ogre.rb 0.1-i386-mswin32
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- data/README +79 -0
- data/Rakefile +291 -0
- data/doc_src/ogre.rb +246 -0
- data/doc_src/ois.rb +67 -0
- data/lib/application.rb +146 -0
- data/lib/application_frame_listener.rb +302 -0
- data/lib/application_loading_bar.rb +115 -0
- data/lib/constants.rb +51 -0
- data/lib/method_fixes.rb +42 -0
- data/lib/ogre.dll +0 -0
- data/lib/ruby_ois.dll +0 -0
- data/ogre.rb +25 -0
- data/platform.rb +23 -0
- data/samples/Ogre.log +279 -0
- data/samples/bsp.rb +76 -0
- data/samples/cg.dll +0 -0
- data/samples/grass.rb +325 -0
- data/samples/js3250.dll +0 -0
- data/samples/lighting.rb +138 -0
- data/samples/media/materials/programs/Grass.cg +30 -0
- data/samples/media/materials/programs/OffsetMapping.cg +97 -0
- data/samples/media/materials/programs/OffsetMapping.hlsl +135 -0
- data/samples/media/materials/programs/OffsetMappingFp.glsl +69 -0
- data/samples/media/materials/programs/OffsetMappingVp.glsl +54 -0
- data/samples/media/materials/programs/OffsetMapping_specular.asm +44 -0
- data/samples/media/materials/scripts/CloudySky.material +17 -0
- data/samples/media/materials/scripts/CubeMapping.material +34 -0
- data/samples/media/materials/scripts/Flare.material +17 -0
- data/samples/media/materials/scripts/Grass.material +63 -0
- data/samples/media/materials/scripts/Knot.material +14 -0
- data/samples/media/materials/scripts/MorningSkyBox.material +17 -0
- data/samples/media/materials/scripts/Offset.material +124 -0
- data/samples/media/materials/scripts/Ogre.material +119 -0
- data/samples/media/materials/scripts/RZR-002.material +15 -0
- data/samples/media/materials/scripts/Razor.material +14 -0
- data/samples/media/materials/scripts/Ribbon.material +19 -0
- data/samples/media/materials/scripts/RustySteel.material +14 -0
- data/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
- data/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
- data/samples/media/materials/scripts/TextureEffects.material +15 -0
- data/samples/media/materials/scripts/dragon.material +42 -0
- data/samples/media/materials/scripts/smoke.material +18 -0
- data/samples/media/materials/textures/GreenSkin.jpg +0 -0
- data/samples/media/materials/textures/MtlPlat2.jpg +0 -0
- data/samples/media/materials/textures/RZR-002.png +0 -0
- data/samples/media/materials/textures/RustedMetal.jpg +0 -0
- data/samples/media/materials/textures/RustySteel.jpg +0 -0
- data/samples/media/materials/textures/Thumbs.db +0 -0
- data/samples/media/materials/textures/Water02.jpg +0 -0
- data/samples/media/materials/textures/WeirdEye.png +0 -0
- data/samples/media/materials/textures/clouds.jpg +0 -0
- data/samples/media/materials/textures/cursor.png +0 -0
- data/samples/media/materials/textures/dirt01.jpg +0 -0
- data/samples/media/materials/textures/flare.png +0 -0
- data/samples/media/materials/textures/gras_02.png +0 -0
- data/samples/media/materials/textures/grass_1024.jpg +0 -0
- data/samples/media/materials/textures/ogreborder.png +0 -0
- data/samples/media/materials/textures/ogreborderUp.png +0 -0
- data/samples/media/materials/textures/ribbonband.png +0 -0
- data/samples/media/materials/textures/rockwall.tga +0 -0
- data/samples/media/materials/textures/rockwall_NH.tga +0 -0
- data/samples/media/materials/textures/smoke.png +0 -0
- data/samples/media/materials/textures/smokecolors.png +0 -0
- data/samples/media/materials/textures/spacesky.jpg +0 -0
- data/samples/media/materials/textures/spheremap.png +0 -0
- data/samples/media/materials/textures/texmap2.jpg +0 -0
- data/samples/media/models/RZR-002.mesh +0 -0
- data/samples/media/models/geosphere4500.mesh +0 -0
- data/samples/media/models/geosphere8000.mesh +0 -0
- data/samples/media/models/knot.mesh +0 -0
- data/samples/media/models/ogrehead.mesh +0 -0
- data/samples/media/models/razor.mesh +0 -0
- data/samples/media/models/sphere.mesh +0 -0
- data/samples/media/overlays/CubeMapping.overlay +139 -0
- data/samples/media/packs/OgreCore.zip +0 -0
- data/samples/media/packs/chiropteraDM.pk3 +0 -0
- data/samples/media/packs/chiropteraDM.txt +99 -0
- data/samples/media/packs/cubemap.zip +0 -0
- data/samples/media/packs/cubemapsJS.zip +0 -0
- data/samples/media/packs/dragon.zip +0 -0
- data/samples/media/packs/skybox.zip +0 -0
- data/samples/media/particles/smoke.particle +43 -0
- data/samples/media.cfg +22 -0
- data/samples/ogre.cfg +19 -0
- data/samples/plugins.cfg +12 -0
- data/samples/quake3settings.cfg +2 -0
- data/samples/render_to_texture.rb +161 -0
- data/samples/resources.cfg +16 -0
- data/samples/sky_box.rb +107 -0
- data/samples/sky_dome.rb +86 -0
- data/samples/sky_plane.rb +27 -0
- data/samples/smoke.rb +23 -0
- data/samples/work/cube_mapping.rb +686 -0
- metadata +149 -0
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#!/usr/bin/ruby -w
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require 'application'
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include Ogre
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include OIS
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# This is a pretty much verbatim copy of the CubeMapping demo.
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# Will this work in Ruby? I really don't know. There's a LOT of
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# pointer arithmetic happening in the original.
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# Perlin Noise data and algorithms
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class Perlin
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P = [
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151,160,137,91,90,15,
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131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
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190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
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88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
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77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
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102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
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135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
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5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
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223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
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129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
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251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
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49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
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138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
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151,160,137,91,90,15,
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131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
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190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
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88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
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77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
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102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
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135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
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5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
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223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
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129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
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251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
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49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
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138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
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]
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class << self
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def lerp(t, a, b)
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a + t * (b - a)
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end
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def fade(t)
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t*t*t*t*(t*(t*6-15)+10)
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end
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# Convert Low 4 bits of hash code into
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# 12 gradient directions
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def grad(hash, x, y, z)
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hash ||= 0
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h = hash & 15
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u = h < 8 || h == 12 || h == 13 ? x : y
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v = h < 4 || h == 12 || h == 13 ? y : z
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((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v)
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end
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# This is copied almost verbatim from CubeMapping demo
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def noise3(x, y, z)
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_x = x.floor & 225
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_y = y.floor & 255
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_z = z.floor & 255
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x -= x.floor
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y -= y.floor
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z -= z.floor
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u = fade(x)
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v = fade(y)
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w = fade(z)
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a = P[_x] + _y
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aa = P[a] + _z
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ab = P[a + 1] + _z
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b = P[_x + 1]
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ba = P[b] + _z
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bb = P[b + 1] + _z
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# Oh snap!
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return lerp(w,
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lerp(v,
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lerp(u,
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grad(P[aa], x, y, z), # And add
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grad(P[ba], x - 1, y, z)), # Blended
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lerp(u,
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grad(P[ab], a, y - 1, z), # Results
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grad(P[bb], x - 1, y - 1, z))), # From 8
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lerp(v,
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lerp(u,
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grad(P[aa + 1], x, y, z - 1), # Corners
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grad(P[ba + a], x - 1, y, z - 1)), # Of Cube
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lerp(u,
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grad(P[ab + 1], x, y - 1, z - 1),
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grad(P[bb + 1], x - 1, y - 1, z - 1))))
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end
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end
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end
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ENTITY_NAME = "CubeMappedEntity"
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MESH_NAME = "CubeMappedMesh"
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MATERIAL_NAME = "SceneCubeMap2"
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SKYBOX_MATERIAL = "SceneSkyBox2"
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class CubeMappingListener < ApplicationFrameListener
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def initialize(root, win, cam, scene_manager, object_node)
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super(root, win, cam)
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@scene_manager = scene_manager
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@object_node = object_node
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@tm = 0
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@timeout_delay = 0
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@displacement = 0.1
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@density = 50.0
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@time_density = 5.0
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@object_entity = 0
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@cloned_materials = []
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@cloned_mesh = nil
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@noise_on = false
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@current_cube_map_index = 0
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@current_lbx_index = 0
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@current_mesh_index = 0
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@material = MaterialManager.instance.get_by_name(MATERIAL_NAME)
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raise "Cannot find material #{MATERIAL_NAME}" unless @material
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#puts "\tReading config"
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read_config
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#puts "\tSetting object"
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set_object
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#puts "\tSetting material blending"
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set_material_blending
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#puts "\tSetting cube map"
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set_cube_map
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#puts "\tSetting noise to On"
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set_noise_on
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#puts "\tUpdate Info displacement"
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update_info_displacement
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#puts "\tUpdate info density"
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update_info_density
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#puts "\tUpdate info time density"
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update_info_time_density
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end
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def frame_started(event)
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return false unless super(event)
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@tm += event.time_since_last_frame / @time_density
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update_noise if @noise_on
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@object_node.yaw(Degree.new(20 * event.time_since_last_frame))
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true
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end
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def adjust_range(value_key, key_plus, key_minus, min_val, max_val, change, func)
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value = instance_variable_get("@#{value_key}")
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if keyboard.key_down?(key_plus)
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value += change
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if value >= max_val
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value = max_val
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end
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instance_variable_set("@#{value_key}", value)
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send(func)
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end
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if keyboard.key_down?(key_minus)
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value -= change
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if value <= min_val
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value = min_val
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end
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instance_variable_set("@#{value_key}", value)
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send(func)
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end
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end
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def switch_value(key, time_delay, code)
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if keyboard.key_down?(key) && @timeout_delay == 0
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@timeout_delay = time_delay
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code.call
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end
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end
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def process_unbuffered_key_input(event)
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ret = super(event)
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change_speed = event.time_since_last_frame
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if keyboard.key_down?(KC_LSHIFT) || keyboard.key_down?(KC_RSHIFT)
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change_speed += 10.0
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end
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if keyboard.key_down?(KC_LCONTROL)
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change_speed /= 10.0
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end
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adjust_range(:displacement, OIS::KC_2, OIS::KC_1, 2, 2, 0.1 * change_speed, :update_info_displacement)
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adjust_range(:density, OIS::KC_4, OIS::KC_3, 0.1, 500, 10.0 * change_speed, :update_info_density)
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adjust_range(:time_density, OIS::KC_6, OIS::KC_5, 1, 10, 1.0 * change_speed, :update_info_time_density)
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@timeout_delay -= event.time_since_last_frame
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@timeout_delay = 0 if @timeout_delay <= 0
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switch_value(OIS::KC_O, 0.5, proc { @current_mesh_index += 1; set_object})
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switch_value(OIS::KC_N, 0.5, proc { @noise_on = !@noise_on; set_noise_on})
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switch_value(OIS::KC_M, 0.5, proc { @current_lbx_index += 1; set_material_blending})
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switch_value(OIS::KC_C, 0.5, proc { @current_cube_map_index += 1; set_cube_map})
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switch_value(OIS::KC_SPACE, 0.5, proc { go_random })
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ret
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end
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private
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def read_config
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cfg = ConfigFile.new
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cfg.load("media.cfg")
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@available_meshes = cfg.get_multi_setting("Mesh")
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@available_cube_maps = cfg.get_multi_setting("CubeMap")
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end
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def random_from(a, b)
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(rand() & 65535) / 65536.0 * (b-a) + a
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end
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def go_random
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@displacement = random_from(0.0, 1.0)
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update_info_displacement
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@density = random_from(1.0, 300.0)
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update_info_density
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@time_density = random_from(1.0, 10.0)
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update_info_time_density
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end
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def update_info_displacement
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OverlayManager.instance.get_overlay_element("CubeMapping/Displacement").set_caption("[1/2] Displacement: #{@displacement}")
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end
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+
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261
|
+
def update_info_density
|
262
|
+
OverlayManager.instance.get_overlay_element("CubeMapping/Density").set_caption("[3/4] Noise density: #{@density}")
|
263
|
+
end
|
264
|
+
|
265
|
+
def update_info_time_density
|
266
|
+
OverlayManager.instance.get_overlay_element("CubeMapping/TimeDensity").set_caption("[5/6] Time density: #{@time_density}")
|
267
|
+
end
|
268
|
+
|
269
|
+
def set_object
|
270
|
+
@current_mesh_index %= @available_meshes.size
|
271
|
+
mesh_name = @available_meshes[@current_mesh_index]
|
272
|
+
|
273
|
+
puts "Switching to object #{mesh_name}"
|
274
|
+
|
275
|
+
prepare_entity(mesh_name)
|
276
|
+
|
277
|
+
puts "Taking care of overlay"
|
278
|
+
OverlayManager.instance.get_overlay_element("CubeMapping/Object").set_caption("[O] Object: #{mesh_name}")
|
279
|
+
end
|
280
|
+
|
281
|
+
def set_noise_on
|
282
|
+
OverlayManager.instance.get_overlay_element("CubeMapping/Noise").set_caption("[N] Noise: #{@noise_on ? 'on' : 'off'}")
|
283
|
+
end
|
284
|
+
|
285
|
+
def set_cube_map
|
286
|
+
@current_cube_map_index %= @available_cube_maps.size
|
287
|
+
cube_map_name = @available_cube_maps[@current_cube_map_index]
|
288
|
+
|
289
|
+
pass = @material.get_technique(0).get_pass(0)
|
290
|
+
|
291
|
+
pass.get_texture_unit_state(0).get_num_frames.times do |i|
|
292
|
+
old_tex_name = pass.get_texture_unit_state(0).get_frame_texture_name(i)
|
293
|
+
old_tex = TextureManager.instance.get_by_name(old_tex_name)
|
294
|
+
TextureManager.instance.remove(old_tex_name)
|
295
|
+
end
|
296
|
+
pass.get_texture_unit_state(0).set_cubic_texture_name(cube_map_name, true)
|
297
|
+
|
298
|
+
mat2 = MaterialManager.instance.get_by_name(SKYBOX_MATERIAL)
|
299
|
+
pass2 = mat2.get_technique(0).get_pass(0)
|
300
|
+
|
301
|
+
pass2.get_texture_unit_state(0).get_num_frames.times do |i|
|
302
|
+
old_tex_name = pass2.get_texture_unit_state(0).get_frame_texture_name(i)
|
303
|
+
old_tex = TextureManager.instance.get_by_name(old_tex_name)
|
304
|
+
TextureManager.instance.remove(old_tex_name)
|
305
|
+
end
|
306
|
+
pass2.get_texture_unit_state(0).set_cubic_texture_name(cube_map_name, true)
|
307
|
+
|
308
|
+
# FIXME UG! Causing Problem
|
309
|
+
#@scene_manager.set_sky_box(true, SKYBOX_MATERIAL)
|
310
|
+
|
311
|
+
prepare_entity(@available_meshes[@current_mesh_index])
|
312
|
+
OverlayManager.instance.get_overlay_element("CubeMapping/CubeMap").set_caption("[C] CubeMap: #{cube_map_name}")
|
313
|
+
end
|
314
|
+
|
315
|
+
def set_material_blending
|
316
|
+
lbx_name = ""
|
317
|
+
@current_lbx_index %= 5
|
318
|
+
case @current_lbx_index
|
319
|
+
when 0
|
320
|
+
@current_lbx = LBX_ADD;
|
321
|
+
lbx_name = "ADD"
|
322
|
+
when 1
|
323
|
+
@current_lbx = LBX_MODULATE;
|
324
|
+
lbx_name = "MODULATE"
|
325
|
+
when 2
|
326
|
+
@current_lbx = LBX_MODULATE_X2;
|
327
|
+
lbx_name = "MODULATE X2"
|
328
|
+
when 3
|
329
|
+
@current_lbx = LBX_MODULATE_X4;
|
330
|
+
lbx_name = "MODULATE X4"
|
331
|
+
when 4
|
332
|
+
@current_lbx = LBX_SOURCE1;
|
333
|
+
lbx_name = "SOURCE1"
|
334
|
+
when 5
|
335
|
+
@current_lbx = LBX_SOURCE2;
|
336
|
+
lbx_name = "SOURCE2"
|
337
|
+
end
|
338
|
+
|
339
|
+
# Reset entities, materials, etc
|
340
|
+
prepare_entity(@available_meshes[@current_mesh_index])
|
341
|
+
OverlayManager.instance.get_overlay_element("CubeMapping/Material").set_caption("[M] Material blend: " + lbx_name)
|
342
|
+
end
|
343
|
+
|
344
|
+
def prepare_entity(mesh_name)
|
345
|
+
clear_entity if @object_entity
|
346
|
+
|
347
|
+
@original_mesh = MeshManager.instance.get_by_name(mesh_name)
|
348
|
+
|
349
|
+
if !@original_mesh
|
350
|
+
@original_mesh = MeshManager.instance.load(mesh_name,
|
351
|
+
ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME)
|
352
|
+
if !@original_mesh
|
353
|
+
raise "Can't find the mesh #{mesh_name}"
|
354
|
+
end
|
355
|
+
end
|
356
|
+
|
357
|
+
prepare_cloned_mesh
|
358
|
+
|
359
|
+
@object_entity = @scene_manager.create_entity(ENTITY_NAME, MESH_NAME)
|
360
|
+
@object_entity.set_material_name(@material.get_name)
|
361
|
+
pass = @material.get_technique(0).get_pass(0)
|
362
|
+
|
363
|
+
# Go through subentities and set materials
|
364
|
+
num = @cloned_mesh.get_num_sub_meshes
|
365
|
+
num.times do |m|
|
366
|
+
sub_mesh = @cloned_mesh.get_sub_mesh(m)
|
367
|
+
sub_entity = @object_entity.get_sub_entity(m)
|
368
|
+
|
369
|
+
if sub_mesh.is_mat_initialised?
|
370
|
+
mat_name = sub_mesh.get_material_name
|
371
|
+
sub_mat = MaterialManager.instance.get_by_name(mat_name)
|
372
|
+
|
373
|
+
unless sub_mat
|
374
|
+
sub_mat.load
|
375
|
+
cloned = sub_mat.clone("CubeMapTempMaterial##{m}")
|
376
|
+
cloned_pass = cloned.get_technique(0).get_pass(0)
|
377
|
+
|
378
|
+
# the knot, it needs to scroll!
|
379
|
+
if mesh_name == "knot.mesh"
|
380
|
+
cloned_pass.get_num_texture_unit_states.times do |tl|
|
381
|
+
tlayer = cloned_pass.get_texture_unit_state(tl)
|
382
|
+
tlayer.set_scroll_animation(1.0, 0)
|
383
|
+
end
|
384
|
+
end
|
385
|
+
|
386
|
+
# Layers
|
387
|
+
pass.get_num_texture_unit_states.times do |tl|
|
388
|
+
org_tl = pass.get_texture_unit_state(tl)
|
389
|
+
new_tl = cloned_pass.create_texture_unit_state(org_tl.get_texture_name)
|
390
|
+
# Um, *new_tl = *org_tl ?
|
391
|
+
new_tl = org_tl
|
392
|
+
new_tl.set_colour_operation_ex(@current_lbx)
|
393
|
+
end
|
394
|
+
|
395
|
+
sub_entity.set_material_name(cloned.get_name)
|
396
|
+
@cloned_materials << cloned
|
397
|
+
end
|
398
|
+
end
|
399
|
+
end
|
400
|
+
|
401
|
+
@object_node.attach_object(@object_entity)
|
402
|
+
|
403
|
+
if @noise_on
|
404
|
+
update_noise
|
405
|
+
end
|
406
|
+
end
|
407
|
+
|
408
|
+
def prepare_cloned_mesh
|
409
|
+
@cloned_mesh = MeshManager.instance.create_manual(MESH_NAME,
|
410
|
+
ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME)
|
411
|
+
@cloned_mesh._set_bounds(@original_mesh.get_bounds)
|
412
|
+
@cloned_mesh._set_bounding_sphere_radius(@original_mesh.get_bounding_sphere_radius)
|
413
|
+
|
414
|
+
@cloned_mesh.shared_vertex_data = prepare_vertex_data(@original_mesh.shared_vertex_data)
|
415
|
+
|
416
|
+
@original_mesh.get_num_sub_meshes.times do |sm|
|
417
|
+
org_sm = @original_mesh.get_sub_mesh(sm)
|
418
|
+
new_sm = @cloned_mesh.create_sub_mesh
|
419
|
+
|
420
|
+
if org_sm.is_mat_initialised?
|
421
|
+
new_sm.set_material_name(org_sm.get_material_name)
|
422
|
+
end
|
423
|
+
|
424
|
+
new_sm.use_shared_vertices = org_sm.use_shared_vertices?
|
425
|
+
# Vertex data
|
426
|
+
new_sm.vertex_data = prepare_vertex_data(org_sm.vertex_data)
|
427
|
+
# Reuse index
|
428
|
+
new_sm.index_data.index_buffer = org_sm.index_data.index_buffer
|
429
|
+
new_sm.index_data.index_start = org_sm.index_data.index_start
|
430
|
+
new_sm.index_data.index_count = org_sm.index_data.index_count
|
431
|
+
end
|
432
|
+
end
|
433
|
+
|
434
|
+
def prepare_vertex_data(org_vd)
|
435
|
+
return nil unless org_vd
|
436
|
+
|
437
|
+
# Hacky bit: reorganise vertex buffers to a buffer-per-element
|
438
|
+
# Since this demo was written a while back to assume that
|
439
|
+
# Really this demo should be replaced with a vertex program noise
|
440
|
+
# distortion, but left the software for now since it's nice for older
|
441
|
+
# card owners
|
442
|
+
new_decl = org_vd.vertex_declaration.clone
|
443
|
+
elems = new_decl.get_elements
|
444
|
+
buff = 0
|
445
|
+
elems.each do |elem|
|
446
|
+
new_decl.modify_element(buff, buff, 0, elem.get_type, elem.get_semantic, elem.get_index)
|
447
|
+
buff += 1
|
448
|
+
end
|
449
|
+
|
450
|
+
org_vd.reorganise_buffers(new_decl)
|
451
|
+
|
452
|
+
new_vd = VertexData.new
|
453
|
+
# Copy that which does not change
|
454
|
+
new_vd.vertex_count = org_vd.vertex_count
|
455
|
+
new_vd.vertex_start = org_vd.vertex_start
|
456
|
+
# Now copy vertex buffers, looking in the declarations
|
457
|
+
new_vdecl = new_vd.vertex_declaration
|
458
|
+
new_vbind = new_vd.vertex_buffer_binding
|
459
|
+
|
460
|
+
org_vel = org_vd.vertex_declaration.get_elements
|
461
|
+
org_vel.each do |veli|
|
462
|
+
ves = veli.get_semantic
|
463
|
+
source = veli.get_source
|
464
|
+
|
465
|
+
org_buf = org_vd.vertex_buffer_binding.get_buffer(source)
|
466
|
+
|
467
|
+
# Check usage of new buffer
|
468
|
+
dynamic = false
|
469
|
+
case ves
|
470
|
+
when [VES_NORMAL, VES_POSITION]
|
471
|
+
dynamic = true
|
472
|
+
else
|
473
|
+
dynamic = false
|
474
|
+
end
|
475
|
+
|
476
|
+
if dynamic
|
477
|
+
new_buf = HardwareBufferManager.instance.create_vertex_buffer(
|
478
|
+
org_buff.get_vertex_size, org_buff.get_num_vertices,
|
479
|
+
HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE,
|
480
|
+
true)
|
481
|
+
new_buff.copy_data(org_buff, 0, 0, org_buff.get_size_in_bytes, true)
|
482
|
+
new_vbind.set_binding(source, new_buf)
|
483
|
+
else
|
484
|
+
new_vbind.set_binding(source, org_buf)
|
485
|
+
end
|
486
|
+
|
487
|
+
# Add element for declaration
|
488
|
+
new_vdecl.add_element(source, veli.get_offset, veli.get_type,
|
489
|
+
ves, veli.get_index)
|
490
|
+
end
|
491
|
+
|
492
|
+
new_vd
|
493
|
+
end
|
494
|
+
|
495
|
+
def clear_entity
|
496
|
+
@cloned_materials.each do |cm|
|
497
|
+
MaterialManager.instance.remove(cm.get_handle)
|
498
|
+
end
|
499
|
+
|
500
|
+
@cloned_materials.clear
|
501
|
+
|
502
|
+
@object_node.detach_all_objects
|
503
|
+
@scene_manager.destroy_entity(ENTITY_NAME)
|
504
|
+
|
505
|
+
MeshManager.instance.remove(@cloned_mesh.get_handle) if @cloned_mesh
|
506
|
+
|
507
|
+
@object_entity = nil
|
508
|
+
end
|
509
|
+
|
510
|
+
def update_noise
|
511
|
+
shared_normals = nil
|
512
|
+
normals = nil
|
513
|
+
|
514
|
+
@cloned_mesh.get_num_sub_meshes.times do |m|
|
515
|
+
sub_mesh = @cloned_mesh.get_sub_mesh(m)
|
516
|
+
org_sub_mesh = @original_mesh.get_sub_mesh(m)
|
517
|
+
|
518
|
+
if sub_mesh.use_shared_vertices?
|
519
|
+
if !shared_normals
|
520
|
+
shared_normals = normals_get_cleared(@cloned_mesh.shared_vertex_data)
|
521
|
+
end
|
522
|
+
|
523
|
+
update_vertex_data_noise_and_normals(
|
524
|
+
@cloned_mesh.shared_vertex_data,
|
525
|
+
@original_mesh.shared_vertex_data,
|
526
|
+
sub_mesh.index_data,
|
527
|
+
shared_normals)
|
528
|
+
else
|
529
|
+
normals = normals_get_cleared(sub_mesh.vertex_data)
|
530
|
+
|
531
|
+
update_vertex_data_noise_and_normals(
|
532
|
+
sub_mesh.vertex_data,
|
533
|
+
org_sub_mesh.vertex_data,
|
534
|
+
sub_mesh.index_data,
|
535
|
+
normals)
|
536
|
+
normals_save_normalized(sub_mesh.vertex_data, normals)
|
537
|
+
end
|
538
|
+
end
|
539
|
+
|
540
|
+
if shared_normals
|
541
|
+
normals_save_normalized(@cloned_mesh.shared_vertex_data, shared_normals)
|
542
|
+
end
|
543
|
+
end
|
544
|
+
|
545
|
+
def normals_get_cleared(vertex_data)
|
546
|
+
norm_ve = vertex_data.vertex_declaration.find_element_by_semantic(VES_NORMAL)
|
547
|
+
norm_hvb = vertex_data.vertex_buffer_binding.get_buffer(norm_ve.get_source)
|
548
|
+
normals = norm_hvb.lock(vertex_data.vertex_declaration, HardwareBuffer::HBL_DISCARD)
|
549
|
+
# FIXME Um, memset?
|
550
|
+
normals
|
551
|
+
end
|
552
|
+
|
553
|
+
def normals_save_normalized(vertex_data, normals)
|
554
|
+
norm_ve = vertex_data.vertex_declaration.find_element_by_semantic(VES_NORMAL)
|
555
|
+
norm_hvb = vertex_data.vertex_buffer_binding.get_buffer(norm_ve.get_source)
|
556
|
+
i = 0
|
557
|
+
num_verts = norm_hvb.get_num_vertices
|
558
|
+
while i < num_verts
|
559
|
+
n = Vector3.new(normals[0], normals[1], normals[2])
|
560
|
+
n.normalise!
|
561
|
+
|
562
|
+
normals[0] = n.x
|
563
|
+
normals[1] = n.y
|
564
|
+
normals[2] = n.z
|
565
|
+
i += 3
|
566
|
+
end
|
567
|
+
norm_hvb.unlock
|
568
|
+
end
|
569
|
+
|
570
|
+
def update_vertex_data_noise_and_normals(dst_data, org_data, index_data, normals)
|
571
|
+
# Find destination vertex buffer
|
572
|
+
dst_ve_pos = dst_data.vertex_declaration.find_element_by_semantic(VES_POSITION)
|
573
|
+
dst_hvb_pos = dst_data.vertex_buffer_binding.get_buffer(dst_ve_pos.get_source)
|
574
|
+
|
575
|
+
# Find source vertex buffer
|
576
|
+
org_ve_pos = org_data.vertex_declaration.find_element_by_semantic(VES_POSITION)
|
577
|
+
org_hvb_pos = org_data.vertex_buffer_binding.get_buffer(org_ve_pos.get_source)
|
578
|
+
|
579
|
+
# Lock buffers
|
580
|
+
dst_data_pos = dst_hvb_pos.lock(dst_data.vertex_declaration, HardwareBuffer::HBL_DISCARD)
|
581
|
+
org_data_pos = org_hvb_pos.lock(org_data.vertex_declaration, HardwareBuffer::HBL_READ_ONLY)
|
582
|
+
|
583
|
+
# Noise!
|
584
|
+
num_verts = org_hvb_pos.get_num_vertices
|
585
|
+
i = 0
|
586
|
+
while i < num_verts
|
587
|
+
org_data = org_data_pos.get_float(i, VES_POSITION, 3)
|
588
|
+
n = 1 + @displacement * Perlin.noise3(
|
589
|
+
org_data[0] / @density + @tm,
|
590
|
+
org_data[1] / @density + @tm,
|
591
|
+
org_data[2] / @density + @tm)
|
592
|
+
dst_data_pos.set_float(i, VES_POSITION, org_data[0] * n,
|
593
|
+
org_data[1] * n,
|
594
|
+
org_data[2] * n)
|
595
|
+
i += 3
|
596
|
+
end
|
597
|
+
|
598
|
+
# Unlock original position buffer
|
599
|
+
org_hvb_pos.unlock
|
600
|
+
|
601
|
+
# Calculate normals
|
602
|
+
index_hb = index_data.index_buffer
|
603
|
+
vertex_indicies = index_hb.lock(HardwareBuffer::HBL_READ_ONLY)
|
604
|
+
num_faces = index_data.index_count / 3
|
605
|
+
i = 0
|
606
|
+
while i < num_faces
|
607
|
+
p0 = vertex_indicies[0]
|
608
|
+
p1 = vertex_indicies[1]
|
609
|
+
p2 = vertex_indicies[2]
|
610
|
+
|
611
|
+
dst_data = dst_data_pos.get_float(3 * p0, VES_POSITION, 3)
|
612
|
+
v0 = Vector3.new(dst_data[0], dst_data[1], dst_data[2])
|
613
|
+
|
614
|
+
dst_data = dst_data_pos.get_float(3 * p1, VES_POSITION, 3)
|
615
|
+
v1 = Vector3.new(dst_data[0], dst_data[1], dst_data[2])
|
616
|
+
|
617
|
+
dst_data = dst_data_pos.get_float(3 * p2, VES_POSITION, 3)
|
618
|
+
v2 = Vector3.new(dst_data[0], dst_data[1], dst_data[2])
|
619
|
+
|
620
|
+
diff1 = v1 - v2
|
621
|
+
diff2 = v1 - v0
|
622
|
+
vn = diff1.cross_product(diff2)
|
623
|
+
|
624
|
+
normals.set_float(3 * p0, VES_POSITION,
|
625
|
+
normals.get_float(3 * p0, VES_POSITION, 1)[0] + vn.x,
|
626
|
+
normals.get_float(3 * p0 + 1, VES_POSITION, 1)[0] + vn.y,
|
627
|
+
normals.get_float(3 * p0 + 2, VES_POSITION, 1)[0] + vn.z
|
628
|
+
)
|
629
|
+
#normals[3 * p0] += vn.x
|
630
|
+
#normals[3 * p0 + 1] += vn.y
|
631
|
+
#normals[3 * p0 + 2] += vn.z
|
632
|
+
|
633
|
+
normals.set_float(3 * p0, VES_POSITION,
|
634
|
+
normals.get_float(3 * p1, VES_POSITION, 1)[0] + vn.x,
|
635
|
+
normals.get_float(3 * p1 + 1, VES_POSITION, 1)[0] + vn.y,
|
636
|
+
normals.get_float(3 * p1 + 2, VES_POSITION, 1)[0] + vn.z
|
637
|
+
)
|
638
|
+
#normals[3 * p1] += vn.x
|
639
|
+
#normals[3 * p1 + 1] += vn.y
|
640
|
+
#normals[3 * p1 + 2] += vn.z
|
641
|
+
|
642
|
+
normals.set_float(3 * p2, VES_POSITION,
|
643
|
+
normals.get_float(3 * p2, VES_POSITION, 1)[0] + vn.x,
|
644
|
+
normals.get_float(3 * p2 + 1, VES_POSITION, 1)[0] + vn.y,
|
645
|
+
normals.get_float(3 * p2 + 2, VES_POSITION, 1)[0] + vn.z
|
646
|
+
)
|
647
|
+
#normals[3 * p2] += fn.x
|
648
|
+
#normals[3 * p2 + 1] += fn.y
|
649
|
+
#normals[3 * p2 + 2] += fn.z
|
650
|
+
|
651
|
+
i += 3
|
652
|
+
end
|
653
|
+
|
654
|
+
index_hb.unlock
|
655
|
+
|
656
|
+
dst_hvb_pos.unlock
|
657
|
+
end
|
658
|
+
|
659
|
+
end
|
660
|
+
|
661
|
+
class CubeMappingApplication < Application
|
662
|
+
def create_scene
|
663
|
+
# Make sure cube mapping is supported
|
664
|
+
if !root.get_render_system.get_capabilities.has_capability?(RSC_CUBEMAPPING)
|
665
|
+
raise "Your card does not support cube mapping, so we cannot run this demo. Sorry"
|
666
|
+
end
|
667
|
+
|
668
|
+
scene_manager.set_ambient_light(ColourValue.new(0.5, 0.5, 0.5))
|
669
|
+
scene_manager.set_sky_box(true, SKYBOX_MATERIAL)
|
670
|
+
|
671
|
+
l = scene_manager.create_light("MainLight")
|
672
|
+
l.set_position(20, 80, 50)
|
673
|
+
|
674
|
+
@object_node = scene_manager.root_scene_node.create_child_scene_node
|
675
|
+
|
676
|
+
overlay = OverlayManager.instance.get_by_name("CubeMappingOverlay")
|
677
|
+
overlay.show
|
678
|
+
end
|
679
|
+
|
680
|
+
def create_frame_listener
|
681
|
+
self.frame_listener = CubeMappingListener.new(root, window, camera, scene_manager, @object_node)
|
682
|
+
end
|
683
|
+
end
|
684
|
+
|
685
|
+
app = CubeMappingApplication.new
|
686
|
+
app.go
|