motion-game 1.1.8 → 1.1.8.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/.document +0 -1
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/tvos/libmotion-cocos.a +0 -0
- data/doc/API_reference.rb +110 -86
- metadata +4 -4
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
---
|
2
2
|
SHA1:
|
3
|
-
metadata.gz:
|
4
|
-
data.tar.gz:
|
3
|
+
metadata.gz: 1fe4d6f3e6665673b75852e0fe4491b671de4fe4
|
4
|
+
data.tar.gz: bd8ae679a99cf8c179c73e54e93dea71e066ef73
|
5
5
|
SHA512:
|
6
|
-
metadata.gz:
|
7
|
-
data.tar.gz:
|
6
|
+
metadata.gz: 99f6560551329cf563728e7f840973a08350ca2c8eff5056aea5ac1a831b79bc378c760247ed3edd01205f23104f607cee5f33386eae688bad033e0a07dcaf88
|
7
|
+
data.tar.gz: d9de77c4c3e47dd155c2386ae97d34bc85c3ca5f4b7c5f1644f46f970520478273a0bcb80ad2e9830f159cb4884842108e91d992bfb14ab10135d885403a5437
|
data/.document
CHANGED
Binary file
|
Binary file
|
Binary file
|
data/build/ios/libmotion-cocos.a
CHANGED
Binary file
|
Binary file
|
data/doc/API_reference.rb
CHANGED
@@ -20,12 +20,9 @@ class Action < Object
|
|
20
20
|
# @return [Action] the cloned action.
|
21
21
|
def clone; end
|
22
22
|
|
23
|
-
|
24
|
-
# @group Properties
|
25
|
-
|
26
23
|
# Whether the action is done.
|
27
24
|
# @return [Boolean] whether the action is done.
|
28
|
-
|
25
|
+
def done?; end
|
29
26
|
|
30
27
|
end
|
31
28
|
|
@@ -376,11 +373,9 @@ class Audio < Object
|
|
376
373
|
# @param volume [Float] the audio volume that should be used to play this
|
377
374
|
# this sound file, as a +0.0+ to +1.0+ Float range.
|
378
375
|
# @return [Audio] an Audio instance.
|
376
|
+
# @endgroup
|
379
377
|
def self.play(path, loop=false, volume=1.0); end
|
380
378
|
|
381
|
-
|
382
|
-
# @group Instance Method Summary
|
383
|
-
|
384
379
|
# @return [Boolean] whether the sound file should loop.
|
385
380
|
def loop?; end
|
386
381
|
|
@@ -402,15 +397,9 @@ class Audio < Object
|
|
402
397
|
# @param value [Float] the position
|
403
398
|
def current_position=(value); end
|
404
399
|
|
405
|
-
|
406
|
-
# @group Properties
|
407
|
-
|
408
400
|
# @return [Float] the duration left in the sound file.
|
409
401
|
attr_reader :duration
|
410
402
|
|
411
|
-
|
412
|
-
# @group Instance Method Summary
|
413
|
-
|
414
403
|
# Resumes playing the sound file.
|
415
404
|
# @return [Audio] the receiver.
|
416
405
|
def resume; end
|
@@ -481,29 +470,29 @@ class Director < Object
|
|
481
470
|
|
482
471
|
# Stops the animation.
|
483
472
|
# @return [Director] the receiver.
|
473
|
+
# @endgroup
|
484
474
|
def stop_animation; end
|
485
475
|
|
486
|
-
|
487
|
-
# @group Properties
|
488
|
-
|
489
476
|
# @return [Point] the visible origin of the director view in points.
|
490
477
|
attr_reader :origin
|
491
478
|
|
492
479
|
# @return [Size] the visible size of the director view in points.
|
493
480
|
attr_reader :size
|
494
481
|
|
482
|
+
# @param value [Boolean] true if display the FPS label.
|
483
|
+
# Controls whether the FPS (frame-per-second) statistic label is displayed
|
484
|
+
# in the bottom-left corner of the director view. By default it is hidden.
|
485
|
+
def show_stats=(value); end
|
486
|
+
|
495
487
|
# Controls whether the FPS (frame-per-second) statistic label is displayed
|
496
488
|
# in the bottom-left corner of the director view. By default it is hidden.
|
497
489
|
# @return [Boolean] whether the FPS label is displayed.
|
498
|
-
|
490
|
+
def show_stats?; end
|
499
491
|
|
500
492
|
end
|
501
493
|
# This class represents an event received from the accelerometer sensor of
|
502
494
|
# the device, usually from the {Scene#on_accelerate} method.
|
503
495
|
class Events::Acceleration < Object
|
504
|
-
|
505
|
-
# @group Properties
|
506
|
-
|
507
496
|
# @return [Float] the x coordinate of the acceleration event.
|
508
497
|
attr_reader :x
|
509
498
|
|
@@ -520,9 +509,6 @@ end
|
|
520
509
|
# This class represents a touch event receive from the device, usually from
|
521
510
|
# the {Scene#on_touch_begin} method.
|
522
511
|
class Events::Touch < Object
|
523
|
-
|
524
|
-
# @group Properties
|
525
|
-
|
526
512
|
# @return [Point] the current location of the touch event.
|
527
513
|
attr_reader :location
|
528
514
|
|
@@ -623,25 +609,28 @@ class Scene < Node
|
|
623
609
|
# @yield [Events::PhysicsContact] the given block will be yield when a
|
624
610
|
# contact event is received from the physics engine.
|
625
611
|
# @return [Scene] the receiver.
|
612
|
+
# @endgroup
|
626
613
|
def on_contact_begin; end
|
627
614
|
|
628
|
-
|
629
|
-
# @group Properties
|
630
|
-
|
631
615
|
# @return [Point] the gravity of the scene's physics world.
|
632
616
|
attr_accessor :gravity
|
633
617
|
|
634
618
|
# @return [Boolean] whether the physics engine should draw debug lines.
|
635
|
-
|
619
|
+
def debug_physics?; end
|
620
|
+
|
621
|
+
# Set to draw the debug line.
|
622
|
+
# @param value [Boolean] true if draw debug lines.
|
623
|
+
def debug_physics=(value); end
|
624
|
+
|
625
|
+
# Set background color for scene.
|
626
|
+
# @param color [Color] background color for scene.
|
627
|
+
def background_color=(color); end
|
636
628
|
|
637
629
|
end
|
638
630
|
# A Menu is a way to navigate through game options.
|
639
631
|
# Menus often contain options like Play, Quit, Settings and About.
|
640
632
|
# This is usually in the form of buttons that are pressed.
|
641
633
|
class Menu < Object
|
642
|
-
|
643
|
-
# @group Miscellaneous
|
644
|
-
|
645
634
|
# aligns menu items vertically with padding
|
646
635
|
# (call after adding items via image_item)
|
647
636
|
# @param padding [Float] the amount of padding between the items.
|
@@ -654,21 +643,25 @@ class Menu < Object
|
|
654
643
|
# @return [Menu] the receiver.
|
655
644
|
def align_items_horizontally(padding=null); end
|
656
645
|
|
657
|
-
|
658
|
-
# @group Properties
|
659
|
-
|
660
646
|
# Whether the menu is enabled. When enabled, a menu can be
|
661
647
|
# touched or clicked. By default, a menu is enabled.
|
662
648
|
# @return [Boolean] whether the menu is enabled.
|
663
|
-
|
649
|
+
def enabled?; end
|
650
|
+
|
651
|
+
# Enable or disable a menu item.
|
652
|
+
# @param value [Boolean] true if enable an item.
|
653
|
+
def enabled=(value); end
|
654
|
+
|
655
|
+
# Create a menu item with a normal and selected images.
|
656
|
+
# @param normal_image [String] normal image name.
|
657
|
+
# @param selected_image [String] selected image name.
|
658
|
+
# @yield The methods to call when tapped menu.
|
659
|
+
def image_item(normal_image, selected_image); end
|
664
660
|
|
665
661
|
end
|
666
662
|
# Node is the base class of objects in the scene graph. You should not
|
667
663
|
# instantiate this class directly but use a subclass instead.
|
668
664
|
class Node < Object
|
669
|
-
|
670
|
-
# @group Properties
|
671
|
-
|
672
665
|
# The anchor point of the node, as a set of percentage coordinates.
|
673
666
|
# The anchor point represents where the node will be attached to its parent,
|
674
667
|
# and is normalized as a percentage. +[0, 0]+ means the bottom-left corner,
|
@@ -685,9 +678,13 @@ class Node < Object
|
|
685
678
|
# @return [Size] the content size of the node.
|
686
679
|
attr_accessor :size
|
687
680
|
|
681
|
+
# Set whether the node is visible.
|
682
|
+
# @param value [Boolean] true if display the node.
|
683
|
+
def visible=(value); end
|
684
|
+
|
688
685
|
# @return [Boolean] whether the node should be visible. The default value is
|
689
686
|
# true.
|
690
|
-
|
687
|
+
def visible?; end
|
691
688
|
|
692
689
|
# @return [Float] the opacity (alpha) level of the node, as a Float from the
|
693
690
|
# +0.0+ to +1.0+ range.
|
@@ -714,11 +711,9 @@ class Node < Object
|
|
714
711
|
# @return [String] a name to easily identify the node in the graph.
|
715
712
|
attr_accessor :name
|
716
713
|
|
717
|
-
|
718
|
-
# @group Miscellaneous
|
719
|
-
|
720
714
|
# Run the provided action on the receiver node.
|
721
715
|
# @return [Node] the receiver.
|
716
|
+
# @yield if passed a block, the block will be called for the action.
|
722
717
|
def run_action(action); end
|
723
718
|
|
724
719
|
# Stop all actions running on the node
|
@@ -837,9 +832,6 @@ class Particle < Node
|
|
837
832
|
# @param file_name [String] the name of the property list particle file.
|
838
833
|
def initialize(file_name=nil); end
|
839
834
|
|
840
|
-
|
841
|
-
# @group Properties
|
842
|
-
|
843
835
|
# @return [String] the path of the texture file.
|
844
836
|
attr_writer :texture
|
845
837
|
|
@@ -908,12 +900,14 @@ class Sprite < Node
|
|
908
900
|
# current location.
|
909
901
|
# @param interval [Float] the animation interval.
|
910
902
|
# @return [Sprite] the receiver.
|
903
|
+
# @yield if passed a block, the block will be called for the action.
|
911
904
|
def move_by(delta_location, interval); end
|
912
905
|
|
913
906
|
# Moves the position of the receiver to a new given location.
|
914
907
|
# @param location [Point] where the receiver should be moved to.
|
915
908
|
# @param interval [Float] the animation interval.
|
916
909
|
# @return [Sprite] the receiver.
|
910
|
+
# @yield if passed a block, the block will be called for the action.
|
917
911
|
def move_to(location, interval); end
|
918
912
|
|
919
913
|
# Rotates the position of the receiver to a new angle determined by the
|
@@ -921,6 +915,7 @@ class Sprite < Node
|
|
921
915
|
# @param delta_angle [Float] the angle to add to the current rotation
|
922
916
|
# @param interval [Float] the animation interval.
|
923
917
|
# @return [Sprite] the receiver.
|
918
|
+
# @yield if passed a block, the block will be called for the action.
|
924
919
|
def rotate_by(delta_angle, interval); end
|
925
920
|
|
926
921
|
# Rotates the angle of the receiver to a new angle certain angle
|
@@ -928,6 +923,7 @@ class Sprite < Node
|
|
928
923
|
# @param angle [Float] the receiver should be rotated to.
|
929
924
|
# @param interval [Float] the animation interval.
|
930
925
|
# @return [Sprite] the receiver.
|
926
|
+
# @yield if passed a block, the block will be called for the action.
|
931
927
|
def rotate_to(angle, interval); end
|
932
928
|
|
933
929
|
# Blinks the receiver.
|
@@ -935,6 +931,7 @@ class Sprite < Node
|
|
935
931
|
# blink.
|
936
932
|
# @param interval [Float] the animation interval.
|
937
933
|
# @return [Sprite] the receiver.
|
934
|
+
# @yield if passed a block, the block will be called for the action.
|
938
935
|
def blink(number_of_blinks, interval); end
|
939
936
|
|
940
937
|
# Starts an animation where the sprite display frame will be changed to
|
@@ -948,6 +945,7 @@ class Sprite < Node
|
|
948
945
|
# @param loops [Integer, Symbol] the number of times the animation should
|
949
946
|
# loop. If given the +:forever+ symbol, the animation will loop forever.
|
950
947
|
# @return [Sprite] the receiver.
|
948
|
+
# @yield if passed a block, the block will be called for the action.
|
951
949
|
def animate(frame_names, delay, loops=1); end
|
952
950
|
|
953
951
|
# Sets whether the sprite should be flipped horizontally or not. It only flips
|
@@ -956,7 +954,7 @@ class Sprite < Node
|
|
956
954
|
# @param value [Boolean] true if the sprite should be flipped horizontally, false otherwise.
|
957
955
|
def flipped_horizontally=(value); end
|
958
956
|
|
959
|
-
# This is alias method of
|
957
|
+
# This is alias method of {#flipped_horizontally=}.
|
960
958
|
def flipped_x=(value); end
|
961
959
|
|
962
960
|
# Sets whether the sprite should be flipped vertically or not. It only flips
|
@@ -965,7 +963,7 @@ class Sprite < Node
|
|
965
963
|
# @param value [Boolean] true if the sprite should be flipped vertically, false otherwise.
|
966
964
|
def flipped_vertically=(value); end
|
967
965
|
|
968
|
-
# This is alias method of
|
966
|
+
# This is alias method of {#flipped_vertically=}.
|
969
967
|
def flipped_y=(value); end
|
970
968
|
|
971
969
|
|
@@ -985,22 +983,28 @@ class Sprite < Node
|
|
985
983
|
# Applies an immediate force to the sprite body.
|
986
984
|
# @param force [Point] the force to apply.
|
987
985
|
# @return [Sprite] the receiver.
|
986
|
+
# @endgroup
|
988
987
|
def apply_force(force); end
|
989
988
|
|
990
|
-
|
991
|
-
# @group Properties
|
992
|
-
|
993
989
|
# @return [Float] the body mass of the sprite.
|
994
990
|
attr_accessor :mass
|
995
991
|
|
996
992
|
# @return [Boolean] whether the sprite should be affected by the scene's
|
997
993
|
# gravitational force. The default is +true+.
|
998
|
-
|
994
|
+
def gravitates?; end
|
995
|
+
|
996
|
+
# Set the body is affected by the physics world's gravitational force or not.
|
997
|
+
# @param value[Boolean] true if enable gravitational force.
|
998
|
+
def gravitates=(value); end
|
999
999
|
|
1000
1000
|
# @return [Boolean] whether the sprite body should be dynamic or not in the
|
1001
1001
|
# physics world. The default is +true+, and a dynamic body will affect
|
1002
1002
|
# with gravity.
|
1003
|
-
|
1003
|
+
def dynamic?; end
|
1004
|
+
|
1005
|
+
# Set dynamic to body.
|
1006
|
+
# @param value [Boolean] true if the sprite body should be dynamic.
|
1007
|
+
def dynamic=(value); end
|
1004
1008
|
|
1005
1009
|
# @return [Float] the linear damping / air friction force on the sprite body.
|
1006
1010
|
attr_accessor :friction
|
@@ -1009,7 +1013,11 @@ class Sprite < Node
|
|
1009
1013
|
attr_accessor :velocity
|
1010
1014
|
|
1011
1015
|
# @return [Boolean] whether the body is at rest.
|
1012
|
-
|
1016
|
+
def resting?; end
|
1017
|
+
|
1018
|
+
# Set body to rest
|
1019
|
+
# @param value [Boolean] true if rest the body.
|
1020
|
+
def resting=(value); end
|
1013
1021
|
|
1014
1022
|
# @return [Float] the moment of inertia of the body.
|
1015
1023
|
attr_accessor :inertia_moment
|
@@ -1035,9 +1043,6 @@ end
|
|
1035
1043
|
# point.y = 20
|
1036
1044
|
# node.location = point
|
1037
1045
|
class Point < Object
|
1038
|
-
|
1039
|
-
# @group Properties
|
1040
|
-
|
1041
1046
|
# @return [Float] the x coordinate of the point.
|
1042
1047
|
attr_accessor :x
|
1043
1048
|
|
@@ -1070,9 +1075,6 @@ end
|
|
1070
1075
|
# size.y = 400
|
1071
1076
|
# node.size = size
|
1072
1077
|
class Size < Object
|
1073
|
-
|
1074
|
-
# @group Properties
|
1075
|
-
|
1076
1078
|
# @return [Float] the size width.
|
1077
1079
|
attr_accessor :width
|
1078
1080
|
|
@@ -1128,9 +1130,6 @@ end
|
|
1128
1130
|
# +:green+ and +:blue+.
|
1129
1131
|
# The +MG::Color.new+ constructor will return the black color.
|
1130
1132
|
class Color < Object
|
1131
|
-
|
1132
|
-
# @group Properties
|
1133
|
-
|
1134
1133
|
# @return [Float] the red portion of the color, from +0.0+ to +1.0+.
|
1135
1134
|
attr_accessor :red
|
1136
1135
|
|
@@ -1147,22 +1146,36 @@ end
|
|
1147
1146
|
# The base class for all UI widgets. You should not instantiate this class
|
1148
1147
|
# directly but use a subclass instead.
|
1149
1148
|
class Widget < Node
|
1150
|
-
|
1151
|
-
# @group Properties
|
1152
|
-
|
1153
1149
|
# Whether the widget is enabled. When enabled, a widget can be
|
1154
1150
|
# touched or clicked. By default, a widget is enabled.
|
1155
1151
|
# @return [Boolean] whether the widget is enabled.
|
1156
|
-
|
1152
|
+
def enabled?; end
|
1153
|
+
|
1154
|
+
# Set whether the widget is enabled.
|
1155
|
+
# @param value [Boolean] true if the widget is enabled,
|
1156
|
+
# widget may be touched , false if the widget is disabled,
|
1157
|
+
# widget cannot be touched.
|
1158
|
+
# The default value is true, a widget is default to enabled
|
1159
|
+
def enabled=(value); end
|
1157
1160
|
|
1158
1161
|
# Whether the widget is touch enabled. When touch enabled, a widget supports
|
1159
1162
|
# on_touch. By default, a widget is not touch enabled.
|
1160
1163
|
# @return [Boolean] whether the widget is touch enabled.
|
1161
|
-
|
1164
|
+
def touch_enabled?; end
|
1165
|
+
|
1166
|
+
# Set whether the widget is touch enabled.
|
1167
|
+
# @param value [Boolean] true if the widget is touch enabled,
|
1168
|
+
# false if the widget is touch disabled.
|
1169
|
+
def touch_enabled=(value); end
|
1162
1170
|
|
1163
1171
|
# Whether the widget is highlighted. By default, a widget is not highlighted.
|
1164
1172
|
# @return [Boolean] whether the widget is highlighted.
|
1165
|
-
|
1173
|
+
def highlighted?; end
|
1174
|
+
|
1175
|
+
# Set whether the widget is hilighted.
|
1176
|
+
# @param value [Boolean] true if the widget is hilighted,
|
1177
|
+
# false if the widget is not hilighted.
|
1178
|
+
def highlighted=(value); end
|
1166
1179
|
|
1167
1180
|
|
1168
1181
|
# @group Events
|
@@ -1185,11 +1198,9 @@ class Text < Widget
|
|
1185
1198
|
# @param text [String] content for the text widget.
|
1186
1199
|
# @param font [String] name of the font the text widget should use.
|
1187
1200
|
# @param font_size [Integer] size of the font the text widget should use.
|
1201
|
+
# @endgroup
|
1188
1202
|
def initialize(text='', font='', font_size=0); end
|
1189
1203
|
|
1190
|
-
|
1191
|
-
# @group Properties
|
1192
|
-
|
1193
1204
|
# @return [String] content of the widget.
|
1194
1205
|
attr_accessor :text
|
1195
1206
|
|
@@ -1222,11 +1233,9 @@ class Button < Widget
|
|
1222
1233
|
|
1223
1234
|
# Creates a new Button widget with an optional title.
|
1224
1235
|
# @param title [String] title for the button.
|
1236
|
+
# @endgroup
|
1225
1237
|
def initialize(title=''); end
|
1226
1238
|
|
1227
|
-
|
1228
|
-
# @group Properties
|
1229
|
-
|
1230
1239
|
# @return [String] title of the button.
|
1231
1240
|
attr_accessor :text
|
1232
1241
|
|
@@ -1243,6 +1252,18 @@ class Button < Widget
|
|
1243
1252
|
# presses it.
|
1244
1253
|
attr_accessor :zoom_scale
|
1245
1254
|
|
1255
|
+
# Load normal state texture for button.
|
1256
|
+
# @param name [String] A texture name.
|
1257
|
+
def load_texture_normal(name); end
|
1258
|
+
|
1259
|
+
# Load selected state texture for button.
|
1260
|
+
# @param name [String] A texture name.
|
1261
|
+
def load_texture_pressed(name); end
|
1262
|
+
|
1263
|
+
# Load disabled state texture for button.
|
1264
|
+
# @param name [String] A texture name.
|
1265
|
+
def load_texture_disabled(name); end
|
1266
|
+
|
1246
1267
|
end
|
1247
1268
|
|
1248
1269
|
class Slider < Widget
|
@@ -1250,11 +1271,9 @@ class Slider < Widget
|
|
1250
1271
|
# @group Constructors
|
1251
1272
|
|
1252
1273
|
# Creates a new Slider widget.
|
1274
|
+
# @endgroup
|
1253
1275
|
def initialize; end
|
1254
1276
|
|
1255
|
-
|
1256
|
-
# @group Properties
|
1257
|
-
|
1258
1277
|
# @return [Integer] the progress direction of the slider, as a percentage
|
1259
1278
|
# value from +1+ to +100+.
|
1260
1279
|
attr_accessor :progress
|
@@ -1266,11 +1285,9 @@ class Layout < Widget
|
|
1266
1285
|
# @group Constructors
|
1267
1286
|
|
1268
1287
|
# Creates a new List widget.
|
1288
|
+
# @endgroup
|
1269
1289
|
def initialize; end
|
1270
1290
|
|
1271
|
-
|
1272
|
-
# @group Properties
|
1273
|
-
|
1274
1291
|
# @return [:absolute, :vertical, :horizontal, :relative] the layout type.
|
1275
1292
|
attr_accessor :type
|
1276
1293
|
|
@@ -1279,7 +1296,18 @@ class Layout < Widget
|
|
1279
1296
|
|
1280
1297
|
# @return [Boolean] whether the layout can clip its content and children
|
1281
1298
|
# (default is false).
|
1282
|
-
|
1299
|
+
def clipping?; end
|
1300
|
+
|
1301
|
+
# Change if layout can clip it's content and child.
|
1302
|
+
# @param value [Boolean] true if clip the its content and children.
|
1303
|
+
def clipping=(value); end
|
1304
|
+
|
1305
|
+
# Add a child to the container.
|
1306
|
+
# @param child [Node] A child node.
|
1307
|
+
def add(child); end
|
1308
|
+
|
1309
|
+
# This is alias method of {#add}.
|
1310
|
+
def <<(child); end
|
1283
1311
|
|
1284
1312
|
end
|
1285
1313
|
|
@@ -1288,11 +1316,9 @@ class Scroll < Layout
|
|
1288
1316
|
# @group Constructors
|
1289
1317
|
|
1290
1318
|
# Creates a new Scroll widget.
|
1319
|
+
# @endgroup
|
1291
1320
|
def initialize; end
|
1292
1321
|
|
1293
|
-
|
1294
|
-
# @group Properties
|
1295
|
-
|
1296
1322
|
# @return [:none, :vertical, :horizontal, :both] the direction of the scroll
|
1297
1323
|
# view.
|
1298
1324
|
attr_accessor :direction
|
@@ -1351,11 +1377,9 @@ class List < Scroll
|
|
1351
1377
|
def on_selection; end
|
1352
1378
|
|
1353
1379
|
# @return [Integer] the index of the currently selected item.
|
1380
|
+
# @endgroup
|
1354
1381
|
def selected_item; end
|
1355
1382
|
|
1356
|
-
|
1357
|
-
# @group Properties
|
1358
|
-
|
1359
1383
|
# @return [Float] the margin between items in the list.
|
1360
1384
|
attr_accessor :items_margin
|
1361
1385
|
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: motion-game
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.1.8
|
4
|
+
version: 1.1.8.1
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- HipByte
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2016-12-
|
11
|
+
date: 2016-12-14 00:00:00.000000000 Z
|
12
12
|
dependencies: []
|
13
13
|
description: motion-game allows you to write cross-platform native mobile games in
|
14
14
|
Ruby.
|
@@ -84,7 +84,7 @@ files:
|
|
84
84
|
- template/motion-game/files/resources/Default-568h@2x.png
|
85
85
|
- template/motion-game/files/resources/Default-667h@2x.png
|
86
86
|
- template/motion-game/files/resources/Default-736h@3x.png
|
87
|
-
homepage:
|
87
|
+
homepage: https://github.com/HipByte/motion-game
|
88
88
|
licenses:
|
89
89
|
- BSD
|
90
90
|
metadata:
|
@@ -105,7 +105,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
105
105
|
version: '0'
|
106
106
|
requirements: []
|
107
107
|
rubyforge_project:
|
108
|
-
rubygems_version: 2.
|
108
|
+
rubygems_version: 2.6.8
|
109
109
|
signing_key:
|
110
110
|
specification_version: 4
|
111
111
|
summary: Cross-platform mobile game engine for RubyMotion
|