money-joshm1 5.1.2
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- data/CHANGELOG.md +475 -0
- data/LICENSE +21 -0
- data/README.md +257 -0
- data/Rakefile +52 -0
- data/config/currency_backwards_compatible.json +128 -0
- data/config/currency_iso.json +2297 -0
- data/config/currency_non_iso.json +30 -0
- data/lib/money.rb +6 -0
- data/lib/money/bank/base.rb +130 -0
- data/lib/money/bank/variable_exchange.rb +252 -0
- data/lib/money/core_extensions.rb +82 -0
- data/lib/money/currency.rb +355 -0
- data/lib/money/currency/heuristics.rb +149 -0
- data/lib/money/currency/loader.rb +22 -0
- data/lib/money/money.rb +536 -0
- data/lib/money/money/arithmetic.rb +288 -0
- data/lib/money/money/formatting.rb +315 -0
- data/lib/money/money/parsing.rb +371 -0
- data/money.gemspec +29 -0
- data/spec/bank/base_spec.rb +77 -0
- data/spec/bank/variable_exchange_spec.rb +233 -0
- data/spec/core_extensions_spec.rb +160 -0
- data/spec/currency/heuristics_spec.rb +84 -0
- data/spec/currency_spec.rb +183 -0
- data/spec/money/arithmetic_spec.rb +598 -0
- data/spec/money/formatting_spec.rb +466 -0
- data/spec/money/parsing_spec.rb +309 -0
- data/spec/money_spec.rb +497 -0
- data/spec/spec_helper.rb +20 -0
- data/spec/support/default_currency_helper.rb +13 -0
- metadata +145 -0
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module Money::Currency::Loader
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extend self
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DATA_PATH = File.expand_path("../../../../config", __FILE__)
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# Loads and returns the currencies stored in JSON files in the config directory.
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#
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# @return [Hash]
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def load_currencies
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currencies = parse_currency_file("currency_iso.json")
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currencies.merge! parse_currency_file("currency_non_iso.json")
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currencies.merge! parse_currency_file("currency_backwards_compatible.json")
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end
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private
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def parse_currency_file(filename)
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json = File.read("#{DATA_PATH}/#{filename}")
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json.force_encoding(::Encoding::UTF_8) if defined?(::Encoding)
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JSON.parse(json, :symbolize_names => true)
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end
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end
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data/lib/money/money.rb
ADDED
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# encoding: utf-8
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require "money/bank/variable_exchange"
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require "money/money/arithmetic"
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require "money/money/parsing"
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require "money/money/formatting"
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# Represents an amount of money in a given currency.
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class Money
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include Comparable
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include Arithmetic
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include Formatting
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include Parsing
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# Convenience method for fractional part of the amount. Synonym of #fractional
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#
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# @return [Integer]
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def cents
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fractional
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end
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# The value of the amount represented in the fractional unit of the currency. Example: USD, 1 dollar (amount) == 100 cents (fractional unit).
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#
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# @return [Integer]
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def fractional
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if self.class.infinite_precision
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@fractional
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else
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# If the Money object is created from a serialized YAML string,
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# @fractional can end up being set to a Float. We need to ensure
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# it is BigDecimal before calling #round with two paramers.
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# Float class only provides #round with 0 or 1 parameter.
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BigDecimal.new(@fractional.to_s, 0).round(0, self.class.rounding_mode).to_i
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end
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end
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# The currency the money is in.
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#
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# @return [Currency]
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attr_reader :currency
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# The +Money::Bank+ based object used to perform currency exchanges with.
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#
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# @return [Money::Bank::*]
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attr_reader :bank
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# Class Methods
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class << self
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# Each Money object is associated to a bank object, which is responsible
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# for currency exchange. This property allows you to specify the default
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# bank object. The default value for this property is an instance of
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# +Bank::VariableExchange.+ It allows one to specify custom exchange rates.
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#
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# @return [Money::Bank::*]
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attr_accessor :default_bank
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# The default currency, which is used when +Money.new+ is called without an
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# explicit currency argument. The default value is Currency.new("USD"). The
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# value must be a valid +Money::Currency+ instance.
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#
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# @return [Money::Currency]
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attr_accessor :default_currency
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# Use this to disable i18n even if it's used by other objects in your app.
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#
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# @return [true,false]
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attr_accessor :use_i18n
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# Use this to enable the ability to assume the currency from a passed symbol
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#
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# @return [true,false]
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attr_accessor :assume_from_symbol
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# Use this to enable infinite precision cents
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#
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# @return [true,false]
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attr_accessor :infinite_precision
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# Use this to specify the rounding mode
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#
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# @return [BigDecimal::ROUND_MODE]
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attr_accessor :rounding_mode
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# Use this to specify precision for converting Rational to BigDecimal
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#
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# @return [Integer]
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attr_accessor :conversion_precision
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end
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# Set the default bank for creating new +Money+ objects.
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self.default_bank = Bank::VariableExchange.instance
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# Set the default currency for creating new +Money+ object.
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self.default_currency = Currency.new("USD")
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# Default to using i18n
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self.use_i18n = true
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# Default to not using currency symbol assumptions when parsing
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self.assume_from_symbol = false
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# Default to not using infinite precision cents
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self.infinite_precision = false
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# Default to bankers rounding
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self.rounding_mode = BigDecimal::ROUND_HALF_EVEN
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# Default the conversion of Rationals precision to 16
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self.conversion_precision = 16
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# Create a new money object with value 0.
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#
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# @param [Currency, String, Symbol] currency The currency to use.
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#
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# @return [Money]
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#
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# @example
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# Money.empty #=> #<Money @fractional=0>
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def self.empty(currency = default_currency)
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Money.new(0, currency)
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end
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# Creates a new Money object of the given value, using the Canadian
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# dollar currency.
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#
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# @param [Integer] cents The cents value.
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#
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# @return [Money]
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#
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# @example
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# n = Money.ca_dollar(100)
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# n.cents #=> 100
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# n.currency #=> #<Money::Currency id: cad>
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def self.ca_dollar(cents)
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Money.new(cents, "CAD")
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end
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# Creates a new Money object of the given value, using the American dollar
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# currency.
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#
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# @param [Integer] cents The cents value.
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#
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# @return [Money]
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#
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# @example
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# n = Money.us_dollar(100)
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# n.cents #=> 100
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# n.currency #=> #<Money::Currency id: usd>
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def self.us_dollar(cents)
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Money.new(cents, "USD")
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end
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# Creates a new Money object of the given value, using the Euro currency.
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#
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# @param [Integer] cents The cents value.
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#
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# @return [Money]
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#
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# @example
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# n = Money.euro(100)
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# n.cents #=> 100
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# n.currency #=> #<Money::Currency id: eur>
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def self.euro(cents)
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Money.new(cents, "EUR")
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end
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# Creates a new Money object of +amount+ value ,
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# with given +currency+.
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#
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# The amount value is expressed in the main monetary unit,
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# opposite to the subunit-based representation
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# used internally by this library called +cents+.
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#
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# @param [Numeric] amount The money amount, in main monetary unit.
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# @param [Currency, String, Symbol] currency The currency format.
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# @param [Money::Bank::*] bank The exchange bank to use.
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#
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# @return [Money]
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#
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# @example
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# Money.new_with_amount(100)
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# #=> #<Money @fractional=10000 @currency="USD">
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# Money.new_with_amount(100, "USD")
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# #=> #<Money @fractional=10000 @currency="USD">
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# Money.new_with_amount(100, "EUR")
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# #=> #<Money @fractional=10000 @currency="EUR">
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#
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# @see Money.new
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#
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def self.new_with_amount(amount, currency = Money.default_currency, bank = Money.default_bank)
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money = from_numeric(amount, currency)
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# Hack! You can't change a bank
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money.instance_variable_set("@bank", bank)
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money
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end
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# Synonym of #new_with_amount
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#
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# @see Money.new_with_amount
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def self.new_with_dollars(*args)
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self.new_with_amount(*args)
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end
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# Adds a new exchange rate to the default bank and return the rate.
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#
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# @param [Currency, String, Symbol] from_currency Currency to exchange from.
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# @param [Currency, String, Symbol] to_currency Currency to exchange to.
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# @param [Numeric] rate Rate to exchange with.
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#
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# @return [Numeric]
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#
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# @example
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# Money.add_rate("USD", "CAD", 1.25) #=> 1.25
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def self.add_rate(from_currency, to_currency, rate)
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Money.default_bank.add_rate(from_currency, to_currency, rate)
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end
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# Creates a new Money object of value given in the
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# +fractional unit+ of the given +currency+.
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#
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# Alternatively you can use the convenience
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# methods like {Money.ca_dollar} and {Money.us_dollar}.
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#
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# @param [Numeric] fractional The value given in the fractional unit.
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# @param [Currency, String, Symbol] currency The currency format.
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# @param [Money::Bank::*] bank The exchange bank to use.
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#
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# @return [Money]
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#
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# @example
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# Money.new(100)
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# #=> #<Money @fractional=100 @currency="USD">
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# Money.new(100, "USD")
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# #=> #<Money @fractional=100 @currency="USD">
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# Money.new(100, "EUR")
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# #=> #<Money @fractional=100 @currency="EUR">
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#
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# @see Money.new_with_dollars
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#
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def initialize(fractional, currency = Money.default_currency, bank = Money.default_bank)
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@fractional = if fractional.is_a?(Rational)
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fractional.to_d(self.class.conversion_precision)
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elsif fractional.respond_to?(:to_d)
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fractional.to_d
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else
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BigDecimal.new(fractional.to_s)
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end
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@currency = Currency.wrap(currency)
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@bank = bank
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end
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# Assuming using a currency using dollars:
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# Returns the value of the money in dollars,
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# instead of in the fractional unit cents.
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#
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# Synonym of #amount
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#
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# @return [Float]
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#
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# @example
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# Money.new(100).dollars # => 1.0
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# Money.new_with_dollars(1).dollar # => 1.0
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#
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# @see #amount
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# @see #to_f
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# @see #cents
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#
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def dollars
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amount
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end
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+
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# Returns the numerical value of the money
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#
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# @return [Float]
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#
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# @example
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# Money.new(100).amount # => 1.0
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# Money.new_with_amount(1).amount # => 1.0
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#
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# @see #to_f
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# @see #fractional
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#
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def amount
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to_f
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end
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# Return string representation of currency object
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#
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# @return [String]
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#
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# @example
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# Money.new(100, :USD).currency_as_string #=> "USD"
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def currency_as_string
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currency.to_s
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end
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# Set currency object using a string
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#
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# @param [String] val The currency string.
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#
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# @return [Money::Currency]
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#
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# @example
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# Money.new(100).currency_as_string("CAD") #=> #<Money::Currency id: cad>
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def currency_as_string=(val)
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@currency = Currency.wrap(val)
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end
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# Returns a Fixnum hash value based on the +fractional+ and +currency+ attributes
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# in order to use functions like & (intersection), group_by, etc.
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#
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# @return [Fixnum]
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#
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# @example
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# Money.new(100).hash #=> 908351
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def hash
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[fractional.hash, currency.hash].hash
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end
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+
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# Uses +Currency#symbol+. If +nil+ is returned, defaults to "¤".
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#
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# @return [String]
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#
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# @example
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# Money.new(100, "USD").symbol #=> "$"
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def symbol
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currency.symbol || "¤"
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end
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# Common inspect function
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#
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# @return [String]
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def inspect
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"#<Money fractional:#{fractional} currency:#{currency}>"
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end
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+
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# Returns the amount of money as a string.
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#
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# @return [String]
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#
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# @example
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# Money.ca_dollar(100).to_s #=> "1.00"
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def to_s
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|
+
unit, subunit = fractional().abs.divmod(currency.subunit_to_unit)
|
345
|
+
|
346
|
+
unit_str = ""
|
347
|
+
subunit_str = ""
|
348
|
+
fraction_str = ""
|
349
|
+
|
350
|
+
if self.class.infinite_precision
|
351
|
+
subunit, fraction = subunit.divmod(BigDecimal("1"))
|
352
|
+
|
353
|
+
unit_str = unit.to_i.to_s
|
354
|
+
subunit_str = subunit.to_i.to_s
|
355
|
+
fraction_str = fraction.to_s("F")[2..-1] # want fractional part "0.xxx"
|
356
|
+
|
357
|
+
fraction_str = "" if fraction_str =~ /^0+$/
|
358
|
+
else
|
359
|
+
unit_str, subunit_str = unit.to_s, subunit.to_s
|
360
|
+
end
|
361
|
+
|
362
|
+
absolute_str = if currency.decimal_places == 0
|
363
|
+
if fraction_str == ""
|
364
|
+
unit_str
|
365
|
+
else
|
366
|
+
"#{unit_str}#{decimal_mark}#{fraction_str}"
|
367
|
+
end
|
368
|
+
else
|
369
|
+
# need to pad subunit to right position,
|
370
|
+
# for example 1 usd 3 cents should be 1.03 not 1.3
|
371
|
+
subunit_str.insert(0, '0') while subunit_str.length < currency.decimal_places
|
372
|
+
|
373
|
+
"#{unit_str}#{decimal_mark}#{subunit_str}#{fraction_str}"
|
374
|
+
end
|
375
|
+
|
376
|
+
absolute_str.tap do |str|
|
377
|
+
str.insert(0, "-") if fractional() < 0
|
378
|
+
end
|
379
|
+
end
|
380
|
+
|
381
|
+
# Return the amount of money as a BigDecimal.
|
382
|
+
#
|
383
|
+
# @return [BigDecimal]
|
384
|
+
#
|
385
|
+
# @example
|
386
|
+
# Money.us_dollar(100).to_d => BigDecimal.new("1.0")
|
387
|
+
def to_d
|
388
|
+
BigDecimal.new(fractional.to_s) / BigDecimal.new(currency.subunit_to_unit.to_s)
|
389
|
+
end
|
390
|
+
|
391
|
+
# Return the amount of money as a float. Floating points cannot guarantee
|
392
|
+
# precision. Therefore, this function should only be used when you no longer
|
393
|
+
# need to represent currency or working with another system that requires
|
394
|
+
# decimals.
|
395
|
+
#
|
396
|
+
# @return [Float]
|
397
|
+
#
|
398
|
+
# @example
|
399
|
+
# Money.us_dollar(100).to_f => 1.0
|
400
|
+
def to_f
|
401
|
+
to_d.to_f
|
402
|
+
end
|
403
|
+
|
404
|
+
# Conversation to +self+.
|
405
|
+
#
|
406
|
+
# @return [self]
|
407
|
+
def to_money(given_currency = nil)
|
408
|
+
given_currency = Currency.wrap(given_currency) if given_currency
|
409
|
+
if given_currency.nil? || self.currency == given_currency
|
410
|
+
self
|
411
|
+
else
|
412
|
+
exchange_to(given_currency)
|
413
|
+
end
|
414
|
+
end
|
415
|
+
|
416
|
+
# Receive the amount of this money object in another Currency.
|
417
|
+
#
|
418
|
+
# @param [Currency, String, Symbol] other_currency Currency to exchange to.
|
419
|
+
#
|
420
|
+
# @return [Money]
|
421
|
+
#
|
422
|
+
# @example
|
423
|
+
# Money.new(2000, "USD").exchange_to("EUR")
|
424
|
+
# Money.new(2000, "USD").exchange_to(Currency.new("EUR"))
|
425
|
+
def exchange_to(other_currency)
|
426
|
+
other_currency = Currency.wrap(other_currency)
|
427
|
+
@bank.exchange_with(self, other_currency)
|
428
|
+
end
|
429
|
+
|
430
|
+
# Receive a money object with the same amount as the current Money object
|
431
|
+
# in american dollars.
|
432
|
+
#
|
433
|
+
# @return [Money]
|
434
|
+
#
|
435
|
+
# @example
|
436
|
+
# n = Money.new(100, "CAD").as_us_dollar
|
437
|
+
# n.currency #=> #<Money::Currency id: usd>
|
438
|
+
def as_us_dollar
|
439
|
+
exchange_to("USD")
|
440
|
+
end
|
441
|
+
|
442
|
+
# Receive a money object with the same amount as the current Money object
|
443
|
+
# in canadian dollar.
|
444
|
+
#
|
445
|
+
# @return [Money]
|
446
|
+
#
|
447
|
+
# @example
|
448
|
+
# n = Money.new(100, "USD").as_ca_dollar
|
449
|
+
# n.currency #=> #<Money::Currency id: cad>
|
450
|
+
def as_ca_dollar
|
451
|
+
exchange_to("CAD")
|
452
|
+
end
|
453
|
+
|
454
|
+
# Receive a money object with the same amount as the current Money object
|
455
|
+
# in euro.
|
456
|
+
#
|
457
|
+
# @return [Money]
|
458
|
+
#
|
459
|
+
# @example
|
460
|
+
# n = Money.new(100, "USD").as_euro
|
461
|
+
# n.currency #=> #<Money::Currency id: eur>
|
462
|
+
def as_euro
|
463
|
+
exchange_to("EUR")
|
464
|
+
end
|
465
|
+
|
466
|
+
# Allocates money between different parties without loosing pennies.
|
467
|
+
# After the mathmatically split has been performed, left over pennies will
|
468
|
+
# be distributed round-robin amongst the parties. This means that parties
|
469
|
+
# listed first will likely recieve more pennies then ones that are listed later
|
470
|
+
#
|
471
|
+
# @param [Array<Float, Float, Float>] splits [0.50, 0.25, 0.25] to give 50% of the cash to party1, 25% to party2, and 25% to party3.
|
472
|
+
#
|
473
|
+
# @return [Array<Money, Money, Money>]
|
474
|
+
#
|
475
|
+
# @example
|
476
|
+
# Money.new(5, "USD").allocate([0.3,0.7)) #=> [Money.new(2), Money.new(3)]
|
477
|
+
# Money.new(100, "USD").allocate([0.33,0.33,0.33]) #=> [Money.new(34), Money.new(33), Money.new(33)]
|
478
|
+
def allocate(splits)
|
479
|
+
allocations = splits.inject(BigDecimal("0")) do |sum, n|
|
480
|
+
n = BigDecimal(n.to_s) unless n.is_a?(BigDecimal)
|
481
|
+
sum + n
|
482
|
+
end
|
483
|
+
|
484
|
+
if (allocations - BigDecimal("1")) > Float::EPSILON
|
485
|
+
raise ArgumentError, "splits add to more then 100%"
|
486
|
+
end
|
487
|
+
|
488
|
+
left_over = fractional
|
489
|
+
|
490
|
+
amounts = splits.map do |ratio|
|
491
|
+
if self.class.infinite_precision
|
492
|
+
fraction = fractional * ratio
|
493
|
+
else
|
494
|
+
fraction = (fractional * ratio / allocations).floor
|
495
|
+
left_over -= fraction
|
496
|
+
fraction
|
497
|
+
end
|
498
|
+
end
|
499
|
+
|
500
|
+
unless self.class.infinite_precision
|
501
|
+
left_over.to_i.times { |i| amounts[i % amounts.length] += 1 }
|
502
|
+
end
|
503
|
+
|
504
|
+
amounts.collect { |fractional| Money.new(fractional, currency) }
|
505
|
+
end
|
506
|
+
|
507
|
+
# Split money amongst parties evenly without loosing pennies.
|
508
|
+
#
|
509
|
+
# @param [Numeric] num number of parties.
|
510
|
+
#
|
511
|
+
# @return [Array<Money, Money, Money>]
|
512
|
+
#
|
513
|
+
# @example
|
514
|
+
# Money.new(100, "USD").split(3) #=> [Money.new(34), Money.new(33), Money.new(33)]
|
515
|
+
def split(num)
|
516
|
+
raise ArgumentError, "need at least one party" if num < 1
|
517
|
+
|
518
|
+
if self.class.infinite_precision
|
519
|
+
amt = self.div(BigDecimal(num.to_s))
|
520
|
+
return 1.upto(num).map{amt}
|
521
|
+
end
|
522
|
+
|
523
|
+
low = Money.new(fractional / num, self.currency)
|
524
|
+
high = Money.new(low.fractional + 1, self.currency)
|
525
|
+
|
526
|
+
remainder = fractional % num
|
527
|
+
result = []
|
528
|
+
|
529
|
+
num.times do |index|
|
530
|
+
result[index] = index < remainder ? high : low
|
531
|
+
end
|
532
|
+
|
533
|
+
result
|
534
|
+
end
|
535
|
+
|
536
|
+
end
|