nakor 0.0.8 → 0.0.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (34) hide show
  1. data/README.md +7 -19
  2. data/lib/nakor/generators/app.rb +29 -17
  3. data/lib/nakor/generators/corona-game-template/README +11 -22
  4. data/lib/nakor/generators/corona-game-template/about.lua +2 -2
  5. data/lib/nakor/generators/corona-game-template/help.lua +2 -2
  6. data/lib/nakor/generators/corona-game-template/{bk_default.png → images/bk_default.png} +0 -0
  7. data/lib/nakor/generators/corona-game-template/{btn_about.png → images/btn_about.png} +0 -0
  8. data/lib/nakor/generators/corona-game-template/{btn_about_over.png → images/btn_about_over.png} +0 -0
  9. data/lib/nakor/generators/corona-game-template/{btn_help.png → images/btn_help.png} +0 -0
  10. data/lib/nakor/generators/corona-game-template/{btn_help_over.png → images/btn_help_over.png} +0 -0
  11. data/lib/nakor/generators/corona-game-template/{btn_play.png → images/btn_play.png} +0 -0
  12. data/lib/nakor/generators/corona-game-template/{btn_play_over.png → images/btn_play_over.png} +0 -0
  13. data/lib/nakor/generators/corona-game-template/{btn_settings.png → images/btn_settings.png} +0 -0
  14. data/lib/nakor/generators/corona-game-template/{btn_settings_over.png → images/btn_settings_over.png} +0 -0
  15. data/lib/nakor/generators/corona-game-template/images/splash_screen.png +0 -0
  16. data/lib/nakor/generators/corona-game-template/init_buttons.lua +14 -14
  17. data/lib/nakor/generators/corona-game-template/loadmenu.lua +1 -1
  18. data/lib/nakor/generators/corona-game-template/menu.lua +2 -2
  19. data/lib/nakor/generators/corona-game-template/play.lua +2 -2
  20. data/lib/nakor/generators/corona-game-template/{active_record.lua → scripts/lib/active_record.lua} +0 -0
  21. data/lib/nakor/generators/corona-game-template/{geometry.lua → scripts/lib/geometry.lua} +0 -0
  22. data/lib/nakor/generators/corona-game-template/{io_ext.lua → scripts/lib/io_ext.lua} +0 -0
  23. data/lib/nakor/generators/corona-game-template/{middleclass.lua → scripts/lib/middleclass.lua} +0 -0
  24. data/lib/nakor/generators/corona-game-template/{orm.lua → scripts/lib/orm.lua} +0 -0
  25. data/lib/nakor/generators/corona-game-template/{radlib.lua → scripts/lib/radlib.lua} +5 -5
  26. data/lib/nakor/generators/corona-game-template/{sql.lua → scripts/lib/sql.lua} +0 -0
  27. data/lib/nakor/generators/corona-game-template/{string_ext.lua → scripts/lib/string_ext.lua} +0 -0
  28. data/lib/nakor/generators/corona-game-template/{table_ext.lua → scripts/lib/table_ext.lua} +0 -0
  29. data/lib/nakor/generators/corona-game-template/{time_ext.lua → scripts/lib/time_ext.lua} +0 -0
  30. data/lib/nakor/generators/corona-game-template/{ui.lua → scripts/lib/ui.lua} +0 -0
  31. data/lib/nakor/generators/corona-game-template/{underscore.lua → scripts/lib/underscore.lua} +0 -0
  32. data/lib/nakor/generators/corona-game-template/settings.lua +2 -2
  33. data/lib/nakor/version.rb +1 -1
  34. metadata +53 -32
data/README.md CHANGED
@@ -1,8 +1,10 @@
1
1
  # Nakor
2
2
 
3
- Nakor is a Ruby gem for generating a template application for Corona SDK. It creates a template app with a splash screen, a menu with four buttons (Play, Settings, Help, About), and one scene for each of the four buttons. It uses Corona SDK's built-in Storyboard to manage scenes.
3
+ Nakor is a Ruby gem for generating a template application for [Corona SDK](http://www.coronalabs.com). It creates a template app with a splash screen, a menu with four buttons (Play, Settings, Help, About), and one scene for each of the four buttons. It uses Corona SDK's built-in Storyboard to manage scenes.
4
4
 
5
- The generated app also includes [RadLib](https://github.com/radamanthus/radlib), a library of utility Lua functions to support Corona SDK development.
5
+ The generated app also includes [RadLib](http://radamanthus.github.com/radlib/), a library of utility Lua functions to support Corona SDK development.
6
+
7
+ If you're not familiar with Ruby, or you just want the template code without this wrapper gem, please check out [Corona Game Template](http://radamanthus.github.com/corona-game-template/).
6
8
 
7
9
  # Installation
8
10
 
@@ -13,24 +15,10 @@ The generated app also includes [RadLib](https://github.com/radamanthus/radlib),
13
15
 
14
16
  nakor generate awesome_app
15
17
 
16
- This will create the *awesome_app* directory in the current directory. To run it in Corona simulator:
18
+ This will create the awesome_app directory in the current directory. To run it in Corona simulator:
17
19
 
18
- cd awesome_app
19
20
  /Applications/CoronaSDK/simulator awesome_app
20
21
 
21
- The generated project directory structure looks like this:
22
-
23
- appname
24
- +-- assets
25
- +-- appname
26
- +-- doc
27
- +-- server
28
-
29
- The directory structure follows my personal convention for mobile projects:
30
-
31
- - All mobile app code is in appname/appname.
32
- - If this has a server component, the server app source code is in appname/server
33
- - Game assets (e.g. Illustrator .ai files) are in appname/assets, finished PNGs are copied over to appname/appname because that's where Corona SDK expects them to be.
34
- - The game design document (yes you should have one) and all other documentation are in appname/doc
35
-
22
+ # Credits
36
23
 
24
+ This code is MIT licensed, see http://developer.coronalabs.com/code/license
@@ -2,7 +2,7 @@ require 'thor/group'
2
2
  module Nakor
3
3
  module Generators
4
4
  class App < Thor::Group
5
- ASSET_FILES = %W{
5
+ IMAGE_FILES = %W{
6
6
  bk_default.png
7
7
  btn_about.png
8
8
  btn_about_over.png
@@ -15,24 +15,13 @@ module Nakor
15
15
  splash_screen.png
16
16
  }
17
17
 
18
- TEMPLATE_FILES = %W{
19
- about.lua
18
+ SCRIPT_FILES = %W{
20
19
  active_record.lua
21
- build.settings
22
- config.lua
23
20
  geometry.lua
24
- help.lua
25
- init_buttons.lua
26
21
  io_ext.lua
27
- loadmenu.lua
28
- main.lua
29
- menu.lua
30
22
  middleclass.lua
31
23
  orm.lua
32
- play.lua
33
24
  radlib.lua
34
- README
35
- settings.lua
36
25
  sql.lua
37
26
  string_ext.lua
38
27
  table_ext.lua
@@ -41,6 +30,20 @@ module Nakor
41
30
  underscore.lua
42
31
  }
43
32
 
33
+ TEMPLATE_FILES = %W{
34
+ about.lua
35
+ build.settings
36
+ config.lua
37
+ help.lua
38
+ init_buttons.lua
39
+ loadmenu.lua
40
+ main.lua
41
+ menu.lua
42
+ play.lua
43
+ README
44
+ settings.lua
45
+ }
46
+
44
47
  include Thor::Actions
45
48
 
46
49
  argument :app_name, :type => :string
@@ -55,20 +58,29 @@ module Nakor
55
58
 
56
59
  # Create the subdirectories
57
60
  create_subdirectory app_name
61
+ create_subdirectory "#{app_name}/images"
62
+ create_subdirectory "#{app_name}/scripts"
63
+ create_subdirectory "#{app_name}/scripts/lib"
58
64
  create_subdirectory "server"
59
65
  create_subdirectory "assets"
60
66
  create_subdirectory "doc"
61
67
  end
62
68
 
63
- def copy_source_files
69
+ def copy_template_files
64
70
  TEMPLATE_FILES.each do |template_file|
65
71
  template template_file, "#{app_name}/#{app_name}/#{template_file}"
66
72
  end
67
73
  end
68
74
 
69
- def copy_asset_files
70
- ASSET_FILES.each do |asset_file|
71
- copy_file asset_file, "#{app_name}/#{app_name}/#{asset_file}"
75
+ def copy_script_files
76
+ SCRIPT_FILES.each do |script_file|
77
+ copy_file "scripts/lib/#{script_file}", "#{app_name}/#{app_name}/scripts/lib/#{script_file}"
78
+ end
79
+ end
80
+
81
+ def copy_image_files
82
+ IMAGE_FILES.each do |image_file|
83
+ copy_file "images/#{image_file}", "#{app_name}/#{app_name}/images/#{image_file}"
72
84
  end
73
85
  end
74
86
 
@@ -1,34 +1,23 @@
1
- Corona Game Template version 1.0
2
- (c) 2011 by Radamanthus Batnag
1
+ This is a template project for building games using [Corona SDK](http://www.coronalabs.com)
3
2
 
4
- This is a template project for building games using Ansca Mobile's Corona SDK (http://www.anscamobile.com/corona/).
3
+ ## Note to previous users
5
4
 
6
- This has been tested against Daily Build Version 2011.696 (2011.8.2). It uses the Storyboard API, therefore it will not work with builds that do not have yet the Storyboard API.
5
+ This project has been updated to use the Storyboard API. You can find the old version, which uses Director, in the 1.0 branch.
7
6
 
8
- USAGE
9
- Out of the box, this is a working Corona project. It includes a splash screen (loadmenu.lua, displays images/splashScreen.png for 1 second) and the following menu buttons:
7
+ # Usage
8
+
9
+ Out of the box, this is a working Corona project. It includes a splash screen (loadmenu.lua) which displays images/splash_screen.png for 1 second and then displays the main menu (menu.lua) with the following buttons:
10
10
  - Play
11
11
  - Settings
12
12
  - Help
13
13
  - About
14
14
 
15
- Note the naming convention for button images: play.png is the button for Play, settings.png for Settings, etc.
16
-
17
- The project directory structure follows my personal convention for projects:
18
-
19
- appname
20
- +-- assets
21
- +-- appname
22
- +-- doc
23
-
24
- - All code is in appname/appname.
25
- - Game assets (e.g. Illustrator .ai files) are in appname/assets, finished PNGs are copied over to appname/appname because that's where Corona SDK expects them to be.
26
- - The game design document (yes you should have one) and all other documentation are in appname/doc
15
+ Note the naming convention for button images:
16
+ The buttons for Play are btn_play.png and btn_play_over.png; the buttons for Settings are btn_settings.png and btn_settings_over.png, etc.
27
17
 
28
- CREDITS
18
+ If you have Ruby 1.9.3 installed, my Ruby gem [nakor](http://github.com/radamanthus/nakor) provides an easy command-line interface to generating apps from this template.
29
19
 
30
- The code incorporates the latest version of Director class. Director class was written by Ricardo Rauber (http://developer.anscamobile.com/code/director-class-10)
20
+ # Credits
31
21
 
32
- The code also includes some code adopted from the Ghosts vs. Monsters project by Beebe Games (http://blog.anscamobile.com/2010/12/ghosts-vs-monsters-open-source-game-in-corona-sdk/)
22
+ This code is MIT licensed, see http://developer.coronalabs.com/code/license
33
23
 
34
- This code is MIT licensed, see http://developer.anscamobile.com/code/license
@@ -1,8 +1,8 @@
1
1
  local storyboard = require( "storyboard" )
2
2
  local scene = storyboard.newScene()
3
3
 
4
- local ui = require "ui"
5
- local radlib = require "radlib"
4
+ local ui = require "scripts.lib.ui"
5
+ local radlib = require "scripts.lib.radlib"
6
6
 
7
7
  ---------------------------------------------------------------------------------
8
8
  -- BEGINNING OF YOUR IMPLEMENTATION
@@ -1,8 +1,8 @@
1
1
  local storyboard = require( "storyboard" )
2
2
  local scene = storyboard.newScene()
3
3
 
4
- local ui = require "ui"
5
- local radlib = require "radlib"
4
+ local ui = require "scripts.lib.ui"
5
+ local radlib = require "scripts.lib.radlib"
6
6
 
7
7
  ---------------------------------------------------------------------------------
8
8
  -- BEGINNING OF YOUR IMPLEMENTATION
@@ -1,11 +1,11 @@
1
1
  _G.buttons = {
2
2
  about = {
3
- defaultSrc = "btn_about.png",
3
+ defaultSrc = "images/btn_about.png",
4
4
  defaultX = 160,
5
- defaultY = 32,
6
- overSrc = "btn_about_over.png",
5
+ defaultY = 32,
6
+ overSrc = "images/btn_about_over.png",
7
7
  overX = 160,
8
- overY = 32,
8
+ overY = 32,
9
9
  id = "btnAbout",
10
10
  text = "",
11
11
  font = "Helvetica",
@@ -13,12 +13,12 @@ _G.buttons = {
13
13
  emboss = false
14
14
  },
15
15
  help = {
16
- defaultSrc = "btn_help.png",
16
+ defaultSrc = "images/btn_help.png",
17
17
  defaultX = 160,
18
- defaultY = 32,
19
- overSrc = "btn_help_over.png",
18
+ defaultY = 32,
19
+ overSrc = "images/btn_help_over.png",
20
20
  overX = 160,
21
- overY = 32,
21
+ overY = 32,
22
22
  id = "btnHelp",
23
23
  text = "",
24
24
  font = "Helvetica",
@@ -26,10 +26,10 @@ _G.buttons = {
26
26
  emboss = false
27
27
  },
28
28
  play = {
29
- defaultSrc = "btn_play.png",
29
+ defaultSrc = "images/btn_play.png",
30
30
  defaultX = 160,
31
31
  defaultY = 32,
32
- overSrc = "btn_play_over.png",
32
+ overSrc = "images/btn_play_over.png",
33
33
  overX = 160,
34
34
  overY = 32,
35
35
  id = "btnPlay",
@@ -39,12 +39,12 @@ _G.buttons = {
39
39
  emboss = false
40
40
  },
41
41
  settings = {
42
- defaultSrc = "btn_settings.png",
42
+ defaultSrc = "images/btn_settings.png",
43
43
  defaultX = 160,
44
- defaultY = 32,
45
- overSrc = "btn_settings_over.png",
44
+ defaultY = 32,
45
+ overSrc = "images/btn_settings_over.png",
46
46
  overX = 160,
47
- overY = 32,
47
+ overY = 32,
48
48
  id = "btnSettings",
49
49
  text = "",
50
50
  font = "Helvetica",
@@ -13,7 +13,7 @@ end
13
13
  function scene:createScene( event )
14
14
  local screenGroup = self.view
15
15
 
16
- local loadingImage = display.newImageRect( "splash_screen.png", 480, 320 )
16
+ local loadingImage = display.newImageRect( "images/splash_screen.png", 480, 320 )
17
17
  loadingImage.x = display.contentWidth/2
18
18
  loadingImage.y = display.contentHeight/2
19
19
  screenGroup:insert(loadingImage)
@@ -1,8 +1,8 @@
1
1
  local storyboard = require( "storyboard" )
2
2
  local scene = storyboard.newScene()
3
3
 
4
- local ui = require "ui"
5
- local radlib = require "radlib"
4
+ local ui = require "scripts.lib.ui"
5
+ local radlib = require "scripts.lib.radlib"
6
6
 
7
7
  ---------------------------------------------------------------------------------
8
8
  -- BEGINNING OF YOUR IMPLEMENTATION
@@ -1,8 +1,8 @@
1
1
  local storyboard = require( "storyboard" )
2
2
  local scene = storyboard.newScene()
3
3
 
4
- local ui = require "ui"
5
- local radlib = require "radlib"
4
+ local ui = require "scripts.lib.ui"
5
+ local radlib = require "scripts.lib.radlib"
6
6
 
7
7
  ---------------------------------------------------------------------------------
8
8
  -- BEGINNING OF YOUR IMPLEMENTATION
@@ -2,19 +2,19 @@
2
2
 
3
3
  local M = {}
4
4
 
5
- local geometry = require "geometry"
5
+ local geometry = require "scripts.lib.geometry"
6
6
  M.geometry = geometry
7
7
 
8
- local ioExt = require "io_ext"
8
+ local ioExt = require "scripts.lib.io_ext"
9
9
  M.io = ioExt
10
10
 
11
- local stringExt = require "string_ext"
11
+ local stringExt = require "scripts.lib.string_ext"
12
12
  M.string = stringExt
13
13
 
14
- local tableExt = require "table_ext"
14
+ local tableExt = require "scripts.lib.table_ext"
15
15
  M.table = tableExt
16
16
 
17
- local timeExt = require "time_ext"
17
+ local timeExt = require "scripts.lib.time_ext"
18
18
  M.time = timeExt
19
19
 
20
20
  local debug = function( msg )
@@ -1,8 +1,8 @@
1
1
  local storyboard = require( "storyboard" )
2
2
  local scene = storyboard.newScene()
3
3
 
4
- local ui = require "ui"
5
- local radlib = require "radlib"
4
+ local ui = require "scripts.lib.ui"
5
+ local radlib = require "scripts.lib.radlib"
6
6
 
7
7
  ---------------------------------------------------------------------------------
8
8
  -- BEGINNING OF YOUR IMPLEMENTATION
@@ -1,3 +1,3 @@
1
1
  module Nakor
2
- VERSION = "0.0.8"
2
+ VERSION = "0.0.9"
3
3
  end
metadata CHANGED
@@ -1,7 +1,7 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: nakor
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.0.8
4
+ version: 0.0.9
5
5
  prerelease:
6
6
  platform: ruby
7
7
  authors:
@@ -9,11 +9,11 @@ authors:
9
9
  autorequire:
10
10
  bindir: bin
11
11
  cert_chain: []
12
- date: 2012-07-07 00:00:00.000000000 Z
12
+ date: 2012-08-11 00:00:00.000000000 Z
13
13
  dependencies:
14
14
  - !ruby/object:Gem::Dependency
15
15
  name: thor
16
- requirement: &70127996041500 !ruby/object:Gem::Requirement
16
+ requirement: !ruby/object:Gem::Requirement
17
17
  none: false
18
18
  requirements:
19
19
  - - ! '>='
@@ -21,10 +21,15 @@ dependencies:
21
21
  version: '0'
22
22
  type: :runtime
23
23
  prerelease: false
24
- version_requirements: *70127996041500
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
25
30
  - !ruby/object:Gem::Dependency
26
31
  name: aruba
27
- requirement: &70127996040980 !ruby/object:Gem::Requirement
32
+ requirement: !ruby/object:Gem::Requirement
28
33
  none: false
29
34
  requirements:
30
35
  - - ! '>='
@@ -32,10 +37,15 @@ dependencies:
32
37
  version: '0'
33
38
  type: :development
34
39
  prerelease: false
35
- version_requirements: *70127996040980
40
+ version_requirements: !ruby/object:Gem::Requirement
41
+ none: false
42
+ requirements:
43
+ - - ! '>='
44
+ - !ruby/object:Gem::Version
45
+ version: '0'
36
46
  - !ruby/object:Gem::Dependency
37
47
  name: cucumber
38
- requirement: &70127996040480 !ruby/object:Gem::Requirement
48
+ requirement: !ruby/object:Gem::Requirement
39
49
  none: false
40
50
  requirements:
41
51
  - - ! '>='
@@ -43,10 +53,15 @@ dependencies:
43
53
  version: '0'
44
54
  type: :development
45
55
  prerelease: false
46
- version_requirements: *70127996040480
56
+ version_requirements: !ruby/object:Gem::Requirement
57
+ none: false
58
+ requirements:
59
+ - - ! '>='
60
+ - !ruby/object:Gem::Version
61
+ version: '0'
47
62
  - !ruby/object:Gem::Dependency
48
63
  name: rspec
49
- requirement: &70127996039980 !ruby/object:Gem::Requirement
64
+ requirement: !ruby/object:Gem::Requirement
50
65
  none: false
51
66
  requirements:
52
67
  - - ! '>='
@@ -54,7 +69,12 @@ dependencies:
54
69
  version: '0'
55
70
  type: :development
56
71
  prerelease: false
57
- version_requirements: *70127996039980
72
+ version_requirements: !ruby/object:Gem::Requirement
73
+ none: false
74
+ requirements:
75
+ - - ! '>='
76
+ - !ruby/object:Gem::Version
77
+ version: '0'
58
78
  description: ! "\n To create a new Corona SDK game using nakor, just run:\n\n nakor
59
79
  generate awesome_game\n\n This will create an awesome_game directory in the current
60
80
  directory, and copy all corona game template files into it.\n\n To run the generated
@@ -81,37 +101,38 @@ files:
81
101
  - lib/nakor/generators/app.rb
82
102
  - lib/nakor/generators/corona-game-template/README
83
103
  - lib/nakor/generators/corona-game-template/about.lua
84
- - lib/nakor/generators/corona-game-template/active_record.lua
85
- - lib/nakor/generators/corona-game-template/bk_default.png
86
- - lib/nakor/generators/corona-game-template/btn_about.png
87
- - lib/nakor/generators/corona-game-template/btn_about_over.png
88
- - lib/nakor/generators/corona-game-template/btn_help.png
89
- - lib/nakor/generators/corona-game-template/btn_help_over.png
90
- - lib/nakor/generators/corona-game-template/btn_play.png
91
- - lib/nakor/generators/corona-game-template/btn_play_over.png
92
- - lib/nakor/generators/corona-game-template/btn_settings.png
93
- - lib/nakor/generators/corona-game-template/btn_settings_over.png
94
104
  - lib/nakor/generators/corona-game-template/build.settings
95
105
  - lib/nakor/generators/corona-game-template/config.lua
96
- - lib/nakor/generators/corona-game-template/geometry.lua
97
106
  - lib/nakor/generators/corona-game-template/help.lua
107
+ - lib/nakor/generators/corona-game-template/images/bk_default.png
108
+ - lib/nakor/generators/corona-game-template/images/btn_about.png
109
+ - lib/nakor/generators/corona-game-template/images/btn_about_over.png
110
+ - lib/nakor/generators/corona-game-template/images/btn_help.png
111
+ - lib/nakor/generators/corona-game-template/images/btn_help_over.png
112
+ - lib/nakor/generators/corona-game-template/images/btn_play.png
113
+ - lib/nakor/generators/corona-game-template/images/btn_play_over.png
114
+ - lib/nakor/generators/corona-game-template/images/btn_settings.png
115
+ - lib/nakor/generators/corona-game-template/images/btn_settings_over.png
116
+ - lib/nakor/generators/corona-game-template/images/splash_screen.png
98
117
  - lib/nakor/generators/corona-game-template/init_buttons.lua
99
- - lib/nakor/generators/corona-game-template/io_ext.lua
100
118
  - lib/nakor/generators/corona-game-template/loadmenu.lua
101
119
  - lib/nakor/generators/corona-game-template/main.lua
102
120
  - lib/nakor/generators/corona-game-template/menu.lua
103
- - lib/nakor/generators/corona-game-template/middleclass.lua
104
- - lib/nakor/generators/corona-game-template/orm.lua
105
121
  - lib/nakor/generators/corona-game-template/play.lua
106
- - lib/nakor/generators/corona-game-template/radlib.lua
122
+ - lib/nakor/generators/corona-game-template/scripts/lib/active_record.lua
123
+ - lib/nakor/generators/corona-game-template/scripts/lib/geometry.lua
124
+ - lib/nakor/generators/corona-game-template/scripts/lib/io_ext.lua
125
+ - lib/nakor/generators/corona-game-template/scripts/lib/middleclass.lua
126
+ - lib/nakor/generators/corona-game-template/scripts/lib/orm.lua
127
+ - lib/nakor/generators/corona-game-template/scripts/lib/radlib.lua
128
+ - lib/nakor/generators/corona-game-template/scripts/lib/sql.lua
129
+ - lib/nakor/generators/corona-game-template/scripts/lib/string_ext.lua
130
+ - lib/nakor/generators/corona-game-template/scripts/lib/table_ext.lua
131
+ - lib/nakor/generators/corona-game-template/scripts/lib/time_ext.lua
132
+ - lib/nakor/generators/corona-game-template/scripts/lib/ui.lua
133
+ - lib/nakor/generators/corona-game-template/scripts/lib/underscore.lua
107
134
  - lib/nakor/generators/corona-game-template/settings.lua
108
135
  - lib/nakor/generators/corona-game-template/splash_screen.png
109
- - lib/nakor/generators/corona-game-template/sql.lua
110
- - lib/nakor/generators/corona-game-template/string_ext.lua
111
- - lib/nakor/generators/corona-game-template/table_ext.lua
112
- - lib/nakor/generators/corona-game-template/time_ext.lua
113
- - lib/nakor/generators/corona-game-template/ui.lua
114
- - lib/nakor/generators/corona-game-template/underscore.lua
115
136
  - lib/nakor/utilities/update_rad_lib.rb
116
137
  - lib/nakor/version.rb
117
138
  - nakor.gemspec
@@ -136,7 +157,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
136
157
  version: '0'
137
158
  requirements: []
138
159
  rubyforge_project: nakor
139
- rubygems_version: 1.8.17
160
+ rubygems_version: 1.8.24
140
161
  signing_key:
141
162
  specification_version: 3
142
163
  summary: Nakor is a gem that encapsulates the corona-game-template project.