motion-game 1.1.8 → 1.1.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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data/.document CHANGED
@@ -1,2 +1 @@
1
- README.md
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  doc/API_reference.rb
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data/doc/API_reference.rb CHANGED
@@ -20,12 +20,9 @@ class Action < Object
20
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  # @return [Action] the cloned action.
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  def clone; end
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22
 
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-
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- # @group Properties
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-
26
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  # Whether the action is done.
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  # @return [Boolean] whether the action is done.
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- attr_accessor :done?
25
+ def done?; end
29
26
 
30
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  end
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28
 
@@ -376,11 +373,9 @@ class Audio < Object
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  # @param volume [Float] the audio volume that should be used to play this
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  # this sound file, as a +0.0+ to +1.0+ Float range.
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  # @return [Audio] an Audio instance.
376
+ # @endgroup
379
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  def self.play(path, loop=false, volume=1.0); end
380
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381
-
382
- # @group Instance Method Summary
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-
384
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  # @return [Boolean] whether the sound file should loop.
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  def loop?; end
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@@ -402,15 +397,9 @@ class Audio < Object
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  # @param value [Float] the position
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  def current_position=(value); end
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-
406
- # @group Properties
407
-
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  # @return [Float] the duration left in the sound file.
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  attr_reader :duration
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411
-
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- # @group Instance Method Summary
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-
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  # Resumes playing the sound file.
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  # @return [Audio] the receiver.
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  def resume; end
@@ -481,29 +470,29 @@ class Director < Object
481
470
 
482
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  # Stops the animation.
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  # @return [Director] the receiver.
473
+ # @endgroup
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  def stop_animation; end
485
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486
-
487
- # @group Properties
488
-
489
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  # @return [Point] the visible origin of the director view in points.
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  attr_reader :origin
491
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492
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  # @return [Size] the visible size of the director view in points.
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  attr_reader :size
494
481
 
482
+ # @param value [Boolean] true if display the FPS label.
483
+ # Controls whether the FPS (frame-per-second) statistic label is displayed
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+ # in the bottom-left corner of the director view. By default it is hidden.
485
+ def show_stats=(value); end
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+
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  # Controls whether the FPS (frame-per-second) statistic label is displayed
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  # in the bottom-left corner of the director view. By default it is hidden.
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  # @return [Boolean] whether the FPS label is displayed.
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- attr_accessor :show_stats?
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+ def show_stats?; end
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500
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  end
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493
  # This class represents an event received from the accelerometer sensor of
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  # the device, usually from the {Scene#on_accelerate} method.
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  class Events::Acceleration < Object
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-
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- # @group Properties
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-
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  # @return [Float] the x coordinate of the acceleration event.
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  attr_reader :x
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@@ -520,9 +509,6 @@ end
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  # This class represents a touch event receive from the device, usually from
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  # the {Scene#on_touch_begin} method.
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  class Events::Touch < Object
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-
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- # @group Properties
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-
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  # @return [Point] the current location of the touch event.
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  attr_reader :location
528
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@@ -623,25 +609,28 @@ class Scene < Node
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  # @yield [Events::PhysicsContact] the given block will be yield when a
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  # contact event is received from the physics engine.
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  # @return [Scene] the receiver.
612
+ # @endgroup
626
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  def on_contact_begin; end
627
614
 
628
-
629
- # @group Properties
630
-
631
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  # @return [Point] the gravity of the scene's physics world.
632
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  attr_accessor :gravity
633
617
 
634
618
  # @return [Boolean] whether the physics engine should draw debug lines.
635
- attr_accessor :debug_physics?
619
+ def debug_physics?; end
620
+
621
+ # Set to draw the debug line.
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+ # @param value [Boolean] true if draw debug lines.
623
+ def debug_physics=(value); end
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+
625
+ # Set background color for scene.
626
+ # @param color [Color] background color for scene.
627
+ def background_color=(color); end
636
628
 
637
629
  end
638
630
  # A Menu is a way to navigate through game options.
639
631
  # Menus often contain options like Play, Quit, Settings and About.
640
632
  # This is usually in the form of buttons that are pressed.
641
633
  class Menu < Object
642
-
643
- # @group Miscellaneous
644
-
645
634
  # aligns menu items vertically with padding
646
635
  # (call after adding items via image_item)
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  # @param padding [Float] the amount of padding between the items.
@@ -654,21 +643,25 @@ class Menu < Object
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643
  # @return [Menu] the receiver.
655
644
  def align_items_horizontally(padding=null); end
656
645
 
657
-
658
- # @group Properties
659
-
660
646
  # Whether the menu is enabled. When enabled, a menu can be
661
647
  # touched or clicked. By default, a menu is enabled.
662
648
  # @return [Boolean] whether the menu is enabled.
663
- attr_accessor :enabled?
649
+ def enabled?; end
650
+
651
+ # Enable or disable a menu item.
652
+ # @param value [Boolean] true if enable an item.
653
+ def enabled=(value); end
654
+
655
+ # Create a menu item with a normal and selected images.
656
+ # @param normal_image [String] normal image name.
657
+ # @param selected_image [String] selected image name.
658
+ # @yield The methods to call when tapped menu.
659
+ def image_item(normal_image, selected_image); end
664
660
 
665
661
  end
666
662
  # Node is the base class of objects in the scene graph. You should not
667
663
  # instantiate this class directly but use a subclass instead.
668
664
  class Node < Object
669
-
670
- # @group Properties
671
-
672
665
  # The anchor point of the node, as a set of percentage coordinates.
673
666
  # The anchor point represents where the node will be attached to its parent,
674
667
  # and is normalized as a percentage. +[0, 0]+ means the bottom-left corner,
@@ -685,9 +678,13 @@ class Node < Object
685
678
  # @return [Size] the content size of the node.
686
679
  attr_accessor :size
687
680
 
681
+ # Set whether the node is visible.
682
+ # @param value [Boolean] true if display the node.
683
+ def visible=(value); end
684
+
688
685
  # @return [Boolean] whether the node should be visible. The default value is
689
686
  # true.
690
- attr_accessor :visible?
687
+ def visible?; end
691
688
 
692
689
  # @return [Float] the opacity (alpha) level of the node, as a Float from the
693
690
  # +0.0+ to +1.0+ range.
@@ -714,11 +711,9 @@ class Node < Object
714
711
  # @return [String] a name to easily identify the node in the graph.
715
712
  attr_accessor :name
716
713
 
717
-
718
- # @group Miscellaneous
719
-
720
714
  # Run the provided action on the receiver node.
721
715
  # @return [Node] the receiver.
716
+ # @yield if passed a block, the block will be called for the action.
722
717
  def run_action(action); end
723
718
 
724
719
  # Stop all actions running on the node
@@ -837,9 +832,6 @@ class Particle < Node
837
832
  # @param file_name [String] the name of the property list particle file.
838
833
  def initialize(file_name=nil); end
839
834
 
840
-
841
- # @group Properties
842
-
843
835
  # @return [String] the path of the texture file.
844
836
  attr_writer :texture
845
837
 
@@ -908,12 +900,14 @@ class Sprite < Node
908
900
  # current location.
909
901
  # @param interval [Float] the animation interval.
910
902
  # @return [Sprite] the receiver.
903
+ # @yield if passed a block, the block will be called for the action.
911
904
  def move_by(delta_location, interval); end
912
905
 
913
906
  # Moves the position of the receiver to a new given location.
914
907
  # @param location [Point] where the receiver should be moved to.
915
908
  # @param interval [Float] the animation interval.
916
909
  # @return [Sprite] the receiver.
910
+ # @yield if passed a block, the block will be called for the action.
917
911
  def move_to(location, interval); end
918
912
 
919
913
  # Rotates the position of the receiver to a new angle determined by the
@@ -921,6 +915,7 @@ class Sprite < Node
921
915
  # @param delta_angle [Float] the angle to add to the current rotation
922
916
  # @param interval [Float] the animation interval.
923
917
  # @return [Sprite] the receiver.
918
+ # @yield if passed a block, the block will be called for the action.
924
919
  def rotate_by(delta_angle, interval); end
925
920
 
926
921
  # Rotates the angle of the receiver to a new angle certain angle
@@ -928,6 +923,7 @@ class Sprite < Node
928
923
  # @param angle [Float] the receiver should be rotated to.
929
924
  # @param interval [Float] the animation interval.
930
925
  # @return [Sprite] the receiver.
926
+ # @yield if passed a block, the block will be called for the action.
931
927
  def rotate_to(angle, interval); end
932
928
 
933
929
  # Blinks the receiver.
@@ -935,6 +931,7 @@ class Sprite < Node
935
931
  # blink.
936
932
  # @param interval [Float] the animation interval.
937
933
  # @return [Sprite] the receiver.
934
+ # @yield if passed a block, the block will be called for the action.
938
935
  def blink(number_of_blinks, interval); end
939
936
 
940
937
  # Starts an animation where the sprite display frame will be changed to
@@ -948,6 +945,7 @@ class Sprite < Node
948
945
  # @param loops [Integer, Symbol] the number of times the animation should
949
946
  # loop. If given the +:forever+ symbol, the animation will loop forever.
950
947
  # @return [Sprite] the receiver.
948
+ # @yield if passed a block, the block will be called for the action.
951
949
  def animate(frame_names, delay, loops=1); end
952
950
 
953
951
  # Sets whether the sprite should be flipped horizontally or not. It only flips
@@ -956,7 +954,7 @@ class Sprite < Node
956
954
  # @param value [Boolean] true if the sprite should be flipped horizontally, false otherwise.
957
955
  def flipped_horizontally=(value); end
958
956
 
959
- # This is alias method of "#flipped_horizontally=".
957
+ # This is alias method of {#flipped_horizontally=}.
960
958
  def flipped_x=(value); end
961
959
 
962
960
  # Sets whether the sprite should be flipped vertically or not. It only flips
@@ -965,7 +963,7 @@ class Sprite < Node
965
963
  # @param value [Boolean] true if the sprite should be flipped vertically, false otherwise.
966
964
  def flipped_vertically=(value); end
967
965
 
968
- # This is alias method of "#flipped_vertically=".
966
+ # This is alias method of {#flipped_vertically=}.
969
967
  def flipped_y=(value); end
970
968
 
971
969
 
@@ -985,22 +983,28 @@ class Sprite < Node
985
983
  # Applies an immediate force to the sprite body.
986
984
  # @param force [Point] the force to apply.
987
985
  # @return [Sprite] the receiver.
986
+ # @endgroup
988
987
  def apply_force(force); end
989
988
 
990
-
991
- # @group Properties
992
-
993
989
  # @return [Float] the body mass of the sprite.
994
990
  attr_accessor :mass
995
991
 
996
992
  # @return [Boolean] whether the sprite should be affected by the scene's
997
993
  # gravitational force. The default is +true+.
998
- attr_accessor :gravitates?
994
+ def gravitates?; end
995
+
996
+ # Set the body is affected by the physics world's gravitational force or not.
997
+ # @param value[Boolean] true if enable gravitational force.
998
+ def gravitates=(value); end
999
999
 
1000
1000
  # @return [Boolean] whether the sprite body should be dynamic or not in the
1001
1001
  # physics world. The default is +true+, and a dynamic body will affect
1002
1002
  # with gravity.
1003
- attr_accessor :dynamic?
1003
+ def dynamic?; end
1004
+
1005
+ # Set dynamic to body.
1006
+ # @param value [Boolean] true if the sprite body should be dynamic.
1007
+ def dynamic=(value); end
1004
1008
 
1005
1009
  # @return [Float] the linear damping / air friction force on the sprite body.
1006
1010
  attr_accessor :friction
@@ -1009,7 +1013,11 @@ class Sprite < Node
1009
1013
  attr_accessor :velocity
1010
1014
 
1011
1015
  # @return [Boolean] whether the body is at rest.
1012
- attr_accessor :resting?
1016
+ def resting?; end
1017
+
1018
+ # Set body to rest
1019
+ # @param value [Boolean] true if rest the body.
1020
+ def resting=(value); end
1013
1021
 
1014
1022
  # @return [Float] the moment of inertia of the body.
1015
1023
  attr_accessor :inertia_moment
@@ -1035,9 +1043,6 @@ end
1035
1043
  # point.y = 20
1036
1044
  # node.location = point
1037
1045
  class Point < Object
1038
-
1039
- # @group Properties
1040
-
1041
1046
  # @return [Float] the x coordinate of the point.
1042
1047
  attr_accessor :x
1043
1048
 
@@ -1070,9 +1075,6 @@ end
1070
1075
  # size.y = 400
1071
1076
  # node.size = size
1072
1077
  class Size < Object
1073
-
1074
- # @group Properties
1075
-
1076
1078
  # @return [Float] the size width.
1077
1079
  attr_accessor :width
1078
1080
 
@@ -1128,9 +1130,6 @@ end
1128
1130
  # +:green+ and +:blue+.
1129
1131
  # The +MG::Color.new+ constructor will return the black color.
1130
1132
  class Color < Object
1131
-
1132
- # @group Properties
1133
-
1134
1133
  # @return [Float] the red portion of the color, from +0.0+ to +1.0+.
1135
1134
  attr_accessor :red
1136
1135
 
@@ -1147,22 +1146,36 @@ end
1147
1146
  # The base class for all UI widgets. You should not instantiate this class
1148
1147
  # directly but use a subclass instead.
1149
1148
  class Widget < Node
1150
-
1151
- # @group Properties
1152
-
1153
1149
  # Whether the widget is enabled. When enabled, a widget can be
1154
1150
  # touched or clicked. By default, a widget is enabled.
1155
1151
  # @return [Boolean] whether the widget is enabled.
1156
- attr_accessor :enabled?
1152
+ def enabled?; end
1153
+
1154
+ # Set whether the widget is enabled.
1155
+ # @param value [Boolean] true if the widget is enabled,
1156
+ # widget may be touched , false if the widget is disabled,
1157
+ # widget cannot be touched.
1158
+ # The default value is true, a widget is default to enabled
1159
+ def enabled=(value); end
1157
1160
 
1158
1161
  # Whether the widget is touch enabled. When touch enabled, a widget supports
1159
1162
  # on_touch. By default, a widget is not touch enabled.
1160
1163
  # @return [Boolean] whether the widget is touch enabled.
1161
- attr_accessor :touch_enabled?
1164
+ def touch_enabled?; end
1165
+
1166
+ # Set whether the widget is touch enabled.
1167
+ # @param value [Boolean] true if the widget is touch enabled,
1168
+ # false if the widget is touch disabled.
1169
+ def touch_enabled=(value); end
1162
1170
 
1163
1171
  # Whether the widget is highlighted. By default, a widget is not highlighted.
1164
1172
  # @return [Boolean] whether the widget is highlighted.
1165
- attr_accessor :highlighted?
1173
+ def highlighted?; end
1174
+
1175
+ # Set whether the widget is hilighted.
1176
+ # @param value [Boolean] true if the widget is hilighted,
1177
+ # false if the widget is not hilighted.
1178
+ def highlighted=(value); end
1166
1179
 
1167
1180
 
1168
1181
  # @group Events
@@ -1185,11 +1198,9 @@ class Text < Widget
1185
1198
  # @param text [String] content for the text widget.
1186
1199
  # @param font [String] name of the font the text widget should use.
1187
1200
  # @param font_size [Integer] size of the font the text widget should use.
1201
+ # @endgroup
1188
1202
  def initialize(text='', font='', font_size=0); end
1189
1203
 
1190
-
1191
- # @group Properties
1192
-
1193
1204
  # @return [String] content of the widget.
1194
1205
  attr_accessor :text
1195
1206
 
@@ -1222,11 +1233,9 @@ class Button < Widget
1222
1233
 
1223
1234
  # Creates a new Button widget with an optional title.
1224
1235
  # @param title [String] title for the button.
1236
+ # @endgroup
1225
1237
  def initialize(title=''); end
1226
1238
 
1227
-
1228
- # @group Properties
1229
-
1230
1239
  # @return [String] title of the button.
1231
1240
  attr_accessor :text
1232
1241
 
@@ -1243,6 +1252,18 @@ class Button < Widget
1243
1252
  # presses it.
1244
1253
  attr_accessor :zoom_scale
1245
1254
 
1255
+ # Load normal state texture for button.
1256
+ # @param name [String] A texture name.
1257
+ def load_texture_normal(name); end
1258
+
1259
+ # Load selected state texture for button.
1260
+ # @param name [String] A texture name.
1261
+ def load_texture_pressed(name); end
1262
+
1263
+ # Load disabled state texture for button.
1264
+ # @param name [String] A texture name.
1265
+ def load_texture_disabled(name); end
1266
+
1246
1267
  end
1247
1268
 
1248
1269
  class Slider < Widget
@@ -1250,11 +1271,9 @@ class Slider < Widget
1250
1271
  # @group Constructors
1251
1272
 
1252
1273
  # Creates a new Slider widget.
1274
+ # @endgroup
1253
1275
  def initialize; end
1254
1276
 
1255
-
1256
- # @group Properties
1257
-
1258
1277
  # @return [Integer] the progress direction of the slider, as a percentage
1259
1278
  # value from +1+ to +100+.
1260
1279
  attr_accessor :progress
@@ -1266,11 +1285,9 @@ class Layout < Widget
1266
1285
  # @group Constructors
1267
1286
 
1268
1287
  # Creates a new List widget.
1288
+ # @endgroup
1269
1289
  def initialize; end
1270
1290
 
1271
-
1272
- # @group Properties
1273
-
1274
1291
  # @return [:absolute, :vertical, :horizontal, :relative] the layout type.
1275
1292
  attr_accessor :type
1276
1293
 
@@ -1279,7 +1296,18 @@ class Layout < Widget
1279
1296
 
1280
1297
  # @return [Boolean] whether the layout can clip its content and children
1281
1298
  # (default is false).
1282
- attr_accessor :clipping?
1299
+ def clipping?; end
1300
+
1301
+ # Change if layout can clip it's content and child.
1302
+ # @param value [Boolean] true if clip the its content and children.
1303
+ def clipping=(value); end
1304
+
1305
+ # Add a child to the container.
1306
+ # @param child [Node] A child node.
1307
+ def add(child); end
1308
+
1309
+ # This is alias method of {#add}.
1310
+ def <<(child); end
1283
1311
 
1284
1312
  end
1285
1313
 
@@ -1288,11 +1316,9 @@ class Scroll < Layout
1288
1316
  # @group Constructors
1289
1317
 
1290
1318
  # Creates a new Scroll widget.
1319
+ # @endgroup
1291
1320
  def initialize; end
1292
1321
 
1293
-
1294
- # @group Properties
1295
-
1296
1322
  # @return [:none, :vertical, :horizontal, :both] the direction of the scroll
1297
1323
  # view.
1298
1324
  attr_accessor :direction
@@ -1351,11 +1377,9 @@ class List < Scroll
1351
1377
  def on_selection; end
1352
1378
 
1353
1379
  # @return [Integer] the index of the currently selected item.
1380
+ # @endgroup
1354
1381
  def selected_item; end
1355
1382
 
1356
-
1357
- # @group Properties
1358
-
1359
1383
  # @return [Float] the margin between items in the list.
1360
1384
  attr_accessor :items_margin
1361
1385
 
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: motion-game
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.1.8
4
+ version: 1.1.8.1
5
5
  platform: ruby
6
6
  authors:
7
7
  - HipByte
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2016-12-11 00:00:00.000000000 Z
11
+ date: 2016-12-14 00:00:00.000000000 Z
12
12
  dependencies: []
13
13
  description: motion-game allows you to write cross-platform native mobile games in
14
14
  Ruby.
@@ -84,7 +84,7 @@ files:
84
84
  - template/motion-game/files/resources/Default-568h@2x.png
85
85
  - template/motion-game/files/resources/Default-667h@2x.png
86
86
  - template/motion-game/files/resources/Default-736h@3x.png
87
- homepage: http://www.rubymotion.com/developers/motion-game
87
+ homepage: https://github.com/HipByte/motion-game
88
88
  licenses:
89
89
  - BSD
90
90
  metadata:
@@ -105,7 +105,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
105
105
  version: '0'
106
106
  requirements: []
107
107
  rubyforge_project:
108
- rubygems_version: 2.5.2
108
+ rubygems_version: 2.6.8
109
109
  signing_key:
110
110
  specification_version: 4
111
111
  summary: Cross-platform mobile game engine for RubyMotion