motion-yapper 0.0.1
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- checksums.yaml +7 -0
- data/.gitignore +20 -0
- data/.travis.yml +6 -0
- data/Gemfile +5 -0
- data/Gemfile.lock +63 -0
- data/README.md +16 -0
- data/Rakefile +20 -0
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- data/vendor/Pods/YapDatabase/YapDatabase/Extensions/Views/Internal/YapDatabaseViewRangeOptionsPrivate.h +17 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Extensions/Views/Utilities/YapDatabaseViewChange.h +272 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Extensions/Views/Utilities/YapDatabaseViewChange.m +2494 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Extensions/Views/Utilities/YapDatabaseViewMappings.h +825 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Extensions/Views/Utilities/YapDatabaseViewMappings.m +1567 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Extensions/Views/Utilities/YapDatabaseViewRangeOptions.h +330 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Extensions/Views/Utilities/YapDatabaseViewRangeOptions.m +141 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Extensions/Views/YapDatabaseView.h +186 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Extensions/Views/YapDatabaseView.m +191 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Extensions/Views/YapDatabaseViewConnection.h +115 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Extensions/Views/YapDatabaseViewConnection.m +897 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Extensions/Views/YapDatabaseViewOptions.h +56 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Extensions/Views/YapDatabaseViewOptions.m +27 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Extensions/Views/YapDatabaseViewTransaction.h +447 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Extensions/Views/YapDatabaseViewTransaction.m +4505 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapCache.h +90 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapCache.m +453 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapDatabaseConnectionState.h +29 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapDatabaseConnectionState.m +48 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapDatabaseDefaults.h +37 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapDatabaseDefaults.m +83 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapDatabaseLogging.h +158 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapDatabaseLogging.m +73 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapDatabaseManager.h +17 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapDatabaseManager.m +56 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapDatabasePrivate.h +424 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapDatabaseStatement.h +13 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapDatabaseStatement.m +26 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapDatabaseString.h +121 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapMemoryTable.h +74 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapMemoryTable.m +603 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapNull.h +17 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapNull.m +31 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapTouch.h +15 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Internal/YapTouch.m +31 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Utilities/YapCollectionKey.h +20 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Utilities/YapCollectionKey.m +194 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Utilities/YapDatabaseQuery.h +42 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Utilities/YapDatabaseQuery.m +96 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Utilities/YapSet.h +41 -0
- data/vendor/Pods/YapDatabase/YapDatabase/Utilities/YapSet.m +82 -0
- data/vendor/Pods/YapDatabase/YapDatabase/YapDatabase.h +547 -0
- data/vendor/Pods/YapDatabase/YapDatabase/YapDatabase.m +2022 -0
- data/vendor/Pods/YapDatabase/YapDatabase/YapDatabaseConnection.h +447 -0
- data/vendor/Pods/YapDatabase/YapDatabase/YapDatabaseConnection.m +3874 -0
- data/vendor/Pods/YapDatabase/YapDatabase/YapDatabaseTransaction.h +541 -0
- data/vendor/Pods/YapDatabase/YapDatabase/YapDatabaseTransaction.m +5282 -0
- data/vendor/YapDatabaseRubyMotion/YapDatabaseRubyMotion.bridgesupport +16 -0
- data/vendor/YapDatabaseRubyMotion/YapDatabaseRubyMotion.h +13 -0
- data/vendor/YapDatabaseRubyMotion/YapDatabaseRubyMotion.m +20 -0
- data/yapper.gemspec +24 -0
- metadata +458 -0
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#import <Foundation/Foundation.h>
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/**
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* An efficient collection/key tuple class.
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*
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* Combines collection & key into a single object,
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* and provides the proper methods to use the object in various classes (such as NSDictionary, NSSet, etc).
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**/
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@interface YapCollectionKey : NSObject <NSCopying, NSCoding>
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- (id)initWithCollection:(NSString *)collection key:(NSString *)key;
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@property (nonatomic, strong, readonly) NSString *collection;
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@property (nonatomic, strong, readonly) NSString *key;
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- (BOOL)isEqual:(id)anObject;
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- (NSUInteger)hash;
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@end
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#import <Foundation/Foundation.h>
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#import "YapDatabaseConnection.h"
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#import "YapDatabaseTransaction.h"
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#import "YapDatabaseExtension.h"
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/**
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* Welcome to YapDatabase!
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*
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* The project page has a wealth of documentation if you have any questions.
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* https://github.com/yaptv/YapDatabase
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*
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* If you're new to the project you may want to visit the wiki.
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* https://github.com/yaptv/YapDatabase/wiki
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*
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* The YapDatabase class is the top level class used to initialize the database.
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* It largely represents the immutable aspects of the database such as:
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*
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* - the filepath of the sqlite file
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* - the serializer and deserializer (for turning objects into data blobs, and back into objects again)
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*
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* To access or modify the database you create one or more connections to it.
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* Connections are thread-safe, and you can spawn multiple connections in order to achieve
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* concurrent access to the database from multiple threads.
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* You can even read from the database while writing to it from another connection on another thread.
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**/
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/**
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* How does YapDatabase store my objects to disk?
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*
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* That question is answered extensively in the wiki article "Storing Objects":
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* https://github.com/yaptv/YapDatabase/wiki/Storing-Objects
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*
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* Here's the intro from the wiki article:
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*
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* > In order to store an object to disk (via YapDatabase or any other protocol) you need some way of
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* > serializing the object. That is, convert the object into a big blob of bytes. And then, to get your
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* > object back from the disk you deserialize it (convert big blob of bytes back into object form).
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* >
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* > With YapDatabase, you can choose the default serialization/deserialization process,
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* > or you can customize it and use your own routines.
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*
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* In order to support adding objects to the database, serializers and deserializers are used.
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* The serializer and deserializer are just simple blocks that you can optionally configure.
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* The default serializer/deserializer uses NSCoding, so they are as simple and fast:
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*
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* defaultSerializer = ^(NSString *collection, NSString *key, id object){
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* return [NSKeyedArchiver archivedDataWithRootObject:object];
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* };
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* defaultDeserializer = ^(NSString *collection, NSString *key, NSData *data) {
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* return [NSKeyedUnarchiver unarchiveObjectWithData:data];
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* };
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*
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* If you use the initWithPath initializer, the default serializer/deserializer are used.
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* Thus to store objects in the database, the objects need only support the NSCoding protocol.
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* You may optionally use a custom serializer/deserializer for the objects and/or metadata.
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**/
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typedef NSData* (^YapDatabaseSerializer)(NSString *collection, NSString *key, id object);
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typedef id (^YapDatabaseDeserializer)(NSString *collection, NSString *key, NSData *data);
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/**
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* Is it safe to store mutable objects in the database?
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*
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* That question is answered extensively in the wiki article "Thread Safety":
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* https://github.com/yaptv/YapDatabase/wiki/Thread-Safety
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*
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* The sanitizer block can be run on all objects as they are being input into the database.
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* That is, it will be run on all objects passed to setObject:forKey:inCollection: before
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* being handed to the database internals.
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**/
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typedef id (^YapDatabaseSanitizer)(NSString *collection, NSString *key, id object);
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/**
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* This notification is posted following a readwrite transaction where the database was modified.
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*
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* It is documented in more detail in the wiki article "YapDatabaseModifiedNotification":
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* https://github.com/yaptv/YapDatabase/wiki/YapDatabaseModifiedNotification
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*
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* The notification object will be the database instance itself.
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* That is, it will be an instance of YapDatabase.
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*
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* The userInfo dictionary will look something like this:
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* @{
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* YapDatabaseSnapshotKey = <NSNumber of snapshot, incremented per read-write transaction w/modification>,
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* YapDatabaseConnectionKey = <YapDatabaseConnection instance that made the modification(s)>,
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* YapDatabaseExtensionsKey = <NSDictionary with individual changeset info per extension>,
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* YapDatabaseCustomKey = <Optional object associated with this change, set by you>,
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* }
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*
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* This notification is always posted to the main thread.
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**/
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extern NSString *const YapDatabaseModifiedNotification;
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extern NSString *const YapDatabaseSnapshotKey;
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extern NSString *const YapDatabaseConnectionKey;
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extern NSString *const YapDatabaseExtensionsKey;
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extern NSString *const YapDatabaseCustomKey;
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extern NSString *const YapDatabaseObjectChangesKey;
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extern NSString *const YapDatabaseMetadataChangesKey;
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extern NSString *const YapDatabaseRemovedKeysKey;
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extern NSString *const YapDatabaseRemovedCollectionsKey;
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extern NSString *const YapDatabaseAllKeysRemovedKey;
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@interface YapDatabase : NSObject
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/**
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* The default serializer & deserializer use NSCoding (NSKeyedArchiver & NSKeyedUnarchiver).
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* Thus any objects that support the NSCoding protocol may be used.
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*
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* Many of Apple's primary data types support NSCoding out of the box.
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* It's easy to add NSCoding support to your own custom objects.
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**/
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+ (YapDatabaseSerializer)defaultSerializer;
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+ (YapDatabaseDeserializer)defaultDeserializer;
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/**
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* Property lists ONLY support the following: NSData, NSString, NSArray, NSDictionary, NSDate, and NSNumber.
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* Property lists are highly optimized and are used extensively by Apple.
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*
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* Property lists make a good fit when your existing code already uses them,
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* such as replacing NSUserDefaults with a database.
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**/
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+ (YapDatabaseSerializer)propertyListSerializer;
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+ (YapDatabaseDeserializer)propertyListDeserializer;
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/**
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* A FASTER serializer & deserializer than the default, if serializing ONLY a NSDate object.
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* You may want to use timestampSerializer & timestampDeserializer if your metadata is simply an NSDate.
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**/
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+ (YapDatabaseSerializer)timestampSerializer;
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+ (YapDatabaseDeserializer)timestampDeserializer;
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma mark Init
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Opens or creates a sqlite database with the given path.
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* The default serializer and deserializer are used.
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* No sanitizer is used.
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*
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* @see defaultSerializer
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* @see defaultDeserializer
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**/
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- (id)initWithPath:(NSString *)path;
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/**
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* Opens or creates a sqlite database with the given path.
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* The given serializer and deserializer are used for both objects and metadata.
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* No sanitizer is used.
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**/
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- (id)initWithPath:(NSString *)path
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serializer:(YapDatabaseSerializer)serializer
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deserializer:(YapDatabaseDeserializer)deserializer;
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/**
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* Opens or creates a sqlite database with the given path.
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* The given serializer and deserializer are used for both objects and metadata.
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* The given sanitizer is used for both objects and metadata.
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**/
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- (id)initWithPath:(NSString *)path
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serializer:(YapDatabaseSerializer)serializer
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deserializer:(YapDatabaseDeserializer)deserializer
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sanitizer:(YapDatabaseSanitizer)sanitizer;
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/**
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* Opens or creates a sqlite database with the given path.
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* The given serializers and deserializers are used.
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* No sanitizer is used.
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**/
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- (id)initWithPath:(NSString *)path objectSerializer:(YapDatabaseSerializer)objectSerializer
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objectDeserializer:(YapDatabaseDeserializer)objectDeserializer
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metadataSerializer:(YapDatabaseSerializer)metadataSerializer
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metadataDeserializer:(YapDatabaseDeserializer)metadataDeserializer;
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/**
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* Opens or creates a sqlite database with the given path.
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* The given serializers and deserializers are used.
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* The given sanitizers are used.
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**/
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- (id)initWithPath:(NSString *)path objectSerializer:(YapDatabaseSerializer)objectSerializer
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objectDeserializer:(YapDatabaseDeserializer)objectDeserializer
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metadataSerializer:(YapDatabaseSerializer)metadataSerializer
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metadataDeserializer:(YapDatabaseDeserializer)metadataDeserializer
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objectSanitizer:(YapDatabaseSanitizer)objectSanitizer
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metadataSanitizer:(YapDatabaseSanitizer)metadataSanitizer;
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma mark Properties
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@property (nonatomic, strong, readonly) NSString *databasePath;
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@property (nonatomic, strong, readonly) YapDatabaseSerializer objectSerializer;
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@property (nonatomic, strong, readonly) YapDatabaseDeserializer objectDeserializer;
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@property (nonatomic, strong, readonly) YapDatabaseSerializer metadataSerializer;
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@property (nonatomic, strong, readonly) YapDatabaseDeserializer metadataDeserializer;
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@property (nonatomic, strong, readonly) YapDatabaseSanitizer objectSanitizer;
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@property (nonatomic, strong, readonly) YapDatabaseSanitizer metadataSanitizer;
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/**
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* The snapshot number is the internal synchronization state primitive for the database.
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* It's generally only useful for database internals,
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* but it can sometimes come in handy for general debugging of your app.
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*
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* The snapshot is a simple 64-bit number that gets incremented upon every readwrite transaction
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* that makes modifications to the database. Due to the concurrent architecture of YapDatabase,
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* there may be multiple concurrent connections that are inspecting the database at similar times,
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* yet they are looking at slightly different "snapshots" of the database.
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*
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* The snapshot number may thus be inspected to determine (in a general fashion) what state the connection
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* is in compared with other connections.
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*
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* YapDatabase.snapshot = most up-to-date snapshot among all connections
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* YapDatabaseConnection.snapshot = snapshot of individual connection
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*
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* Example:
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*
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* YapDatabase *database = [[YapDatabase alloc] init...];
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* database.snapshot; // returns zero
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*
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* YapDatabaseConnection *connection1 = [database newConnection];
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* YapDatabaseConnection *connection2 = [database newConnection];
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*
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* connection1.snapshot; // returns zero
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* connection2.snapshot; // returns zero
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*
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* [connection1 readWriteWithBlock:^(YapDatabaseReadWriteTransaction *transaction){
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* [transaction setObject:objectA forKey:keyA];
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* }];
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*
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* database.snapshot; // returns 1
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* connection1.snapshot; // returns 1
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* connection2.snapshot; // returns 1
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*
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* [connection1 asyncReadWriteWithBlock:^(YapDatabaseReadWriteTransaction *transaction){
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* [transaction setObject:objectB forKey:keyB];
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* [NSThread sleepForTimeInterval:1.0]; // sleep for 1 second
|
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*
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* connection1.snapshot; // returns 1 (we know it will turn into 2 once the transaction completes)
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* } completion:^{
|
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*
|
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* connection1.snapshot; // returns 2
|
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* }];
|
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*
|
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* [connection2 asyncReadWithBlock:^(YapDatabaseReadTransaction *transaction){
|
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* [NSThread sleepForTimeInterval:5.0]; // sleep for 5 seconds
|
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*
|
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* connection2.snapshot; // returns 1. See why?
|
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* }];
|
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*
|
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* It's because connection2 started its transaction when the database was in snapshot 1.
|
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* Thus, for the duration of its transaction, the database remains in that state.
|
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*
|
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* However, once connection2 completes its transaction, it will automatically update itself to snapshot 2.
|
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*
|
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* In general, the snapshot is primarily for internal use.
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* However, it may come in handy for some tricky edge-case bugs (why doesn't my connection see that other commit?)
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**/
|
265
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@property (atomic, assign, readonly) uint64_t snapshot;
|
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+
|
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+
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
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+
#pragma mark Defaults
|
269
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+
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
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+
|
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|
+
/**
|
272
|
+
* Allows you to set the default objectCacheEnabled and objectCacheLimit for all new connections.
|
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+
*
|
274
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+
* When you create a connection via [database newConnection], that new connection will inherit
|
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* its initial configuration via the default values configured for the parent database.
|
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+
* Of course, the connection may then override these default configuration values, and configure itself as needed.
|
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+
*
|
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+
* Changing the default values only affects future connections that will be created.
|
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* It does not affect connections that have already been created.
|
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+
*
|
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* The default defaultObjectCacheEnabled is YES.
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+
* The default defaultObjectCacheLimit is 250.
|
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+
*
|
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|
+
* For more detailed documentation on these properties, see the YapDatabaseConnection header file.
|
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+
* @see YapDatabaseConnection objectCacheEnabled
|
286
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+
* @see YapDatabaseConnection objectCacheLimit
|
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+
**/
|
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+
@property (atomic, assign, readwrite) BOOL defaultObjectCacheEnabled;
|
289
|
+
@property (atomic, assign, readwrite) NSUInteger defaultObjectCacheLimit;
|
290
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+
|
291
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+
/**
|
292
|
+
* Allows you to set the default metadataCacheEnabled and metadataCacheLimit for all new connections.
|
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|
+
*
|
294
|
+
* When you create a connection via [database newConnection], that new connection will inherit
|
295
|
+
* its initial configuration via the default values configured for the parent database.
|
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|
+
* Of course, the connection may then override these default configuration values, and configure itself as needed.
|
297
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+
*
|
298
|
+
* Changing the default values only affects future connections that will be created.
|
299
|
+
* It does not affect connections that have already been created.
|
300
|
+
*
|
301
|
+
* The default defaultMetadataCacheEnabled is YES.
|
302
|
+
* The default defaultMetadataCacheLimit is 500.
|
303
|
+
*
|
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|
+
* For more detailed documentation on these properties, see the YapDatabaseConnection header file.
|
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|
+
* @see YapDatabaseConnection metadataCacheEnabled
|
306
|
+
* @see YapDatabaseConnection metadataCacheLimit
|
307
|
+
**/
|
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|
+
@property (atomic, assign, readwrite) BOOL defaultMetadataCacheEnabled;
|
309
|
+
@property (atomic, assign, readwrite) NSUInteger defaultMetadataCacheLimit;
|
310
|
+
|
311
|
+
/**
|
312
|
+
* Allows you to set the default objectPolicy and metadataPolicy for all new connections.
|
313
|
+
*
|
314
|
+
* When you create a connection via [database newConnection], that new connection will inherit
|
315
|
+
* its initial configuration via the default values configured for the parent database.
|
316
|
+
* Of course, the connection may then override these default configuration values, and configure itself as needed.
|
317
|
+
*
|
318
|
+
* Changing the default values only affects future connections that will be created.
|
319
|
+
* It does not affect connections that have already been created.
|
320
|
+
*
|
321
|
+
* The default defaultObjectPolicy is YapDatabasePolicyContainment.
|
322
|
+
* The default defaultMetadataPolicy is YapDatabasePolicyContainment.
|
323
|
+
*
|
324
|
+
* For more detailed documentation on these properties, see the YapDatabaseConnection header file.
|
325
|
+
* @see YapDatabaseConnection objectPolicy
|
326
|
+
* @see YapDatabaseConnection metadataPolicy
|
327
|
+
**/
|
328
|
+
@property (atomic, assign, readwrite) YapDatabasePolicy defaultObjectPolicy;
|
329
|
+
@property (atomic, assign, readwrite) YapDatabasePolicy defaultMetadataPolicy;
|
330
|
+
|
331
|
+
#if TARGET_OS_IPHONE
|
332
|
+
/**
|
333
|
+
* Allows you to set the default autoFlushMemoryLevel for all new connections.
|
334
|
+
*
|
335
|
+
* When you create a connection via [database newConnection], that new connection will inherit
|
336
|
+
* its initial configuration via the default values configured for the parent database.
|
337
|
+
* Of course, the connection may then override these default configuration values, and configure itself as needed.
|
338
|
+
*
|
339
|
+
* Changing the default values only affects future connections that will be created.
|
340
|
+
* It does not affect connections that have already been created.
|
341
|
+
*
|
342
|
+
* The default defaultAutoFlushMemoryLevel is YapDatabaseConnectionFlushMemoryLevelMild.
|
343
|
+
*
|
344
|
+
* For more detailed documentation on these properties, see the YapDatabaseConnection header file.
|
345
|
+
* @see YapDatabaseConnection autoFlushMemoryLevel
|
346
|
+
**/
|
347
|
+
@property (atomic, assign, readwrite) int defaultAutoFlushMemoryLevel;
|
348
|
+
#endif
|
349
|
+
|
350
|
+
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
351
|
+
#pragma mark Connections
|
352
|
+
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
353
|
+
|
354
|
+
/**
|
355
|
+
* Creates and returns a new connection to the database.
|
356
|
+
* It is through this connection that you will access the database.
|
357
|
+
*
|
358
|
+
* You can create multiple connections to the database.
|
359
|
+
* Each invocation of this method creates and returns a new connection.
|
360
|
+
*
|
361
|
+
* Multiple connections can simultaneously read from the database.
|
362
|
+
* Multiple connections can simultaneously read from the database while another connection is modifying the database.
|
363
|
+
* For example, the main thread could be reading from the database via connection A,
|
364
|
+
* while a background thread is writing to the database via connection B.
|
365
|
+
*
|
366
|
+
* However, only a single connection may be writing to the database at any one time.
|
367
|
+
*
|
368
|
+
* A connection is thread-safe, and operates by serializing access to itself.
|
369
|
+
* Thus you can share a single connection between multiple threads.
|
370
|
+
* But for conncurrent access between multiple threads you must use multiple connections.
|
371
|
+
*
|
372
|
+
* You should avoid creating more connections than you need.
|
373
|
+
* Creating a new connection everytime you need to access the database is a recipe for foolishness.
|
374
|
+
**/
|
375
|
+
- (YapDatabaseConnection *)newConnection;
|
376
|
+
|
377
|
+
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
378
|
+
#pragma mark Extensions
|
379
|
+
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
380
|
+
|
381
|
+
/**
|
382
|
+
* Registers the extension with the database using the given name.
|
383
|
+
* After registration everything works automatically using just the extension name.
|
384
|
+
*
|
385
|
+
* The registration process is equivalent to a readwrite transaction.
|
386
|
+
* It involves persisting various information about the extension to the database,
|
387
|
+
* as well as possibly populating the extension by enumerating existing rows in the database.
|
388
|
+
*
|
389
|
+
* @return
|
390
|
+
* YES if the extension was properly registered.
|
391
|
+
* NO if an error occurred, such as the extensionName is already registered.
|
392
|
+
*
|
393
|
+
* @see asyncRegisterExtension:withName:completionBlock:
|
394
|
+
* @see asyncRegisterExtension:withName:completionBlock:completionQueue:
|
395
|
+
**/
|
396
|
+
- (BOOL)registerExtension:(YapDatabaseExtension *)extension withName:(NSString *)extensionName;
|
397
|
+
|
398
|
+
/**
|
399
|
+
* Asynchronoulsy starts the extension registration process.
|
400
|
+
* After registration everything works automatically using just the extension name.
|
401
|
+
*
|
402
|
+
* The registration process is equivalent to a readwrite transaction.
|
403
|
+
* It involves persisting various information about the extension to the database,
|
404
|
+
* as well as possibly populating the extension by enumerating existing rows in the database.
|
405
|
+
*
|
406
|
+
* An optional completion block may be used.
|
407
|
+
* If the extension registration was successful then the ready parameter will be YES.
|
408
|
+
*
|
409
|
+
* The completionBlock will be invoked on the main thread (dispatch_get_main_queue()).
|
410
|
+
**/
|
411
|
+
- (void)asyncRegisterExtension:(YapDatabaseExtension *)extension
|
412
|
+
withName:(NSString *)extensionName
|
413
|
+
completionBlock:(void(^)(BOOL ready))completionBlock;
|
414
|
+
|
415
|
+
/**
|
416
|
+
* Asynchronoulsy starts the extension registration process.
|
417
|
+
* After registration everything works automatically using just the extension name.
|
418
|
+
*
|
419
|
+
* The registration process is equivalent to a readwrite transaction.
|
420
|
+
* It involves persisting various information about the extension to the database,
|
421
|
+
* as well as possibly populating the extension by enumerating existing rows in the database.
|
422
|
+
*
|
423
|
+
* An optional completion block may be used.
|
424
|
+
* If the extension registration was successful then the ready parameter will be YES.
|
425
|
+
*
|
426
|
+
* Additionally the dispatch_queue to invoke the completion block may also be specified.
|
427
|
+
* If NULL, dispatch_get_main_queue() is automatically used.
|
428
|
+
**/
|
429
|
+
- (void)asyncRegisterExtension:(YapDatabaseExtension *)extension
|
430
|
+
withName:(NSString *)extensionName
|
431
|
+
completionBlock:(void(^)(BOOL ready))completionBlock
|
432
|
+
completionQueue:(dispatch_queue_t)completionQueue;
|
433
|
+
|
434
|
+
/**
|
435
|
+
* This method unregisters an extension with the given name.
|
436
|
+
* The associated underlying tables will be dropped from the database.
|
437
|
+
*
|
438
|
+
* Note 1:
|
439
|
+
* You can unregister an extension that was hasn't been registered. For example,
|
440
|
+
* you've previously registered an extension (in previous app launches), but you no longer need the extension.
|
441
|
+
* You don't have to bother creating and registering the unneeded extension,
|
442
|
+
* just so you can unregister it and have the associated tables dropped.
|
443
|
+
* The database persists information about registered extensions, including the associated class of an extension.
|
444
|
+
* So you can simply pass the name of the extension, and the database system will use the associated class to
|
445
|
+
* drop the appropriate tables.
|
446
|
+
*
|
447
|
+
* Note:
|
448
|
+
* You don't have to worry about unregistering extensions that you no longer need.
|
449
|
+
*
|
450
|
+
* @see asyncUnregisterExtension:completionBlock:
|
451
|
+
* @see asyncUnregisterExtension:completionBlock:completionQueue:
|
452
|
+
**/
|
453
|
+
- (void)unregisterExtension:(NSString *)extensionName;
|
454
|
+
|
455
|
+
/**
|
456
|
+
* Asynchronoulsy starts the extension unregistration process.
|
457
|
+
*
|
458
|
+
* The unregistration process is equivalent to a readwrite transaction.
|
459
|
+
* It involves deleting various information about the extension from the database,
|
460
|
+
* as well as possibly dropping related tables the extension may have been using.
|
461
|
+
*
|
462
|
+
* An optional completion block may be used.
|
463
|
+
*
|
464
|
+
* The completionBlock will be invoked on the main thread (dispatch_get_main_queue()).
|
465
|
+
**/
|
466
|
+
- (void)asyncUnregisterExtension:(NSString *)extensionName
|
467
|
+
completionBlock:(dispatch_block_t)completionBlock;
|
468
|
+
|
469
|
+
/**
|
470
|
+
* Asynchronoulsy starts the extension unregistration process.
|
471
|
+
*
|
472
|
+
* The unregistration process is equivalent to a readwrite transaction.
|
473
|
+
* It involves deleting various information about the extension from the database,
|
474
|
+
* as well as possibly dropping related tables the extension may have been using.
|
475
|
+
*
|
476
|
+
* An optional completion block may be used.
|
477
|
+
*
|
478
|
+
* Additionally the dispatch_queue to invoke the completion block may also be specified.
|
479
|
+
* If NULL, dispatch_get_main_queue() is automatically used.
|
480
|
+
**/
|
481
|
+
- (void)asyncUnregisterExtension:(NSString *)extensionName
|
482
|
+
completionBlock:(dispatch_block_t)completionBlock
|
483
|
+
completionQueue:(dispatch_queue_t)completionQueue;
|
484
|
+
|
485
|
+
/**
|
486
|
+
* Returns the registered extension with the given name.
|
487
|
+
* The returned object will be a subclass of YapDatabaseExtension.
|
488
|
+
**/
|
489
|
+
- (id)registeredExtension:(NSString *)extensionName;
|
490
|
+
|
491
|
+
/**
|
492
|
+
* Returns all currently registered extensions as a dictionary.
|
493
|
+
* The key is the registed name (NSString), and the value is the extension (YapDatabaseExtension subclass).
|
494
|
+
**/
|
495
|
+
- (NSDictionary *)registeredExtensions;
|
496
|
+
|
497
|
+
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
498
|
+
#pragma mark Connection Pooling
|
499
|
+
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
500
|
+
|
501
|
+
/**
|
502
|
+
* As recommended in the "Performance Primer" ( https://github.com/yaptv/YapDatabase/wiki/Performance-Primer )
|
503
|
+
*
|
504
|
+
* > You should consider connections to be relatively heavy weight objects.
|
505
|
+
* >
|
506
|
+
* > OK, truth be told they're not really that heavy weight. I'm just trying to scare you.
|
507
|
+
* > Because in terms of performance, you get a lot of bang for your buck if you recycle your connections.
|
508
|
+
*
|
509
|
+
* However, experience has shown how easy it is to neglect this information.
|
510
|
+
* Perhaps because it's just so darn easy to create a connection that it becomes easy to forgot
|
511
|
+
* that connections aren't free.
|
512
|
+
*
|
513
|
+
* Whatever the reason, the connection pool was designed to alleviate some of the overhead.
|
514
|
+
* The most expensive component of a connection is the internal sqlite database connection.
|
515
|
+
* The connection pool keeps these internal sqlite database connections around in a pool to help recycle them.
|
516
|
+
*
|
517
|
+
* So when a connection gets deallocated, it returns the sqlite database connection to the pool.
|
518
|
+
* And when a new connection gets created, it can recycle a sqlite database connection from the pool.
|
519
|
+
*
|
520
|
+
* This property sets a maximum limit on the number of items that will get stored in the pool at any one time.
|
521
|
+
*
|
522
|
+
* The default value is 5.
|
523
|
+
*
|
524
|
+
* See also connectionPoolLifetime,
|
525
|
+
* which allows you to set a maximum lifetime of connections sitting around in the pool.
|
526
|
+
**/
|
527
|
+
@property (atomic, assign, readwrite) NSUInteger maxConnectionPoolCount;
|
528
|
+
|
529
|
+
/**
|
530
|
+
* The connection pool can automatically drop "stale" connections.
|
531
|
+
* That is, if an item stays in the pool for too long (without another connection coming along and
|
532
|
+
* removing it from the pool to be recycled) then the connection can optionally be removed and dropped.
|
533
|
+
*
|
534
|
+
* This is called the connection "lifetime".
|
535
|
+
*
|
536
|
+
* That is, after an item is added to the connection pool to be recycled, a timer will be started.
|
537
|
+
* If the connection is still in the pool when the timer goes off,
|
538
|
+
* then the connection will automatically be removed and dropped.
|
539
|
+
*
|
540
|
+
* The default value is 90 seconds.
|
541
|
+
*
|
542
|
+
* To disable the timer, set the lifetime to zero (or any non-positive value).
|
543
|
+
* When disabled, open connections will remain in the pool indefinitely.
|
544
|
+
**/
|
545
|
+
@property (atomic, assign, readwrite) NSTimeInterval connectionPoolLifetime;
|
546
|
+
|
547
|
+
@end
|