mumuki-puzzle-runner 0.0.1 → 0.4.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/lib/metadata_hook.rb +4 -3
- data/lib/public/css/muzzle-editor.css +10 -1
- data/lib/public/js/muzzle-editor.js +36 -21
- data/lib/public/js/muzzle.js +323 -64
- data/lib/public/vendor/headbreaker.d.ts +313 -99
- data/lib/public/vendor/headbreaker.js +1 -1
- data/lib/public/vendor/headbreaker.js.map +1 -1
- data/lib/test_hook.rb +12 -6
- data/lib/version_hook.rb +1 -1
- metadata +3 -3
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
---
|
2
2
|
SHA256:
|
3
|
-
metadata.gz:
|
4
|
-
data.tar.gz:
|
3
|
+
metadata.gz: 5da4e03efe5edbeb4e6eadfaf79f5d37e4f5bea50127a26e91c5f6d2cedb2438
|
4
|
+
data.tar.gz: f0eeb8f873165d98ecfcc04854aa4fb781d4753fc4350bcfed90fd24c184744b
|
5
5
|
SHA512:
|
6
|
-
metadata.gz:
|
7
|
-
data.tar.gz:
|
6
|
+
metadata.gz: c98b0e5f9fe633c8fb0587b3c948ce0a6d6d79b80619befc28bc4c583578be596b1d8d2d9f61fddbb3241a320424b602af417fca96827c632a9537342d2a62e9
|
7
|
+
data.tar.gz: f40b2c76b102651f25ca76eda5b82d24f6cb037e92efcbd68299d634ec8a4f8a22477f4639893b780f6e8f44e790761189c43c12a925a5421f8e33416b3273af
|
data/lib/metadata_hook.rb
CHANGED
@@ -3,14 +3,15 @@ class PuzzleMetadataHook < Mumukit::Hook
|
|
3
3
|
{
|
4
4
|
language: {
|
5
5
|
name: 'muzzle',
|
6
|
-
version:
|
6
|
+
version: PuzzleVersionHook::VERSION,
|
7
7
|
extension: 'js',
|
8
8
|
ace_mode: 'javascript'
|
9
9
|
},
|
10
10
|
test_framework: {
|
11
11
|
name: 'muzzle',
|
12
|
-
version:
|
13
|
-
test_extension: 'js'
|
12
|
+
version: PuzzleVersionHook::VERSION,
|
13
|
+
test_extension: 'js',
|
14
|
+
template: "// see more examples at https://github.com/mumuki/mumuki-puzzle-runner\nMuzzle.basic(3, 2, 'https://flbulgarelli.github.io/headbreaker/static/berni.jpg');"
|
14
15
|
},
|
15
16
|
layout_assets_urls: {
|
16
17
|
js: [
|
@@ -1,12 +1,18 @@
|
|
1
1
|
// @ts-nocheck
|
2
2
|
$(() => {
|
3
|
+
function register(event, callback) {
|
4
|
+
const _event = Muzzle[event];
|
5
|
+
Muzzle[event] = (...args) => {
|
6
|
+
callback(...args);
|
7
|
+
_event(...args);
|
8
|
+
}
|
9
|
+
}
|
10
|
+
|
3
11
|
// ================
|
4
12
|
// Muzzle rendering
|
5
13
|
// ================
|
6
14
|
|
7
|
-
|
8
|
-
const $customEditorValue = $('#mu-custom-editor-value');
|
9
|
-
Muzzle.previousSolutionJson = $customEditorValue.val();
|
15
|
+
Muzzle.previousSolutionContent = $('#mu-custom-editor-value').val();
|
10
16
|
|
11
17
|
$('#mu-puzzle-custom-editor').append(`
|
12
18
|
<div id="muzzle-canvas">
|
@@ -20,46 +26,55 @@ $(() => {
|
|
20
26
|
// Submission config
|
21
27
|
// =================
|
22
28
|
|
29
|
+
|
23
30
|
// Required to sync state before submitting
|
24
|
-
mumuki.
|
25
|
-
Muzzle.
|
26
|
-
$customEditorValue.val(Muzzle.previousSolutionJson);
|
31
|
+
mumuki.CustomEditor.addSource({
|
32
|
+
getContent() { return { name: "solution[content]", value: Muzzle.solutionContent }; }
|
27
33
|
});
|
34
|
+
mumuki.CustomEditor.addSource({
|
35
|
+
getContent() { return { name: "client_result[status]", value: Muzzle.clientResultStatus }; }
|
36
|
+
})
|
28
37
|
|
29
38
|
// Requiered to actually bind Muzzle's submit to
|
30
39
|
// mumuki's solution processing
|
31
|
-
|
32
|
-
|
33
|
-
|
34
|
-
mumuki.submission.processSolution({solution: {content: solutionJson}});
|
35
|
-
_onSubmit(solutionJson, valid);
|
36
|
-
}
|
40
|
+
register('onSubmit', (submission) => {
|
41
|
+
mumuki.submission.processSolution(submission);
|
42
|
+
});
|
37
43
|
|
38
44
|
// ===========
|
39
45
|
// Kids config
|
40
46
|
// ===========
|
41
47
|
|
42
|
-
// Required to make scaler work
|
43
48
|
mumuki.kids.registerStateScaler(($state, fullMargin, preferredWidth, preferredHeight) => {
|
44
|
-
//
|
45
|
-
// no state scaling needed
|
49
|
+
// no manul image scalling. Leave it to css
|
46
50
|
});
|
51
|
+
|
47
52
|
mumuki.kids.registerBlocksAreaScaler(($blocks) => {
|
48
|
-
|
49
|
-
|
53
|
+
const maxHeight = $('.mu-kids-exercise').height() - $('.mu-kids-exercise-description').height();
|
54
|
+
Muzzle.scale($blocks.width(), Math.min($blocks.height(), maxHeight));
|
55
|
+
});
|
56
|
+
|
57
|
+
Muzzle.manualScale = true;
|
58
|
+
|
59
|
+
// ====================
|
60
|
+
// Submit button hiding
|
61
|
+
// ====================
|
62
|
+
|
63
|
+
register('onReady', () => {
|
64
|
+
if (Muzzle.simple) {
|
65
|
+
$('.mu-kids-exercise-workspace').addClass('muzzle-simple');
|
66
|
+
}
|
50
67
|
});
|
51
68
|
|
52
69
|
// ==============
|
53
70
|
// Assets loading
|
54
71
|
// ==============
|
55
72
|
|
56
|
-
|
57
|
-
Muzzle.onReady = () => {
|
73
|
+
register('onReady', () => {
|
58
74
|
mumuki.assetsLoadedFor('editor');
|
59
75
|
// although layout assets
|
60
76
|
// are actually loaded before this script, puzzle runner is not aimed
|
61
77
|
// to be used without a custom editor
|
62
78
|
mumuki.assetsLoadedFor('layout');
|
63
|
-
|
64
|
-
};
|
79
|
+
});
|
65
80
|
});
|
data/lib/public/js/muzzle.js
CHANGED
@@ -32,19 +32,12 @@ class MuzzleCanvas {
|
|
32
32
|
* @type {Canvas}
|
33
33
|
**/
|
34
34
|
this._canvas = null;
|
35
|
-
this.baseConfig = {
|
36
|
-
width: 800,
|
37
|
-
height: 650,
|
38
|
-
pieceSize: 100,
|
39
|
-
proximity: 20,
|
40
|
-
borderFill: 10,
|
41
|
-
strokeWidth: 1.5,
|
42
|
-
lineSoftness: 0.18
|
43
|
-
};
|
44
35
|
|
45
36
|
/**
|
46
37
|
* The id of the HTML element that will contain the canvas
|
47
38
|
* Override it you are going to place in a non-standard way
|
39
|
+
*
|
40
|
+
* @type {string}
|
48
41
|
*/
|
49
42
|
this.canvasId = id;
|
50
43
|
|
@@ -61,9 +54,72 @@ class MuzzleCanvas {
|
|
61
54
|
* Wether expected refs shall be ignored by Muzzle.
|
62
55
|
*
|
63
56
|
* They will still be evaluated server-side.
|
57
|
+
*
|
58
|
+
* @type {boolean}
|
64
59
|
*/
|
65
60
|
this.expectedRefsAreOnlyDescriptive = false;
|
66
61
|
|
62
|
+
/**
|
63
|
+
* Width of canvas
|
64
|
+
*
|
65
|
+
* @type {number}
|
66
|
+
*/
|
67
|
+
this.canvasWidth = 600;
|
68
|
+
|
69
|
+
/**
|
70
|
+
* Height of canvas
|
71
|
+
*
|
72
|
+
* @type {number}
|
73
|
+
*/
|
74
|
+
this.canvasHeight = 600;
|
75
|
+
|
76
|
+
/**
|
77
|
+
* Wether canvas shoud **not** be resized.
|
78
|
+
* Default is `false`
|
79
|
+
*
|
80
|
+
* @type {boolean}
|
81
|
+
*/
|
82
|
+
this.fixedDimensions = false;
|
83
|
+
|
84
|
+
/**
|
85
|
+
* Size of fill. Set null for perfect-match
|
86
|
+
*
|
87
|
+
* @type {number}
|
88
|
+
*/
|
89
|
+
this.borderFill = null;
|
90
|
+
|
91
|
+
/**
|
92
|
+
* Canvas line width
|
93
|
+
*
|
94
|
+
* @type {number}
|
95
|
+
*/
|
96
|
+
this.strokeWidth = 1.5;
|
97
|
+
|
98
|
+
/**
|
99
|
+
* Piece size
|
100
|
+
*
|
101
|
+
* @type {number}
|
102
|
+
*/
|
103
|
+
this.pieceSize = 100;
|
104
|
+
|
105
|
+
/**
|
106
|
+
* The x:y aspect ratio of the piece. Set null for automatic
|
107
|
+
* aspectRatio
|
108
|
+
*
|
109
|
+
* @type {number}
|
110
|
+
*/
|
111
|
+
this.aspectRatio = null;
|
112
|
+
|
113
|
+
/**
|
114
|
+
* If the images should be adjusted vertically instead of horizontally
|
115
|
+
* to puzzle dimensions. `false` by default
|
116
|
+
*
|
117
|
+
* @type {boolean}
|
118
|
+
*/
|
119
|
+
this.fitImagesVertically = false;
|
120
|
+
|
121
|
+
this.manualScale = false;
|
122
|
+
|
67
123
|
/**
|
68
124
|
* Callback that will be executed
|
69
125
|
* when muzzle has fully loaded and rendered its first
|
@@ -75,12 +131,22 @@ class MuzzleCanvas {
|
|
75
131
|
this.onReady = () => {};
|
76
132
|
|
77
133
|
/**
|
78
|
-
* The previous solution to the current puzzle in
|
134
|
+
* The previous solution to the current puzzle in a past session,
|
79
135
|
* if any
|
80
136
|
*
|
81
137
|
* @type {string}
|
82
138
|
*/
|
83
|
-
this.
|
139
|
+
this.previousSolutionContent = null;
|
140
|
+
|
141
|
+
/**
|
142
|
+
* Whether the current puzzle can be solved in very few tries.
|
143
|
+
*
|
144
|
+
* Set null for automatic configuration of this property. Basic puzzles will be considered
|
145
|
+
* basic and match puzzles will be considered non-basic.
|
146
|
+
*
|
147
|
+
* @type {boolean}
|
148
|
+
*/
|
149
|
+
this.simple = null;
|
84
150
|
|
85
151
|
/**
|
86
152
|
* Callback to be executed when submitting puzzle.
|
@@ -88,15 +154,49 @@ class MuzzleCanvas {
|
|
88
154
|
* Does nothing by default but you can
|
89
155
|
* override it to perform additional actions
|
90
156
|
*
|
91
|
-
* @param {string}
|
92
|
-
|
157
|
+
* @param {{solution: {content: string}, client_result: {status: "passed" | "failed"}}} submission
|
158
|
+
*/
|
159
|
+
this.onSubmit = (submission) => {};
|
160
|
+
|
161
|
+
/**
|
162
|
+
* Callback that will be executed
|
163
|
+
* when muzzle's puzzle becomes valid
|
164
|
+
*
|
165
|
+
* It does nothing by default but you can override this
|
166
|
+
* property with any code you need the be called here
|
93
167
|
*/
|
94
|
-
this.
|
168
|
+
this.onValid = () => {};
|
169
|
+
}
|
170
|
+
|
171
|
+
/**
|
172
|
+
*/
|
173
|
+
get baseConfig() {
|
174
|
+
const aspectRatio = this.aspectRatio || 1;
|
175
|
+
const pieceSize = headbreaker.vector(this.pieceSize / aspectRatio, this.pieceSize);
|
176
|
+
return {
|
177
|
+
width: this.canvasWidth,
|
178
|
+
height: this.canvasHeight,
|
179
|
+
pieceSize: pieceSize,
|
180
|
+
proximity: Math.min(pieceSize.x, pieceSize.y) / 5,
|
181
|
+
borderFill: this.borderFill === null ? headbreaker.Vector.divide(pieceSize, 10) : this.borderFill,
|
182
|
+
strokeWidth: this.strokeWidth,
|
183
|
+
lineSoftness: 0.18
|
184
|
+
};
|
185
|
+
}
|
186
|
+
|
187
|
+
/**
|
188
|
+
* @type {Axis}
|
189
|
+
*/
|
190
|
+
get imageAdjustmentAxis() {
|
191
|
+
console.log(this.fitImagesVertically)
|
192
|
+
return this.fitImagesVertically ? headbreaker.Vertical : headbreaker.Horizontal;
|
95
193
|
}
|
96
194
|
|
97
195
|
/**
|
98
196
|
* The currently active canvas, or null if
|
99
197
|
* it has not yet initialized
|
198
|
+
*
|
199
|
+
* @returns {Canvas}
|
100
200
|
*/
|
101
201
|
get canvas() {
|
102
202
|
return this._canvas;
|
@@ -134,53 +234,93 @@ class MuzzleCanvas {
|
|
134
234
|
* @returns {Promise<Canvas>} the promise of the built canvas
|
135
235
|
*/
|
136
236
|
async basic(x, y, imagePath) {
|
237
|
+
if (!this.aspectRatio) {
|
238
|
+
this.aspectRatio = x / y;
|
239
|
+
}
|
240
|
+
|
241
|
+
if (this.simple === null) {
|
242
|
+
this.simple = true;
|
243
|
+
}
|
244
|
+
|
137
245
|
/**
|
138
246
|
* @todo take all container size
|
139
247
|
**/
|
140
248
|
const image = await this._loadImage(imagePath);
|
141
249
|
/** @type {Canvas} */
|
142
250
|
// @ts-ignore
|
143
|
-
const canvas =
|
251
|
+
const canvas = this._createCanvas({ image: image });
|
252
|
+
canvas.adjustImagesToPuzzle(this.imageAdjustmentAxis);
|
144
253
|
canvas.autogenerate({ horizontalPiecesCount: x, verticalPiecesCount: y });
|
145
|
-
this.
|
254
|
+
this._attachBasicValidator(canvas);
|
255
|
+
canvas.shuffleGrid(0.8);
|
256
|
+
this._configCanvas(canvas);
|
146
257
|
canvas.onValid(() => {
|
147
258
|
setTimeout(() => {
|
148
|
-
if (canvas.
|
149
|
-
this.submit()
|
259
|
+
if (canvas.valid) {
|
260
|
+
this.submit();
|
150
261
|
}
|
151
262
|
}, 1500);
|
152
263
|
});
|
153
|
-
this._configInitialCanvas(canvas);
|
154
264
|
return canvas;
|
155
265
|
}
|
156
266
|
|
157
267
|
/**
|
158
|
-
* @param {
|
268
|
+
* @param {number} x
|
269
|
+
* @param {number} y
|
270
|
+
* @param {string[]} [imagePaths]
|
159
271
|
* @returns {Promise<Canvas>} the promise of the built canvas
|
160
272
|
*/
|
161
|
-
multi(
|
162
|
-
|
273
|
+
async multi(x, y, imagePaths) {
|
274
|
+
const count = imagePaths.length;
|
275
|
+
const images = await Promise.all(imagePaths.map(imagePath => this._loadImage(imagePath)));
|
276
|
+
|
277
|
+
const canvas = this._createCanvas();
|
278
|
+
canvas.autogenerate({ horizontalPiecesCount: x, verticalPiecesCount: y * count });
|
279
|
+
|
280
|
+
// todo validate
|
281
|
+
// todo set images
|
282
|
+
|
283
|
+
this._configCanvas(canvas);
|
284
|
+
return canvas;
|
163
285
|
}
|
164
286
|
|
165
287
|
/**
|
166
|
-
*
|
167
|
-
*
|
288
|
+
* Craates a match puzzle, where left pieces are matched against right pieces,
|
289
|
+
* with optional odd left and right pieces that don't match
|
290
|
+
*
|
291
|
+
* @param {string[]} leftUrls
|
292
|
+
* @param {string[]} rightUrls must be of the same size of lefts
|
293
|
+
* @param {string[]} leftOddUrls
|
294
|
+
* @param {string[]} rightOddUrls
|
168
295
|
* @returns {Promise<Canvas>} the promise of the built canvas
|
169
296
|
*/
|
170
|
-
async match(
|
171
|
-
/** @type {(Promise<Template>)[]} */
|
297
|
+
async match(leftUrls, rightUrls, leftOddUrls = [], rightOddUrls = []) {
|
298
|
+
/** @private @type {(Promise<Template>)[]} */
|
172
299
|
const templatePromises = [];
|
173
|
-
const
|
300
|
+
const pushTemplate = (config, options) =>
|
301
|
+
templatePromises.push(this._createMatchTemplate(config, options));
|
302
|
+
|
303
|
+
const last = leftUrls.length - 1;
|
174
304
|
for (let i = 0; i <= last; i++) {
|
175
|
-
|
176
|
-
|
305
|
+
const leftId = `l${i}`;
|
306
|
+
const rightId = `r${i}`;
|
307
|
+
|
308
|
+
pushTemplate(leftUrls[i], {id: leftId, targetPosition: { x: this.pieceSize, y: this.pieceSize * (i + 1) }, left: true, rightTargetId: rightId});
|
309
|
+
pushTemplate(rightUrls[i], {id: rightId, targetPosition: { x: 2 * this.pieceSize, y: this.pieceSize * (i + 1) }});
|
177
310
|
}
|
311
|
+
|
312
|
+
leftOddUrls.forEach((it, i) => pushTemplate(it, {id: `lo${i}`, left: true, odd: true, targetPosition: { x: this.pieceSize, y: this.pieceSize * (i + leftUrls.length) }, }));
|
313
|
+
rightOddUrls.forEach((it, i) => pushTemplate(it, {id: `ro${i}`, odd: true, targetPosition: { x: 2 * this.pieceSize, y: this.pieceSize * (i + rightUrls.length) },}));
|
314
|
+
|
315
|
+
// + Math.max(leftOddUrls.length, rightOddUrls.length)
|
178
316
|
const templates = await Promise.all(templatePromises);
|
179
317
|
/** @type {Canvas} */
|
180
|
-
const canvas =
|
318
|
+
const canvas = this._createCanvas({ maxPiecesCount: {x: 2, y: leftUrls.length} });
|
319
|
+
canvas.adjustImagesToPiece(this.imageAdjustmentAxis);
|
181
320
|
templates.forEach(it => canvas.sketchPiece(it));
|
182
|
-
|
183
|
-
this.
|
321
|
+
canvas.shuffleColumns(0.8);
|
322
|
+
this._attachMatchValidator(canvas);
|
323
|
+
this._configCanvas(canvas);
|
184
324
|
return canvas;
|
185
325
|
}
|
186
326
|
|
@@ -189,32 +329,43 @@ class MuzzleCanvas {
|
|
189
329
|
* @returns {Promise<Canvas>} the promise of the built canvas
|
190
330
|
*/
|
191
331
|
custom(canvas) {
|
192
|
-
this.
|
332
|
+
this._configCanvas(canvas);
|
193
333
|
return Promise.resolve(canvas);
|
194
334
|
}
|
195
335
|
|
196
336
|
/**
|
197
337
|
* @private
|
198
|
-
* @param {
|
338
|
+
* @param {any} config
|
339
|
+
* @return {Canvas}
|
199
340
|
*/
|
200
|
-
|
201
|
-
return Object.assign(
|
341
|
+
_createCanvas(config = {}) {
|
342
|
+
return new headbreaker.Canvas(this.canvasId, Object.assign(config, this.baseConfig));
|
202
343
|
}
|
203
344
|
|
204
345
|
/**
|
205
346
|
* @private
|
206
347
|
* @param {Canvas} canvas
|
207
348
|
*/
|
208
|
-
|
349
|
+
_attachBasicValidator(canvas) {
|
209
350
|
if (!this.expectedRefsAreOnlyDescriptive && this._expectedRefs) {
|
210
|
-
canvas.
|
211
|
-
new headbreaker.PuzzleValidator(
|
212
|
-
headbreaker.PuzzleValidator.relativeRefs(this._expectedRefs)));
|
351
|
+
canvas.attachRelativeRefsValidator(this._expectedRefs);
|
213
352
|
} else {
|
214
353
|
canvas.attachSolvedValidator();
|
215
354
|
}
|
216
355
|
}
|
217
356
|
|
357
|
+
/**
|
358
|
+
* @private
|
359
|
+
* @param {Canvas} canvas
|
360
|
+
*/
|
361
|
+
_attachMatchValidator(canvas) {
|
362
|
+
canvas.attachValidator(new headbreaker.PuzzleValidator(
|
363
|
+
puzzle => puzzle.pieces
|
364
|
+
.filter(it => !it.metadata.odd && it.metadata.left)
|
365
|
+
.every(it => it.rightConnection && it.rightConnection.id === it.metadata.rightTargetId)
|
366
|
+
));
|
367
|
+
}
|
368
|
+
|
218
369
|
/**
|
219
370
|
* @private
|
220
371
|
* @param {string} path
|
@@ -226,23 +377,95 @@ class MuzzleCanvas {
|
|
226
377
|
return new Promise((resolve, reject) => image.onload = () => resolve(image));
|
227
378
|
}
|
228
379
|
|
229
|
-
|
230
|
-
|
231
|
-
|
232
|
-
|
233
|
-
|
380
|
+
/**
|
381
|
+
* @private
|
382
|
+
* @param {string} imagePath
|
383
|
+
* @param {object} options
|
384
|
+
* @returns {Promise<object>}
|
385
|
+
*/
|
386
|
+
_createMatchTemplate(imagePath, {id, left = false, targetPosition = null, rightTargetId = null, odd = false}) {
|
387
|
+
const structure = left ? 'T-N-' : `N-S-`;
|
388
|
+
|
389
|
+
return this._loadImage(imagePath).then((image) => {
|
390
|
+
return {
|
391
|
+
structure,
|
392
|
+
metadata: { id, left, odd, rightTargetId, image, targetPosition }
|
393
|
+
}
|
394
|
+
});
|
234
395
|
}
|
235
396
|
|
236
397
|
/**
|
398
|
+
* @private
|
237
399
|
* @param {Canvas} canvas
|
238
400
|
*/
|
239
|
-
|
401
|
+
_configCanvas(canvas) {
|
240
402
|
this._canvas = canvas;
|
403
|
+
this._canvas.onValid(() => {
|
404
|
+
setTimeout(() => this.onValid(), 0);
|
405
|
+
});
|
406
|
+
this._setUpScaler();
|
241
407
|
this.ready();
|
242
408
|
}
|
243
409
|
|
410
|
+
_setUpScaler() {
|
411
|
+
if (this.manualScale) return;
|
412
|
+
|
413
|
+
['resize', 'load'].forEach((event) => {
|
414
|
+
window.addEventListener(event, () => {
|
415
|
+
var container = document.getElementById(this.canvasId);
|
416
|
+
this.scale(container.offsetWidth, container.scrollHeight);
|
417
|
+
});
|
418
|
+
});
|
419
|
+
}
|
420
|
+
|
421
|
+
scale(width, height) {
|
422
|
+
if (this.fixedDimensions || !this.canvas) return;
|
423
|
+
const factor = this.optimalScaleFactor(width, height);
|
424
|
+
this.canvas.resize(width, height);
|
425
|
+
this.canvas.scale(factor);
|
426
|
+
this.canvas.redraw();
|
427
|
+
this.focus();
|
428
|
+
}
|
429
|
+
|
430
|
+
focus() {
|
431
|
+
const stage = this.canvas['__konvaLayer__'].getStage();
|
432
|
+
|
433
|
+
const area = headbreaker.Vector.divide(headbreaker.vector(stage.width(), stage.height()), stage.scaleX());
|
434
|
+
const realDiameter = (() => {
|
435
|
+
const [xs, ys] = this.coordinates;
|
436
|
+
|
437
|
+
const minX = Math.min(...xs);
|
438
|
+
const minY = Math.min(...ys);
|
439
|
+
|
440
|
+
const maxX = Math.max(...xs);
|
441
|
+
const maxY = Math.max(...ys);
|
442
|
+
|
443
|
+
return headbreaker.Vector.plus(headbreaker.vector(maxX - minX, maxY - minY), this.canvas.puzzle.pieceDiameter);
|
444
|
+
})();
|
445
|
+
const diff = headbreaker.Vector.minus(area, realDiameter);
|
446
|
+
const semi = headbreaker.Vector.divide(diff, -2);
|
447
|
+
|
448
|
+
stage.setOffset(semi);
|
449
|
+
stage.draw();
|
450
|
+
}
|
451
|
+
|
452
|
+
get coordinates() {
|
453
|
+
const points = this.canvas.puzzle.points;
|
454
|
+
return [points.map(([x, _y]) => x), points.map(([_x, y]) => y)];
|
455
|
+
}
|
456
|
+
|
457
|
+
optimalScaleFactor(width, height) {
|
458
|
+
const factors = headbreaker.Vector.divide(headbreaker.vector(width, height), this.canvas.puzzleDiameter);
|
459
|
+
return Math.min(factors.x, factors.y) / 1.75;
|
460
|
+
}
|
461
|
+
|
462
|
+
/**
|
463
|
+
* Mark Muzzle as ready, loading previous solution
|
464
|
+
* and drawing the canvas
|
465
|
+
*/
|
244
466
|
ready() {
|
245
467
|
this.loadPreviousSolution();
|
468
|
+
this.resetCoordinates();
|
246
469
|
this.draw();
|
247
470
|
this.onReady();
|
248
471
|
}
|
@@ -262,30 +485,34 @@ class MuzzleCanvas {
|
|
262
485
|
}
|
263
486
|
|
264
487
|
/**
|
488
|
+
* Loads - but does not draw - a solution into the canvas.
|
489
|
+
*
|
265
490
|
* @param {Solution} solution
|
266
491
|
*/
|
267
492
|
loadSolution(solution) {
|
268
493
|
this.canvas.puzzle.relocateTo(solution.positions);
|
494
|
+
this.canvas.puzzle.autoconnect();
|
269
495
|
}
|
270
496
|
|
271
497
|
/**
|
272
|
-
* Loads the current canvas with the
|
498
|
+
* Loads - but does not draw - the current canvas with the previous solution, if available.
|
499
|
+
*
|
273
500
|
*/
|
274
501
|
loadPreviousSolution() {
|
275
|
-
if (this.
|
502
|
+
if (this.previousSolutionContent) {
|
276
503
|
try {
|
277
|
-
this.loadSolution(JSON.parse(this.
|
504
|
+
this.loadSolution(JSON.parse(this.previousSolutionContent));
|
278
505
|
} catch (e) {
|
279
506
|
console.warn("Ignoring unparseabe editor value");
|
280
507
|
}
|
281
|
-
} else {
|
282
|
-
this.canvas.shuffle(0.8);
|
283
508
|
}
|
284
509
|
}
|
285
510
|
|
286
|
-
|
287
|
-
this.
|
288
|
-
|
511
|
+
resetCoordinates() {
|
512
|
+
const [xs, ys] = this.coordinates;
|
513
|
+
const minX = Math.min(...xs);
|
514
|
+
const minY = Math.min(...ys);
|
515
|
+
this.canvas.puzzle.translate(-minX, -minY);
|
289
516
|
}
|
290
517
|
|
291
518
|
// ==========
|
@@ -297,24 +524,56 @@ class MuzzleCanvas {
|
|
297
524
|
* validating it if necessary
|
298
525
|
*/
|
299
526
|
submit() {
|
300
|
-
this.
|
301
|
-
this.onSubmit(this._solutionJson, this.canvas.puzzle.valid);
|
527
|
+
this.onSubmit(this._prepareSubmission());
|
302
528
|
}
|
303
529
|
|
304
530
|
/**
|
305
531
|
* The current solution, expressed as a JSON string
|
306
532
|
*/
|
307
|
-
get
|
533
|
+
get solutionContent() {
|
308
534
|
return JSON.stringify(this.solution);
|
309
535
|
}
|
310
|
-
}
|
311
536
|
|
537
|
+
/**
|
538
|
+
* The solution validation status
|
539
|
+
*
|
540
|
+
* @returns {"passed" | "failed"}
|
541
|
+
*/
|
542
|
+
get clientResultStatus() {
|
543
|
+
return this.canvas.valid ? 'passed' : 'failed';
|
544
|
+
}
|
312
545
|
|
313
|
-
|
546
|
+
_prepareSubmission() {
|
547
|
+
return {
|
548
|
+
solution: {
|
549
|
+
content: this.solutionContent
|
550
|
+
},
|
551
|
+
client_result: {
|
552
|
+
status: this.clientResultStatus
|
553
|
+
}
|
554
|
+
};
|
555
|
+
}
|
314
556
|
|
315
|
-
Muzzle.aux = {};
|
316
|
-
Muzzle.another = (id) => {
|
317
|
-
const muzzle = new MuzzleCanvas(id);
|
318
|
-
Muzzle.aux[id] = muzzle
|
319
|
-
return muzzle;
|
320
557
|
}
|
558
|
+
|
559
|
+
const Muzzle = new class extends MuzzleCanvas {
|
560
|
+
constructor() {
|
561
|
+
super();
|
562
|
+
this.aux = {};
|
563
|
+
}
|
564
|
+
|
565
|
+
/**
|
566
|
+
* Creates a suplementary canvas at the element
|
567
|
+
* of the given id
|
568
|
+
*
|
569
|
+
* @param {string} id
|
570
|
+
* @returns {MuzzleCanvas}
|
571
|
+
*/
|
572
|
+
another(id) {
|
573
|
+
const muzzle = new MuzzleCanvas(id);
|
574
|
+
Muzzle.aux[id] = muzzle
|
575
|
+
return muzzle;
|
576
|
+
}
|
577
|
+
}
|
578
|
+
|
579
|
+
window['Muzzle'] = Muzzle;
|