novnc-rails 0.1

Sign up to get free protection for your applications and to get access to all the features.
Files changed (31) hide show
  1. checksums.yaml +7 -0
  2. data/COPYING +0 -0
  3. data/LICENSE.txt +0 -0
  4. data/README.md +0 -0
  5. data/lib/novnc-rails.rb +8 -0
  6. data/lib/novnc-rails/version.rb +5 -0
  7. data/vendor/assets/javascripts/noVNC/Orbitron700.ttf +0 -0
  8. data/vendor/assets/javascripts/noVNC/Orbitron700.woff +0 -0
  9. data/vendor/assets/javascripts/noVNC/base.css +512 -0
  10. data/vendor/assets/javascripts/noVNC/base64.js +113 -0
  11. data/vendor/assets/javascripts/noVNC/black.css +71 -0
  12. data/vendor/assets/javascripts/noVNC/blue.css +64 -0
  13. data/vendor/assets/javascripts/noVNC/des.js +276 -0
  14. data/vendor/assets/javascripts/noVNC/display.js +751 -0
  15. data/vendor/assets/javascripts/noVNC/input.js +388 -0
  16. data/vendor/assets/javascripts/noVNC/jsunzip.js +676 -0
  17. data/vendor/assets/javascripts/noVNC/keyboard.js +543 -0
  18. data/vendor/assets/javascripts/noVNC/keysym.js +378 -0
  19. data/vendor/assets/javascripts/noVNC/keysymdef.js +15 -0
  20. data/vendor/assets/javascripts/noVNC/logo.js +1 -0
  21. data/vendor/assets/javascripts/noVNC/playback.js +102 -0
  22. data/vendor/assets/javascripts/noVNC/rfb.js +1889 -0
  23. data/vendor/assets/javascripts/noVNC/ui.js +979 -0
  24. data/vendor/assets/javascripts/noVNC/util.js +656 -0
  25. data/vendor/assets/javascripts/noVNC/web-socket-js/README.txt +109 -0
  26. data/vendor/assets/javascripts/noVNC/web-socket-js/WebSocketMain.swf +0 -0
  27. data/vendor/assets/javascripts/noVNC/web-socket-js/swfobject.js +4 -0
  28. data/vendor/assets/javascripts/noVNC/web-socket-js/web_socket.js +391 -0
  29. data/vendor/assets/javascripts/noVNC/websock.js +388 -0
  30. data/vendor/assets/javascripts/noVNC/webutil.js +239 -0
  31. metadata +86 -0
@@ -0,0 +1,751 @@
1
+ /*
2
+ * noVNC: HTML5 VNC client
3
+ * Copyright (C) 2012 Joel Martin
4
+ * Licensed under MPL 2.0 (see LICENSE.txt)
5
+ *
6
+ * See README.md for usage and integration instructions.
7
+ */
8
+
9
+ /*jslint browser: true, white: false */
10
+ /*global Util, Base64, changeCursor */
11
+
12
+ var Display;
13
+
14
+ (function () {
15
+ "use strict";
16
+
17
+ Display = function (defaults) {
18
+ this._drawCtx = null;
19
+ this._c_forceCanvas = false;
20
+
21
+ this._renderQ = []; // queue drawing actions for in-oder rendering
22
+
23
+ // the full frame buffer (logical canvas) size
24
+ this._fb_width = 0;
25
+ this._fb_height = 0;
26
+
27
+ // the visible "physical canvas" viewport
28
+ this._viewportLoc = { 'x': 0, 'y': 0, 'w': 0, 'h': 0 };
29
+ this._cleanRect = { 'x1': 0, 'y1': 0, 'x2': -1, 'y2': -1 };
30
+
31
+ this._prevDrawStyle = "";
32
+ this._tile = null;
33
+ this._tile16x16 = null;
34
+ this._tile_x = 0;
35
+ this._tile_y = 0;
36
+
37
+ Util.set_defaults(this, defaults, {
38
+ 'true_color': true,
39
+ 'colourMap': [],
40
+ 'scale': 1.0,
41
+ 'viewport': false,
42
+ 'render_mode': ''
43
+ });
44
+
45
+ Util.Debug(">> Display.constructor");
46
+
47
+ if (!this._target) {
48
+ throw new Error("Target must be set");
49
+ }
50
+
51
+ if (typeof this._target === 'string') {
52
+ throw new Error('target must be a DOM element');
53
+ }
54
+
55
+ if (!this._target.getContext) {
56
+ throw new Error("no getContext method");
57
+ }
58
+
59
+ if (!this._drawCtx) {
60
+ this._drawCtx = this._target.getContext('2d');
61
+ }
62
+
63
+ Util.Debug("User Agent: " + navigator.userAgent);
64
+ if (Util.Engine.gecko) { Util.Debug("Browser: gecko " + Util.Engine.gecko); }
65
+ if (Util.Engine.webkit) { Util.Debug("Browser: webkit " + Util.Engine.webkit); }
66
+ if (Util.Engine.trident) { Util.Debug("Browser: trident " + Util.Engine.trident); }
67
+ if (Util.Engine.presto) { Util.Debug("Browser: presto " + Util.Engine.presto); }
68
+
69
+ this.clear();
70
+
71
+ // Check canvas features
72
+ if ('createImageData' in this._drawCtx) {
73
+ this._render_mode = 'canvas rendering';
74
+ } else {
75
+ throw new Error("Canvas does not support createImageData");
76
+ }
77
+
78
+ if (this._prefer_js === null) {
79
+ Util.Info("Prefering javascript operations");
80
+ this._prefer_js = true;
81
+ }
82
+
83
+ // Determine browser support for setting the cursor via data URI scheme
84
+ var curDat = [];
85
+ for (var i = 0; i < 8 * 8 * 4; i++) {
86
+ curDat.push(255);
87
+ }
88
+ try {
89
+ var curSave = this._target.style.cursor;
90
+ Display.changeCursor(this._target, curDat, curDat, 2, 2, 8, 8);
91
+ if (this._target.style.cursor) {
92
+ if (this._cursor_uri === null || this._cursor_uri === undefined) {
93
+ this._cursor_uri = true;
94
+ }
95
+ Util.Info("Data URI scheme cursor supported");
96
+ this._target.style.cursor = curSave;
97
+ } else {
98
+ if (this._cursor_uri === null || this._cursor_uri === undefined) {
99
+ this._cursor_uri = false;
100
+ }
101
+ Util.Warn("Data URI scheme cursor not supported");
102
+ this._target.style.cursor = "none";
103
+ }
104
+ } catch (exc) {
105
+ Util.Error("Data URI scheme cursor test exception: " + exc);
106
+ this._cursor_uri = false;
107
+ }
108
+
109
+ Util.Debug("<< Display.constructor");
110
+ };
111
+
112
+ Display.prototype = {
113
+ // Public methods
114
+ viewportChange: function (deltaX, deltaY, width, height) {
115
+ var vp = this._viewportLoc;
116
+ var cr = this._cleanRect;
117
+ var canvas = this._target;
118
+
119
+ if (!this._viewport) {
120
+ Util.Debug("Setting viewport to full display region");
121
+ deltaX = -vp.w; // clamped later of out of bounds
122
+ deltaY = -vp.h;
123
+ width = this._fb_width;
124
+ height = this._fb_height;
125
+ }
126
+
127
+ if (typeof(deltaX) === "undefined") { deltaX = 0; }
128
+ if (typeof(deltaY) === "undefined") { deltaY = 0; }
129
+ if (typeof(width) === "undefined") { width = vp.w; }
130
+ if (typeof(height) === "undefined") { height = vp.h; }
131
+
132
+ // Size change
133
+ if (width > this._fb_width) { width = this._fb_width; }
134
+ if (height > this._fb_height) { height = this._fb_height; }
135
+
136
+ if (vp.w !== width || vp.h !== height) {
137
+ // Change width
138
+ if (width < vp.w && cr.x2 > vp.x + width - 1) {
139
+ cr.x2 = vp.x + width - 1;
140
+ }
141
+ vp.w = width;
142
+
143
+ // Change height
144
+ if (height < vp.h && cr.y2 > vp.y + height - 1) {
145
+ cr.y2 = vp.y + height - 1;
146
+ }
147
+ vp.h = height;
148
+
149
+ var saveImg = null;
150
+ if (vp.w > 0 && vp.h > 0 && canvas.width > 0 && canvas.height > 0) {
151
+ var img_width = canvas.width < vp.w ? canvas.width : vp.w;
152
+ var img_height = canvas.height < vp.h ? canvas.height : vp.h;
153
+ saveImg = this._drawCtx.getImageData(0, 0, img_width, img_height);
154
+ }
155
+
156
+ canvas.width = vp.w;
157
+ canvas.height = vp.h;
158
+
159
+ if (saveImg) {
160
+ this._drawCtx.putImageData(saveImg, 0, 0);
161
+ }
162
+ }
163
+
164
+ var vx2 = vp.x + vp.w - 1;
165
+ var vy2 = vp.y + vp.h - 1;
166
+
167
+ // Position change
168
+
169
+ if (deltaX < 0 && vp.x + deltaX < 0) {
170
+ deltaX = -vp.x;
171
+ }
172
+ if (vx2 + deltaX >= this._fb_width) {
173
+ deltaX -= vx2 + deltaX - this._fb_width + 1;
174
+ }
175
+
176
+ if (vp.y + deltaY < 0) {
177
+ deltaY = -vp.y;
178
+ }
179
+ if (vy2 + deltaY >= this._fb_height) {
180
+ deltaY -= (vy2 + deltaY - this._fb_height + 1);
181
+ }
182
+
183
+ if (deltaX === 0 && deltaY === 0) {
184
+ return;
185
+ }
186
+ Util.Debug("viewportChange deltaX: " + deltaX + ", deltaY: " + deltaY);
187
+
188
+ vp.x += deltaX;
189
+ vx2 += deltaX;
190
+ vp.y += deltaY;
191
+ vy2 += deltaY;
192
+
193
+ // Update the clean rectangle
194
+ if (vp.x > cr.x1) {
195
+ cr.x1 = vp.x;
196
+ }
197
+ if (vx2 < cr.x2) {
198
+ cr.x2 = vx2;
199
+ }
200
+ if (vp.y > cr.y1) {
201
+ cr.y1 = vp.y;
202
+ }
203
+ if (vy2 < cr.y2) {
204
+ cr.y2 = vy2;
205
+ }
206
+
207
+ var x1, w;
208
+ if (deltaX < 0) {
209
+ // Shift viewport left, redraw left section
210
+ x1 = 0;
211
+ w = -deltaX;
212
+ } else {
213
+ // Shift viewport right, redraw right section
214
+ x1 = vp.w - deltaX;
215
+ w = deltaX;
216
+ }
217
+
218
+ var y1, h;
219
+ if (deltaY < 0) {
220
+ // Shift viewport up, redraw top section
221
+ y1 = 0;
222
+ h = -deltaY;
223
+ } else {
224
+ // Shift viewport down, redraw bottom section
225
+ y1 = vp.h - deltaY;
226
+ h = deltaY;
227
+ }
228
+
229
+ // Copy the valid part of the viewport to the shifted location
230
+ var saveStyle = this._drawCtx.fillStyle;
231
+ this._drawCtx.fillStyle = "rgb(255,255,255)";
232
+ if (deltaX !== 0) {
233
+ this._drawCtx.drawImage(canvas, 0, 0, vp.w, vp.h, -deltaX, 0, vp.w, vp.h);
234
+ this._drawCtx.fillRect(x1, 0, w, vp.h);
235
+ }
236
+ if (deltaY !== 0) {
237
+ this._drawCtx.drawImage(canvas, 0, 0, vp.w, vp.h, 0, -deltaY, vp.w, vp.h);
238
+ this._drawCtx.fillRect(0, y1, vp.w, h);
239
+ }
240
+ this._drawCtx.fillStyle = saveStyle;
241
+ },
242
+
243
+ // Return a map of clean and dirty areas of the viewport and reset the
244
+ // tracking of clean and dirty areas
245
+ //
246
+ // Returns: { 'cleanBox': { 'x': x, 'y': y, 'w': w, 'h': h},
247
+ // 'dirtyBoxes': [{ 'x': x, 'y': y, 'w': w, 'h': h }, ...] }
248
+ getCleanDirtyReset: function () {
249
+ var vp = this._viewportLoc;
250
+ var cr = this._cleanRect;
251
+
252
+ var cleanBox = { 'x': cr.x1, 'y': cr.y1,
253
+ 'w': cr.x2 - cr.x1 + 1, 'h': cr.y2 - cr.y1 + 1 };
254
+
255
+ var dirtyBoxes = [];
256
+ if (cr.x1 >= cr.x2 || cr.y1 >= cr.y2) {
257
+ // Whole viewport is dirty
258
+ dirtyBoxes.push({ 'x': vp.x, 'y': vp.y, 'w': vp.w, 'h': vp.h });
259
+ } else {
260
+ // Redraw dirty regions
261
+ var vx2 = vp.x + vp.w - 1;
262
+ var vy2 = vp.y + vp.h - 1;
263
+
264
+ if (vp.x < cr.x1) {
265
+ // left side dirty region
266
+ dirtyBoxes.push({'x': vp.x, 'y': vp.y,
267
+ 'w': cr.x1 - vp.x + 1, 'h': vp.h});
268
+ }
269
+ if (vx2 > cr.x2) {
270
+ // right side dirty region
271
+ dirtyBoxes.push({'x': cr.x2 + 1, 'y': vp.y,
272
+ 'w': vx2 - cr.x2, 'h': vp.h});
273
+ }
274
+ if(vp.y < cr.y1) {
275
+ // top/middle dirty region
276
+ dirtyBoxes.push({'x': cr.x1, 'y': vp.y,
277
+ 'w': cr.x2 - cr.x1 + 1, 'h': cr.y1 - vp.y});
278
+ }
279
+ if (vy2 > cr.y2) {
280
+ // bottom/middle dirty region
281
+ dirtyBoxes.push({'x': cr.x1, 'y': cr.y2 + 1,
282
+ 'w': cr.x2 - cr.x1 + 1, 'h': vy2 - cr.y2});
283
+ }
284
+ }
285
+
286
+ this._cleanRect = {'x1': vp.x, 'y1': vp.y,
287
+ 'x2': vp.x + vp.w - 1, 'y2': vp.y + vp.h - 1};
288
+
289
+ return {'cleanBox': cleanBox, 'dirtyBoxes': dirtyBoxes};
290
+ },
291
+
292
+ absX: function (x) {
293
+ return x + this._viewportLoc.x;
294
+ },
295
+
296
+ absY: function (y) {
297
+ return y + this._viewportLoc.y;
298
+ },
299
+
300
+ resize: function (width, height) {
301
+ this._prevDrawStyle = "";
302
+
303
+ this._fb_width = width;
304
+ this._fb_height = height;
305
+
306
+ this._rescale(this._scale);
307
+
308
+ this.viewportChange();
309
+ },
310
+
311
+ clear: function () {
312
+ if (this._logo) {
313
+ this.resize(this._logo.width, this._logo.height);
314
+ this.blitStringImage(this._logo.data, 0, 0);
315
+ } else {
316
+ if (Util.Engine.trident === 6) {
317
+ // NB(directxman12): there's a bug in IE10 where we can fail to actually
318
+ // clear the canvas here because of the resize.
319
+ // Clearing the current viewport first fixes the issue
320
+ this._drawCtx.clearRect(0, 0, this._viewportLoc.w, this._viewportLoc.h);
321
+ }
322
+ this.resize(240, 20);
323
+ this._drawCtx.clearRect(0, 0, this._viewportLoc.w, this._viewportLoc.h);
324
+ }
325
+
326
+ this._renderQ = [];
327
+ },
328
+
329
+ fillRect: function (x, y, width, height, color) {
330
+ this._setFillColor(color);
331
+ this._drawCtx.fillRect(x - this._viewportLoc.x, y - this._viewportLoc.y, width, height);
332
+ },
333
+
334
+ copyImage: function (old_x, old_y, new_x, new_y, w, h) {
335
+ var x1 = old_x - this._viewportLoc.x;
336
+ var y1 = old_y - this._viewportLoc.y;
337
+ var x2 = new_x - this._viewportLoc.x;
338
+ var y2 = new_y - this._viewportLoc.y;
339
+
340
+ this._drawCtx.drawImage(this._target, x1, y1, w, h, x2, y2, w, h);
341
+ },
342
+
343
+ // start updating a tile
344
+ startTile: function (x, y, width, height, color) {
345
+ this._tile_x = x;
346
+ this._tile_y = y;
347
+ if (width === 16 && height === 16) {
348
+ this._tile = this._tile16x16;
349
+ } else {
350
+ this._tile = this._drawCtx.createImageData(width, height);
351
+ }
352
+
353
+ if (this._prefer_js) {
354
+ var bgr;
355
+ if (this._true_color) {
356
+ bgr = color;
357
+ } else {
358
+ bgr = this._colourMap[color[0]];
359
+ }
360
+ var red = bgr[2];
361
+ var green = bgr[1];
362
+ var blue = bgr[0];
363
+
364
+ var data = this._tile.data;
365
+ for (var i = 0; i < width * height * 4; i += 4) {
366
+ data[i] = red;
367
+ data[i + 1] = green;
368
+ data[i + 2] = blue;
369
+ data[i + 3] = 255;
370
+ }
371
+ } else {
372
+ this.fillRect(x, y, width, height, color);
373
+ }
374
+ },
375
+
376
+ // update sub-rectangle of the current tile
377
+ subTile: function (x, y, w, h, color) {
378
+ if (this._prefer_js) {
379
+ var bgr;
380
+ if (this._true_color) {
381
+ bgr = color;
382
+ } else {
383
+ bgr = this._colourMap[color[0]];
384
+ }
385
+ var red = bgr[2];
386
+ var green = bgr[1];
387
+ var blue = bgr[0];
388
+ var xend = x + w;
389
+ var yend = y + h;
390
+
391
+ var data = this._tile.data;
392
+ var width = this._tile.width;
393
+ for (var j = y; j < yend; j++) {
394
+ for (var i = x; i < xend; i++) {
395
+ var p = (i + (j * width)) * 4;
396
+ data[p] = red;
397
+ data[p + 1] = green;
398
+ data[p + 2] = blue;
399
+ data[p + 3] = 255;
400
+ }
401
+ }
402
+ } else {
403
+ this.fillRect(this._tile_x + x, this._tile_y + y, w, h, color);
404
+ }
405
+ },
406
+
407
+ // draw the current tile to the screen
408
+ finishTile: function () {
409
+ if (this._prefer_js) {
410
+ this._drawCtx.putImageData(this._tile, this._tile_x - this._viewportLoc.x,
411
+ this._tile_y - this._viewportLoc.y);
412
+ }
413
+ // else: No-op -- already done by setSubTile
414
+ },
415
+
416
+ blitImage: function (x, y, width, height, arr, offset) {
417
+ if (this._true_color) {
418
+ this._bgrxImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
419
+ } else {
420
+ this._cmapImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
421
+ }
422
+ },
423
+
424
+ blitRgbImage: function (x, y , width, height, arr, offset) {
425
+ if (this._true_color) {
426
+ this._rgbImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
427
+ } else {
428
+ // probably wrong?
429
+ this._cmapImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
430
+ }
431
+ },
432
+
433
+ blitStringImage: function (str, x, y) {
434
+ var img = new Image();
435
+ img.onload = function () {
436
+ this._drawCtx.drawImage(img, x - this._viewportLoc.x, y - this._viewportLoc.y);
437
+ }.bind(this);
438
+ img.src = str;
439
+ return img; // for debugging purposes
440
+ },
441
+
442
+ // wrap ctx.drawImage but relative to viewport
443
+ drawImage: function (img, x, y) {
444
+ this._drawCtx.drawImage(img, x - this._viewportLoc.x, y - this._viewportLoc.y);
445
+ },
446
+
447
+ renderQ_push: function (action) {
448
+ this._renderQ.push(action);
449
+ if (this._renderQ.length === 1) {
450
+ // If this can be rendered immediately it will be, otherwise
451
+ // the scanner will start polling the queue (every
452
+ // requestAnimationFrame interval)
453
+ this._scan_renderQ();
454
+ }
455
+ },
456
+
457
+ changeCursor: function (pixels, mask, hotx, hoty, w, h) {
458
+ if (this._cursor_uri === false) {
459
+ Util.Warn("changeCursor called but no cursor data URI support");
460
+ return;
461
+ }
462
+
463
+ if (this._true_color) {
464
+ Display.changeCursor(this._target, pixels, mask, hotx, hoty, w, h);
465
+ } else {
466
+ Display.changeCursor(this._target, pixels, mask, hotx, hoty, w, h, this._colourMap);
467
+ }
468
+ },
469
+
470
+ defaultCursor: function () {
471
+ this._target.style.cursor = "default";
472
+ },
473
+
474
+ disableLocalCursor: function () {
475
+ this._target.style.cursor = "none";
476
+ },
477
+
478
+ // Overridden getters/setters
479
+ get_context: function () {
480
+ return this._drawCtx;
481
+ },
482
+
483
+ set_scale: function (scale) {
484
+ this._rescale(scale);
485
+ },
486
+
487
+ set_width: function (w) {
488
+ this.resize(w, this._fb_height);
489
+ },
490
+ get_width: function () {
491
+ return this._fb_width;
492
+ },
493
+
494
+ set_height: function (h) {
495
+ this.resize(this._fb_width, h);
496
+ },
497
+ get_height: function () {
498
+ return this._fb_height;
499
+ },
500
+
501
+ // Private Methods
502
+ _rescale: function (factor) {
503
+ var canvas = this._target;
504
+ var properties = ['transform', 'WebkitTransform', 'MozTransform'];
505
+ var transform_prop;
506
+ while ((transform_prop = properties.shift())) {
507
+ if (typeof canvas.style[transform_prop] !== 'undefined') {
508
+ break;
509
+ }
510
+ }
511
+
512
+ if (transform_prop === null) {
513
+ Util.Debug("No scaling support");
514
+ return;
515
+ }
516
+
517
+ if (typeof(factor) === "undefined") {
518
+ factor = this._scale;
519
+ } else if (factor > 1.0) {
520
+ factor = 1.0;
521
+ } else if (factor < 0.1) {
522
+ factor = 0.1;
523
+ }
524
+
525
+ if (this._scale === factor) {
526
+ return;
527
+ }
528
+
529
+ this._scale = factor;
530
+ var x = canvas.width - (canvas.width * factor);
531
+ var y = canvas.height - (canvas.height * factor);
532
+ canvas.style[transform_prop] = 'scale(' + this._scale + ') translate(-' + x + 'px, -' + y + 'px)';
533
+ },
534
+
535
+ _setFillColor: function (color) {
536
+ var bgr;
537
+ if (this._true_color) {
538
+ bgr = color;
539
+ } else {
540
+ bgr = this._colourMap[color[0]];
541
+ }
542
+
543
+ var newStyle = 'rgb(' + bgr[2] + ',' + bgr[1] + ',' + bgr[0] + ')';
544
+ if (newStyle !== this._prevDrawStyle) {
545
+ this._drawCtx.fillStyle = newStyle;
546
+ this._prevDrawStyle = newStyle;
547
+ }
548
+ },
549
+
550
+ _rgbImageData: function (x, y, vx, vy, width, height, arr, offset) {
551
+ var img = this._drawCtx.createImageData(width, height);
552
+ var data = img.data;
553
+ for (var i = 0, j = offset; i < width * height * 4; i += 4, j += 3) {
554
+ data[i] = arr[j];
555
+ data[i + 1] = arr[j + 1];
556
+ data[i + 2] = arr[j + 2];
557
+ data[i + 3] = 255; // Alpha
558
+ }
559
+ this._drawCtx.putImageData(img, x - vx, y - vy);
560
+ },
561
+
562
+ _bgrxImageData: function (x, y, vx, vy, width, height, arr, offset) {
563
+ var img = this._drawCtx.createImageData(width, height);
564
+ var data = img.data;
565
+ for (var i = 0, j = offset; i < width * height * 4; i += 4, j += 4) {
566
+ data[i] = arr[j + 2];
567
+ data[i + 1] = arr[j + 1];
568
+ data[i + 2] = arr[j];
569
+ data[i + 3] = 255; // Alpha
570
+ }
571
+ this._drawCtx.putImageData(img, x - vx, y - vy);
572
+ },
573
+
574
+ _cmapImageData: function (x, y, vx, vy, width, height, arr, offset) {
575
+ var img = this._drawCtx.createImageData(width, height);
576
+ var data = img.data;
577
+ var cmap = this._colourMap;
578
+ for (var i = 0, j = offset; i < width * height * 4; i += 4, j++) {
579
+ var bgr = cmap[arr[j]];
580
+ data[i] = bgr[2];
581
+ data[i + 1] = bgr[1];
582
+ data[i + 2] = bgr[0];
583
+ data[i + 3] = 255; // Alpha
584
+ }
585
+ this._drawCtx.putImageData(img, x - vx, y - vy);
586
+ },
587
+
588
+ _scan_renderQ: function () {
589
+ var ready = true;
590
+ while (ready && this._renderQ.length > 0) {
591
+ var a = this._renderQ[0];
592
+ switch (a.type) {
593
+ case 'copy':
594
+ this.copyImage(a.old_x, a.old_y, a.x, a.y, a.width, a.height);
595
+ break;
596
+ case 'fill':
597
+ this.fillRect(a.x, a.y, a.width, a.height, a.color);
598
+ break;
599
+ case 'blit':
600
+ this.blitImage(a.x, a.y, a.width, a.height, a.data, 0);
601
+ break;
602
+ case 'blitRgb':
603
+ this.blitRgbImage(a.x, a.y, a.width, a.height, a.data, 0);
604
+ break;
605
+ case 'img':
606
+ if (a.img.complete) {
607
+ this.drawImage(a.img, a.x, a.y);
608
+ } else {
609
+ // We need to wait for this image to 'load'
610
+ // to keep things in-order
611
+ ready = false;
612
+ }
613
+ break;
614
+ }
615
+
616
+ if (ready) {
617
+ this._renderQ.shift();
618
+ }
619
+ }
620
+
621
+ if (this._renderQ.length > 0) {
622
+ requestAnimFrame(this._scan_renderQ.bind(this));
623
+ }
624
+ },
625
+ };
626
+
627
+ Util.make_properties(Display, [
628
+ ['target', 'wo', 'dom'], // Canvas element for rendering
629
+ ['context', 'ro', 'raw'], // Canvas 2D context for rendering (read-only)
630
+ ['logo', 'rw', 'raw'], // Logo to display when cleared: {"width": w, "height": h, "data": data}
631
+ ['true_color', 'rw', 'bool'], // Use true-color pixel data
632
+ ['colourMap', 'rw', 'arr'], // Colour map array (when not true-color)
633
+ ['scale', 'rw', 'float'], // Display area scale factor 0.0 - 1.0
634
+ ['viewport', 'rw', 'bool'], // Use a viewport set with viewportChange()
635
+ ['width', 'rw', 'int'], // Display area width
636
+ ['height', 'rw', 'int'], // Display area height
637
+
638
+ ['render_mode', 'ro', 'str'], // Canvas rendering mode (read-only)
639
+
640
+ ['prefer_js', 'rw', 'str'], // Prefer Javascript over canvas methods
641
+ ['cursor_uri', 'rw', 'raw'] // Can we render cursor using data URI
642
+ ]);
643
+
644
+ // Class Methods
645
+ Display.changeCursor = function (target, pixels, mask, hotx, hoty, w0, h0, cmap) {
646
+ var w = w0;
647
+ var h = h0;
648
+ if (h < w) {
649
+ h = w; // increase h to make it square
650
+ } else {
651
+ w = h; // increase w to make it square
652
+ }
653
+
654
+ var cur = [];
655
+
656
+ // Push multi-byte little-endian values
657
+ cur.push16le = function (num) {
658
+ this.push(num & 0xFF, (num >> 8) & 0xFF);
659
+ };
660
+ cur.push32le = function (num) {
661
+ this.push(num & 0xFF,
662
+ (num >> 8) & 0xFF,
663
+ (num >> 16) & 0xFF,
664
+ (num >> 24) & 0xFF);
665
+ };
666
+
667
+ var IHDRsz = 40;
668
+ var RGBsz = w * h * 4;
669
+ var XORsz = Math.ceil((w * h) / 8.0);
670
+ var ANDsz = Math.ceil((w * h) / 8.0);
671
+
672
+ cur.push16le(0); // 0: Reserved
673
+ cur.push16le(2); // 2: .CUR type
674
+ cur.push16le(1); // 4: Number of images, 1 for non-animated ico
675
+
676
+ // Cursor #1 header (ICONDIRENTRY)
677
+ cur.push(w); // 6: width
678
+ cur.push(h); // 7: height
679
+ cur.push(0); // 8: colors, 0 -> true-color
680
+ cur.push(0); // 9: reserved
681
+ cur.push16le(hotx); // 10: hotspot x coordinate
682
+ cur.push16le(hoty); // 12: hotspot y coordinate
683
+ cur.push32le(IHDRsz + RGBsz + XORsz + ANDsz);
684
+ // 14: cursor data byte size
685
+ cur.push32le(22); // 18: offset of cursor data in the file
686
+
687
+ // Cursor #1 InfoHeader (ICONIMAGE/BITMAPINFO)
688
+ cur.push32le(IHDRsz); // 22: InfoHeader size
689
+ cur.push32le(w); // 26: Cursor width
690
+ cur.push32le(h * 2); // 30: XOR+AND height
691
+ cur.push16le(1); // 34: number of planes
692
+ cur.push16le(32); // 36: bits per pixel
693
+ cur.push32le(0); // 38: Type of compression
694
+
695
+ cur.push32le(XORsz + ANDsz);
696
+ // 42: Size of Image
697
+ cur.push32le(0); // 46: reserved
698
+ cur.push32le(0); // 50: reserved
699
+ cur.push32le(0); // 54: reserved
700
+ cur.push32le(0); // 58: reserved
701
+
702
+ // 62: color data (RGBQUAD icColors[])
703
+ var y, x;
704
+ for (y = h - 1; y >= 0; y--) {
705
+ for (x = 0; x < w; x++) {
706
+ if (x >= w0 || y >= h0) {
707
+ cur.push(0); // blue
708
+ cur.push(0); // green
709
+ cur.push(0); // red
710
+ cur.push(0); // alpha
711
+ } else {
712
+ var idx = y * Math.ceil(w0 / 8) + Math.floor(x / 8);
713
+ var alpha = (mask[idx] << (x % 8)) & 0x80 ? 255 : 0;
714
+ if (cmap) {
715
+ idx = (w0 * y) + x;
716
+ var rgb = cmap[pixels[idx]];
717
+ cur.push(rgb[2]); // blue
718
+ cur.push(rgb[1]); // green
719
+ cur.push(rgb[0]); // red
720
+ cur.push(alpha); // alpha
721
+ } else {
722
+ idx = ((w0 * y) + x) * 4;
723
+ cur.push(pixels[idx + 2]); // blue
724
+ cur.push(pixels[idx + 1]); // green
725
+ cur.push(pixels[idx]); // red
726
+ cur.push(alpha); // alpha
727
+ }
728
+ }
729
+ }
730
+ }
731
+
732
+ // XOR/bitmask data (BYTE icXOR[])
733
+ // (ignored, just needs to be the right size)
734
+ for (y = 0; y < h; y++) {
735
+ for (x = 0; x < Math.ceil(w / 8); x++) {
736
+ cur.push(0);
737
+ }
738
+ }
739
+
740
+ // AND/bitmask data (BYTE icAND[])
741
+ // (ignored, just needs to be the right size)
742
+ for (y = 0; y < h; y++) {
743
+ for (x = 0; x < Math.ceil(w / 8); x++) {
744
+ cur.push(0);
745
+ }
746
+ }
747
+
748
+ var url = 'data:image/x-icon;base64,' + Base64.encode(cur);
749
+ target.style.cursor = 'url(' + url + ')' + hotx + ' ' + hoty + ', default';
750
+ };
751
+ })();