oakdex-battle 0.0.2 → 0.1.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/README.md +5 -18
- data/lib/oakdex/battle.rb +3 -4
- data/lib/oakdex/battle/action.rb +2 -2
- data/lib/oakdex/battle/active_in_battle_pokemon.rb +152 -0
- data/lib/oakdex/battle/damage.rb +2 -3
- data/lib/oakdex/battle/in_battle_pokemon.rb +113 -120
- data/lib/oakdex/battle/move_execution.rb +1 -1
- data/lib/oakdex/battle/side.rb +5 -5
- data/lib/oakdex/battle/status_conditions/badly_poisoned.rb +1 -1
- data/lib/oakdex/battle/status_conditions/burn.rb +1 -1
- data/lib/oakdex/battle/status_conditions/freeze.rb +1 -1
- data/lib/oakdex/battle/status_conditions/poison.rb +1 -1
- data/lib/oakdex/battle/trainer.rb +16 -14
- data/lib/oakdex/battle/turn.rb +3 -3
- data/lib/oakdex/battle/valid_action_service.rb +10 -10
- data/lib/oakdex/battle/version.rb +1 -1
- metadata +6 -10
- data/lib/oakdex/battle/breeding.rb +0 -109
- data/lib/oakdex/battle/move.rb +0 -27
- data/lib/oakdex/battle/pokemon.rb +0 -173
- data/lib/oakdex/battle/pokemon_factory.rb +0 -130
- data/lib/oakdex/battle/pokemon_stat.rb +0 -109
@@ -1,130 +0,0 @@
|
|
1
|
-
module Oakdex
|
2
|
-
class Battle
|
3
|
-
# Creates Pokemon instance and prefills attributes
|
4
|
-
class PokemonFactory
|
5
|
-
ATTRIBUTES = %i[exp gender ability nature hp iv ev moves]
|
6
|
-
|
7
|
-
class << self
|
8
|
-
def create(species, options = {})
|
9
|
-
factory = new(species, options)
|
10
|
-
attributes = Hash[ATTRIBUTES.map do |attr|
|
11
|
-
[attr, factory.send(attr)]
|
12
|
-
end]
|
13
|
-
Pokemon.new(species, attributes)
|
14
|
-
end
|
15
|
-
end
|
16
|
-
|
17
|
-
def initialize(species, options = {})
|
18
|
-
@species = species
|
19
|
-
@options = options
|
20
|
-
end
|
21
|
-
|
22
|
-
private
|
23
|
-
|
24
|
-
def moves
|
25
|
-
if @options[:moves]
|
26
|
-
@options[:moves].map do |move_data|
|
27
|
-
Move.new(
|
28
|
-
Oakdex::Pokedex::Move.find!(move_data[0]),
|
29
|
-
move_data[1],
|
30
|
-
move_data[2]
|
31
|
-
)
|
32
|
-
end
|
33
|
-
else
|
34
|
-
(generate_available_moves + additional_moves).take(4)
|
35
|
-
end
|
36
|
-
end
|
37
|
-
|
38
|
-
def generate_available_moves
|
39
|
-
available_moves.sample(4).map do |move_name|
|
40
|
-
move_type = Oakdex::Pokedex::Move.find!(move_name)
|
41
|
-
Move.new(move_type, move_type.pp, move_type.pp)
|
42
|
-
end
|
43
|
-
end
|
44
|
-
|
45
|
-
def additional_moves
|
46
|
-
return [] unless @options[:additional_moves]
|
47
|
-
@options[:additional_moves].map do |move_name|
|
48
|
-
move_type = Oakdex::Pokedex::Move.find!(move_name)
|
49
|
-
Move.new(move_type, move_type.pp, move_type.pp)
|
50
|
-
end
|
51
|
-
end
|
52
|
-
|
53
|
-
def available_moves
|
54
|
-
@species.learnset.map do |m|
|
55
|
-
m['move'] if m['level'] && m['level'] <= level
|
56
|
-
end.compact
|
57
|
-
end
|
58
|
-
|
59
|
-
def ability
|
60
|
-
if @options['ability']
|
61
|
-
Oakdex::Pokedex::Ability.find!(@options['ability'])
|
62
|
-
else
|
63
|
-
Oakdex::Pokedex::Ability.find!(abilities.sample['name'])
|
64
|
-
end
|
65
|
-
end
|
66
|
-
|
67
|
-
def abilities
|
68
|
-
@species.abilities.select { |a| !a['hidden'] && !a['mega'] }
|
69
|
-
end
|
70
|
-
|
71
|
-
def exp
|
72
|
-
@options[:exp] || PokemonStat.exp_by_level(
|
73
|
-
@species.leveling_rate,
|
74
|
-
@options[:level]
|
75
|
-
)
|
76
|
-
end
|
77
|
-
|
78
|
-
def level
|
79
|
-
PokemonStat.level_by_exp(@species.leveling_rate, exp)
|
80
|
-
end
|
81
|
-
|
82
|
-
def hp
|
83
|
-
return @options[:hp] if @options[:hp]
|
84
|
-
PokemonStat.initial_stat(:hp,
|
85
|
-
level: level,
|
86
|
-
iv: iv,
|
87
|
-
ev: ev,
|
88
|
-
base_stats: @species.base_stats,
|
89
|
-
nature: nature
|
90
|
-
)
|
91
|
-
end
|
92
|
-
|
93
|
-
def iv
|
94
|
-
return @options[:iv] if @options[:iv]
|
95
|
-
@iv ||= Hash[Pokemon::BATTLE_STATS.map do |stat|
|
96
|
-
[stat, rand(0..31)]
|
97
|
-
end]
|
98
|
-
end
|
99
|
-
|
100
|
-
def ev
|
101
|
-
return @options[:ev] if @options[:ev]
|
102
|
-
@ev ||= Hash[Pokemon::BATTLE_STATS.map do |stat|
|
103
|
-
[stat, 0]
|
104
|
-
end]
|
105
|
-
end
|
106
|
-
|
107
|
-
def gender
|
108
|
-
return @options[:gender] if @options[:gender]
|
109
|
-
return 'neuter' unless @species.gender_ratios
|
110
|
-
calculate_gender
|
111
|
-
end
|
112
|
-
|
113
|
-
def calculate_gender
|
114
|
-
if rand(1..1000) <= @species.gender_ratios['male'] * 10
|
115
|
-
'male'
|
116
|
-
else
|
117
|
-
'female'
|
118
|
-
end
|
119
|
-
end
|
120
|
-
|
121
|
-
def nature(options = {})
|
122
|
-
@nature ||= if options[:nature]
|
123
|
-
Oakdex::Pokedex::Nature.find!(options[:nature])
|
124
|
-
else
|
125
|
-
Oakdex::Pokedex::Nature.all.values.sample
|
126
|
-
end
|
127
|
-
end
|
128
|
-
end
|
129
|
-
end
|
130
|
-
end
|
@@ -1,109 +0,0 @@
|
|
1
|
-
module Oakdex
|
2
|
-
class Battle
|
3
|
-
# Calculates Pokemon Stats
|
4
|
-
class PokemonStat
|
5
|
-
STAGE_MULTIPLIERS = {
|
6
|
-
-6 => Rational(2, 8),
|
7
|
-
-5 => Rational(2, 7),
|
8
|
-
-4 => Rational(2, 6),
|
9
|
-
-3 => Rational(2, 5),
|
10
|
-
-2 => Rational(2, 4),
|
11
|
-
-1 => Rational(2, 3),
|
12
|
-
0 => Rational(2, 2),
|
13
|
-
1 => Rational(3, 2),
|
14
|
-
2 => Rational(4, 2),
|
15
|
-
3 => Rational(5, 2),
|
16
|
-
4 => Rational(6, 2),
|
17
|
-
5 => Rational(7, 2),
|
18
|
-
6 => Rational(8, 2)
|
19
|
-
}
|
20
|
-
|
21
|
-
STAGE_MULTIPLIERS_CRITICAL_HIT = {
|
22
|
-
0 => Rational(1, 24),
|
23
|
-
1 => Rational(1, 8),
|
24
|
-
2 => Rational(1, 2),
|
25
|
-
3 => Rational(1, 1)
|
26
|
-
}
|
27
|
-
|
28
|
-
STAGE_MULTIPLIERS_ACC_EVA = {
|
29
|
-
-6 => Rational(3, 9),
|
30
|
-
-5 => Rational(3, 8),
|
31
|
-
-4 => Rational(3, 7),
|
32
|
-
-3 => Rational(3, 6),
|
33
|
-
-2 => Rational(3, 5),
|
34
|
-
-1 => Rational(3, 4),
|
35
|
-
0 => Rational(3, 3),
|
36
|
-
1 => Rational(4, 3),
|
37
|
-
2 => Rational(5, 3),
|
38
|
-
3 => Rational(6, 3),
|
39
|
-
4 => Rational(7, 3),
|
40
|
-
5 => Rational(8, 3),
|
41
|
-
6 => Rational(9, 3)
|
42
|
-
}
|
43
|
-
|
44
|
-
class << self
|
45
|
-
def initial_stat(stat, options = {})
|
46
|
-
first_part = initial_stat_first_part(stat, options)
|
47
|
-
(
|
48
|
-
if stat == :hp
|
49
|
-
first_part + options[:level] + 10
|
50
|
-
elsif stat.to_s == options[:nature].increased_stat
|
51
|
-
(first_part + 5) * 1.1
|
52
|
-
elsif stat.to_s == options[:nature].decreased_stat
|
53
|
-
(first_part + 5) * 0.9
|
54
|
-
else
|
55
|
-
first_part + 5
|
56
|
-
end
|
57
|
-
).to_i
|
58
|
-
end
|
59
|
-
|
60
|
-
def exp_by_level(leveling_rate, level)
|
61
|
-
case leveling_rate
|
62
|
-
when 'Fast' then ((4.0 * level**3) / 5).to_i
|
63
|
-
when 'Slow' then ((5.0 * level**3) / 4).to_i
|
64
|
-
when 'Medium Slow' then medium_slow_exp(level)
|
65
|
-
when 'Fluctuating' then fluctuating_exp(level)
|
66
|
-
else level**3
|
67
|
-
end
|
68
|
-
end
|
69
|
-
|
70
|
-
def level_by_exp(leveling_rate, exp)
|
71
|
-
level = 2
|
72
|
-
level += 1 while exp_by_level(leveling_rate, level) <= exp
|
73
|
-
level - 1
|
74
|
-
end
|
75
|
-
|
76
|
-
private
|
77
|
-
|
78
|
-
def medium_slow_exp(level)
|
79
|
-
(
|
80
|
-
((6.0 / 5) * level**3) - 15 * level**2 + (100 * level) - 140
|
81
|
-
).to_i
|
82
|
-
end
|
83
|
-
|
84
|
-
def fluctuating_exp(level)
|
85
|
-
(
|
86
|
-
if level <= 15
|
87
|
-
level**3 * ((((level + 1) / 3.0) + 24) / 50)
|
88
|
-
elsif level <= 36
|
89
|
-
level**3 * ((level + 14) / 50.0)
|
90
|
-
else
|
91
|
-
level**3 * (((level / 2.0) + 32) / 50)
|
92
|
-
end
|
93
|
-
).to_i
|
94
|
-
end
|
95
|
-
|
96
|
-
def initial_stat_first_part(stat, options = {})
|
97
|
-
(
|
98
|
-
(
|
99
|
-
2.0 *
|
100
|
-
options[:base_stats][stat.to_s] +
|
101
|
-
options[:iv][stat] +
|
102
|
-
(options[:ev][stat] / 4)
|
103
|
-
) * options[:level]
|
104
|
-
) / 100
|
105
|
-
end
|
106
|
-
end
|
107
|
-
end
|
108
|
-
end
|
109
|
-
end
|