moody 0.1.1 → 0.2.0
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- data/README.md +17 -2
- data/lib/moody.rb +8 -0
- data/moody.gemspec +1 -1
- data/test/test_moody.rb +85 -43
- metadata +3 -3
data/README.md
CHANGED
@@ -7,7 +7,7 @@ object can change its behavior at runtime, depending on its internal state.
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If you want more information about this pattern, read [the explanation by
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SourceMaking](http://sourcemaking.com/design_patterns/state).
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-
For a stupid example of how you would use this, here
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+
For a stupid example of how you would use this, here is a traffic light:
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class Stop < Moody::State
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def color
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@@ -18,6 +18,14 @@ For a stupid example of how you would use this, here's a traffic light:
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sleep 3
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switch_to Go
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end
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+
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def enter
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# turn on camera tu see who crosses on a red light
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end
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def leave
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# turn off camera
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end
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end
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class Go < Moody::State
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@@ -56,11 +64,18 @@ For a stupid example of how you would use this, here's a traffic light:
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traffic_light.next
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end
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+
Callbacks
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---------
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As you can see from the example above, Moody also provides callbacks when
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entering and leaving a state. If your state classes define instance methods
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`enter` and `leave`, then they will be called at the appropriate times.
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Inspiration
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-----------
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This is a reimplementation of the State Pattern gem by Daniel Cadenas. Check out
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-
his implementation at [http://github.com/dcadenas/state_pattern
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his implementation at [his repository](http://github.com/dcadenas/state_pattern).
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Installing
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----------
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data/lib/moody.rb
CHANGED
@@ -35,7 +35,15 @@ module Moody
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end
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def switch_to(next_state)
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context.state.leave if context.state.respond_to?(:leave)
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context.state = next_state.new(context)
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context.state.enter if context.state.respond_to?(:enter)
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end
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def leave
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end
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def enter
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end
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end
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end
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data/moody.gemspec
CHANGED
data/test/test_moody.rb
CHANGED
@@ -1,68 +1,110 @@
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1
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require "test/unit"
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require "moody"
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-
require "ostruct"
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3
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-
class
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-
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7
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-
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8
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-
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class TestMoodyByExample < Test::Unit::TestCase
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class SiegeMode < Moody::State
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def strength
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50
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end
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-
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-
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end
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end
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def siege_mode!
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end
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-
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-
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-
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-
end
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def tank_mode!
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switch_to TankMode
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end
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-
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-
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def cheat!
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switch_to CheatMode
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end
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end
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-
end
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class
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-
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-
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class TankMode < Moody::State
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def strength
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20
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end
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def siege_mode!
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switch_to SiegeMode
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end
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def tank_mode!
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end
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def cheat!
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switch_to CheatMode
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end
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end
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-
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-
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class CheatMode < Moody::State
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def strength
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100
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end
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def siege_mode!
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switch_to SiegeMode
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end
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def tank_mode!
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switch_to TankMode
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end
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def cheat!
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end
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def enter
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$callbacks << "You're a cheat!"
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end
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def leave
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$callbacks << "Honesty is valuable!"
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end
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end
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-
end
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-
class
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-
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class SiegeTank
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extend Moody::Context
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-
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-
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-
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initial_state TankMode
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delegate_to_state :strength, :tank_mode!, :siege_mode!, :cheat!
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def attack(target)
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"dealt #{strength} to #{target}"
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end
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end
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-
class TestMoodyByExample < Test::Unit::TestCase
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def setup
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-
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$callbacks = []
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@context_class = Class.new(SiegeTank)
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end
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def test_initial_state
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-
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@context_class.initial_state SiegeMode
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test_context = @context_class.new
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assert test_context.state.is_a?(SiegeMode)
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end
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def test_switch_state
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-
@
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-
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-
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-
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-
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-
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test_context = @context_class.new
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test_context.siege_mode!
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assert test_context.state.is_a?(SiegeMode)
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test_context.tank_mode!
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assert test_context.state.is_a?(TankMode)
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end
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def test_delegates_methods
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test_context = @context_class.new
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test_context.siege_mode!
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assert_equal "dealt 50 to target", test_context.attack("target")
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test_context.tank_mode!
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assert_equal "dealt 20 to target", test_context.attack("target")
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end
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def
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@
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-
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-
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assert_equal "red", @context.color
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def test_provides_callbacks
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test_context = @context_class.new
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test_context.cheat!
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assert_equal "You're a cheat!", $callbacks.pop
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test_context.siege_mode!
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assert_equal "Honesty is valuable!", $callbacks.pop
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end
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end
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