motion-colortools 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +15 -0
- data/LICENSE +18 -0
- data/README.md +108 -0
- data/lib/motion-colortools.rb +8 -0
- data/lib/project/motion-colortools.rb +3 -0
- data/lib/project/uicolor.rb +148 -0
- metadata +63 -0
checksums.yaml
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data/LICENSE
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README.md
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# motion-colortools
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This gem provides some methods for manipulating UIColors in Rubymotion.
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Examples:
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`lighten` and `darken`:
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```ruby
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test_color = UIColor.colorWithHue(0.5, saturation:0.5, brightness:0.5, alpha:1.0)
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# Each of these methods takes one float between 0.0 and 1.0
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# increase brightness by 0.2
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test_color.lighten(0.2) # new brightness value of 0.7
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# or darken it by 0.2
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test_color.darken(0.2) # new brightness value of 0.3
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```
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`scale_lighten` and `scale_darken`:
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```ruby
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# scale_lighten and scale_darken each take a float between 0.0 and 1.0 as a percentage.
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# scale_lighten lightens a color by 50% of the difference between the color's current brightness and 1.0, so:
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test_color = UIColor.colorWithHue(0.5, saturation:0.5, brightness:0.8, alpha:1.0)
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test_color.scale_lighten(0.5) # new brightness value of 0.9
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#scale_darken does the inverse:
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test_color = UIColor.colorWithHue(0.5, saturation:0.5, brightness:0.8, alpha:1.0)
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test_color.scale_darken(0.5) # new brightness value of 0.4
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```
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`saturate` and `desaturate`:
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```ruby
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# saturate and desaturate work much line lighten and darken.
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test_color = UIColor.colorWithHue(0.5, saturation:0.5, brightness:0.5, alpha:1.0)
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test_color.saturate(0.3) # new saturation value of 0.8
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test_color.desaturate(0.3) # new saturation value of 0.2
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```
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`tint` and `shade`:
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```ruby
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# rather than just adjusting brightness, tint and shade mix white and black into the
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# color, respectively. They each take a float between 0.0 and 1.0, representing
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# the percentage of white or black to mix in.
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# tint decreases saturation while increasing brightness, shade does the inverse:
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test_color = UIColor.colorWithHue(0.5, saturation:0.5, brightness:0.5, alpha:1.0)
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test_color.tint(0.2)
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# new values: hue=>0.5, :saturation=>0.35, :brightness=>0.69, :alpha=>1.0
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# shade does the inverse:
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test_color.shade(0.2)
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# new values: hue=>0.5, :saturation=>0.83, :brightness=>0.29, :alpha=>1.0
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```
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There are also some methods that make it easier to work with UIColors:
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```ruby
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UIColor.blueColor.rgb # returns rgb values in a hash:
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=> {:red=>0.0, :green=>0.0, :blue=>1.0, :alpha=>1.0}
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UIColor.blueColor.hsb # returns hsb values in a hash:
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=> {:hue=>0.666666507720947, :saturation=>1.0, :brightness=>1.0, :alpha=>1.0}
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UIColor.blueColor.grayscale? # tests if a color is grayscale or not
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=> false
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UIColor.whiteColor.grayscale?
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=> true
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UIColor.whiteColor.grayscale # returns grayscale values in a hash
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=> {:white=>1.0, :alpha=>1.0}
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```
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## Installation
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Add this line to your application's Gemfile:
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gem 'motion-colortools'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install motion-colortools
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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unless defined?(Motion::Project::Config)
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raise "This file must be required within a RubyMotion project Rakefile."
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end
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lib_dir_path = File.dirname(File.expand_path(__FILE__))
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Motion::Project::App.setup do |app|
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app.files.unshift(Dir.glob(File.join(lib_dir_path, "project/**/*.rb")))
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end
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class UIColor
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def hsb
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get_hsb
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end
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def rgb
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get_rgb
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end
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def grayscale
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get_grayscale
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end
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def lighten(amount)
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if components == 4
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color_values = hsb
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new_brightness = color_values[:brightness] + amount
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options = {brightness: new_brightness}
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adjust_hsb(options)
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else
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self.tint(amount)
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end
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end
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def scale_lighten(amount)
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if components == 4
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color_values = hsb
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diff = 1.0 - color_values[:brightness]
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new_brightness = color_values[:brightness] + (diff * amount)
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options = {brightness: new_brightness}
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adjust_hsb(options)
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else
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color_values = grayscale
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diff = 1.0 - color_values[:white]
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new_brightness = color_values[:white] + (diff * amount)
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UIColor.colorWithWhite(new_brightness, alpha:(color_values[:alpha]))
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end
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end
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def darken(amount)
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if components == 4
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color_values = hsb
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new_brightness = color_values[:brightness] - amount
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options = {brightness: new_brightness}
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adjust_hsb(options)
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else
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self.shade(amount)
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end
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end
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def scale_darken(amount)
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if components == 4
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color_values = hsb
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new_brightness = color_values[:brightness] - (color_values[:brightness] * amount)
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options = {brightness: new_brightness}
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adjust_hsb(options)
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else
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color_values = grayscale
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new_brightness = color_values[:white] - (color_values[:white] * amount)
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UIColor.colorWithWhite(new_brightness, alpha:(color_values[:alpha]))
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end
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end
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def desaturate(amount)
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return self if components == 2
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color_values = hsb
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new_saturation = color_values[:saturation] - amount
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options = {saturation: new_saturation}
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adjust_hsb(options)
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end
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def saturate(amount)
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return self if components == 2
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color_values = hsb
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new_saturation = color_values[:saturation] + amount
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options = {saturation: new_saturation}
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adjust_hsb(options)
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end
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def tint(amount)
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if components == 4
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color_values = rgb
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UIColor.colorWithRed((color_values[:red] + amount), green:(color_values[:green] + amount), blue:(color_values[:blue] + amount), alpha:color_values[:alpha])
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else
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color_values = grayscale
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UIColor.colorWithWhite((color_values[:white] + amount), alpha:(color_values[:alpha]))
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end
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end
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def shade(amount)
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if components == 4
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color_values = rgb
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UIColor.colorWithRed((color_values[:red] - amount), green:(color_values[:green] - amount), blue:(color_values[:blue] - amount), alpha:color_values[:alpha])
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else
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color_values = grayscale
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UIColor.colorWithWhite((color_values[:white] - amount), alpha:(color_values[:alpha]))
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end
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end
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def grayscale?
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components == 2
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end
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def cg
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self.CGColor
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end
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private
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def components
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CGColorGetNumberOfComponents(self.cg)
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end
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def get_grayscale
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white = Pointer.new :float
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alpha = Pointer.new :float
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self.getWhite(white, alpha:alpha)
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{white: white[0], alpha: alpha[0] }
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end
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def get_hsb
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hue = Pointer.new :float
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saturation = Pointer.new :float
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brightness = Pointer.new :float
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alpha = Pointer.new :float
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self.getHue(hue, saturation:saturation, brightness:brightness, alpha:alpha)
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{ hue: hue[0], saturation: saturation[0], brightness: brightness[0], alpha: alpha[0] }
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end
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def get_rgb
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red = Pointer.new :float
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green = Pointer.new :float
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blue = Pointer.new :float
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alpha = Pointer.new :float
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self.getRed(red, green:green, blue:blue, alpha:alpha)
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{ red: red[0], green: green[0], blue: blue[0], alpha: alpha[0] }
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end
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def adjust_hsb(options)
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defaults = hsb
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new_values = defaults.merge(options)
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UIColor.colorWithHue(new_values[:hue], saturation:new_values[:saturation], brightness:(new_values[:brightness]), alpha:new_values[:alpha])
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end
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end
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metadata
ADDED
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@@ -0,0 +1,63 @@
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--- !ruby/object:Gem::Specification
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name: motion-colortools
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version: !ruby/object:Gem::Version
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version: 0.1.0
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platform: ruby
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authors:
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- Kevin McGladdery
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2013-05-31 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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14
|
+
name: rake
|
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
|
16
|
+
requirements:
|
|
17
|
+
- - ! '>='
|
|
18
|
+
- !ruby/object:Gem::Version
|
|
19
|
+
version: '0'
|
|
20
|
+
type: :development
|
|
21
|
+
prerelease: false
|
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
23
|
+
requirements:
|
|
24
|
+
- - ! '>='
|
|
25
|
+
- !ruby/object:Gem::Version
|
|
26
|
+
version: '0'
|
|
27
|
+
description: A set of methods for UIColor to darken, lighten, tint, shade, saturate
|
|
28
|
+
and desaturate existing colors.
|
|
29
|
+
email:
|
|
30
|
+
- kevin.mcgladdery@gmail.com
|
|
31
|
+
executables: []
|
|
32
|
+
extensions: []
|
|
33
|
+
extra_rdoc_files: []
|
|
34
|
+
files:
|
|
35
|
+
- LICENSE
|
|
36
|
+
- README.md
|
|
37
|
+
- lib/motion-colortools.rb
|
|
38
|
+
- lib/project/motion-colortools.rb
|
|
39
|
+
- lib/project/uicolor.rb
|
|
40
|
+
homepage: http://github.com/runkmc/motion-colortools
|
|
41
|
+
licenses: []
|
|
42
|
+
metadata: {}
|
|
43
|
+
post_install_message:
|
|
44
|
+
rdoc_options: []
|
|
45
|
+
require_paths:
|
|
46
|
+
- lib
|
|
47
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
48
|
+
requirements:
|
|
49
|
+
- - ! '>='
|
|
50
|
+
- !ruby/object:Gem::Version
|
|
51
|
+
version: '0'
|
|
52
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
53
|
+
requirements:
|
|
54
|
+
- - ! '>='
|
|
55
|
+
- !ruby/object:Gem::Version
|
|
56
|
+
version: '0'
|
|
57
|
+
requirements: []
|
|
58
|
+
rubyforge_project:
|
|
59
|
+
rubygems_version: 2.0.3
|
|
60
|
+
signing_key:
|
|
61
|
+
specification_version: 4
|
|
62
|
+
summary: A set of utility methods added to the UIColor class for manipulating colors.
|
|
63
|
+
test_files: []
|