modsvaskr 0.1.8 → 0.1.12
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- checksums.yaml +4 -4
- data/bin/modsvaskr +11 -11
- data/lib/modsvaskr/config.rb +78 -79
- data/lib/modsvaskr/encoding.rb +31 -0
- data/lib/modsvaskr/game.rb +208 -179
- data/lib/modsvaskr/games/skyrim_se.rb +106 -92
- data/lib/modsvaskr/in_game_tests_runner.rb +348 -348
- data/lib/modsvaskr/logger.rb +45 -44
- data/lib/modsvaskr/run_cmd.rb +23 -22
- data/lib/modsvaskr/tests_runner.rb +204 -205
- data/lib/modsvaskr/tests_suite.rb +70 -69
- data/lib/modsvaskr/tests_suites/exterior_cell.rb +120 -117
- data/lib/modsvaskr/tests_suites/interior_cell.rb +63 -63
- data/lib/modsvaskr/tests_suites/npc.rb +67 -39
- data/lib/modsvaskr/tests_suites/npc_head.rb +6 -10
- data/lib/modsvaskr/ui.rb +205 -205
- data/lib/modsvaskr/version.rb +5 -5
- data/lib/modsvaskr/xedit.rb +65 -52
- data/xedit_scripts/Modsvaskr_DumpInfo.pas +13 -0
- metadata +39 -10
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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1
1
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---
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2
2
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SHA256:
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3
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-
metadata.gz:
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4
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-
data.tar.gz:
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3
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+
metadata.gz: 2c41c160023d7591e52e7b93fde57bc33462627d61714384aa3051c8f8052f99
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4
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+
data.tar.gz: 4e30b5822a983d6e57772ba65e19d7b8b657163c5b3c4d275bb55a61376c9e2c
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5
5
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SHA512:
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6
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-
metadata.gz:
|
7
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-
data.tar.gz:
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6
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+
metadata.gz: 61ced31f7a9f75bb9679e47045cdfd38d6071f1eb91587cab8a3aa83c8c6d2de559402e3995b65f020a1acf6ce31d2ca96e31341960906c87f0717991a669f1e
|
7
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+
data.tar.gz: c7e3610bc8f62f290fa586e66489f5f4e69b40942814a0ba56237716c925cb5ee7878152f58f9dfc94746242d84dd48bd67f96a37e903db3169cafd19ee2f533
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data/bin/modsvaskr
CHANGED
@@ -1,11 +1,11 @@
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-
#!/usr/bin/env ruby
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# require 'mod_organizer'
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require 'modsvaskr/config'
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require 'modsvaskr/ui'
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-
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begin
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Modsvaskr::Ui.new(config: Modsvaskr::Config.new('./modsvaskr.yaml')).run
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-
rescue
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puts 'Press Enter to exit.'
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10
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$stdin.gets
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11
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-
end
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1
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+
#!/usr/bin/env ruby
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# require 'mod_organizer'
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require 'modsvaskr/config'
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require 'modsvaskr/ui'
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begin
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7
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Modsvaskr::Ui.new(config: Modsvaskr::Config.new('./modsvaskr.yaml')).run
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8
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rescue
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9
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puts 'Press Enter to exit.'
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$stdin.gets
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11
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end
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data/lib/modsvaskr/config.rb
CHANGED
@@ -1,79 +1,78 @@
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require 'yaml'
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require 'modsvaskr/game'
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require 'modsvaskr/xedit'
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module Modsvaskr
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# Configuration
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class Config
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# Constructor
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#
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# Parameters::
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# * *file* (String): File containing configuration
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def initialize(file)
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@config = YAML.
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# Parse all game types plugins
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# Hash<Symbol, Class>
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@game_types =
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end
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1
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require 'yaml'
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require 'modsvaskr/game'
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require 'modsvaskr/xedit'
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module Modsvaskr
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# Configuration
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class Config
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# Constructor
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#
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# Parameters::
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# * *file* (String): File containing configuration
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def initialize(file)
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@config = YAML.safe_load(File.read(file)) || {}
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# Parse all game types plugins
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# Hash<Symbol, Class>
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@game_types = Dir.glob("#{__dir__}/games/*.rb").map do |game_type_file|
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require game_type_file
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base_name = File.basename(game_type_file, '.rb')
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[
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base_name.to_sym,
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Games.const_get(base_name.split('_').collect(&:capitalize).join.to_sym)
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]
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end.to_h
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end
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# Get the games list
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#
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# Result::
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# * Array<Game>: List of games
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def games
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unless defined?(@games)
|
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@games = (@config['games'] || []).map do |game_info|
|
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game_type = game_info['type'].to_sym
|
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raise "Unknown game type: #{game_type}. Available ones are #{@game_types.keys.join(', ')}" unless @game_types.key?(game_type)
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|
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@game_types[game_type].new(self, game_info)
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end
|
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end
|
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@games
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end
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# Return the xEdit path
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#
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# Result::
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# * String: The xEdit path
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def xedit_path
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@config['xedit']
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end
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# Return the 7-Zip path
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#
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# Result::
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# * String: The 7-Zip path
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def seven_zip_path
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@config['7zip']
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end
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# Return the automated keys to apply
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#
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# Result::
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# * Array<String>: The list of automated keys
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def auto_keys
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@config['auto_keys'] || []
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end
|
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# Return the no_prompt flag
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#
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# Result::
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# * Boolean: no_prompt flag
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def no_prompt
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@config['no_prompt'] || false
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end
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end
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end
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@@ -0,0 +1,31 @@
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1
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module Modsvaskr
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2
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# Provide helpers to encode Windows and Linux strings to UTF-8
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module Encoding
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# Convert a string to UTF-8
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#
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8
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# Parameters::
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# * *str* (String): The string to convert
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# Result::
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# * String: The converted string
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def self.to_utf_8(str)
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orig_encoding = str.encoding
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encoding = nil
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begin
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encoding = %w[
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UTF-8
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Windows-1252
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ISO-8859-1
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].find { |search_encoding| str.force_encoding(search_encoding).valid_encoding? }
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ensure
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str.force_encoding(orig_encoding)
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end
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raise "Unknown encoding for string #{str[0..127].inspect}" if encoding.nil?
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str.encode('UTF-8', encoding)
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end
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end
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end
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data/lib/modsvaskr/game.rb
CHANGED
@@ -1,179 +1,208 @@
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require 'yaml'
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require 'modsvaskr/logger'
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require 'modsvaskr/run_cmd'
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module Modsvaskr
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# Common functionality for any Game
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class Game
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include
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# * *
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# * *
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# * *
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# * *
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# * *
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# * *
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# * *
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#
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@xedit
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running =
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1
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+
require 'yaml'
|
2
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+
require 'modsvaskr/logger'
|
3
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+
require 'modsvaskr/run_cmd'
|
4
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+
|
5
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module Modsvaskr
|
6
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+
|
7
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+
# Common functionality for any Game
|
8
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+
class Game
|
9
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+
|
10
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+
include RunCmd
|
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+
include Logger
|
12
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+
|
13
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# Constructor
|
14
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+
#
|
15
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+
# Parameters::
|
16
|
+
# * *config* (Config): The config
|
17
|
+
# * *game_info* (Hash<String,Object>): Game info:
|
18
|
+
# * *name* (String): Game name
|
19
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+
# * *path* (String): Game installation dir
|
20
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+
# * *launch_exe* (String): Executable to be launched
|
21
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+
# * *min_launch_time_secs* (Integer): Minimum expected lauch time for the game, in seconds [default: 10]
|
22
|
+
# * *tests_poll_secs* (Integer): Interval in seconds to be respected between 2 test statuses polling [default: 5]
|
23
|
+
# * *timeout_frozen_tests_secs* (Integer): Timeout in seconds of a frozen game [default: 300]
|
24
|
+
# * *timeout_interrupt_tests_secs* (Integer): Timeout in seconds for the player to interrupt a tests session before restarting the game [default: 10]
|
25
|
+
def initialize(config, game_info)
|
26
|
+
@config = config
|
27
|
+
# Set default values here
|
28
|
+
@game_info = {
|
29
|
+
'min_launch_time_secs' => 10,
|
30
|
+
'tests_poll_secs' => 5,
|
31
|
+
'timeout_frozen_tests_secs' => 300,
|
32
|
+
'timeout_interrupt_tests_secs' => 10
|
33
|
+
}.merge(game_info)
|
34
|
+
@name = name
|
35
|
+
@pid = nil
|
36
|
+
init if respond_to?(:init)
|
37
|
+
end
|
38
|
+
|
39
|
+
# Return the game name
|
40
|
+
#
|
41
|
+
# Result::
|
42
|
+
# * String: Game name
|
43
|
+
def name
|
44
|
+
@game_info['name']
|
45
|
+
end
|
46
|
+
|
47
|
+
# Return the game path
|
48
|
+
#
|
49
|
+
# Result::
|
50
|
+
# * String: Game path
|
51
|
+
def path
|
52
|
+
@game_info['path']
|
53
|
+
end
|
54
|
+
|
55
|
+
# Return the launch executable
|
56
|
+
#
|
57
|
+
# Result::
|
58
|
+
# * String: Launch executable
|
59
|
+
def launch_exe
|
60
|
+
@game_info['launch_exe']
|
61
|
+
end
|
62
|
+
|
63
|
+
# Return the tests polling interval
|
64
|
+
#
|
65
|
+
# Result::
|
66
|
+
# * Integer: Tests polling interval
|
67
|
+
def tests_poll_secs
|
68
|
+
@game_info['tests_poll_secs']
|
69
|
+
end
|
70
|
+
|
71
|
+
# Return the timeout to detect a frozen game
|
72
|
+
#
|
73
|
+
# Result::
|
74
|
+
# * Integer: Timeout to detect a frozen game
|
75
|
+
def timeout_frozen_tests_secs
|
76
|
+
@game_info['timeout_frozen_tests_secs']
|
77
|
+
end
|
78
|
+
|
79
|
+
# Return the timeout before restarting a game tests session
|
80
|
+
#
|
81
|
+
# Result::
|
82
|
+
# * Integer: Timeout before restarting a game tests session
|
83
|
+
def timeout_interrupt_tests_secs
|
84
|
+
@game_info['timeout_interrupt_tests_secs']
|
85
|
+
end
|
86
|
+
|
87
|
+
# Return an xEdit instance for this game
|
88
|
+
#
|
89
|
+
# Result::
|
90
|
+
# * Xedit: The xEdit instance
|
91
|
+
def xedit
|
92
|
+
@xedit = Xedit.new(@config.xedit_path, path) unless defined?(@xedit)
|
93
|
+
@xedit
|
94
|
+
end
|
95
|
+
|
96
|
+
# Launch the game, and wait for launch to be successful
|
97
|
+
#
|
98
|
+
# Parameters::
|
99
|
+
# * *autoload* (Boolean or String): If false, then launch the game using the normal launcher. If String, then use AutoLoad to load a given saved file (or empty to continue latest save) [default: false].
|
100
|
+
def launch(autoload: false)
|
101
|
+
# Launch the game
|
102
|
+
@idx_launch = 0 unless defined?(@idx_launch)
|
103
|
+
if autoload
|
104
|
+
log "[ Game #{name} ] - Launch game (##{@idx_launch}) using AutoLoad #{autoload}..."
|
105
|
+
autoload_file = "#{path}/Data/AutoLoad.cmd"
|
106
|
+
if File.exist?(autoload_file)
|
107
|
+
run_cmd(
|
108
|
+
{
|
109
|
+
dir: path,
|
110
|
+
exe: 'Data\AutoLoad.cmd',
|
111
|
+
args: [autoload]
|
112
|
+
}
|
113
|
+
)
|
114
|
+
else
|
115
|
+
log "[ Game #{name} ] - Missing file #{autoload_file}. Can't use AutoLoad to load game automatically. Please install the AutoLoad mod."
|
116
|
+
end
|
117
|
+
else
|
118
|
+
log "[ Game #{name} ] - Launch game (##{@idx_launch}) using configured launcher (#{launch_exe})..."
|
119
|
+
run_cmd(
|
120
|
+
{
|
121
|
+
dir: path,
|
122
|
+
exe: launch_exe
|
123
|
+
}
|
124
|
+
)
|
125
|
+
end
|
126
|
+
@idx_launch += 1
|
127
|
+
# The game launches asynchronously, so just wait a little bit and check for the process existence
|
128
|
+
sleep @game_info['min_launch_time_secs']
|
129
|
+
tasklist_stdout = nil
|
130
|
+
loop do
|
131
|
+
tasklist_stdout = `tasklist | find "#{running_exe}"`.strip
|
132
|
+
break unless tasklist_stdout.empty?
|
133
|
+
|
134
|
+
log "[ Game #{name} ] - #{running_exe} is not running. Wait for its startup..."
|
135
|
+
sleep 1
|
136
|
+
end
|
137
|
+
@pid = Integer(tasklist_stdout.split[1])
|
138
|
+
log "[ Game #{name} ] - #{running_exe} has started with PID #{@pid}"
|
139
|
+
end
|
140
|
+
|
141
|
+
# Is the game currently running?
|
142
|
+
#
|
143
|
+
# Result::
|
144
|
+
# * Boolean: Is the game currently running?
|
145
|
+
def running?
|
146
|
+
if @pid
|
147
|
+
running = true
|
148
|
+
begin
|
149
|
+
# Process.kill does not work when the game has crashed (the process is still detected as zombie)
|
150
|
+
# running = Process.kill(0, @pid) == 1
|
151
|
+
tasklist_stdout = `tasklist | find "#{running_exe}"`.strip
|
152
|
+
running = !tasklist_stdout.empty?
|
153
|
+
# log "[ Game #{name} ] - Tasklist returned no #{running_exe}:\n#{tasklist_stdout}" unless running
|
154
|
+
rescue Errno::ESRCH
|
155
|
+
log "[ Game #{name} ] - Got error while waiting for #{running_exe} PID #{@pid}: #{$ERROR_INFO}"
|
156
|
+
running = false
|
157
|
+
end
|
158
|
+
@pid = nil unless running
|
159
|
+
running
|
160
|
+
else
|
161
|
+
false
|
162
|
+
end
|
163
|
+
end
|
164
|
+
|
165
|
+
# Kill the game, and wait till it is killed
|
166
|
+
def kill
|
167
|
+
if @pid
|
168
|
+
first_time = true
|
169
|
+
while @pid
|
170
|
+
system "taskkill #{first_time ? '' : '/F '}/pid #{@pid}"
|
171
|
+
first_time = false
|
172
|
+
sleep 1
|
173
|
+
if running?
|
174
|
+
log "[ Game #{name} ] - #{running_exe} is still running (PID #{@pid}). Wait for its kill..."
|
175
|
+
sleep 5
|
176
|
+
end
|
177
|
+
end
|
178
|
+
else
|
179
|
+
log "[ Game #{name} ] - Game not started, so nothing to kill."
|
180
|
+
end
|
181
|
+
end
|
182
|
+
|
183
|
+
# Get the load order.
|
184
|
+
# Keep a cache of it.
|
185
|
+
#
|
186
|
+
# Result::
|
187
|
+
# * Array<String>: List of all active plugins, including masters
|
188
|
+
def load_order
|
189
|
+
@cache_load_order = read_load_order unless defined?(@cache_load_order)
|
190
|
+
@cache_load_order
|
191
|
+
end
|
192
|
+
|
193
|
+
# Get the mod and base id corresponding to a given form id.
|
194
|
+
# Uses load order to determine it.
|
195
|
+
#
|
196
|
+
# Parameters::
|
197
|
+
# * *form_id* (String or Integer): Form ID, either as hexadecimal string, or numercial value
|
198
|
+
# Result::
|
199
|
+
# * String: Plugin name
|
200
|
+
# * Integer: Base form id, independent from the load order
|
201
|
+
def decode_form_id(form_id)
|
202
|
+
form_id = form_id.to_i(16) if form_id.is_a?(String)
|
203
|
+
[load_order[form_id / 16_777_216], form_id % 16_777_216]
|
204
|
+
end
|
205
|
+
|
206
|
+
end
|
207
|
+
|
208
|
+
end
|