motion-game 1.1.8.1 → 1.1.9

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checksums.yaml CHANGED
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data/doc/API_reference.rb CHANGED
@@ -373,9 +373,11 @@ class Audio < Object
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  # @param volume [Float] the audio volume that should be used to play this
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  # this sound file, as a +0.0+ to +1.0+ Float range.
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  # @return [Audio] an Audio instance.
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- # @endgroup
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  def self.play(path, loop=false, volume=1.0); end
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+ # @endgroup
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  # @return [Boolean] whether the sound file should loop.
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  def loop?; end
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@@ -470,9 +472,11 @@ class Director < Object
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  # Stops the animation.
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  # @return [Director] the receiver.
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- # @endgroup
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  def stop_animation; end
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+ # @endgroup
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  # @return [Point] the visible origin of the director view in points.
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  attr_reader :origin
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@@ -609,9 +613,11 @@ class Scene < Node
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  # @yield [Events::PhysicsContact] the given block will be yield when a
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  # contact event is received from the physics engine.
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  # @return [Scene] the receiver.
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- # @endgroup
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  def on_contact_begin; end
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+ # @endgroup
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  # @return [Point] the gravity of the scene's physics world.
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  attr_accessor :gravity
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@@ -983,9 +989,11 @@ class Sprite < Node
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  # Applies an immediate force to the sprite body.
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  # @param force [Point] the force to apply.
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  # @return [Sprite] the receiver.
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- # @endgroup
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  def apply_force(force); end
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+ # @endgroup
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  # @return [Float] the body mass of the sprite.
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  attr_accessor :mass
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@@ -1198,9 +1206,11 @@ class Text < Widget
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  # @param text [String] content for the text widget.
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  # @param font [String] name of the font the text widget should use.
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  # @param font_size [Integer] size of the font the text widget should use.
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- # @endgroup
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  def initialize(text='', font='', font_size=0); end
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+ # @endgroup
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  # @return [String] content of the widget.
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  attr_accessor :text
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@@ -1233,9 +1243,11 @@ class Button < Widget
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  # Creates a new Button widget with an optional title.
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  # @param title [String] title for the button.
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- # @endgroup
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  def initialize(title=''); end
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+ # @endgroup
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  # @return [String] title of the button.
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  attr_accessor :text
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@@ -1271,9 +1283,11 @@ class Slider < Widget
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  # @group Constructors
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  # Creates a new Slider widget.
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- # @endgroup
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  def initialize; end
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+ # @endgroup
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  # @return [Integer] the progress direction of the slider, as a percentage
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  # value from +1+ to +100+.
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  attr_accessor :progress
@@ -1285,9 +1299,11 @@ class Layout < Widget
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  # @group Constructors
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  # Creates a new List widget.
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- # @endgroup
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  def initialize; end
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+ # @endgroup
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  # @return [:absolute, :vertical, :horizontal, :relative] the layout type.
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  attr_accessor :type
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@@ -1316,9 +1332,11 @@ class Scroll < Layout
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  # @group Constructors
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  # Creates a new Scroll widget.
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- # @endgroup
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  def initialize; end
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+ # @endgroup
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  # @return [:none, :vertical, :horizontal, :both] the direction of the scroll
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  # view.
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  attr_accessor :direction
@@ -1377,9 +1395,11 @@ class List < Scroll
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  def on_selection; end
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  # @return [Integer] the index of the currently selected item.
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- # @endgroup
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  def selected_item; end
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+ # @endgroup
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  # @return [Float] the margin between items in the list.
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  attr_accessor :items_margin
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metadata CHANGED
@@ -1,14 +1,14 @@
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  --- !ruby/object:Gem::Specification
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  name: motion-game
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  version: !ruby/object:Gem::Version
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- version: 1.1.8.1
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+ version: 1.1.9
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  platform: ruby
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  authors:
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  - HipByte
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2016-12-14 00:00:00.000000000 Z
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+ date: 2016-12-15 00:00:00.000000000 Z
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  dependencies: []
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  description: motion-game allows you to write cross-platform native mobile games in
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  Ruby.