mr_holmes 0.0.1

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data/.DS_Store ADDED
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data/.autotest ADDED
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+ # -*- ruby -*-
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+
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+ require "autotest/restart"
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+
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+ # Autotest.add_hook :initialize do |at|
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+ # at.testlib = "minitest/unit"
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+ #
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+ # at.extra_files << "../some/external/dependency.rb"
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+ #
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+ # at.libs << ":../some/external"
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+ #
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+ # at.add_exception "vendor"
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+ #
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+ # at.add_mapping(/dependency.rb/) do |f, _|
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+ # at.files_matching(/test_.*rb$/)
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+ # end
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+ #
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+ # %w(TestA TestB).each do |klass|
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+ # at.extra_class_map[klass] = "test/test_misc.rb"
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+ # end
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+ # end
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+
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+ # Autotest.add_hook :run_command do |at|
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+ # system "rake build"
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+ # end
data/Changelog.md ADDED
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+ __CHANGELOG__
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+
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+ __0.0.0__ */ 13-10-2013*
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+ Initial project file structure generated using the [Hoe](http://docs.seattlerb.org/hoe/) gem. The default `.txt` files where renamed to `.md` for the use of [Markdown](http://daringfireball.net/projects/markdown/). The `LICENSE.md` file was added, and `git` was initialized.
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+
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+ __0.0.1__ */ 13-10-2013*
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+ Basic storyline and implemented logic for the most important functions of the game engine. /bin now contains an executable. Gem was renamed to mr_holmes.
data/LICENSE.md ADDED
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+ __CREATIVE COMMONS ATTRIBUTION-NONCOMMERCIAL__
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+
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+ License
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+ THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.
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+ BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
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+ __Adaptation__ means a work based upon the Work, or upon the Work and other pre-existing works, such as a translation, adaptation, derivative work, arrangement of music or other alterations of a literary or artistic work, or phonogram or performance and includes cinematographic adaptations or any other form in which the Work may be recast, transformed, or adapted including in any form recognizably derived from the original, except that a work that constitutes a Collection will not be considered an Adaptation for the purpose of this License. For the avoidance of doubt, where the Work is a musical work, performance or phonogram, the synchronization of the Work in timed-relation with a moving image ("synching") will be considered an Adaptation for the purpose of this License.
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+ This License and the rights granted hereunder will terminate automatically upon any breach by You of the terms of this License. Individuals or entities who have received Adaptations or Collections from You under this License, however, will not have their licenses terminated provided such individuals or entities remain in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License.
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+ The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.
data/Manifest.md ADDED
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+ __MANIFEST__
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+
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+ The manifest file lists all the files existing in the current version of the project.
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+
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+ + bin/mr_holmes
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+ + lib/mr_holmes.rb
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+ + test/test_mr_holmes.rb
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+ + .autotest
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+ + Changelog.md
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+ + LICENSE.md
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+ + Manifest.md
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+ + Rakefile
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+ + README.md
data/README.md ADDED
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+ __Mr Holmes__
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+
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+ *__Mr Holmes__ is a text-based game based on the magnificent works of Sir Arthur Conan Doyle. Release your inner sleuth as you work your way through a wide variaty of criminal mysteries. With the help of your loyal friend Dr. Watson, you'll have to solve complex puzzles whilst playing a dangerous game of chess with your arch-enemy: Moriarty.*
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+
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+ > __Note:__ This project is still in the early stages of development.
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+ > The first working version (1.0.0) is yet to be released.
data/bin/mr_holmes ADDED
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+ #!/usr/bin/env ruby
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+
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+ $LOAD_PATH.unshift(File.dirname(__FILE__))
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+ require_relative '../lib/mr_holmes'
data/lib/.DS_Store ADDED
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+ @root.location(:baker_street) do
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+ self.desc = <<-DESC
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+ Your current location is Baker Street, London. It's the street that you call home, and where your chambers are. You share your
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+ rooms with dr. Watson, on the first and second floor of 221B. The landlady is a kind, older woman called Mrs. Hudson.
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+ DESC
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+
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+ self.short_desc = <<-DESC
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+ LOCATION: Baker Street
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+ DESC
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+
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+ scene(:side_walk) do
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+ self.exit_west = :hall_way_ground_floor
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+ self.desc = <<-DESC
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+ You are standing on the sidewalk in front of 221B Baker Str. You are facing north, with the front door of your chambers to your west.
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+ DESC
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+ self.short_desc = <<-DESC
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+ SCENE: Sidewalk in front of 221B Baker Str.
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+ DESC
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+
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+ player do
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+
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+ item(:pipe, 'pipe', 'clay', 'empty') do
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+ self.open = true
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+ self.desc = <<-DESC
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+ A clay pipe for times when extraordinary concentration of thought is needed. Used with tobacco and matches.
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+ DESC
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+ self.short_desc = <<-DESC
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+ A clay pipe.
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+ DESC
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+ self.script_accept = <<-SCRIPT
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+ if [:tobacco].include?(args[0].tag) && children.empty?
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+ return true
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+ elsif !children.empty?
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+ puts "The pipe is already filled with tobacco..."
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+ return false
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+ else
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+ puts "You can't put that in the pipe..."
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+ return false
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+ end
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+ SCRIPT
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+ end
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+ item(:tobacco, 'tobacco', 'strong', 'dry') do
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+ self.desc = <<-DESC
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+ Dry tobacco used to fill a pipe.
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+ DESC
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+ self.short_desc = <<-DESC
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+ Dry tobacco.
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+ DESC
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+ end
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+ item(:matches, 'matches', 'dry') do
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+ self.desc = <<-DESC
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+ These matches can be used on multiple items, when a flame is needed.
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+ DESC
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+ self.short_desc = <<-DESC
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+ Box of matches.
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+ DESC
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+ self.script_use = <<-SCRIPT
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+ if args[0].tag == :pipe
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+ if !args[0].children.empty?
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+ puts "You lit your pipe"
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+ return
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+ else
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+ puts "Put tobacco in your pipe before lighting it"
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+ end
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+ else
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+ puts "You can't use matches on that"
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+ return
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+ end
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+ SCRIPT
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+ end
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+
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+ end # End Of Player
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+
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+ end # End Of Scene 'Sidewalk'
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+
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+ scene(:hall_way_ground_floor) do
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+ self.exit_east = :side_walk
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+ self.exit_up = :hall_way_first_floor
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+ self.desc = <<-DESC
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+ You are in the hallway on the ground floor of 221B Baker Str. Your chambers are up the stairs, on the first and
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+ second floor. The front door leading to the sidewalk outside is east of you.
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+ DESC
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+ self.short_desc = <<-DESC
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+ SCENE: Ground floor hallway of 221B Baker Str.
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+ DESC
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+ item(:table, 'table') do
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+ self.desc = <<-DESC
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+ A small table in the hallway on the ground floor. Any mail or telegrams recieved when you are not at home is usually
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+ put on this table.
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+ DESC
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+ self.short_desc = <<-DESC
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+ A small table.
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+ DESC
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+ self.presence = <<-PRES
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+ You see a small table placed against the wall.
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+ PRES
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+ item(:telegram_1, 'telegram_1') do
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+ self.desc = <<-DESC
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+ TELEGRAM: Mysterious case - stop - Lauriston Gardens nr. 3 - stop - come as soon as possible - stop - Lestrade
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+ DESC
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+ self.short_desc = <<-DESC
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+ A Telegram from detective inspector Lestrade.
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+ DESC
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+ end
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+ end
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+ end # End Of Scene 'Hallway Grd. Floor'
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+
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+ scene(:hall_way_first_floor) do
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+ self.exit_north = :sitting_room_first_floor
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+ self.exit_down = :hall_way_ground_floor
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+ self.desc = <<-DESC
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+ You find yourself in the hallway on the first floor of 221B Baker Str. North of you is the door to your sitting room. Down the stairs
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+ you will find the ground floor hallway.
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+ DESC
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+ self.short_desc = <<-DESC
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+ SCENE: First floor hallway of 221B Baker Str.
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+ DESC
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+ end # End of Scene 'Hallway First Floor'
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+
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+ scene(:sitting_room_first_floor) do
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+ self.exit_south = :hall_way_first_floor
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+ self.desc = <<-DESC
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+ You are in your sitting room on the first floor of 221B Baker Str. The windows to your east provide a view
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+ of Baker Str. itself, and to your south is the door to the first floor stairwell.
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+ DESC
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+ self.short_desc = <<-DESC
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+ SCENE: Sitting room at 221B Baker Str.
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+ DESC
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+ end # End Of Scene 'Sitting Room First Floor'
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+
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+ end # End of Location 'Baker Street'
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+ require "yaml"
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+ require "ostruct"
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+ require "mr_holmes/string"
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+
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+ class Node < OpenStruct
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+
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+ # Method to fix YAML conversions and handling
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+ def init_with(c)
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+ c.map.keys.each do|k|
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+ instance_variable_set("@#{k}", c.map[k])
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+ end
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+
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+ @table.keys.each do|k|
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+ new_ostruct_member(k)
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+ end
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+ end
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+
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+ # Save node structure to YAML
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+ def self.save(node, file='save.yaml')
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+ File.open(file, 'w+') do|f|
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+ f.puts node.to_yaml
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+ end
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+ end
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+
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+ # Load node structure from YAML file
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+ def self.load(file='save.yaml')
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+ yaml = YAML::load_file(file)
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+ end
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+
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+ # Override 'puts' method for scene descriptions
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+ def puts(*s)
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+ STDOUT.puts( s.join(' ').word_wrap )
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+ end
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+
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+ # Define possible node types
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+ DEFAULTS = {
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+ :root => { :open => true },
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+ :location => { :open => true },
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+ :scene => { :open => true },
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+ :item => { :open => false, },
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+ :player => { :open => true }
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+ }
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+
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+ # Initialize node
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+ def initialize(parent=nil, tag=nil, defaults={}, &block)
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+ super()
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+ defaults.each { |k,v| send("#{k}=", v) }
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+ self.parent = parent
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+ self.parent.children << self unless parent.nil?
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+ self.tag = tag
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+ self.children = []
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+ instance_eval(&block) unless block.nil?
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+ end
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+
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+ # Create root
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+ def self.root(&block)
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+ Node.new(nil, :root, &block)
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+ end
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+
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+ # Create location
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+ def location(tag, &block)
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+ Node.new(self, tag, DEFAULTS[:location], &block)
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+ end
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+
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+ # Create scene
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+ def scene(tag, &block)
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+ Node.new(self, tag, DEFAULTS[:scene], &block)
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+ end
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+
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+ # Create item
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+ def item(tag, name, *words, &block)
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+ i = Node.new(self, tag, DEFAULTS[:item])
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+ i.name = name
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+ i.words = words
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+ i.instance_eval(&block) if block_given?
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+ end
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+
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+ # Create player
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+ def player(&block)
80
+ Player.new(self, :player, DEFAULTS[:player], &block)
81
+ end
82
+
83
+ # ----------------------------------------------------------------- Finding Nodes
84
+
85
+ # Method to find node
86
+ def find(node_data)
87
+ case node_data
88
+ when Symbol
89
+ find_by_tag(node_data)
90
+ when String
91
+ find_by_string(node_data)
92
+ when Array
93
+ find_by_string(node_data)
94
+ when Node
95
+ node_data
96
+ end
97
+ end
98
+
99
+ # Find node by tag
100
+ def find_by_tag(tag)
101
+ return self if self.tag == tag
102
+ children.each do |c|
103
+ result = c.find_by_tag(tag)
104
+ return result unless result.nil?
105
+ end
106
+ return nil
107
+ end
108
+
109
+ # Find node by name
110
+ def find_by_name(words, nodes=[])
111
+ words = words.split unless words.is_a?(Array)
112
+ nodes << self if words.include?(name)
113
+ children.each do |c|
114
+ c.find_by_name(words, nodes)
115
+ end
116
+ return nodes
117
+ end
118
+
119
+ # Find node by string
120
+ def find_by_string(words)
121
+ words = words.split unless words.is_a?(Array)
122
+ nodes = find_by_name(words)
123
+ if nodes.empty?
124
+ puts "I don't see that here"
125
+ return nil
126
+ end
127
+ # Score nodes by number of matching adjectives
128
+ nodes.each do |i|
129
+ i.search_score = (words & i.words).length
130
+ end
131
+ # Sort highest scoring nodes to beginning of list
132
+ nodes.sort! do |a,b|
133
+ a.search_score <=> b.search_score
134
+ end
135
+ # Remove nodes with a lower score than the first node in the list
136
+ nodes.delete_if do |i|
137
+ i.search_score < nodes.first.search_score
138
+ end
139
+ # Interpret the results
140
+ if nodes.length == 1
141
+ return nodes.first
142
+ else
143
+ puts "Which item do you mean?"
144
+ nodes.each do |i|
145
+ puts " * #{i.name} (#{i.words.join(', ')})"
146
+ end
147
+ return nil
148
+ end
149
+ end
150
+
151
+ # ----------------------------------------------------------------- Traversing Upwards
152
+
153
+ # Get scene
154
+ def get_scene
155
+ if parent.parent.tag == :root
156
+ return self
157
+ else
158
+ return parent.get_scene
159
+ end
160
+ end
161
+
162
+ # Get location
163
+ def get_location
164
+ if parent.tag == :root
165
+ return self
166
+ else
167
+ return parent.get_location
168
+ end
169
+ end
170
+
171
+ # Get root
172
+ def get_root
173
+ if tag == :root || parent.nil?
174
+ return self
175
+ else
176
+ return parent.get_root
177
+ end
178
+ end
179
+
180
+ def ancestors(list=[])
181
+ if parent.nil?
182
+ return list
183
+ else
184
+ list << parent
185
+ return parent.ancestors(list)
186
+ end
187
+ end
188
+
189
+ # ----------------------------------------------------------------- Hidden Nodes
190
+
191
+ # Check if node is hidden
192
+ def hidden?
193
+ if parent.tag == :root || parent.tag == :location
194
+ return false
195
+ elsif parent.open == false
196
+ return true
197
+ else
198
+ return parent.hidden?
199
+ end
200
+ end
201
+
202
+ # ----------------------------------------------------------------- Moving Nodes
203
+
204
+ # Move node
205
+ def move(object, to, check=true)
206
+ item = find(object)
207
+ dest = find(to)
208
+ return if item.nil?
209
+ if check && item.hidden?
210
+ puts "You can't get to that right now"
211
+ return
212
+ end
213
+ return if dest.nil?
214
+ if check && dest.hidden? || dest.open == false
215
+ puts "You can't put that there"
216
+ return
217
+ end
218
+ if dest.ancestors.include?(item)
219
+ puts "Are you trying to destroy the universe?"
220
+ return
221
+ end
222
+ item.parent.children.delete(item)
223
+ dest.children << item
224
+ item.parent = dest
225
+ end
226
+
227
+ # ----------------------------------------------------------------- Executing Script
228
+
229
+ def script(key, *args)
230
+ if respond_to?("script_#{key}")
231
+ return eval(self.send("script_#{key}"))
232
+ else
233
+ return true
234
+ end
235
+ end
236
+
237
+ # ----------------------------------------------------------------- Descriptions
238
+
239
+ def described?
240
+ if respond_to?(:described)
241
+ self.described
242
+ else
243
+ false
244
+ end
245
+ end
246
+
247
+ def describe
248
+ base = ""
249
+ if !described? && respond_to?(:desc)
250
+ self.described = true
251
+ base << desc
252
+ elsif respond_to?(:short_desc)
253
+ base << short_desc
254
+ else
255
+ base << "You are in #{tag}"
256
+ end
257
+
258
+ # Append presence of children nodes if open
259
+ if open
260
+ children.each do|c|
261
+ base << (c.presence || '')
262
+ end
263
+ end
264
+
265
+ puts
266
+ puts base
267
+
268
+ end
269
+
270
+ def short_description
271
+ if respond_to?(:short_desc)
272
+ short_desc
273
+ else
274
+ tag.to_s
275
+ end
276
+ end
277
+
278
+ def long_description
279
+ if respond_to?(:desc)
280
+ desc
281
+ else
282
+ tag.to_s
283
+ end
284
+ end
285
+
286
+ # ----------------------------------------------------------------- Rendering Nodes
287
+
288
+ # Render node structure
289
+ def to_s(verbose=false, indent='')
290
+ bullet = if parent && parent.tag == :root
291
+ '#'
292
+ elsif parent && parent.parent.tag == :root
293
+ '*'
294
+ elsif tag == :player
295
+ '@'
296
+ elsif tag == :root
297
+ '>'
298
+ elsif open == true
299
+ 'O'
300
+ else
301
+ '-'
302
+ end
303
+
304
+ str = "#{indent}#{bullet} #{tag}\n"
305
+
306
+ if verbose
307
+ self.table.each do|k,v|
308
+ if k == :children
309
+ str << "#{indent+' '}#{k}=#{v.map(&:tag)}\n"
310
+ elsif v.is_a?(Node)
311
+ str << "#{indent+' '}#{k}=#{v.tag}\n"
312
+ else
313
+ str << "#{indent+' '}#{k}=#{v}\n"
314
+ end
315
+ end
316
+ end
317
+
318
+ children.each do|c|
319
+ str << c.to_s(verbose, indent + ' ')
320
+ end
321
+
322
+ return str
323
+ end
324
+
325
+ end
@@ -0,0 +1,168 @@
1
+ require "yaml"
2
+
3
+ class Player < Node
4
+
5
+ # ----------------------------------------------------------------- Basics
6
+
7
+ # Main command interpreter
8
+ def command(words)
9
+ verb, *words = words.split(" ")
10
+ verb = "do_#{verb}"
11
+ if respond_to?(verb)
12
+ send(verb, *words)
13
+ puts
14
+ else
15
+ puts "I don't know how to do that."
16
+ end
17
+ end
18
+
19
+ # Provide command shortcuts
20
+ %w{ north south east west up down }.each do|dir|
21
+ define_method("do_#{dir}") do
22
+ do_go(dir)
23
+ end
24
+
25
+ define_method("do_#{dir[0]}") do
26
+ do_go(dir)
27
+ end
28
+ end
29
+
30
+ # ----------------------------------------------------------------- Actions
31
+
32
+ # Move the player around between scenes
33
+ def do_go(direction, *a)
34
+ dest = get_scene.send("exit_#{direction}")
35
+ if dest.nil?
36
+ puts "You can't go that way."
37
+ else
38
+ dest = get_location.find(dest)
39
+ if dest.script("enter", direction)
40
+ get_location.move(self, dest)
41
+ end
42
+ get_location.describe
43
+ get_scene.describe
44
+ end
45
+ end
46
+
47
+ # Display current scene information
48
+ def do_look(*a)
49
+ puts
50
+ puts get_scene.long_description
51
+ end
52
+
53
+ # Display the items currently in the player's inventory
54
+ def do_inventory(*a)
55
+ if children.empty?
56
+ puts
57
+ puts "INVENTORY"
58
+ puts
59
+ puts "You have nothing in your inventory..."
60
+ else
61
+ puts
62
+ puts "INVENTORY"
63
+ puts
64
+ children.each do |c|
65
+ puts " - #{c.name}"
66
+ end
67
+ end
68
+ end
69
+
70
+ # Move an item from the current scene to your inventory
71
+ def do_take(*thing)
72
+ thing = get_scene.find(thing)
73
+ return if thing.nil?
74
+ if thing.script("take")
75
+ puts "Taken. " if get_location.move(thing, self)
76
+ end
77
+ end
78
+
79
+ # Move an item from your inventory to the current scene
80
+ def do_drop(*thing)
81
+ move(thing.join(" "), get_scene)
82
+ end
83
+
84
+ # Set the value of an item's "open" attribute
85
+ def open_close(thing, state)
86
+ container = get_scene.find(thing)
87
+ return if container.nil?
88
+ if container.open == state
89
+ puts "It's already #{state ? 'open' : 'closed'}"
90
+ else
91
+ container.open = state
92
+ end
93
+ end
94
+
95
+ # Open an item in the current scene
96
+ def do_open(*thing)
97
+ open_close(thing, true)
98
+ end
99
+
100
+ # Close an item in the current scene
101
+ def do_close(*thing)
102
+ open_close(thing, false)
103
+ end
104
+
105
+ # Put an item in or on another item
106
+ def do_put(*words)
107
+ prepositions = [' in ', ' on ']
108
+ prep_regex = Regexp.new("(#{prepositions.join('|')})")
109
+ item_words, _, cont_words = words.join(' ').split(prep_regex)
110
+ if cont_words.nil?
111
+ puts "You want to put what where?"
112
+ return
113
+ end
114
+ item = get_scene.find(item_words)
115
+ container = get_scene.find(cont_words)
116
+ return if item.nil? || container.nil?
117
+ if container.script("accept", item)
118
+ get_scene.move(item, container)
119
+ end
120
+ end
121
+
122
+ # Use an item on another item
123
+ def do_use(*words)
124
+ prepositions = %w{ in on with }
125
+ prepositions.map!{|p| " #{p} " }
126
+ prep_regex = Regexp.new("(#{prepositions.join('|')})")
127
+ item1_words, _, item2_words = words.join(' ').split(prep_regex)
128
+ if item2_words.nil?
129
+ puts "I don't quite understand you."
130
+ return
131
+ end
132
+ item1 = get_scene.find(item1_words)
133
+ item2 = get_scene.find(item2_words)
134
+ return if item1.nil? || item2.nil?
135
+ item1.script('use', item2)
136
+ end
137
+
138
+ # Examine an item closely
139
+ def do_examine(*thing)
140
+ item = get_scene.find(thing)
141
+ return if item.nil?
142
+ item.described = false
143
+ item.describe
144
+ end
145
+
146
+ # ----------------------------------------------------------------- Alias methods
147
+
148
+ alias_method :do_get, :do_take
149
+ alias_method :do_i, :do_inventory
150
+ alias_method :do_inv, :do_inventory
151
+
152
+ # ----------------------------------------------------------------- Debugging
153
+
154
+ def do_root(*a)
155
+ STDOUT.puts get_root
156
+ end
157
+
158
+ # Display the complete node structure
159
+ def do_map(*a)
160
+ STDOUT.puts get_root
161
+ end
162
+
163
+ # Display the complete node structure in detail
164
+ def do_map_detailed(*a)
165
+ STDOUT.puts get_root.to_s(true)
166
+ end
167
+
168
+ end
@@ -0,0 +1,29 @@
1
+ class String
2
+ def word_wrap(width=80)
3
+ # Replace newlines with spaces
4
+ gsub(/\n/, ' ').
5
+
6
+ # Replace more than one space with a single space
7
+ gsub(/\s+/, ' ').
8
+
9
+ # Replace spaces at the beginning of the
10
+ # string with nothing
11
+ gsub(/^\s+/, '').
12
+
13
+ # This one is hard to read. Replace with any amount
14
+ # of space after it with that punctuation and two
15
+ # spaces
16
+ gsub(/([\.\!\?]+)(\s+)?/, '\1 ').
17
+
18
+ # Similar to the call above, except replace commas
19
+ # with a comma and one space
20
+ gsub(/\,(\s+)?/, ', ').
21
+
22
+ # The meat of the method, replace between 1 and width
23
+ # characters followed by whitespace or the end of the
24
+ # line with that string and a newline. This works
25
+ # because regular expression engines are greedy,
26
+ # they'll take as many characters as they can.
27
+ gsub(%r[(.{1,#{width}})(?:\s|\z)], "\\1\n")
28
+ end
29
+ end
data/lib/mr_holmes.rb ADDED
@@ -0,0 +1,43 @@
1
+ $LOAD_PATH.unshift(File.dirname(__FILE__))
2
+
3
+ require 'mr_holmes/node'
4
+ require 'mr_holmes/player'
5
+
6
+ require 'yaml'
7
+
8
+ class Sherlock
9
+
10
+ VERSION = "0.0.1"
11
+
12
+ end # End Of Class
13
+
14
+ @root = Node.root
15
+
16
+ require 'locations/baker_street'
17
+
18
+ @root.find(:player).get_location.describe
19
+ @root.find(:player).get_scene.describe
20
+ puts
21
+
22
+ loop do
23
+ player = @root.find(:player)
24
+
25
+ print "What now? "
26
+
27
+ input = gets.chomp
28
+ verb = input.split(' ').first
29
+
30
+ case verb
31
+ when "load"
32
+ @root = Node.load
33
+ puts "Loaded"
34
+ when "save"
35
+ Node.save(@root)
36
+ puts "Saved current game progression... "
37
+ when "quit"
38
+ puts "Goodbye! "
39
+ exit
40
+ else
41
+ player.command(input)
42
+ end
43
+ end
data/mr_holmes.gemspec ADDED
@@ -0,0 +1,13 @@
1
+ Gem::Specification.new do |s|
2
+ s.name = 'mr_holmes'
3
+ s.version = '0.0.1'
4
+ s.date = '2014-11-26'
5
+ s.summary = "Mr Holmes is a text-based game based on the magnificent works of Sir Arthur Conan Doyle."
6
+ s.description = "Mr Holmes is a text-based game based on the magnificent works of Sir Arthur Conan Doyle. Release your inner sleuth as you work your way through a wide variaty of criminal mysteries. With the help of your loyal friend Dr. Watson, you'll have to solve complex puzzles whilst playing a dangerous game of chess with your arch-enemy: Moriarty."
7
+ s.authors = ["Stefan Hagen"]
8
+ s.email = 'stefan@stefanhagen.nl'
9
+ s.files = `git ls-files`.split("\n")
10
+ s.executables << 'mr_holmes'
11
+ s.homepage = 'https://github.com/StefanHagen/mr_holmes'
12
+ s.license = 'Creative Commons Attribution-NonCommercial'
13
+ end
data/save.yaml ADDED
@@ -0,0 +1,176 @@
1
+ --- &1 !ruby/object:Node
2
+ table:
3
+ :parent:
4
+ :tag: :root
5
+ :children:
6
+ - &2 !ruby/object:Node
7
+ table:
8
+ :open: true
9
+ :parent: *1
10
+ :tag: :baker_street
11
+ :children:
12
+ - !ruby/object:Node
13
+ table:
14
+ :open: true
15
+ :parent: *2
16
+ :tag: :side_walk
17
+ :children: []
18
+ :exit_west: :hall_way_ground_floor
19
+ :desc: |2
20
+ You are standing on the sidewalk in front of 221B Baker Str. You are facing north, with the front door of your chambers to your west.
21
+ :short_desc: |2
22
+ SCENE: Sidewalk in front of 221B Baker Str.
23
+ :described: true
24
+ modifiable: true
25
+ - &3 !ruby/object:Node
26
+ table:
27
+ :open: true
28
+ :parent: *2
29
+ :tag: :hall_way_ground_floor
30
+ :children:
31
+ - &4 !ruby/object:Node
32
+ table:
33
+ :open: false
34
+ :parent: *3
35
+ :tag: :table
36
+ :children:
37
+ - !ruby/object:Node
38
+ table:
39
+ :open: false
40
+ :parent: *4
41
+ :tag: :telegram_1
42
+ :children: []
43
+ :name: telegram_1
44
+ :words: []
45
+ :desc: |2
46
+ TELEGRAM: Mysterious case - stop - Lauriston Gardens nr. 3 - stop - come as soon as possible - stop - Lestrade
47
+ :short_desc: |2
48
+ A Telegram from detective inspector Lestrade.
49
+ modifiable: true
50
+ :name: table
51
+ :words: []
52
+ :desc: |2
53
+ A small table in the hallway on the ground floor. Any mail or telegrams recieved when you are not at home is usually
54
+ put on this table.
55
+ :short_desc: |2
56
+ A small table.
57
+ :presence: |2
58
+ You see a small table placed against the wall.
59
+ modifiable: true
60
+ - &5 !ruby/object:Player
61
+ table:
62
+ :open: true
63
+ :parent: *3
64
+ :tag: :player
65
+ :children:
66
+ - !ruby/object:Node
67
+ table:
68
+ :open: true
69
+ :parent: *5
70
+ :tag: :pipe
71
+ :children: []
72
+ :name: pipe
73
+ :words:
74
+ - clay
75
+ - empty
76
+ :desc: |2
77
+ A clay pipe for times when extraordinary concentration of thought is needed. Used with tobacco and matches.
78
+ :short_desc: |2
79
+ A clay pipe.
80
+ :script_accept: |2
81
+ if [:tobacco].include?(args[0].tag) && children.empty?
82
+ return true
83
+ elsif !children.empty?
84
+ puts "The pipe is already filled with tobacco..."
85
+ return false
86
+ else
87
+ puts "You can't put that in the pipe..."
88
+ return false
89
+ end
90
+ modifiable: true
91
+ - !ruby/object:Node
92
+ table:
93
+ :open: false
94
+ :parent: *5
95
+ :tag: :tobacco
96
+ :children: []
97
+ :name: tobacco
98
+ :words:
99
+ - strong
100
+ - dry
101
+ :desc: |2
102
+ Dry tobacco used to fill a pipe.
103
+ :short_desc: |2
104
+ Dry tobacco.
105
+ modifiable: true
106
+ - !ruby/object:Node
107
+ table:
108
+ :open: false
109
+ :parent: *5
110
+ :tag: :matches
111
+ :children: []
112
+ :name: matches
113
+ :words:
114
+ - dry
115
+ :desc: |2
116
+ These matches can be used on multiple items, when a flame is needed.
117
+ :short_desc: |2
118
+ Box of matches.
119
+ :script_use: |2
120
+ if args[0].tag == :pipe
121
+ if !args[0].children.empty?
122
+ puts "You lit your pipe"
123
+ return
124
+ else
125
+ puts "Put tobacco in your pipe before lighting it"
126
+ end
127
+ else
128
+ puts "You can't use matches on that"
129
+ return
130
+ end
131
+ modifiable: true
132
+ modifiable: true
133
+ :exit_east: :side_walk
134
+ :exit_up: :hall_way_first_floor
135
+ :desc: |2
136
+ You are in the hallway on the ground floor of 221B Baker Str. Your chambers are up the stairs, on the first and
137
+ second floor. The front door leading to the sidewalk outside is east of you.
138
+ :short_desc: |2
139
+ SCENE: Ground floor hallway of 221B Baker Str.
140
+ :described: true
141
+ modifiable: true
142
+ - !ruby/object:Node
143
+ table:
144
+ :open: true
145
+ :parent: *2
146
+ :tag: :hall_way_first_floor
147
+ :children: []
148
+ :exit_north: :sitting_room_first_floor
149
+ :exit_down: :hall_way_ground_floor
150
+ :desc: |2
151
+ You find yourself in the hallway on the first floor of 221B Baker Str. North of you is the door to your sitting room. Down the stairs
152
+ you will find the ground floor hallway.
153
+ :short_desc: |2
154
+ SCENE: First floor hallway of 221B Baker Str.
155
+ modifiable: true
156
+ - !ruby/object:Node
157
+ table:
158
+ :open: true
159
+ :parent: *2
160
+ :tag: :sitting_room_first_floor
161
+ :children: []
162
+ :exit_south: :hall_way_first_floor
163
+ :desc: |2
164
+ You are in your sitting room on the first floor of 221B Baker Str. The windows to your east provide a view
165
+ of Baker Str. itself, and to your south is the door to the first floor stairwell.
166
+ :short_desc: |2
167
+ SCENE: Sitting room at 221B Baker Str.
168
+ modifiable: true
169
+ :desc: |2
170
+ Your current location is Baker Street, London. It's the street that you call home, and where your chambers are. You share your
171
+ rooms with dr. Watson, on the first and second floor of 221B. The landlady is a kind, older woman called Mrs. Hudson.
172
+ :short_desc: |2
173
+ LOCATION: Baker Street
174
+ :described: true
175
+ modifiable: true
176
+ modifiable: true
@@ -0,0 +1,6 @@
1
+ require "minitest/autorun"
2
+ require "sherlock"
3
+
4
+ class TestSherlock < MiniTest::Unit::TestCase
5
+
6
+ end
metadata ADDED
@@ -0,0 +1,66 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: mr_holmes
3
+ version: !ruby/object:Gem::Version
4
+ version: 0.0.1
5
+ platform: ruby
6
+ authors:
7
+ - Stefan Hagen
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-11-26 00:00:00.000000000 Z
12
+ dependencies: []
13
+ description: 'Mr Holmes is a text-based game based on the magnificent works of Sir
14
+ Arthur Conan Doyle. Release your inner sleuth as you work your way through a wide
15
+ variaty of criminal mysteries. With the help of your loyal friend Dr. Watson, you''ll
16
+ have to solve complex puzzles whilst playing a dangerous game of chess with your
17
+ arch-enemy: Moriarty.'
18
+ email: stefan@stefanhagen.nl
19
+ executables:
20
+ - mr_holmes
21
+ extensions: []
22
+ extra_rdoc_files: []
23
+ files:
24
+ - ".DS_Store"
25
+ - ".autotest"
26
+ - Changelog.md
27
+ - LICENSE.md
28
+ - Manifest.md
29
+ - README.md
30
+ - bin/mr_holmes
31
+ - lib/.DS_Store
32
+ - lib/locations/.DS_Store
33
+ - lib/locations/baker_street.rb
34
+ - lib/mr_holmes.rb
35
+ - lib/mr_holmes/node.rb
36
+ - lib/mr_holmes/player.rb
37
+ - lib/mr_holmes/string.rb
38
+ - mr_holmes.gemspec
39
+ - save.yaml
40
+ - test/test_mr_holmes.rb
41
+ homepage: https://github.com/StefanHagen/mr_holmes
42
+ licenses:
43
+ - Creative Commons Attribution-NonCommercial
44
+ metadata: {}
45
+ post_install_message:
46
+ rdoc_options: []
47
+ require_paths:
48
+ - lib
49
+ required_ruby_version: !ruby/object:Gem::Requirement
50
+ requirements:
51
+ - - ">="
52
+ - !ruby/object:Gem::Version
53
+ version: '0'
54
+ required_rubygems_version: !ruby/object:Gem::Requirement
55
+ requirements:
56
+ - - ">="
57
+ - !ruby/object:Gem::Version
58
+ version: '0'
59
+ requirements: []
60
+ rubyforge_project:
61
+ rubygems_version: 2.2.2
62
+ signing_key:
63
+ specification_version: 4
64
+ summary: Mr Holmes is a text-based game based on the magnificent works of Sir Arthur
65
+ Conan Doyle.
66
+ test_files: []