monotony 0.0.1
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- checksums.yaml +7 -0
- data/.gitignore +9 -0
- data/.rdoc_options +17 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +21 -0
- data/README.md +78 -0
- data/Rakefile +1 -0
- data/bin/console +14 -0
- data/bin/setup +7 -0
- data/lib/monotony.rb +22 -0
- data/lib/monotony/.yardoc/checksums +0 -0
- data/lib/monotony/.yardoc/object_types +0 -0
- data/lib/monotony/.yardoc/objects/root.dat +0 -0
- data/lib/monotony/.yardoc/proxy_types +0 -0
- data/lib/monotony/basicproperty.rb +174 -0
- data/lib/monotony/behaviour.rb +103 -0
- data/lib/monotony/chance.rb +53 -0
- data/lib/monotony/communitychest.rb +57 -0
- data/lib/monotony/doc/_index.html +88 -0
- data/lib/monotony/doc/class_list.html +58 -0
- data/lib/monotony/doc/css/common.css +1 -0
- data/lib/monotony/doc/css/full_list.css +57 -0
- data/lib/monotony/doc/css/style.css +339 -0
- data/lib/monotony/doc/file_list.html +57 -0
- data/lib/monotony/doc/frames.html +26 -0
- data/lib/monotony/doc/index.html +88 -0
- data/lib/monotony/doc/js/app.js +219 -0
- data/lib/monotony/doc/js/full_list.js +181 -0
- data/lib/monotony/doc/js/jquery.js +4 -0
- data/lib/monotony/doc/method_list.html +57 -0
- data/lib/monotony/doc/top-level-namespace.html +102 -0
- data/lib/monotony/game.rb +307 -0
- data/lib/monotony/player.rb +191 -0
- data/lib/monotony/purchasable.rb +131 -0
- data/lib/monotony/square.rb +23 -0
- data/lib/monotony/station.rb +24 -0
- data/lib/monotony/utility.rb +23 -0
- data/lib/monotony/variants.rb +405 -0
- data/lib/monotony/version.rb +4 -0
- data/monotony.gemspec +33 -0
- metadata +125 -0
checksums.yaml
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---
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metadata.gz: 794754b6881e940805c2ece03fb4a204ef8f40bf
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data.tar.gz: 2e5a91ef47ee68cbc1c920ad8af18949881a2d63
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SHA512:
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metadata.gz: 0dbbdc07c2e4007d6335b3edaa17f2fd5634599b5fb4dfe865066e312ef43d84f271934f0d03d075715092e2c34b5f84c66935c12751db60ea869faab52f9fe0
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data.tar.gz: f68ae2180ee5880fa4d90479e164498d96fcd99d2b166db16aa4e02fe73c973f8e55c3aaf6f3fb591cbddc70784b9ebf3f3a3e899f03f068c1e9fa2c6a2f6dc9
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data/.gitignore
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data/.rdoc_options
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--- !ruby/object:RDoc::Options
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encoding: UTF-8
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static_path: []
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rdoc_include:
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- .
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charset: UTF-8
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exclude:
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hyperlink_all: false
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line_numbers: false
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main_page:
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markup: markdown
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page_dir:
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show_hash: false
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tab_width: 8
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title:
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visibility: :protected
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webcvs:
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data/Gemfile
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data/LICENSE.txt
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The MIT License (MIT)
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Copyright (c) 2015 James Denness
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README.md
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# Monotony
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This gem is an engine to simulate games of Monopoly.
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'monotony'
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```
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install monotony
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## Usage
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To play a quick game of Monopoly, with classic board layout and four randomly generated players"
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```ruby
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game = Monotony::Game.new
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game.play
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# See the results of the game
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game.summary
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```
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You can step through the game a few turns at a time, and use the ```summary``` method to view an ASCII representation of the state of the game.
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```ruby
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game.play(10).summary
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```
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```ruby
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monopoly_players = [
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Player.new( name: 'James', behaviour: behaviour ),
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Player.new( name: 'Jody', behaviour: behaviour ),
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Player.new( name: 'Ryan', behaviour: behaviour ),
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Player.new( name: 'Tine', behaviour: behaviour )
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]
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monopoly = Monotony::Game.new(
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board: monopoly_board,
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chance: chance,
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community_chest: community_chest,
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num_dice: 2,
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die_size: 6,
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starting_currency: 1500,
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bank_balance: 12755,
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num_hotels: 12,
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num_houses: 48,
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go_amount: 200,
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max_turns_in_jail: 3,
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players: monopoly_players
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)```
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## Development
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After checking out the repo, run `bin/setup` to install dependencies. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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## Contributing
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Bug reports and pull requests are welcome on GitHub at https://github.com/[USERNAME]/monotony.
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## License
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The gem is available as open source under the terms of the [MIT License](http://opensource.org/licenses/MIT).
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data/Rakefile
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require "bundler/gem_tasks"
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data/bin/console
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#!/usr/bin/env ruby
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require "bundler/setup"
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require "monotony"
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# You can add fixtures and/or initialization code here to make experimenting
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# with your gem easier. You can also use a different console, if you like.
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# (If you use this, don't forget to add pry to your Gemfile!)
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# require "pry"
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# Pry.start
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require "irb"
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IRB.start
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data/bin/setup
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data/lib/monotony.rb
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#!/usr/bin/ruby
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require 'pp'
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require 'colorize'
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require 'monotony/basicproperty'
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require 'monotony/chance'
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require 'monotony/communitychest'
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require 'monotony/game'
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require 'monotony/player'
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require 'monotony/purchasable'
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require 'monotony/square'
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require 'monotony/station'
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require 'monotony/utility'
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require 'monotony/variants'
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require 'monotony/behaviour'
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# The Monopoly Engine!
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# @author James Denness <james@recordlive.net>
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module Monotony
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end
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require 'monotony/square'
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require 'monotony/purchasable'
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module Monotony
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# A property class representing the majority of properties on the board.
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class BasicProperty < PurchasableProperty
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# @return [Integer] Returns the cost of purchasing a house on this property.
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attr_accessor :house_cost
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# @return [Integer] Returns the cost of purchasing a hotel on this property.
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attr_accessor :hotel_cost
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# @return [Symbol] Returns the name of the set containing this property.
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attr_accessor :set
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# @return [Integer] Returns the number of houses on this property.
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attr_accessor :num_houses
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# @return [Integer] Returns the number of hotels on this property.
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attr_accessor :num_hotels
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# @return [Array<Integer>] Returns an array of six elements containing rent values for an property with no houses, one house, two houses, three houses, four houses, and a hotel.
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attr_accessor :rent
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# @param opts [Hash]
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# @option opts [Array<Integer>] :rent An array of six elements containing rent values for an property with no houses, one house, two houses, three houses, four houses, and a hotel.
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# @option opts [Integer] :house_cost The cost of purchasing a house on this property.
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# @option opts [Integer] :hotel_cost The cost of purchasing a hotel on this property. Traditionally equal to house_cost.
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# @option opts [Symbol] :set A symbol identifying this property as a member of a set of properties.
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def initialize(opts)
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super
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@rent = opts[:rent]
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@house_cost = opts[:house_cost]
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@hotel_cost = opts[:hotel_cost]
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@set = opts[:set]
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@num_houses = 0
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@num_hotels = 0
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@action = Proc.new do |game, owner, player, property|
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if owner
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if set_owned?
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rent_to_pay = (property.num_hotels == 1 ? property.rent[5] : ( property.num_houses == 0 ? (@rent[0] * 2) : property.rent[property.num_houses] ) )
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else
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rent_to_pay = property.rent[0]
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end
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if owner != player
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if not owner.is_out? and not is_mortgaged?
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puts '[%s] Due to pay £%d rent to %s for landing on %s with %s' % [ player.name, rent_to_pay, owner.name, property.name, ( property.num_hotels == 1 ? 'a hotel' : '%d houses' % property.num_houses) ]
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player.pay(owner, rent_to_pay)
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end
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end
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else
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player.behaviour[:purchase_possible].call(game, player, self) if player.currency >= cost
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end
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end
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end
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# Mortgage the property to raise cash for its owner.
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# @return [self]
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def mortgage
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super
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properties_in_set(@owner.game).each do |other|
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other.sell_hotel if @num_hotels > 0
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other.sell_houses if @num_houses > 0
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end
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self
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end
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# Buy houses on the property.
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# @param [Integer] number number of houses to add to the property.
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# @return [self]
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def add_houses(number)
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housing_value = @house_cost * number
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if @owner.game.num_houses >= number
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if (@num_houses + number) > 4
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puts '[%s] Cannot place more than 4 houses on %s' % [ @owner.name, @name ]
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else
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if @owner.currency < housing_value
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puts '[%s] Unable to buy %d houses! (short of cash by £%d)' % [ @owner.name, number, (housing_value - @owner.currency) ]
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false
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else
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@owner.currency = @owner.currency - housing_value
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@owner.game.num_houses = @owner.game.num_houses - number
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@num_houses = @num_houses + number
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puts '[%s] Purchased %d houses on %s for £%d (new balance: £%d)' % [ @owner.name, number, @name, housing_value, @owner.currency ]
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true
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end
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end
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else
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puts '[%s] Not enough houses left to purchase %d more for %s' % [ @owner.name, number, @name ]
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end
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self
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end
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# Sell houses from the property.
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# @param [Integer] number number of houses to sell from the property.
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# @return [self]
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def sell_houses(number)
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housing_value = (@house_cost / 2) * number
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if number > @num_houses
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puts "[%s] Can't sell %d houses on %s, as there are only %d" % [ @owner.name, number, @name, @num_houses ]
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false
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else
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@num_houses = @num_houses - number
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@owner.game.num_houses = @owner.game.num_houses + number
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@owner.currency = @owner.currency + housing_value
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puts '[%s] Sold %d houses on %s for £%d (%d remaining)' % [ @owner.name, number, @name, housing_value, @num_houses ]
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end
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self
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end
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# Buy a hotel on the property.
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# @return [self]
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def add_hotel
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if @num_houses == 4
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if @owner.game.num_houses > 0
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if @owner.currency < @hotel_cost
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puts '[%s] Unable to buy a hotel! (short of cash by £%d)' % [ @owner.name, (@hotel_cost - @owner.currency) ]
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else
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@owner.currency = @owner.currency - @hotel_cost
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@num_houses, @num_hotels = 0, 1
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@owner.game.num_houses = @owner.game.num_houses + 4
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@owner.game.num_hotels = @owner.game.num_hotels - 1
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puts '[%s] Purchased a hotel on %s for £%d (new balance: £%d)' % [ @owner.name, @name, @hotel_cost, @owner.currency ]
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end
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else
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puts '[%s] Not enough hotels left to purchase one for %s' % [ @owner.name, @name ]
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end
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end
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self
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end
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# Sell hotels from the property.
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# @return [self]
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def sell_hotel
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if @num_hotels < 1
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puts "[%s] Can't sell hotel on %s, as there isn't one!" % [ @owner.name, @name ]
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else
|
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housing_value = (@hotel_cost / 2)
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@num_hotels = 0
|
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@owner.game.num_hotels = @owner.game.num_hotels + 1
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@owner.currency = @owner.currency + housing_value
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puts '[%s] Sold hotel on %s for £%d' % [ @owner.name, @name, housing_value ]
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137
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case @owner.game.num_houses
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138
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when 1..3
|
139
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sell_houses(4 - @owner.game.num_houses)
|
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puts '[%s] Devolved %s to %d houses as 4 were not available' % [ @owner.name, @name, @num_houses ]
|
141
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when 0
|
142
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sell_houses(4)
|
143
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puts '[%s] Devolved to undeveloped site as no houses were available' % [ @owner.name, @name, @num_houses ]
|
144
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else
|
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@owner.game.num_houses = @owner.game.num_houses - 4
|
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@num_houses = 4
|
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|
+
puts '[%s] Devolved %s to %d houses' % [ @owner.name, @name, @num_houses ]
|
148
|
+
end
|
149
|
+
end
|
150
|
+
self
|
151
|
+
end
|
152
|
+
|
153
|
+
# Draw an ASCII representation of this property's housing.
|
154
|
+
# @return [void]
|
155
|
+
def display_house_ascii
|
156
|
+
house_array = []
|
157
|
+
house_string = ''
|
158
|
+
|
159
|
+
if @num_hotels == 1
|
160
|
+
house_string << ' '.colorize(:background => :light_black) + ' '.colorize(:background => :red) + ' '.colorize(:background => :light_black)
|
161
|
+
else
|
162
|
+
until house_array.length == @num_houses
|
163
|
+
house_array << ' '.colorize(:background => :green)
|
164
|
+
end
|
165
|
+
until house_array.length == 4
|
166
|
+
house_array << ' '.colorize(:background => :light_black)
|
167
|
+
end
|
168
|
+
|
169
|
+
house_string = house_array.join(' '.colorize(:background => :light_black))
|
170
|
+
end
|
171
|
+
house_string + ' '.colorize(:color => :default)
|
172
|
+
end
|
173
|
+
end
|
174
|
+
end
|
@@ -0,0 +1,103 @@
|
|
1
|
+
module Monotony
|
2
|
+
# Conains predefined behaviours
|
3
|
+
class DefaultBehaviour
|
4
|
+
DEFAULT = {
|
5
|
+
purchase_possible: Proc.new { |game, player, property|
|
6
|
+
if player.properties.collect{ |p| p.set }.include? property.set
|
7
|
+
# Will definitely buy if player already owns one or more of this set
|
8
|
+
property.sell_to(player)
|
9
|
+
elsif game.players.collect { |p| p.properties.collect { |p| p.set } }.flatten.include? property.set
|
10
|
+
# Less likely to buy if another player already owns one of the set
|
11
|
+
property.sell_to(player) if Random.rand(0..100) >= 75
|
12
|
+
else
|
13
|
+
# Will probably buy if nobody has bought any of this set yet
|
14
|
+
property.sell_to(player) if Random.rand(0..100) >= 25
|
15
|
+
end
|
16
|
+
},
|
17
|
+
unmortgage_possible: Proc.new { |game, player, property|
|
18
|
+
# Only bother unmortgaging something if I have the rest of the set, or it's less than 15% of my cash
|
19
|
+
if player.sets_owned.include? property.set
|
20
|
+
property.unmortgage
|
21
|
+
elsif ( property.cost.to_f / player.currency.to_f * 100.0 ) < 15.0
|
22
|
+
property.unmortgage
|
23
|
+
end
|
24
|
+
},
|
25
|
+
houses_available: Proc.new {|game, player, property|
|
26
|
+
# Buy houses when possible, but don't spend more than 40% of my money on them in any one turn
|
27
|
+
can_afford = ( ( player.currency * 0.4 ) / property.house_cost ).floor
|
28
|
+
max_available = 4 - property.num_houses
|
29
|
+
to_buy = [ can_afford, max_available ].min
|
30
|
+
property.add_houses(to_buy) if to_buy > 0 unless game.active_players == 1
|
31
|
+
},
|
32
|
+
hotel_available: Proc.new {|game, player, property|
|
33
|
+
# Buy a hotel, unless it's more than half my current balance.
|
34
|
+
property.add_hotel unless ( property.hotel_cost.to_f / player.currency.to_f * 100.0) > 50.0
|
35
|
+
},
|
36
|
+
money_trouble: Proc.new {|game, player, amount|
|
37
|
+
portfolio = player.properties.sort_by { |p| p.mortgage_value }
|
38
|
+
while player.currency < amount do
|
39
|
+
if portfolio.length > 0
|
40
|
+
property = portfolio.shift
|
41
|
+
if property.is_a? BasicProperty
|
42
|
+
if property.num_hotels == 1
|
43
|
+
property = property.sell_hotel
|
44
|
+
end
|
45
|
+
break if player.currency >= amount
|
46
|
+
|
47
|
+
while property.num_houses > 0
|
48
|
+
property = property.sell_houses(1)
|
49
|
+
break if player.currency >= amount
|
50
|
+
end
|
51
|
+
break if player.currency >= amount
|
52
|
+
|
53
|
+
property = property.mortgage
|
54
|
+
end
|
55
|
+
else
|
56
|
+
break
|
57
|
+
end
|
58
|
+
end
|
59
|
+
},
|
60
|
+
use_jail_card: Proc.new {|game, player|
|
61
|
+
# Unless less than 50% of active sets are mine, get out of jail with a card when possible
|
62
|
+
player.use_jail_card! unless ( player.sets_owned.count.to_f / game.all_sets_owned.count.to_f * 100.0 ) < 50
|
63
|
+
},
|
64
|
+
trade_possible: Proc.new {|game, player|
|
65
|
+
puts '[%s] Considering possible trades' % player.name
|
66
|
+
invested_colours = player.properties.collect(&:set).uniq
|
67
|
+
player.opponents.each do |opponent|
|
68
|
+
opponent.properties.select { |r| invested_colours.include? r.set }.each do |desirable_property|
|
69
|
+
factors = {}
|
70
|
+
# e.g. 66% chance of buying if one property is owned, 99% chance of buying if two are
|
71
|
+
factors[:number_owned] = ( desirable_property.number_of_set_owned.to_f + 1.0 ) / desirable_property.number_in_set(game).to_f
|
72
|
+
# More likely to trade if player has over £1000
|
73
|
+
factors[:currency] = player.currency.to_f / 1000.to_f
|
74
|
+
# More likely to trade if close to GO
|
75
|
+
factors[:proximity_to_go] = 1 - ( player.distance_to_go.to_f / game.board.length.to_f )
|
76
|
+
|
77
|
+
# We use these factors to work out how much to offer relative to how much we have
|
78
|
+
offer_amount = player.currency * factors.values.inject(&:*)
|
79
|
+
if offer_amount > desirable_property.cost and player.currency >= offer_amount
|
80
|
+
puts '[%s] Placing offer of £%d on %s (owned by %s) [%f]' % [ player.name, offer_amount, desirable_property.name, desirable_property.owner.name, factors.values.inject(&:*) * 100 ]
|
81
|
+
|
82
|
+
desirable_property.place_offer(player, offer_amount)
|
83
|
+
end
|
84
|
+
end
|
85
|
+
end
|
86
|
+
},
|
87
|
+
trade_proposed: Proc.new {|game, player, proposer, property, amount|
|
88
|
+
factors = {}
|
89
|
+
# More likely to accept a trade the longer the game has been going on for (definitely at 100 turns)
|
90
|
+
factors[:longevity] = ( [0, game.turn, 100].sort[1].to_f / 100.0 ).to_f
|
91
|
+
# More likely to accept a trade if it is far over the list price
|
92
|
+
factors[:value_added] = 1 - ( property.cost.to_f / amount.to_f )
|
93
|
+
# More likely to accept a trade if low on cash
|
94
|
+
factors[:currency] = 1 - ( player.currency.to_f / 1000.to_f )
|
95
|
+
|
96
|
+
# Random element
|
97
|
+
factors[:random] = Random.rand(1..100)
|
98
|
+
puts '[%s] Considering offer of £%d for %s (from %s) [%f]' % [ player.name, amount, property.name, proposer.name, ( factors.values.collect{ |f| ( 100 / factors.count ) * f }.inject(:+) / 100 ) ]
|
99
|
+
property.sell_to(proposer, amount) if Random.rand(1..100) > ( factors.values.collect{ |f| ( 100 / factors.count ) * f }.inject(:+) / 100 )
|
100
|
+
}
|
101
|
+
}
|
102
|
+
end
|
103
|
+
end
|