mt-lang 0.2.0 → 0.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (191) hide show
  1. checksums.yaml +4 -4
  2. data/README.md +12 -0
  3. data/Rakefile +1 -1
  4. data/docs/index.html +13 -3
  5. data/lib/milk_tea/base.rb +7 -2
  6. data/std/asset_pack.mt +267 -0
  7. data/std/async/libuv_runtime.mt +539 -0
  8. data/std/async/mailbox.mt +191 -0
  9. data/std/async/runtime.mt +87 -0
  10. data/std/async.mt +87 -0
  11. data/std/base64.mt +185 -0
  12. data/std/behavior_tree.mt +396 -0
  13. data/std/binary.mt +314 -0
  14. data/std/binary_heap.mt +157 -0
  15. data/std/bitset.mt +239 -0
  16. data/std/box2d.mt +535 -0
  17. data/std/bytes.mt +46 -0
  18. data/std/c/box2d.mt +1254 -0
  19. data/std/c/cgltf.mt +647 -0
  20. data/std/c/cjson.mt +106 -0
  21. data/std/c/crypto.mt +11 -0
  22. data/std/c/crypto_support.h +51 -0
  23. data/std/c/ctype.mt +19 -0
  24. data/std/c/ctype_bindgen.h +29 -0
  25. data/std/c/curl.mt +1223 -0
  26. data/std/c/enet.mt +473 -0
  27. data/std/c/errno.mt +41 -0
  28. data/std/c/errno_bindgen.h +53 -0
  29. data/std/c/flecs.mt +2945 -0
  30. data/std/c/fs.linux.mt +43 -0
  31. data/std/c/fs.windows.mt +43 -0
  32. data/std/c/fs_support.h +954 -0
  33. data/std/c/gl.mt +2065 -0
  34. data/std/c/gl_registry_helpers.h +10748 -0
  35. data/std/c/glfw.mt +499 -0
  36. data/std/c/libc.mt +167 -0
  37. data/std/c/libuv.mt +1491 -0
  38. data/std/c/math.mt +22 -0
  39. data/std/c/math_bindgen.h +31 -0
  40. data/std/c/miniaudio.mt +3420 -0
  41. data/std/c/pcre2.mt +735 -0
  42. data/std/c/process.mt +58 -0
  43. data/std/c/process_support.h +1147 -0
  44. data/std/c/raygui.mt +1602 -0
  45. data/std/c/raylib.mt +1245 -0
  46. data/std/c/raymath.mt +163 -0
  47. data/std/c/rlgl.mt +434 -0
  48. data/std/c/rpng.mt +60 -0
  49. data/std/c/rres.mt +187 -0
  50. data/std/c/sdl3.mt +4132 -0
  51. data/std/c/sqlite3.mt +951 -0
  52. data/std/c/stb_image.mt +52 -0
  53. data/std/c/stb_image_resize2.mt +128 -0
  54. data/std/c/stb_image_write.mt +19 -0
  55. data/std/c/stb_rect_pack.mt +38 -0
  56. data/std/c/stb_truetype.mt +175 -0
  57. data/std/c/stb_vorbis.mt +31 -0
  58. data/std/c/stdio.mt +90 -0
  59. data/std/c/steamworks.h +5769 -0
  60. data/std/c/steamworks.mt +4771 -0
  61. data/std/c/string.mt +16 -0
  62. data/std/c/string_bindgen.h +36 -0
  63. data/std/c/sync.mt +33 -0
  64. data/std/c/sync_support.h +219 -0
  65. data/std/c/terminal.mt +24 -0
  66. data/std/c/terminal_support.h +408 -0
  67. data/std/c/time.mt +26 -0
  68. data/std/c/tls.mt +24 -0
  69. data/std/c/tls_support.h +626 -0
  70. data/std/c/tracy.mt +53 -0
  71. data/std/c/zlib.mt +20 -0
  72. data/std/c/zlib_support.h +239 -0
  73. data/std/c/zstd.mt +231 -0
  74. data/std/cell.mt +60 -0
  75. data/std/cgltf.mt +115 -0
  76. data/std/cjson.mt +90 -0
  77. data/std/cli.mt +768 -0
  78. data/std/cookie.mt +198 -0
  79. data/std/counter.mt +160 -0
  80. data/std/crypto.mt +74 -0
  81. data/std/cstring.mt +13 -0
  82. data/std/ctype.mt +52 -0
  83. data/std/curl/runtime.mt +261 -0
  84. data/std/curl.mt +38 -0
  85. data/std/deque.mt +348 -0
  86. data/std/encoding.mt +93 -0
  87. data/std/enet.mt +133 -0
  88. data/std/env.mt +41 -0
  89. data/std/errno.mt +47 -0
  90. data/std/flecs.mt +978 -0
  91. data/std/fmt.mt +271 -0
  92. data/std/fs.linux.mt +696 -0
  93. data/std/fs.windows.mt +711 -0
  94. data/std/fsm.mt +267 -0
  95. data/std/gl.mt +2062 -0
  96. data/std/glfw.mt +471 -0
  97. data/std/goap.mt +342 -0
  98. data/std/graph.mt +521 -0
  99. data/std/gzip.mt +77 -0
  100. data/std/hash.mt +429 -0
  101. data/std/http/server.mt +810 -0
  102. data/std/http.mt +1227 -0
  103. data/std/intern.mt +53 -0
  104. data/std/jobs.mt +288 -0
  105. data/std/json.mt +627 -0
  106. data/std/libc.mt +34 -0
  107. data/std/libuv.mt +554 -0
  108. data/std/linear_algebra.mt +243 -0
  109. data/std/linked_map.mt +372 -0
  110. data/std/linked_map_view.mt +49 -0
  111. data/std/linked_set.mt +117 -0
  112. data/std/log.mt +69 -0
  113. data/std/map.mt +418 -0
  114. data/std/math.mt +24 -0
  115. data/std/mem/arena.mt +137 -0
  116. data/std/mem/endian.mt +51 -0
  117. data/std/mem/heap.mt +298 -0
  118. data/std/mem/pool.mt +164 -0
  119. data/std/mem/stack.mt +47 -0
  120. data/std/mem/tracking.mt +119 -0
  121. data/std/miniaudio.mt +1299 -0
  122. data/std/multiset.mt +191 -0
  123. data/std/net/channel.mt +727 -0
  124. data/std/net/clock.mt +237 -0
  125. data/std/net/discovery.mt +277 -0
  126. data/std/net/lobby.mt +813 -0
  127. data/std/net/manager.mt +539 -0
  128. data/std/net/mux.mt +839 -0
  129. data/std/net/nat.mt +122 -0
  130. data/std/net/packet.mt +219 -0
  131. data/std/net/punch.mt +162 -0
  132. data/std/net/rpc.mt +119 -0
  133. data/std/net/session.mt +1157 -0
  134. data/std/net/stun.mt +252 -0
  135. data/std/net/sync.mt +183 -0
  136. data/std/net/turn.mt +459 -0
  137. data/std/net.mt +2944 -0
  138. data/std/oauth2.mt +408 -0
  139. data/std/option.mt +51 -0
  140. data/std/ordered_map.mt +497 -0
  141. data/std/ordered_set.mt +348 -0
  142. data/std/path.mt +368 -0
  143. data/std/pcre2/runtime.mt +35 -0
  144. data/std/pcre2.mt +78 -0
  145. data/std/priority_queue.mt +55 -0
  146. data/std/process.mt +837 -0
  147. data/std/queue.mt +55 -0
  148. data/std/random.mt +146 -0
  149. data/std/raygui.mt +99 -0
  150. data/std/raylib/debug_console.mt +71 -0
  151. data/std/raylib/easing.mt +388 -0
  152. data/std/raylib/packed_assets.mt +255 -0
  153. data/std/raylib/runtime.mt +30 -0
  154. data/std/raylib/tracy_gpu.mt +37 -0
  155. data/std/raylib.mt +1510 -0
  156. data/std/raymath.mt +153 -0
  157. data/std/result.mt +89 -0
  158. data/std/rlgl.mt +268 -0
  159. data/std/rpng.mt +46 -0
  160. data/std/rres.mt +36 -0
  161. data/std/sdl3/runtime.mt +54 -0
  162. data/std/sdl3.mt +1731 -0
  163. data/std/serialize.mt +68 -0
  164. data/std/set.mt +124 -0
  165. data/std/spatial.mt +176 -0
  166. data/std/sqlite3.mt +151 -0
  167. data/std/stack.mt +55 -0
  168. data/std/stb_image.mt +47 -0
  169. data/std/stb_image_resize2.mt +41 -0
  170. data/std/stb_image_write.mt +17 -0
  171. data/std/stb_rect_pack.mt +15 -0
  172. data/std/stb_truetype.mt +77 -0
  173. data/std/stb_vorbis.mt +16 -0
  174. data/std/stdio.mt +88 -0
  175. data/std/steamworks.mt +1542 -0
  176. data/std/str.mt +293 -0
  177. data/std/string.mt +234 -0
  178. data/std/sync.mt +194 -0
  179. data/std/tar.mt +704 -0
  180. data/std/terminal.mt +1002 -0
  181. data/std/testing.mt +266 -0
  182. data/std/thread.mt +120 -0
  183. data/std/time.mt +105 -0
  184. data/std/tls.mt +616 -0
  185. data/std/toml.mt +1310 -0
  186. data/std/tracy.mt +42 -0
  187. data/std/uri.mt +118 -0
  188. data/std/url.mt +372 -0
  189. data/std/vec.mt +433 -0
  190. data/std/zstd.mt +94 -0
  191. metadata +187 -2
data/std/c/raymath.mt ADDED
@@ -0,0 +1,163 @@
1
+ # generated by mtc bindgen from /home/teefan/Projects/Ruby/mt-lang/third_party/raylib-upstream/src/raymath.h
2
+ external
3
+
4
+ import std.c.raylib as rl
5
+
6
+ link "m"
7
+ include "raylib.h"
8
+ include "raymath.h"
9
+
10
+ struct Float3Array = c"float3":
11
+ v: array[float, 3]
12
+
13
+ struct Float16Array = c"float16":
14
+ v: array[float, 16]
15
+
16
+ external function Clamp(value: float, min: float, max: float) -> float
17
+ external function Lerp(start: float, end: float, amount: float) -> float
18
+ external function Normalize(value: float, start: float, end: float) -> float
19
+ external function Remap(value: float, inputStart: float, inputEnd: float, outputStart: float, outputEnd: float) -> float
20
+ external function Wrap(value: float, min: float, max: float) -> float
21
+ external function FloatEquals(x: float, y: float) -> int
22
+ external function Vector2Zero() -> rl.Vector2
23
+ external function Vector2One() -> rl.Vector2
24
+ external function Vector2Add(v1: rl.Vector2, v2: rl.Vector2) -> rl.Vector2
25
+ external function Vector2AddValue(v: rl.Vector2, add: float) -> rl.Vector2
26
+ external function Vector2Subtract(v1: rl.Vector2, v2: rl.Vector2) -> rl.Vector2
27
+ external function Vector2SubtractValue(v: rl.Vector2, sub: float) -> rl.Vector2
28
+ external function Vector2Length(v: rl.Vector2) -> float
29
+ external function Vector2LengthSqr(v: rl.Vector2) -> float
30
+ external function Vector2DotProduct(v1: rl.Vector2, v2: rl.Vector2) -> float
31
+ external function Vector2CrossProduct(v1: rl.Vector2, v2: rl.Vector2) -> float
32
+ external function Vector2Distance(v1: rl.Vector2, v2: rl.Vector2) -> float
33
+ external function Vector2DistanceSqr(v1: rl.Vector2, v2: rl.Vector2) -> float
34
+ external function Vector2Angle(v1: rl.Vector2, v2: rl.Vector2) -> float
35
+ external function Vector2LineAngle(start: rl.Vector2, end: rl.Vector2) -> float
36
+ external function Vector2Scale(v: rl.Vector2, scale: float) -> rl.Vector2
37
+ external function Vector2Multiply(v1: rl.Vector2, v2: rl.Vector2) -> rl.Vector2
38
+ external function Vector2Negate(v: rl.Vector2) -> rl.Vector2
39
+ external function Vector2Divide(v1: rl.Vector2, v2: rl.Vector2) -> rl.Vector2
40
+ external function Vector2Normalize(v: rl.Vector2) -> rl.Vector2
41
+ external function Vector2Transform(v: rl.Vector2, mat: rl.Matrix) -> rl.Vector2
42
+ external function Vector2Lerp(v1: rl.Vector2, v2: rl.Vector2, amount: float) -> rl.Vector2
43
+ external function Vector2Reflect(v: rl.Vector2, normal: rl.Vector2) -> rl.Vector2
44
+ external function Vector2Min(v1: rl.Vector2, v2: rl.Vector2) -> rl.Vector2
45
+ external function Vector2Max(v1: rl.Vector2, v2: rl.Vector2) -> rl.Vector2
46
+ external function Vector2Rotate(v: rl.Vector2, angle: float) -> rl.Vector2
47
+ external function Vector2MoveTowards(v: rl.Vector2, target: rl.Vector2, maxDistance: float) -> rl.Vector2
48
+ external function Vector2Invert(v: rl.Vector2) -> rl.Vector2
49
+ external function Vector2Clamp(v: rl.Vector2, min: rl.Vector2, max: rl.Vector2) -> rl.Vector2
50
+ external function Vector2ClampValue(v: rl.Vector2, min: float, max: float) -> rl.Vector2
51
+ external function Vector2Equals(p: rl.Vector2, q: rl.Vector2) -> int
52
+ external function Vector2Refract(v: rl.Vector2, n: rl.Vector2, r: float) -> rl.Vector2
53
+ external function Vector3Zero() -> rl.Vector3
54
+ external function Vector3One() -> rl.Vector3
55
+ external function Vector3Add(v1: rl.Vector3, v2: rl.Vector3) -> rl.Vector3
56
+ external function Vector3AddValue(v: rl.Vector3, add: float) -> rl.Vector3
57
+ external function Vector3Subtract(v1: rl.Vector3, v2: rl.Vector3) -> rl.Vector3
58
+ external function Vector3SubtractValue(v: rl.Vector3, sub: float) -> rl.Vector3
59
+ external function Vector3Scale(v: rl.Vector3, scalar: float) -> rl.Vector3
60
+ external function Vector3Multiply(v1: rl.Vector3, v2: rl.Vector3) -> rl.Vector3
61
+ external function Vector3CrossProduct(v1: rl.Vector3, v2: rl.Vector3) -> rl.Vector3
62
+ external function Vector3Perpendicular(v: rl.Vector3) -> rl.Vector3
63
+ external function Vector3Length(v: rl.Vector3) -> float
64
+ external function Vector3LengthSqr(v: rl.Vector3) -> float
65
+ external function Vector3DotProduct(v1: rl.Vector3, v2: rl.Vector3) -> float
66
+ external function Vector3Distance(v1: rl.Vector3, v2: rl.Vector3) -> float
67
+ external function Vector3DistanceSqr(v1: rl.Vector3, v2: rl.Vector3) -> float
68
+ external function Vector3Angle(v1: rl.Vector3, v2: rl.Vector3) -> float
69
+ external function Vector3Negate(v: rl.Vector3) -> rl.Vector3
70
+ external function Vector3Divide(v1: rl.Vector3, v2: rl.Vector3) -> rl.Vector3
71
+ external function Vector3Normalize(v: rl.Vector3) -> rl.Vector3
72
+ external function Vector3Project(v1: rl.Vector3, v2: rl.Vector3) -> rl.Vector3
73
+ external function Vector3Reject(v1: rl.Vector3, v2: rl.Vector3) -> rl.Vector3
74
+ external function Vector3OrthoNormalize(v1: ptr[rl.Vector3], v2: ptr[rl.Vector3]) -> void
75
+ external function Vector3Transform(v: rl.Vector3, mat: rl.Matrix) -> rl.Vector3
76
+ external function Vector3RotateByQuaternion(v: rl.Vector3, q: rl.Vector4) -> rl.Vector3
77
+ external function Vector3RotateByAxisAngle(v: rl.Vector3, axis: rl.Vector3, angle: float) -> rl.Vector3
78
+ external function Vector3MoveTowards(v: rl.Vector3, target: rl.Vector3, maxDistance: float) -> rl.Vector3
79
+ external function Vector3Lerp(v1: rl.Vector3, v2: rl.Vector3, amount: float) -> rl.Vector3
80
+ external function Vector3CubicHermite(v1: rl.Vector3, tangent1: rl.Vector3, v2: rl.Vector3, tangent2: rl.Vector3, amount: float) -> rl.Vector3
81
+ external function Vector3Reflect(v: rl.Vector3, normal: rl.Vector3) -> rl.Vector3
82
+ external function Vector3Min(v1: rl.Vector3, v2: rl.Vector3) -> rl.Vector3
83
+ external function Vector3Max(v1: rl.Vector3, v2: rl.Vector3) -> rl.Vector3
84
+ external function Vector3Barycenter(p: rl.Vector3, a: rl.Vector3, b: rl.Vector3, c: rl.Vector3) -> rl.Vector3
85
+ external function Vector3Unproject(source: rl.Vector3, projection: rl.Matrix, view: rl.Matrix) -> rl.Vector3
86
+ external function Vector3ToFloatV(v: rl.Vector3) -> Float3Array
87
+ external function Vector3Invert(v: rl.Vector3) -> rl.Vector3
88
+ external function Vector3Clamp(v: rl.Vector3, min: rl.Vector3, max: rl.Vector3) -> rl.Vector3
89
+ external function Vector3ClampValue(v: rl.Vector3, min: float, max: float) -> rl.Vector3
90
+ external function Vector3Equals(p: rl.Vector3, q: rl.Vector3) -> int
91
+ external function Vector3Refract(v: rl.Vector3, n: rl.Vector3, r: float) -> rl.Vector3
92
+ external function Vector4Zero() -> rl.Vector4
93
+ external function Vector4One() -> rl.Vector4
94
+ external function Vector4Add(v1: rl.Vector4, v2: rl.Vector4) -> rl.Vector4
95
+ external function Vector4AddValue(v: rl.Vector4, add: float) -> rl.Vector4
96
+ external function Vector4Subtract(v1: rl.Vector4, v2: rl.Vector4) -> rl.Vector4
97
+ external function Vector4SubtractValue(v: rl.Vector4, add: float) -> rl.Vector4
98
+ external function Vector4Length(v: rl.Vector4) -> float
99
+ external function Vector4LengthSqr(v: rl.Vector4) -> float
100
+ external function Vector4DotProduct(v1: rl.Vector4, v2: rl.Vector4) -> float
101
+ external function Vector4Distance(v1: rl.Vector4, v2: rl.Vector4) -> float
102
+ external function Vector4DistanceSqr(v1: rl.Vector4, v2: rl.Vector4) -> float
103
+ external function Vector4Scale(v: rl.Vector4, scale: float) -> rl.Vector4
104
+ external function Vector4Multiply(v1: rl.Vector4, v2: rl.Vector4) -> rl.Vector4
105
+ external function Vector4Negate(v: rl.Vector4) -> rl.Vector4
106
+ external function Vector4Divide(v1: rl.Vector4, v2: rl.Vector4) -> rl.Vector4
107
+ external function Vector4Normalize(v: rl.Vector4) -> rl.Vector4
108
+ external function Vector4Min(v1: rl.Vector4, v2: rl.Vector4) -> rl.Vector4
109
+ external function Vector4Max(v1: rl.Vector4, v2: rl.Vector4) -> rl.Vector4
110
+ external function Vector4Lerp(v1: rl.Vector4, v2: rl.Vector4, amount: float) -> rl.Vector4
111
+ external function Vector4MoveTowards(v: rl.Vector4, target: rl.Vector4, maxDistance: float) -> rl.Vector4
112
+ external function Vector4Invert(v: rl.Vector4) -> rl.Vector4
113
+ external function Vector4Equals(p: rl.Vector4, q: rl.Vector4) -> int
114
+ external function MatrixDeterminant(mat: rl.Matrix) -> float
115
+ external function MatrixTrace(mat: rl.Matrix) -> float
116
+ external function MatrixTranspose(mat: rl.Matrix) -> rl.Matrix
117
+ external function MatrixInvert(mat: rl.Matrix) -> rl.Matrix
118
+ external function MatrixIdentity() -> rl.Matrix
119
+ external function MatrixAdd(left: rl.Matrix, right: rl.Matrix) -> rl.Matrix
120
+ external function MatrixSubtract(left: rl.Matrix, right: rl.Matrix) -> rl.Matrix
121
+ external function MatrixMultiply(left: rl.Matrix, right: rl.Matrix) -> rl.Matrix
122
+ external function MatrixMultiplyValue(left: rl.Matrix, value: float) -> rl.Matrix
123
+ external function MatrixTranslate(x: float, y: float, z: float) -> rl.Matrix
124
+ external function MatrixRotate(axis: rl.Vector3, angle: float) -> rl.Matrix
125
+ external function MatrixRotateX(angle: float) -> rl.Matrix
126
+ external function MatrixRotateY(angle: float) -> rl.Matrix
127
+ external function MatrixRotateZ(angle: float) -> rl.Matrix
128
+ external function MatrixRotateXYZ(angle: rl.Vector3) -> rl.Matrix
129
+ external function MatrixRotateZYX(angle: rl.Vector3) -> rl.Matrix
130
+ external function MatrixScale(x: float, y: float, z: float) -> rl.Matrix
131
+ external function MatrixFrustum(left: double, right: double, bottom: double, top: double, nearPlane: double, farPlane: double) -> rl.Matrix
132
+ external function MatrixPerspective(fovY: double, aspect: double, nearPlane: double, farPlane: double) -> rl.Matrix
133
+ external function MatrixOrtho(left: double, right: double, bottom: double, top: double, nearPlane: double, farPlane: double) -> rl.Matrix
134
+ external function MatrixLookAt(eye: rl.Vector3, target: rl.Vector3, up: rl.Vector3) -> rl.Matrix
135
+ external function MatrixToFloatV(mat: rl.Matrix) -> Float16Array
136
+ external function QuaternionAdd(q1: rl.Vector4, q2: rl.Vector4) -> rl.Quaternion
137
+ external function QuaternionAddValue(q: rl.Vector4, add: float) -> rl.Quaternion
138
+ external function QuaternionSubtract(q1: rl.Vector4, q2: rl.Vector4) -> rl.Quaternion
139
+ external function QuaternionSubtractValue(q: rl.Vector4, sub: float) -> rl.Quaternion
140
+ external function QuaternionIdentity() -> rl.Quaternion
141
+ external function QuaternionLength(q: rl.Vector4) -> float
142
+ external function QuaternionNormalize(q: rl.Vector4) -> rl.Quaternion
143
+ external function QuaternionInvert(q: rl.Vector4) -> rl.Quaternion
144
+ external function QuaternionMultiply(q1: rl.Vector4, q2: rl.Vector4) -> rl.Quaternion
145
+ external function QuaternionScale(q: rl.Vector4, mul: float) -> rl.Quaternion
146
+ external function QuaternionDivide(q1: rl.Vector4, q2: rl.Vector4) -> rl.Quaternion
147
+ external function QuaternionLerp(q1: rl.Vector4, q2: rl.Vector4, amount: float) -> rl.Quaternion
148
+ external function QuaternionNlerp(q1: rl.Vector4, q2: rl.Vector4, amount: float) -> rl.Quaternion
149
+ external function QuaternionSlerp(q1: rl.Vector4, q2: rl.Vector4, amount: float) -> rl.Quaternion
150
+ external function QuaternionCubicHermiteSpline(q1: rl.Vector4, outTangent1: rl.Vector4, q2: rl.Vector4, inTangent2: rl.Vector4, t: float) -> rl.Quaternion
151
+ external function QuaternionFromVector3ToVector3(from: rl.Vector3, to: rl.Vector3) -> rl.Quaternion
152
+ external function QuaternionFromMatrix(mat: rl.Matrix) -> rl.Quaternion
153
+ external function QuaternionToMatrix(q: rl.Vector4) -> rl.Matrix
154
+ external function QuaternionFromAxisAngle(axis: rl.Vector3, angle: float) -> rl.Quaternion
155
+ external function QuaternionToAxisAngle(q: rl.Vector4, outAxis: ptr[rl.Vector3], outAngle: ptr[float]) -> void
156
+ external function QuaternionFromEuler(pitch: float, yaw: float, roll: float) -> rl.Quaternion
157
+ external function QuaternionToEuler(q: rl.Vector4) -> rl.Vector3
158
+ external function QuaternionTransform(q: rl.Vector4, mat: rl.Matrix) -> rl.Quaternion
159
+ external function QuaternionEquals(p: rl.Vector4, q: rl.Vector4) -> int
160
+ external function MatrixCompose(translation: rl.Vector3, rotation: rl.Vector4, scale: rl.Vector3) -> rl.Matrix
161
+ external function MatrixDecompose(mat: rl.Matrix, translation: ptr[rl.Vector3], rotation: ptr[rl.Quaternion], scale: ptr[rl.Vector3]) -> void
162
+
163
+ const EPSILON: float = 9.99999997E-7
data/std/c/rlgl.mt ADDED
@@ -0,0 +1,434 @@
1
+ # generated by mtc bindgen from /home/teefan/Projects/Ruby/mt-lang/third_party/raylib-upstream/src/rlgl.h
2
+ external
3
+
4
+ link "raylib"
5
+ include "rlgl.h"
6
+
7
+ struct Matrix:
8
+ m0: float
9
+ m4: float
10
+ m8: float
11
+ m12: float
12
+ m1: float
13
+ m5: float
14
+ m9: float
15
+ m13: float
16
+ m2: float
17
+ m6: float
18
+ m10: float
19
+ m14: float
20
+ m3: float
21
+ m7: float
22
+ m11: float
23
+ m15: float
24
+
25
+ struct rlVertexBuffer:
26
+ elementCount: int
27
+ vertices: ptr[float]
28
+ texcoords: ptr[float]
29
+ normals: ptr[float]
30
+ colors: ptr[ubyte]
31
+ indices: ptr[uint]
32
+ vaoId: uint
33
+ vboId: array[uint, 5]
34
+
35
+ struct rlDrawCall:
36
+ mode: int
37
+ vertexCount: int
38
+ vertexAlignment: int
39
+ textureId: uint
40
+
41
+ struct rlRenderBatch:
42
+ bufferCount: int
43
+ currentBuffer: int
44
+ vertexBuffer: ptr[rlVertexBuffer]
45
+ draws: ptr[rlDrawCall]
46
+ drawCounter: int
47
+ currentDepth: float
48
+
49
+ enum rlGlVersion: int
50
+ RL_OPENGL_SOFTWARE = 0
51
+ RL_OPENGL_11 = 1
52
+ RL_OPENGL_21 = 2
53
+ RL_OPENGL_33 = 3
54
+ RL_OPENGL_43 = 4
55
+ RL_OPENGL_ES_20 = 5
56
+ RL_OPENGL_ES_30 = 6
57
+
58
+ enum rlTraceLogLevel: int
59
+ RL_LOG_ALL = 0
60
+ RL_LOG_TRACE = 1
61
+ RL_LOG_DEBUG = 2
62
+ RL_LOG_INFO = 3
63
+ RL_LOG_WARNING = 4
64
+ RL_LOG_ERROR = 5
65
+ RL_LOG_FATAL = 6
66
+ RL_LOG_NONE = 7
67
+
68
+ enum rlPixelFormat: int
69
+ RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1
70
+ RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2
71
+ RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3
72
+ RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4
73
+ RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5
74
+ RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6
75
+ RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7
76
+ RL_PIXELFORMAT_UNCOMPRESSED_R32 = 8
77
+ RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9
78
+ RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10
79
+ RL_PIXELFORMAT_UNCOMPRESSED_R16 = 11
80
+ RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16 = 12
81
+ RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16 = 13
82
+ RL_PIXELFORMAT_COMPRESSED_DXT1_RGB = 14
83
+ RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA = 15
84
+ RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA = 16
85
+ RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA = 17
86
+ RL_PIXELFORMAT_COMPRESSED_ETC1_RGB = 18
87
+ RL_PIXELFORMAT_COMPRESSED_ETC2_RGB = 19
88
+ RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 20
89
+ RL_PIXELFORMAT_COMPRESSED_PVRT_RGB = 21
90
+ RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA = 22
91
+ RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 23
92
+ RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24
93
+
94
+ enum rlTextureFilter: int
95
+ RL_TEXTURE_FILTER_POINT = 0
96
+ RL_TEXTURE_FILTER_BILINEAR = 1
97
+ RL_TEXTURE_FILTER_TRILINEAR = 2
98
+ RL_TEXTURE_FILTER_ANISOTROPIC_4X = 3
99
+ RL_TEXTURE_FILTER_ANISOTROPIC_8X = 4
100
+ RL_TEXTURE_FILTER_ANISOTROPIC_16X = 5
101
+
102
+ enum rlBlendMode: int
103
+ RL_BLEND_ALPHA = 0
104
+ RL_BLEND_ADDITIVE = 1
105
+ RL_BLEND_MULTIPLIED = 2
106
+ RL_BLEND_ADD_COLORS = 3
107
+ RL_BLEND_SUBTRACT_COLORS = 4
108
+ RL_BLEND_ALPHA_PREMULTIPLY = 5
109
+ RL_BLEND_CUSTOM = 6
110
+ RL_BLEND_CUSTOM_SEPARATE = 7
111
+
112
+ enum rlShaderLocationIndex: int
113
+ RL_SHADER_LOC_VERTEX_POSITION = 0
114
+ RL_SHADER_LOC_VERTEX_TEXCOORD01 = 1
115
+ RL_SHADER_LOC_VERTEX_TEXCOORD02 = 2
116
+ RL_SHADER_LOC_VERTEX_NORMAL = 3
117
+ RL_SHADER_LOC_VERTEX_TANGENT = 4
118
+ RL_SHADER_LOC_VERTEX_COLOR = 5
119
+ RL_SHADER_LOC_MATRIX_MVP = 6
120
+ RL_SHADER_LOC_MATRIX_VIEW = 7
121
+ RL_SHADER_LOC_MATRIX_PROJECTION = 8
122
+ RL_SHADER_LOC_MATRIX_MODEL = 9
123
+ RL_SHADER_LOC_MATRIX_NORMAL = 10
124
+ RL_SHADER_LOC_VECTOR_VIEW = 11
125
+ RL_SHADER_LOC_COLOR_DIFFUSE = 12
126
+ RL_SHADER_LOC_COLOR_SPECULAR = 13
127
+ RL_SHADER_LOC_COLOR_AMBIENT = 14
128
+ RL_SHADER_LOC_MAP_ALBEDO = 15
129
+ RL_SHADER_LOC_MAP_METALNESS = 16
130
+ RL_SHADER_LOC_MAP_NORMAL = 17
131
+ RL_SHADER_LOC_MAP_ROUGHNESS = 18
132
+ RL_SHADER_LOC_MAP_OCCLUSION = 19
133
+ RL_SHADER_LOC_MAP_EMISSION = 20
134
+ RL_SHADER_LOC_MAP_HEIGHT = 21
135
+ RL_SHADER_LOC_MAP_CUBEMAP = 22
136
+ RL_SHADER_LOC_MAP_IRRADIANCE = 23
137
+ RL_SHADER_LOC_MAP_PREFILTER = 24
138
+ RL_SHADER_LOC_MAP_BRDF = 25
139
+
140
+ enum rlShaderUniformDataType: int
141
+ RL_SHADER_UNIFORM_FLOAT = 0
142
+ RL_SHADER_UNIFORM_VEC2 = 1
143
+ RL_SHADER_UNIFORM_VEC3 = 2
144
+ RL_SHADER_UNIFORM_VEC4 = 3
145
+ RL_SHADER_UNIFORM_INT = 4
146
+ RL_SHADER_UNIFORM_IVEC2 = 5
147
+ RL_SHADER_UNIFORM_IVEC3 = 6
148
+ RL_SHADER_UNIFORM_IVEC4 = 7
149
+ RL_SHADER_UNIFORM_UINT = 8
150
+ RL_SHADER_UNIFORM_UIVEC2 = 9
151
+ RL_SHADER_UNIFORM_UIVEC3 = 10
152
+ RL_SHADER_UNIFORM_UIVEC4 = 11
153
+ RL_SHADER_UNIFORM_SAMPLER2D = 12
154
+
155
+ enum rlShaderAttributeDataType: int
156
+ RL_SHADER_ATTRIB_FLOAT = 0
157
+ RL_SHADER_ATTRIB_VEC2 = 1
158
+ RL_SHADER_ATTRIB_VEC3 = 2
159
+ RL_SHADER_ATTRIB_VEC4 = 3
160
+
161
+ enum rlFramebufferAttachType: int
162
+ RL_ATTACHMENT_COLOR_CHANNEL0 = 0
163
+ RL_ATTACHMENT_COLOR_CHANNEL1 = 1
164
+ RL_ATTACHMENT_COLOR_CHANNEL2 = 2
165
+ RL_ATTACHMENT_COLOR_CHANNEL3 = 3
166
+ RL_ATTACHMENT_COLOR_CHANNEL4 = 4
167
+ RL_ATTACHMENT_COLOR_CHANNEL5 = 5
168
+ RL_ATTACHMENT_COLOR_CHANNEL6 = 6
169
+ RL_ATTACHMENT_COLOR_CHANNEL7 = 7
170
+ RL_ATTACHMENT_DEPTH = 100
171
+ RL_ATTACHMENT_STENCIL = 200
172
+
173
+ enum rlFramebufferAttachTextureType: int
174
+ RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0
175
+ RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1
176
+ RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2
177
+ RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3
178
+ RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4
179
+ RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5
180
+ RL_ATTACHMENT_TEXTURE2D = 100
181
+ RL_ATTACHMENT_RENDERBUFFER = 200
182
+
183
+ flags rlCullMode: int
184
+ RL_CULL_FACE_FRONT = 0
185
+ RL_CULL_FACE_BACK = 1
186
+
187
+ external function rlMatrixMode(mode: int) -> void
188
+ external function rlPushMatrix() -> void
189
+ external function rlPopMatrix() -> void
190
+ external function rlLoadIdentity() -> void
191
+ external function rlTranslatef(x: float, y: float, z: float) -> void
192
+ external function rlRotatef(angle: float, x: float, y: float, z: float) -> void
193
+ external function rlScalef(x: float, y: float, z: float) -> void
194
+ external function rlMultMatrixf(matf: const_ptr[float]) -> void
195
+ external function rlFrustum(left: double, right: double, bottom: double, top: double, znear: double, zfar: double) -> void
196
+ external function rlOrtho(left: double, right: double, bottom: double, top: double, znear: double, zfar: double) -> void
197
+ external function rlViewport(x: int, y: int, width: int, height: int) -> void
198
+ external function rlSetClipPlanes(nearPlane: double, farPlane: double) -> void
199
+ external function rlGetCullDistanceNear() -> double
200
+ external function rlGetCullDistanceFar() -> double
201
+ external function rlBegin(mode: int) -> void
202
+ external function rlEnd() -> void
203
+ external function rlVertex2i(x: int, y: int) -> void
204
+ external function rlVertex2f(x: float, y: float) -> void
205
+ external function rlVertex3f(x: float, y: float, z: float) -> void
206
+ external function rlTexCoord2f(x: float, y: float) -> void
207
+ external function rlNormal3f(x: float, y: float, z: float) -> void
208
+ external function rlColor4ub(r: ubyte, g: ubyte, b: ubyte, a: ubyte) -> void
209
+ external function rlColor3f(x: float, y: float, z: float) -> void
210
+ external function rlColor4f(x: float, y: float, z: float, w: float) -> void
211
+ external function rlEnableVertexArray(vaoId: uint) -> bool
212
+ external function rlDisableVertexArray() -> void
213
+ external function rlEnableVertexBuffer(id: uint) -> void
214
+ external function rlDisableVertexBuffer() -> void
215
+ external function rlEnableVertexBufferElement(id: uint) -> void
216
+ external function rlDisableVertexBufferElement() -> void
217
+ external function rlEnableVertexAttribute(index: uint) -> void
218
+ external function rlDisableVertexAttribute(index: uint) -> void
219
+ external function rlEnableStatePointer(vertexAttribType: int, buffer: ptr[void]) -> void
220
+ external function rlDisableStatePointer(vertexAttribType: int) -> void
221
+ external function rlActiveTextureSlot(slot: int) -> void
222
+ external function rlEnableTexture(id: uint) -> void
223
+ external function rlDisableTexture() -> void
224
+ external function rlEnableTextureCubemap(id: uint) -> void
225
+ external function rlDisableTextureCubemap() -> void
226
+ external function rlTextureParameters(id: uint, param: int, value: int) -> void
227
+ external function rlCubemapParameters(id: uint, param: int, value: int) -> void
228
+ external function rlEnableShader(id: uint) -> void
229
+ external function rlDisableShader() -> void
230
+ external function rlEnableFramebuffer(id: uint) -> void
231
+ external function rlDisableFramebuffer() -> void
232
+ external function rlGetActiveFramebuffer() -> uint
233
+ external function rlActiveDrawBuffers(count: int) -> void
234
+ external function rlBlitFramebuffer(srcX: int, srcY: int, srcWidth: int, srcHeight: int, dstX: int, dstY: int, dstWidth: int, dstHeight: int, bufferMask: int) -> void
235
+ external function rlBindFramebuffer(target: uint, framebuffer: uint) -> void
236
+ external function rlEnableColorBlend() -> void
237
+ external function rlDisableColorBlend() -> void
238
+ external function rlEnableDepthTest() -> void
239
+ external function rlDisableDepthTest() -> void
240
+ external function rlEnableDepthMask() -> void
241
+ external function rlDisableDepthMask() -> void
242
+ external function rlEnableBackfaceCulling() -> void
243
+ external function rlDisableBackfaceCulling() -> void
244
+ external function rlColorMask(r: bool, g: bool, b: bool, a: bool) -> void
245
+ external function rlSetCullFace(mode: int) -> void
246
+ external function rlEnableScissorTest() -> void
247
+ external function rlDisableScissorTest() -> void
248
+ external function rlScissor(x: int, y: int, width: int, height: int) -> void
249
+ external function rlEnablePointMode() -> void
250
+ external function rlDisablePointMode() -> void
251
+ external function rlSetPointSize(size: float) -> void
252
+ external function rlGetPointSize() -> float
253
+ external function rlEnableWireMode() -> void
254
+ external function rlDisableWireMode() -> void
255
+ external function rlSetLineWidth(width: float) -> void
256
+ external function rlGetLineWidth() -> float
257
+ external function rlEnableSmoothLines() -> void
258
+ external function rlDisableSmoothLines() -> void
259
+ external function rlEnableStereoRender() -> void
260
+ external function rlDisableStereoRender() -> void
261
+ external function rlIsStereoRenderEnabled() -> bool
262
+ external function rlClearColor(r: ubyte, g: ubyte, b: ubyte, a: ubyte) -> void
263
+ external function rlClearScreenBuffers() -> void
264
+ external function rlCheckErrors() -> void
265
+ external function rlSetBlendMode(mode: int) -> void
266
+ external function rlSetBlendFactors(glSrcFactor: int, glDstFactor: int, glEquation: int) -> void
267
+ external function rlSetBlendFactorsSeparate(glSrcRGB: int, glDstRGB: int, glSrcAlpha: int, glDstAlpha: int, glEqRGB: int, glEqAlpha: int) -> void
268
+ external function rlglInit(width: int, height: int) -> void
269
+ external function rlglClose() -> void
270
+ external function rlLoadExtensions(loader: ptr[void]) -> void
271
+ external function rlGetProcAddress(procName: cstr) -> ptr[void]?
272
+ external function rlGetVersion() -> int
273
+ external function rlSetFramebufferWidth(width: int) -> void
274
+ external function rlGetFramebufferWidth() -> int
275
+ external function rlSetFramebufferHeight(height: int) -> void
276
+ external function rlGetFramebufferHeight() -> int
277
+ external function rlGetTextureIdDefault() -> uint
278
+ external function rlGetShaderIdDefault() -> uint
279
+ external function rlGetShaderLocsDefault() -> ptr[int]
280
+ external function rlLoadRenderBatch(numBuffers: int, bufferElements: int) -> rlRenderBatch
281
+ external function rlUnloadRenderBatch(batch: rlRenderBatch) -> void
282
+ external function rlDrawRenderBatch(batch: ptr[rlRenderBatch]) -> void
283
+ external function rlSetRenderBatchActive(batch: ptr[rlRenderBatch]?) -> void
284
+ external function rlDrawRenderBatchActive() -> void
285
+ external function rlCheckRenderBatchLimit(vCount: int) -> bool
286
+ external function rlSetTexture(id: uint) -> void
287
+ external function rlLoadVertexArray() -> uint
288
+ external function rlLoadVertexBuffer(buffer: const_ptr[void], size: int, dynamic: bool) -> uint
289
+ external function rlLoadVertexBufferElement(buffer: const_ptr[void], size: int, dynamic: bool) -> uint
290
+ external function rlUpdateVertexBuffer(bufferId: uint, data: const_ptr[void], dataSize: int, offset: int) -> void
291
+ external function rlUpdateVertexBufferElements(id: uint, data: const_ptr[void], dataSize: int, offset: int) -> void
292
+ external function rlUnloadVertexArray(vaoId: uint) -> void
293
+ external function rlUnloadVertexBuffer(vboId: uint) -> void
294
+ external function rlSetVertexAttribute(index: uint, compSize: int, type_: int, normalized: bool, stride: int, offset: int) -> void
295
+ external function rlSetVertexAttributeDivisor(index: uint, divisor: int) -> void
296
+ external function rlSetVertexAttributeDefault(locIndex: int, value: const_ptr[void], attribType: int, count: int) -> void
297
+ external function rlDrawVertexArray(offset: int, count: int) -> void
298
+ external function rlDrawVertexArrayElements(offset: int, count: int, buffer: const_ptr[void]) -> void
299
+ external function rlDrawVertexArrayInstanced(offset: int, count: int, instances: int) -> void
300
+ external function rlDrawVertexArrayElementsInstanced(offset: int, count: int, buffer: const_ptr[void], instances: int) -> void
301
+ external function rlLoadTexture(data: const_ptr[void]?, width: int, height: int, format: int, mipmapCount: int) -> uint
302
+ external function rlLoadTextureDepth(width: int, height: int, useRenderBuffer: bool) -> uint
303
+ external function rlLoadTextureCubemap(data: const_ptr[void]?, size: int, format: int, mipmapCount: int) -> uint
304
+ external function rlUpdateTexture(id: uint, offsetX: int, offsetY: int, width: int, height: int, format: int, data: const_ptr[void]) -> void
305
+ external function rlGetGlTextureFormats(format: int, glInternalFormat: ptr[uint], glFormat: ptr[uint], glType: ptr[uint]) -> void
306
+ external function rlGetPixelFormatName(format: uint) -> cstr
307
+ external function rlUnloadTexture(id: uint) -> void
308
+ external function rlGenTextureMipmaps(id: uint, width: int, height: int, format: int, mipmaps: ptr[int]) -> void
309
+ external function rlReadTexturePixels(id: uint, width: int, height: int, format: int) -> ptr[void]
310
+ external function rlReadScreenPixels(width: int, height: int) -> ptr[ubyte]
311
+ external function rlLoadFramebuffer() -> uint
312
+ external function rlFramebufferAttach(id: uint, texId: uint, attachType: int, texType: int, mipLevel: int) -> void
313
+ external function rlFramebufferComplete(id: uint) -> bool
314
+ external function rlUnloadFramebuffer(id: uint) -> void
315
+ external function rlCopyFramebuffer(x: int, y: int, width: int, height: int, format: int, pixels: ptr[void]) -> void
316
+ external function rlResizeFramebuffer(width: int, height: int) -> void
317
+ external function rlLoadShader(code: cstr, type_: int) -> uint
318
+ external function rlLoadShaderProgram(vsCode: cstr?, fsCode: cstr?) -> uint
319
+ external function rlLoadShaderProgramEx(vsId: uint, fsId: uint) -> uint
320
+ external function rlLoadShaderProgramCompute(csId: uint) -> uint
321
+ external function rlUnloadShader(id: uint) -> void
322
+ external function rlUnloadShaderProgram(id: uint) -> void
323
+ external function rlGetLocationUniform(id: uint, uniformName: cstr) -> int
324
+ external function rlGetLocationAttrib(id: uint, attribName: cstr) -> int
325
+ external function rlSetUniform(locIndex: int, value: const_ptr[void], uniformType: int, count: int) -> void
326
+ external function rlSetUniformMatrix(locIndex: int, mat: Matrix) -> void
327
+ external function rlSetUniformMatrices(locIndex: int, mat: const_ptr[Matrix], count: int) -> void
328
+ external function rlSetUniformSampler(locIndex: int, textureId: uint) -> void
329
+ external function rlSetShader(id: uint, locs: ptr[int]) -> void
330
+ external function rlComputeShaderDispatch(groupX: uint, groupY: uint, groupZ: uint) -> void
331
+ external function rlLoadShaderBuffer(size: uint, data: const_ptr[void]?, usageHint: int) -> uint
332
+ external function rlUnloadShaderBuffer(ssboId: uint) -> void
333
+ external function rlUpdateShaderBuffer(id: uint, data: const_ptr[void], dataSize: uint, offset: uint) -> void
334
+ external function rlBindShaderBuffer(id: uint, index: uint) -> void
335
+ external function rlReadShaderBuffer(id: uint, dest: ptr[void], count: uint, offset: uint) -> void
336
+ external function rlCopyShaderBuffer(destId: uint, srcId: uint, destOffset: uint, srcOffset: uint, count: uint) -> void
337
+ external function rlGetShaderBufferSize(id: uint) -> uint
338
+ external function rlBindImageTexture(id: uint, index: uint, format: int, readonly: bool) -> void
339
+ external function rlGetMatrixModelview() -> Matrix
340
+ external function rlGetMatrixProjection() -> Matrix
341
+ external function rlGetMatrixTransform() -> Matrix
342
+ external function rlGetMatrixProjectionStereo(eye: int) -> Matrix
343
+ external function rlGetMatrixViewOffsetStereo(eye: int) -> Matrix
344
+ external function rlSetMatrixProjection(proj: Matrix) -> void
345
+ external function rlSetMatrixModelview(view: Matrix) -> void
346
+ external function rlSetMatrixProjectionStereo(right: Matrix, left: Matrix) -> void
347
+ external function rlSetMatrixViewOffsetStereo(right: Matrix, left: Matrix) -> void
348
+ external function rlLoadDrawCube() -> void
349
+ external function rlLoadDrawQuad() -> void
350
+
351
+ const RL_DEFAULT_BATCH_BUFFER_ELEMENTS: int = 8192
352
+ const RL_DEFAULT_BATCH_BUFFERS: int = 1
353
+ const RL_DEFAULT_BATCH_DRAWCALLS: int = 256
354
+ const RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS: int = 4
355
+ const RL_MAX_MATRIX_STACK_SIZE: int = 32
356
+ const RL_MAX_SHADER_LOCATIONS: int = 32
357
+ const RL_CULL_DISTANCE_NEAR: double = 0.050000000000000003
358
+ const RL_CULL_DISTANCE_FAR: double = 4000.0
359
+ const RL_TEXTURE_WRAP_S: int = 10242
360
+ const RL_TEXTURE_WRAP_T: int = 10243
361
+ const RL_TEXTURE_MAG_FILTER: int = 10240
362
+ const RL_TEXTURE_MIN_FILTER: int = 10241
363
+ const RL_TEXTURE_FILTER_NEAREST: int = 9728
364
+ const RL_TEXTURE_FILTER_LINEAR: int = 9729
365
+ const RL_TEXTURE_FILTER_MIP_NEAREST: int = 9984
366
+ const RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR: int = 9986
367
+ const RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST: int = 9985
368
+ const RL_TEXTURE_FILTER_MIP_LINEAR: int = 9987
369
+ const RL_TEXTURE_FILTER_ANISOTROPIC: int = 12288
370
+ const RL_TEXTURE_MIPMAP_BIAS_RATIO: int = 16384
371
+ const RL_TEXTURE_WRAP_REPEAT: int = 10497
372
+ const RL_TEXTURE_WRAP_CLAMP: int = 33071
373
+ const RL_TEXTURE_WRAP_MIRROR_REPEAT: int = 33648
374
+ const RL_TEXTURE_WRAP_MIRROR_CLAMP: int = 34626
375
+ const RL_MODELVIEW: int = 5888
376
+ const RL_PROJECTION: int = 5889
377
+ const RL_TEXTURE: int = 5890
378
+ const RL_LINES: int = 1
379
+ const RL_TRIANGLES: int = 4
380
+ const RL_QUADS: int = 7
381
+ const RL_UNSIGNED_BYTE: int = 5121
382
+ const RL_FLOAT: int = 5126
383
+ const RL_STREAM_DRAW: int = 35040
384
+ const RL_STREAM_READ: int = 35041
385
+ const RL_STREAM_COPY: int = 35042
386
+ const RL_STATIC_DRAW: int = 35044
387
+ const RL_STATIC_READ: int = 35045
388
+ const RL_STATIC_COPY: int = 35046
389
+ const RL_DYNAMIC_DRAW: int = 35048
390
+ const RL_DYNAMIC_READ: int = 35049
391
+ const RL_DYNAMIC_COPY: int = 35050
392
+ const RL_FRAGMENT_SHADER: int = 35632
393
+ const RL_VERTEX_SHADER: int = 35633
394
+ const RL_COMPUTE_SHADER: int = 37305
395
+ const RL_ZERO: int = 0
396
+ const RL_ONE: int = 1
397
+ const RL_SRC_COLOR: int = 768
398
+ const RL_ONE_MINUS_SRC_COLOR: int = 769
399
+ const RL_SRC_ALPHA: int = 770
400
+ const RL_ONE_MINUS_SRC_ALPHA: int = 771
401
+ const RL_DST_ALPHA: int = 772
402
+ const RL_ONE_MINUS_DST_ALPHA: int = 773
403
+ const RL_DST_COLOR: int = 774
404
+ const RL_ONE_MINUS_DST_COLOR: int = 775
405
+ const RL_SRC_ALPHA_SATURATE: int = 776
406
+ const RL_CONSTANT_COLOR: int = 32769
407
+ const RL_ONE_MINUS_CONSTANT_COLOR: int = 32770
408
+ const RL_CONSTANT_ALPHA: int = 32771
409
+ const RL_ONE_MINUS_CONSTANT_ALPHA: int = 32772
410
+ const RL_FUNC_ADD: int = 32774
411
+ const RL_MIN: int = 32775
412
+ const RL_MAX: int = 32776
413
+ const RL_FUNC_SUBTRACT: int = 32778
414
+ const RL_FUNC_REVERSE_SUBTRACT: int = 32779
415
+ const RL_BLEND_EQUATION: int = 32777
416
+ const RL_BLEND_EQUATION_RGB: int = 32777
417
+ const RL_BLEND_EQUATION_ALPHA: int = 34877
418
+ const RL_BLEND_DST_RGB: int = 32968
419
+ const RL_BLEND_SRC_RGB: int = 32969
420
+ const RL_BLEND_DST_ALPHA: int = 32970
421
+ const RL_BLEND_SRC_ALPHA: int = 32971
422
+ const RL_BLEND_COLOR: int = 32773
423
+ const RL_READ_FRAMEBUFFER: int = 36008
424
+ const RL_DRAW_FRAMEBUFFER: int = 36009
425
+ const RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION: int = 0
426
+ const RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD: int = 1
427
+ const RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL: int = 2
428
+ const RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR: int = 3
429
+ const RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT: int = 4
430
+ const RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2: int = 5
431
+ const RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES: int = 6
432
+ const RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES: int = 7
433
+ const RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS: int = 8
434
+ const RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM: int = 9
data/std/c/rpng.mt ADDED
@@ -0,0 +1,60 @@
1
+ # generated by mtc bindgen from /home/teefan/Projects/Ruby/mt-lang/third_party/rpng-upstream/src/rpng.h
2
+ external
3
+
4
+ include "rpng.h"
5
+
6
+ struct rpng_chunk:
7
+ length: int
8
+ type_: array[char, 4]
9
+ data: ptr[char]
10
+ crc: uint
11
+
12
+ struct rpng_color:
13
+ r: ubyte
14
+ g: ubyte
15
+ b: ubyte
16
+ a: ubyte
17
+
18
+ struct rpng_palette:
19
+ color_count: int
20
+ colors: ptr[rpng_color]
21
+
22
+ external function rpng_load_image(filename: cstr, width: ptr[int], height: ptr[int], color_channels: ptr[int], bit_depth: ptr[int]) -> ptr[char]
23
+ external function rpng_load_image_indexed(filename: cstr, width: ptr[int], height: ptr[int], palette: ptr[rpng_palette]) -> ptr[char]
24
+ external function rpng_save_image(filename: cstr, data: cstr, width: int, height: int, color_channels: int, bit_depth: int) -> int
25
+ external function rpng_save_image_indexed(filename: cstr, indexed_data: cstr, width: int, height: int, palette: rpng_palette) -> int
26
+ external function rpng_load_image_from_memory(buffer: cstr, width: ptr[int], height: ptr[int], color_channels: ptr[int], bit_depth: ptr[int]) -> ptr[char]
27
+ external function rpng_load_image_indexed_from_memory(buffer: cstr, width: ptr[int], height: ptr[int], palette: ptr[rpng_palette]) -> ptr[char]
28
+ external function rpng_save_image_to_memory(data: cstr, width: int, height: int, color_channels: int, bit_depth: int, output_size: ptr[int]) -> ptr[char]
29
+ external function rpng_save_image_indexed_to_memory(indexed_data: cstr, width: int, height: int, palette: rpng_palette, output_size: ptr[int]) -> ptr[char]
30
+ external function rpng_chunk_count(filename: cstr) -> int
31
+ external function rpng_chunk_read(filename: cstr, chunk_type: cstr) -> rpng_chunk
32
+ external function rpng_chunk_read_all(filename: cstr, count: ptr[int]) -> ptr[rpng_chunk]
33
+ external function rpng_chunk_remove(filename: cstr, chunk_type: cstr) -> void
34
+ external function rpng_chunk_remove_ancillary(filename: cstr) -> void
35
+ external function rpng_chunk_write(filename: cstr, data: rpng_chunk) -> void
36
+ external function rpng_chunk_write_text(filename: cstr, keyword: ptr[char], text: ptr[char]) -> void
37
+ external function rpng_chunk_write_comp_text(filename: cstr, keyword: ptr[char], text: ptr[char]) -> void
38
+ external function rpng_chunk_write_gamma(filename: cstr, gamma: float) -> void
39
+ external function rpng_chunk_write_srgb(filename: cstr, srgb_type: char) -> void
40
+ external function rpng_chunk_write_time(filename: cstr, year: short, month: char, day: char, hour: char, min: char, sec: char) -> void
41
+ external function rpng_chunk_write_physical_size(filename: cstr, pixels_unit_x: int, pixels_unit_y: int, meters: bool) -> void
42
+ external function rpng_chunk_write_chroma(filename: cstr, white_x: float, white_y: float, red_x: float, red_y: float, green_x: float, green_y: float, blue_x: float, blue_y: float) -> void
43
+ external function rpng_chunk_print_info(filename: cstr) -> void
44
+ external function rpng_chunk_check_all_valid(filename: cstr) -> bool
45
+ external function rpng_chunk_combine_image_data(filename: cstr) -> void
46
+ external function rpng_chunk_split_image_data(filename: cstr, split_size: int) -> void
47
+ external function rpng_chunk_count_from_memory(buffer: cstr) -> int
48
+ external function rpng_chunk_read_from_memory(buffer: cstr, chunk_type: cstr) -> rpng_chunk
49
+ external function rpng_chunk_read_all_from_memory(buffer: cstr, count: ptr[int]) -> ptr[rpng_chunk]
50
+ external function rpng_chunk_remove_from_memory(buffer: cstr, chunk_type: cstr, output_size: ptr[int]) -> ptr[char]
51
+ external function rpng_chunk_remove_ancillary_from_memory(buffer: cstr, output_size: ptr[int]) -> ptr[char]
52
+ external function rpng_chunk_write_from_memory(buffer: cstr, chunk: rpng_chunk, output_size: ptr[int]) -> ptr[char]
53
+ external function rpng_chunk_combine_image_data_from_memory(buffer: ptr[char], output_size: ptr[int]) -> ptr[char]
54
+ external function rpng_chunk_split_image_data_from_memory(buffer: ptr[char], split_size: int, output_size: ptr[int]) -> ptr[char]
55
+
56
+ const RPNG_MAX_CHUNKS_COUNT: int = 64
57
+ const RPNG_SUCCESS: int = 0
58
+ const RPNG_ERROR_FILE_OPEN: int = 1
59
+ const RPNG_ERROR_PIXEL_FORMAT: int = 2
60
+ const RPNG_ERROR_MEMORY_ALLOC: int = 3