motion-game 1.1.8 → 1.1.8.1
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- checksums.yaml +4 -4
- data/.document +0 -1
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/tvos/libmotion-cocos.a +0 -0
- data/doc/API_reference.rb +110 -86
- metadata +4 -4
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 1fe4d6f3e6665673b75852e0fe4491b671de4fe4
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data.tar.gz: bd8ae679a99cf8c179c73e54e93dea71e066ef73
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 99f6560551329cf563728e7f840973a08350ca2c8eff5056aea5ac1a831b79bc378c760247ed3edd01205f23104f607cee5f33386eae688bad033e0a07dcaf88
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data.tar.gz: d9de77c4c3e47dd155c2386ae97d34bc85c3ca5f4b7c5f1644f46f970520478273a0bcb80ad2e9830f159cb4884842108e91d992bfb14ab10135d885403a5437
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data/.document
CHANGED
Binary file
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data/build/ios/libmotion-cocos.a
CHANGED
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data/doc/API_reference.rb
CHANGED
@@ -20,12 +20,9 @@ class Action < Object
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# @return [Action] the cloned action.
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def clone; end
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-
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-
# @group Properties
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-
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# Whether the action is done.
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# @return [Boolean] whether the action is done.
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-
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+
def done?; end
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end
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@@ -376,11 +373,9 @@ class Audio < Object
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# @param volume [Float] the audio volume that should be used to play this
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# this sound file, as a +0.0+ to +1.0+ Float range.
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# @return [Audio] an Audio instance.
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+
# @endgroup
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def self.play(path, loop=false, volume=1.0); end
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-
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-
# @group Instance Method Summary
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-
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# @return [Boolean] whether the sound file should loop.
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def loop?; end
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@@ -402,15 +397,9 @@ class Audio < Object
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# @param value [Float] the position
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def current_position=(value); end
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-
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-
# @group Properties
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-
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# @return [Float] the duration left in the sound file.
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attr_reader :duration
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-
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-
# @group Instance Method Summary
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-
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# Resumes playing the sound file.
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# @return [Audio] the receiver.
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def resume; end
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@@ -481,29 +470,29 @@ class Director < Object
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# Stops the animation.
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# @return [Director] the receiver.
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# @endgroup
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def stop_animation; end
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-
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-
# @group Properties
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-
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# @return [Point] the visible origin of the director view in points.
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attr_reader :origin
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# @return [Size] the visible size of the director view in points.
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attr_reader :size
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+
# @param value [Boolean] true if display the FPS label.
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+
# Controls whether the FPS (frame-per-second) statistic label is displayed
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# in the bottom-left corner of the director view. By default it is hidden.
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+
def show_stats=(value); end
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+
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# Controls whether the FPS (frame-per-second) statistic label is displayed
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# in the bottom-left corner of the director view. By default it is hidden.
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# @return [Boolean] whether the FPS label is displayed.
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-
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+
def show_stats?; end
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end
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# This class represents an event received from the accelerometer sensor of
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# the device, usually from the {Scene#on_accelerate} method.
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class Events::Acceleration < Object
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-
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-
# @group Properties
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-
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# @return [Float] the x coordinate of the acceleration event.
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attr_reader :x
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@@ -520,9 +509,6 @@ end
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# This class represents a touch event receive from the device, usually from
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# the {Scene#on_touch_begin} method.
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class Events::Touch < Object
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-
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# @group Properties
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-
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# @return [Point] the current location of the touch event.
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attr_reader :location
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@@ -623,25 +609,28 @@ class Scene < Node
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# @yield [Events::PhysicsContact] the given block will be yield when a
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# contact event is received from the physics engine.
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# @return [Scene] the receiver.
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# @endgroup
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def on_contact_begin; end
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-
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-
# @group Properties
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-
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# @return [Point] the gravity of the scene's physics world.
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attr_accessor :gravity
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# @return [Boolean] whether the physics engine should draw debug lines.
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-
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def debug_physics?; end
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# Set to draw the debug line.
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# @param value [Boolean] true if draw debug lines.
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def debug_physics=(value); end
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+
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# Set background color for scene.
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# @param color [Color] background color for scene.
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def background_color=(color); end
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end
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# A Menu is a way to navigate through game options.
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# Menus often contain options like Play, Quit, Settings and About.
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# This is usually in the form of buttons that are pressed.
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class Menu < Object
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-
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-
# @group Miscellaneous
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-
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# aligns menu items vertically with padding
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# (call after adding items via image_item)
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# @param padding [Float] the amount of padding between the items.
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@@ -654,21 +643,25 @@ class Menu < Object
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# @return [Menu] the receiver.
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def align_items_horizontally(padding=null); end
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-
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# @group Properties
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-
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# Whether the menu is enabled. When enabled, a menu can be
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# touched or clicked. By default, a menu is enabled.
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# @return [Boolean] whether the menu is enabled.
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-
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def enabled?; end
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# Enable or disable a menu item.
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# @param value [Boolean] true if enable an item.
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def enabled=(value); end
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# Create a menu item with a normal and selected images.
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# @param normal_image [String] normal image name.
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# @param selected_image [String] selected image name.
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# @yield The methods to call when tapped menu.
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def image_item(normal_image, selected_image); end
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end
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# Node is the base class of objects in the scene graph. You should not
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# instantiate this class directly but use a subclass instead.
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class Node < Object
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-
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# @group Properties
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-
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# The anchor point of the node, as a set of percentage coordinates.
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# The anchor point represents where the node will be attached to its parent,
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# and is normalized as a percentage. +[0, 0]+ means the bottom-left corner,
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@@ -685,9 +678,13 @@ class Node < Object
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# @return [Size] the content size of the node.
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attr_accessor :size
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# Set whether the node is visible.
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# @param value [Boolean] true if display the node.
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def visible=(value); end
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# @return [Boolean] whether the node should be visible. The default value is
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# true.
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-
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def visible?; end
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# @return [Float] the opacity (alpha) level of the node, as a Float from the
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# +0.0+ to +1.0+ range.
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@@ -714,11 +711,9 @@ class Node < Object
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# @return [String] a name to easily identify the node in the graph.
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attr_accessor :name
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-
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# @group Miscellaneous
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# Run the provided action on the receiver node.
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# @return [Node] the receiver.
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# @yield if passed a block, the block will be called for the action.
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def run_action(action); end
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# Stop all actions running on the node
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@@ -837,9 +832,6 @@ class Particle < Node
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# @param file_name [String] the name of the property list particle file.
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def initialize(file_name=nil); end
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-
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# @group Properties
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-
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# @return [String] the path of the texture file.
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attr_writer :texture
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@@ -908,12 +900,14 @@ class Sprite < Node
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# current location.
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# @param interval [Float] the animation interval.
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# @return [Sprite] the receiver.
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# @yield if passed a block, the block will be called for the action.
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def move_by(delta_location, interval); end
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# Moves the position of the receiver to a new given location.
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# @param location [Point] where the receiver should be moved to.
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# @param interval [Float] the animation interval.
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# @return [Sprite] the receiver.
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# @yield if passed a block, the block will be called for the action.
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def move_to(location, interval); end
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# Rotates the position of the receiver to a new angle determined by the
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# @param delta_angle [Float] the angle to add to the current rotation
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# @param interval [Float] the animation interval.
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# @return [Sprite] the receiver.
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# @yield if passed a block, the block will be called for the action.
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def rotate_by(delta_angle, interval); end
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# Rotates the angle of the receiver to a new angle certain angle
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# @param angle [Float] the receiver should be rotated to.
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# @param interval [Float] the animation interval.
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# @return [Sprite] the receiver.
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# @yield if passed a block, the block will be called for the action.
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def rotate_to(angle, interval); end
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# Blinks the receiver.
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# blink.
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# @param interval [Float] the animation interval.
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# @return [Sprite] the receiver.
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# @yield if passed a block, the block will be called for the action.
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def blink(number_of_blinks, interval); end
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# Starts an animation where the sprite display frame will be changed to
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# @param loops [Integer, Symbol] the number of times the animation should
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# loop. If given the +:forever+ symbol, the animation will loop forever.
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# @return [Sprite] the receiver.
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# @yield if passed a block, the block will be called for the action.
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def animate(frame_names, delay, loops=1); end
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# Sets whether the sprite should be flipped horizontally or not. It only flips
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# @param value [Boolean] true if the sprite should be flipped horizontally, false otherwise.
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def flipped_horizontally=(value); end
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-
# This is alias method of
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+
# This is alias method of {#flipped_horizontally=}.
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def flipped_x=(value); end
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# Sets whether the sprite should be flipped vertically or not. It only flips
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# @param value [Boolean] true if the sprite should be flipped vertically, false otherwise.
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def flipped_vertically=(value); end
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-
# This is alias method of
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# This is alias method of {#flipped_vertically=}.
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def flipped_y=(value); end
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# Applies an immediate force to the sprite body.
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# @param force [Point] the force to apply.
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# @return [Sprite] the receiver.
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+
# @endgroup
|
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def apply_force(force); end
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-
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-
# @group Properties
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-
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# @return [Float] the body mass of the sprite.
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attr_accessor :mass
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# @return [Boolean] whether the sprite should be affected by the scene's
|
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# gravitational force. The default is +true+.
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-
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+
def gravitates?; end
|
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+
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+
# Set the body is affected by the physics world's gravitational force or not.
|
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# @param value[Boolean] true if enable gravitational force.
|
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def gravitates=(value); end
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# @return [Boolean] whether the sprite body should be dynamic or not in the
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# physics world. The default is +true+, and a dynamic body will affect
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# with gravity.
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-
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def dynamic?; end
|
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+
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+
# Set dynamic to body.
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# @param value [Boolean] true if the sprite body should be dynamic.
|
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+
def dynamic=(value); end
|
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# @return [Float] the linear damping / air friction force on the sprite body.
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attr_accessor :friction
|
@@ -1009,7 +1013,11 @@ class Sprite < Node
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attr_accessor :velocity
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# @return [Boolean] whether the body is at rest.
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-
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+
def resting?; end
|
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+
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# Set body to rest
|
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# @param value [Boolean] true if rest the body.
|
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+
def resting=(value); end
|
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# @return [Float] the moment of inertia of the body.
|
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attr_accessor :inertia_moment
|
@@ -1035,9 +1043,6 @@ end
|
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# point.y = 20
|
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# node.location = point
|
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class Point < Object
|
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-
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# @group Properties
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-
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# @return [Float] the x coordinate of the point.
|
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attr_accessor :x
|
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@@ -1070,9 +1075,6 @@ end
|
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# size.y = 400
|
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# node.size = size
|
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class Size < Object
|
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-
|
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# @group Properties
|
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-
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# @return [Float] the size width.
|
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attr_accessor :width
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@@ -1128,9 +1130,6 @@ end
|
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# +:green+ and +:blue+.
|
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# The +MG::Color.new+ constructor will return the black color.
|
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class Color < Object
|
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-
|
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-
# @group Properties
|
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-
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# @return [Float] the red portion of the color, from +0.0+ to +1.0+.
|
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attr_accessor :red
|
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|
@@ -1147,22 +1146,36 @@ end
|
|
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|
# The base class for all UI widgets. You should not instantiate this class
|
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|
# directly but use a subclass instead.
|
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|
class Widget < Node
|
1150
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-
|
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-
# @group Properties
|
1152
|
-
|
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|
# Whether the widget is enabled. When enabled, a widget can be
|
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|
# touched or clicked. By default, a widget is enabled.
|
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|
# @return [Boolean] whether the widget is enabled.
|
1156
|
-
|
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|
+
def enabled?; end
|
1153
|
+
|
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|
+
# Set whether the widget is enabled.
|
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|
+
# @param value [Boolean] true if the widget is enabled,
|
1156
|
+
# widget may be touched , false if the widget is disabled,
|
1157
|
+
# widget cannot be touched.
|
1158
|
+
# The default value is true, a widget is default to enabled
|
1159
|
+
def enabled=(value); end
|
1157
1160
|
|
1158
1161
|
# Whether the widget is touch enabled. When touch enabled, a widget supports
|
1159
1162
|
# on_touch. By default, a widget is not touch enabled.
|
1160
1163
|
# @return [Boolean] whether the widget is touch enabled.
|
1161
|
-
|
1164
|
+
def touch_enabled?; end
|
1165
|
+
|
1166
|
+
# Set whether the widget is touch enabled.
|
1167
|
+
# @param value [Boolean] true if the widget is touch enabled,
|
1168
|
+
# false if the widget is touch disabled.
|
1169
|
+
def touch_enabled=(value); end
|
1162
1170
|
|
1163
1171
|
# Whether the widget is highlighted. By default, a widget is not highlighted.
|
1164
1172
|
# @return [Boolean] whether the widget is highlighted.
|
1165
|
-
|
1173
|
+
def highlighted?; end
|
1174
|
+
|
1175
|
+
# Set whether the widget is hilighted.
|
1176
|
+
# @param value [Boolean] true if the widget is hilighted,
|
1177
|
+
# false if the widget is not hilighted.
|
1178
|
+
def highlighted=(value); end
|
1166
1179
|
|
1167
1180
|
|
1168
1181
|
# @group Events
|
@@ -1185,11 +1198,9 @@ class Text < Widget
|
|
1185
1198
|
# @param text [String] content for the text widget.
|
1186
1199
|
# @param font [String] name of the font the text widget should use.
|
1187
1200
|
# @param font_size [Integer] size of the font the text widget should use.
|
1201
|
+
# @endgroup
|
1188
1202
|
def initialize(text='', font='', font_size=0); end
|
1189
1203
|
|
1190
|
-
|
1191
|
-
# @group Properties
|
1192
|
-
|
1193
1204
|
# @return [String] content of the widget.
|
1194
1205
|
attr_accessor :text
|
1195
1206
|
|
@@ -1222,11 +1233,9 @@ class Button < Widget
|
|
1222
1233
|
|
1223
1234
|
# Creates a new Button widget with an optional title.
|
1224
1235
|
# @param title [String] title for the button.
|
1236
|
+
# @endgroup
|
1225
1237
|
def initialize(title=''); end
|
1226
1238
|
|
1227
|
-
|
1228
|
-
# @group Properties
|
1229
|
-
|
1230
1239
|
# @return [String] title of the button.
|
1231
1240
|
attr_accessor :text
|
1232
1241
|
|
@@ -1243,6 +1252,18 @@ class Button < Widget
|
|
1243
1252
|
# presses it.
|
1244
1253
|
attr_accessor :zoom_scale
|
1245
1254
|
|
1255
|
+
# Load normal state texture for button.
|
1256
|
+
# @param name [String] A texture name.
|
1257
|
+
def load_texture_normal(name); end
|
1258
|
+
|
1259
|
+
# Load selected state texture for button.
|
1260
|
+
# @param name [String] A texture name.
|
1261
|
+
def load_texture_pressed(name); end
|
1262
|
+
|
1263
|
+
# Load disabled state texture for button.
|
1264
|
+
# @param name [String] A texture name.
|
1265
|
+
def load_texture_disabled(name); end
|
1266
|
+
|
1246
1267
|
end
|
1247
1268
|
|
1248
1269
|
class Slider < Widget
|
@@ -1250,11 +1271,9 @@ class Slider < Widget
|
|
1250
1271
|
# @group Constructors
|
1251
1272
|
|
1252
1273
|
# Creates a new Slider widget.
|
1274
|
+
# @endgroup
|
1253
1275
|
def initialize; end
|
1254
1276
|
|
1255
|
-
|
1256
|
-
# @group Properties
|
1257
|
-
|
1258
1277
|
# @return [Integer] the progress direction of the slider, as a percentage
|
1259
1278
|
# value from +1+ to +100+.
|
1260
1279
|
attr_accessor :progress
|
@@ -1266,11 +1285,9 @@ class Layout < Widget
|
|
1266
1285
|
# @group Constructors
|
1267
1286
|
|
1268
1287
|
# Creates a new List widget.
|
1288
|
+
# @endgroup
|
1269
1289
|
def initialize; end
|
1270
1290
|
|
1271
|
-
|
1272
|
-
# @group Properties
|
1273
|
-
|
1274
1291
|
# @return [:absolute, :vertical, :horizontal, :relative] the layout type.
|
1275
1292
|
attr_accessor :type
|
1276
1293
|
|
@@ -1279,7 +1296,18 @@ class Layout < Widget
|
|
1279
1296
|
|
1280
1297
|
# @return [Boolean] whether the layout can clip its content and children
|
1281
1298
|
# (default is false).
|
1282
|
-
|
1299
|
+
def clipping?; end
|
1300
|
+
|
1301
|
+
# Change if layout can clip it's content and child.
|
1302
|
+
# @param value [Boolean] true if clip the its content and children.
|
1303
|
+
def clipping=(value); end
|
1304
|
+
|
1305
|
+
# Add a child to the container.
|
1306
|
+
# @param child [Node] A child node.
|
1307
|
+
def add(child); end
|
1308
|
+
|
1309
|
+
# This is alias method of {#add}.
|
1310
|
+
def <<(child); end
|
1283
1311
|
|
1284
1312
|
end
|
1285
1313
|
|
@@ -1288,11 +1316,9 @@ class Scroll < Layout
|
|
1288
1316
|
# @group Constructors
|
1289
1317
|
|
1290
1318
|
# Creates a new Scroll widget.
|
1319
|
+
# @endgroup
|
1291
1320
|
def initialize; end
|
1292
1321
|
|
1293
|
-
|
1294
|
-
# @group Properties
|
1295
|
-
|
1296
1322
|
# @return [:none, :vertical, :horizontal, :both] the direction of the scroll
|
1297
1323
|
# view.
|
1298
1324
|
attr_accessor :direction
|
@@ -1351,11 +1377,9 @@ class List < Scroll
|
|
1351
1377
|
def on_selection; end
|
1352
1378
|
|
1353
1379
|
# @return [Integer] the index of the currently selected item.
|
1380
|
+
# @endgroup
|
1354
1381
|
def selected_item; end
|
1355
1382
|
|
1356
|
-
|
1357
|
-
# @group Properties
|
1358
|
-
|
1359
1383
|
# @return [Float] the margin between items in the list.
|
1360
1384
|
attr_accessor :items_margin
|
1361
1385
|
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: motion-game
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.1.8
|
4
|
+
version: 1.1.8.1
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- HipByte
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2016-12-
|
11
|
+
date: 2016-12-14 00:00:00.000000000 Z
|
12
12
|
dependencies: []
|
13
13
|
description: motion-game allows you to write cross-platform native mobile games in
|
14
14
|
Ruby.
|
@@ -84,7 +84,7 @@ files:
|
|
84
84
|
- template/motion-game/files/resources/Default-568h@2x.png
|
85
85
|
- template/motion-game/files/resources/Default-667h@2x.png
|
86
86
|
- template/motion-game/files/resources/Default-736h@3x.png
|
87
|
-
homepage:
|
87
|
+
homepage: https://github.com/HipByte/motion-game
|
88
88
|
licenses:
|
89
89
|
- BSD
|
90
90
|
metadata:
|
@@ -105,7 +105,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
105
105
|
version: '0'
|
106
106
|
requirements: []
|
107
107
|
rubyforge_project:
|
108
|
-
rubygems_version: 2.
|
108
|
+
rubygems_version: 2.6.8
|
109
109
|
signing_key:
|
110
110
|
specification_version: 4
|
111
111
|
summary: Cross-platform mobile game engine for RubyMotion
|