nerd_dice 0.1.2 → 0.2.1
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- checksums.yaml +4 -4
- checksums.yaml.gz.sig +0 -0
- data/.github/workflows/main.yml +67 -0
- data/Gemfile.lock +2 -2
- data/README.md +53 -4
- data/bin/nerd_dice_benchmark +108 -0
- data/checksum/nerd_dice-0.2.0.gem.sha256 +1 -0
- data/checksum/nerd_dice-0.2.0.gem.sha512 +1 -0
- data/lib/nerd_dice/configuration.rb +47 -0
- data/lib/nerd_dice/version.rb +1 -1
- data/lib/nerd_dice.rb +148 -19
- data.tar.gz.sig +0 -0
- metadata +7 -2
- metadata.gz.sig +0 -0
- data/.travis.yml +0 -6
checksums.yaml
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 88266e9421830d581588170f03cab85b95f95b0f3727c943ae36aa590c6ef338
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data.tar.gz: 98e7fdc98609de1776400f3b4e8d04bbeff92fb0ef06814c06c967abcfd68a48
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 8e0622aaeee447750ab14395eae84241ced009ff12986c29cb44c903669c7d0e5caed1916dd9693db1fc6da9c9af67bbe9ce2c845f9fa17d85c6a9614e9d9d2b
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data.tar.gz: c9b50c852027d64160a294aaca650ab882423984a8e79159214dc1ec5e8dd5ce7daa3b13507c616b2c8f218f1ade1f752890080ce7e16b52922992d3c8d49b51
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checksums.yaml.gz.sig
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Binary file
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# This is a basic workflow to help you get started with Actions
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name: Nerd Dice CI
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# Controls when the action will run.
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on: [push, pull_request]
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# Allows you to run this workflow manually from the Actions tab
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# workflow_dispatch:
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jobs:
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test_rspec:
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runs-on: ubuntu-latest
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strategy:
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matrix:
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ruby-version: ['3.0', '3.1', '3.2']
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steps:
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- uses: actions/checkout@v2
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- name: Set up Ruby
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uses: ruby/setup-ruby@v1
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with:
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ruby-version: ${{ matrix.ruby-version }}
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bundler-cache: true # runs 'bundle install' and caches installed gems automatically
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- name: Run tests
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run: bundle exec rake
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- name: Coveralls Parallel
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uses: coverallsapp/github-action@master
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with:
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github-token: ${{ secrets.github_token }}
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flag-name: run-${{ matrix.test_number }}
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parallel: true
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rubocop:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- name: Set up Ruby
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uses: ruby/setup-ruby@v1
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with:
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ruby-version: '3.2'
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bundler-cache: true # runs 'bundle install' and caches installed gems automatically
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- name: Run rubocop
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run: bundle exec rubocop --parallel
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benchmark:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- name: Set up Ruby
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uses: ruby/setup-ruby@v1
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with:
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ruby-version: '3.2'
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bundler-cache: true # runs 'bundle install' and caches installed gems automatically
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- name: Run benchmark script
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run: bin/nerd_dice_benchmark
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finish:
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needs: test_rspec
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runs-on: ubuntu-latest
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steps:
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- name: Coveralls Finished
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uses: coverallsapp/github-action@master
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with:
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github-token: ${{ secrets.github_token }}
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parallel-finished: true
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data/Gemfile.lock
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data/README.md
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@@ -1,3 +1,6 @@
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[![Coverage Status](https://coveralls.io/repos/github/statelesscode/nerd_dice/badge.svg?branch=master)](https://coveralls.io/github/statelesscode/nerd_dice?branch=master)
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![Build](https://github.com/statelesscode/nerd_dice/actions/workflows/main.yml/badge.svg)
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[![Maintainability](https://api.codeclimate.com/v1/badges/721f587b792d583065be/maintainability)](https://codeclimate.com/github/statelesscode/nerd_dice/maintainability)
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# NerdDice
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Nerd dice allows you to roll polyhedral dice and add bonuses as you would in a tabletop roleplaying game. You can choose to roll multiple dice and keep a specified number of dice such as rolling 4d6 and dropping the lowest for ability scores or rolling with advantage and disadvantage if those mechanics exist in your game.
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@@ -18,18 +21,64 @@ Or install it yourself as:
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$ gem install nerd_dice
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## Usage
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### Configuration
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You can customize the behavior of NerdDice via a configuration block as below or by assigning an individual property via the ```NerdDice.configuration.property = value``` syntax \(where ```property``` is the config property and ```value``` is the value you want to assign\)\. The available configuration options as well as their defaults, if applicable, are listed in the example configuration block below:
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```ruby
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NerdDice.configure do | config|
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# number of ability scores to place in an ability score array
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config.ability_score_array_size = 6
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# randomization technique options are:
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# :securerandom => Uses SecureRandom.rand(). Good entropy, medium speed.
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# :random_rand => Uses Random.rand(). Class method. Poor entropy, fastest speed.
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# (Seed is shared with other processes. Too predictable)
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# :random_object => Uses Random.new() and calls rand()
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# Medium entropy, fastest speed. (Performs the best under speed benchmark)
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# :randomized => Uses a random choice of the :securerandom, :rand, and :random_new_interval options above
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config.randomization_technique = :random_object # fast with independent seed
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# Number of iterations to use on a generator before refreshing the seed
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# 1 very slow and heavy pressure on processor and memory but very high entropy
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# 1000 would refresh the object every 1000 times you call rand()
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config.refresh_seed_interval = nil # don't refresh the seed
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end
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```
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### Rolling a number of dice and adding a bonus
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```ruby
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# roll a single d4
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NerdDice.total_dice(4) # => return random Integer between 1-4
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# roll 3d6
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NerdDice.total_dice(6, 3) => return Integer total of three 6-sided dice
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NerdDice.total_dice(6, 3) # => return Integer total of three 6-sided dice
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# roll a d20 and add 5 to the value
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NerdDice.total_dice(20,
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NerdDice.total_dice(20, bonus: 5)
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# roll a d20 and overide the configured randomization_technique one time
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# without changing the config
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NerdDice.total_dice(20, randomization_technique: :randomized)
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```
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__NOTE:__ If provided, the bonus must respond to `:to_i` or an `ArgumentError` will be raised
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### Manually setting or refreshing the random generator seed
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For randomization techniques other than `:securerandom` you can manually set or refresh the generator's seed by calling the `refresh_seed!` method. This is automatically called at the interval specified in `NerdDice.configuration.refresh_seed_interval` if it is not nil.
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```ruby
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# no arguments, will refresh the seed for the configured generator(s) only
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NerdDice.refresh_seed! # => hash with old seed(s) or nil if :securerandom
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# OPTIONS:
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# randomization_technique (Symbol) => NerdDice::RANDOMIZATION_TECHNIQUES
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# random_rand_seed (Integer) => Seed to set for Random
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# random_object_seed (Integer) => Seed to set for new Random object
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NerdDice.refresh_seed!(randomization_technique: :randomized,
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random_rand_seed: 1337,
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random_object_seed: 24601)
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```
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-
__NOTE:__
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__NOTE:__ Ability to specify a seed it primarily provided for testing purposes. This makes all random numbers generated _transparently deterministic_ and should not be used if you want behavior approximating randomness.
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## Development
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@@ -43,4 +92,4 @@ Bug reports and pull requests are welcome on GitHub at https://github.com/statel
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## Unlicense, License, and Copyright
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-
The document is dual-licensed under the [MIT](https://opensource.org/licenses/MIT) license and the [UNLICENSE](https://unlicense.org/) \(with strong preference toward the UNLICENSE\)\. The content is released under [CC0](https://creativecommons.org/share-your-work/public-domain/cc0/) \(no rights reserved\). You are free to include it in its original form or modified with or without modification in your own project\.
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The document is dual-licensed under the [MIT](https://opensource.org/licenses/MIT) license and the [UNLICENSE](https://unlicense.org/) \(with strong preference toward the UNLICENSE\)\. The content is released under [CC0](https://creativecommons.org/share-your-work/public-domain/cc0/) \(no rights reserved\). You are free to include it in its original form or modified with or without modification in your own project\.
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#!/usr/bin/env ruby
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# frozen_string_literal: true
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require "bundler/setup"
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require "benchmark"
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require "nerd_dice"
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n = 50_000
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RATIOS = {
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nerd_dice_securerandom: 1.7,
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nerd_dice_random_rand: 11.1,
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nerd_dice_random_object: 13.0,
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nerd_dice_randomized: 5.5,
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nerd_dice_securerandom_3d6: 5.5,
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nerd_dice_random_rand_3d6: 25.0,
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nerd_dice_random_object_3d6: 25.5,
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nerd_dice_randomized_3d6: 14.5
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}.freeze
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def check_against_baseline!(baseline_value, test_value)
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ratio = RATIOS[test_value.label.to_sym]
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error_message = "Failed benchmark for #{test_value.label}. "
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error_message += "Allowed ratio was #{ratio} actual ratio was #{test_value.real / baseline_value}"
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raise NerdDice::Error, error_message if test_value.real > baseline_value * ratio
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end
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puts "Set baseline"
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baselines = Benchmark.bmbm do |x|
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# Random.rand()
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x.report("Random.rand") do # standard rand()
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n.times { Random.rand(1000) }
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end
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# SecureRandom.rand()
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x.report("Sec.rand") do
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n.times { SecureRandom.rand(1000) }
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end
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end
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random_rand_baseline = baselines[0].real
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securerandom_baseline = baselines[1].real
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puts "Roll d1000s"
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total_dice_d1000_results = Benchmark.bmbm do |x|
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# NerdDice.total_dice securerandom
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x.report("nerd_dice_securerandom") do
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NerdDice.configuration.randomization_technique = :securerandom
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n.times { NerdDice.total_dice(1000) }
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end
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x.report("nerd_dice_random_rand") do
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NerdDice.configuration.randomization_technique = :random_rand
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n.times { NerdDice.total_dice(1000) }
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end
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x.report("nerd_dice_random_object") do
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NerdDice.configuration.randomization_technique = :random_object
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n.times { NerdDice.total_dice(1000) }
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end
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x.report("nerd_dice_randomized") do
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NerdDice.configuration.randomization_technique = :randomized
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n.times { NerdDice.total_dice(1000) }
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end
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end
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total_dice_securerandom = total_dice_d1000_results[0]
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check_against_baseline! securerandom_baseline, total_dice_securerandom
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total_dice_random_rand = total_dice_d1000_results[1]
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check_against_baseline! random_rand_baseline, total_dice_random_rand
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total_dice_random_object = total_dice_d1000_results[2]
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check_against_baseline! random_rand_baseline, total_dice_random_object
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total_dice_randomized = total_dice_d1000_results[3]
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check_against_baseline! ((random_rand_baseline * 0.75) + (securerandom_baseline * 0.25)), total_dice_randomized
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puts "Roll 3d6"
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total_dice_3d6_results = Benchmark.bmbm do |x|
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# NerdDice.total_dice securerandom
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x.report("nerd_dice_securerandom_3d6") do
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NerdDice.configuration.randomization_technique = :securerandom
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n.times { NerdDice.total_dice(6, 3) }
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end
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x.report("nerd_dice_random_rand_3d6") do
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NerdDice.configuration.randomization_technique = :random_rand
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n.times { NerdDice.total_dice(6, 3) }
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end
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x.report("nerd_dice_random_object_3d6") do
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NerdDice.configuration.randomization_technique = :random_object
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n.times { NerdDice.total_dice(6, 3) }
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end
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x.report("nerd_dice_randomized_3d6") do
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NerdDice.configuration.randomization_technique = :randomized
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n.times { NerdDice.total_dice(6, 3) }
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end
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end
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total_dice_3d6_securerandom = total_dice_3d6_results[0]
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check_against_baseline! securerandom_baseline, total_dice_3d6_securerandom
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total_dice_3d6_random_rand = total_dice_3d6_results[1]
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check_against_baseline! random_rand_baseline, total_dice_3d6_random_rand
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total_dice_3d6_random_object = total_dice_3d6_results[2]
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check_against_baseline! random_rand_baseline, total_dice_3d6_random_object
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total_dice_3d6_randomized = total_dice_3d6_results[3]
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check_against_baseline! ((random_rand_baseline * 0.75) + (securerandom_baseline * 0.25)), total_dice_3d6_randomized
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e345190f870eabd2a4fd6993f1a1d70d008ef8e6464767ba5697a46f7c4d6912c78a18039cec06c18dd6f0ee9f425453c078f780d36ccf65043ec3f7fba790a2
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# frozen_string_literal: true
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module NerdDice
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# The NerdDice::Configuration class allows you to configure and customize the
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# options of the NerdDice gem to suit your specific needs. You can specify
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# properties like the randomization technique used by the gem, the number of
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# ability scores in an ability score array, etc. See the README for a list of
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# configurable attributes.
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#
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# Usage:
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# The configuration can either be set via a configure block:
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# <tt>NerdDice.configure do |config|
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# config.randomization_technique = :random_new_interval
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# config.new_random_interval = 100
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# end
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# </tt>
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#
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# You can also set a particular property without a block using inline assignment
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# <tt>NerdDice.configuration.randomization_technique = :random_new_once</tt>
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class Configuration
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attr_reader :randomization_technique, :refresh_seed_interval
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attr_accessor :ability_score_array_size
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def randomization_technique=(value)
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unless RANDOMIZATION_TECHNIQUES.include?(value)
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raise NerdDice::Error, "randomization_technique must be one of #{RANDOMIZATION_TECHNIQUES.join(', ')}"
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end
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+
@randomization_technique = value
|
30
|
+
end
|
31
|
+
|
32
|
+
def refresh_seed_interval=(value)
|
33
|
+
unless value.nil?
|
34
|
+
value = value&.to_i
|
35
|
+
raise NerdDice::Error, "refresh_seed_interval must be a positive integer or nil" unless value.positive?
|
36
|
+
end
|
37
|
+
@refresh_seed_interval = value
|
38
|
+
end
|
39
|
+
|
40
|
+
private
|
41
|
+
|
42
|
+
def initialize
|
43
|
+
@ability_score_array_size = 6
|
44
|
+
@randomization_technique = :random_object
|
45
|
+
end
|
46
|
+
end
|
47
|
+
end
|
data/lib/nerd_dice/version.rb
CHANGED
data/lib/nerd_dice.rb
CHANGED
@@ -1,6 +1,8 @@
|
|
1
1
|
# frozen_string_literal: true
|
2
2
|
|
3
3
|
require "nerd_dice/version"
|
4
|
+
require "nerd_dice/configuration"
|
5
|
+
require "securerandom"
|
4
6
|
# Nerd dice allows you to roll polyhedral dice and add bonuses as you would in
|
5
7
|
# a tabletop roleplaying game. You can choose to roll multiple dice and keep a
|
6
8
|
# specified number of dice such as rolling 4d6 and dropping the lowest for
|
@@ -23,25 +25,152 @@ require "nerd_dice/version"
|
|
23
25
|
module NerdDice
|
24
26
|
class Error < StandardError; end
|
25
27
|
|
26
|
-
|
27
|
-
|
28
|
-
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
|
33
|
-
|
34
|
-
|
35
|
-
|
36
|
-
|
37
|
-
|
38
|
-
|
39
|
-
|
40
|
-
|
41
|
-
|
42
|
-
|
28
|
+
RANDOMIZATION_TECHNIQUES = %i[securerandom random_rand random_object randomized].freeze
|
29
|
+
|
30
|
+
class << self
|
31
|
+
attr_reader :count_since_last_refresh
|
32
|
+
|
33
|
+
############################
|
34
|
+
# configure class method
|
35
|
+
############################
|
36
|
+
# Arguments: None
|
37
|
+
# Expects and yields to a block where configuration is specified.
|
38
|
+
# See README and NerdDice::Configuration class for config options
|
39
|
+
# Return (NerdDice::Configuration) the Configuration object tied to the
|
40
|
+
# @configuration class instance variable
|
41
|
+
def configure
|
42
|
+
yield configuration
|
43
|
+
configuration
|
44
|
+
end
|
45
|
+
|
46
|
+
############################
|
47
|
+
# configuration class method
|
48
|
+
############################
|
49
|
+
# Arguments: None
|
50
|
+
# Provides the lazy-loaded class instance variable @configuration
|
51
|
+
# Return (NerdDice::Configuration) the Configuration object tied to the
|
52
|
+
# @configuration class instance variable
|
53
|
+
def configuration
|
54
|
+
@configuration ||= Configuration.new
|
55
|
+
end
|
56
|
+
|
57
|
+
############################
|
58
|
+
# total_dice class method
|
59
|
+
############################
|
60
|
+
# Arguments:
|
61
|
+
# number_of_sides (Integer) => the number of sides of the dice to roll
|
62
|
+
# number_of_dice (Integer, DEFAULT: 1) => the quantity to roll of the type
|
63
|
+
# of die specified in the number_of_sides argument.
|
64
|
+
# options (Hash, DEFAULT: {}) any additional options you wish to include
|
65
|
+
# :bonus (Integer) => The total bonus (positive integer) or penalty
|
66
|
+
# (negative integer) to modify the total by. Is added to the total of
|
67
|
+
# all dice after they are totaled, not to each die rolled
|
68
|
+
#
|
69
|
+
# Return (Integer) => Total of the dice rolled, plus modifier if applicable
|
70
|
+
def total_dice(number_of_sides, number_of_dice = 1, **opts)
|
71
|
+
total = 0
|
72
|
+
number_of_dice.times do
|
73
|
+
total += execute_die_roll(number_of_sides, opts[:randomization_technique])
|
74
|
+
end
|
75
|
+
begin
|
76
|
+
total += opts[:bonus].to_i
|
77
|
+
rescue NoMethodError
|
78
|
+
raise ArgumentError, "Bonus must be a value that responds to :to_i"
|
79
|
+
end
|
80
|
+
total
|
81
|
+
end
|
82
|
+
|
83
|
+
############################
|
84
|
+
# execute_die_roll class method
|
85
|
+
############################
|
86
|
+
# Arguments:
|
87
|
+
# number_of_sides (Integer) => the number of sides of the die to roll
|
88
|
+
# using_generator (Symbol) => must be one of the symbols in
|
89
|
+
# RANDOMIZATION_TECHNIQUES or nil
|
90
|
+
#
|
91
|
+
# Return (Integer) => Value of the single die rolled
|
92
|
+
def execute_die_roll(number_of_sides, using_generator = nil)
|
93
|
+
@count_since_last_refresh ||= 0
|
94
|
+
gen = get_number_generator(using_generator)
|
95
|
+
result = gen.rand(number_of_sides) + 1
|
96
|
+
increment_and_evalutate_refresh_seed
|
97
|
+
result
|
98
|
+
end
|
99
|
+
|
100
|
+
############################
|
101
|
+
# refresh_seed! class method
|
102
|
+
############################
|
103
|
+
# Options: (none required)
|
104
|
+
# randomization_technique (Symbol) => must be one of the symbols in
|
105
|
+
# RANDOMIZATION_TECHNIQUES if specified
|
106
|
+
# random_rand_seed (Integer) => Seed to set for Random
|
107
|
+
# random_object_seed (Integer) => Seed to set for new Random object
|
108
|
+
# Return (Hash or nil) => Previous values of generator seeds that were refreshed
|
109
|
+
def refresh_seed!(**opts)
|
110
|
+
technique, random_rand_new_seed, random_object_new_seed = parse_refresh_options(opts)
|
111
|
+
@count_since_last_refresh = 0
|
112
|
+
return nil if technique == :securerandom
|
113
|
+
|
114
|
+
reset_appropriate_seeds!(technique, random_rand_new_seed, random_object_new_seed)
|
43
115
|
end
|
44
|
-
|
45
|
-
|
116
|
+
|
117
|
+
private
|
118
|
+
|
119
|
+
def get_number_generator(using_generator = nil)
|
120
|
+
using_generator ||= configuration.randomization_technique
|
121
|
+
case using_generator
|
122
|
+
when :securerandom then SecureRandom
|
123
|
+
when :random_rand then Random
|
124
|
+
when :random_object then @random_object ||= Random.new
|
125
|
+
when :randomized then random_generator
|
126
|
+
else raise ArgumentError, "Unrecognized generator. Must be one of #{RANDOMIZATION_TECHNIQUES.join(', ')}"
|
127
|
+
end
|
128
|
+
end
|
129
|
+
|
130
|
+
def random_generator
|
131
|
+
gen = RANDOMIZATION_TECHNIQUES.reject { |el| el == :randomized }.sample
|
132
|
+
get_number_generator(gen)
|
133
|
+
end
|
134
|
+
|
135
|
+
def refresh_random_rand_seed!(new_seed)
|
136
|
+
new_seed ? Random.srand(new_seed) : Random.srand
|
137
|
+
end
|
138
|
+
|
139
|
+
def refresh_random_object_seed!(new_seed)
|
140
|
+
old_seed = @random_object&.seed
|
141
|
+
@random_object = new_seed ? Random.new(new_seed) : Random.new
|
142
|
+
old_seed
|
143
|
+
end
|
144
|
+
|
145
|
+
def parse_refresh_options(opts)
|
146
|
+
[
|
147
|
+
opts[:randomization_technique] || configuration.randomization_technique,
|
148
|
+
opts[:random_rand_seed],
|
149
|
+
opts[:random_object_seed]
|
150
|
+
]
|
151
|
+
end
|
152
|
+
|
153
|
+
# rubocop:disable Metrics/MethodLength
|
154
|
+
def reset_appropriate_seeds!(technique, random_rand_new_seed, random_object_new_seed)
|
155
|
+
return_hash = {}
|
156
|
+
case technique
|
157
|
+
when :random_rand
|
158
|
+
return_hash[:random_rand_prior_seed] = refresh_random_rand_seed!(random_rand_new_seed)
|
159
|
+
when :random_object
|
160
|
+
return_hash[:random_object_prior_seed] = refresh_random_object_seed!(random_object_new_seed)
|
161
|
+
when :randomized
|
162
|
+
return_hash[:random_rand_prior_seed] = refresh_random_rand_seed!(random_rand_new_seed)
|
163
|
+
return_hash[:random_object_prior_seed] = refresh_random_object_seed!(random_object_new_seed)
|
164
|
+
end
|
165
|
+
return_hash
|
166
|
+
end
|
167
|
+
# rubocop:enable Metrics/MethodLength
|
168
|
+
|
169
|
+
def increment_and_evalutate_refresh_seed
|
170
|
+
@count_since_last_refresh += 1
|
171
|
+
return unless configuration.refresh_seed_interval
|
172
|
+
|
173
|
+
refresh_seed! if @count_since_last_refresh >= configuration.refresh_seed_interval
|
174
|
+
end
|
46
175
|
end
|
47
176
|
end
|
data.tar.gz.sig
CHANGED
Binary file
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: nerd_dice
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.1
|
4
|
+
version: 0.2.1
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Michael Duchemin
|
@@ -177,14 +177,15 @@ email:
|
|
177
177
|
executables:
|
178
178
|
- console
|
179
179
|
- generate_checksums
|
180
|
+
- nerd_dice_benchmark
|
180
181
|
- setup
|
181
182
|
extensions: []
|
182
183
|
extra_rdoc_files: []
|
183
184
|
files:
|
185
|
+
- ".github/workflows/main.yml"
|
184
186
|
- ".gitignore"
|
185
187
|
- ".rspec"
|
186
188
|
- ".rubocop.yml"
|
187
|
-
- ".travis.yml"
|
188
189
|
- BURN_THE_CONTRIBUTOR_COVENANT_WITH_FIRE.md
|
189
190
|
- CHANGELOG.md
|
190
191
|
- Gemfile
|
@@ -195,13 +196,17 @@ files:
|
|
195
196
|
- UNLICENSE.txt
|
196
197
|
- bin/console
|
197
198
|
- bin/generate_checksums
|
199
|
+
- bin/nerd_dice_benchmark
|
198
200
|
- bin/setup
|
199
201
|
- certs/msducheminjr.pem
|
200
202
|
- checksum/nerd_dice-0.1.0.gem.sha256
|
201
203
|
- checksum/nerd_dice-0.1.0.gem.sha512
|
202
204
|
- checksum/nerd_dice-0.1.1.gem.sha256
|
203
205
|
- checksum/nerd_dice-0.1.1.gem.sha512
|
206
|
+
- checksum/nerd_dice-0.2.0.gem.sha256
|
207
|
+
- checksum/nerd_dice-0.2.0.gem.sha512
|
204
208
|
- lib/nerd_dice.rb
|
209
|
+
- lib/nerd_dice/configuration.rb
|
205
210
|
- lib/nerd_dice/version.rb
|
206
211
|
- nerd_dice.gemspec
|
207
212
|
homepage: https://github.com/statelesscode/nerd_dice
|
metadata.gz.sig
CHANGED
Binary file
|