mt-lang 0.3.41 → 0.3.42
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/milk_tea/base.rb +1 -1
- data/lib/milk_tea/bindings/bindgen/declaration.rb +17 -0
- data/lib/milk_tea/bindings/bindgen/emitter.rb +44 -5
- data/lib/milk_tea/bindings/imported_bindings/defaults.rb +7 -0
- data/lib/milk_tea/bindings/raw_bindings/defaults.rb +22 -0
- data/lib/milk_tea/bindings/upstream_sources.rb +9 -0
- data/lib/milk_tea/bindings/vendored_box3d.rb +77 -0
- data/lib/milk_tea/bindings.rb +1 -0
- data/lib/milk_tea/core/c_backend/expressions.rb +21 -5
- data/lib/milk_tea/core/c_backend/feature_detection.rb +1 -1
- data/lib/milk_tea/core/c_backend/runtime_helpers.rb +8 -4
- data/lib/milk_tea/core/c_backend/statements.rb +1 -1
- data/lib/milk_tea/core/c_backend/type_collectors.rb +23 -4
- data/lib/milk_tea/core/lowering/async/async_lowering.rb +2 -6
- data/lib/milk_tea/core/lowering/async/frame_builder.rb +12 -5
- data/lib/milk_tea/core/lowering/async/normalization.rb +26 -5
- data/lib/milk_tea/core/semantic_analyzer/expressions.rb +8 -2
- data/lib/milk_tea/core/semantic_analyzer/name_resolution.rb +3 -1
- data/lib/milk_tea/tooling/docs_app.rb +1 -1
- data/std/box3d.mt +784 -0
- data/std/c/box3d.mt +1871 -0
- data/std/c/miniaudio.mt +19 -28
- data/std/c/steamworks.mt +2 -5
- data/std/miniaudio.mt +9 -12
- data/std/steamworks.mt +0 -1
- metadata +5 -2
data/std/box3d.mt
ADDED
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# generated by mtc imported-bindings from std.c.box3d using bindings/imported/box3d.binding.json
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import std.c.box3d as c
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public type MeshNode_data = c.b3MeshNode_data
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public type MeshNode_data_asNode = c.b3MeshNode_data_asNode
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public type MeshNode_data_asLeaf = c.b3MeshNode_data_asLeaf
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public type AllocFcn = c.b3AllocFcn
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public type FreeFcn = c.b3FreeFcn
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public type AssertFcn = c.b3AssertFcn
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public type LogFcn = c.b3LogFcn
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public type Version = c.b3Version
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public type Vec2 = c.b3Vec2
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public type Vec3 = c.b3Vec3
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public type CosSin = c.b3CosSin
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public type Quat = c.b3Quat
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public type Transform = c.b3Transform
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public type Pos = c.b3Pos
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public type WorldTransform = c.b3WorldTransform
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public type Matrix3 = c.b3Matrix3
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public type AABB = c.b3AABB
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public type Plane = c.b3Plane
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public type SegmentDistanceResult = c.b3SegmentDistanceResult
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public type WorldId = c.b3WorldId
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public type BodyId = c.b3BodyId
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public type ShapeId = c.b3ShapeId
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public type JointId = c.b3JointId
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public type ContactId = c.b3ContactId
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public type TaskCallback = c.b3TaskCallback
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public type EnqueueTaskCallback = c.b3EnqueueTaskCallback
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public type FinishTaskCallback = c.b3FinishTaskCallback
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public type CreateDebugShapeCallback = c.b3CreateDebugShapeCallback
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public type DestroyDebugShapeCallback = c.b3DestroyDebugShapeCallback
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public type FrictionCallback = c.b3FrictionCallback
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public type RestitutionCallback = c.b3RestitutionCallback
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public type CustomFilterFcn = c.b3CustomFilterFcn
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public type PreSolveFcn = c.b3PreSolveFcn
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public type OverlapResultFcn = c.b3OverlapResultFcn
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public type CastResultFcn = c.b3CastResultFcn
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public type Capacity = c.b3Capacity
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public type WorldDef = c.b3WorldDef
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public type BodyType = c.b3BodyType
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public type MotionLocks = c.b3MotionLocks
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public type BodyDef = c.b3BodyDef
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public type Filter = c.b3Filter
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public type SurfaceMaterial = c.b3SurfaceMaterial
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public type ShapeType = c.b3ShapeType
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public type ShapeDef = c.b3ShapeDef
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public type Profile = c.b3Profile
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public type Counters = c.b3Counters
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public type JointType = c.b3JointType
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public type JointDef = c.b3JointDef
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public type DistanceJointDef = c.b3DistanceJointDef
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public type MotorJointDef = c.b3MotorJointDef
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public type FilterJointDef = c.b3FilterJointDef
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public type ParallelJointDef = c.b3ParallelJointDef
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public type PrismaticJointDef = c.b3PrismaticJointDef
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public type RevoluteJointDef = c.b3RevoluteJointDef
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public type SphericalJointDef = c.b3SphericalJointDef
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public type WeldJointDef = c.b3WeldJointDef
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public type WheelJointDef = c.b3WheelJointDef
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public type ExplosionDef = c.b3ExplosionDef
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public type SensorBeginTouchEvent = c.b3SensorBeginTouchEvent
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public type SensorEndTouchEvent = c.b3SensorEndTouchEvent
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public type SensorEvents = c.b3SensorEvents
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public type ContactBeginTouchEvent = c.b3ContactBeginTouchEvent
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public type ContactEndTouchEvent = c.b3ContactEndTouchEvent
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public type ContactHitEvent = c.b3ContactHitEvent
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public type ContactEvents = c.b3ContactEvents
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public type BodyMoveEvent = c.b3BodyMoveEvent
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public type BodyEvents = c.b3BodyEvents
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public type JointEvent = c.b3JointEvent
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public type JointEvents = c.b3JointEvents
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public type ContactData = c.b3ContactData
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public type QueryFilter = c.b3QueryFilter
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public type RayCastInput = c.b3RayCastInput
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public type RayResult = c.b3RayResult
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public type ShapeProxy = c.b3ShapeProxy
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public type ShapeCastInput = c.b3ShapeCastInput
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public type BoxCastInput = c.b3BoxCastInput
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public type CastOutput = c.b3CastOutput
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public type WorldCastOutput = c.b3WorldCastOutput
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public type BodyCastResult = c.b3BodyCastResult
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public type SimplexCache = c.b3SimplexCache
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public type ShapeCastPairInput = c.b3ShapeCastPairInput
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public type DistanceInput = c.b3DistanceInput
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public type DistanceOutput = c.b3DistanceOutput
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public type SimplexVertex = c.b3SimplexVertex
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public type Simplex = c.b3Simplex
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public type Sweep = c.b3Sweep
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public type TOIInput = c.b3TOIInput
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public type TOIState = c.b3TOIState
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public type TOIOutput = c.b3TOIOutput
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public type TreeNodeFlags = c.b3TreeNodeFlags
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public type TreeNodeChildren = c.b3TreeNodeChildren
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public type TreeNode = c.b3TreeNode
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public type DynamicTree = c.b3DynamicTree
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public type TreeStats = c.b3TreeStats
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public type TreeQueryCallbackFcn = c.b3TreeQueryCallbackFcn
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public type TreeQueryClosestCallbackFcn = c.b3TreeQueryClosestCallbackFcn
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public type TreeBoxCastCallbackFcn = c.b3TreeBoxCastCallbackFcn
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public type TreeRayCastCallbackFcn = c.b3TreeRayCastCallbackFcn
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public type PlaneResult = c.b3PlaneResult
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public type CollisionPlane = c.b3CollisionPlane
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public type PlaneSolverResult = c.b3PlaneSolverResult
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public type BodyPlaneResult = c.b3BodyPlaneResult
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public type PlaneResultFcn = c.b3PlaneResultFcn
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public type MoverFilterFcn = c.b3MoverFilterFcn
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public type MassData = c.b3MassData
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public type Sphere = c.b3Sphere
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public type Capsule = c.b3Capsule
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public type HullVertex = c.b3HullVertex
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public type HullHalfEdge = c.b3HullHalfEdge
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public type HullFace = c.b3HullFace
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public type HullData = c.b3HullData
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public type BoxHull = c.b3BoxHull
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public type MeshDef = c.b3MeshDef
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public type MeshEdgeFlags = c.b3MeshEdgeFlags
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public type MeshTriangle = c.b3MeshTriangle
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public type MeshNode = c.b3MeshNode
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public type MeshData = c.b3MeshData
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public type Mesh = c.b3Mesh
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public type HeightFieldDef = c.b3HeightFieldDef
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public type HeightFieldData = c.b3HeightFieldData
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public type CompoundCapsuleDef = c.b3CompoundCapsuleDef
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public type CompoundHullDef = c.b3CompoundHullDef
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public type CompoundMeshDef = c.b3CompoundMeshDef
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public type CompoundSphereDef = c.b3CompoundSphereDef
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public type CompoundDef = c.b3CompoundDef
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public type CompoundData = c.b3CompoundData
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public type CompoundCapsule = c.b3CompoundCapsule
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public type CompoundHull = c.b3CompoundHull
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public type CompoundMesh = c.b3CompoundMesh
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public type CompoundSphere = c.b3CompoundSphere
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public type ChildShape = c.b3ChildShape
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public type CompoundQueryFcn = c.b3CompoundQueryFcn
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public type ManifoldPoint = c.b3ManifoldPoint
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public type Manifold = c.b3Manifold
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public type SeparatingFeature = c.b3SeparatingFeature
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public type TriangleFeature = c.b3TriangleFeature
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public type SATCache = c.b3SATCache
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public type FeaturePair = c.b3FeaturePair
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public type LocalManifoldPoint = c.b3LocalManifoldPoint
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public type LocalManifold = c.b3LocalManifold
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public type HexColor = c.b3HexColor
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public type DebugMaterial = c.b3DebugMaterial
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public type DebugShape = c.b3DebugShape
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public type DebugDraw = c.b3DebugDraw
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public type MeshQueryFcn = c.b3MeshQueryFcn
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public opaque Recording = c"b3Recording"
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public opaque RecPlayer = c"b3RecPlayer"
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public type RecPlayerInfo = c.b3RecPlayerInfo
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public type RecQueryType = c.b3RecQueryType
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public type RecQueryInfo = c.b3RecQueryInfo
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public type RecQueryHit = c.b3RecQueryHit
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public const b3Vec3_zero: Vec3 = c.b3Vec3_zero
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public const b3Vec3_one: Vec3 = c.b3Vec3_one
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public const b3Vec3_axisX: Vec3 = c.b3Vec3_axisX
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public const b3Vec3_axisY: Vec3 = c.b3Vec3_axisY
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public const b3Vec3_axisZ: Vec3 = c.b3Vec3_axisZ
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public const b3Quat_identity: Quat = c.b3Quat_identity
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public const b3Transform_identity: Transform = c.b3Transform_identity
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public const b3Mat3_zero: Matrix3 = c.b3Mat3_zero
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public const b3Mat3_identity: Matrix3 = c.b3Mat3_identity
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public const b3Pos_zero: Vec3 = c.b3Pos_zero
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public const b3WorldTransform_identity: Transform = c.b3WorldTransform_identity
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public const b3_nullWorldId: WorldId = c.b3_nullWorldId
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public const b3_nullBodyId: BodyId = c.b3_nullBodyId
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public const b3_nullShapeId: ShapeId = c.b3_nullShapeId
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public const b3_nullJointId: JointId = c.b3_nullJointId
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public const b3_nullContactId: ContactId = c.b3_nullContactId
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public const b3_emptyDistanceCache: SimplexCache = c.b3_emptyDistanceCache
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public const B3_ENABLE_VALIDATION: int = c.B3_ENABLE_VALIDATION
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public const B3_NULL_INDEX: int = c.B3_NULL_INDEX
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public const B3_HASH_INIT: int = c.B3_HASH_INIT
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public const B3_PI: float = c.B3_PI
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public const B3_DEG_TO_RAD: float = c.B3_DEG_TO_RAD
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public const B3_RAD_TO_DEG: float = c.B3_RAD_TO_DEG
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public const B3_MIN_SCALE: float = c.B3_MIN_SCALE
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public const B3_MAX_WORKERS: int = c.B3_MAX_WORKERS
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public const B3_MAX_TASKS: int = c.B3_MAX_TASKS
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public const B3_GRAPH_COLOR_COUNT: int = c.B3_GRAPH_COLOR_COUNT
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public const B3_CONTACT_MANIFOLD_COUNT_BUCKETS: int = c.B3_CONTACT_MANIFOLD_COUNT_BUCKETS
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public const B3_MIN_FRICTION_WEIGHT: float = c.B3_MIN_FRICTION_WEIGHT
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public const B3_MAX_WORLDS: int = c.B3_MAX_WORLDS
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public const B3_CONTACT_RECYCLE_ANGULAR_DISTANCE: float = c.B3_CONTACT_RECYCLE_ANGULAR_DISTANCE
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public const B3_AABB_MARGIN_FRACTION: float = c.B3_AABB_MARGIN_FRACTION
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public const B3_TIME_TO_SLEEP: float = c.B3_TIME_TO_SLEEP
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public const B3_MAX_MANIFOLD_POINTS: int = c.B3_MAX_MANIFOLD_POINTS
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public const B3_GYROSCOPIC_ITERATIONS: int = c.B3_GYROSCOPIC_ITERATIONS
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public const B3_MAX_HULL_VERTICES: int = c.B3_MAX_HULL_VERTICES
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public const B3_MAX_HULL_FACES: int = c.B3_MAX_HULL_FACES
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public const B3_MAX_HULL_EDGES: int = c.B3_MAX_HULL_EDGES
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public const B3_PARALLEL_EDGE_TOL: float = c.B3_PARALLEL_EDGE_TOL
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public const B3_SHAPE_POWER: int = c.B3_SHAPE_POWER
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public const B3_RESTITUTION_ITERATIONS: int = c.B3_RESTITUTION_ITERATIONS
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public const B3_DYNAMIC_TREE_VERSION: ulong = c.B3_DYNAMIC_TREE_VERSION
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public const B3_HULL_VERSION: ulong = c.B3_HULL_VERSION
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public const B3_MESH_VERSION: ulong = c.B3_MESH_VERSION
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public const B3_HEIGHT_FIELD_HOLE: int = c.B3_HEIGHT_FIELD_HOLE
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public const B3_HEIGHT_FIELD_VERSION: ulong = c.B3_HEIGHT_FIELD_VERSION
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public const B3_MAX_COMPOUND_MESH_MATERIALS: int = c.B3_MAX_COMPOUND_MESH_MATERIALS
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public foreign function set_allocator(alloc_fcn: AllocFcn, free_fcn: FreeFcn) -> void = c.b3SetAllocator
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public foreign function get_byte_count() -> int = c.b3GetByteCount
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public foreign function set_assert_fcn(assert_fcn: AssertFcn) -> void = c.b3SetAssertFcn
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public foreign function internal_assert(condition: str as cstr, file_name: str as cstr, line_number: int) -> int = c.b3InternalAssert
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public foreign function set_log_fcn(log_fcn: LogFcn) -> void = c.b3SetLogFcn
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public foreign function get_version() -> Version = c.b3GetVersion
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public foreign function is_double_precision() -> bool = c.b3IsDoublePrecision
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public foreign function get_ticks() -> ulong = c.b3GetTicks
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public foreign function get_milliseconds(ticks: ptr_uint) -> float = c.b3GetMilliseconds
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public foreign function get_milliseconds_and_reset(ticks: ptr[ulong]) -> float = c.b3GetMillisecondsAndReset
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public foreign function yield() -> void = c.b3Yield
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public foreign function sleep(milliseconds: int) -> void = c.b3Sleep
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public foreign function hash(hash: uint, data: const_ptr[ubyte], count: int) -> uint = c.b3Hash
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public foreign function atan2(y: float, x: float) -> float = c.b3Atan2
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public foreign function compute_cos_sin(radians: float) -> CosSin = c.b3ComputeCosSin
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public foreign function make_quat_from_matrix(m: const_ptr[Matrix3]) -> Quat = c.b3MakeQuatFromMatrix
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public foreign function compute_quat_between_unit_vectors(v1: Vec3, v2: Vec3) -> Quat = c.b3ComputeQuatBetweenUnitVectors
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public foreign function steiner(mass: float, origin: Vec3) -> Matrix3 = c.b3Steiner
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public foreign function point_to_segment_distance(a: Vec3, b: Vec3, q: Vec3) -> Vec3 = c.b3PointToSegmentDistance
|
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224
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+
public foreign function line_distance(p1: Vec3, d1: Vec3, p2: Vec3, d2: Vec3) -> SegmentDistanceResult = c.b3LineDistance
|
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225
|
+
public foreign function segment_distance(p1: Vec3, q1: Vec3, p2: Vec3, q2: Vec3) -> SegmentDistanceResult = c.b3SegmentDistance
|
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226
|
+
public foreign function is_valid_float(a: float) -> bool = c.b3IsValidFloat
|
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227
|
+
public foreign function is_valid_vec3(a: Vec3) -> bool = c.b3IsValidVec3
|
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228
|
+
public foreign function is_valid_quat(q: Quat) -> bool = c.b3IsValidQuat
|
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229
|
+
public foreign function is_valid_transform(a: Transform) -> bool = c.b3IsValidTransform
|
|
230
|
+
public foreign function is_valid_matrix3(a: Matrix3) -> bool = c.b3IsValidMatrix3
|
|
231
|
+
public foreign function is_valid_aabb(a: AABB) -> bool = c.b3IsValidAABB
|
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232
|
+
public foreign function is_bounded_aabb(a: AABB) -> bool = c.b3IsBoundedAABB
|
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233
|
+
public foreign function is_sane_aabb(a: AABB) -> bool = c.b3IsSaneAABB
|
|
234
|
+
public foreign function is_valid_plane(a: Plane) -> bool = c.b3IsValidPlane
|
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235
|
+
public foreign function is_valid_position(p: Vec3) -> bool = c.b3IsValidPosition
|
|
236
|
+
public foreign function is_valid_world_transform(t: Transform) -> bool = c.b3IsValidWorldTransform
|
|
237
|
+
public foreign function set_length_units_per_meter(length_units: float) -> void = c.b3SetLengthUnitsPerMeter
|
|
238
|
+
public foreign function get_length_units_per_meter() -> float = c.b3GetLengthUnitsPerMeter
|
|
239
|
+
public foreign function set_stall_threshold(seconds: float) -> void = c.b3SetStallThreshold
|
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240
|
+
public foreign function get_stall_threshold() -> float = c.b3GetStallThreshold
|
|
241
|
+
public foreign function default_world_def() -> WorldDef = c.b3DefaultWorldDef
|
|
242
|
+
public foreign function default_body_def() -> BodyDef = c.b3DefaultBodyDef
|
|
243
|
+
public foreign function default_filter() -> Filter = c.b3DefaultFilter
|
|
244
|
+
public foreign function default_surface_material() -> SurfaceMaterial = c.b3DefaultSurfaceMaterial
|
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245
|
+
public foreign function default_shape_def() -> ShapeDef = c.b3DefaultShapeDef
|
|
246
|
+
public foreign function default_distance_joint_def() -> DistanceJointDef = c.b3DefaultDistanceJointDef
|
|
247
|
+
public foreign function default_motor_joint_def() -> MotorJointDef = c.b3DefaultMotorJointDef
|
|
248
|
+
public foreign function default_filter_joint_def() -> FilterJointDef = c.b3DefaultFilterJointDef
|
|
249
|
+
public foreign function default_parallel_joint_def() -> ParallelJointDef = c.b3DefaultParallelJointDef
|
|
250
|
+
public foreign function default_prismatic_joint_def() -> PrismaticJointDef = c.b3DefaultPrismaticJointDef
|
|
251
|
+
public foreign function default_revolute_joint_def() -> RevoluteJointDef = c.b3DefaultRevoluteJointDef
|
|
252
|
+
public foreign function default_spherical_joint_def() -> SphericalJointDef = c.b3DefaultSphericalJointDef
|
|
253
|
+
public foreign function default_weld_joint_def() -> WeldJointDef = c.b3DefaultWeldJointDef
|
|
254
|
+
public foreign function default_wheel_joint_def() -> WheelJointDef = c.b3DefaultWheelJointDef
|
|
255
|
+
public foreign function default_explosion_def() -> ExplosionDef = c.b3DefaultExplosionDef
|
|
256
|
+
public foreign function default_query_filter() -> QueryFilter = c.b3DefaultQueryFilter
|
|
257
|
+
public foreign function get_graph_color(index: int) -> HexColor = c.b3GetGraphColor
|
|
258
|
+
public foreign function default_debug_draw() -> DebugDraw = c.b3DefaultDebugDraw
|
|
259
|
+
public foreign function dynamic_tree_create(proxy_capacity: int) -> DynamicTree = c.b3DynamicTree_Create
|
|
260
|
+
public foreign function dynamic_tree_destroy(tree: ptr[DynamicTree]) -> void = c.b3DynamicTree_Destroy
|
|
261
|
+
public foreign function dynamic_tree_create_proxy(tree: ptr[DynamicTree], aabb: AABB, category_bits: ptr_uint, user_data: ptr_uint) -> int = c.b3DynamicTree_CreateProxy
|
|
262
|
+
public foreign function dynamic_tree_destroy_proxy(tree: ptr[DynamicTree], proxy_id: int) -> void = c.b3DynamicTree_DestroyProxy
|
|
263
|
+
public foreign function dynamic_tree_move_proxy(tree: ptr[DynamicTree], proxy_id: int, aabb: AABB) -> void = c.b3DynamicTree_MoveProxy
|
|
264
|
+
public foreign function dynamic_tree_enlarge_proxy(tree: ptr[DynamicTree], proxy_id: int, aabb: AABB) -> void = c.b3DynamicTree_EnlargeProxy
|
|
265
|
+
public foreign function dynamic_tree_set_category_bits(tree: ptr[DynamicTree], proxy_id: int, category_bits: ptr_uint) -> void = c.b3DynamicTree_SetCategoryBits
|
|
266
|
+
public foreign function dynamic_tree_get_category_bits(tree: ptr[DynamicTree], proxy_id: int) -> ulong = c.b3DynamicTree_GetCategoryBits
|
|
267
|
+
public foreign function dynamic_tree_query(tree: const_ptr[DynamicTree], aabb: AABB, mask_bits: ptr_uint, require_all_bits: bool, callback: TreeQueryCallbackFcn, context: ptr[void]) -> TreeStats = c.b3DynamicTree_Query
|
|
268
|
+
public foreign function dynamic_tree_query_closest(tree: const_ptr[DynamicTree], point: Vec3, mask_bits: ptr_uint, require_all_bits: bool, callback: TreeQueryClosestCallbackFcn, context: ptr[void], min_distance_sqr: ptr[float]) -> TreeStats = c.b3DynamicTree_QueryClosest
|
|
269
|
+
public foreign function dynamic_tree_ray_cast(tree: const_ptr[DynamicTree], input: const_ptr[RayCastInput], mask_bits: ptr_uint, require_all_bits: bool, callback: TreeRayCastCallbackFcn, context: ptr[void]) -> TreeStats = c.b3DynamicTree_RayCast
|
|
270
|
+
public foreign function dynamic_tree_box_cast(tree: const_ptr[DynamicTree], input: const_ptr[BoxCastInput], mask_bits: ptr_uint, require_all_bits: bool, callback: TreeBoxCastCallbackFcn, context: ptr[void]) -> TreeStats = c.b3DynamicTree_BoxCast
|
|
271
|
+
public foreign function dynamic_tree_get_height(tree: const_ptr[DynamicTree]) -> int = c.b3DynamicTree_GetHeight
|
|
272
|
+
public foreign function dynamic_tree_get_area_ratio(tree: const_ptr[DynamicTree]) -> float = c.b3DynamicTree_GetAreaRatio
|
|
273
|
+
public foreign function dynamic_tree_get_root_bounds(tree: const_ptr[DynamicTree]) -> AABB = c.b3DynamicTree_GetRootBounds
|
|
274
|
+
public foreign function dynamic_tree_get_proxy_count(tree: const_ptr[DynamicTree]) -> int = c.b3DynamicTree_GetProxyCount
|
|
275
|
+
public foreign function dynamic_tree_rebuild(tree: ptr[DynamicTree], full_build: bool) -> int = c.b3DynamicTree_Rebuild
|
|
276
|
+
public foreign function dynamic_tree_get_byte_count(tree: const_ptr[DynamicTree]) -> int = c.b3DynamicTree_GetByteCount
|
|
277
|
+
public foreign function dynamic_tree_validate(tree: const_ptr[DynamicTree]) -> void = c.b3DynamicTree_Validate
|
|
278
|
+
public foreign function dynamic_tree_validate_no_enlarged(tree: const_ptr[DynamicTree]) -> void = c.b3DynamicTree_ValidateNoEnlarged
|
|
279
|
+
public foreign function dynamic_tree_save(tree: const_ptr[DynamicTree], file_name: str as cstr) -> void = c.b3DynamicTree_Save
|
|
280
|
+
public foreign function dynamic_tree_load(file_name: str as cstr, scale: float) -> DynamicTree = c.b3DynamicTree_Load
|
|
281
|
+
public foreign function create_cylinder(height: float, radius: float, y_offset: float, sides: int) -> ptr[HullData] = c.b3CreateCylinder
|
|
282
|
+
public foreign function create_cone(height: float, radius1: float, radius2: float, slices: int) -> ptr[HullData] = c.b3CreateCone
|
|
283
|
+
public foreign function create_rock(radius: float) -> ptr[HullData] = c.b3CreateRock
|
|
284
|
+
public foreign function create_hull(points: const_ptr[Vec3], point_count: int, max_vertex_count: int) -> ptr[HullData] = c.b3CreateHull
|
|
285
|
+
public foreign function clone_hull(hull: const_ptr[HullData]) -> ptr[HullData] = c.b3CloneHull
|
|
286
|
+
public foreign function clone_and_transform_hull(original: const_ptr[HullData], transform: Transform, scale: Vec3) -> ptr[HullData] = c.b3CloneAndTransformHull
|
|
287
|
+
public foreign function destroy_hull(hull: ptr[HullData]) -> void = c.b3DestroyHull
|
|
288
|
+
public foreign function make_cube_hull(half_width: float) -> BoxHull = c.b3MakeCubeHull
|
|
289
|
+
public foreign function make_box_hull(hx: float, hy: float, hz: float) -> BoxHull = c.b3MakeBoxHull
|
|
290
|
+
public foreign function make_offset_box_hull(hx: float, hy: float, hz: float, offset: Vec3) -> BoxHull = c.b3MakeOffsetBoxHull
|
|
291
|
+
public foreign function make_transformed_box_hull(hx: float, hy: float, hz: float, transform: Transform) -> BoxHull = c.b3MakeTransformedBoxHull
|
|
292
|
+
public foreign function make_scaled_box_hull(half_widths: Vec3, transform: Transform, post_scale: Vec3) -> BoxHull = c.b3MakeScaledBoxHull
|
|
293
|
+
public foreign function scale_box(half_widths: ptr[Vec3], transform: ptr[Transform], post_scale: Vec3, min_half_width: float) -> void = c.b3ScaleBox
|
|
294
|
+
public foreign function create_grid_mesh(x_count: int, z_count: int, cell_width: float, material_count: int, identify_edges: bool) -> ptr[MeshData] = c.b3CreateGridMesh
|
|
295
|
+
public foreign function create_wave_mesh(x_count: int, z_count: int, cell_width: float, amplitude: float, row_frequency: float, column_frequency: float) -> ptr[MeshData] = c.b3CreateWaveMesh
|
|
296
|
+
public foreign function create_torus_mesh(radial_resolution: int, tubular_resolution: int, radius: float, thickness: float) -> ptr[MeshData] = c.b3CreateTorusMesh
|
|
297
|
+
public foreign function create_box_mesh(center: Vec3, extent: Vec3, identify_edges: bool) -> ptr[MeshData] = c.b3CreateBoxMesh
|
|
298
|
+
public foreign function create_hollow_box_mesh(center: Vec3, extent: Vec3) -> ptr[MeshData] = c.b3CreateHollowBoxMesh
|
|
299
|
+
public foreign function create_platform_mesh(center: Vec3, height: float, top_width: float, bottom_width: float) -> ptr[MeshData] = c.b3CreatePlatformMesh
|
|
300
|
+
public foreign function create_mesh(def: const_ptr[MeshDef], degenerate_triangle_indices: ptr[int], degenerate_capacity: int) -> ptr[MeshData] = c.b3CreateMesh
|
|
301
|
+
public foreign function destroy_mesh(mesh: ptr[MeshData]) -> void = c.b3DestroyMesh
|
|
302
|
+
public foreign function get_height(mesh: const_ptr[MeshData]) -> int = c.b3GetHeight
|
|
303
|
+
public foreign function create_height_field(data: const_ptr[HeightFieldDef]) -> ptr[HeightFieldData] = c.b3CreateHeightField
|
|
304
|
+
public foreign function create_grid(row_count: int, column_count: int, scale: Vec3, make_holes: bool) -> ptr[HeightFieldData] = c.b3CreateGrid
|
|
305
|
+
public foreign function create_wave(row_count: int, column_count: int, scale: Vec3, row_frequency: float, column_frequency: float, make_holes: bool) -> ptr[HeightFieldData] = c.b3CreateWave
|
|
306
|
+
public foreign function destroy_height_field(height_field: ptr[HeightFieldData]) -> void = c.b3DestroyHeightField
|
|
307
|
+
public foreign function dump_height_data(data: const_ptr[HeightFieldDef], file_name: str as cstr) -> void = c.b3DumpHeightData
|
|
308
|
+
public foreign function load_height_field(file_name: str as cstr) -> ptr[HeightFieldData] = c.b3LoadHeightField
|
|
309
|
+
public foreign function get_compound_child(compound: const_ptr[CompoundData], child_index: int) -> ChildShape = c.b3GetCompoundChild
|
|
310
|
+
public foreign function query_compound(compound: const_ptr[CompoundData], aabb: AABB, fcn: CompoundQueryFcn, context: ptr[void]) -> void = c.b3QueryCompound
|
|
311
|
+
public foreign function get_compound_capsule(compound: const_ptr[CompoundData], index: int) -> CompoundCapsule = c.b3GetCompoundCapsule
|
|
312
|
+
public foreign function get_compound_hull(compound: const_ptr[CompoundData], index: int) -> CompoundHull = c.b3GetCompoundHull
|
|
313
|
+
public foreign function get_compound_mesh(compound: const_ptr[CompoundData], index: int) -> CompoundMesh = c.b3GetCompoundMesh
|
|
314
|
+
public foreign function get_compound_sphere(compound: const_ptr[CompoundData], index: int) -> CompoundSphere = c.b3GetCompoundSphere
|
|
315
|
+
public foreign function get_compound_materials(compound: const_ptr[CompoundData]) -> const_ptr[SurfaceMaterial] = c.b3GetCompoundMaterials
|
|
316
|
+
public foreign function create_compound(def: const_ptr[CompoundDef]) -> ptr[CompoundData] = c.b3CreateCompound
|
|
317
|
+
public foreign function destroy_compound(compound: ptr[CompoundData]) -> void = c.b3DestroyCompound
|
|
318
|
+
public foreign function convert_compound_to_bytes(compound: ptr[CompoundData]) -> ptr[ubyte] = c.b3ConvertCompoundToBytes
|
|
319
|
+
public foreign function convert_bytes_to_compound(bytes: ptr[ubyte], byte_count: int) -> ptr[CompoundData] = c.b3ConvertBytesToCompound
|
|
320
|
+
public foreign function compute_sphere_mass(shape: const_ptr[Sphere], density: float) -> MassData = c.b3ComputeSphereMass
|
|
321
|
+
public foreign function compute_capsule_mass(shape: const_ptr[Capsule], density: float) -> MassData = c.b3ComputeCapsuleMass
|
|
322
|
+
public foreign function compute_hull_mass(shape: const_ptr[HullData], density: float) -> MassData = c.b3ComputeHullMass
|
|
323
|
+
public foreign function compute_sphere_aabb(shape: const_ptr[Sphere], transform: Transform) -> AABB = c.b3ComputeSphereAABB
|
|
324
|
+
public foreign function compute_capsule_aabb(shape: const_ptr[Capsule], transform: Transform) -> AABB = c.b3ComputeCapsuleAABB
|
|
325
|
+
public foreign function compute_hull_aabb(shape: const_ptr[HullData], transform: Transform) -> AABB = c.b3ComputeHullAABB
|
|
326
|
+
public foreign function compute_mesh_aabb(shape: const_ptr[MeshData], transform: Transform, scale: Vec3) -> AABB = c.b3ComputeMeshAABB
|
|
327
|
+
public foreign function compute_height_field_aabb(shape: const_ptr[HeightFieldData], transform: Transform) -> AABB = c.b3ComputeHeightFieldAABB
|
|
328
|
+
public foreign function compute_compound_aabb(shape: const_ptr[CompoundData], transform: Transform) -> AABB = c.b3ComputeCompoundAABB
|
|
329
|
+
public foreign function is_valid_ray(input: const_ptr[RayCastInput]) -> bool = c.b3IsValidRay
|
|
330
|
+
public foreign function overlap_capsule(shape: const_ptr[Capsule], shape_transform: Transform, proxy: const_ptr[ShapeProxy]) -> bool = c.b3OverlapCapsule
|
|
331
|
+
public foreign function overlap_compound(shape: const_ptr[CompoundData], shape_transform: Transform, proxy: const_ptr[ShapeProxy]) -> bool = c.b3OverlapCompound
|
|
332
|
+
public foreign function overlap_height_field(shape: const_ptr[HeightFieldData], shape_transform: Transform, proxy: const_ptr[ShapeProxy]) -> bool = c.b3OverlapHeightField
|
|
333
|
+
public foreign function overlap_hull(shape: const_ptr[HullData], shape_transform: Transform, proxy: const_ptr[ShapeProxy]) -> bool = c.b3OverlapHull
|
|
334
|
+
public foreign function overlap_mesh(shape: const_ptr[Mesh], shape_transform: Transform, proxy: const_ptr[ShapeProxy]) -> bool = c.b3OverlapMesh
|
|
335
|
+
public foreign function overlap_sphere(shape: const_ptr[Sphere], shape_transform: Transform, proxy: const_ptr[ShapeProxy]) -> bool = c.b3OverlapSphere
|
|
336
|
+
public foreign function ray_cast_sphere(shape: const_ptr[Sphere], input: const_ptr[RayCastInput]) -> CastOutput = c.b3RayCastSphere
|
|
337
|
+
public foreign function ray_cast_hollow_sphere(shape: const_ptr[Sphere], input: const_ptr[RayCastInput]) -> CastOutput = c.b3RayCastHollowSphere
|
|
338
|
+
public foreign function ray_cast_capsule(shape: const_ptr[Capsule], input: const_ptr[RayCastInput]) -> CastOutput = c.b3RayCastCapsule
|
|
339
|
+
public foreign function ray_cast_compound(shape: const_ptr[CompoundData], input: const_ptr[RayCastInput]) -> CastOutput = c.b3RayCastCompound
|
|
340
|
+
public foreign function ray_cast_hull(shape: const_ptr[HullData], input: const_ptr[RayCastInput]) -> CastOutput = c.b3RayCastHull
|
|
341
|
+
public foreign function ray_cast_mesh(shape: const_ptr[Mesh], input: const_ptr[RayCastInput]) -> CastOutput = c.b3RayCastMesh
|
|
342
|
+
public foreign function ray_cast_height_field(shape: const_ptr[HeightFieldData], input: const_ptr[RayCastInput]) -> CastOutput = c.b3RayCastHeightField
|
|
343
|
+
public foreign function shape_cast_sphere(shape: const_ptr[Sphere], input: const_ptr[ShapeCastInput]) -> CastOutput = c.b3ShapeCastSphere
|
|
344
|
+
public foreign function shape_cast_capsule(shape: const_ptr[Capsule], input: const_ptr[ShapeCastInput]) -> CastOutput = c.b3ShapeCastCapsule
|
|
345
|
+
public foreign function shape_cast_compound(shape: const_ptr[CompoundData], input: const_ptr[ShapeCastInput]) -> CastOutput = c.b3ShapeCastCompound
|
|
346
|
+
public foreign function shape_cast_hull(shape: const_ptr[HullData], input: const_ptr[ShapeCastInput]) -> CastOutput = c.b3ShapeCastHull
|
|
347
|
+
public foreign function shape_cast_mesh(shape: const_ptr[Mesh], input: const_ptr[ShapeCastInput]) -> CastOutput = c.b3ShapeCastMesh
|
|
348
|
+
public foreign function shape_cast_height_field(shape: const_ptr[HeightFieldData], input: const_ptr[ShapeCastInput]) -> CastOutput = c.b3ShapeCastHeightField
|
|
349
|
+
public foreign function query_mesh(mesh: const_ptr[Mesh], bounds: AABB, fcn: MeshQueryFcn, context: ptr[void]) -> void = c.b3QueryMesh
|
|
350
|
+
public foreign function query_height_field(height_field: const_ptr[HeightFieldData], bounds: AABB, fcn: MeshQueryFcn, context: ptr[void]) -> void = c.b3QueryHeightField
|
|
351
|
+
public foreign function shape_distance(input: const_ptr[DistanceInput], cache: ptr[SimplexCache], simplexes: ptr[Simplex], simplex_capacity: int) -> DistanceOutput = c.b3ShapeDistance
|
|
352
|
+
public foreign function shape_cast(input: const_ptr[ShapeCastPairInput]) -> CastOutput = c.b3ShapeCast
|
|
353
|
+
public foreign function get_sweep_transform(sweep: const_ptr[Sweep], time: float) -> Transform = c.b3GetSweepTransform
|
|
354
|
+
public foreign function time_of_impact(input: const_ptr[TOIInput]) -> TOIOutput = c.b3TimeOfImpact
|
|
355
|
+
public foreign function collide_spheres(manifold: ptr[LocalManifold], capacity: int, sphere_a: const_ptr[Sphere], sphere_b: const_ptr[Sphere], transform_bto_a: Transform) -> void = c.b3CollideSpheres
|
|
356
|
+
public foreign function collide_capsule_and_sphere(manifold: ptr[LocalManifold], capacity: int, capsule_a: const_ptr[Capsule], sphere_b: const_ptr[Sphere], transform_bto_a: Transform) -> void = c.b3CollideCapsuleAndSphere
|
|
357
|
+
public foreign function collide_hull_and_sphere(manifold: ptr[LocalManifold], capacity: int, hull_a: const_ptr[HullData], sphere_b: const_ptr[Sphere], transform_bto_a: Transform, cache: ptr[SimplexCache]) -> void = c.b3CollideHullAndSphere
|
|
358
|
+
public foreign function collide_capsules(manifold: ptr[LocalManifold], capacity: int, capsule_a: const_ptr[Capsule], capsule_b: const_ptr[Capsule], transform_bto_a: Transform) -> void = c.b3CollideCapsules
|
|
359
|
+
public foreign function collide_hull_and_capsule(manifold: ptr[LocalManifold], capacity: int, hull_a: const_ptr[HullData], capsule_b: const_ptr[Capsule], transform_bto_a: Transform, cache: ptr[SimplexCache]) -> void = c.b3CollideHullAndCapsule
|
|
360
|
+
public foreign function collide_hulls(manifold: ptr[LocalManifold], capacity: int, hull_a: const_ptr[HullData], hull_b: const_ptr[HullData], transform_bto_a: Transform, cache: ptr[SATCache]) -> void = c.b3CollideHulls
|
|
361
|
+
public foreign function collide_triangle_and_capsule(manifold: ptr[LocalManifold], capacity: int, triangle_a: const_ptr[Vec3], capsule_b: const_ptr[Capsule], cache: ptr[SimplexCache]) -> void = c.b3CollideTriangleAndCapsule
|
|
362
|
+
public foreign function collide_triangle_and_hull(manifold: ptr[LocalManifold], capacity: int, v1: Vec3, v2: Vec3, v3: Vec3, triangle_flags: int, hull_b: const_ptr[HullData], cache: ptr[SATCache], enable_speculative: bool) -> void = c.b3CollideTriangleAndHull
|
|
363
|
+
public foreign function collide_triangle_and_sphere(manifold: ptr[LocalManifold], capacity: int, triangle_a: const_ptr[Vec3], sphere_b: const_ptr[Sphere]) -> void = c.b3CollideTriangleAndSphere
|
|
364
|
+
public foreign function solve_planes(target_delta: Vec3, planes: ptr[CollisionPlane], count: int) -> PlaneSolverResult = c.b3SolvePlanes
|
|
365
|
+
public foreign function clip_vector(vector: Vec3, planes: const_ptr[CollisionPlane], count: int) -> Vec3 = c.b3ClipVector
|
|
366
|
+
public foreign function create_world(in world_def: WorldDef) -> WorldId = c.b3CreateWorld
|
|
367
|
+
public foreign function destroy_world(world_id: WorldId) -> void = c.b3DestroyWorld
|
|
368
|
+
public foreign function get_world_count() -> int = c.b3GetWorldCount
|
|
369
|
+
public foreign function get_max_world_count() -> int = c.b3GetMaxWorldCount
|
|
370
|
+
public foreign function world_is_valid(id: WorldId) -> bool = c.b3World_IsValid
|
|
371
|
+
public foreign function world_step(world_id: WorldId, time_step: float, sub_step_count: int) -> void = c.b3World_Step
|
|
372
|
+
public foreign function world_draw(world_id: WorldId, inout draw: DebugDraw, mask_bits: ulong) -> void = c.b3World_Draw
|
|
373
|
+
public foreign function world_get_bounds(world_id: WorldId) -> AABB = c.b3World_GetBounds
|
|
374
|
+
public foreign function world_get_body_events(world_id: WorldId) -> BodyEvents = c.b3World_GetBodyEvents
|
|
375
|
+
public foreign function world_get_sensor_events(world_id: WorldId) -> SensorEvents = c.b3World_GetSensorEvents
|
|
376
|
+
public foreign function world_get_contact_events(world_id: WorldId) -> ContactEvents = c.b3World_GetContactEvents
|
|
377
|
+
public foreign function world_get_joint_events(world_id: WorldId) -> JointEvents = c.b3World_GetJointEvents
|
|
378
|
+
public foreign function world_overlap_aabb(world_id: WorldId, aabb: AABB, filter: QueryFilter, fcn: OverlapResultFcn, context: ptr[void]) -> TreeStats = c.b3World_OverlapAABB
|
|
379
|
+
public foreign function world_overlap_shape(world_id: WorldId, origin: Vec3, proxy: const_ptr[ShapeProxy], filter: QueryFilter, fcn: OverlapResultFcn, context: ptr[void]) -> TreeStats = c.b3World_OverlapShape
|
|
380
|
+
public foreign function world_cast_ray(world_id: WorldId, origin: Vec3, translation: Vec3, filter: QueryFilter, fcn: CastResultFcn, context: ptr[void]) -> TreeStats = c.b3World_CastRay
|
|
381
|
+
public foreign function world_cast_ray_closest(world_id: WorldId, origin: Vec3, translation: Vec3, filter: QueryFilter) -> RayResult = c.b3World_CastRayClosest
|
|
382
|
+
public foreign function world_cast_shape(world_id: WorldId, origin: Vec3, proxy: const_ptr[ShapeProxy], translation: Vec3, filter: QueryFilter, fcn: CastResultFcn, context: ptr[void]) -> TreeStats = c.b3World_CastShape
|
|
383
|
+
public foreign function world_cast_mover(world_id: WorldId, origin: Vec3, mover: const_ptr[Capsule], translation: Vec3, filter: QueryFilter, fcn: MoverFilterFcn, context: ptr[void]) -> float = c.b3World_CastMover
|
|
384
|
+
public foreign function world_collide_mover(world_id: WorldId, origin: Vec3, mover: const_ptr[Capsule], filter: QueryFilter, fcn: PlaneResultFcn, context: ptr[void]) -> void = c.b3World_CollideMover
|
|
385
|
+
public foreign function world_enable_sleeping(world_id: WorldId, flag: bool) -> void = c.b3World_EnableSleeping
|
|
386
|
+
public foreign function world_is_sleeping_enabled(world_id: WorldId) -> bool = c.b3World_IsSleepingEnabled
|
|
387
|
+
public foreign function world_enable_continuous(world_id: WorldId, flag: bool) -> void = c.b3World_EnableContinuous
|
|
388
|
+
public foreign function world_is_continuous_enabled(world_id: WorldId) -> bool = c.b3World_IsContinuousEnabled
|
|
389
|
+
public foreign function world_set_restitution_threshold(world_id: WorldId, value: float) -> void = c.b3World_SetRestitutionThreshold
|
|
390
|
+
public foreign function world_get_restitution_threshold(world_id: WorldId) -> float = c.b3World_GetRestitutionThreshold
|
|
391
|
+
public foreign function world_set_hit_event_threshold(world_id: WorldId, value: float) -> void = c.b3World_SetHitEventThreshold
|
|
392
|
+
public foreign function world_get_hit_event_threshold(world_id: WorldId) -> float = c.b3World_GetHitEventThreshold
|
|
393
|
+
public foreign function world_set_custom_filter_callback(world_id: WorldId, fcn: CustomFilterFcn, context: ptr[void]) -> void = c.b3World_SetCustomFilterCallback
|
|
394
|
+
public foreign function world_set_pre_solve_callback(world_id: WorldId, fcn: PreSolveFcn, context: ptr[void]) -> void = c.b3World_SetPreSolveCallback
|
|
395
|
+
public foreign function world_set_gravity(world_id: WorldId, gravity: Vec3) -> void = c.b3World_SetGravity
|
|
396
|
+
public foreign function world_get_gravity(world_id: WorldId) -> Vec3 = c.b3World_GetGravity
|
|
397
|
+
public foreign function world_explode(world_id: WorldId, in explosion_def: ExplosionDef) -> void = c.b3World_Explode
|
|
398
|
+
public foreign function world_set_contact_tuning(world_id: WorldId, hertz: float, damping_ratio: float, contact_speed: float) -> void = c.b3World_SetContactTuning
|
|
399
|
+
public foreign function world_set_contact_recycle_distance(world_id: WorldId, recycle_distance: float) -> void = c.b3World_SetContactRecycleDistance
|
|
400
|
+
public foreign function world_get_contact_recycle_distance(world_id: WorldId) -> float = c.b3World_GetContactRecycleDistance
|
|
401
|
+
public foreign function world_set_maximum_linear_speed(world_id: WorldId, maximum_linear_speed: float) -> void = c.b3World_SetMaximumLinearSpeed
|
|
402
|
+
public foreign function world_get_maximum_linear_speed(world_id: WorldId) -> float = c.b3World_GetMaximumLinearSpeed
|
|
403
|
+
public foreign function world_enable_warm_starting(world_id: WorldId, flag: bool) -> void = c.b3World_EnableWarmStarting
|
|
404
|
+
public foreign function world_is_warm_starting_enabled(world_id: WorldId) -> bool = c.b3World_IsWarmStartingEnabled
|
|
405
|
+
public foreign function world_get_awake_body_count(world_id: WorldId) -> int = c.b3World_GetAwakeBodyCount
|
|
406
|
+
public foreign function world_get_profile(world_id: WorldId) -> Profile = c.b3World_GetProfile
|
|
407
|
+
public foreign function world_get_counters(world_id: WorldId) -> Counters = c.b3World_GetCounters
|
|
408
|
+
public foreign function world_get_max_capacity(world_id: WorldId) -> Capacity = c.b3World_GetMaxCapacity
|
|
409
|
+
public foreign function world_set_user_data(world_id: WorldId, user_data: ptr[void]) -> void = c.b3World_SetUserData
|
|
410
|
+
public foreign function world_get_user_data(world_id: WorldId) -> ptr[void] = c.b3World_GetUserData
|
|
411
|
+
public foreign function world_set_friction_callback(world_id: WorldId, callback: FrictionCallback) -> void = c.b3World_SetFrictionCallback
|
|
412
|
+
public foreign function world_set_restitution_callback(world_id: WorldId, callback: RestitutionCallback) -> void = c.b3World_SetRestitutionCallback
|
|
413
|
+
public foreign function world_set_worker_count(world_id: WorldId, count: int) -> void = c.b3World_SetWorkerCount
|
|
414
|
+
public foreign function world_get_worker_count(world_id: WorldId) -> int = c.b3World_GetWorkerCount
|
|
415
|
+
public foreign function world_dump_memory_stats(world_id: WorldId) -> void = c.b3World_DumpMemoryStats
|
|
416
|
+
public foreign function world_dump_shape_bounds(world_id: WorldId, type_: BodyType) -> void = c.b3World_DumpShapeBounds
|
|
417
|
+
public foreign function world_rebuild_static_tree(world_id: WorldId) -> void = c.b3World_RebuildStaticTree
|
|
418
|
+
public foreign function world_enable_speculative(world_id: WorldId, flag: bool) -> void = c.b3World_EnableSpeculative
|
|
419
|
+
public foreign function create_recording(byte_capacity: int) -> Recording = c.b3CreateRecording
|
|
420
|
+
public foreign function destroy_recording(recording: Recording) -> void = c.b3DestroyRecording
|
|
421
|
+
public foreign function recording_get_data(recording: Recording) -> const_ptr[ubyte] = c.b3Recording_GetData
|
|
422
|
+
public foreign function recording_get_size(recording: Recording) -> int = c.b3Recording_GetSize
|
|
423
|
+
public foreign function world_start_recording(world_id: WorldId, recording: Recording) -> void = c.b3World_StartRecording
|
|
424
|
+
public foreign function world_stop_recording(world_id: WorldId) -> void = c.b3World_StopRecording
|
|
425
|
+
public foreign function save_recording_to_file(recording: Recording, path: str as cstr) -> bool = c.b3SaveRecordingToFile
|
|
426
|
+
public foreign function load_recording_from_file(path: str as cstr) -> Recording = c.b3LoadRecordingFromFile
|
|
427
|
+
public foreign function validate_replay(data: const_ptr[void], size: int, worker_count: int) -> bool = c.b3ValidateReplay
|
|
428
|
+
public foreign function create_player(data: const_ptr[void], size: int, worker_count: int) -> RecPlayer = c.b3CreatePlayer
|
|
429
|
+
public foreign function destroy_player(player: RecPlayer) -> void = c.b3DestroyPlayer
|
|
430
|
+
public foreign function rec_player_step_frame(player: RecPlayer) -> bool = c.b3RecPlayer_StepFrame
|
|
431
|
+
public foreign function rec_player_sub_step_frame(player: RecPlayer) -> void = c.b3RecPlayer_SubStepFrame
|
|
432
|
+
public foreign function rec_player_restart(player: RecPlayer) -> void = c.b3RecPlayer_Restart
|
|
433
|
+
public foreign function rec_player_seek_frame(player: RecPlayer, target_frame: int) -> void = c.b3RecPlayer_SeekFrame
|
|
434
|
+
public foreign function rec_player_get_world_id(player: RecPlayer) -> WorldId = c.b3RecPlayer_GetWorldId
|
|
435
|
+
public foreign function rec_player_get_frame(player: RecPlayer) -> int = c.b3RecPlayer_GetFrame
|
|
436
|
+
public foreign function rec_player_get_frame_count(player: RecPlayer) -> int = c.b3RecPlayer_GetFrameCount
|
|
437
|
+
public foreign function rec_player_is_at_end(player: RecPlayer) -> bool = c.b3RecPlayer_IsAtEnd
|
|
438
|
+
public foreign function rec_player_is_at_pre_step(player: RecPlayer) -> bool = c.b3RecPlayer_IsAtPreStep
|
|
439
|
+
public foreign function rec_player_has_diverged(player: RecPlayer) -> bool = c.b3RecPlayer_HasDiverged
|
|
440
|
+
public foreign function rec_player_get_info(player: RecPlayer) -> RecPlayerInfo = c.b3RecPlayer_GetInfo
|
|
441
|
+
public foreign function rec_player_get_diverge_frame(player: RecPlayer) -> int = c.b3RecPlayer_GetDivergeFrame
|
|
442
|
+
public foreign function rec_player_set_worker_count(player: RecPlayer, count: int) -> void = c.b3RecPlayer_SetWorkerCount
|
|
443
|
+
public foreign function rec_player_set_keyframe_policy(player: RecPlayer, budget_bytes: ptr_uint, min_interval_frames: int) -> void = c.b3RecPlayer_SetKeyframePolicy
|
|
444
|
+
public foreign function rec_player_get_keyframe_budget(player: RecPlayer) -> ptr_uint = c.b3RecPlayer_GetKeyframeBudget
|
|
445
|
+
public foreign function rec_player_get_keyframe_min_interval(player: RecPlayer) -> int = c.b3RecPlayer_GetKeyframeMinInterval
|
|
446
|
+
public foreign function rec_player_get_keyframe_interval(player: RecPlayer) -> int = c.b3RecPlayer_GetKeyframeInterval
|
|
447
|
+
public foreign function rec_player_get_keyframe_bytes(player: RecPlayer) -> ptr_uint = c.b3RecPlayer_GetKeyframeBytes
|
|
448
|
+
public foreign function rec_player_get_body_count(player: RecPlayer) -> int = c.b3RecPlayer_GetBodyCount
|
|
449
|
+
public foreign function rec_player_get_body_id(player: RecPlayer, index: int) -> BodyId = c.b3RecPlayer_GetBodyId
|
|
450
|
+
public foreign function rec_player_set_debug_shape_callbacks(player: RecPlayer, create_debug_shape: CreateDebugShapeCallback, destroy_debug_shape: DestroyDebugShapeCallback, context: ptr[void]) -> void = c.b3RecPlayer_SetDebugShapeCallbacks
|
|
451
|
+
public foreign function rec_player_draw_frame_queries(player: RecPlayer, draw: ptr[DebugDraw], query_index: int, selected_index: int) -> void = c.b3RecPlayer_DrawFrameQueries
|
|
452
|
+
public foreign function rec_player_get_frame_query_count(player: RecPlayer) -> int = c.b3RecPlayer_GetFrameQueryCount
|
|
453
|
+
public foreign function rec_player_get_frame_query(player: RecPlayer, index: int) -> RecQueryInfo = c.b3RecPlayer_GetFrameQuery
|
|
454
|
+
public foreign function rec_player_get_frame_query_hit(player: RecPlayer, query_index: int, hit_index: int) -> RecQueryHit = c.b3RecPlayer_GetFrameQueryHit
|
|
455
|
+
public foreign function create_body(world_id: WorldId, in body_def: BodyDef) -> BodyId = c.b3CreateBody
|
|
456
|
+
public foreign function destroy_body(body_id: BodyId) -> void = c.b3DestroyBody
|
|
457
|
+
public foreign function body_is_valid(id: BodyId) -> bool = c.b3Body_IsValid
|
|
458
|
+
public foreign function body_get_type(body_id: BodyId) -> BodyType = c.b3Body_GetType
|
|
459
|
+
public foreign function body_set_type(body_id: BodyId, type_: BodyType) -> void = c.b3Body_SetType
|
|
460
|
+
public foreign function body_set_name(body_id: BodyId, name: str as cstr) -> void = c.b3Body_SetName
|
|
461
|
+
public foreign function body_get_name(body_id: BodyId) -> cstr = c.b3Body_GetName
|
|
462
|
+
public foreign function body_set_user_data(body_id: BodyId, user_data: ptr[void]) -> void = c.b3Body_SetUserData
|
|
463
|
+
public foreign function body_get_user_data(body_id: BodyId) -> ptr[void] = c.b3Body_GetUserData
|
|
464
|
+
public foreign function body_get_position(body_id: BodyId) -> Pos = c.b3Body_GetPosition
|
|
465
|
+
public foreign function body_get_rotation(body_id: BodyId) -> Quat = c.b3Body_GetRotation
|
|
466
|
+
public foreign function body_get_transform(body_id: BodyId) -> WorldTransform = c.b3Body_GetTransform
|
|
467
|
+
public foreign function body_set_transform(body_id: BodyId, position: Vec3, rotation: Quat) -> void = c.b3Body_SetTransform
|
|
468
|
+
public foreign function body_get_local_point(body_id: BodyId, world_point: Vec3) -> Vec3 = c.b3Body_GetLocalPoint
|
|
469
|
+
public foreign function body_get_world_point(body_id: BodyId, local_point: Vec3) -> Pos = c.b3Body_GetWorldPoint
|
|
470
|
+
public foreign function body_get_local_vector(body_id: BodyId, world_vector: Vec3) -> Vec3 = c.b3Body_GetLocalVector
|
|
471
|
+
public foreign function body_get_world_vector(body_id: BodyId, local_vector: Vec3) -> Vec3 = c.b3Body_GetWorldVector
|
|
472
|
+
public foreign function body_get_linear_velocity(body_id: BodyId) -> Vec3 = c.b3Body_GetLinearVelocity
|
|
473
|
+
public foreign function body_get_angular_velocity(body_id: BodyId) -> Vec3 = c.b3Body_GetAngularVelocity
|
|
474
|
+
public foreign function body_set_linear_velocity(body_id: BodyId, linear_velocity: Vec3) -> void = c.b3Body_SetLinearVelocity
|
|
475
|
+
public foreign function body_set_angular_velocity(body_id: BodyId, angular_velocity: Vec3) -> void = c.b3Body_SetAngularVelocity
|
|
476
|
+
public foreign function body_set_target_transform(body_id: BodyId, target: Transform, time_step: float, wake: bool) -> void = c.b3Body_SetTargetTransform
|
|
477
|
+
public foreign function body_get_local_point_velocity(body_id: BodyId, local_point: Vec3) -> Vec3 = c.b3Body_GetLocalPointVelocity
|
|
478
|
+
public foreign function body_get_world_point_velocity(body_id: BodyId, world_point: Vec3) -> Vec3 = c.b3Body_GetWorldPointVelocity
|
|
479
|
+
public foreign function body_apply_force(body_id: BodyId, force: Vec3, point: Vec3, wake: bool) -> void = c.b3Body_ApplyForce
|
|
480
|
+
public foreign function body_apply_force_to_center(body_id: BodyId, force: Vec3, wake: bool) -> void = c.b3Body_ApplyForceToCenter
|
|
481
|
+
public foreign function body_apply_torque(body_id: BodyId, torque: Vec3, wake: bool) -> void = c.b3Body_ApplyTorque
|
|
482
|
+
public foreign function body_apply_linear_impulse(body_id: BodyId, impulse: Vec3, point: Vec3, wake: bool) -> void = c.b3Body_ApplyLinearImpulse
|
|
483
|
+
public foreign function body_apply_linear_impulse_to_center(body_id: BodyId, impulse: Vec3, wake: bool) -> void = c.b3Body_ApplyLinearImpulseToCenter
|
|
484
|
+
public foreign function body_apply_angular_impulse(body_id: BodyId, impulse: Vec3, wake: bool) -> void = c.b3Body_ApplyAngularImpulse
|
|
485
|
+
public foreign function body_get_mass(body_id: BodyId) -> float = c.b3Body_GetMass
|
|
486
|
+
public foreign function body_get_local_rotational_inertia(body_id: BodyId) -> Matrix3 = c.b3Body_GetLocalRotationalInertia
|
|
487
|
+
public foreign function body_get_inverse_mass(body_id: BodyId) -> float = c.b3Body_GetInverseMass
|
|
488
|
+
public foreign function body_get_world_inverse_rotational_inertia(body_id: BodyId) -> Matrix3 = c.b3Body_GetWorldInverseRotationalInertia
|
|
489
|
+
public foreign function body_get_local_center(body_id: BodyId) -> Vec3 = c.b3Body_GetLocalCenter
|
|
490
|
+
public foreign function body_get_world_center(body_id: BodyId) -> Pos = c.b3Body_GetWorldCenter
|
|
491
|
+
public foreign function body_set_mass_data(body_id: BodyId, mass_data: MassData) -> void = c.b3Body_SetMassData
|
|
492
|
+
public foreign function body_get_mass_data(body_id: BodyId) -> MassData = c.b3Body_GetMassData
|
|
493
|
+
public foreign function body_apply_mass_from_shapes(body_id: BodyId) -> void = c.b3Body_ApplyMassFromShapes
|
|
494
|
+
public foreign function body_set_linear_damping(body_id: BodyId, linear_damping: float) -> void = c.b3Body_SetLinearDamping
|
|
495
|
+
public foreign function body_get_linear_damping(body_id: BodyId) -> float = c.b3Body_GetLinearDamping
|
|
496
|
+
public foreign function body_set_angular_damping(body_id: BodyId, angular_damping: float) -> void = c.b3Body_SetAngularDamping
|
|
497
|
+
public foreign function body_get_angular_damping(body_id: BodyId) -> float = c.b3Body_GetAngularDamping
|
|
498
|
+
public foreign function body_set_gravity_scale(body_id: BodyId, gravity_scale: float) -> void = c.b3Body_SetGravityScale
|
|
499
|
+
public foreign function body_get_gravity_scale(body_id: BodyId) -> float = c.b3Body_GetGravityScale
|
|
500
|
+
public foreign function body_is_awake(body_id: BodyId) -> bool = c.b3Body_IsAwake
|
|
501
|
+
public foreign function body_set_awake(body_id: BodyId, awake: bool) -> void = c.b3Body_SetAwake
|
|
502
|
+
public foreign function body_enable_sleep(body_id: BodyId, enable_sleep: bool) -> void = c.b3Body_EnableSleep
|
|
503
|
+
public foreign function body_is_sleep_enabled(body_id: BodyId) -> bool = c.b3Body_IsSleepEnabled
|
|
504
|
+
public foreign function body_set_sleep_threshold(body_id: BodyId, sleep_threshold: float) -> void = c.b3Body_SetSleepThreshold
|
|
505
|
+
public foreign function body_get_sleep_threshold(body_id: BodyId) -> float = c.b3Body_GetSleepThreshold
|
|
506
|
+
public foreign function body_is_enabled(body_id: BodyId) -> bool = c.b3Body_IsEnabled
|
|
507
|
+
public foreign function body_disable(body_id: BodyId) -> void = c.b3Body_Disable
|
|
508
|
+
public foreign function body_enable(body_id: BodyId) -> void = c.b3Body_Enable
|
|
509
|
+
public foreign function body_set_motion_locks(body_id: BodyId, locks: MotionLocks) -> void = c.b3Body_SetMotionLocks
|
|
510
|
+
public foreign function body_get_motion_locks(body_id: BodyId) -> MotionLocks = c.b3Body_GetMotionLocks
|
|
511
|
+
public foreign function body_set_bullet(body_id: BodyId, flag: bool) -> void = c.b3Body_SetBullet
|
|
512
|
+
public foreign function body_is_bullet(body_id: BodyId) -> bool = c.b3Body_IsBullet
|
|
513
|
+
public foreign function body_allow_fast_rotation(body_id: BodyId, flag: bool) -> void = c.b3Body_AllowFastRotation
|
|
514
|
+
public foreign function body_is_fast_rotation_allowed(body_id: BodyId) -> bool = c.b3Body_IsFastRotationAllowed
|
|
515
|
+
public foreign function body_enable_contact_recycling(body_id: BodyId, flag: bool) -> void = c.b3Body_EnableContactRecycling
|
|
516
|
+
public foreign function body_is_contact_recycling_enabled(body_id: BodyId) -> bool = c.b3Body_IsContactRecyclingEnabled
|
|
517
|
+
public foreign function body_enable_hit_events(body_id: BodyId, flag: bool) -> void = c.b3Body_EnableHitEvents
|
|
518
|
+
public foreign function body_get_world(body_id: BodyId) -> WorldId = c.b3Body_GetWorld
|
|
519
|
+
public foreign function body_get_shape_count(body_id: BodyId) -> int = c.b3Body_GetShapeCount
|
|
520
|
+
public foreign function body_get_shapes(body_id: BodyId, shape_array: ptr[ShapeId], capacity: int) -> int = c.b3Body_GetShapes
|
|
521
|
+
public foreign function body_get_joint_count(body_id: BodyId) -> int = c.b3Body_GetJointCount
|
|
522
|
+
public foreign function body_get_joints(body_id: BodyId, joint_array: ptr[JointId], capacity: int) -> int = c.b3Body_GetJoints
|
|
523
|
+
public foreign function body_get_contact_capacity(body_id: BodyId) -> int = c.b3Body_GetContactCapacity
|
|
524
|
+
public foreign function body_get_contact_data(body_id: BodyId, contact_data: ptr[ContactData], capacity: int) -> int = c.b3Body_GetContactData
|
|
525
|
+
public foreign function body_compute_aabb(body_id: BodyId) -> AABB = c.b3Body_ComputeAABB
|
|
526
|
+
public foreign function body_get_closest_point(body_id: BodyId, result: ptr[Vec3], target: Vec3) -> float = c.b3Body_GetClosestPoint
|
|
527
|
+
public foreign function body_cast_ray(body_id: BodyId, origin: Vec3, translation: Vec3, filter: QueryFilter, max_fraction: float, body_transform: Transform) -> BodyCastResult = c.b3Body_CastRay
|
|
528
|
+
public foreign function body_cast_shape(body_id: BodyId, origin: Vec3, proxy: const_ptr[ShapeProxy], translation: Vec3, filter: QueryFilter, max_fraction: float, can_encroach: bool, body_transform: Transform) -> BodyCastResult = c.b3Body_CastShape
|
|
529
|
+
public foreign function body_overlap_shape(body_id: BodyId, origin: Vec3, proxy: const_ptr[ShapeProxy], filter: QueryFilter, body_transform: Transform) -> bool = c.b3Body_OverlapShape
|
|
530
|
+
public foreign function body_collide_mover(body_id: BodyId, body_planes: ptr[BodyPlaneResult], plane_capacity: int, origin: Vec3, mover: const_ptr[Capsule], filter: QueryFilter, body_transform: Transform) -> int = c.b3Body_CollideMover
|
|
531
|
+
public foreign function create_sphere_shape(body_id: BodyId, in shape_def: ShapeDef, in sphere: Sphere) -> ShapeId = c.b3CreateSphereShape
|
|
532
|
+
public foreign function create_capsule_shape(body_id: BodyId, in shape_def: ShapeDef, in capsule: Capsule) -> ShapeId = c.b3CreateCapsuleShape
|
|
533
|
+
public foreign function create_hull_shape(body_id: BodyId, in shape_def: ShapeDef, in hull: HullData) -> ShapeId = c.b3CreateHullShape
|
|
534
|
+
public foreign function create_transformed_hull_shape(body_id: BodyId, in shape_def: ShapeDef, in hull: HullData, transform: Transform, scale: Vec3) -> ShapeId = c.b3CreateTransformedHullShape
|
|
535
|
+
public foreign function create_mesh_shape(body_id: BodyId, in shape_def: ShapeDef, in mesh: MeshData, scale: Vec3) -> ShapeId = c.b3CreateMeshShape
|
|
536
|
+
public foreign function create_height_field_shape(body_id: BodyId, in shape_def: ShapeDef, in height_field: HeightFieldData) -> ShapeId = c.b3CreateHeightFieldShape
|
|
537
|
+
public foreign function create_baked_compound_shape(body_id: BodyId, inout shape_def: ShapeDef, compound: const_ptr[CompoundData]) -> ShapeId = c.b3CreateBakedCompoundShape
|
|
538
|
+
public foreign function destroy_shape(shape_id: ShapeId, update_body_mass: bool) -> void = c.b3DestroyShape
|
|
539
|
+
public foreign function shape_is_valid(id: ShapeId) -> bool = c.b3Shape_IsValid
|
|
540
|
+
public foreign function shape_get_type(shape_id: ShapeId) -> ShapeType = c.b3Shape_GetType
|
|
541
|
+
public foreign function shape_get_body(shape_id: ShapeId) -> BodyId = c.b3Shape_GetBody
|
|
542
|
+
public foreign function shape_get_world(shape_id: ShapeId) -> WorldId = c.b3Shape_GetWorld
|
|
543
|
+
public foreign function shape_is_sensor(shape_id: ShapeId) -> bool = c.b3Shape_IsSensor
|
|
544
|
+
public foreign function shape_set_name(shape_id: ShapeId, name: str as cstr) -> void = c.b3Shape_SetName
|
|
545
|
+
public foreign function shape_get_name(shape_id: ShapeId) -> cstr = c.b3Shape_GetName
|
|
546
|
+
public foreign function shape_set_user_data(shape_id: ShapeId, user_data: ptr[void]) -> void = c.b3Shape_SetUserData
|
|
547
|
+
public foreign function shape_get_user_data(shape_id: ShapeId) -> ptr[void] = c.b3Shape_GetUserData
|
|
548
|
+
public foreign function shape_set_density(shape_id: ShapeId, density: float, update_body_mass: bool) -> void = c.b3Shape_SetDensity
|
|
549
|
+
public foreign function shape_get_density(shape_id: ShapeId) -> float = c.b3Shape_GetDensity
|
|
550
|
+
public foreign function shape_set_friction(shape_id: ShapeId, friction: float) -> void = c.b3Shape_SetFriction
|
|
551
|
+
public foreign function shape_get_friction(shape_id: ShapeId) -> float = c.b3Shape_GetFriction
|
|
552
|
+
public foreign function shape_set_restitution(shape_id: ShapeId, restitution: float) -> void = c.b3Shape_SetRestitution
|
|
553
|
+
public foreign function shape_get_restitution(shape_id: ShapeId) -> float = c.b3Shape_GetRestitution
|
|
554
|
+
public foreign function shape_set_surface_material(shape_id: ShapeId, surface_material: SurfaceMaterial) -> void = c.b3Shape_SetSurfaceMaterial
|
|
555
|
+
public foreign function shape_get_surface_material(shape_id: ShapeId) -> SurfaceMaterial = c.b3Shape_GetSurfaceMaterial
|
|
556
|
+
public foreign function shape_get_mesh_material_count(shape_id: ShapeId) -> int = c.b3Shape_GetMeshMaterialCount
|
|
557
|
+
public foreign function shape_set_mesh_material(shape_id: ShapeId, surface_material: SurfaceMaterial, index: int) -> void = c.b3Shape_SetMeshMaterial
|
|
558
|
+
public foreign function shape_get_mesh_surface_material(shape_id: ShapeId, index: int) -> SurfaceMaterial = c.b3Shape_GetMeshSurfaceMaterial
|
|
559
|
+
public foreign function shape_get_filter(shape_id: ShapeId) -> Filter = c.b3Shape_GetFilter
|
|
560
|
+
public foreign function shape_set_filter(shape_id: ShapeId, filter: Filter, invoke_contacts: bool) -> void = c.b3Shape_SetFilter
|
|
561
|
+
public foreign function shape_enable_sensor_events(shape_id: ShapeId, flag: bool) -> void = c.b3Shape_EnableSensorEvents
|
|
562
|
+
public foreign function shape_are_sensor_events_enabled(shape_id: ShapeId) -> bool = c.b3Shape_AreSensorEventsEnabled
|
|
563
|
+
public foreign function shape_enable_contact_events(shape_id: ShapeId, flag: bool) -> void = c.b3Shape_EnableContactEvents
|
|
564
|
+
public foreign function shape_are_contact_events_enabled(shape_id: ShapeId) -> bool = c.b3Shape_AreContactEventsEnabled
|
|
565
|
+
public foreign function shape_enable_pre_solve_events(shape_id: ShapeId, flag: bool) -> void = c.b3Shape_EnablePreSolveEvents
|
|
566
|
+
public foreign function shape_are_pre_solve_events_enabled(shape_id: ShapeId) -> bool = c.b3Shape_ArePreSolveEventsEnabled
|
|
567
|
+
public foreign function shape_enable_hit_events(shape_id: ShapeId, flag: bool) -> void = c.b3Shape_EnableHitEvents
|
|
568
|
+
public foreign function shape_are_hit_events_enabled(shape_id: ShapeId) -> bool = c.b3Shape_AreHitEventsEnabled
|
|
569
|
+
public foreign function shape_ray_cast(shape_id: ShapeId, origin: Vec3, translation: Vec3) -> WorldCastOutput = c.b3Shape_RayCast
|
|
570
|
+
public foreign function shape_get_sphere(shape_id: ShapeId) -> Sphere = c.b3Shape_GetSphere
|
|
571
|
+
public foreign function shape_get_capsule(shape_id: ShapeId) -> Capsule = c.b3Shape_GetCapsule
|
|
572
|
+
public foreign function shape_get_hull(shape_id: ShapeId) -> const_ptr[HullData] = c.b3Shape_GetHull
|
|
573
|
+
public foreign function shape_get_mesh(shape_id: ShapeId) -> Mesh = c.b3Shape_GetMesh
|
|
574
|
+
public foreign function shape_get_height_field(shape_id: ShapeId) -> const_ptr[HeightFieldData] = c.b3Shape_GetHeightField
|
|
575
|
+
public foreign function shape_set_sphere(shape_id: ShapeId, sphere: const_ptr[Sphere]) -> void = c.b3Shape_SetSphere
|
|
576
|
+
public foreign function shape_set_capsule(shape_id: ShapeId, capsule: const_ptr[Capsule]) -> void = c.b3Shape_SetCapsule
|
|
577
|
+
public foreign function shape_set_hull(shape_id: ShapeId, hull: const_ptr[HullData]) -> void = c.b3Shape_SetHull
|
|
578
|
+
public foreign function shape_set_mesh(shape_id: ShapeId, mesh_data: const_ptr[MeshData], scale: Vec3) -> void = c.b3Shape_SetMesh
|
|
579
|
+
public foreign function shape_get_contact_capacity(shape_id: ShapeId) -> int = c.b3Shape_GetContactCapacity
|
|
580
|
+
public foreign function shape_get_contact_data(shape_id: ShapeId, contact_data: ptr[ContactData], capacity: int) -> int = c.b3Shape_GetContactData
|
|
581
|
+
public foreign function shape_get_sensor_capacity(shape_id: ShapeId) -> int = c.b3Shape_GetSensorCapacity
|
|
582
|
+
public foreign function shape_get_sensor_data(shape_id: ShapeId, visitor_ids: ptr[ShapeId], capacity: int) -> int = c.b3Shape_GetSensorData
|
|
583
|
+
public foreign function shape_get_aabb(shape_id: ShapeId) -> AABB = c.b3Shape_GetAABB
|
|
584
|
+
public foreign function shape_compute_mass_data(shape_id: ShapeId) -> MassData = c.b3Shape_ComputeMassData
|
|
585
|
+
public foreign function shape_get_closest_point(shape_id: ShapeId, target: Vec3) -> Vec3 = c.b3Shape_GetClosestPoint
|
|
586
|
+
public foreign function shape_apply_wind(shape_id: ShapeId, wind: Vec3, drag: float, lift: float, max_speed: float, wake: bool) -> void = c.b3Shape_ApplyWind
|
|
587
|
+
public foreign function destroy_joint(joint_id: JointId, wake_attached: bool) -> void = c.b3DestroyJoint
|
|
588
|
+
public foreign function joint_is_valid(id: JointId) -> bool = c.b3Joint_IsValid
|
|
589
|
+
public foreign function joint_get_type(joint_id: JointId) -> JointType = c.b3Joint_GetType
|
|
590
|
+
public foreign function joint_get_body_a(joint_id: JointId) -> BodyId = c.b3Joint_GetBodyA
|
|
591
|
+
public foreign function joint_get_body_b(joint_id: JointId) -> BodyId = c.b3Joint_GetBodyB
|
|
592
|
+
public foreign function joint_get_world(joint_id: JointId) -> WorldId = c.b3Joint_GetWorld
|
|
593
|
+
public foreign function joint_set_local_frame_a(joint_id: JointId, local_frame: Transform) -> void = c.b3Joint_SetLocalFrameA
|
|
594
|
+
public foreign function joint_get_local_frame_a(joint_id: JointId) -> Transform = c.b3Joint_GetLocalFrameA
|
|
595
|
+
public foreign function joint_set_local_frame_b(joint_id: JointId, local_frame: Transform) -> void = c.b3Joint_SetLocalFrameB
|
|
596
|
+
public foreign function joint_get_local_frame_b(joint_id: JointId) -> Transform = c.b3Joint_GetLocalFrameB
|
|
597
|
+
public foreign function joint_set_collide_connected(joint_id: JointId, should_collide: bool) -> void = c.b3Joint_SetCollideConnected
|
|
598
|
+
public foreign function joint_get_collide_connected(joint_id: JointId) -> bool = c.b3Joint_GetCollideConnected
|
|
599
|
+
public foreign function joint_set_user_data(joint_id: JointId, user_data: ptr[void]) -> void = c.b3Joint_SetUserData
|
|
600
|
+
public foreign function joint_get_user_data(joint_id: JointId) -> ptr[void] = c.b3Joint_GetUserData
|
|
601
|
+
public foreign function joint_wake_bodies(joint_id: JointId) -> void = c.b3Joint_WakeBodies
|
|
602
|
+
public foreign function joint_get_constraint_force(joint_id: JointId) -> Vec3 = c.b3Joint_GetConstraintForce
|
|
603
|
+
public foreign function joint_get_constraint_torque(joint_id: JointId) -> Vec3 = c.b3Joint_GetConstraintTorque
|
|
604
|
+
public foreign function joint_get_linear_separation(joint_id: JointId) -> float = c.b3Joint_GetLinearSeparation
|
|
605
|
+
public foreign function joint_get_angular_separation(joint_id: JointId) -> float = c.b3Joint_GetAngularSeparation
|
|
606
|
+
public foreign function joint_set_constraint_tuning(joint_id: JointId, hertz: float, damping_ratio: float) -> void = c.b3Joint_SetConstraintTuning
|
|
607
|
+
public foreign function joint_get_constraint_tuning(joint_id: JointId, hertz: ptr[float], damping_ratio: ptr[float]) -> void = c.b3Joint_GetConstraintTuning
|
|
608
|
+
public foreign function joint_set_force_threshold(joint_id: JointId, threshold: float) -> void = c.b3Joint_SetForceThreshold
|
|
609
|
+
public foreign function joint_get_force_threshold(joint_id: JointId) -> float = c.b3Joint_GetForceThreshold
|
|
610
|
+
public foreign function joint_set_torque_threshold(joint_id: JointId, threshold: float) -> void = c.b3Joint_SetTorqueThreshold
|
|
611
|
+
public foreign function joint_get_torque_threshold(joint_id: JointId) -> float = c.b3Joint_GetTorqueThreshold
|
|
612
|
+
public foreign function create_parallel_joint(world_id: WorldId, in joint_def: ParallelJointDef) -> JointId = c.b3CreateParallelJoint
|
|
613
|
+
public foreign function parallel_joint_set_spring_hertz(joint_id: JointId, hertz: float) -> void = c.b3ParallelJoint_SetSpringHertz
|
|
614
|
+
public foreign function parallel_joint_set_spring_damping_ratio(joint_id: JointId, damping_ratio: float) -> void = c.b3ParallelJoint_SetSpringDampingRatio
|
|
615
|
+
public foreign function parallel_joint_get_spring_hertz(joint_id: JointId) -> float = c.b3ParallelJoint_GetSpringHertz
|
|
616
|
+
public foreign function parallel_joint_get_spring_damping_ratio(joint_id: JointId) -> float = c.b3ParallelJoint_GetSpringDampingRatio
|
|
617
|
+
public foreign function parallel_joint_set_max_torque(joint_id: JointId, force: float) -> void = c.b3ParallelJoint_SetMaxTorque
|
|
618
|
+
public foreign function parallel_joint_get_max_torque(joint_id: JointId) -> float = c.b3ParallelJoint_GetMaxTorque
|
|
619
|
+
public foreign function create_distance_joint(world_id: WorldId, in joint_def: DistanceJointDef) -> JointId = c.b3CreateDistanceJoint
|
|
620
|
+
public foreign function distance_joint_set_length(joint_id: JointId, length: float) -> void = c.b3DistanceJoint_SetLength
|
|
621
|
+
public foreign function distance_joint_get_length(joint_id: JointId) -> float = c.b3DistanceJoint_GetLength
|
|
622
|
+
public foreign function distance_joint_enable_spring(joint_id: JointId, enable_spring: bool) -> void = c.b3DistanceJoint_EnableSpring
|
|
623
|
+
public foreign function distance_joint_is_spring_enabled(joint_id: JointId) -> bool = c.b3DistanceJoint_IsSpringEnabled
|
|
624
|
+
public foreign function distance_joint_set_spring_force_range(joint_id: JointId, lower_force: float, upper_force: float) -> void = c.b3DistanceJoint_SetSpringForceRange
|
|
625
|
+
public foreign function distance_joint_get_spring_force_range(joint_id: JointId, lower_force: ptr[float], upper_force: ptr[float]) -> void = c.b3DistanceJoint_GetSpringForceRange
|
|
626
|
+
public foreign function distance_joint_set_spring_hertz(joint_id: JointId, hertz: float) -> void = c.b3DistanceJoint_SetSpringHertz
|
|
627
|
+
public foreign function distance_joint_set_spring_damping_ratio(joint_id: JointId, damping_ratio: float) -> void = c.b3DistanceJoint_SetSpringDampingRatio
|
|
628
|
+
public foreign function distance_joint_get_spring_hertz(joint_id: JointId) -> float = c.b3DistanceJoint_GetSpringHertz
|
|
629
|
+
public foreign function distance_joint_get_spring_damping_ratio(joint_id: JointId) -> float = c.b3DistanceJoint_GetSpringDampingRatio
|
|
630
|
+
public foreign function distance_joint_enable_limit(joint_id: JointId, enable_limit: bool) -> void = c.b3DistanceJoint_EnableLimit
|
|
631
|
+
public foreign function distance_joint_is_limit_enabled(joint_id: JointId) -> bool = c.b3DistanceJoint_IsLimitEnabled
|
|
632
|
+
public foreign function distance_joint_set_length_range(joint_id: JointId, min_length: float, max_length: float) -> void = c.b3DistanceJoint_SetLengthRange
|
|
633
|
+
public foreign function distance_joint_get_min_length(joint_id: JointId) -> float = c.b3DistanceJoint_GetMinLength
|
|
634
|
+
public foreign function distance_joint_get_max_length(joint_id: JointId) -> float = c.b3DistanceJoint_GetMaxLength
|
|
635
|
+
public foreign function distance_joint_get_current_length(joint_id: JointId) -> float = c.b3DistanceJoint_GetCurrentLength
|
|
636
|
+
public foreign function distance_joint_enable_motor(joint_id: JointId, enable_motor: bool) -> void = c.b3DistanceJoint_EnableMotor
|
|
637
|
+
public foreign function distance_joint_is_motor_enabled(joint_id: JointId) -> bool = c.b3DistanceJoint_IsMotorEnabled
|
|
638
|
+
public foreign function distance_joint_set_motor_speed(joint_id: JointId, motor_speed: float) -> void = c.b3DistanceJoint_SetMotorSpeed
|
|
639
|
+
public foreign function distance_joint_get_motor_speed(joint_id: JointId) -> float = c.b3DistanceJoint_GetMotorSpeed
|
|
640
|
+
public foreign function distance_joint_set_max_motor_force(joint_id: JointId, force: float) -> void = c.b3DistanceJoint_SetMaxMotorForce
|
|
641
|
+
public foreign function distance_joint_get_max_motor_force(joint_id: JointId) -> float = c.b3DistanceJoint_GetMaxMotorForce
|
|
642
|
+
public foreign function distance_joint_get_motor_force(joint_id: JointId) -> float = c.b3DistanceJoint_GetMotorForce
|
|
643
|
+
public foreign function create_motor_joint(world_id: WorldId, in joint_def: MotorJointDef) -> JointId = c.b3CreateMotorJoint
|
|
644
|
+
public foreign function motor_joint_set_linear_velocity(joint_id: JointId, velocity: Vec3) -> void = c.b3MotorJoint_SetLinearVelocity
|
|
645
|
+
public foreign function motor_joint_get_linear_velocity(joint_id: JointId) -> Vec3 = c.b3MotorJoint_GetLinearVelocity
|
|
646
|
+
public foreign function motor_joint_set_angular_velocity(joint_id: JointId, velocity: Vec3) -> void = c.b3MotorJoint_SetAngularVelocity
|
|
647
|
+
public foreign function motor_joint_get_angular_velocity(joint_id: JointId) -> Vec3 = c.b3MotorJoint_GetAngularVelocity
|
|
648
|
+
public foreign function motor_joint_set_max_velocity_force(joint_id: JointId, max_force: float) -> void = c.b3MotorJoint_SetMaxVelocityForce
|
|
649
|
+
public foreign function motor_joint_get_max_velocity_force(joint_id: JointId) -> float = c.b3MotorJoint_GetMaxVelocityForce
|
|
650
|
+
public foreign function motor_joint_set_max_velocity_torque(joint_id: JointId, max_torque: float) -> void = c.b3MotorJoint_SetMaxVelocityTorque
|
|
651
|
+
public foreign function motor_joint_get_max_velocity_torque(joint_id: JointId) -> float = c.b3MotorJoint_GetMaxVelocityTorque
|
|
652
|
+
public foreign function motor_joint_set_linear_hertz(joint_id: JointId, hertz: float) -> void = c.b3MotorJoint_SetLinearHertz
|
|
653
|
+
public foreign function motor_joint_get_linear_hertz(joint_id: JointId) -> float = c.b3MotorJoint_GetLinearHertz
|
|
654
|
+
public foreign function motor_joint_set_linear_damping_ratio(joint_id: JointId, damping: float) -> void = c.b3MotorJoint_SetLinearDampingRatio
|
|
655
|
+
public foreign function motor_joint_get_linear_damping_ratio(joint_id: JointId) -> float = c.b3MotorJoint_GetLinearDampingRatio
|
|
656
|
+
public foreign function motor_joint_set_angular_hertz(joint_id: JointId, hertz: float) -> void = c.b3MotorJoint_SetAngularHertz
|
|
657
|
+
public foreign function motor_joint_get_angular_hertz(joint_id: JointId) -> float = c.b3MotorJoint_GetAngularHertz
|
|
658
|
+
public foreign function motor_joint_set_angular_damping_ratio(joint_id: JointId, damping: float) -> void = c.b3MotorJoint_SetAngularDampingRatio
|
|
659
|
+
public foreign function motor_joint_get_angular_damping_ratio(joint_id: JointId) -> float = c.b3MotorJoint_GetAngularDampingRatio
|
|
660
|
+
public foreign function motor_joint_set_max_spring_force(joint_id: JointId, max_force: float) -> void = c.b3MotorJoint_SetMaxSpringForce
|
|
661
|
+
public foreign function motor_joint_get_max_spring_force(joint_id: JointId) -> float = c.b3MotorJoint_GetMaxSpringForce
|
|
662
|
+
public foreign function motor_joint_set_max_spring_torque(joint_id: JointId, max_torque: float) -> void = c.b3MotorJoint_SetMaxSpringTorque
|
|
663
|
+
public foreign function motor_joint_get_max_spring_torque(joint_id: JointId) -> float = c.b3MotorJoint_GetMaxSpringTorque
|
|
664
|
+
public foreign function create_filter_joint(world_id: WorldId, in joint_def: FilterJointDef) -> JointId = c.b3CreateFilterJoint
|
|
665
|
+
public foreign function create_prismatic_joint(world_id: WorldId, in joint_def: PrismaticJointDef) -> JointId = c.b3CreatePrismaticJoint
|
|
666
|
+
public foreign function prismatic_joint_enable_spring(joint_id: JointId, enable_spring: bool) -> void = c.b3PrismaticJoint_EnableSpring
|
|
667
|
+
public foreign function prismatic_joint_is_spring_enabled(joint_id: JointId) -> bool = c.b3PrismaticJoint_IsSpringEnabled
|
|
668
|
+
public foreign function prismatic_joint_set_spring_hertz(joint_id: JointId, hertz: float) -> void = c.b3PrismaticJoint_SetSpringHertz
|
|
669
|
+
public foreign function prismatic_joint_get_spring_hertz(joint_id: JointId) -> float = c.b3PrismaticJoint_GetSpringHertz
|
|
670
|
+
public foreign function prismatic_joint_set_spring_damping_ratio(joint_id: JointId, damping_ratio: float) -> void = c.b3PrismaticJoint_SetSpringDampingRatio
|
|
671
|
+
public foreign function prismatic_joint_get_spring_damping_ratio(joint_id: JointId) -> float = c.b3PrismaticJoint_GetSpringDampingRatio
|
|
672
|
+
public foreign function prismatic_joint_set_target_translation(joint_id: JointId, target_translation: float) -> void = c.b3PrismaticJoint_SetTargetTranslation
|
|
673
|
+
public foreign function prismatic_joint_get_target_translation(joint_id: JointId) -> float = c.b3PrismaticJoint_GetTargetTranslation
|
|
674
|
+
public foreign function prismatic_joint_enable_limit(joint_id: JointId, enable_limit: bool) -> void = c.b3PrismaticJoint_EnableLimit
|
|
675
|
+
public foreign function prismatic_joint_is_limit_enabled(joint_id: JointId) -> bool = c.b3PrismaticJoint_IsLimitEnabled
|
|
676
|
+
public foreign function prismatic_joint_get_lower_limit(joint_id: JointId) -> float = c.b3PrismaticJoint_GetLowerLimit
|
|
677
|
+
public foreign function prismatic_joint_get_upper_limit(joint_id: JointId) -> float = c.b3PrismaticJoint_GetUpperLimit
|
|
678
|
+
public foreign function prismatic_joint_set_limits(joint_id: JointId, lower: float, upper: float) -> void = c.b3PrismaticJoint_SetLimits
|
|
679
|
+
public foreign function prismatic_joint_enable_motor(joint_id: JointId, enable_motor: bool) -> void = c.b3PrismaticJoint_EnableMotor
|
|
680
|
+
public foreign function prismatic_joint_is_motor_enabled(joint_id: JointId) -> bool = c.b3PrismaticJoint_IsMotorEnabled
|
|
681
|
+
public foreign function prismatic_joint_set_motor_speed(joint_id: JointId, motor_speed: float) -> void = c.b3PrismaticJoint_SetMotorSpeed
|
|
682
|
+
public foreign function prismatic_joint_get_motor_speed(joint_id: JointId) -> float = c.b3PrismaticJoint_GetMotorSpeed
|
|
683
|
+
public foreign function prismatic_joint_set_max_motor_force(joint_id: JointId, force: float) -> void = c.b3PrismaticJoint_SetMaxMotorForce
|
|
684
|
+
public foreign function prismatic_joint_get_max_motor_force(joint_id: JointId) -> float = c.b3PrismaticJoint_GetMaxMotorForce
|
|
685
|
+
public foreign function prismatic_joint_get_motor_force(joint_id: JointId) -> float = c.b3PrismaticJoint_GetMotorForce
|
|
686
|
+
public foreign function prismatic_joint_get_translation(joint_id: JointId) -> float = c.b3PrismaticJoint_GetTranslation
|
|
687
|
+
public foreign function prismatic_joint_get_speed(joint_id: JointId) -> float = c.b3PrismaticJoint_GetSpeed
|
|
688
|
+
public foreign function create_revolute_joint(world_id: WorldId, in joint_def: RevoluteJointDef) -> JointId = c.b3CreateRevoluteJoint
|
|
689
|
+
public foreign function revolute_joint_enable_spring(joint_id: JointId, enable_spring: bool) -> void = c.b3RevoluteJoint_EnableSpring
|
|
690
|
+
public foreign function revolute_joint_is_spring_enabled(joint_id: JointId) -> bool = c.b3RevoluteJoint_IsSpringEnabled
|
|
691
|
+
public foreign function revolute_joint_set_spring_hertz(joint_id: JointId, hertz: float) -> void = c.b3RevoluteJoint_SetSpringHertz
|
|
692
|
+
public foreign function revolute_joint_get_spring_hertz(joint_id: JointId) -> float = c.b3RevoluteJoint_GetSpringHertz
|
|
693
|
+
public foreign function revolute_joint_set_spring_damping_ratio(joint_id: JointId, damping_ratio: float) -> void = c.b3RevoluteJoint_SetSpringDampingRatio
|
|
694
|
+
public foreign function revolute_joint_get_spring_damping_ratio(joint_id: JointId) -> float = c.b3RevoluteJoint_GetSpringDampingRatio
|
|
695
|
+
public foreign function revolute_joint_set_target_angle(joint_id: JointId, target_radians: float) -> void = c.b3RevoluteJoint_SetTargetAngle
|
|
696
|
+
public foreign function revolute_joint_get_target_angle(joint_id: JointId) -> float = c.b3RevoluteJoint_GetTargetAngle
|
|
697
|
+
public foreign function revolute_joint_get_angle(joint_id: JointId) -> float = c.b3RevoluteJoint_GetAngle
|
|
698
|
+
public foreign function revolute_joint_enable_limit(joint_id: JointId, enable_limit: bool) -> void = c.b3RevoluteJoint_EnableLimit
|
|
699
|
+
public foreign function revolute_joint_is_limit_enabled(joint_id: JointId) -> bool = c.b3RevoluteJoint_IsLimitEnabled
|
|
700
|
+
public foreign function revolute_joint_get_lower_limit(joint_id: JointId) -> float = c.b3RevoluteJoint_GetLowerLimit
|
|
701
|
+
public foreign function revolute_joint_get_upper_limit(joint_id: JointId) -> float = c.b3RevoluteJoint_GetUpperLimit
|
|
702
|
+
public foreign function revolute_joint_set_limits(joint_id: JointId, lower_limit_radians: float, upper_limit_radians: float) -> void = c.b3RevoluteJoint_SetLimits
|
|
703
|
+
public foreign function revolute_joint_enable_motor(joint_id: JointId, enable_motor: bool) -> void = c.b3RevoluteJoint_EnableMotor
|
|
704
|
+
public foreign function revolute_joint_is_motor_enabled(joint_id: JointId) -> bool = c.b3RevoluteJoint_IsMotorEnabled
|
|
705
|
+
public foreign function revolute_joint_set_motor_speed(joint_id: JointId, motor_speed: float) -> void = c.b3RevoluteJoint_SetMotorSpeed
|
|
706
|
+
public foreign function revolute_joint_get_motor_speed(joint_id: JointId) -> float = c.b3RevoluteJoint_GetMotorSpeed
|
|
707
|
+
public foreign function revolute_joint_get_motor_torque(joint_id: JointId) -> float = c.b3RevoluteJoint_GetMotorTorque
|
|
708
|
+
public foreign function revolute_joint_set_max_motor_torque(joint_id: JointId, torque: float) -> void = c.b3RevoluteJoint_SetMaxMotorTorque
|
|
709
|
+
public foreign function revolute_joint_get_max_motor_torque(joint_id: JointId) -> float = c.b3RevoluteJoint_GetMaxMotorTorque
|
|
710
|
+
public foreign function create_spherical_joint(world_id: WorldId, in joint_def: SphericalJointDef) -> JointId = c.b3CreateSphericalJoint
|
|
711
|
+
public foreign function spherical_joint_enable_cone_limit(joint_id: JointId, enable_limit: bool) -> void = c.b3SphericalJoint_EnableConeLimit
|
|
712
|
+
public foreign function spherical_joint_is_cone_limit_enabled(joint_id: JointId) -> bool = c.b3SphericalJoint_IsConeLimitEnabled
|
|
713
|
+
public foreign function spherical_joint_get_cone_limit(joint_id: JointId) -> float = c.b3SphericalJoint_GetConeLimit
|
|
714
|
+
public foreign function spherical_joint_set_cone_limit(joint_id: JointId, angle_radians: float) -> void = c.b3SphericalJoint_SetConeLimit
|
|
715
|
+
public foreign function spherical_joint_get_cone_angle(joint_id: JointId) -> float = c.b3SphericalJoint_GetConeAngle
|
|
716
|
+
public foreign function spherical_joint_enable_twist_limit(joint_id: JointId, enable_limit: bool) -> void = c.b3SphericalJoint_EnableTwistLimit
|
|
717
|
+
public foreign function spherical_joint_is_twist_limit_enabled(joint_id: JointId) -> bool = c.b3SphericalJoint_IsTwistLimitEnabled
|
|
718
|
+
public foreign function spherical_joint_get_lower_twist_limit(joint_id: JointId) -> float = c.b3SphericalJoint_GetLowerTwistLimit
|
|
719
|
+
public foreign function spherical_joint_get_upper_twist_limit(joint_id: JointId) -> float = c.b3SphericalJoint_GetUpperTwistLimit
|
|
720
|
+
public foreign function spherical_joint_set_twist_limits(joint_id: JointId, lower_limit_radians: float, upper_limit_radians: float) -> void = c.b3SphericalJoint_SetTwistLimits
|
|
721
|
+
public foreign function spherical_joint_get_twist_angle(joint_id: JointId) -> float = c.b3SphericalJoint_GetTwistAngle
|
|
722
|
+
public foreign function spherical_joint_enable_spring(joint_id: JointId, enable_spring: bool) -> void = c.b3SphericalJoint_EnableSpring
|
|
723
|
+
public foreign function spherical_joint_is_spring_enabled(joint_id: JointId) -> bool = c.b3SphericalJoint_IsSpringEnabled
|
|
724
|
+
public foreign function spherical_joint_set_spring_hertz(joint_id: JointId, hertz: float) -> void = c.b3SphericalJoint_SetSpringHertz
|
|
725
|
+
public foreign function spherical_joint_get_spring_hertz(joint_id: JointId) -> float = c.b3SphericalJoint_GetSpringHertz
|
|
726
|
+
public foreign function spherical_joint_set_spring_damping_ratio(joint_id: JointId, damping_ratio: float) -> void = c.b3SphericalJoint_SetSpringDampingRatio
|
|
727
|
+
public foreign function spherical_joint_get_spring_damping_ratio(joint_id: JointId) -> float = c.b3SphericalJoint_GetSpringDampingRatio
|
|
728
|
+
public foreign function spherical_joint_set_target_rotation(joint_id: JointId, target_rotation: Quat) -> void = c.b3SphericalJoint_SetTargetRotation
|
|
729
|
+
public foreign function spherical_joint_get_target_rotation(joint_id: JointId) -> Quat = c.b3SphericalJoint_GetTargetRotation
|
|
730
|
+
public foreign function spherical_joint_enable_motor(joint_id: JointId, enable_motor: bool) -> void = c.b3SphericalJoint_EnableMotor
|
|
731
|
+
public foreign function spherical_joint_is_motor_enabled(joint_id: JointId) -> bool = c.b3SphericalJoint_IsMotorEnabled
|
|
732
|
+
public foreign function spherical_joint_set_motor_velocity(joint_id: JointId, motor_velocity: Vec3) -> void = c.b3SphericalJoint_SetMotorVelocity
|
|
733
|
+
public foreign function spherical_joint_get_motor_velocity(joint_id: JointId) -> Vec3 = c.b3SphericalJoint_GetMotorVelocity
|
|
734
|
+
public foreign function spherical_joint_get_motor_torque(joint_id: JointId) -> Vec3 = c.b3SphericalJoint_GetMotorTorque
|
|
735
|
+
public foreign function spherical_joint_set_max_motor_torque(joint_id: JointId, torque: float) -> void = c.b3SphericalJoint_SetMaxMotorTorque
|
|
736
|
+
public foreign function spherical_joint_get_max_motor_torque(joint_id: JointId) -> float = c.b3SphericalJoint_GetMaxMotorTorque
|
|
737
|
+
public foreign function create_weld_joint(world_id: WorldId, in joint_def: WeldJointDef) -> JointId = c.b3CreateWeldJoint
|
|
738
|
+
public foreign function weld_joint_set_linear_hertz(joint_id: JointId, hertz: float) -> void = c.b3WeldJoint_SetLinearHertz
|
|
739
|
+
public foreign function weld_joint_get_linear_hertz(joint_id: JointId) -> float = c.b3WeldJoint_GetLinearHertz
|
|
740
|
+
public foreign function weld_joint_set_linear_damping_ratio(joint_id: JointId, damping_ratio: float) -> void = c.b3WeldJoint_SetLinearDampingRatio
|
|
741
|
+
public foreign function weld_joint_get_linear_damping_ratio(joint_id: JointId) -> float = c.b3WeldJoint_GetLinearDampingRatio
|
|
742
|
+
public foreign function weld_joint_set_angular_hertz(joint_id: JointId, hertz: float) -> void = c.b3WeldJoint_SetAngularHertz
|
|
743
|
+
public foreign function weld_joint_get_angular_hertz(joint_id: JointId) -> float = c.b3WeldJoint_GetAngularHertz
|
|
744
|
+
public foreign function weld_joint_set_angular_damping_ratio(joint_id: JointId, damping_ratio: float) -> void = c.b3WeldJoint_SetAngularDampingRatio
|
|
745
|
+
public foreign function weld_joint_get_angular_damping_ratio(joint_id: JointId) -> float = c.b3WeldJoint_GetAngularDampingRatio
|
|
746
|
+
public foreign function create_wheel_joint(world_id: WorldId, in joint_def: WheelJointDef) -> JointId = c.b3CreateWheelJoint
|
|
747
|
+
public foreign function wheel_joint_enable_suspension(joint_id: JointId, flag: bool) -> void = c.b3WheelJoint_EnableSuspension
|
|
748
|
+
public foreign function wheel_joint_is_suspension_enabled(joint_id: JointId) -> bool = c.b3WheelJoint_IsSuspensionEnabled
|
|
749
|
+
public foreign function wheel_joint_set_suspension_hertz(joint_id: JointId, hertz: float) -> void = c.b3WheelJoint_SetSuspensionHertz
|
|
750
|
+
public foreign function wheel_joint_get_suspension_hertz(joint_id: JointId) -> float = c.b3WheelJoint_GetSuspensionHertz
|
|
751
|
+
public foreign function wheel_joint_set_suspension_damping_ratio(joint_id: JointId, damping_ratio: float) -> void = c.b3WheelJoint_SetSuspensionDampingRatio
|
|
752
|
+
public foreign function wheel_joint_get_suspension_damping_ratio(joint_id: JointId) -> float = c.b3WheelJoint_GetSuspensionDampingRatio
|
|
753
|
+
public foreign function wheel_joint_enable_suspension_limit(joint_id: JointId, flag: bool) -> void = c.b3WheelJoint_EnableSuspensionLimit
|
|
754
|
+
public foreign function wheel_joint_is_suspension_limit_enabled(joint_id: JointId) -> bool = c.b3WheelJoint_IsSuspensionLimitEnabled
|
|
755
|
+
public foreign function wheel_joint_get_lower_suspension_limit(joint_id: JointId) -> float = c.b3WheelJoint_GetLowerSuspensionLimit
|
|
756
|
+
public foreign function wheel_joint_get_upper_suspension_limit(joint_id: JointId) -> float = c.b3WheelJoint_GetUpperSuspensionLimit
|
|
757
|
+
public foreign function wheel_joint_set_suspension_limits(joint_id: JointId, lower: float, upper: float) -> void = c.b3WheelJoint_SetSuspensionLimits
|
|
758
|
+
public foreign function wheel_joint_enable_spin_motor(joint_id: JointId, flag: bool) -> void = c.b3WheelJoint_EnableSpinMotor
|
|
759
|
+
public foreign function wheel_joint_is_spin_motor_enabled(joint_id: JointId) -> bool = c.b3WheelJoint_IsSpinMotorEnabled
|
|
760
|
+
public foreign function wheel_joint_set_spin_motor_speed(joint_id: JointId, speed: float) -> void = c.b3WheelJoint_SetSpinMotorSpeed
|
|
761
|
+
public foreign function wheel_joint_get_spin_motor_speed(joint_id: JointId) -> float = c.b3WheelJoint_GetSpinMotorSpeed
|
|
762
|
+
public foreign function wheel_joint_set_max_spin_torque(joint_id: JointId, torque: float) -> void = c.b3WheelJoint_SetMaxSpinTorque
|
|
763
|
+
public foreign function wheel_joint_get_max_spin_torque(joint_id: JointId) -> float = c.b3WheelJoint_GetMaxSpinTorque
|
|
764
|
+
public foreign function wheel_joint_get_spin_speed(joint_id: JointId) -> float = c.b3WheelJoint_GetSpinSpeed
|
|
765
|
+
public foreign function wheel_joint_get_spin_torque(joint_id: JointId) -> float = c.b3WheelJoint_GetSpinTorque
|
|
766
|
+
public foreign function wheel_joint_enable_steering(joint_id: JointId, flag: bool) -> void = c.b3WheelJoint_EnableSteering
|
|
767
|
+
public foreign function wheel_joint_is_steering_enabled(joint_id: JointId) -> bool = c.b3WheelJoint_IsSteeringEnabled
|
|
768
|
+
public foreign function wheel_joint_set_steering_hertz(joint_id: JointId, hertz: float) -> void = c.b3WheelJoint_SetSteeringHertz
|
|
769
|
+
public foreign function wheel_joint_get_steering_hertz(joint_id: JointId) -> float = c.b3WheelJoint_GetSteeringHertz
|
|
770
|
+
public foreign function wheel_joint_set_steering_damping_ratio(joint_id: JointId, damping_ratio: float) -> void = c.b3WheelJoint_SetSteeringDampingRatio
|
|
771
|
+
public foreign function wheel_joint_get_steering_damping_ratio(joint_id: JointId) -> float = c.b3WheelJoint_GetSteeringDampingRatio
|
|
772
|
+
public foreign function wheel_joint_set_max_steering_torque(joint_id: JointId, torque: float) -> void = c.b3WheelJoint_SetMaxSteeringTorque
|
|
773
|
+
public foreign function wheel_joint_get_max_steering_torque(joint_id: JointId) -> float = c.b3WheelJoint_GetMaxSteeringTorque
|
|
774
|
+
public foreign function wheel_joint_enable_steering_limit(joint_id: JointId, flag: bool) -> void = c.b3WheelJoint_EnableSteeringLimit
|
|
775
|
+
public foreign function wheel_joint_is_steering_limit_enabled(joint_id: JointId) -> bool = c.b3WheelJoint_IsSteeringLimitEnabled
|
|
776
|
+
public foreign function wheel_joint_get_lower_steering_limit(joint_id: JointId) -> float = c.b3WheelJoint_GetLowerSteeringLimit
|
|
777
|
+
public foreign function wheel_joint_get_upper_steering_limit(joint_id: JointId) -> float = c.b3WheelJoint_GetUpperSteeringLimit
|
|
778
|
+
public foreign function wheel_joint_set_steering_limits(joint_id: JointId, lower_radians: float, upper_radians: float) -> void = c.b3WheelJoint_SetSteeringLimits
|
|
779
|
+
public foreign function wheel_joint_set_target_steering_angle(joint_id: JointId, radians: float) -> void = c.b3WheelJoint_SetTargetSteeringAngle
|
|
780
|
+
public foreign function wheel_joint_get_target_steering_angle(joint_id: JointId) -> float = c.b3WheelJoint_GetTargetSteeringAngle
|
|
781
|
+
public foreign function wheel_joint_get_steering_angle(joint_id: JointId) -> float = c.b3WheelJoint_GetSteeringAngle
|
|
782
|
+
public foreign function wheel_joint_get_steering_torque(joint_id: JointId) -> float = c.b3WheelJoint_GetSteeringTorque
|
|
783
|
+
public foreign function contact_is_valid(id: ContactId) -> bool = c.b3Contact_IsValid
|
|
784
|
+
public foreign function contact_get_data(contact_id: ContactId) -> ContactData = c.b3Contact_GetData
|