node_mutation 1.21.3 → 1.21.5
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- checksums.yaml +4 -4
- data/CHANGELOG.md +8 -0
- data/Gemfile.lock +1 -1
- data/lib/node_mutation/version.rb +1 -1
- data/lib/node_mutation.rb +67 -37
- data/sig/node_mutation/adapter.rbs +4 -4
- metadata +2 -2
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: f1148a4464a8b1f52500b09be2581a61c0add079b55052ced0e92297885f7082
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data.tar.gz: c8e779f8ab34b515c7c991a0b16c3a4aa85c280841fa65d021a1d4fd6a49ec25
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 662faf8ca577ab83503429153c5af550a4a3134a8138e4f36400aa6fcfb40b27de367c5a837af6dd6a139fe63627f3343d11d5573e2ae0501d0cfaf25fb8adb3
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data.tar.gz: deda4075371317fd3c5decfda04bb8752b38f37679c21e1d940f1ebb2ef775f945ee38956ebea0e78717eb386e3dccaf5ff3b76fb50f550e616a246a880e43d6
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data/CHANGELOG.md
CHANGED
data/Gemfile.lock
CHANGED
data/lib/node_mutation.rb
CHANGED
@@ -262,20 +262,22 @@ class NodeMutation
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# if strategy is set to KEEP_RUNNING.
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# @return {NodeMutation::Result}
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def process
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-
@actions =
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@actions = optimize_group_actions(@actions)
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flatten_actions = flat_actions(@actions)
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if flatten_actions.length == 0
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return NodeMutation::Result.new(affected: false, conflicted: false)
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end
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source = +@source
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@transform_proc.call(@actions) if @transform_proc
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-
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-
conflict_actions = get_conflict_actions(
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sorted_actions = sort_flatten_actions(flatten_actions)
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conflict_actions = get_conflict_actions(sorted_actions)
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if conflict_actions.size > 0 && strategy?(Strategy::THROW_ERROR)
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raise ConflictActionError, "mutation actions are conflicted"
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end
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-
new_source = rewrite_source(source,
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new_source = rewrite_source(source, sort_actions(get_filter_actions(conflict_actions)))
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result = NodeMutation::Result.new(affected: true, conflicted: !conflict_actions.empty?)
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result.new_source = new_source
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result
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@@ -289,63 +291,79 @@ class NodeMutation
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# if strategy is set to KEEP_RUNNING.
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# @return {NodeMutation::Result}
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def test
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@actions =
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-
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@actions = optimize_group_actions(@actions)
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flatten_actions = flat_actions(@actions)
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if flatten_actions.length == 0
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return NodeMutation::Result.new(affected: false, conflicted: false)
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end
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@transform_proc.call(@actions) if @transform_proc
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-
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conflict_actions = get_conflict_actions(
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sorted_actions = sort_flatten_actions(flatten_actions)
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conflict_actions = get_conflict_actions(sorted_actions)
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if conflict_actions.size > 0 && strategy?(Strategy::THROW_ERROR)
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raise ConflictActionError, "mutation actions are conflicted"
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end
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result = NodeMutation::Result.new(affected: true, conflicted: !conflict_actions.empty?)
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-
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+
actions = sort_actions(get_filter_actions(conflict_actions))
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result.actions = actions.map(&:to_struct)
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result
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end
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private
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-
#
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# Optimizes a list of actions, recursively optimizing any nested group actions.
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# @param actions [Array<NodeMutation::Action>]
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# @return [Array<NodeMutation::Action>] optimized actions
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def optimize_group_actions(actions)
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actions.map do |action|
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if action.is_a?(GroupAction)
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# If the group action contains only one action, replace the group action with that action
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if action.actions.length === 1
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return optimize_group_actions(action.actions)
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end
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# If the group action contains more than one action, optimize its sub-actions
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action.actions = optimize_group_actions(action.actions)
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end
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action
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end
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end
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# It flats a series of actions by removing any GroupAction
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# objects that contain only a single action. This is done recursively.
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-
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-
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# @param actions [Array<NodeMutation::Action>]
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# @return [Array<NodeMutation::Action>] flatten actions
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def flat_actions(actions)
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flatten_actions = []
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actions.each do |action|
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if action.is_a?(GroupAction)
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-
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flatten_actions += flat_actions(action.actions)
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else
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-
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flatten_actions << action
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end
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end
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-
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flatten_actions
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end
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#
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if action.
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else
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action.actions.first
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# Recusively sort actions by start position and end position.
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# @param actions [Array<NodeMutation::Action>]
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# @return [Array<NodeMutation::Action>] sorted actions
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def sort_actions(actions)
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actions.each do |action|
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if action.is_a?(GroupAction)
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action.actions = sort_actions(action.actions)
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end
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-
else
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action.actions = flatten_actions(action.actions)
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action
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end
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actions.sort_by { |action| [action.start, action.end] }
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end
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# Sort actions by start position and end position.
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# @param actions [Array<NodeMutation::Action>]
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# @return [Array<NodeMutation::Action>] sorted actions
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-
def
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-
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actions.each do |action|
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sort_actions!(action.actions) if action.is_a?(GroupAction)
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-
end
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def sort_flatten_actions(flatten_actions)
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flatten_actions.sort_by { |action| [action.start, action.end] }
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end
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# Rewrite source code with actions.
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@@ -365,6 +383,8 @@ class NodeMutation
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# It changes source code from bottom to top, and it can change source code twice at the same time,
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# So if there is an overlap between two actions, it removes the conflict actions and operate them in the next loop.
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# @param actions [Array<NodeMutation::Action>]
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# @return [Array<NodeMutation::Action>] conflict actions
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def get_conflict_actions(actions)
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i = actions.length - 1
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j = i - 1
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@@ -376,7 +396,7 @@ class NodeMutation
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while j > -1
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# if we have two actions with overlapped range.
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if begin_pos < actions[j].end
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conflict_actions << actions
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conflict_actions << actions[j]
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else
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i = j
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begin_pos = actions[i].start
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@@ -384,12 +404,22 @@ class NodeMutation
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end
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j -= 1
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end
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-
actions.each do |action|
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conflict_actions.concat(get_conflict_actions(action.actions)) if action.is_a?(GroupAction)
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-
end
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conflict_actions
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end
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# It filters conflict actions from actions.
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# @param actions [Array<NodeMutation::Action>]
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# @return [Array<NodeMutation::Action>] filtered actions
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def get_filter_actions(conflict_actions)
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@actions.select do |action|
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if action.is_a?(GroupAction)
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action.actions.all? { |child_action| !conflict_actions.include?(child_action) }
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else
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!conflict_actions.include?(action)
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end
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end
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end
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def strategy?(strategy)
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NodeMutation.strategy & strategy == strategy
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end
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@@ -7,13 +7,13 @@ class NodeMutation::Adapter[T]
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def child_node_range: (node: T, child_name: String) -> NodeMutation::Struct::Range
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def get_start: (node: T) -> Integer
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def get_start: (node: T, ?child_name: String) -> Integer
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def get_end: (node: T) -> Integer
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def get_end: (node: T, ?child_name: String) -> Integer
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def get_start_loc: (node: T) -> NodeMutation::Struct::Location
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def get_start_loc: (node: T, ?child_name: String) -> NodeMutation::Struct::Location
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def get_end_loc: (node: T) -> NodeMutation::Struct::Location
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def get_end_loc: (node: T, ?child_name: String) -> NodeMutation::Struct::Location
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def get_indent: (node: T) -> Integer
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end
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metadata
CHANGED
@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: node_mutation
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version: !ruby/object:Gem::Version
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version: 1.21.
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version: 1.21.5
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platform: ruby
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authors:
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- Richard Huang
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autorequire:
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bindir: exe
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cert_chain: []
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date: 2023-
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date: 2023-11-19 00:00:00.000000000 Z
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dependencies: []
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description: ast node mutation apis
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email:
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