOR_ARRAY_TYPE = 0x8082
428
+ GL_COLOR_ARRAY_STRIDE = 0x8083
429
+ GL_INDEX_ARRAY_TYPE = 0x8085
430
+ GL_INDEX_ARRAY_STRIDE = 0x8086
431
+ GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
432
+ GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
433
+ GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
434
+ GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
435
+ GL_TEXTURE_COMPONENTS = 0x1003
436
+ GL_TEXTURE_BORDER = 0x1005
437
+ GL_TEXTURE_LUMINANCE_SIZE = 0x8060
438
+ GL_TEXTURE_INTENSITY_SIZE = 0x8061
439
+ GL_TEXTURE_PRIORITY = 0x8066
440
+ GL_TEXTURE_RESIDENT = 0x8067
441
+ GL_AMBIENT = 0x1200
442
+ GL_DIFFUSE = 0x1201
443
+ GL_SPECULAR = 0x1202
444
+ GL_POSITION = 0x1203
445
+ GL_SPOT_DIRECTION = 0x1204
446
+ GL_SPOT_EXPONENT = 0x1205
447
+ GL_SPOT_CUTOFF = 0x1206
448
+ GL_CONSTANT_ATTENUATION = 0x1207
449
+ GL_LINEAR_ATTENUATION = 0x1208
450
+ GL_QUADRATIC_ATTENUATION = 0x1209
451
+ GL_COMPILE = 0x1300
452
+ GL_COMPILE_AND_EXECUTE = 0x1301
453
+ GL_2_BYTES = 0x1407
454
+ GL_3_BYTES = 0x1408
455
+ GL_4_BYTES = 0x1409
456
+ GL_EMISSION = 0x1600
457
+ GL_SHININESS = 0x1601
458
+ GL_AMBIENT_AND_DIFFUSE = 0x1602
459
+ GL_COLOR_INDEXES = 0x1603
460
+ GL_MODELVIEW = 0x1700
461
+ GL_PROJECTION = 0x1701
462
+ GL_COLOR_INDEX = 0x1900
463
+ GL_LUMINANCE = 0x1909
464
+ GL_LUMINANCE_ALPHA = 0x190A
465
+ GL_BITMAP = 0x1A00
466
+ GL_RENDER = 0x1C00
467
+ GL_FEEDBACK = 0x1C01
468
+ GL_SELECT = 0x1C02
469
+ GL_FLAT = 0x1D00
470
+ GL_SMOOTH = 0x1D01
471
+ GL_S = 0x2000
472
+ GL_T = 0x2001
473
+ GL_R = 0x2002
474
+ GL_Q = 0x2003
475
+ GL_MODULATE = 0x2100
476
+ GL_DECAL = 0x2101
477
+ GL_TEXTURE_ENV_MODE = 0x2200
478
+ GL_TEXTURE_ENV_COLOR = 0x2201
479
+ GL_TEXTURE_ENV = 0x2300
480
+ GL_EYE_LINEAR = 0x2400
481
+ GL_OBJECT_LINEAR = 0x2401
482
+ GL_SPHERE_MAP = 0x2402
483
+ GL_TEXTURE_GEN_MODE = 0x2500
484
+ GL_OBJECT_PLANE = 0x2501
485
+ GL_EYE_PLANE = 0x2502
486
+ GL_CLAMP = 0x2900
487
+ GL_ALPHA4 = 0x803B
488
+ GL_ALPHA8 = 0x803C
489
+ GL_ALPHA12 = 0x803D
490
+ GL_ALPHA16 = 0x803E
491
+ GL_LUMINANCE4 = 0x803F
492
+ GL_LUMINANCE8 = 0x8040
493
+ GL_LUMINANCE12 = 0x8041
494
+ GL_LUMINANCE16 = 0x8042
495
+ GL_LUMINANCE4_ALPHA4 = 0x8043
496
+ GL_LUMINANCE6_ALPHA2 = 0x8044
497
+ GL_LUMINANCE8_ALPHA8 = 0x8045
498
+ GL_LUMINANCE12_ALPHA4 = 0x8046
499
+ GL_LUMINANCE12_ALPHA12 = 0x8047
500
+ GL_LUMINANCE16_ALPHA16 = 0x8048
501
+ GL_INTENSITY = 0x8049
502
+ GL_INTENSITY4 = 0x804A
503
+ GL_INTENSITY8 = 0x804B
504
+ GL_INTENSITY12 = 0x804C
505
+ GL_INTENSITY16 = 0x804D
506
+ GL_V2F = 0x2A20
507
+ GL_V3F = 0x2A21
508
+ GL_C4UB_V2F = 0x2A22
509
+ GL_C4UB_V3F = 0x2A23
510
+ GL_C3F_V3F = 0x2A24
511
+ GL_N3F_V3F = 0x2A25
512
+ GL_C4F_N3F_V3F = 0x2A26
513
+ GL_T2F_V3F = 0x2A27
514
+ GL_T4F_V4F = 0x2A28
515
+ GL_T2F_C4UB_V3F = 0x2A29
516
+ GL_T2F_C3F_V3F = 0x2A2A
517
+ GL_T2F_N3F_V3F = 0x2A2B
518
+ GL_T2F_C4F_N3F_V3F = 0x2A2C
519
+ GL_T4F_C4F_N3F_V4F = 0x2A2D
520
+ GL_CLIP_PLANE0 = 0x3000
521
+ GL_CLIP_PLANE1 = 0x3001
522
+ GL_CLIP_PLANE2 = 0x3002
523
+ GL_CLIP_PLANE3 = 0x3003
524
+ GL_CLIP_PLANE4 = 0x3004
525
+ GL_CLIP_PLANE5 = 0x3005
526
+ GL_LIGHT0 = 0x4000
527
+ GL_LIGHT1 = 0x4001
528
+ GL_LIGHT2 = 0x4002
529
+ GL_LIGHT3 = 0x4003
530
+ GL_LIGHT4 = 0x4004
531
+ GL_LIGHT5 = 0x4005
532
+ GL_LIGHT6 = 0x4006
533
+ GL_LIGHT7 = 0x4007
534
+ GL_UNSIGNED_BYTE_3_3_2 = 0x8032
535
+ GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
536
+ GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
537
+ GL_UNSIGNED_INT_8_8_8_8 = 0x8035
538
+ GL_UNSIGNED_INT_10_10_10_2 = 0x8036
539
+ GL_TEXTURE_BINDING_3D = 0x806A
540
+ GL_PACK_SKIP_IMAGES = 0x806B
541
+ GL_PACK_IMAGE_HEIGHT = 0x806C
542
+ GL_UNPACK_SKIP_IMAGES = 0x806D
543
+ GL_UNPACK_IMAGE_HEIGHT = 0x806E
544
+ GL_TEXTURE_3D = 0x806F
545
+ GL_PROXY_TEXTURE_3D = 0x8070
546
+ GL_TEXTURE_DEPTH = 0x8071
547
+ GL_TEXTURE_WRAP_R = 0x8072
548
+ GL_MAX_3D_TEXTURE_SIZE = 0x8073
549
+ GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
550
+ GL_UNSIGNED_SHORT_5_6_5 = 0x8363
551
+ GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
552
+ GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
553
+ GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
554
+ GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
555
+ GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
556
+ GL_BGR = 0x80E0
557
+ GL_BGRA = 0x80E1
558
+ GL_MAX_ELEMENTS_VERTICES = 0x80E8
559
+ GL_MAX_ELEMENTS_INDICES = 0x80E9
560
+ GL_CLAMP_TO_EDGE = 0x812F
561
+ GL_TEXTURE_MIN_LOD = 0x813A
562
+ GL_TEXTURE_MAX_LOD = 0x813B
563
+ GL_TEXTURE_BASE_LEVEL = 0x813C
564
+ GL_TEXTURE_MAX_LEVEL = 0x813D
565
+ GL_SMOOTH_POINT_SIZE_RANGE =
566
+ GL_SMOOTH_POINT_SIZE_GRANULARITY =
567
+ GL_SMOOTH_LINE_WIDTH_RANGE =
568
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY =
569
+ GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
570
+ GL_RESCALE_NORMAL = 0x803A
571
+ GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
572
+ GL_SINGLE_COLOR = 0x81F9
573
+ GL_SEPARATE_SPECULAR_COLOR = 0x81FA
574
+ GL_ALIASED_POINT_SIZE_RANGE = 0x846D
575
+ GL_TEXTURE0 = 0x84C0
576
+ GL_TEXTURE1 = 0x84C1
577
+ GL_TEXTURE2 = 0x84C2
578
+ GL_TEXTURE3 = 0x84C3
579
+ GL_TEXTURE4 = 0x84C4
580
+ GL_TEXTURE5 = 0x84C5
581
+ GL_TEXTURE6 = 0x84C6
582
+ GL_TEXTURE7 = 0x84C7
583
+ GL_TEXTURE8 = 0x84C8
584
+ GL_TEXTURE9 = 0x84C9
585
+ GL_TEXTURE10 = 0x84CA
586
+ GL_TEXTURE11 = 0x84CB
587
+ GL_TEXTURE12 = 0x84CC
588
+ GL_TEXTURE13 = 0x84CD
589
+ GL_TEXTURE14 = 0x84CE
590
+ GL_TEXTURE15 = 0x84CF
591
+ GL_TEXTURE16 = 0x84D0
592
+ GL_TEXTURE17 = 0x84D1
593
+ GL_TEXTURE18 = 0x84D2
594
+ GL_TEXTURE19 = 0x84D3
595
+ GL_TEXTURE20 = 0x84D4
596
+ GL_TEXTURE21 = 0x84D5
597
+ GL_TEXTURE22 = 0x84D6
598
+ GL_TEXTURE23 = 0x84D7
599
+ GL_TEXTURE24 = 0x84D8
600
+ GL_TEXTURE25 = 0x84D9
601
+ GL_TEXTURE26 = 0x84DA
602
+ GL_TEXTURE27 = 0x84DB
603
+ GL_TEXTURE28 = 0x84DC
604
+ GL_TEXTURE29 = 0x84DD
605
+ GL_TEXTURE30 = 0x84DE
606
+ GL_TEXTURE31 = 0x84DF
607
+ GL_ACTIVE_TEXTURE = 0x84E0
608
+ GL_MULTISAMPLE = 0x809D
609
+ GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
610
+ GL_SAMPLE_ALPHA_TO_ONE = 0x809F
611
+ GL_SAMPLE_COVERAGE = 0x80A0
612
+ GL_SAMPLE_BUFFERS = 0x80A8
613
+ GL_SAMPLES = 0x80A9
614
+ GL_SAMPLE_COVERAGE_VALUE = 0x80AA
615
+ GL_SAMPLE_COVERAGE_INVERT = 0x80AB
616
+ GL_TEXTURE_CUBE_MAP = 0x8513
617
+ GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
618
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
619
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
620
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
621
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
622
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
623
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
624
+ GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
625
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
626
+ GL_COMPRESSED_RGB = 0x84ED
627
+ GL_COMPRESSED_RGBA = 0x84EE
628
+ GL_TEXTURE_COMPRESSION_HINT = 0x84EF
629
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
630
+ GL_TEXTURE_COMPRESSED = 0x86A1
631
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
632
+ GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
633
+ GL_CLAMP_TO_BORDER = 0x812D
634
+ GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
635
+ GL_MAX_TEXTURE_UNITS = 0x84E2
636
+ GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
637
+ GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
638
+ GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
639
+ GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
640
+ GL_MULTISAMPLE_BIT = 0x20000000
641
+ GL_NORMAL_MAP = 0x8511
642
+ GL_REFLECTION_MAP = 0x8512
643
+ GL_COMPRESSED_ALPHA = 0x84E9
644
+ GL_COMPRESSED_LUMINANCE = 0x84EA
645
+ GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
646
+ GL_COMPRESSED_INTENSITY = 0x84EC
647
+ GL_COMBINE = 0x8570
648
+ GL_COMBINE_RGB = 0x8571
649
+ GL_COMBINE_ALPHA = 0x8572
650
+ GL_SOURCE0_RGB = 0x8580
651
+ GL_SOURCE1_RGB = 0x8581
652
+ GL_SOURCE2_RGB = 0x8582
653
+ GL_SOURCE0_ALPHA = 0x8588
654
+ GL_SOURCE1_ALPHA = 0x8589
655
+ GL_SOURCE2_ALPHA = 0x858A
656
+ GL_OPERAND0_RGB = 0x8590
657
+ GL_OPERAND1_RGB = 0x8591
658
+ GL_OPERAND2_RGB = 0x8592
659
+ GL_OPERAND0_ALPHA = 0x8598
660
+ GL_OPERAND1_ALPHA = 0x8599
661
+ GL_OPERAND2_ALPHA = 0x859A
662
+ GL_RGB_SCALE = 0x8573
663
+ GL_ADD_SIGNED = 0x8574
664
+ GL_INTERPOLATE = 0x8575
665
+ GL_SUBTRACT = 0x84E7
666
+ GL_CONSTANT = 0x8576
667
+ GL_PRIMARY_COLOR = 0x8577
668
+ GL_PREVIOUS = 0x8578
669
+ GL_DOT3_RGB = 0x86AE
670
+ GL_DOT3_RGBA = 0x86AF
671
+ GL_BLEND_DST_RGB = 0x80C8
672
+ GL_BLEND_SRC_RGB = 0x80C9
673
+ GL_BLEND_DST_ALPHA = 0x80CA
674
+ GL_BLEND_SRC_ALPHA = 0x80CB
675
+ GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
676
+ GL_DEPTH_COMPONENT16 = 0x81A5
677
+ GL_DEPTH_COMPONENT24 = 0x81A6
678
+ GL_DEPTH_COMPONENT32 = 0x81A7
679
+ GL_MIRRORED_REPEAT = 0x8370
680
+ GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
681
+ GL_TEXTURE_LOD_BIAS = 0x8501
682
+ GL_INCR_WRAP = 0x8507
683
+ GL_DECR_WRAP = 0x8508
684
+ GL_TEXTURE_DEPTH_SIZE = 0x884A
685
+ GL_TEXTURE_COMPARE_MODE = 0x884C
686
+ GL_TEXTURE_COMPARE_FUNC = 0x884D
687
+ GL_POINT_SIZE_MIN = 0x8126
688
+ GL_POINT_SIZE_MAX = 0x8127
689
+ GL_POINT_DISTANCE_ATTENUATION = 0x8129
690
+ GL_GENERATE_MIPMAP = 0x8191
691
+ GL_GENERATE_MIPMAP_HINT = 0x8192
692
+ GL_FOG_COORDINATE_SOURCE = 0x8450
693
+ GL_FOG_COORDINATE = 0x8451
694
+ GL_FRAGMENT_DEPTH = 0x8452
695
+ GL_CURRENT_FOG_COORDINATE = 0x8453
696
+ GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
697
+ GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
698
+ GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
699
+ GL_FOG_COORDINATE_ARRAY = 0x8457
700
+ GL_COLOR_SUM = 0x8458
701
+ GL_CURRENT_SECONDARY_COLOR = 0x8459
702
+ GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
703
+ GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
704
+ GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
705
+ GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
706
+ GL_SECONDARY_COLOR_ARRAY = 0x845E
707
+ GL_TEXTURE_FILTER_CONTROL = 0x8500
708
+ GL_DEPTH_TEXTURE_MODE = 0x884B
709
+ GL_COMPARE_R_TO_TEXTURE = 0x884E
710
+ GL_FUNC_ADD = 0x8006
711
+ GL_FUNC_SUBTRACT = 0x800A
712
+ GL_FUNC_REVERSE_SUBTRACT = 0x800B
713
+ GL_MIN = 0x8007
714
+ GL_MAX = 0x8008
715
+ GL_CONSTANT_COLOR = 0x8001
716
+ GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
717
+ GL_CONSTANT_ALPHA = 0x8003
718
+ GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
719
+ GL_BUFFER_SIZE = 0x8764
720
+ GL_BUFFER_USAGE = 0x8765
721
+ GL_QUERY_COUNTER_BITS = 0x8864
722
+ GL_CURRENT_QUERY = 0x8865
723
+ GL_QUERY_RESULT = 0x8866
724
+ GL_QUERY_RESULT_AVAILABLE = 0x8867
725
+ GL_ARRAY_BUFFER = 0x8892
726
+ GL_ELEMENT_ARRAY_BUFFER = 0x8893
727
+ GL_ARRAY_BUFFER_BINDING = 0x8894
728
+ GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
729
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
730
+ GL_READ_ONLY = 0x88B8
731
+ GL_WRITE_ONLY = 0x88B9
732
+ GL_READ_WRITE = 0x88BA
733
+ GL_BUFFER_ACCESS = 0x88BB
734
+ GL_BUFFER_MAPPED = 0x88BC
735
+ GL_BUFFER_MAP_POINTER = 0x88BD
736
+ GL_STREAM_DRAW = 0x88E0
737
+ GL_STREAM_READ = 0x88E1
738
+ GL_STREAM_COPY = 0x88E2
739
+ GL_STATIC_DRAW = 0x88E4
740
+ GL_STATIC_READ = 0x88E5
741
+ GL_STATIC_COPY = 0x88E6
742
+ GL_DYNAMIC_DRAW = 0x88E8
743
+ GL_DYNAMIC_READ = 0x88E9
744
+ GL_DYNAMIC_COPY = 0x88EA
745
+ GL_SAMPLES_PASSED = 0x8914
746
+ GL_SRC1_ALPHA =
747
+ GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
748
+ GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
749
+ GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
750
+ GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
751
+ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
752
+ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
753
+ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
754
+ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
755
+ GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
756
+ GL_FOG_COORD_SRC =
757
+ GL_FOG_COORD =
758
+ GL_CURRENT_FOG_COORD =
759
+ GL_FOG_COORD_ARRAY_TYPE =
760
+ GL_FOG_COORD_ARRAY_STRIDE =
761
+ GL_FOG_COORD_ARRAY_POINTER =
762
+ GL_FOG_COORD_ARRAY =
763
+ GL_FOG_COORD_ARRAY_BUFFER_BINDING =
764
+ GL_SRC0_RGB =
765
+ GL_SRC1_RGB =
766
+ GL_SRC2_RGB =
767
+ GL_SRC0_ALPHA =
768
+ GL_SRC2_ALPHA =
769
+ GL_BLEND_EQUATION_RGB = 0x8009
770
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
771
+ GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
772
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
773
+ GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
774
+ GL_CURRENT_VERTEX_ATTRIB = 0x8626
775
+ GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
776
+ GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
777
+ GL_STENCIL_BACK_FUNC = 0x8800
778
+ GL_STENCIL_BACK_FAIL = 0x8801
779
+ GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
780
+ GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
781
+ GL_MAX_DRAW_BUFFERS = 0x8824
782
+ GL_DRAW_BUFFER0 = 0x8825
783
+ GL_DRAW_BUFFER1 = 0x8826
784
+ GL_DRAW_BUFFER2 = 0x8827
785
+ GL_DRAW_BUFFER3 = 0x8828
786
+ GL_DRAW_BUFFER4 = 0x8829
787
+ GL_DRAW_BUFFER5 = 0x882A
788
+ GL_DRAW_BUFFER6 = 0x882B
789
+ GL_DRAW_BUFFER7 = 0x882C
790
+ GL_DRAW_BUFFER8 = 0x882D
791
+ GL_DRAW_BUFFER9 = 0x882E
792
+ GL_DRAW_BUFFER10 = 0x882F
793
+ GL_DRAW_BUFFER11 = 0x8830
794
+ GL_DRAW_BUFFER12 = 0x8831
795
+ GL_DRAW_BUFFER13 = 0x8832
796
+ GL_DRAW_BUFFER14 = 0x8833
797
+ GL_DRAW_BUFFER15 = 0x8834
798
+ GL_BLEND_EQUATION_ALPHA = 0x883D
799
+ GL_MAX_VERTEX_ATTRIBS = 0x8869
800
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
801
+ GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
802
+ GL_FRAGMENT_SHADER = 0x8B30
803
+ GL_VERTEX_SHADER = 0x8B31
804
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
805
+ GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
806
+ GL_MAX_VARYING_FLOATS = 0x8B4B
807
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
808
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
809
+ GL_SHADER_TYPE = 0x8B4F
810
+ GL_FLOAT_VEC2 = 0x8B50
811
+ GL_FLOAT_VEC3 = 0x8B51
812
+ GL_FLOAT_VEC4 = 0x8B52
813
+ GL_INT_VEC2 = 0x8B53
814
+ GL_INT_VEC3 = 0x8B54
815
+ GL_INT_VEC4 = 0x8B55
816
+ GL_BOOL = 0x8B56
817
+ GL_BOOL_VEC2 = 0x8B57
818
+ GL_BOOL_VEC3 = 0x8B58
819
+ GL_BOOL_VEC4 = 0x8B59
820
+ GL_FLOAT_MAT2 = 0x8B5A
821
+ GL_FLOAT_MAT3 = 0x8B5B
822
+ GL_FLOAT_MAT4 = 0x8B5C
823
+ GL_SAMPLER_1D = 0x8B5D
824
+ GL_SAMPLER_2D = 0x8B5E
825
+ GL_SAMPLER_3D = 0x8B5F
826
+ GL_SAMPLER_CUBE = 0x8B60
827
+ GL_SAMPLER_1D_SHADOW = 0x8B61
828
+ GL_SAMPLER_2D_SHADOW = 0x8B62
829
+ GL_DELETE_STATUS = 0x8B80
830
+ GL_COMPILE_STATUS = 0x8B81
831
+ GL_LINK_STATUS = 0x8B82
832
+ GL_VALIDATE_STATUS = 0x8B83
833
+ GL_INFO_LOG_LENGTH = 0x8B84
834
+ GL_ATTACHED_SHADERS = 0x8B85
835
+ GL_ACTIVE_UNIFORMS = 0x8B86
836
+ GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
837
+ GL_SHADER_SOURCE_LENGTH = 0x8B88
838
+ GL_ACTIVE_ATTRIBUTES = 0x8B89
839
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
840
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
841
+ GL_SHADING_LANGUAGE_VERSION = 0x8B8C
842
+ GL_CURRENT_PROGRAM = 0x8B8D
843
+ GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
844
+ GL_LOWER_LEFT = 0x8CA1
845
+ GL_UPPER_LEFT = 0x8CA2
846
+ GL_STENCIL_BACK_REF = 0x8CA3
847
+ GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
848
+ GL_STENCIL_BACK_WRITEMASK = 0x8CA5
849
+ GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
850
+ GL_POINT_SPRITE = 0x8861
851
+ GL_COORD_REPLACE = 0x8862
852
+ GL_MAX_TEXTURE_COORDS = 0x8871
853
+ GL_PIXEL_PACK_BUFFER = 0x88EB
854
+ GL_PIXEL_UNPACK_BUFFER = 0x88EC
855
+ GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
856
+ GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
857
+ GL_FLOAT_MAT2x3 = 0x8B65
858
+ GL_FLOAT_MAT2x4 = 0x8B66
859
+ GL_FLOAT_MAT3x2 = 0x8B67
860
+ GL_FLOAT_MAT3x4 = 0x8B68
861
+ GL_FLOAT_MAT4x2 = 0x8B69
862
+ GL_FLOAT_MAT4x3 = 0x8B6A
863
+ GL_SRGB = 0x8C40
864
+ GL_SRGB8 = 0x8C41
865
+ GL_SRGB_ALPHA = 0x8C42
866
+ GL_SRGB8_ALPHA8 = 0x8C43
867
+ GL_COMPRESSED_SRGB = 0x8C48
868
+ GL_COMPRESSED_SRGB_ALPHA = 0x8C49
869
+ GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
870
+ GL_SLUMINANCE_ALPHA = 0x8C44
871
+ GL_SLUMINANCE8_ALPHA8 = 0x8C45
872
+ GL_SLUMINANCE = 0x8C46
873
+ GL_SLUMINANCE8 = 0x8C47
874
+ GL_COMPRESSED_SLUMINANCE = 0x8C4A
875
+ GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
876
+ GL_COMPARE_REF_TO_TEXTURE =
877
+ GL_CLIP_DISTANCE0 =
878
+ GL_CLIP_DISTANCE1 =
879
+ GL_CLIP_DISTANCE2 =
880
+ GL_CLIP_DISTANCE3 =
881
+ GL_CLIP_DISTANCE4 =
882
+ GL_CLIP_DISTANCE5 =
883
+ GL_CLIP_DISTANCE6 = 0x3006
884
+ GL_CLIP_DISTANCE7 = 0x3007
885
+ GL_MAX_CLIP_DISTANCES =
886
+ GL_MAJOR_VERSION = 0x821B
887
+ GL_MINOR_VERSION = 0x821C
888
+ GL_NUM_EXTENSIONS = 0x821D
889
+ GL_CONTEXT_FLAGS = 0x821E
890
+ GL_COMPRESSED_RED = 0x8225
891
+ GL_COMPRESSED_RG = 0x8226
892
+ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
893
+ GL_RGBA32F = 0x8814
894
+ GL_RGB32F = 0x8815
895
+ GL_RGBA16F = 0x881A
896
+ GL_RGB16F = 0x881B
897
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
898
+ GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
899
+ GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
900
+ GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
901
+ GL_CLAMP_READ_COLOR = 0x891C
902
+ GL_FIXED_ONLY = 0x891D
903
+ GL_MAX_VARYING_COMPONENTS =
904
+ GL_TEXTURE_1D_ARRAY = 0x8C18
905
+ GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
906
+ GL_TEXTURE_2D_ARRAY = 0x8C1A
907
+ GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
908
+ GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
909
+ GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
910
+ GL_R11F_G11F_B10F = 0x8C3A
911
+ GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
912
+ GL_RGB9_E5 = 0x8C3D
913
+ GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
914
+ GL_TEXTURE_SHARED_SIZE = 0x8C3F
915
+ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
916
+ GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
917
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
918
+ GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
919
+ GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
920
+ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
921
+ GL_PRIMITIVES_GENERATED = 0x8C87
922
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
923
+ GL_RASTERIZER_DISCARD = 0x8C89
924
+ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
925
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
926
+ GL_INTERLEAVED_ATTRIBS = 0x8C8C
927
+ GL_SEPARATE_ATTRIBS = 0x8C8D
928
+ GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
929
+ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
930
+ GL_RGBA32UI = 0x8D70
931
+ GL_RGB32UI = 0x8D71
932
+ GL_RGBA16UI = 0x8D76
933
+ GL_RGB16UI = 0x8D77
934
+ GL_RGBA8UI = 0x8D7C
935
+ GL_RGB8UI = 0x8D7D
936
+ GL_RGBA32I = 0x8D82
937
+ GL_RGB32I = 0x8D83
938
+ GL_RGBA16I = 0x8D88
939
+ GL_RGB16I = 0x8D89
940
+ GL_RGBA8I = 0x8D8E
941
+ GL_RGB8I = 0x8D8F
942
+ GL_RED_INTEGER = 0x8D94
943
+ GL_GREEN_INTEGER = 0x8D95
944
+ GL_BLUE_INTEGER = 0x8D96
945
+ GL_RGB_INTEGER = 0x8D98
946
+ GL_RGBA_INTEGER = 0x8D99
947
+ GL_BGR_INTEGER = 0x8D9A
948
+ GL_BGRA_INTEGER = 0x8D9B
949
+ GL_SAMPLER_1D_ARRAY = 0x8DC0
950
+ GL_SAMPLER_2D_ARRAY = 0x8DC1
951
+ GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
952
+ GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
953
+ GL_SAMPLER_CUBE_SHADOW = 0x8DC5
954
+ GL_UNSIGNED_INT_VEC2 = 0x8DC6
955
+ GL_UNSIGNED_INT_VEC3 = 0x8DC7
956
+ GL_UNSIGNED_INT_VEC4 = 0x8DC8
957
+ GL_INT_SAMPLER_1D = 0x8DC9
958
+ GL_INT_SAMPLER_2D = 0x8DCA
959
+ GL_INT_SAMPLER_3D = 0x8DCB
960
+ GL_INT_SAMPLER_CUBE = 0x8DCC
961
+ GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
962
+ GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
963
+ GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
964
+ GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
965
+ GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
966
+ GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
967
+ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
968
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
969
+ GL_QUERY_WAIT = 0x8E13
970
+ GL_QUERY_NO_WAIT = 0x8E14
971
+ GL_QUERY_BY_REGION_WAIT = 0x8E15
972
+ GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
973
+ GL_BUFFER_ACCESS_FLAGS = 0x911F
974
+ GL_BUFFER_MAP_LENGTH = 0x9120
975
+ GL_BUFFER_MAP_OFFSET = 0x9121
976
+ GL_DEPTH_COMPONENT32F = 0x8CAC
977
+ GL_DEPTH32F_STENCIL8 = 0x8CAD
978
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
979
+ GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
980
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
981
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
982
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
983
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
984
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
985
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
986
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
987
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
988
+ GL_FRAMEBUFFER_DEFAULT = 0x8218
989
+ GL_FRAMEBUFFER_UNDEFINED = 0x8219
990
+ GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
991
+ GL_MAX_RENDERBUFFER_SIZE = 0x84E8
992
+ GL_DEPTH_STENCIL = 0x84F9
993
+ GL_UNSIGNED_INT_24_8 = 0x84FA
994
+ GL_DEPTH24_STENCIL8 = 0x88F0
995
+ GL_TEXTURE_STENCIL_SIZE = 0x88F1
996
+ GL_TEXTURE_RED_TYPE = 0x8C10
997
+ GL_TEXTURE_GREEN_TYPE = 0x8C11
998
+ GL_TEXTURE_BLUE_TYPE = 0x8C12
999
+ GL_TEXTURE_ALPHA_TYPE = 0x8C13
1000
+ GL_TEXTURE_DEPTH_TYPE = 0x8C16
1001
+ GL_UNSIGNED_NORMALIZED = 0x8C17
1002
+ GL_FRAMEBUFFER_BINDING = 0x8CA6
1003
+ GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
1004
+ GL_RENDERBUFFER_BINDING = 0x8CA7
1005
+ GL_READ_FRAMEBUFFER = 0x8CA8
1006
+ GL_DRAW_FRAMEBUFFER = 0x8CA9
1007
+ GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
1008
+ GL_RENDERBUFFER_SAMPLES = 0x8CAB
1009
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
1010
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
1011
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
1012
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
1013
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
1014
+ GL_FRAMEBUFFER_COMPLETE = 0x8CD5
1015
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
1016
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
1017
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
1018
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
1019
+ GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
1020
+ GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
1021
+ GL_COLOR_ATTACHMENT0 = 0x8CE0
1022
+ GL_COLOR_ATTACHMENT1 = 0x8CE1
1023
+ GL_COLOR_ATTACHMENT2 = 0x8CE2
1024
+ GL_COLOR_ATTACHMENT3 = 0x8CE3
1025
+ GL_COLOR_ATTACHMENT4 = 0x8CE4
1026
+ GL_COLOR_ATTACHMENT5 = 0x8CE5
1027
+ GL_COLOR_ATTACHMENT6 = 0x8CE6
1028
+ GL_COLOR_ATTACHMENT7 = 0x8CE7
1029
+ GL_COLOR_ATTACHMENT8 = 0x8CE8
1030
+ GL_COLOR_ATTACHMENT9 = 0x8CE9
1031
+ GL_COLOR_ATTACHMENT10 = 0x8CEA
1032
+ GL_COLOR_ATTACHMENT11 = 0x8CEB
1033
+ GL_COLOR_ATTACHMENT12 = 0x8CEC
1034
+ GL_COLOR_ATTACHMENT13 = 0x8CED
1035
+ GL_COLOR_ATTACHMENT14 = 0x8CEE
1036
+ GL_COLOR_ATTACHMENT15 = 0x8CEF
1037
+ GL_DEPTH_ATTACHMENT = 0x8D00
1038
+ GL_STENCIL_ATTACHMENT = 0x8D20
1039
+ GL_FRAMEBUFFER = 0x8D40
1040
+ GL_RENDERBUFFER = 0x8D41
1041
+ GL_RENDERBUFFER_WIDTH = 0x8D42
1042
+ GL_RENDERBUFFER_HEIGHT = 0x8D43
1043
+ GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
1044
+ GL_STENCIL_INDEX1 = 0x8D46
1045
+ GL_STENCIL_INDEX4 = 0x8D47
1046
+ GL_STENCIL_INDEX8 = 0x8D48
1047
+ GL_STENCIL_INDEX16 = 0x8D49
1048
+ GL_RENDERBUFFER_RED_SIZE = 0x8D50
1049
+ GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
1050
+ GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
1051
+ GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
1052
+ GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
1053
+ GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
1054
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
1055
+ GL_MAX_SAMPLES = 0x8D57
1056
+ GL_INDEX = 0x8222
1057
+ GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
1058
+ GL_TEXTURE_INTENSITY_TYPE = 0x8C15
1059
+ GL_FRAMEBUFFER_SRGB = 0x8DB9
1060
+ GL_HALF_FLOAT = 0x140B
1061
+ GL_MAP_READ_BIT = 0x0001
1062
+ GL_MAP_WRITE_BIT = 0x0002
1063
+ GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
1064
+ GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
1065
+ GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
1066
+ GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
1067
+ GL_COMPRESSED_RED_RGTC1 = 0x8DBB
1068
+ GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
1069
+ GL_COMPRESSED_RG_RGTC2 = 0x8DBD
1070
+ GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
1071
+ GL_RG = 0x8227
1072
+ GL_RG_INTEGER = 0x8228
1073
+ GL_R8 = 0x8229
1074
+ GL_R16 = 0x822A
1075
+ GL_RG8 = 0x822B
1076
+ GL_RG16 = 0x822C
1077
+ GL_R16F = 0x822D
1078
+ GL_R32F = 0x822E
1079
+ GL_RG16F = 0x822F
1080
+ GL_RG32F = 0x8230
1081
+ GL_R8I = 0x8231
1082
+ GL_R8UI = 0x8232
1083
+ GL_R16I = 0x8233
1084
+ GL_R16UI = 0x8234
1085
+ GL_R32I = 0x8235
1086
+ GL_R32UI = 0x8236
1087
+ GL_RG8I = 0x8237
1088
+ GL_RG8UI = 0x8238
1089
+ GL_RG16I = 0x8239
1090
+ GL_RG16UI = 0x823A
1091
+ GL_RG32I = 0x823B
1092
+ GL_RG32UI = 0x823C
1093
+ GL_VERTEX_ARRAY_BINDING = 0x85B5
1094
+ GL_CLAMP_VERTEX_COLOR = 0x891A
1095
+ GL_CLAMP_FRAGMENT_COLOR = 0x891B
1096
+ GL_ALPHA_INTEGER = 0x8D97
1097
+ GL_SAMPLER_2D_RECT = 0x8B63
1098
+ GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
1099
+ GL_SAMPLER_BUFFER = 0x8DC2
1100
+ GL_INT_SAMPLER_2D_RECT = 0x8DCD
1101
+ GL_INT_SAMPLER_BUFFER = 0x8DD0
1102
+ GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
1103
+ GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
1104
+ GL_TEXTURE_BUFFER = 0x8C2A
1105
+ GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
1106
+ GL_TEXTURE_BINDING_BUFFER = 0x8C2C
1107
+ GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
1108
+ GL_TEXTURE_RECTANGLE = 0x84F5
1109
+ GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
1110
+ GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
1111
+ GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
1112
+ GL_R8_SNORM = 0x8F94
1113
+ GL_RG8_SNORM = 0x8F95
1114
+ GL_RGB8_SNORM = 0x8F96
1115
+ GL_RGBA8_SNORM = 0x8F97
1116
+ GL_R16_SNORM = 0x8F98
1117
+ GL_RG16_SNORM = 0x8F99
1118
+ GL_RGB16_SNORM = 0x8F9A
1119
+ GL_RGBA16_SNORM = 0x8F9B
1120
+ GL_SIGNED_NORMALIZED = 0x8F9C
1121
+ GL_PRIMITIVE_RESTART = 0x8F9D
1122
+ GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
1123
+ GL_COPY_READ_BUFFER = 0x8F36
1124
+ GL_COPY_WRITE_BUFFER = 0x8F37
1125
+ GL_UNIFORM_BUFFER = 0x8A11
1126
+ GL_UNIFORM_BUFFER_BINDING = 0x8A28
1127
+ GL_UNIFORM_BUFFER_START = 0x8A29
1128
+ GL_UNIFORM_BUFFER_SIZE = 0x8A2A
1129
+ GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
1130
+ GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
1131
+ GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
1132
+ GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
1133
+ GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
1134
+ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
1135
+ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
1136
+ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
1137
+ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
1138
+ GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
1139
+ GL_UNIFORM_TYPE = 0x8A37
1140
+ GL_UNIFORM_SIZE = 0x8A38
1141
+ GL_UNIFORM_NAME_LENGTH = 0x8A39
1142
+ GL_UNIFORM_BLOCK_INDEX = 0x8A3A
1143
+ GL_UNIFORM_OFFSET = 0x8A3B
1144
+ GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
1145
+ GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
1146
+ GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
1147
+ GL_UNIFORM_BLOCK_BINDING = 0x8A3F
1148
+ GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
1149
+ GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
1150
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
1151
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
1152
+ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
1153
+ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
1154
+ GL_INVALID_INDEX = 0xFFFFFFFF
1155
+ GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
1156
+ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
1157
+ GL_LINES_ADJACENCY = 0x000A
1158
+ GL_LINE_STRIP_ADJACENCY = 0x000B
1159
+ GL_TRIANGLES_ADJACENCY = 0x000C
1160
+ GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
1161
+ GL_PROGRAM_POINT_SIZE =
1162
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
1163
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
1164
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
1165
+ GL_GEOMETRY_SHADER = 0x8DD9
1166
+ GL_GEOMETRY_VERTICES_OUT = 0x8916
1167
+ GL_GEOMETRY_INPUT_TYPE = 0x8917
1168
+ GL_GEOMETRY_OUTPUT_TYPE = 0x8918
1169
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
1170
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
1171
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
1172
+ GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
1173
+ GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
1174
+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
1175
+ GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
1176
+ GL_CONTEXT_PROFILE_MASK = 0x9126
1177
+ GL_DEPTH_CLAMP = 0x864F
1178
+ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
1179
+ GL_FIRST_VERTEX_CONVENTION = 0x8E4D
1180
+ GL_LAST_VERTEX_CONVENTION = 0x8E4E
1181
+ GL_PROVOKING_VERTEX = 0x8E4F
1182
+ GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
1183
+ GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
1184
+ GL_OBJECT_TYPE = 0x9112
1185
+ GL_SYNC_CONDITION = 0x9113
1186
+ GL_SYNC_STATUS = 0x9114
1187
+ GL_SYNC_FLAGS = 0x9115
1188
+ GL_SYNC_FENCE = 0x9116
1189
+ GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
1190
+ GL_UNSIGNALED = 0x9118
1191
+ GL_SIGNALED = 0x9119
1192
+ GL_ALREADY_SIGNALED = 0x911A
1193
+ GL_TIMEOUT_EXPIRED = 0x911B
1194
+ GL_CONDITION_SATISFIED = 0x911C
1195
+ GL_WAIT_FAILED = 0x911D
1196
+ GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
1197
+ GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
1198
+ GL_SAMPLE_POSITION = 0x8E50
1199
+ GL_SAMPLE_MASK = 0x8E51
1200
+ GL_SAMPLE_MASK_VALUE = 0x8E52
1201
+ GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
1202
+ GL_TEXTURE_2D_MULTISAMPLE = 0x9100
1203
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
1204
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
1205
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
1206
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
1207
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
1208
+ GL_TEXTURE_SAMPLES = 0x9106
1209
+ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
1210
+ GL_SAMPLER_2D_MULTISAMPLE = 0x9108
1211
+ GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
1212
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
1213
+ GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
1214
+ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
1215
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
1216
+ GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
1217
+ GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
1218
+ GL_MAX_INTEGER_SAMPLES = 0x9110
1219
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
1220
+ GL_SRC1_COLOR = 0x88F9
1221
+ GL_ONE_MINUS_SRC1_COLOR = 0x88FA
1222
+ GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
1223
+ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
1224
+ GL_ANY_SAMPLES_PASSED = 0x8C2F
1225
+ GL_SAMPLER_BINDING = 0x8919
1226
+ GL_RGB10_A2UI = 0x906F
1227
+ GL_TEXTURE_SWIZZLE_R = 0x8E42
1228
+ GL_TEXTURE_SWIZZLE_G = 0x8E43
1229
+ GL_TEXTURE_SWIZZLE_B = 0x8E44
1230
+ GL_TEXTURE_SWIZZLE_A = 0x8E45
1231
+ GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
1232
+ GL_TIME_ELAPSED = 0x88BF
1233
+ GL_TIMESTAMP = 0x8E28
1234
+ GL_INT_2_10_10_10_REV = 0x8D9F
1235
+ GL_SAMPLE_SHADING = 0x8C36
1236
+ GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
1237
+ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
1238
+ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
1239
+ GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
1240
+ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
1241
+ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
1242
+ GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
1243
+ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
1244
+ GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
1245
+ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
1246
+ GL_DRAW_INDIRECT_BUFFER = 0x8F3F
1247
+ GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
1248
+ GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
1249
+ GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
1250
+ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
1251
+ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
1252
+ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
1253
+ GL_MAX_VERTEX_STREAMS = 0x8E71
1254
+ GL_DOUBLE_VEC2 = 0x8FFC
1255
+ GL_DOUBLE_VEC3 = 0x8FFD
1256
+ GL_DOUBLE_VEC4 = 0x8FFE
1257
+ GL_DOUBLE_MAT2 = 0x8F46
1258
+ GL_DOUBLE_MAT3 = 0x8F47
1259
+ GL_DOUBLE_MAT4 = 0x8F48
1260
+ GL_DOUBLE_MAT2x3 = 0x8F49
1261
+ GL_DOUBLE_MAT2x4 = 0x8F4A
1262
+ GL_DOUBLE_MAT3x2 = 0x8F4B
1263
+ GL_DOUBLE_MAT3x4 = 0x8F4C
1264
+ GL_DOUBLE_MAT4x2 = 0x8F4D
1265
+ GL_DOUBLE_MAT4x3 = 0x8F4E
1266
+ GL_ACTIVE_SUBROUTINES = 0x8DE5
1267
+ GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
1268
+ GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
1269
+ GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
1270
+ GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
1271
+ GL_MAX_SUBROUTINES = 0x8DE7
1272
+ GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
1273
+ GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
1274
+ GL_COMPATIBLE_SUBROUTINES = 0x8E4B
1275
+ GL_PATCHES = 0x000E
1276
+ GL_PATCH_VERTICES = 0x8E72
1277
+ GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
1278
+ GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
1279
+ GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
1280
+ GL_TESS_GEN_MODE = 0x8E76
1281
+ GL_TESS_GEN_SPACING = 0x8E77
1282
+ GL_TESS_GEN_VERTEX_ORDER = 0x8E78
1283
+ GL_TESS_GEN_POINT_MODE = 0x8E79
1284
+ GL_ISOLINES = 0x8E7A
1285
+ GL_FRACTIONAL_ODD = 0x8E7B
1286
+ GL_FRACTIONAL_EVEN = 0x8E7C
1287
+ GL_MAX_PATCH_VERTICES = 0x8E7D
1288
+ GL_MAX_TESS_GEN_LEVEL = 0x8E7E
1289
+ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
1290
+ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
1291
+ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
1292
+ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
1293
+ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
1294
+ GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
1295
+ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
1296
+ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
1297
+ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
1298
+ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
1299
+ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
1300
+ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
1301
+ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
1302
+ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
1303
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
1304
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
1305
+ GL_TESS_EVALUATION_SHADER = 0x8E87
1306
+ GL_TESS_CONTROL_SHADER = 0x8E88
1307
+ GL_TRANSFORM_FEEDBACK = 0x8E22
1308
+ GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
1309
+ GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
1310
+ GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
1311
+ GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
1312
+ GL_FIXED = 0x140C
1313
+ GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
1314
+ GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
1315
+ GL_LOW_FLOAT = 0x8DF0
1316
+ GL_MEDIUM_FLOAT = 0x8DF1
1317
+ GL_HIGH_FLOAT = 0x8DF2
1318
+ GL_LOW_INT = 0x8DF3
1319
+ GL_MEDIUM_INT = 0x8DF4
1320
+ GL_HIGH_INT = 0x8DF5
1321
+ GL_SHADER_COMPILER = 0x8DFA
1322
+ GL_SHADER_BINARY_FORMATS = 0x8DF8
1323
+ GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
1324
+ GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
1325
+ GL_MAX_VARYING_VECTORS = 0x8DFC
1326
+ GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
1327
+ GL_RGB565 = 0x8D62
1328
+ GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
1329
+ GL_PROGRAM_BINARY_LENGTH = 0x8741
1330
+ GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
1331
+ GL_PROGRAM_BINARY_FORMATS = 0x87FF
1332
+ GL_VERTEX_SHADER_BIT = 0x00000001
1333
+ GL_FRAGMENT_SHADER_BIT = 0x00000002
1334
+ GL_GEOMETRY_SHADER_BIT = 0x00000004
1335
+ GL_TESS_CONTROL_SHADER_BIT = 0x00000008
1336
+ GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
1337
+ GL_ALL_SHADER_BITS = 0xFFFFFFFF
1338
+ GL_PROGRAM_SEPARABLE = 0x8258
1339
+ GL_ACTIVE_PROGRAM = 0x8259
1340
+ GL_PROGRAM_PIPELINE_BINDING = 0x825A
1341
+ GL_MAX_VIEWPORTS = 0x825B
1342
+ GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
1343
+ GL_VIEWPORT_BOUNDS_RANGE = 0x825D
1344
+ GL_LAYER_PROVOKING_VERTEX = 0x825E
1345
+ GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
1346
+ GL_UNDEFINED_VERTEX = 0x8260
1347
+ GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
1348
+ GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
1349
+ GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
1350
+ GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
1351
+ GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
1352
+ GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
1353
+ GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
1354
+ GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
1355
+ GL_NUM_SAMPLE_COUNTS = 0x9380
1356
+ GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
1357
+ GL_ATOMIC_COUNTER_BUFFER = 0x92C0
1358
+ GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
1359
+ GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
1360
+ GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
1361
+ GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
1362
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
1363
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
1364
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
1365
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
1366
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
1367
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
1368
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
1369
+ GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
1370
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
1371
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
1372
+ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
1373
+ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
1374
+ GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
1375
+ GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
1376
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
1377
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
1378
+ GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
1379
+ GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
1380
+ GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
1381
+ GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
1382
+ GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
1383
+ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
1384
+ GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
1385
+ GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
1386
+ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
1387
+ GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
1388
+ GL_UNIFORM_BARRIER_BIT = 0x00000004
1389
+ GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
1390
+ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
1391
+ GL_COMMAND_BARRIER_BIT = 0x00000040
1392
+ GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
1393
+ GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
1394
+ GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
1395
+ GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
1396
+ GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
1397
+ GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
1398
+ GL_ALL_BARRIER_BITS = 0xFFFFFFFF
1399
+ GL_MAX_IMAGE_UNITS = 0x8F38
1400
+ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
1401
+ GL_IMAGE_BINDING_NAME = 0x8F3A
1402
+ GL_IMAGE_BINDING_LEVEL = 0x8F3B
1403
+ GL_IMAGE_BINDING_LAYERED = 0x8F3C
1404
+ GL_IMAGE_BINDING_LAYER = 0x8F3D
1405
+ GL_IMAGE_BINDING_ACCESS = 0x8F3E
1406
+ GL_IMAGE_1D = 0x904C
1407
+ GL_IMAGE_2D = 0x904D
1408
+ GL_IMAGE_3D = 0x904E
1409
+ GL_IMAGE_2D_RECT = 0x904F
1410
+ GL_IMAGE_CUBE = 0x9050
1411
+ GL_IMAGE_BUFFER = 0x9051
1412
+ GL_IMAGE_1D_ARRAY = 0x9052
1413
+ GL_IMAGE_2D_ARRAY = 0x9053
1414
+ GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
1415
+ GL_IMAGE_2D_MULTISAMPLE = 0x9055
1416
+ GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
1417
+ GL_INT_IMAGE_1D = 0x9057
1418
+ GL_INT_IMAGE_2D = 0x9058
1419
+ GL_INT_IMAGE_3D = 0x9059
1420
+ GL_INT_IMAGE_2D_RECT = 0x905A
1421
+ GL_INT_IMAGE_CUBE = 0x905B
1422
+ GL_INT_IMAGE_BUFFER = 0x905C
1423
+ GL_INT_IMAGE_1D_ARRAY = 0x905D
1424
+ GL_INT_IMAGE_2D_ARRAY = 0x905E
1425
+ GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
1426
+ GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
1427
+ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
1428
+ GL_UNSIGNED_INT_IMAGE_1D = 0x9062
1429
+ GL_UNSIGNED_INT_IMAGE_2D = 0x9063
1430
+ GL_UNSIGNED_INT_IMAGE_3D = 0x9064
1431
+ GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
1432
+ GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
1433
+ GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
1434
+ GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
1435
+ GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
1436
+ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
1437
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
1438
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
1439
+ GL_MAX_IMAGE_SAMPLES = 0x906D
1440
+ GL_IMAGE_BINDING_FORMAT = 0x906E
1441
+ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
1442
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
1443
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
1444
+ GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
1445
+ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
1446
+ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
1447
+ GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
1448
+ GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
1449
+ GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
1450
+ GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
1451
+ GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
1452
+ GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
1453
+ GL_COMPRESSED_RGB8_ETC2 = 0x9274
1454
+ GL_COMPRESSED_SRGB8_ETC2 = 0x9275
1455
+ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
1456
+ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
1457
+ GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
1458
+ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
1459
+ GL_COMPRESSED_R11_EAC = 0x9270
1460
+ GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
1461
+ GL_COMPRESSED_RG11_EAC = 0x9272
1462
+ GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
1463
+ GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
1464
+ GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
1465
+ GL_MAX_ELEMENT_INDEX = 0x8D6B
1466
+ GL_COMPUTE_SHADER = 0x91B9
1467
+ GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
1468
+ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
1469
+ GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
1470
+ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
1471
+ GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
1472
+ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
1473
+ GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
1474
+ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
1475
+ GL_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB
1476
+ GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
1477
+ GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
1478
+ GL_COMPUTE_LOCAL_WORK_SIZE = 0x8267
1479
+ GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
1480
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
1481
+ GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
1482
+ GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
1483
+ GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
1484
+ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
1485
+ GL_DEBUG_CALLBACK_FUNCTION = 0x8244
1486
+ GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
1487
+ GL_DEBUG_SOURCE_API = 0x8246
1488
+ GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
1489
+ GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
1490
+ GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
1491
+ GL_DEBUG_SOURCE_APPLICATION = 0x824A
1492
+ GL_DEBUG_SOURCE_OTHER = 0x824B
1493
+ GL_DEBUG_TYPE_ERROR = 0x824C
1494
+ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
1495
+ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
1496
+ GL_DEBUG_TYPE_PORTABILITY = 0x824F
1497
+ GL_DEBUG_TYPE_PERFORMANCE = 0x8250
1498
+ GL_DEBUG_TYPE_OTHER = 0x8251
1499
+ GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
1500
+ GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
1501
+ GL_DEBUG_LOGGED_MESSAGES = 0x9145
1502
+ GL_DEBUG_SEVERITY_HIGH = 0x9146
1503
+ GL_DEBUG_SEVERITY_MEDIUM = 0x9147
1504
+ GL_DEBUG_SEVERITY_LOW = 0x9148
1505
+ GL_DEBUG_TYPE_MARKER = 0x8268
1506
+ GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
1507
+ GL_DEBUG_TYPE_POP_GROUP = 0x826A
1508
+ GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
1509
+ GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
1510
+ GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
1511
+ GL_BUFFER = 0x82E0
1512
+ GL_SHADER = 0x82E1
1513
+ GL_PROGRAM = 0x82E2
1514
+ GL_QUERY = 0x82E3
1515
+ GL_PROGRAM_PIPELINE = 0x82E4
1516
+ GL_SAMPLER = 0x82E6
1517
+ GL_MAX_LABEL_LENGTH = 0x82E8
1518
+ GL_DEBUG_OUTPUT = 0x92E0
1519
+ GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
1520
+ GL_MAX_UNIFORM_LOCATIONS = 0x826E
1521
+ GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
1522
+ GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
1523
+ GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
1524
+ GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
1525
+ GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
1526
+ GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
1527
+ GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
1528
+ GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
1529
+ GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
1530
+ GL_INTERNALFORMAT_SUPPORTED = 0x826F
1531
+ GL_INTERNALFORMAT_PREFERRED = 0x8270
1532
+ GL_INTERNALFORMAT_RED_SIZE = 0x8271
1533
+ GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
1534
+ GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
1535
+ GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
1536
+ GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
1537
+ GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
1538
+ GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
1539
+ GL_INTERNALFORMAT_RED_TYPE = 0x8278
1540
+ GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
1541
+ GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
1542
+ GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
1543
+ GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
1544
+ GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
1545
+ GL_MAX_WIDTH = 0x827E
1546
+ GL_MAX_HEIGHT = 0x827F
1547
+ GL_MAX_DEPTH = 0x8280
1548
+ GL_MAX_LAYERS = 0x8281
1549
+ GL_MAX_COMBINED_DIMENSIONS = 0x8282
1550
+ GL_COLOR_COMPONENTS = 0x8283
1551
+ GL_DEPTH_COMPONENTS = 0x8284
1552
+ GL_STENCIL_COMPONENTS = 0x8285
1553
+ GL_COLOR_RENDERABLE = 0x8286
1554
+ GL_DEPTH_RENDERABLE = 0x8287
1555
+ GL_STENCIL_RENDERABLE = 0x8288
1556
+ GL_FRAMEBUFFER_RENDERABLE = 0x8289
1557
+ GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
1558
+ GL_FRAMEBUFFER_BLEND = 0x828B
1559
+ GL_READ_PIXELS = 0x828C
1560
+ GL_READ_PIXELS_FORMAT = 0x828D
1561
+ GL_READ_PIXELS_TYPE = 0x828E
1562
+ GL_TEXTURE_IMAGE_FORMAT = 0x828F
1563
+ GL_TEXTURE_IMAGE_TYPE = 0x8290
1564
+ GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
1565
+ GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
1566
+ GL_MIPMAP = 0x8293
1567
+ GL_MANUAL_GENERATE_MIPMAP = 0x8294
1568
+ GL_AUTO_GENERATE_MIPMAP = 0x8295
1569
+ GL_COLOR_ENCODING = 0x8296
1570
+ GL_SRGB_READ = 0x8297
1571
+ GL_SRGB_WRITE = 0x8298
1572
+ GL_FILTER = 0x829A
1573
+ GL_VERTEX_TEXTURE = 0x829B
1574
+ GL_TESS_CONTROL_TEXTURE = 0x829C
1575
+ GL_TESS_EVALUATION_TEXTURE = 0x829D
1576
+ GL_GEOMETRY_TEXTURE = 0x829E
1577
+ GL_FRAGMENT_TEXTURE = 0x829F
1578
+ GL_COMPUTE_TEXTURE = 0x82A0
1579
+ GL_TEXTURE_SHADOW = 0x82A1
1580
+ GL_TEXTURE_GATHER = 0x82A2
1581
+ GL_TEXTURE_GATHER_SHADOW = 0x82A3
1582
+ GL_SHADER_IMAGE_LOAD = 0x82A4
1583
+ GL_SHADER_IMAGE_STORE = 0x82A5
1584
+ GL_SHADER_IMAGE_ATOMIC = 0x82A6
1585
+ GL_IMAGE_TEXEL_SIZE = 0x82A7
1586
+ GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
1587
+ GL_IMAGE_PIXEL_FORMAT = 0x82A9
1588
+ GL_IMAGE_PIXEL_TYPE = 0x82AA
1589
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
1590
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
1591
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
1592
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
1593
+ GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
1594
+ GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
1595
+ GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
1596
+ GL_CLEAR_BUFFER = 0x82B4
1597
+ GL_TEXTURE_VIEW = 0x82B5
1598
+ GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
1599
+ GL_FULL_SUPPORT = 0x82B7
1600
+ GL_CAVEAT_SUPPORT = 0x82B8
1601
+ GL_IMAGE_CLASS_4_X_32 = 0x82B9
1602
+ GL_IMAGE_CLASS_2_X_32 = 0x82BA
1603
+ GL_IMAGE_CLASS_1_X_32 = 0x82BB
1604
+ GL_IMAGE_CLASS_4_X_16 = 0x82BC
1605
+ GL_IMAGE_CLASS_2_X_16 = 0x82BD
1606
+ GL_IMAGE_CLASS_1_X_16 = 0x82BE
1607
+ GL_IMAGE_CLASS_4_X_8 = 0x82BF
1608
+ GL_IMAGE_CLASS_2_X_8 = 0x82C0
1609
+ GL_IMAGE_CLASS_1_X_8 = 0x82C1
1610
+ GL_IMAGE_CLASS_11_11_10 = 0x82C2
1611
+ GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
1612
+ GL_VIEW_CLASS_128_BITS = 0x82C4
1613
+ GL_VIEW_CLASS_96_BITS = 0x82C5
1614
+ GL_VIEW_CLASS_64_BITS = 0x82C6
1615
+ GL_VIEW_CLASS_48_BITS = 0x82C7
1616
+ GL_VIEW_CLASS_32_BITS = 0x82C8
1617
+ GL_VIEW_CLASS_24_BITS = 0x82C9
1618
+ GL_VIEW_CLASS_16_BITS = 0x82CA
1619
+ GL_VIEW_CLASS_8_BITS = 0x82CB
1620
+ GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
1621
+ GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
1622
+ GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
1623
+ GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
1624
+ GL_VIEW_CLASS_RGTC1_RED = 0x82D0
1625
+ GL_VIEW_CLASS_RGTC2_RG = 0x82D1
1626
+ GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
1627
+ GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
1628
+ GL_UNIFORM = 0x92E1
1629
+ GL_UNIFORM_BLOCK = 0x92E2
1630
+ GL_PROGRAM_INPUT = 0x92E3
1631
+ GL_PROGRAM_OUTPUT = 0x92E4
1632
+ GL_BUFFER_VARIABLE = 0x92E5
1633
+ GL_SHADER_STORAGE_BLOCK = 0x92E6
1634
+ GL_VERTEX_SUBROUTINE = 0x92E8
1635
+ GL_TESS_CONTROL_SUBROUTINE = 0x92E9
1636
+ GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
1637
+ GL_GEOMETRY_SUBROUTINE = 0x92EB
1638
+ GL_FRAGMENT_SUBROUTINE = 0x92EC
1639
+ GL_COMPUTE_SUBROUTINE = 0x92ED
1640
+ GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
1641
+ GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
1642
+ GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
1643
+ GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
1644
+ GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
1645
+ GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
1646
+ GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
1647
+ GL_ACTIVE_RESOURCES = 0x92F5
1648
+ GL_MAX_NAME_LENGTH = 0x92F6
1649
+ GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
1650
+ GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
1651
+ GL_NAME_LENGTH = 0x92F9
1652
+ GL_TYPE = 0x92FA
1653
+ GL_ARRAY_SIZE = 0x92FB
1654
+ GL_OFFSET = 0x92FC
1655
+ GL_BLOCK_INDEX = 0x92FD
1656
+ GL_ARRAY_STRIDE = 0x92FE
1657
+ GL_MATRIX_STRIDE = 0x92FF
1658
+ GL_IS_ROW_MAJOR = 0x9300
1659
+ GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
1660
+ GL_BUFFER_BINDING = 0x9302
1661
+ GL_BUFFER_DATA_SIZE = 0x9303
1662
+ GL_NUM_ACTIVE_VARIABLES = 0x9304
1663
+ GL_ACTIVE_VARIABLES = 0x9305
1664
+ GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
1665
+ GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
1666
+ GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
1667
+ GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
1668
+ GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
1669
+ GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
1670
+ GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
1671
+ GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
1672
+ GL_LOCATION = 0x930E
1673
+ GL_LOCATION_INDEX = 0x930F
1674
+ GL_IS_PER_PATCH = 0x92E7
1675
+ GL_SHADER_STORAGE_BUFFER = 0x90D2
1676
+ GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
1677
+ GL_SHADER_STORAGE_BUFFER_START = 0x90D4
1678
+ GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
1679
+ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
1680
+ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
1681
+ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
1682
+ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
1683
+ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
1684
+ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
1685
+ GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
1686
+ GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
1687
+ GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
1688
+ GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
1689
+ GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
1690
+ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES =
1691
+ GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
1692
+ GL_TEXTURE_BUFFER_OFFSET = 0x919D
1693
+ GL_TEXTURE_BUFFER_SIZE = 0x919E
1694
+ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
1695
+ GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
1696
+ GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
1697
+ GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
1698
+ GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
1699
+ GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
1700
+ GL_VERTEX_ATTRIB_BINDING = 0x82D4
1701
+ GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
1702
+ GL_VERTEX_BINDING_DIVISOR = 0x82D6
1703
+ GL_VERTEX_BINDING_OFFSET = 0x82D7
1704
+ GL_VERTEX_BINDING_STRIDE = 0x82D8
1705
+ GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
1706
+ GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
1707
+ GL_DISPLAY_LIST = 0x82E7
1708
+ GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
1709
+ GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
1710
+ GL_MAP_PERSISTENT_BIT = 0x0040
1711
+ GL_MAP_COHERENT_BIT = 0x0080
1712
+ GL_DYNAMIC_STORAGE_BIT = 0x0100
1713
+ GL_CLIENT_STORAGE_BIT = 0x0200
1714
+ GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
1715
+ GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
1716
+ GL_BUFFER_STORAGE_FLAGS = 0x8220
1717
+ GL_CLEAR_TEXTURE = 0x9365
1718
+ GL_LOCATION_COMPONENT = 0x934A
1719
+ GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
1720
+ GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
1721
+ GL_QUERY_BUFFER = 0x9192
1722
+ GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
1723
+ GL_QUERY_BUFFER_BINDING = 0x9193
1724
+ GL_QUERY_RESULT_NO_WAIT = 0x9194
1725
+ GL_MIRROR_CLAMP_TO_EDGE = 0x8743
1726
+
1727
+ end