non 0.5.0

Sign up to get free protection for your applications and to get access to all the features.
checksums.yaml ADDED
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA1:
3
+ metadata.gz: d36ddbcb4a1d39b49e80d7d5d6ba9f966ec8729b
4
+ data.tar.gz: a25b0a185c057ef89943d119f0d3c15d12cf718b
5
+ SHA512:
6
+ metadata.gz: 9d4c5f65bdd3967542ca1249b30d1cab249cde12d744b61a59901fe22ec542e0666ca869e2ffb167a2ae7288b6d732ead866da6db31f1cae69a4ed937135a651
7
+ data.tar.gz: 6408f8146f4f72c04b4a3c13be05f5e952cca3e795dc2193b541b3bb7f5fc4865b8c552c3ac00e75f144bd3c1e4d52dfc4a48c60df845dd11bcd85e36ca288c9
data/.gitignore ADDED
@@ -0,0 +1,27 @@
1
+ ## Ruby
2
+ /.bundle/
3
+ /.yardoc
4
+ /Gemfile.lock
5
+ /_yardoc/
6
+ /coverage/
7
+ /doc/
8
+ /pkg/
9
+ /spec/reports/
10
+ /tmp/
11
+
12
+ ## Lua
13
+ *.def
14
+ *.rock
15
+ *.rc
16
+ *.res
17
+
18
+ ## Java
19
+ build/
20
+ .gradle/
21
+ local.properties
22
+ .gradle-app.setting
23
+ *.class
24
+
25
+ ## OS Specific
26
+ .DS_Store
27
+ Thumbs.db
data/CHANGES ADDED
@@ -0,0 +1,315 @@
1
+ [0.5.0]
2
+ - published NON to LuaRocks
3
+ - fixed hello task on first run (before you needed to execute it twice to actually generate hello world game)
4
+ - added Lua support (same API, just snake_case changed to camelCase)
5
+ - changed :position and :size parameters of NON.graphics.draw to :x, :y, :width and :height
6
+ - changed :position parameter for NON.graphics.print to :x and :y
7
+ - changed float colors to byte colors
8
+ - new API for drawing shapes
9
+ - added option to load music, sound, image, font and shader instances from different path sources (internal, local...)
10
+ - changed NON.clipboard.get_contents and NON.clipboard.set_contents to NON.get_clipboard and NON.set_clipboard
11
+ - changed versioning (previous versioning was misleading and indicated that NON isn´t in early development)
12
+ - new loading screen background to match website
13
+ - added some new methods to NON.graphics - set_background_color, get_background_color, get_shader and get_blending
14
+ - removed NON.graphics.clear
15
+ - now NON.graphics.get_color returns array and not Color object (so you can do "r, g, b, a = NON.graphics.get_color")
16
+ - removed NON.physics, NON.lights and NON.particles module (temporary, will be added back in next updates)
17
+ - fixed resetting of color each update before draw() callback
18
+ - fixed NON.graphics.translate, NON.graphics.rotate and NON.graphics.scale methods
19
+ - finished API for NON.files module
20
+ - finished API for NON.audio module
21
+ - fixed resizing of game window on desktop platforms
22
+ - removed NON.files.parse_json, NON.files.parse_yaml and NON.files.parse_xml (temporary, will be added back in next updates)
23
+ - renamed close() callback to quit() callback
24
+ - fixed NON.keyboard.show, NON.keyboard.hide, NON.mouse.show and NON.mouse.hide
25
+
26
+ [0.4.10]
27
+ - moved all modules to root NON module (f.e Graphics is now NON.graphics)
28
+ - fixed NON.accelerometer methods (getX, getY, getRotation => x, y, rotation)
29
+ - moved methods from App module to root NON module (f.e App.quit is now NON.quit)
30
+ - split render(delta) event to draw and update(delta) events
31
+ - added measure_text(text, wrap = nil) to graphics module
32
+ - renamed loading.png to logo.png, loading_bg.png to bg.png, and loading_bar to bar.png
33
+ - changed project structure
34
+ - changed default logo, background and icon
35
+ - fixed resizing of large background images for loading screen
36
+ - changed resize method of loading screen background from fit to cover
37
+ - changed loading screen, now it is displaying progress messages
38
+ - added parse_yaml, parse_json and parse_xml to NON.files
39
+ - removed init(assets) event
40
+ - now Ruby stacktrace is displayed in nice way without Java flood
41
+ - removed some messy log messages from Gradle
42
+ - fixed Gradle runner (was throwing null pointer exception at end of build)
43
+ - added joints to NON.physics
44
+
45
+ [0.4.9]
46
+ - new API for asset loading
47
+ - added sound and music methods to Audio module
48
+ - renamed Particles.load to Particles.effect
49
+
50
+ [0.4.8]
51
+ - physics body properties changed to snake_case
52
+
53
+ [0.4.7]
54
+ - fixed YAML on Android (previous patch was not working)
55
+ - removed App.thread method, now Thread works as in normal Ruby
56
+ - now ruby runtime is properly terminated when app closes. This fixes mainly activity shutdown and reopen crashes on Android and prevents memory leaks
57
+ - renamed most methods from camelCase to snake_case
58
+ - renamed some methods totally (like getX to x, setPosition to move, isDown to down)
59
+
60
+ [0.4.6]
61
+ - removed some temporary files what I forgot to remove
62
+ - removed some debug code what I forgot to remove
63
+ - small API changes for Graphics.print, Graphics.draw, Graphics.fill and Physics.fixture
64
+ - moved some more Java code to Ruby
65
+ - updated default logo, icons and loading screen
66
+ - added automatic icon resizing. Now, instead of adding custom icon to project/non for each required icon dimension for each platform, compiler will resize one icon.png with reccomened size of 512x512 pixels to correct dimensions required by specified platform
67
+ - updated splash screens for iOS platforms
68
+ - moved loading bar to bottom of screen
69
+ - fixed major bug with Application module
70
+ - fixed major bug with YAML loading on Android. This caused to crash of projects trying to load config.yml on Android devices
71
+ - forgot to remove stdlib dependency, so now it is done
72
+ - added comparison checks for assets. Before, each time project was built, all assets was copied. Now compiler checks if they are modified
73
+ - added "clean" task to CLI
74
+ - removed --compile flag for start task
75
+
76
+ [0.4.5]
77
+ - added --compile (example: non build desktop --compile) flag which will set that all ruby code is compiled to java bytecode during build. This means performance almost equal to native Ruby (sometimes even faster) but this also means a bit slower start and build tasks. Then to force load your optimized code, just add .class suffix when using require method
78
+ - removed ALL ruby builtin and standard libraries for maximum performamce and cross-platform compatibility. Anyways, NÖN is a game engine, and all important is included in it's own libraries
79
+ - fixed few small bugs with non.launcher and joined some tasks together, so this should descrease build time by few seconds
80
+ - now resolveDependencies task is executed only when NÖN version changes and not before every task
81
+ - improved ruby backtrace (now displays only important messages)
82
+ - fixed small networking bug caused by sharing same listener instance between both client and server
83
+ - fixed small bug where compiler was creating empty "project" folder on wrong location
84
+ - merged non.launcher and non source code for easy building with single "rake" command
85
+
86
+ [0.4.4]
87
+ - added stdlib support (not tested)
88
+ - added physics module back
89
+ - some small API changes for physics and lights module
90
+ - rewrote audio, keyboard, mouse, accelerometer and touch modules in Ruby
91
+ - fixed big android bug with resource files about what I forgot before
92
+ - another structure changes of source code
93
+ - speeded up build times a bit by removing unnecessary gradle projects
94
+ - removed time module (not needed cause of Ruby) and GUI module
95
+ - added app module
96
+
97
+ [0.4.3]
98
+ - changed directory structure and removed auto-updater as this now handles RubyGems
99
+ - new event API
100
+ - updated Android plugin to 1.1.0 version
101
+ - updated Gradle to 2.3
102
+
103
+ [0.4.2]
104
+ - moved from JavaScript scripting backend to Ruby
105
+ - moved Non to RubyGems, easier and automated installation, actual command-line interface (replaced 'java -jar non.jar" with simply "non")
106
+ - changed configuration file format from JSON to YAML
107
+
108
+ [0.4.1]
109
+ - renamed setGraphics(..) method from GUI and particles module to link(..) method
110
+ - renamed particleLoader from particles module to effectLoader
111
+ - renamed load(..) method from particles module to effect(..)
112
+ - added particles sample (usage gen:particles)
113
+ - added non.time module
114
+ - added threading (usage in scripts: "non.thread(function);" )
115
+ - added contacts() method to physics module
116
+ - now desktop window title is changed correctly
117
+
118
+ [0.4.0]
119
+ - added self variable to classes
120
+ - added particles module (non.particles)
121
+ - last API changes for Joints in physics module
122
+ - fixed lights module API to match new physics and graphics API introduced in 3.9.0 update
123
+ - updated physics example to match new API changes
124
+ - removed graphics parameter from gui renderer and added setGraphics(..) method to GUI module
125
+ - loading screen resources are now properly cleared after game is loaded
126
+ - optimized game rendering code
127
+ - now not only assets loading but also game core loading (scripts, configuration) is shown on loading screen
128
+ - changed non.getPlatform() method to non.platform variable
129
+ - added non.config variable
130
+ - optimized rhino engine
131
+
132
+ [0.3.13]
133
+ - added vscroll (vertical scrollbar) to GUI module
134
+ - added hscroll (horizontal scrollbar) to GUI module
135
+ - updated GUI sample
136
+ - fixed few bugs in GUI system
137
+ - added lights demonstration to physics sample
138
+ - added pointAtLight(x, y) and pointAtShadow(x, y) to lights module. These methods tests if specified point is in light or in shadow. Usefull for roguelike games.
139
+ - refactored source code as possible preparation to add web support via GWT
140
+ - added back non.getPlatform() what I accidentally removed before
141
+ - fixed build script to actually include correct .js files from res/ folder
142
+ - fixed build script to check for changed icons and loading screen in project res/ folder
143
+ - removed android.permission.VIBRATE as this feature is no longer in Non
144
+ - added cache clearing to build.gradle
145
+ - added android.permission.INTERNET to enable non.networking module
146
+ - added Network sample (usage gen:network)
147
+ - fixed non key events to match keyboard module key events
148
+
149
+ [0.3.12]
150
+ - created GUI sample (usage java -jar non.jar gen:gui)
151
+ - added setVisible(boolean) method to keyboard and mouse modules
152
+ - added measureText(text) and measureText(text, width) methods to graphics module
153
+ - started working on GUI system (for now only button, label and text box)
154
+ - overhauled physics and graphics module (read wiki again please)
155
+ - fixed Pong example
156
+ - speeded up engine (at start it is slower than before, but after "warming up" it is a bit faster)
157
+ - changed non.touchdown(position, pointer, button) to non.touchdown(x, y, pointer, button)
158
+ - changed non.touchup(position, pointer, button) to non.touchup(x, y, pointer, button)
159
+ - changed non.touchdragged(position, pointer) to non.touchdragged(x, y, pointer)
160
+ - changed non.mousemoved(position) to non.mousemoved(x, y)
161
+ - fixed non.keytyped(character) event
162
+ - added support for setBlending from strings (additive, alpha, subtractive, multiplicative, premultiplied, replace, screen)
163
+ - added uniqueNumber and uniqueString methods to math module
164
+ - added getTint() method to graphics module
165
+
166
+ [0.3.11]
167
+ - added destroy(..) method for destroying bodies and joints to physics (usage physics.destroy(joint) or physics.destroy(body))
168
+ - added many new methods to physics module for different types of joints and joint definitions
169
+ - added physics example (usage java -jar non.jar gen:physics)
170
+ - added example of require function (usage java -jar non.jar gen:require)
171
+ - added support for classes to JavaScript engine (read Wiki for example usage)
172
+ - removed CoffeeScript support, now engine only supports JavaScript
173
+ - renamed non.cfg to config.json to actually show in what language is it and to support external editors
174
+ - removed plugin system, replaced it with module system introduced in last patch (prefix "non" is used for determining non modules)
175
+ - moved non.buffer to network.buffer
176
+ - split input module to parts, so now f.e input.keyboard is keyboard, input.mouse is mouse etc
177
+ - fixed bug when clearing screen via graphics.clear method caused to erase all text from screen permanently (now calling clear method is required before drawing anything on screen and not optional as before)
178
+ - added queryAABB method to physics
179
+ - optimized calling of functions from scripts by storing them properly in variables
180
+ - fixed unproject method from graphics module
181
+
182
+ [0.3.10]
183
+ - added awesome method of handling multiple script files similar to node.js
184
+ - removed non.require as it was never working
185
+ - moved launcher source code to separate repository to decrease amount of downloaded data for each update and to split versioning of launcher and Non
186
+ - added checks for outdated non.jar version
187
+ - replaced Lua support with CoffeeScript and optional JavaScript
188
+ - removed support for custom scripting languages (sorry folks :/)
189
+ - removed need of adding "language" to non.cfg
190
+
191
+ [0.3.9]
192
+ - fixed major dependency resolving bug (thanks to Murii for finding it)
193
+
194
+ [0.3.8]
195
+ - more output logs from gradle
196
+ - changed some previous output logs to be more clear
197
+ - fixed weird whitespace with warnings
198
+ - removed logging of dexing warnings
199
+
200
+ [0.3.7]
201
+ - fixed desktop:run task finally
202
+ - fixed few visual bugs in console
203
+
204
+ [0.3.6]
205
+ - revamped Non launcher, now it automatically updates your Non version
206
+ - renamed hello task from gen:hello to hello
207
+
208
+ [0.3.5]
209
+ - updated Gradle Android to 0.14.4
210
+ - updated RoboVM to 1.0.0-beta-03
211
+ - updated LibGDX to 1.5.3
212
+ - updated Gradle to 2.2
213
+ - revamped physics plugin again (read Physics and Box2D section on Wiki)
214
+ - added support for fixtures to physics plugin
215
+ - renamed non.getWidth to non.width
216
+ - renamed non.getHeight to non.height
217
+ - renamed non.getConfig to non.config
218
+ - renamed non.getDelta to non.delta
219
+ - renamed non.getFPS to non.fps
220
+ - renamed non.checkPlatform to non.platform
221
+ - removed non.getPlatform
222
+ - fixed android:run task (read Running and packaging a project section on Wiki)
223
+ - fixed loading of physics plugin
224
+ - fixed bug where gradlew was not recognized as executable on Unix systems
225
+ - fixed major bug with handling mouse and touch input
226
+ - optimized console launcher a bit
227
+ - fixed bug when task fails, it was not recognizing it until all tasks ended
228
+ - console now properly ignores fake errors from LuaJ and Rhino libraries (Lua and JavaScript)
229
+
230
+ [0.3.4]
231
+ - added proper loading animation for Non command line
232
+ - added getPosition method to input.touch
233
+ - added option for hiding mouse (desktop only) with show() and hide() methods
234
+ - added automatic dependency loading to plugins
235
+
236
+ [0.3.3]
237
+ - simplified logging of non.jar CLI
238
+ - added support for multi-threading for JavaScript, not yet working on Lua
239
+ - fixed translate method in graphics plugin
240
+ - added project and unproject method to graphics plugin
241
+ - now logging functions do not return values (was returning always NULL)
242
+ - removed warning logging level
243
+ - error logging level do not force quit application
244
+ - tweaked default log messages a bit
245
+ - added setting for log level to non.cfg
246
+ - fixed networking
247
+ - semi-fixed desktop:run task from CLI (still failing to load resources)
248
+ - now update task from CLI properly clears unused plugins and languages
249
+ - plugin loader now uses reflection and not initializer class what was generated by gradle
250
+ - because of above update, moved all internal plugins from "non.plugins.internal" to "non.plugins" package
251
+ - added checks for missing configurations from non.cfg
252
+ - added checks for missing resources
253
+ - added checks for missing plugins
254
+
255
+ [0.3.2]
256
+ - revamped Non launcher, now only non.jar is required (this also changed some commands, so please read again the Wiki)
257
+ - fixed bug what caused that mobile devices thought that all apps made by non are same (so when you tried to install 2 different Non projects on your device, second one simply replaced first one)
258
+ - added "package" property to non.cfg
259
+ - added sqrt() to math plugin
260
+ - added pow() to math plugin
261
+
262
+ [0.3.1]
263
+ - added non.buffer what can be used for reading and writing data to and from byte array
264
+ - added checks for not existing functions to scripting
265
+ - added more features to math plugin
266
+ - added get() method to scripting
267
+ - revamped physics plugin
268
+ - removed "raw" argument for loading assets, now it is automatically determined if file should be loaded directly or via asset loader
269
+ - removed init() method from scripting
270
+ - replaced hacky networking with KryoNet (still WIP, some threading issues with scripting)
271
+
272
+ [0.3.0]
273
+ - added drawing of various shapes to graphics plugin
274
+ - added new method to graphics plugin for drawing formatted text (printf)
275
+ - added new method to graphics plugin for drawing texture quad (drawq)
276
+ - added 2 new examples to gen task: Hello World and Pong
277
+ - added line and quad to math plugin
278
+ - added support for custom scripting languages
279
+ - changed non.cfg "main" to "language" and changed its functionality
280
+ - removed input.keyboard.isKeyJustPressed
281
+ - removed input.touch.isJustTouched
282
+ - removed input.mouse.isJustClicked
283
+ - renamed graphics.texture to graphics.imageLoader
284
+ - renamed graphics.font to graphics.fontLoader
285
+ - renamed audio.sound to audio.soundLoader
286
+ - renamed audio.music to audio.musicLoader
287
+ - renamed graphics.newTexture to graphics.image
288
+ - renamed graphics.newFont to graphics.color
289
+ - renamed graphics.newShader to graphics.shader
290
+ - renamed graphics.newColor to graphics.color
291
+ - renamed graphics.setBackground to graphics.clear
292
+ - renamed graphics.setColor to graphics.tint
293
+ - renamed input.keyboard.isKeyPressed to input.keyboard.isDown
294
+ - renamed input.touch.isTouched to input.touch.isDown
295
+ - renamed input.mouse.isClicked to input.mouse.isDown
296
+ - renamed math.newVector to math.vector
297
+ - renamed math.newRectangle to math.rectangle
298
+ - renamed math.newCircle to math.circle
299
+ - renamed math.newPolygon to math.polygon
300
+ - renamed math.newPolyline to math.polyline
301
+ - renamed network.newServer and network.newClient to network.server and network.client
302
+ - renamed physics.newShape to physics.shape
303
+ - removed need for using graphics.begin and graphics.display when drawing anything
304
+ - fixed graphics.translate and graphics.rotate
305
+ - fixed calling of resize event
306
+
307
+ [0.2.0]
308
+ - added asynchromous resource loading (use non.load(assets) event) along with super sexy loading screen what is displayed during loading
309
+ - removed TILED support (sorry, I wasn´t able to make it work with normal coordinate system)
310
+ - totally revamped graphics, audio and input plugin
311
+ - added some new events for handling input
312
+ - removed need of entire res/ folder for new projects
313
+ - fixed major bug with Lua integration what I do not noticed before
314
+ - added non.exit method what will quit current game
315
+ - added option for changing display mode for desktop from non.cfg
data/Gemfile ADDED
@@ -0,0 +1,3 @@
1
+ source 'https://rubygems.org'
2
+
3
+ gemspec
data/LICENSE ADDED
@@ -0,0 +1,21 @@
1
+ The MIT License (MIT)
2
+
3
+ Copyright (c) 2014-2015 Thomas Slusny
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
+ SOFTWARE.
data/Makefile ADDED
@@ -0,0 +1,3 @@
1
+ java::
2
+ javac lib/*.java
3
+ jar cvfe bin/non.jar Main -C lib .
data/README.md ADDED
@@ -0,0 +1,32 @@
1
+ ![logo](https://raw.githubusercontent.com/non2d/non/master/lib/data/non/logo.png)
2
+
3
+ NÖN is an engine you can use to make 2D games in **Ruby** and **Lua**. It's free, open-source, and works on **Windows**, **Mac OS X**, **Linux**, **Android** and **iOS**.
4
+
5
+ ### Installation ###
6
+
7
+ You will need to have [JDK 7+](http://www.oracle.com/technetwork/java/javase/downloads/index.html) installed. Then you can install NÖN as gem ([RubyGems](https://rubygems.org/) required)
8
+
9
+ ```ruby
10
+ gem install non
11
+ ```
12
+
13
+ or as rock ([LuaRocks](https://luarocks.org/) required)
14
+
15
+ ```lua
16
+ luarocks install non
17
+ ```
18
+
19
+ ### Getting Started ###
20
+
21
+ * [Introduction](https://github.com/non2d/non/wiki/Introduction)
22
+ * [Create your first Non project](https://github.com/non2d/non/wiki/Getting-started)
23
+ * [Run, Manage and Package your project]( https://github.com/non2d/non/wiki/Running-and-packaging-your-project)
24
+ * [Read the Wiki](https://github.com/non2d/non/wiki)
25
+
26
+ ### Documentation ###
27
+
28
+ The [Wiki](https://github.com/non2d/non/wiki) contains all the information you'll need to write a Non game. You can contribute to the Wiki directly here on GitHub!
29
+
30
+ ### Reporting Issues ###
31
+
32
+ Use the [issue tracker](https://github.com/non2d/non/issues) here on GitHub to report issues.
data/Rakefile ADDED
@@ -0,0 +1,6 @@
1
+ require 'bundler/gem_tasks'
2
+
3
+ task :java do
4
+ system 'javac lib/*.java'
5
+ system 'jar cvfe bin/non.jar Main -C lib .'
6
+ end
data/bin/lua/non ADDED
@@ -0,0 +1,6 @@
1
+ #!/usr/bin/env lua
2
+
3
+ local FILE = debug.getinfo(1,"S").source:sub(2)..".jar"
4
+ local ARGS = table.concat(arg, " ")
5
+
6
+ os.execute("java -jar \""..FILE.."\" "..ARGS)
data/bin/lua/non.lua ADDED
@@ -0,0 +1,29 @@
1
+ #!/usr/bin/env lua
2
+
3
+ local FILE = debug.getinfo(1,"S").source:sub(2)..".jar"
4
+
5
+ NON = {}
6
+
7
+ function NON.hello(language) {
8
+ os.execute("java -jar \""..FILE.."\" hello "..language)
9
+ }
10
+
11
+ function NON.start(platform) {
12
+ os.execute("java -jar \""..FILE.."\" start "..platform)
13
+ }
14
+
15
+ function NON.build(platform) {
16
+ os.execute("java -jar \""..FILE.."\" build "..platform)
17
+ }
18
+
19
+ function NON.update() {
20
+ os.execute("java -jar \""..FILE.."\" update")
21
+ }
22
+
23
+ function NON.clean() {
24
+ os.execute("java -jar \""..FILE.."\" clean")
25
+ }
26
+
27
+ function NON.version() {
28
+ os.execute("java -jar \""..FILE.."\" version")
29
+ }
data/bin/non ADDED
@@ -0,0 +1,6 @@
1
+ #!/usr/bin/env ruby
2
+
3
+ FILE = File.join(File.expand_path(File.dirname(__FILE__)), "non.jar")
4
+ ARGS = ARGV.join(" ")
5
+
6
+ system "java -jar \"#{FILE}\" #{ARGS}"
data/bin/non.jar ADDED
Binary file
@@ -0,0 +1,31 @@
1
+ package = "non"
2
+ version = "0.5.0-1"
3
+
4
+ source = {
5
+ url = "git://github.com/non2d/non.git",
6
+ tag = "v0.5.0"
7
+ }
8
+
9
+ description = {
10
+ summary = "A platform for developing games using Ruby and Lua on Windows, Linux, Mac, Android and iOS.",
11
+ detailed = "NÖN is an engine you can use to make 2D games in Ruby and Lua. It's free, open-source, and works on Windows, Mac OS X, Linux, Android and iOS.",
12
+ homepage = "http://non2d.github.io",
13
+ maintainer = "Thomas Slusny <slusnucky@gmail.com>",
14
+ license = "MIT"
15
+ }
16
+
17
+ dependencies = {
18
+ "lua ~> 5.1",
19
+ }
20
+
21
+ build = {
22
+ type = "builtin",
23
+
24
+ modules = {
25
+ ["non"] = "bin/lua/non.lua"
26
+ },
27
+
28
+ install = {
29
+ bin = { "bin/non.jar", "bin/lua/non" }
30
+ }
31
+ }
data/non.gemspec ADDED
@@ -0,0 +1,22 @@
1
+ # coding: utf-8
2
+ lib = File.expand_path('../lib', __FILE__)
3
+ $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
4
+
5
+ Gem::Specification.new do |spec|
6
+ spec.name = "non"
7
+ spec.version = "0.5.0"
8
+ spec.authors = ["Thomas Slusny"]
9
+ spec.email = ["slusnucky@gmail.com"]
10
+
11
+ spec.summary = %q{A platform for developing games using Ruby and Lua on Windows, Linux, Mac, Android and iOS.}
12
+ spec.description = %q{NÖN is an engine you can use to make 2D games in Ruby and Lua. It's free, open-source, and works on Windows, Mac OS X, Linux, Android and iOS.}
13
+ spec.homepage = "http://non2d.github.io"
14
+ spec.license = "MIT"
15
+
16
+ spec.files = `git ls-files -z`.split("\x0").reject { |f| f.match(%r{^(test|spec|features|lib)/}) }
17
+ spec.date = Time.now.strftime("%Y-%m-%d")
18
+ spec.executables = ["non.jar", "non"]
19
+
20
+ spec.add_development_dependency "bundler", "~> 1.8"
21
+ spec.add_development_dependency "rake", "~> 10.0"
22
+ end
metadata ADDED
@@ -0,0 +1,89 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: non
3
+ version: !ruby/object:Gem::Version
4
+ version: 0.5.0
5
+ platform: ruby
6
+ authors:
7
+ - Thomas Slusny
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-03-22 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: bundler
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '1.8'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - "~>"
25
+ - !ruby/object:Gem::Version
26
+ version: '1.8'
27
+ - !ruby/object:Gem::Dependency
28
+ name: rake
29
+ requirement: !ruby/object:Gem::Requirement
30
+ requirements:
31
+ - - "~>"
32
+ - !ruby/object:Gem::Version
33
+ version: '10.0'
34
+ type: :development
35
+ prerelease: false
36
+ version_requirements: !ruby/object:Gem::Requirement
37
+ requirements:
38
+ - - "~>"
39
+ - !ruby/object:Gem::Version
40
+ version: '10.0'
41
+ description: NÖN is an engine you can use to make 2D games in Ruby and Lua. It's free,
42
+ open-source, and works on Windows, Mac OS X, Linux, Android and iOS.
43
+ email:
44
+ - slusnucky@gmail.com
45
+ executables:
46
+ - non.jar
47
+ - non
48
+ extensions: []
49
+ extra_rdoc_files: []
50
+ files:
51
+ - ".gitignore"
52
+ - CHANGES
53
+ - Gemfile
54
+ - LICENSE
55
+ - Makefile
56
+ - README.md
57
+ - Rakefile
58
+ - bin/lua/non
59
+ - bin/lua/non.lua
60
+ - bin/non
61
+ - bin/non.jar
62
+ - non-0.5.0-1.rockspec
63
+ - non.gemspec
64
+ homepage: http://non2d.github.io
65
+ licenses:
66
+ - MIT
67
+ metadata: {}
68
+ post_install_message:
69
+ rdoc_options: []
70
+ require_paths:
71
+ - lib
72
+ required_ruby_version: !ruby/object:Gem::Requirement
73
+ requirements:
74
+ - - ">="
75
+ - !ruby/object:Gem::Version
76
+ version: '0'
77
+ required_rubygems_version: !ruby/object:Gem::Requirement
78
+ requirements:
79
+ - - ">="
80
+ - !ruby/object:Gem::Version
81
+ version: '0'
82
+ requirements: []
83
+ rubyforge_project:
84
+ rubygems_version: 2.2.3
85
+ signing_key:
86
+ specification_version: 4
87
+ summary: A platform for developing games using Ruby and Lua on Windows, Linux, Mac,
88
+ Android and iOS.
89
+ test_files: []