msk 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +21 -0
- data/README.md +170 -0
- data/lib/msk.rb +10 -0
- data/lib/project/actions/content.rb +4 -0
- data/lib/project/actions/delay.rb +10 -0
- data/lib/project/actions/kinematics.rb +5 -0
- data/lib/project/actions/movement.rb +33 -0
- data/lib/project/actions/properties.rb +5 -0
- data/lib/project/actions/rotation.rb +17 -0
- data/lib/project/actions/runners.rb +37 -0
- data/lib/project/actions/scale.rb +29 -0
- data/lib/project/actions/sound.rb +4 -0
- data/lib/project/actions/speed.rb +13 -0
- data/lib/project/actions/transparency.rb +22 -0
- data/lib/project/actions/visibility.rb +20 -0
- data/lib/project/dsl.rb +26 -0
- data/lib/project/helpers/frame_helpers.rb +38 -0
- data/lib/project/msk.rb +24 -0
- data/lib/project/timings/action_timings.rb +19 -0
- metadata +82 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: e83ebd96d0dc2a7c3e511e4d75e3ad3f1cad06b8
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data.tar.gz: f6102d4c11f2b8e59ebdaad423429ea78fc222b4
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SHA512:
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metadata.gz: 3a1f7e1533bff4acbd40f1ca143ffb266232a2b1cc93ccf9022647d7e29e24a2054f7b129fe77cdf5a5703cc619d91ad8e12cee03bf101518a0363e0847d033e
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data.tar.gz: 6d5a9e5019044cfd2de31d4d9877498dc792097cf142e74b9cfb6d681bb0cff414c01c1c09ac2ad3a7ac8fe0c08854c54997932ff3d65c4ab2151f8a054b4c98
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data/LICENSE
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The MIT License (MIT)
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Copyright (c) 2015 Jim Nanney
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README.md
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# msk - Motion SlicK
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Motion SlicK is a wrapper of the SpriteKit api that helps make building SpriteKit based games easier.
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* [Installation](#installation)
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* [Usage](#usage)
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* [Contributing](#contributing)
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* [License](#license)
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* [API Documentation](#api-documentation)
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## Installation
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Add this line to your application's Gemfile:
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gem 'msk'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install msk
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## Usage
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The Motion SlicK gem adds a convenience DSL for SKAction onto the SKNode class. This adds less verbose names for common SKActions, and provides an easy way to build sequences and grouped actions (even nested).
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For example:
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```ruby
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def animate_swap(swap, &block)
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from = swap.tile_b.sprite
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to = swap.tile_a.sprite
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fpos = from.position
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tpos = to.position
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from.zPosition = 90
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to.zPosition = 100
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to.run_sequence do
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move_to(fpos, 0.3).ease_out
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run_block &block
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end
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from.run_action move_to(to.position,0.3).ease_out
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run_action @swap_sound
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end
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```
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Here we are creating and running a sequence of actions on the ```to``` node.
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The move_to action takes a position, and optional duration.
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The DSL adds some more syntactic sugar by adding timing mode additions, such as the ```ease_out`` timing mode above used above.
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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## License
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The MIT License (MIT)
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Copyright (c) 2015 Jim Nanney
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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## API Documentation
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### SKNode Action helper additions
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#### run_sequence(&block)
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Creates a Sequence action from the actions contained in the block and then starts the animation.
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#### run_group(&block)
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Creates a Group action from the actions contained in the block and then starts the animation.
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#### group(&block)
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Creates a Group action from the actions contained in the block and returns it.
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#### repeat(count, action = nil, &block)
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Creates a Repeat action for either the action passed in, or a block containing actions to be performed on the node.
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#### sequence(&block)
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Creates a Sequence action from the actions contained in the block and returns it.
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#### move_to(location, duration)
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Returns a SKAction.moveTo:duration: action
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#### move_by(delta, duration=0.25)
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Returns a SKAction.moveBy:duration: action
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#### fade_in(duration = 0.25)
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Returns a SKAction.fadeInWithDuration: action
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#### fade_out(duration = 0.25)
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Returns a SKAction.fadeOutWithDuration: action
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#### run_block(&block)
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Returns a SKAction.runBlock action
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#### wait(duration = 0.25, with_range = nil)
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Returns a SKAction.waitForDuration action or SKAction.waitForDuration:withRange action in with_range is specified
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#### scale_to(scale = 1.0, duration=0.25)
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Returns a SKAction.scaleTo:duration: action
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#### remove_from_parent
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Returns a SKAction.removeFromParent action
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#### other_action(other)
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Allows addition of an action that may not have a helper into a sequence
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### SKNode position helpers
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These methods allow easy inspection of the node's position and frame.
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#### mid_x
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#### mid_y
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#### height
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#### width
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#### top
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#### bottom
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#### left
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#### right
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### SKAction helper methods
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The following methods are added to SKAction to allow setting the timing mode easier. They all return self which allows easy chaining
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#### ease_in
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#### ease_out
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#### linear
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data/lib/msk.rb
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# encoding: utf-8
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unless defined?(Motion::Project::Config)
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raise "This file must be required within a RubyMotion project Rakefile."
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end
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lib_dir_path = File.dirname(File.expand_path(__FILE__))
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Motion::Project::App.setup do |app|
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app.files.unshift(Dir.glob(File.join(lib_dir_path, "project/**/*.rb")))
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end
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module MSK::Actions
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module Movement
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def move_to(location, duration)
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SKAction.moveTo(location, duration: duration)
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end
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def move_by(delta, duration=0.25)
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SKAction.moveBy(delta, duration: duration)
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end
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def move_by_delta(x, y, duration=0.25)
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SKAction.moveByX(x, y: y, duration: duration)
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end
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def move_to_x(x, duration=0.25)
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SKAction.moveToX(x, duration: duration)
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end
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def move_to_y(y, duration=0.25)
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SKAction.moveToY(y, duration: duration)
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end
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def duration_path(path, duration=0.25, offset=true, orient=true)
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SKAction.followPath(path, asOffset: offset, orientToPath: orient, duration: duration)
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end
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def speed_path(path, speed=1.0, offset=true, orient=true)
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SKAction.followPath(path, asOffset: offset, orientToPath: orient, speed: speed)
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end
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end
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end
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module MSK::Actions
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module Rotation
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def rotate_by(angle, duration=0.25)
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SKAction.rotateBy(angle, duration: duration)
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end
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def rotate(angle, duration=0.25)
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SKAction.rotateToAngle(angle, duration: duration)
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end
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def rotate_shortest(angle, duration=0.25, shortest=true)
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SKAction.rotateToAngle(angle, duration: duration, shortestUnitArc: shortest)
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end
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end
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end
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module MSK::Actions
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module Runners
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def run_sequence(&block)
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seq = sequence &block
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runAction seq
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end
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def run_group(&block)
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runAction group(block)
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end
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def group(&block)
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grp = MSK::DSL::DSL.new(block, self)
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SKAction.group(grp.actions)
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end
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def repeat(count, action = nil, &block)
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seq = (action) ? action : sequence(&block)
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SKAction.repeatAction(seq, count)
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end
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def sequence(&block)
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seq = MSK::DSL::DSL.new(block, self)
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SKAction.sequence(seq.actions)
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end
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def other_action(other)
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other
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end
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def run_block(&block)
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SKAction.runBlock(block)
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end
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end
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end
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module MSK::Actions
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module Scale
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def scale_by(scale, duration=0.25)
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SKAction.scaleBy(scale, duration: duration)
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end
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def scale_to(scale = 1.0, duration=0.25)
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SKAction.scaleTo(scale, duration: duration)
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end
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def scale_xy_by(x, y, duation=0.25)
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SKAction.scaleXBy(x, y: y, duration: duration)
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end
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def scale_xy_to(x, y, duration=0.25)
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SKAction.scaleXTo(x, y: y, duration: duration)
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end
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def scale_x(x, duration=0.25)
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SKAction.scaleXTo(x, duration: duration)
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end
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def scale_y(y, duration=0.25)
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SKAction.scaleYTo(y, duration: duration)
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end
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end
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end
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module MSK::Actions
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module Transparency
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def fade_in(duration=0.25)
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SKAction.fadeInWithDuration duration
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end
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def fade_out(duration=0.25)
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SKAction.fadeInWithDuration duration
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end
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def fadeBy(factor, duration=0.25)
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SKAction.fadeAlphaBy(factor, duration: duration)
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end
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def fadeTo(alpha, duration=0.25)
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SKAction.fadeAlphaTo(alpha, duration: duration)
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end
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end
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end
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data/lib/project/dsl.rb
ADDED
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module MSK::DSL
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class DSL
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attr_accessor :actions
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def initialize(block, parent)
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@actions = []
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@parent = parent
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instance_eval(&block) if block
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end
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def method_missing(name, *args, &block)
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if @parent.respond_to?(name)
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act = @parent.send(name, *args, &block)
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else
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act = super
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end
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@actions << act if act.kind_of?(SKAction)
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act
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end
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def respond_to?(name, include_all=false)
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@parent.respond_to?(name) || super
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end
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end
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end
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module MSK
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+
|
3
|
+
module FrameHelpers
|
4
|
+
|
5
|
+
def mid_x
|
6
|
+
CGRectGetMidX(self.frame)
|
7
|
+
end
|
8
|
+
|
9
|
+
def mid_y
|
10
|
+
CGRectGetMidY(self.frame)
|
11
|
+
end
|
12
|
+
|
13
|
+
def height
|
14
|
+
CGRectGetHeight(self.frame)
|
15
|
+
end
|
16
|
+
|
17
|
+
def width
|
18
|
+
CGRectGetWidth(self.frame)
|
19
|
+
end
|
20
|
+
|
21
|
+
def top
|
22
|
+
CGRectGetMaxY(self.frame)
|
23
|
+
end
|
24
|
+
|
25
|
+
def bottom
|
26
|
+
CGRectGetMinY(self.frame)
|
27
|
+
end
|
28
|
+
|
29
|
+
def left
|
30
|
+
CGRectGetMinX(self.frame)
|
31
|
+
end
|
32
|
+
|
33
|
+
def right
|
34
|
+
CGRectGetMaxX(self.frame)
|
35
|
+
end
|
36
|
+
end
|
37
|
+
|
38
|
+
end
|
data/lib/project/msk.rb
ADDED
@@ -0,0 +1,24 @@
|
|
1
|
+
module MSK::ActionDSL
|
2
|
+
include MSK::Actions::Movement
|
3
|
+
include MSK::Actions::Rotation
|
4
|
+
include MSK::Actions::Speed
|
5
|
+
include MSK::Actions::Scale
|
6
|
+
include MSK::Actions::Visibility
|
7
|
+
include MSK::Actions::Transparency
|
8
|
+
include MSK::Actions::Content
|
9
|
+
include MSK::Actions::Sound
|
10
|
+
include MSK::Actions::Delay
|
11
|
+
include MSK::Actions::Runners
|
12
|
+
include MSK::DSL
|
13
|
+
end
|
14
|
+
|
15
|
+
class SKNode
|
16
|
+
include MSK::ActionDSL
|
17
|
+
include MSK::FrameHelpers
|
18
|
+
alias_method :run_action, :runAction
|
19
|
+
end
|
20
|
+
|
21
|
+
class SKAction
|
22
|
+
include MSK::ActionTimings
|
23
|
+
end
|
24
|
+
|
@@ -0,0 +1,19 @@
|
|
1
|
+
module MSK::ActionTimings
|
2
|
+
|
3
|
+
def ease_in
|
4
|
+
timing_mode = SKActionTimingEaseIn
|
5
|
+
self
|
6
|
+
end
|
7
|
+
|
8
|
+
def ease_out
|
9
|
+
timing_mode = SKActionTimingEaseOut
|
10
|
+
self
|
11
|
+
end
|
12
|
+
|
13
|
+
def linear
|
14
|
+
timing_mode = SKActionTimingLinear
|
15
|
+
self
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
metadata
ADDED
@@ -0,0 +1,82 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: msk
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Jim Nanney
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2015-02-08 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rake
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: Motion SlicK is a wrapper of the SpriteKit api that helps make building
|
28
|
+
SpriteKit based games easier. The Motion SlicK gem adds a convenience DSL for SKAction
|
29
|
+
onto the SKNode class. This adds less verbose names for common SKActions, and provides
|
30
|
+
an easy way to build sequences and grouped actions (even nested). It also adds a
|
31
|
+
few convenience methods for determining SKNode size and boundaries.
|
32
|
+
email:
|
33
|
+
- jnanney@gmail.com
|
34
|
+
executables: []
|
35
|
+
extensions: []
|
36
|
+
extra_rdoc_files: []
|
37
|
+
files:
|
38
|
+
- LICENSE
|
39
|
+
- README.md
|
40
|
+
- lib/msk.rb
|
41
|
+
- lib/project/actions/content.rb
|
42
|
+
- lib/project/actions/delay.rb
|
43
|
+
- lib/project/actions/kinematics.rb
|
44
|
+
- lib/project/actions/movement.rb
|
45
|
+
- lib/project/actions/properties.rb
|
46
|
+
- lib/project/actions/rotation.rb
|
47
|
+
- lib/project/actions/runners.rb
|
48
|
+
- lib/project/actions/scale.rb
|
49
|
+
- lib/project/actions/sound.rb
|
50
|
+
- lib/project/actions/speed.rb
|
51
|
+
- lib/project/actions/transparency.rb
|
52
|
+
- lib/project/actions/visibility.rb
|
53
|
+
- lib/project/dsl.rb
|
54
|
+
- lib/project/helpers/frame_helpers.rb
|
55
|
+
- lib/project/msk.rb
|
56
|
+
- lib/project/timings/action_timings.rb
|
57
|
+
homepage: https://github.com/jimnanney/motion_slick
|
58
|
+
licenses:
|
59
|
+
- MIT
|
60
|
+
metadata: {}
|
61
|
+
post_install_message:
|
62
|
+
rdoc_options: []
|
63
|
+
require_paths:
|
64
|
+
- lib
|
65
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
66
|
+
requirements:
|
67
|
+
- - ">="
|
68
|
+
- !ruby/object:Gem::Version
|
69
|
+
version: '0'
|
70
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
71
|
+
requirements:
|
72
|
+
- - ">="
|
73
|
+
- !ruby/object:Gem::Version
|
74
|
+
version: '0'
|
75
|
+
requirements: []
|
76
|
+
rubyforge_project:
|
77
|
+
rubygems_version: 2.2.2
|
78
|
+
signing_key:
|
79
|
+
specification_version: 4
|
80
|
+
summary: Motion SlicK is a wrapper of the SpriteKit api that helps make building SpriteKit
|
81
|
+
based games easier.
|
82
|
+
test_files: []
|