molinillo 0.1.0
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- checksums.yaml +7 -0
- data/LICENSE +9 -0
- data/README.md +45 -0
- data/lib/molinillo.rb +5 -0
- data/lib/molinillo/dependency_graph.rb +243 -0
- data/lib/molinillo/errors.rb +69 -0
- data/lib/molinillo/gem_metadata.rb +3 -0
- data/lib/molinillo/modules/specification_provider.rb +90 -0
- data/lib/molinillo/modules/ui.rb +63 -0
- data/lib/molinillo/resolution.rb +323 -0
- data/lib/molinillo/resolver.rb +43 -0
- data/lib/molinillo/state.rb +43 -0
- data/spec/dependency_graph_spec.rb +79 -0
- data/spec/resolver_spec.rb +113 -0
- data/spec/spec_helper.rb +34 -0
- data/spec/spec_helper/index.rb +59 -0
- data/spec/spec_helper/specification.rb +22 -0
- data/spec/spec_helper/ui.rb +9 -0
- data/spec/state_spec.rb +33 -0
- metadata +98 -0
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module Molinillo
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# Conveys information about the resolution process to a user.
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module UI
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# The {IO} object that should be used to print output. `STDOUT`, by default.
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#
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# @return [IO]
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def output
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STDOUT
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end
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# Called roughly every {#progress_rate}, this method should convey progress
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# to the user.
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#
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# @return [void]
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def indicate_progress
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output.print '.' unless debug?
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end
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# How often progress should be conveyed to the user via
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# {#indicate_progress}, in seconds. A third of a second, by default.
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#
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# @return [Float]
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def progress_rate
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0.33
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end
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# Called before resolution begins.
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#
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# @return [void]
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def before_resolution
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output.print 'Resolving dependencies...'
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end
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# Called after resolution ends (either successfully or with an error).
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# By default, prints a newline.
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#
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# @return [void]
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def after_resolution
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output.puts
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end
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# Conveys debug information to the user.
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# By default, prints to `STDERR` instead of {#output}.
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#
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# @param [Integer] depth the current depth of the resolution process.
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# @return [void]
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def debug(depth = 0)
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if debug?
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debug_info = yield
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debug_info = debug_info.inspect unless debug_info.is_a?(String)
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STDERR.puts debug_info.split("\n").map { |s| ' ' * depth + s }
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end
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end
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# Whether or not debug messages should be printed.
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# By default, whether or not the `CP_RESOLVER` environment variable is set.
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#
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# @return [Boolean]
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def debug?
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@debug_mode ||= ENV['CP_RESOLVER']
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end
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end
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end
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module Molinillo
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class Resolver
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# A specific resolution from a given {Resolver}
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class Resolution
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# A conflict that the resolution process encountered
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# @attr [{String,Nil=>[Object]}] requirements the requirements that caused the conflict
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# @attr [Object, nil] existing the existing spec that was in conflict with
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# the {#possibility}
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# @attr [Object] possibility the spec that was unable to be activated due
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# to a conflict
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Conflict = Struct.new(
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:requirements,
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:existing,
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:possibility
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)
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# @return [SpecificationProvider] the provider that knows about
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# dependencies, requirements, specifications, versions, etc.
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attr_reader :specification_provider
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# @return [UI] the UI that knows how to communicate feedback about the
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# resolution process back to the user
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attr_reader :resolver_ui
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# @return [DependencyGraph] the base dependency graph to which
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# dependencies should be 'locked'
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attr_reader :base
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# @return [Array] the dependencies that were explicitly required
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attr_reader :original_requested
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# @param [SpecificationProvider] specification_provider
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# see {#specification_provider}
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# @param [UI] resolver_ui see {#resolver_ui}
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# @param [Array] requested see {#original_requested}
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# @param [DependencyGraph] base see {#base}
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def initialize(specification_provider, resolver_ui, requested, base)
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@specification_provider = specification_provider
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@resolver_ui = resolver_ui
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@original_requested = requested
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@base = base
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@states = []
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@iteration_counter = 0
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end
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# Resolves the {#original_requested} dependencies into a full dependency
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# graph
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# @raise [ResolverError] if successful resolution is impossible
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# @return [DependencyGraph] the dependency graph of successfully resolved
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# dependencies
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def resolve
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start_resolution
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while state
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break unless state.requirements.any? || state.requirement
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indicate_progress
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if state.respond_to?(:pop_possibility_state) # DependencyState
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debug(depth) { "creating possibility state (#{possibilities.count} remaining)" }
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state.pop_possibility_state.tap { |s| states.push(s) if s }
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end
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process_topmost_state
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end
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activated.freeze
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ensure
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end_resolution
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end
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private
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# Sets up the resolution process
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# @return [void]
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def start_resolution
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@started_at = Time.now
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states.push(initial_state)
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debug { "starting resolution (#{@started_at})" }
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resolver_ui.before_resolution
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end
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# Ends the resolution process
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# @return [void]
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def end_resolution
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resolver_ui.after_resolution
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debug do
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"finished resolution (#{@iteration_counter} steps) " \
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"(took #{(ended_at = Time.now) - @started_at} seconds) (#{ended_at})"
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end
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debug { 'unactivated: ' + Hash[activated.vertices.reject { |_n, v| v.payload }].keys.join(', ') }
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debug { 'activated: ' + Hash[activated.vertices.select { |_n, v| v.payload }].keys.join(', ') }
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end
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require 'molinillo/state'
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require 'molinillo/modules/specification_provider'
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# @return [Integer] the number of resolver iterations in between calls to
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# {#resolver_ui}'s {UI#indicate_progress} method
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attr_accessor :iteration_rate
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# @return [Time] the time at which resolution began
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attr_accessor :started_at
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# @return [Array<ResolutionState>] the stack of states for the resolution
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attr_accessor :states
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ResolutionState.new.members.each do |member|
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define_method member do |*args, &block|
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state.send(member, *args, &block)
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end
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end
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SpecificationProvider.instance_methods(false).each do |instance_method|
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define_method instance_method do |*args, &block|
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begin
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specification_provider.send(instance_method, *args, &block)
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rescue NoSuchDependencyError => error
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vertex = activated.vertex_named(name_for error.dependency)
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error.required_by += vertex.incoming_edges.map { |e| e.origin.name }
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error.required_by << name_for_explicit_dependency_source unless vertex.explicit_requirements.empty?
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raise
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end
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end
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end
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# Processes the topmost available {RequirementState} on the stack
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# @return [void]
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def process_topmost_state
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if possibility
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attempt_to_activate
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else
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create_conflict if state.is_a? PossibilityState
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unwind_for_conflict until possibility && state.is_a?(DependencyState)
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end
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end
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# @return [Object] the current possibility that the resolution is trying
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# to activate
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def possibility
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possibilities.last
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end
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# @return [RequirementState] the current state the resolution is
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# operating upon
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def state
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states.last
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end
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# Creates the initial state for the resolution, based upon the
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# {#requested} dependencies
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# @return [DependencyState] the initial state for the resolution
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def initial_state
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graph = DependencyGraph.new.tap do |dg|
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original_requested.each { |r| dg.add_root_vertex(name_for(r), nil).tap { |v| v.explicit_requirements << r } }
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end
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requirements = sort_dependencies(original_requested, graph, {})
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initial_requirement = requirements.shift
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DependencyState.new(
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initial_requirement && name_for(initial_requirement),
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requirements,
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graph,
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initial_requirement,
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initial_requirement && search_for(initial_requirement),
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0,
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{}
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)
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end
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# Unwinds the states stack because a conflict has been encountered
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# @return [void]
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def unwind_for_conflict
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if depth > 0
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debug(depth) { 'Unwinding from level ' + state.depth.to_s }
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conflicts.tap do |c|
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states.pop
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state.conflicts = c
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end
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else
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raise VersionConflict.new(conflicts)
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end
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end
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# @return [Conflict] a {Conflict} that reflects the failure to activate
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# the {#possibility} in conjunction with the current {#state}
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def create_conflict
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vertex = activated.vertex_named(name)
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existing = vertex.payload
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requirements = {
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name_for_explicit_dependency_source => vertex.explicit_requirements,
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name_for_locking_dependency_source => Array(locked_requirement_named(name)),
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}
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vertex.incoming_edges.each { |edge| (requirements[edge.origin.payload] ||= []).unshift(*edge.requirements) }
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conflicts[name] = Conflict.new(
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requirements,
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existing,
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possibility
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)
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end
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# Indicates progress roughly once every second
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# @return [void]
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def indicate_progress
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@iteration_counter += 1
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@progress_rate ||= resolver_ui.progress_rate
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if iteration_rate.nil?
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if Time.now - started_at >= @progress_rate
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self.iteration_rate = @iteration_counter
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end
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end
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if iteration_rate && (@iteration_counter % iteration_rate) == 0
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resolver_ui.indicate_progress
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end
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end
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# Calls the {#resolver_ui}'s {UI#debug} method
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# @param [Integer] depth the depth of the {#states} stack
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# @param [Proc] block a block that yields a {#to_s}
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# @return [void]
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def debug(depth = 0, &block)
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resolver_ui.debug(depth, &block)
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end
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# Attempts to activate the current {#possibility}
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# @return [void]
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def attempt_to_activate
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debug(depth) { 'attempting to activate ' + possibility.to_s }
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existing_node = activated.vertex_named(name)
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if existing_node && existing_node.payload
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attempt_to_activate_existing_spec(existing_node)
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else
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attempt_to_activate_new_spec
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end
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end
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# Attempts to activate the current {#possibility} (given that it has
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# already been activated)
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# @return [void]
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def attempt_to_activate_existing_spec(existing_node)
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existing_spec = existing_node.payload
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if requirement_satisfied_by?(requirement, activated, existing_spec)
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new_requirements = requirements.dup
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push_state_for_requirements(new_requirements)
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else
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create_conflict
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debug(depth) { 'Unsatisfied by existing spec' }
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unwind_for_conflict
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end
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end
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# Attempts to activate the current {#possibility} (given that it hasn't
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# already been activated)
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# @return [void]
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def attempt_to_activate_new_spec
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satisfied = begin
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locked_requirement = locked_requirement_named(name)
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requested_spec_satisfied = requirement_satisfied_by?(requirement, activated, possibility)
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locked_spec_satisfied = !locked_requirement ||
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requirement_satisfied_by?(locked_requirement, activated, possibility)
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debug(depth) { 'Unsatisfied by requested spec' } unless requested_spec_satisfied
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debug(depth) { 'Unsatisfied by locked spec' } unless locked_spec_satisfied
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requested_spec_satisfied && locked_spec_satisfied
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end
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if satisfied
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activate_spec
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else
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create_conflict
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unwind_for_conflict
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end
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end
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# @param [String] requirement_name the spec name to search for
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# @return [Object] the locked spec named `requirement_name`, if one
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# is found on {#base}
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def locked_requirement_named(requirement_name)
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vertex = base.vertex_named(requirement_name)
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vertex && vertex.payload
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end
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# Add the current {#possibility} to the dependency graph of the current
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# {#state}
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# @return [void]
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def activate_spec
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conflicts.delete(name)
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debug(depth) { 'activated ' + name + ' at ' + possibility.to_s }
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vertex = activated.vertex_named(name)
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vertex.payload = possibility
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require_nested_dependencies_for(possibility)
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end
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# Requires the dependencies that the recently activated spec has
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# @param [Object] activated_spec the specification that has just been
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# activated
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# @return [void]
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def require_nested_dependencies_for(activated_spec)
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nested_dependencies = dependencies_for(activated_spec)
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debug(depth) { "requiring nested dependencies (#{nested_dependencies.map(&:to_s).join(', ')})" }
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nested_dependencies.each { |d| activated.add_child_vertex name_for(d), nil, [name_for(activated_spec)], d }
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push_state_for_requirements(requirements + nested_dependencies)
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end
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# Pushes a new {DependencyState} that encapsulates both existing and new
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# requirements
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306
|
+
# @param [Array] new_requirements
|
307
|
+
# @return [void]
|
308
|
+
def push_state_for_requirements(new_requirements)
|
309
|
+
new_requirements = sort_dependencies(new_requirements, activated, conflicts)
|
310
|
+
new_requirement = new_requirements.shift
|
311
|
+
states.push DependencyState.new(
|
312
|
+
new_requirement ? name_for(new_requirement) : '',
|
313
|
+
new_requirements,
|
314
|
+
activated.dup,
|
315
|
+
new_requirement,
|
316
|
+
new_requirement ? search_for(new_requirement) : [],
|
317
|
+
depth,
|
318
|
+
conflicts.dup
|
319
|
+
)
|
320
|
+
end
|
321
|
+
end
|
322
|
+
end
|
323
|
+
end
|
@@ -0,0 +1,43 @@
|
|
1
|
+
require 'molinillo/dependency_graph'
|
2
|
+
|
3
|
+
module Molinillo
|
4
|
+
# This class encapsulates a dependency resolver.
|
5
|
+
# The resolver is responsible for determining which set of dependencies to
|
6
|
+
# activate, with feedback from the the {#specification_provider}
|
7
|
+
#
|
8
|
+
#
|
9
|
+
class Resolver
|
10
|
+
require 'molinillo/resolution'
|
11
|
+
|
12
|
+
# @return [SpecificationProvider] the specification provider used
|
13
|
+
# in the resolution process
|
14
|
+
attr_reader :specification_provider
|
15
|
+
|
16
|
+
# @return [UI] the UI module used to communicate back to the user
|
17
|
+
# during the resolution process
|
18
|
+
attr_reader :resolver_ui
|
19
|
+
|
20
|
+
# @param [SpecificationProvider] specification_provider
|
21
|
+
# see {#specification_provider}
|
22
|
+
# @param [UI] resolver_ui
|
23
|
+
# see {#resolver_ui}
|
24
|
+
def initialize(specification_provider, resolver_ui)
|
25
|
+
@specification_provider = specification_provider
|
26
|
+
@resolver_ui = resolver_ui
|
27
|
+
end
|
28
|
+
|
29
|
+
# Resolves the requested dependencies into a {DependencyGraph},
|
30
|
+
# locking to the base dependency graph (if specified)
|
31
|
+
# @param [Array] requested an array of 'requested' dependencies that the
|
32
|
+
# {#specification_provider} can understand
|
33
|
+
# @param [DependencyGraph,nil] base the base dependency graph to which
|
34
|
+
# dependencies should be 'locked'
|
35
|
+
def resolve(requested, base = DependencyGraph.new)
|
36
|
+
Resolution.new(specification_provider,
|
37
|
+
resolver_ui,
|
38
|
+
requested,
|
39
|
+
base).
|
40
|
+
resolve
|
41
|
+
end
|
42
|
+
end
|
43
|
+
end
|
@@ -0,0 +1,43 @@
|
|
1
|
+
module Molinillo
|
2
|
+
# A state that a {Resolution} can be in
|
3
|
+
# @attr [String] name
|
4
|
+
# @attr [Array<Object>] requirements
|
5
|
+
# @attr [DependencyGraph] activated
|
6
|
+
# @attr [Object] requirement
|
7
|
+
# @attr [Object] possibility
|
8
|
+
# @attr [Integer] depth
|
9
|
+
# @attr [Set<Object>] conflicts
|
10
|
+
ResolutionState = Struct.new(
|
11
|
+
:name,
|
12
|
+
:requirements,
|
13
|
+
:activated,
|
14
|
+
:requirement,
|
15
|
+
:possibilities,
|
16
|
+
:depth,
|
17
|
+
:conflicts
|
18
|
+
)
|
19
|
+
|
20
|
+
# A state that encapsulates a set of {#requirements} with an {Array} of
|
21
|
+
# possibilities
|
22
|
+
class DependencyState < ResolutionState
|
23
|
+
# Removes a possibility from `self`
|
24
|
+
# @return [PossibilityState] a state with a single possibility,
|
25
|
+
# the possibility that was removed from `self`
|
26
|
+
def pop_possibility_state
|
27
|
+
PossibilityState.new(
|
28
|
+
name,
|
29
|
+
requirements.dup,
|
30
|
+
activated.dup,
|
31
|
+
requirement,
|
32
|
+
[possibilities.pop],
|
33
|
+
depth + 1,
|
34
|
+
conflicts.dup
|
35
|
+
)
|
36
|
+
end
|
37
|
+
end
|
38
|
+
|
39
|
+
# A state that encapsulates a single possibility to fulfill the given
|
40
|
+
# {#requirement}
|
41
|
+
class PossibilityState < ResolutionState
|
42
|
+
end
|
43
|
+
end
|