ogre.rb 0.1-i686-linux
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- data/README +79 -0
- data/Rakefile +288 -0
- data/doc_src/ogre.rb +246 -0
- data/doc_src/ois.rb +67 -0
- data/lib/application.rb +146 -0
- data/lib/application_frame_listener.rb +302 -0
- data/lib/application_loading_bar.rb +115 -0
- data/lib/constants.rb +51 -0
- data/lib/method_fixes.rb +42 -0
- data/lib/ogre.so +0 -0
- data/lib/ruby_ois.so +0 -0
- data/ogre.rb +25 -0
- data/platform.rb +23 -0
- data/samples/Ogre.log +261 -0
- data/samples/bsp.rb +76 -0
- data/samples/cg.dll +0 -0
- data/samples/grass.rb +325 -0
- data/samples/js3250.dll +0 -0
- data/samples/lighting.rb +138 -0
- data/samples/media/materials/programs/Grass.cg +30 -0
- data/samples/media/materials/programs/OffsetMapping.cg +97 -0
- data/samples/media/materials/programs/OffsetMapping.hlsl +135 -0
- data/samples/media/materials/programs/OffsetMappingFp.glsl +69 -0
- data/samples/media/materials/programs/OffsetMappingVp.glsl +54 -0
- data/samples/media/materials/programs/OffsetMapping_specular.asm +44 -0
- data/samples/media/materials/scripts/CloudySky.material +17 -0
- data/samples/media/materials/scripts/CubeMapping.material +34 -0
- data/samples/media/materials/scripts/Flare.material +17 -0
- data/samples/media/materials/scripts/Grass.material +63 -0
- data/samples/media/materials/scripts/Knot.material +14 -0
- data/samples/media/materials/scripts/MorningSkyBox.material +17 -0
- data/samples/media/materials/scripts/Offset.material +124 -0
- data/samples/media/materials/scripts/Ogre.material +119 -0
- data/samples/media/materials/scripts/RZR-002.material +15 -0
- data/samples/media/materials/scripts/Razor.material +14 -0
- data/samples/media/materials/scripts/Ribbon.material +19 -0
- data/samples/media/materials/scripts/RustySteel.material +14 -0
- data/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
- data/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
- data/samples/media/materials/scripts/TextureEffects.material +15 -0
- data/samples/media/materials/scripts/dragon.material +42 -0
- data/samples/media/materials/scripts/smoke.material +18 -0
- data/samples/media/materials/textures/GreenSkin.jpg +0 -0
- data/samples/media/materials/textures/MtlPlat2.jpg +0 -0
- data/samples/media/materials/textures/RZR-002.png +0 -0
- data/samples/media/materials/textures/RustedMetal.jpg +0 -0
- data/samples/media/materials/textures/RustySteel.jpg +0 -0
- data/samples/media/materials/textures/Water02.jpg +0 -0
- data/samples/media/materials/textures/WeirdEye.png +0 -0
- data/samples/media/materials/textures/clouds.jpg +0 -0
- data/samples/media/materials/textures/cursor.png +0 -0
- data/samples/media/materials/textures/dirt01.jpg +0 -0
- data/samples/media/materials/textures/flare.png +0 -0
- data/samples/media/materials/textures/gras_02.png +0 -0
- data/samples/media/materials/textures/grass_1024.jpg +0 -0
- data/samples/media/materials/textures/ogreborder.png +0 -0
- data/samples/media/materials/textures/ogreborderUp.png +0 -0
- data/samples/media/materials/textures/ribbonband.png +0 -0
- data/samples/media/materials/textures/rockwall.tga +0 -0
- data/samples/media/materials/textures/rockwall_NH.tga +0 -0
- data/samples/media/materials/textures/smoke.png +0 -0
- data/samples/media/materials/textures/smokecolors.png +0 -0
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- data/samples/media/materials/textures/spheremap.png +0 -0
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- data/samples/media/models/geosphere4500.mesh +0 -0
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- data/samples/media/packs/skybox.zip +0 -0
- data/samples/media/particles/smoke.particle +43 -0
- data/samples/media.cfg +22 -0
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- data/samples/navi/NaviLocal/naviLogo.html +32 -0
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- data/samples/navi/res/table-remove-column-active.gif +0 -0
- data/samples/navi/res/table-remove-column-hover.gif +0 -0
- data/samples/navi/res/table-remove-column.gif +0 -0
- data/samples/navi/res/table-remove-row-active.gif +0 -0
- data/samples/navi/res/table-remove-row-hover.gif +0 -0
- data/samples/navi/res/table-remove-row.gif +0 -0
- data/samples/navi/res/throbber/Thumbs.db +0 -0
- data/samples/navi/res/throbber/anim.gif +0 -0
- data/samples/navi/res/throbber/anims00.gif +0 -0
- data/samples/navi/res/throbber/anims01.gif +0 -0
- data/samples/navi/res/throbber/anims02.gif +0 -0
- data/samples/navi/res/throbber/anims03.gif +0 -0
- data/samples/navi/res/throbber/anims04.gif +0 -0
- data/samples/navi/res/throbber/anims05.gif +0 -0
- data/samples/navi/res/throbber/anims06.gif +0 -0
- data/samples/navi/res/throbber/anims07.gif +0 -0
- data/samples/navi/res/throbber/anims08.gif +0 -0
- data/samples/navi/res/throbber/anims09.gif +0 -0
- data/samples/navi/res/throbber/anims10.gif +0 -0
- data/samples/navi/res/throbber/anims11.gif +0 -0
- data/samples/navi/res/throbber/anims12.gif +0 -0
- data/samples/navi/res/throbber/anims13.gif +0 -0
- data/samples/navi/res/throbber/anims14.gif +0 -0
- data/samples/navi/res/throbber/anims15.gif +0 -0
- data/samples/navi/res/throbber/anims16.gif +0 -0
- data/samples/navi/res/throbber/anims17.gif +0 -0
- data/samples/navi/res/throbber/anims18.gif +0 -0
- data/samples/navi/res/throbber/anims19.gif +0 -0
- data/samples/navi/res/throbber/anims20.gif +0 -0
- data/samples/navi/res/throbber/anims21.gif +0 -0
- data/samples/navi/res/throbber/anims22.gif +0 -0
- data/samples/navi/res/throbber/anims23.gif +0 -0
- data/samples/navi/res/throbber/anims24.gif +0 -0
- data/samples/navi/res/throbber/anims25.gif +0 -0
- data/samples/navi/res/throbber/anims26.gif +0 -0
- data/samples/navi/res/throbber/anims27.gif +0 -0
- data/samples/navi/res/throbber/anims28.gif +0 -0
- data/samples/navi/res/throbber/anims29.gif +0 -0
- data/samples/navi/res/ua.css +235 -0
- data/samples/navi/res/viewer.properties +1 -0
- data/samples/navi/res/viewsource.css +118 -0
- data/samples/navi/res/wincharset.properties +55 -0
- data/samples/navi/resources.cfg +14 -0
- data/samples/navi/testNaviMask.png +0 -0
- data/samples/ogre.cfg +8 -0
- data/samples/plugins.cfg +11 -0
- data/samples/quake3settings.cfg +2 -0
- data/samples/render_run_log.5796 +891 -0
- data/samples/render_to_texture.rb +161 -0
- data/samples/resources.cfg +16 -0
- data/samples/sky_box.rb +107 -0
- data/samples/sky_dome.rb +86 -0
- data/samples/sky_plane.rb +27 -0
- data/samples/smoke.rb +23 -0
- data/samples/work/cube_mapping.rb +686 -0
- metadata +500 -0
@@ -0,0 +1,63 @@
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material GrassFloor
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{
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technique
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{
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pass
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{
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texture_unit
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{
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texture grass_1024.jpg
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}
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}
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}
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}
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vertex_program GrassWaverVp cg
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{
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source Grass.cg
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entry_point grass_vp
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profiles vs_1_1 arbvp1
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}
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material GrassBlades
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{
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// Vertex program waving grass
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technique
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{
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pass
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{
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vertex_program_ref GrassWaverVp
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{
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param_named_auto worldViewProj worldviewproj_matrix
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param_named_auto ambient ambient_light_colour
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param_named_auto objSpaceLight light_position_object_space 0
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param_named_auto lightColour light_diffuse_colour 0
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param_named_auto offset custom 999
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}
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alpha_rejection greater 150
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scene_blend alpha_blend
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cull_hardware none
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cull_software none
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texture_unit
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{
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texture gras_02.png
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}
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}
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}
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// Non-vertex program technique (no waving)
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technique
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{
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pass
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{
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alpha_rejection greater 150
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scene_blend alpha_blend
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cull_hardware none
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cull_software none
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texture_unit
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{
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texture gras_02.png
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}
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}
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}
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}
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// Bump map with Parallax offset vertex program, support for this is required
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vertex_program OffsetMappingVP cg
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{
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source OffsetMapping.cg
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entry_point main_vp
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profiles vs_1_1 arbvp1
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}
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// Bump map with parallax fragment program
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fragment_program OffsetMappingFP cg
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{
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source OffsetMapping.cg
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entry_point main_fp
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profiles ps_2_0 arbfp1
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}
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// Bump map with parallax fragment program
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fragment_program OffsetMappingPS asm
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{
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source OffsetMapping_specular.asm
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// sorry, only for ps_1_4 and above:)
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syntax ps_1_4
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}
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material OffsetMapping/Specular
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{
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// This is the preferred technique which uses both vertex and
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// fragment programs, supports coloured lights
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technique
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{
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// do the lighting and bump mapping with parallax pass
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pass
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{
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// Vertex program reference
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vertex_program_ref OffsetMappingVP
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{
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param_named_auto lightPosition light_position_object_space 0
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param_named_auto eyePosition camera_position_object_space
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param_named_auto worldViewProj worldviewproj_matrix
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}
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// Fragment program
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fragment_program_ref OffsetMappingFP
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{
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param_named_auto lightDiffuse light_diffuse_colour 0
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param_named_auto lightSpecular light_specular_colour 0
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// Parallax Height scale and bias
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param_named scaleBias float4 0.04 -0.02 1 0
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}
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// Normal + height(alpha) map
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texture_unit
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{
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texture rockwall_NH.tga
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tex_coord_set 0
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}
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// Base diffuse texture map
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texture_unit
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{
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texture rockwall.tga
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tex_coord_set 1
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}
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}
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}
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+
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+
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// This is the preferred technique which uses both vertex and
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// fragment programs, supports coloured lights
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technique
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{
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// do the lighting and bump mapping with parallax pass
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pass
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{
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// Vertex program reference
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vertex_program_ref OffsetMappingVP
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{
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param_named_auto lightPosition light_position_object_space 0
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param_named_auto eyePosition camera_position_object_space
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param_named_auto worldViewProj worldviewproj_matrix
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}
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// Fragment program
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fragment_program_ref OffsetMappingPS
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{
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param_indexed_auto 0 light_diffuse_colour 0
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param_indexed_auto 1 light_specular_colour 0
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// Parallax Height scale and bias
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param_indexed 2 float4 0.04 -0.02 1 0
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}
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+
|
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// Normal + height(alpha) map
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texture_unit
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{
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texture rockwall_NH.tga
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tex_coord_set 0
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}
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+
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// Base diffuse texture map
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texture_unit
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{
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texture rockwall.tga
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tex_coord_set 1
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}
|
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}
|
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}
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110
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+
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111
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// Simple no-shader fallback
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technique
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{
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114
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pass
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115
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{
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// Base diffuse texture map
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texture_unit
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118
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{
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119
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texture rockwall.tga
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120
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}
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121
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}
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122
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}
|
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+
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}
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material Ogre/Earring
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{
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4
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technique
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{
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pass
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{
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ambient 0.5 0.5 0
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diffuse 1 1 0
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10
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+
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texture_unit
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12
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{
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texture spheremap.png
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colour_op_ex add src_texture src_current
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colour_op_multipass_fallback one one
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env_map spherical
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}
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}
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}
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}
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material Ogre/Skin
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{
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technique
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{
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pass
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{
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ambient 0.7 0.7 0.7
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cull_hardware none
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texture_unit
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{
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texture GreenSkin.jpg
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tex_address_mode mirror
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}
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}
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}
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}
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material Ogre/Tusks
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{
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technique
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{
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pass
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{
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ambient 0.5 0.5 0.4
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diffuse 1 1 0.8
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46
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+
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texture_unit
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48
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{
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texture dirt01.jpg
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colour_op_ex add src_texture src_current
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colour_op_multipass_fallback one one
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}
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}
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}
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}
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material Ogre/Eyes
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{
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technique
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{
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pass
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{
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+
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texture_unit
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64
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{
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texture WeirdEye.png
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}
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}
|
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}
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}
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material Cursor/default
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{
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technique
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{
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pass
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{
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scene_blend alpha_blend
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77
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+
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texture_unit
|
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{
|
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texture cursor.png
|
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tex_address_mode clamp
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}
|
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}
|
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}
|
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}
|
86
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material Core/StatsBlockBorder/Down
|
87
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{
|
88
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technique
|
89
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{
|
90
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pass
|
91
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{
|
92
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lighting off
|
93
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scene_blend alpha_blend
|
94
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depth_check off
|
95
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+
|
96
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texture_unit
|
97
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{
|
98
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texture ogreborder.png
|
99
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}
|
100
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}
|
101
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}
|
102
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}
|
103
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material Core/StatsBlockBorder/Up
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104
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{
|
105
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technique
|
106
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{
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107
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pass
|
108
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{
|
109
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lighting off
|
110
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scene_blend alpha_blend
|
111
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depth_check off
|
112
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+
|
113
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texture_unit
|
114
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{
|
115
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texture ogreborderUp.png
|
116
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}
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117
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}
|
118
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}
|
119
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}
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@@ -0,0 +1,42 @@
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material Material #8
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{
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3
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technique
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4
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{
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5
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pass
|
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{
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+
|
8
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texture_unit
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9
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{
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texture BODY.jpg
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}
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}
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}
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}
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material Material #3
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16
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{
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technique
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{
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pass
|
20
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{
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+
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22
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texture_unit
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23
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{
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24
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texture HEAD4.jpg
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}
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}
|
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}
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}
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material Material #9
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30
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{
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technique
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{
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pass
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{
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35
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+
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36
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texture_unit
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37
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{
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texture LEGS.jpg
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}
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}
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}
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}
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