motion-game 1.1.8.1 → 1.1.9
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checksums.yaml
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data.tar.gz: f48f5d7661425dda5bb594807d0434775c1190e4
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data.tar.gz: 2abdeca95ff2a402e1e294aede6e5d3c3f6639660db6451f9d4c33209161424b2cfcea2d423ecd60b4a979a06c624f6cdc490217463ad2235b7d4b980c52b577
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data/build/ios/libmotion-cocos.a
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data/doc/API_reference.rb
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@@ -373,9 +373,11 @@ class Audio < Object
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# @param volume [Float] the audio volume that should be used to play this
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# this sound file, as a +0.0+ to +1.0+ Float range.
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# @return [Audio] an Audio instance.
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# @endgroup
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def self.play(path, loop=false, volume=1.0); end
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# @endgroup
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# @return [Boolean] whether the sound file should loop.
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def loop?; end
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@@ -470,9 +472,11 @@ class Director < Object
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# Stops the animation.
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# @return [Director] the receiver.
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# @endgroup
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def stop_animation; end
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# @endgroup
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# @return [Point] the visible origin of the director view in points.
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attr_reader :origin
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# @yield [Events::PhysicsContact] the given block will be yield when a
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# contact event is received from the physics engine.
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# @return [Scene] the receiver.
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# @endgroup
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def on_contact_begin; end
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# @endgroup
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# @return [Point] the gravity of the scene's physics world.
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attr_accessor :gravity
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# Applies an immediate force to the sprite body.
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# @param force [Point] the force to apply.
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# @return [Sprite] the receiver.
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# @endgroup
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def apply_force(force); end
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# @endgroup
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# @return [Float] the body mass of the sprite.
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attr_accessor :mass
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# @param text [String] content for the text widget.
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# @param font [String] name of the font the text widget should use.
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# @param font_size [Integer] size of the font the text widget should use.
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# @endgroup
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def initialize(text='', font='', font_size=0); end
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# @endgroup
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# @return [String] content of the widget.
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attr_accessor :text
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# Creates a new Button widget with an optional title.
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# @param title [String] title for the button.
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# @endgroup
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def initialize(title=''); end
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# @endgroup
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# @return [String] title of the button.
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attr_accessor :text
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# @group Constructors
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# Creates a new Slider widget.
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def initialize; end
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# @endgroup
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# @return [Integer] the progress direction of the slider, as a percentage
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# value from +1+ to +100+.
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attr_accessor :progress
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# @group Constructors
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# Creates a new List widget.
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# @endgroup
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# @return [:absolute, :vertical, :horizontal, :relative] the layout type.
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attr_accessor :type
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# Creates a new Scroll widget.
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# @endgroup
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# @return [:none, :vertical, :horizontal, :both] the direction of the scroll
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# view.
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attr_accessor :direction
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def on_selection; end
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# @return [Integer] the index of the currently selected item.
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# @endgroup
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def selected_item; end
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# @endgroup
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# @return [Float] the margin between items in the list.
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attr_accessor :items_margin
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metadata
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--- !ruby/object:Gem::Specification
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name: motion-game
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version: !ruby/object:Gem::Version
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version: 1.1.
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version: 1.1.9
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platform: ruby
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authors:
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- HipByte
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2016-12-
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date: 2016-12-15 00:00:00.000000000 Z
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dependencies: []
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description: motion-game allows you to write cross-platform native mobile games in
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Ruby.
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