msk 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +21 -0
- data/README.md +170 -0
- data/lib/msk.rb +10 -0
- data/lib/project/actions/content.rb +4 -0
- data/lib/project/actions/delay.rb +10 -0
- data/lib/project/actions/kinematics.rb +5 -0
- data/lib/project/actions/movement.rb +33 -0
- data/lib/project/actions/properties.rb +5 -0
- data/lib/project/actions/rotation.rb +17 -0
- data/lib/project/actions/runners.rb +37 -0
- data/lib/project/actions/scale.rb +29 -0
- data/lib/project/actions/sound.rb +4 -0
- data/lib/project/actions/speed.rb +13 -0
- data/lib/project/actions/transparency.rb +22 -0
- data/lib/project/actions/visibility.rb +20 -0
- data/lib/project/dsl.rb +26 -0
- data/lib/project/helpers/frame_helpers.rb +38 -0
- data/lib/project/msk.rb +24 -0
- data/lib/project/timings/action_timings.rb +19 -0
- metadata +82 -0
checksums.yaml
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SHA1:
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metadata.gz: e83ebd96d0dc2a7c3e511e4d75e3ad3f1cad06b8
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data.tar.gz: f6102d4c11f2b8e59ebdaad423429ea78fc222b4
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SHA512:
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metadata.gz: 3a1f7e1533bff4acbd40f1ca143ffb266232a2b1cc93ccf9022647d7e29e24a2054f7b129fe77cdf5a5703cc619d91ad8e12cee03bf101518a0363e0847d033e
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data.tar.gz: 6d5a9e5019044cfd2de31d4d9877498dc792097cf142e74b9cfb6d681bb0cff414c01c1c09ac2ad3a7ac8fe0c08854c54997932ff3d65c4ab2151f8a054b4c98
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data/LICENSE
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The MIT License (MIT)
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Copyright (c) 2015 Jim Nanney
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README.md
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# msk - Motion SlicK
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Motion SlicK is a wrapper of the SpriteKit api that helps make building SpriteKit based games easier.
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* [Installation](#installation)
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* [Usage](#usage)
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* [Contributing](#contributing)
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* [License](#license)
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* [API Documentation](#api-documentation)
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## Installation
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Add this line to your application's Gemfile:
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gem 'msk'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install msk
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## Usage
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The Motion SlicK gem adds a convenience DSL for SKAction onto the SKNode class. This adds less verbose names for common SKActions, and provides an easy way to build sequences and grouped actions (even nested).
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For example:
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```ruby
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def animate_swap(swap, &block)
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from = swap.tile_b.sprite
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to = swap.tile_a.sprite
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fpos = from.position
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tpos = to.position
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from.zPosition = 90
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to.zPosition = 100
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to.run_sequence do
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move_to(fpos, 0.3).ease_out
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run_block &block
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end
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from.run_action move_to(to.position,0.3).ease_out
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run_action @swap_sound
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end
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```
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Here we are creating and running a sequence of actions on the ```to``` node.
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The move_to action takes a position, and optional duration.
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The DSL adds some more syntactic sugar by adding timing mode additions, such as the ```ease_out`` timing mode above used above.
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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## License
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The MIT License (MIT)
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Copyright (c) 2015 Jim Nanney
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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## API Documentation
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### SKNode Action helper additions
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#### run_sequence(&block)
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Creates a Sequence action from the actions contained in the block and then starts the animation.
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#### run_group(&block)
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Creates a Group action from the actions contained in the block and then starts the animation.
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#### group(&block)
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Creates a Group action from the actions contained in the block and returns it.
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#### repeat(count, action = nil, &block)
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Creates a Repeat action for either the action passed in, or a block containing actions to be performed on the node.
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#### sequence(&block)
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Creates a Sequence action from the actions contained in the block and returns it.
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#### move_to(location, duration)
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Returns a SKAction.moveTo:duration: action
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#### move_by(delta, duration=0.25)
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Returns a SKAction.moveBy:duration: action
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#### fade_in(duration = 0.25)
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Returns a SKAction.fadeInWithDuration: action
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#### fade_out(duration = 0.25)
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Returns a SKAction.fadeOutWithDuration: action
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#### run_block(&block)
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Returns a SKAction.runBlock action
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#### wait(duration = 0.25, with_range = nil)
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Returns a SKAction.waitForDuration action or SKAction.waitForDuration:withRange action in with_range is specified
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#### scale_to(scale = 1.0, duration=0.25)
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Returns a SKAction.scaleTo:duration: action
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#### remove_from_parent
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Returns a SKAction.removeFromParent action
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#### other_action(other)
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Allows addition of an action that may not have a helper into a sequence
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### SKNode position helpers
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These methods allow easy inspection of the node's position and frame.
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#### mid_x
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#### mid_y
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#### height
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#### width
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#### top
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#### bottom
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#### left
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#### right
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### SKAction helper methods
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The following methods are added to SKAction to allow setting the timing mode easier. They all return self which allows easy chaining
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#### ease_in
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#### ease_out
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#### linear
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data/lib/msk.rb
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# encoding: utf-8
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unless defined?(Motion::Project::Config)
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raise "This file must be required within a RubyMotion project Rakefile."
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end
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lib_dir_path = File.dirname(File.expand_path(__FILE__))
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Motion::Project::App.setup do |app|
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app.files.unshift(Dir.glob(File.join(lib_dir_path, "project/**/*.rb")))
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end
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module MSK::Actions
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module Movement
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def move_to(location, duration)
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SKAction.moveTo(location, duration: duration)
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end
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def move_by(delta, duration=0.25)
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SKAction.moveBy(delta, duration: duration)
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end
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def move_by_delta(x, y, duration=0.25)
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SKAction.moveByX(x, y: y, duration: duration)
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end
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def move_to_x(x, duration=0.25)
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SKAction.moveToX(x, duration: duration)
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end
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def move_to_y(y, duration=0.25)
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SKAction.moveToY(y, duration: duration)
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end
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def duration_path(path, duration=0.25, offset=true, orient=true)
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SKAction.followPath(path, asOffset: offset, orientToPath: orient, duration: duration)
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end
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def speed_path(path, speed=1.0, offset=true, orient=true)
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SKAction.followPath(path, asOffset: offset, orientToPath: orient, speed: speed)
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end
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end
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end
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module MSK::Actions
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module Rotation
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def rotate_by(angle, duration=0.25)
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SKAction.rotateBy(angle, duration: duration)
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end
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def rotate(angle, duration=0.25)
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SKAction.rotateToAngle(angle, duration: duration)
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end
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def rotate_shortest(angle, duration=0.25, shortest=true)
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SKAction.rotateToAngle(angle, duration: duration, shortestUnitArc: shortest)
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end
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end
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end
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module MSK::Actions
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module Runners
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def run_sequence(&block)
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seq = sequence &block
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runAction seq
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end
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def run_group(&block)
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runAction group(block)
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end
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def group(&block)
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grp = MSK::DSL::DSL.new(block, self)
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SKAction.group(grp.actions)
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end
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def repeat(count, action = nil, &block)
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seq = (action) ? action : sequence(&block)
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SKAction.repeatAction(seq, count)
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end
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def sequence(&block)
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seq = MSK::DSL::DSL.new(block, self)
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SKAction.sequence(seq.actions)
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end
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def other_action(other)
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other
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end
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def run_block(&block)
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SKAction.runBlock(block)
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end
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end
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end
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module MSK::Actions
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module Scale
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def scale_by(scale, duration=0.25)
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SKAction.scaleBy(scale, duration: duration)
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end
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def scale_to(scale = 1.0, duration=0.25)
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SKAction.scaleTo(scale, duration: duration)
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end
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def scale_xy_by(x, y, duation=0.25)
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SKAction.scaleXBy(x, y: y, duration: duration)
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end
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def scale_xy_to(x, y, duration=0.25)
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SKAction.scaleXTo(x, y: y, duration: duration)
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end
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def scale_x(x, duration=0.25)
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SKAction.scaleXTo(x, duration: duration)
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end
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def scale_y(y, duration=0.25)
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SKAction.scaleYTo(y, duration: duration)
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end
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end
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end
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module MSK::Actions
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module Transparency
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def fade_in(duration=0.25)
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SKAction.fadeInWithDuration duration
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end
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def fade_out(duration=0.25)
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SKAction.fadeInWithDuration duration
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end
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def fadeBy(factor, duration=0.25)
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SKAction.fadeAlphaBy(factor, duration: duration)
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end
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def fadeTo(alpha, duration=0.25)
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SKAction.fadeAlphaTo(alpha, duration: duration)
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end
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end
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end
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data/lib/project/dsl.rb
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module MSK::DSL
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class DSL
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attr_accessor :actions
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def initialize(block, parent)
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@actions = []
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@parent = parent
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instance_eval(&block) if block
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end
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def method_missing(name, *args, &block)
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if @parent.respond_to?(name)
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act = @parent.send(name, *args, &block)
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else
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act = super
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end
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@actions << act if act.kind_of?(SKAction)
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act
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end
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def respond_to?(name, include_all=false)
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@parent.respond_to?(name) || super
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end
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end
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end
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1
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+
module MSK
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2
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+
|
3
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+
module FrameHelpers
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4
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+
|
5
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+
def mid_x
|
6
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+
CGRectGetMidX(self.frame)
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7
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+
end
|
8
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+
|
9
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+
def mid_y
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10
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+
CGRectGetMidY(self.frame)
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11
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+
end
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12
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+
|
13
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+
def height
|
14
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+
CGRectGetHeight(self.frame)
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15
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+
end
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16
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+
|
17
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+
def width
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18
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+
CGRectGetWidth(self.frame)
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19
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+
end
|
20
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+
|
21
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+
def top
|
22
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+
CGRectGetMaxY(self.frame)
|
23
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+
end
|
24
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+
|
25
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+
def bottom
|
26
|
+
CGRectGetMinY(self.frame)
|
27
|
+
end
|
28
|
+
|
29
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+
def left
|
30
|
+
CGRectGetMinX(self.frame)
|
31
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+
end
|
32
|
+
|
33
|
+
def right
|
34
|
+
CGRectGetMaxX(self.frame)
|
35
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+
end
|
36
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+
end
|
37
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+
|
38
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+
end
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data/lib/project/msk.rb
ADDED
@@ -0,0 +1,24 @@
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|
1
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+
module MSK::ActionDSL
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2
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+
include MSK::Actions::Movement
|
3
|
+
include MSK::Actions::Rotation
|
4
|
+
include MSK::Actions::Speed
|
5
|
+
include MSK::Actions::Scale
|
6
|
+
include MSK::Actions::Visibility
|
7
|
+
include MSK::Actions::Transparency
|
8
|
+
include MSK::Actions::Content
|
9
|
+
include MSK::Actions::Sound
|
10
|
+
include MSK::Actions::Delay
|
11
|
+
include MSK::Actions::Runners
|
12
|
+
include MSK::DSL
|
13
|
+
end
|
14
|
+
|
15
|
+
class SKNode
|
16
|
+
include MSK::ActionDSL
|
17
|
+
include MSK::FrameHelpers
|
18
|
+
alias_method :run_action, :runAction
|
19
|
+
end
|
20
|
+
|
21
|
+
class SKAction
|
22
|
+
include MSK::ActionTimings
|
23
|
+
end
|
24
|
+
|
@@ -0,0 +1,19 @@
|
|
1
|
+
module MSK::ActionTimings
|
2
|
+
|
3
|
+
def ease_in
|
4
|
+
timing_mode = SKActionTimingEaseIn
|
5
|
+
self
|
6
|
+
end
|
7
|
+
|
8
|
+
def ease_out
|
9
|
+
timing_mode = SKActionTimingEaseOut
|
10
|
+
self
|
11
|
+
end
|
12
|
+
|
13
|
+
def linear
|
14
|
+
timing_mode = SKActionTimingLinear
|
15
|
+
self
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
metadata
ADDED
@@ -0,0 +1,82 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: msk
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Jim Nanney
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2015-02-08 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rake
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: Motion SlicK is a wrapper of the SpriteKit api that helps make building
|
28
|
+
SpriteKit based games easier. The Motion SlicK gem adds a convenience DSL for SKAction
|
29
|
+
onto the SKNode class. This adds less verbose names for common SKActions, and provides
|
30
|
+
an easy way to build sequences and grouped actions (even nested). It also adds a
|
31
|
+
few convenience methods for determining SKNode size and boundaries.
|
32
|
+
email:
|
33
|
+
- jnanney@gmail.com
|
34
|
+
executables: []
|
35
|
+
extensions: []
|
36
|
+
extra_rdoc_files: []
|
37
|
+
files:
|
38
|
+
- LICENSE
|
39
|
+
- README.md
|
40
|
+
- lib/msk.rb
|
41
|
+
- lib/project/actions/content.rb
|
42
|
+
- lib/project/actions/delay.rb
|
43
|
+
- lib/project/actions/kinematics.rb
|
44
|
+
- lib/project/actions/movement.rb
|
45
|
+
- lib/project/actions/properties.rb
|
46
|
+
- lib/project/actions/rotation.rb
|
47
|
+
- lib/project/actions/runners.rb
|
48
|
+
- lib/project/actions/scale.rb
|
49
|
+
- lib/project/actions/sound.rb
|
50
|
+
- lib/project/actions/speed.rb
|
51
|
+
- lib/project/actions/transparency.rb
|
52
|
+
- lib/project/actions/visibility.rb
|
53
|
+
- lib/project/dsl.rb
|
54
|
+
- lib/project/helpers/frame_helpers.rb
|
55
|
+
- lib/project/msk.rb
|
56
|
+
- lib/project/timings/action_timings.rb
|
57
|
+
homepage: https://github.com/jimnanney/motion_slick
|
58
|
+
licenses:
|
59
|
+
- MIT
|
60
|
+
metadata: {}
|
61
|
+
post_install_message:
|
62
|
+
rdoc_options: []
|
63
|
+
require_paths:
|
64
|
+
- lib
|
65
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
66
|
+
requirements:
|
67
|
+
- - ">="
|
68
|
+
- !ruby/object:Gem::Version
|
69
|
+
version: '0'
|
70
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
71
|
+
requirements:
|
72
|
+
- - ">="
|
73
|
+
- !ruby/object:Gem::Version
|
74
|
+
version: '0'
|
75
|
+
requirements: []
|
76
|
+
rubyforge_project:
|
77
|
+
rubygems_version: 2.2.2
|
78
|
+
signing_key:
|
79
|
+
specification_version: 4
|
80
|
+
summary: Motion SlicK is a wrapper of the SpriteKit api that helps make building SpriteKit
|
81
|
+
based games easier.
|
82
|
+
test_files: []
|