nakor 0.0.8 → 0.0.9

Sign up to get free protection for your applications and to get access to all the features.
Files changed (34) hide show
  1. data/README.md +7 -19
  2. data/lib/nakor/generators/app.rb +29 -17
  3. data/lib/nakor/generators/corona-game-template/README +11 -22
  4. data/lib/nakor/generators/corona-game-template/about.lua +2 -2
  5. data/lib/nakor/generators/corona-game-template/help.lua +2 -2
  6. data/lib/nakor/generators/corona-game-template/{bk_default.png → images/bk_default.png} +0 -0
  7. data/lib/nakor/generators/corona-game-template/{btn_about.png → images/btn_about.png} +0 -0
  8. data/lib/nakor/generators/corona-game-template/{btn_about_over.png → images/btn_about_over.png} +0 -0
  9. data/lib/nakor/generators/corona-game-template/{btn_help.png → images/btn_help.png} +0 -0
  10. data/lib/nakor/generators/corona-game-template/{btn_help_over.png → images/btn_help_over.png} +0 -0
  11. data/lib/nakor/generators/corona-game-template/{btn_play.png → images/btn_play.png} +0 -0
  12. data/lib/nakor/generators/corona-game-template/{btn_play_over.png → images/btn_play_over.png} +0 -0
  13. data/lib/nakor/generators/corona-game-template/{btn_settings.png → images/btn_settings.png} +0 -0
  14. data/lib/nakor/generators/corona-game-template/{btn_settings_over.png → images/btn_settings_over.png} +0 -0
  15. data/lib/nakor/generators/corona-game-template/images/splash_screen.png +0 -0
  16. data/lib/nakor/generators/corona-game-template/init_buttons.lua +14 -14
  17. data/lib/nakor/generators/corona-game-template/loadmenu.lua +1 -1
  18. data/lib/nakor/generators/corona-game-template/menu.lua +2 -2
  19. data/lib/nakor/generators/corona-game-template/play.lua +2 -2
  20. data/lib/nakor/generators/corona-game-template/{active_record.lua → scripts/lib/active_record.lua} +0 -0
  21. data/lib/nakor/generators/corona-game-template/{geometry.lua → scripts/lib/geometry.lua} +0 -0
  22. data/lib/nakor/generators/corona-game-template/{io_ext.lua → scripts/lib/io_ext.lua} +0 -0
  23. data/lib/nakor/generators/corona-game-template/{middleclass.lua → scripts/lib/middleclass.lua} +0 -0
  24. data/lib/nakor/generators/corona-game-template/{orm.lua → scripts/lib/orm.lua} +0 -0
  25. data/lib/nakor/generators/corona-game-template/{radlib.lua → scripts/lib/radlib.lua} +5 -5
  26. data/lib/nakor/generators/corona-game-template/{sql.lua → scripts/lib/sql.lua} +0 -0
  27. data/lib/nakor/generators/corona-game-template/{string_ext.lua → scripts/lib/string_ext.lua} +0 -0
  28. data/lib/nakor/generators/corona-game-template/{table_ext.lua → scripts/lib/table_ext.lua} +0 -0
  29. data/lib/nakor/generators/corona-game-template/{time_ext.lua → scripts/lib/time_ext.lua} +0 -0
  30. data/lib/nakor/generators/corona-game-template/{ui.lua → scripts/lib/ui.lua} +0 -0
  31. data/lib/nakor/generators/corona-game-template/{underscore.lua → scripts/lib/underscore.lua} +0 -0
  32. data/lib/nakor/generators/corona-game-template/settings.lua +2 -2
  33. data/lib/nakor/version.rb +1 -1
  34. metadata +53 -32
data/README.md CHANGED
@@ -1,8 +1,10 @@
1
1
  # Nakor
2
2
 
3
- Nakor is a Ruby gem for generating a template application for Corona SDK. It creates a template app with a splash screen, a menu with four buttons (Play, Settings, Help, About), and one scene for each of the four buttons. It uses Corona SDK's built-in Storyboard to manage scenes.
3
+ Nakor is a Ruby gem for generating a template application for [Corona SDK](http://www.coronalabs.com). It creates a template app with a splash screen, a menu with four buttons (Play, Settings, Help, About), and one scene for each of the four buttons. It uses Corona SDK's built-in Storyboard to manage scenes.
4
4
 
5
- The generated app also includes [RadLib](https://github.com/radamanthus/radlib), a library of utility Lua functions to support Corona SDK development.
5
+ The generated app also includes [RadLib](http://radamanthus.github.com/radlib/), a library of utility Lua functions to support Corona SDK development.
6
+
7
+ If you're not familiar with Ruby, or you just want the template code without this wrapper gem, please check out [Corona Game Template](http://radamanthus.github.com/corona-game-template/).
6
8
 
7
9
  # Installation
8
10
 
@@ -13,24 +15,10 @@ The generated app also includes [RadLib](https://github.com/radamanthus/radlib),
13
15
 
14
16
  nakor generate awesome_app
15
17
 
16
- This will create the *awesome_app* directory in the current directory. To run it in Corona simulator:
18
+ This will create the awesome_app directory in the current directory. To run it in Corona simulator:
17
19
 
18
- cd awesome_app
19
20
  /Applications/CoronaSDK/simulator awesome_app
20
21
 
21
- The generated project directory structure looks like this:
22
-
23
- appname
24
- +-- assets
25
- +-- appname
26
- +-- doc
27
- +-- server
28
-
29
- The directory structure follows my personal convention for mobile projects:
30
-
31
- - All mobile app code is in appname/appname.
32
- - If this has a server component, the server app source code is in appname/server
33
- - Game assets (e.g. Illustrator .ai files) are in appname/assets, finished PNGs are copied over to appname/appname because that's where Corona SDK expects them to be.
34
- - The game design document (yes you should have one) and all other documentation are in appname/doc
35
-
22
+ # Credits
36
23
 
24
+ This code is MIT licensed, see http://developer.coronalabs.com/code/license
@@ -2,7 +2,7 @@ require 'thor/group'
2
2
  module Nakor
3
3
  module Generators
4
4
  class App < Thor::Group
5
- ASSET_FILES = %W{
5
+ IMAGE_FILES = %W{
6
6
  bk_default.png
7
7
  btn_about.png
8
8
  btn_about_over.png
@@ -15,24 +15,13 @@ module Nakor
15
15
  splash_screen.png
16
16
  }
17
17
 
18
- TEMPLATE_FILES = %W{
19
- about.lua
18
+ SCRIPT_FILES = %W{
20
19
  active_record.lua
21
- build.settings
22
- config.lua
23
20
  geometry.lua
24
- help.lua
25
- init_buttons.lua
26
21
  io_ext.lua
27
- loadmenu.lua
28
- main.lua
29
- menu.lua
30
22
  middleclass.lua
31
23
  orm.lua
32
- play.lua
33
24
  radlib.lua
34
- README
35
- settings.lua
36
25
  sql.lua
37
26
  string_ext.lua
38
27
  table_ext.lua
@@ -41,6 +30,20 @@ module Nakor
41
30
  underscore.lua
42
31
  }
43
32
 
33
+ TEMPLATE_FILES = %W{
34
+ about.lua
35
+ build.settings
36
+ config.lua
37
+ help.lua
38
+ init_buttons.lua
39
+ loadmenu.lua
40
+ main.lua
41
+ menu.lua
42
+ play.lua
43
+ README
44
+ settings.lua
45
+ }
46
+
44
47
  include Thor::Actions
45
48
 
46
49
  argument :app_name, :type => :string
@@ -55,20 +58,29 @@ module Nakor
55
58
 
56
59
  # Create the subdirectories
57
60
  create_subdirectory app_name
61
+ create_subdirectory "#{app_name}/images"
62
+ create_subdirectory "#{app_name}/scripts"
63
+ create_subdirectory "#{app_name}/scripts/lib"
58
64
  create_subdirectory "server"
59
65
  create_subdirectory "assets"
60
66
  create_subdirectory "doc"
61
67
  end
62
68
 
63
- def copy_source_files
69
+ def copy_template_files
64
70
  TEMPLATE_FILES.each do |template_file|
65
71
  template template_file, "#{app_name}/#{app_name}/#{template_file}"
66
72
  end
67
73
  end
68
74
 
69
- def copy_asset_files
70
- ASSET_FILES.each do |asset_file|
71
- copy_file asset_file, "#{app_name}/#{app_name}/#{asset_file}"
75
+ def copy_script_files
76
+ SCRIPT_FILES.each do |script_file|
77
+ copy_file "scripts/lib/#{script_file}", "#{app_name}/#{app_name}/scripts/lib/#{script_file}"
78
+ end
79
+ end
80
+
81
+ def copy_image_files
82
+ IMAGE_FILES.each do |image_file|
83
+ copy_file "images/#{image_file}", "#{app_name}/#{app_name}/images/#{image_file}"
72
84
  end
73
85
  end
74
86
 
@@ -1,34 +1,23 @@
1
- Corona Game Template version 1.0
2
- (c) 2011 by Radamanthus Batnag
1
+ This is a template project for building games using [Corona SDK](http://www.coronalabs.com)
3
2
 
4
- This is a template project for building games using Ansca Mobile's Corona SDK (http://www.anscamobile.com/corona/).
3
+ ## Note to previous users
5
4
 
6
- This has been tested against Daily Build Version 2011.696 (2011.8.2). It uses the Storyboard API, therefore it will not work with builds that do not have yet the Storyboard API.
5
+ This project has been updated to use the Storyboard API. You can find the old version, which uses Director, in the 1.0 branch.
7
6
 
8
- USAGE
9
- Out of the box, this is a working Corona project. It includes a splash screen (loadmenu.lua, displays images/splashScreen.png for 1 second) and the following menu buttons:
7
+ # Usage
8
+
9
+ Out of the box, this is a working Corona project. It includes a splash screen (loadmenu.lua) which displays images/splash_screen.png for 1 second and then displays the main menu (menu.lua) with the following buttons:
10
10
  - Play
11
11
  - Settings
12
12
  - Help
13
13
  - About
14
14
 
15
- Note the naming convention for button images: play.png is the button for Play, settings.png for Settings, etc.
16
-
17
- The project directory structure follows my personal convention for projects:
18
-
19
- appname
20
- +-- assets
21
- +-- appname
22
- +-- doc
23
-
24
- - All code is in appname/appname.
25
- - Game assets (e.g. Illustrator .ai files) are in appname/assets, finished PNGs are copied over to appname/appname because that's where Corona SDK expects them to be.
26
- - The game design document (yes you should have one) and all other documentation are in appname/doc
15
+ Note the naming convention for button images:
16
+ The buttons for Play are btn_play.png and btn_play_over.png; the buttons for Settings are btn_settings.png and btn_settings_over.png, etc.
27
17
 
28
- CREDITS
18
+ If you have Ruby 1.9.3 installed, my Ruby gem [nakor](http://github.com/radamanthus/nakor) provides an easy command-line interface to generating apps from this template.
29
19
 
30
- The code incorporates the latest version of Director class. Director class was written by Ricardo Rauber (http://developer.anscamobile.com/code/director-class-10)
20
+ # Credits
31
21
 
32
- The code also includes some code adopted from the Ghosts vs. Monsters project by Beebe Games (http://blog.anscamobile.com/2010/12/ghosts-vs-monsters-open-source-game-in-corona-sdk/)
22
+ This code is MIT licensed, see http://developer.coronalabs.com/code/license
33
23
 
34
- This code is MIT licensed, see http://developer.anscamobile.com/code/license
@@ -1,8 +1,8 @@
1
1
  local storyboard = require( "storyboard" )
2
2
  local scene = storyboard.newScene()
3
3
 
4
- local ui = require "ui"
5
- local radlib = require "radlib"
4
+ local ui = require "scripts.lib.ui"
5
+ local radlib = require "scripts.lib.radlib"
6
6
 
7
7
  ---------------------------------------------------------------------------------
8
8
  -- BEGINNING OF YOUR IMPLEMENTATION
@@ -1,8 +1,8 @@
1
1
  local storyboard = require( "storyboard" )
2
2
  local scene = storyboard.newScene()
3
3
 
4
- local ui = require "ui"
5
- local radlib = require "radlib"
4
+ local ui = require "scripts.lib.ui"
5
+ local radlib = require "scripts.lib.radlib"
6
6
 
7
7
  ---------------------------------------------------------------------------------
8
8
  -- BEGINNING OF YOUR IMPLEMENTATION
@@ -1,11 +1,11 @@
1
1
  _G.buttons = {
2
2
  about = {
3
- defaultSrc = "btn_about.png",
3
+ defaultSrc = "images/btn_about.png",
4
4
  defaultX = 160,
5
- defaultY = 32,
6
- overSrc = "btn_about_over.png",
5
+ defaultY = 32,
6
+ overSrc = "images/btn_about_over.png",
7
7
  overX = 160,
8
- overY = 32,
8
+ overY = 32,
9
9
  id = "btnAbout",
10
10
  text = "",
11
11
  font = "Helvetica",
@@ -13,12 +13,12 @@ _G.buttons = {
13
13
  emboss = false
14
14
  },
15
15
  help = {
16
- defaultSrc = "btn_help.png",
16
+ defaultSrc = "images/btn_help.png",
17
17
  defaultX = 160,
18
- defaultY = 32,
19
- overSrc = "btn_help_over.png",
18
+ defaultY = 32,
19
+ overSrc = "images/btn_help_over.png",
20
20
  overX = 160,
21
- overY = 32,
21
+ overY = 32,
22
22
  id = "btnHelp",
23
23
  text = "",
24
24
  font = "Helvetica",
@@ -26,10 +26,10 @@ _G.buttons = {
26
26
  emboss = false
27
27
  },
28
28
  play = {
29
- defaultSrc = "btn_play.png",
29
+ defaultSrc = "images/btn_play.png",
30
30
  defaultX = 160,
31
31
  defaultY = 32,
32
- overSrc = "btn_play_over.png",
32
+ overSrc = "images/btn_play_over.png",
33
33
  overX = 160,
34
34
  overY = 32,
35
35
  id = "btnPlay",
@@ -39,12 +39,12 @@ _G.buttons = {
39
39
  emboss = false
40
40
  },
41
41
  settings = {
42
- defaultSrc = "btn_settings.png",
42
+ defaultSrc = "images/btn_settings.png",
43
43
  defaultX = 160,
44
- defaultY = 32,
45
- overSrc = "btn_settings_over.png",
44
+ defaultY = 32,
45
+ overSrc = "images/btn_settings_over.png",
46
46
  overX = 160,
47
- overY = 32,
47
+ overY = 32,
48
48
  id = "btnSettings",
49
49
  text = "",
50
50
  font = "Helvetica",
@@ -13,7 +13,7 @@ end
13
13
  function scene:createScene( event )
14
14
  local screenGroup = self.view
15
15
 
16
- local loadingImage = display.newImageRect( "splash_screen.png", 480, 320 )
16
+ local loadingImage = display.newImageRect( "images/splash_screen.png", 480, 320 )
17
17
  loadingImage.x = display.contentWidth/2
18
18
  loadingImage.y = display.contentHeight/2
19
19
  screenGroup:insert(loadingImage)
@@ -1,8 +1,8 @@
1
1
  local storyboard = require( "storyboard" )
2
2
  local scene = storyboard.newScene()
3
3
 
4
- local ui = require "ui"
5
- local radlib = require "radlib"
4
+ local ui = require "scripts.lib.ui"
5
+ local radlib = require "scripts.lib.radlib"
6
6
 
7
7
  ---------------------------------------------------------------------------------
8
8
  -- BEGINNING OF YOUR IMPLEMENTATION
@@ -1,8 +1,8 @@
1
1
  local storyboard = require( "storyboard" )
2
2
  local scene = storyboard.newScene()
3
3
 
4
- local ui = require "ui"
5
- local radlib = require "radlib"
4
+ local ui = require "scripts.lib.ui"
5
+ local radlib = require "scripts.lib.radlib"
6
6
 
7
7
  ---------------------------------------------------------------------------------
8
8
  -- BEGINNING OF YOUR IMPLEMENTATION
@@ -2,19 +2,19 @@
2
2
 
3
3
  local M = {}
4
4
 
5
- local geometry = require "geometry"
5
+ local geometry = require "scripts.lib.geometry"
6
6
  M.geometry = geometry
7
7
 
8
- local ioExt = require "io_ext"
8
+ local ioExt = require "scripts.lib.io_ext"
9
9
  M.io = ioExt
10
10
 
11
- local stringExt = require "string_ext"
11
+ local stringExt = require "scripts.lib.string_ext"
12
12
  M.string = stringExt
13
13
 
14
- local tableExt = require "table_ext"
14
+ local tableExt = require "scripts.lib.table_ext"
15
15
  M.table = tableExt
16
16
 
17
- local timeExt = require "time_ext"
17
+ local timeExt = require "scripts.lib.time_ext"
18
18
  M.time = timeExt
19
19
 
20
20
  local debug = function( msg )
@@ -1,8 +1,8 @@
1
1
  local storyboard = require( "storyboard" )
2
2
  local scene = storyboard.newScene()
3
3
 
4
- local ui = require "ui"
5
- local radlib = require "radlib"
4
+ local ui = require "scripts.lib.ui"
5
+ local radlib = require "scripts.lib.radlib"
6
6
 
7
7
  ---------------------------------------------------------------------------------
8
8
  -- BEGINNING OF YOUR IMPLEMENTATION
@@ -1,3 +1,3 @@
1
1
  module Nakor
2
- VERSION = "0.0.8"
2
+ VERSION = "0.0.9"
3
3
  end
metadata CHANGED
@@ -1,7 +1,7 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: nakor
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.0.8
4
+ version: 0.0.9
5
5
  prerelease:
6
6
  platform: ruby
7
7
  authors:
@@ -9,11 +9,11 @@ authors:
9
9
  autorequire:
10
10
  bindir: bin
11
11
  cert_chain: []
12
- date: 2012-07-07 00:00:00.000000000 Z
12
+ date: 2012-08-11 00:00:00.000000000 Z
13
13
  dependencies:
14
14
  - !ruby/object:Gem::Dependency
15
15
  name: thor
16
- requirement: &70127996041500 !ruby/object:Gem::Requirement
16
+ requirement: !ruby/object:Gem::Requirement
17
17
  none: false
18
18
  requirements:
19
19
  - - ! '>='
@@ -21,10 +21,15 @@ dependencies:
21
21
  version: '0'
22
22
  type: :runtime
23
23
  prerelease: false
24
- version_requirements: *70127996041500
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
25
30
  - !ruby/object:Gem::Dependency
26
31
  name: aruba
27
- requirement: &70127996040980 !ruby/object:Gem::Requirement
32
+ requirement: !ruby/object:Gem::Requirement
28
33
  none: false
29
34
  requirements:
30
35
  - - ! '>='
@@ -32,10 +37,15 @@ dependencies:
32
37
  version: '0'
33
38
  type: :development
34
39
  prerelease: false
35
- version_requirements: *70127996040980
40
+ version_requirements: !ruby/object:Gem::Requirement
41
+ none: false
42
+ requirements:
43
+ - - ! '>='
44
+ - !ruby/object:Gem::Version
45
+ version: '0'
36
46
  - !ruby/object:Gem::Dependency
37
47
  name: cucumber
38
- requirement: &70127996040480 !ruby/object:Gem::Requirement
48
+ requirement: !ruby/object:Gem::Requirement
39
49
  none: false
40
50
  requirements:
41
51
  - - ! '>='
@@ -43,10 +53,15 @@ dependencies:
43
53
  version: '0'
44
54
  type: :development
45
55
  prerelease: false
46
- version_requirements: *70127996040480
56
+ version_requirements: !ruby/object:Gem::Requirement
57
+ none: false
58
+ requirements:
59
+ - - ! '>='
60
+ - !ruby/object:Gem::Version
61
+ version: '0'
47
62
  - !ruby/object:Gem::Dependency
48
63
  name: rspec
49
- requirement: &70127996039980 !ruby/object:Gem::Requirement
64
+ requirement: !ruby/object:Gem::Requirement
50
65
  none: false
51
66
  requirements:
52
67
  - - ! '>='
@@ -54,7 +69,12 @@ dependencies:
54
69
  version: '0'
55
70
  type: :development
56
71
  prerelease: false
57
- version_requirements: *70127996039980
72
+ version_requirements: !ruby/object:Gem::Requirement
73
+ none: false
74
+ requirements:
75
+ - - ! '>='
76
+ - !ruby/object:Gem::Version
77
+ version: '0'
58
78
  description: ! "\n To create a new Corona SDK game using nakor, just run:\n\n nakor
59
79
  generate awesome_game\n\n This will create an awesome_game directory in the current
60
80
  directory, and copy all corona game template files into it.\n\n To run the generated
@@ -81,37 +101,38 @@ files:
81
101
  - lib/nakor/generators/app.rb
82
102
  - lib/nakor/generators/corona-game-template/README
83
103
  - lib/nakor/generators/corona-game-template/about.lua
84
- - lib/nakor/generators/corona-game-template/active_record.lua
85
- - lib/nakor/generators/corona-game-template/bk_default.png
86
- - lib/nakor/generators/corona-game-template/btn_about.png
87
- - lib/nakor/generators/corona-game-template/btn_about_over.png
88
- - lib/nakor/generators/corona-game-template/btn_help.png
89
- - lib/nakor/generators/corona-game-template/btn_help_over.png
90
- - lib/nakor/generators/corona-game-template/btn_play.png
91
- - lib/nakor/generators/corona-game-template/btn_play_over.png
92
- - lib/nakor/generators/corona-game-template/btn_settings.png
93
- - lib/nakor/generators/corona-game-template/btn_settings_over.png
94
104
  - lib/nakor/generators/corona-game-template/build.settings
95
105
  - lib/nakor/generators/corona-game-template/config.lua
96
- - lib/nakor/generators/corona-game-template/geometry.lua
97
106
  - lib/nakor/generators/corona-game-template/help.lua
107
+ - lib/nakor/generators/corona-game-template/images/bk_default.png
108
+ - lib/nakor/generators/corona-game-template/images/btn_about.png
109
+ - lib/nakor/generators/corona-game-template/images/btn_about_over.png
110
+ - lib/nakor/generators/corona-game-template/images/btn_help.png
111
+ - lib/nakor/generators/corona-game-template/images/btn_help_over.png
112
+ - lib/nakor/generators/corona-game-template/images/btn_play.png
113
+ - lib/nakor/generators/corona-game-template/images/btn_play_over.png
114
+ - lib/nakor/generators/corona-game-template/images/btn_settings.png
115
+ - lib/nakor/generators/corona-game-template/images/btn_settings_over.png
116
+ - lib/nakor/generators/corona-game-template/images/splash_screen.png
98
117
  - lib/nakor/generators/corona-game-template/init_buttons.lua
99
- - lib/nakor/generators/corona-game-template/io_ext.lua
100
118
  - lib/nakor/generators/corona-game-template/loadmenu.lua
101
119
  - lib/nakor/generators/corona-game-template/main.lua
102
120
  - lib/nakor/generators/corona-game-template/menu.lua
103
- - lib/nakor/generators/corona-game-template/middleclass.lua
104
- - lib/nakor/generators/corona-game-template/orm.lua
105
121
  - lib/nakor/generators/corona-game-template/play.lua
106
- - lib/nakor/generators/corona-game-template/radlib.lua
122
+ - lib/nakor/generators/corona-game-template/scripts/lib/active_record.lua
123
+ - lib/nakor/generators/corona-game-template/scripts/lib/geometry.lua
124
+ - lib/nakor/generators/corona-game-template/scripts/lib/io_ext.lua
125
+ - lib/nakor/generators/corona-game-template/scripts/lib/middleclass.lua
126
+ - lib/nakor/generators/corona-game-template/scripts/lib/orm.lua
127
+ - lib/nakor/generators/corona-game-template/scripts/lib/radlib.lua
128
+ - lib/nakor/generators/corona-game-template/scripts/lib/sql.lua
129
+ - lib/nakor/generators/corona-game-template/scripts/lib/string_ext.lua
130
+ - lib/nakor/generators/corona-game-template/scripts/lib/table_ext.lua
131
+ - lib/nakor/generators/corona-game-template/scripts/lib/time_ext.lua
132
+ - lib/nakor/generators/corona-game-template/scripts/lib/ui.lua
133
+ - lib/nakor/generators/corona-game-template/scripts/lib/underscore.lua
107
134
  - lib/nakor/generators/corona-game-template/settings.lua
108
135
  - lib/nakor/generators/corona-game-template/splash_screen.png
109
- - lib/nakor/generators/corona-game-template/sql.lua
110
- - lib/nakor/generators/corona-game-template/string_ext.lua
111
- - lib/nakor/generators/corona-game-template/table_ext.lua
112
- - lib/nakor/generators/corona-game-template/time_ext.lua
113
- - lib/nakor/generators/corona-game-template/ui.lua
114
- - lib/nakor/generators/corona-game-template/underscore.lua
115
136
  - lib/nakor/utilities/update_rad_lib.rb
116
137
  - lib/nakor/version.rb
117
138
  - nakor.gemspec
@@ -136,7 +157,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
136
157
  version: '0'
137
158
  requirements: []
138
159
  rubyforge_project: nakor
139
- rubygems_version: 1.8.17
160
+ rubygems_version: 1.8.24
140
161
  signing_key:
141
162
  specification_version: 3
142
163
  summary: Nakor is a gem that encapsulates the corona-game-template project.