modsvaskr 0.1.4 → 0.1.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/modsvaskr/encoding.rb +29 -0
- data/lib/modsvaskr/in_game_tests_runner.rb +14 -12
- data/lib/modsvaskr/in_game_tests_suite.rb +39 -0
- data/lib/modsvaskr/tests_runner.rb +3 -2
- data/lib/modsvaskr/tests_suites/exterior_cell.rb +15 -27
- data/lib/modsvaskr/tests_suites/interior_cell.rb +14 -26
- data/lib/modsvaskr/tests_suites/npc.rb +13 -25
- data/lib/modsvaskr/tests_suites/npc_head.rb +13 -25
- data/lib/modsvaskr/version.rb +1 -1
- data/lib/modsvaskr/xedit.rb +12 -0
- metadata +4 -2
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: ec8a78a2351a1b75ce524ec43bc394f32af0ca8f9f8bdcb503227ef61c67a835
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data.tar.gz: 1368b7d37845214a577ce3c90a74d771921c82dd9b6e2b29ea7290c7087c503a
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 7fcdfcb6474e23a2194c368c8eb77af05b83d8c3ded3f34d9a11ecd7e8decf0bfd33d4d2c07edd2ac0f2ce865004ce8a7b5c0fe4a205a5efb82745d2d8a38d25
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data.tar.gz: cf8b50f20f69992e5830472809bdb356293f3b5d5e5c3410b4a3b996bab5234932162836f5fecf0d563af24ad9fad8cc92cc9dbb186a1458642053c662e82201
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@@ -0,0 +1,29 @@
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module Modsvaskr
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module Encoding
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# Convert a string to UTF-8
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#
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# Parameters::
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# * *str* (String): The string to convert
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# Result::
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# * String: The converted string
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def self.to_utf8(str)
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orig_encoding = str.encoding
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encoding = nil
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begin
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encoding = %w[
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UTF-8
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Windows-1252
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ISO-8859-1
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].find { |search_encoding| str.force_encoding(search_encoding).valid_encoding? }
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ensure
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str.force_encoding(orig_encoding)
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end
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raise "Unknown encoding for string #{str[0..127].inspect}" if encoding.nil?
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str.encode('UTF-8', encoding)
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end
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end
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end
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@@ -211,21 +211,23 @@ module Modsvaskr
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end
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end
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# We will start again. Leave some time to interrupt if we want.
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-
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if @config.no_prompt
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out 'Start again automatically as no_prompt has been set.'
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else
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# First, flush stdin of any pending character
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$stdin.getc while !select([$stdin], nil, nil, 2).nil?
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Timeout
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out "We are going to start again in #{@game.timeout_interrupt_tests_secs} seconds. Press Enter now to interrupt it."
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key_pressed =
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begin
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Timeout.timeout(@game.timeout_interrupt_tests_secs) { $stdin.gets }
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rescue Timeout::Error
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nil
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end
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if key_pressed
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log "[ In-game testing #{@game.name} ] - Run interrupted by user."
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# TODO: Remove AutoTest start on load: it has been interrupted by the user, so we should not keep it in case the user launches the game by itself.
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break
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end
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if key_pressed
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log "[ In-game testing #{@game.name} ] - Run interrupted by user."
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# TODO: Remove AutoTest start on load: it has been interrupted by the user, so we should not keep it in case the user launches the game by itself.
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break
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end
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end
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end
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@@ -0,0 +1,39 @@
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module Modsvaskr
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# Mixin adding methods to map directly a tests suite to an in-game tests suite
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# Uses the following methods:
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# * *in_game_tests_suite* -> Symbol: Name of the in-gamer tests suite on which we forward the tests run
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module InGameTestsSuite
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# Get the list of tests to be run in-game for a given list of test names.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# Result::
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# * Hash<Symbol, Array<String> >: List of in-game test names, per in-game tests suite
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def in_game_tests_for(tests)
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{ in_game_tests_suite => tests }
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end
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# Set statuses based on the result of AutoTest statuses.
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# AutoTest names are case insensitive.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# * *auto_test_statuses* (Hash<Symbol, Hash<String, String> >): In-game test statuses, per in-game test name, per in-game tests suite
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# Result::
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# * Array<[String, String]>: Corresponding list of [test name, test status]
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def parse_auto_tests_statuses_for(tests, auto_test_statuses)
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in_game_test_statuses = auto_test_statuses[in_game_tests_suite] || {}
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tests.map do |test_name|
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test_downcase = test_name.downcase
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_in_game_test, in_game_test_status = in_game_test_statuses.find { |search_in_game_test, _search_in_game_test_status| search_in_game_test.downcase == test_downcase }
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in_game_test_status.nil? ? nil : [test_name, in_game_test_status]
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end.compact
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end
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end
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end
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in_game_tests.each do |tests_suite, selected_tests|
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in_game_tests_to_subscribe = @tests_suites[tests_suite].in_game_tests_for(selected_tests)
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in_game_tests_to_subscribe.each do |in_game_tests_suite, selected_in_game_tests|
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selected_in_game_tests_downcase = selected_in_game_tests.map(&:downcase)
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in_game_tests_subscriptions[in_game_tests_suite] = [] unless in_game_tests_subscriptions.key?(in_game_tests_suite)
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in_game_tests_subscriptions[in_game_tests_suite] << {
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tests_suite: tests_suite,
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in_game_tests:
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in_game_tests: selected_in_game_tests_downcase,
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selected_tests: selected_tests
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}
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merged_in_game_tests[in_game_tests_suite] = [] unless merged_in_game_tests.key?(in_game_tests_suite)
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merged_in_game_tests[in_game_tests_suite] = (merged_in_game_tests[in_game_tests_suite] +
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merged_in_game_tests[in_game_tests_suite] = (merged_in_game_tests[in_game_tests_suite] + selected_in_game_tests_downcase).uniq
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end
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end
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in_game_tests_runner = InGameTestsRunner.new(@config, @game)
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require 'modsvaskr/in_game_tests_suite'
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module Modsvaskr
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module TestsSuites
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class ExteriorCell < TestsSuite
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include InGameTestsSuite
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# Return the in-game tests suite to which we forward the tests to be run
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#
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# Result::
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# * Symbol: In-game tests suite
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def in_game_tests_suite
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:locations
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end
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# Discover the list of tests information that could be run.
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# [API] - This method is mandatory
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#
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# Hash< String, Hash< String, Array<[Integer, Integer]> > >
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exterior_cells = {}
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@game.xedit.run_script('DumpInfo', only_once: true)
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@game.xedit.parse_csv('Modsvaskr_ExportedDumpInfo') do |row|
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esp_name, record_type = row[0..1]
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if record_type.downcase == 'cell'
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cell_type, cell_name, cell_x, cell_y = row[3..6]
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# Test only exterior cells that have been changed by mods, and make sure we test the minimum, knowing that each cell loaded in game tests 5x5 cells around
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vanilla_esps = @game.game_esps
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vanilla_exterior_cells = vanilla_esps.inject({}) do |merged_worldspaces, esp_name|
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merged_worldspaces.merge(exterior_cells[esp_name]) do |worldspace, ext_cells1, ext_cells2|
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merged_worldspaces.merge(exterior_cells[esp_name] || {}) do |worldspace, ext_cells1, ext_cells2|
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(ext_cells1 + ext_cells2).sort.uniq
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end
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end
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slice(*(candidate_cell_x - delta_cells..candidate_cell_x + delta_cells)).
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inject(0) { |sum_cells, (_cur_cell_x, cur_cell_ys)| sum_cells + cur_cell_ys.slice(*(candidate_cell_y - delta_cells..candidate_cell_y + delta_cells)).size }
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if best_cell_score.nil? || nbr_tested_cells > best_cell_score
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-
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best_cell_score = nbr_tested_cells
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best_cell_x = candidate_cell_x
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best_cell_y = candidate_cell_y
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end
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tests
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end
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# Get the list of tests to be run in-game for a given list of test names.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# Result::
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# * Hash<Symbol, Array<String> >: List of in-game test names, per in-game tests suite
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def in_game_tests_for(tests)
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{ locations: tests }
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end
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# Set statuses based on the result of AutoTest statuses.
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# AutoTest names are case insensitive.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# * *auto_test_statuses* (Hash<Symbol, Array<[String, String]> >): Ordered list of AutoTest [test name, test status], per AutoTest tests suite
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# Result::
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# * Array<[String, String]>: Corresponding list of [test name, test status]
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def parse_auto_tests_statuses_for(tests, auto_test_statuses)
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auto_test_statuses.key?(:locations) ? auto_test_statuses[:locations] : []
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end
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end
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end
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require 'modsvaskr/in_game_tests_suite'
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module Modsvaskr
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module TestsSuites
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class InteriorCell < TestsSuite
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include InGameTestsSuite
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# Return the in-game tests suite to which we forward the tests to be run
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#
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# Result::
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# * Symbol: In-game tests suite
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def in_game_tests_suite
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:locations
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end
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# Discover the list of tests information that could be run.
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# [API] - This method is mandatory
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#
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# Hash< String, Array<String> >
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interior_cells = {}
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@game.xedit.run_script('DumpInfo', only_once: true)
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@game.xedit.parse_csv('Modsvaskr_ExportedDumpInfo') do |row|
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esp_name, record_type = row[0..1]
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if record_type.downcase == 'cell'
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cell_type, cell_name = row[3..4]
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end
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# Test only interior cells that have been changed by mods
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vanilla_esps = @game.game_esps
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vanilla_interior_cells = vanilla_esps.map { |esp_name| interior_cells[esp_name] }.flatten.sort.uniq
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vanilla_interior_cells = vanilla_esps.map { |esp_name| interior_cells[esp_name] || [] }.flatten.sort.uniq
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Hash[interior_cells.
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map { |esp_name, esp_cells| vanilla_esps.include?(esp_name) ? [] : vanilla_interior_cells & esp_cells }.
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flatten.
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]
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end
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# Get the list of tests to be run in-game for a given list of test names.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# Result::
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# * Hash<Symbol, Array<String> >: List of in-game test names, per in-game tests suite
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def in_game_tests_for(tests)
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{ locations: tests }
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end
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# Set statuses based on the result of AutoTest statuses.
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# AutoTest names are case insensitive.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# * *auto_test_statuses* (Hash<Symbol, Array<[String, String]> >): Ordered list of AutoTest [test name, test status], per AutoTest tests suite
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# Result::
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# * Array<[String, String]>: Corresponding list of [test name, test status]
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def parse_auto_tests_statuses_for(tests, auto_test_statuses)
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auto_test_statuses.key?(:locations) ? auto_test_statuses[:locations] : []
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end
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end
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end
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require 'modsvaskr/in_game_tests_suite'
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module Modsvaskr
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module TestsSuites
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class Npc < TestsSuite
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include InGameTestsSuite
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# Return the in-game tests suite to which we forward the tests to be run
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#
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# Result::
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# * Symbol: In-game tests suite
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def in_game_tests_suite
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:npcs
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end
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# Discover the list of tests information that could be run.
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# [API] - This method is mandatory
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#
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def discover_tests
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tests = {}
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@game.xedit.run_script('DumpInfo', only_once: true)
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-
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@game.xedit.parse_csv('Modsvaskr_ExportedDumpInfo') do |row|
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tests["#{row[0].downcase}/#{row[2].to_i(16)}"] = {
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name: "Take screenshot of #{row[0]} - #{row[3]}"
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} if row[1].downcase == 'npc_'
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tests
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end
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# Get the list of tests to be run in-game for a given list of test names.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# Result::
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|
-
# * Hash<Symbol, Array<String> >: List of in-game test names, per in-game tests suite
|
30
|
-
def in_game_tests_for(tests)
|
31
|
-
{ npcs: tests }
|
32
|
-
end
|
33
|
-
|
34
|
-
# Set statuses based on the result of AutoTest statuses.
|
35
|
-
# AutoTest names are case insensitive.
|
36
|
-
# [API] - This method is mandatory for tests needing to be run in-game.
|
37
|
-
#
|
38
|
-
# Parameters::
|
39
|
-
# * *tests* (Array<String>): List of test names
|
40
|
-
# * *auto_test_statuses* (Hash<Symbol, Array<[String, String]> >): Ordered list of AutoTest [test name, test status], per AutoTest tests suite
|
41
|
-
# Result::
|
42
|
-
# * Array<[String, String]>: Corresponding list of [test name, test status]
|
43
|
-
def parse_auto_tests_statuses_for(tests, auto_test_statuses)
|
44
|
-
auto_test_statuses.key?(:npcs) ? auto_test_statuses[:npcs] : []
|
45
|
-
end
|
46
|
-
|
47
35
|
end
|
48
36
|
|
49
37
|
end
|
@@ -1,9 +1,21 @@
|
|
1
|
+
require 'modsvaskr/in_game_tests_suite'
|
2
|
+
|
1
3
|
module Modsvaskr
|
2
4
|
|
3
5
|
module TestsSuites
|
4
6
|
|
5
7
|
class NpcHead < TestsSuite
|
6
8
|
|
9
|
+
include InGameTestsSuite
|
10
|
+
|
11
|
+
# Return the in-game tests suite to which we forward the tests to be run
|
12
|
+
#
|
13
|
+
# Result::
|
14
|
+
# * Symbol: In-game tests suite
|
15
|
+
def in_game_tests_suite
|
16
|
+
:npcshead
|
17
|
+
end
|
18
|
+
|
7
19
|
# Discover the list of tests information that could be run.
|
8
20
|
# [API] - This method is mandatory
|
9
21
|
#
|
@@ -12,7 +24,7 @@ module Modsvaskr
|
|
12
24
|
def discover_tests
|
13
25
|
tests = {}
|
14
26
|
@game.xedit.run_script('DumpInfo', only_once: true)
|
15
|
-
|
27
|
+
@game.xedit.parse_csv('Modsvaskr_ExportedDumpInfo') do |row|
|
16
28
|
tests["#{row[0].downcase}/#{row[2].to_i(16)}"] = {
|
17
29
|
name: "Take head screenshot of #{row[0]} - #{row[3]}"
|
18
30
|
} if row[1].downcase == 'npc_'
|
@@ -20,30 +32,6 @@ module Modsvaskr
|
|
20
32
|
tests
|
21
33
|
end
|
22
34
|
|
23
|
-
# Get the list of tests to be run in-game for a given list of test names.
|
24
|
-
# [API] - This method is mandatory for tests needing to be run in-game.
|
25
|
-
#
|
26
|
-
# Parameters::
|
27
|
-
# * *tests* (Array<String>): List of test names
|
28
|
-
# Result::
|
29
|
-
# * Hash<Symbol, Array<String> >: List of in-game test names, per in-game tests suite
|
30
|
-
def in_game_tests_for(tests)
|
31
|
-
{ npcshead: tests }
|
32
|
-
end
|
33
|
-
|
34
|
-
# Set statuses based on the result of AutoTest statuses.
|
35
|
-
# AutoTest names are case insensitive.
|
36
|
-
# [API] - This method is mandatory for tests needing to be run in-game.
|
37
|
-
#
|
38
|
-
# Parameters::
|
39
|
-
# * *tests* (Array<String>): List of test names
|
40
|
-
# * *auto_test_statuses* (Hash<Symbol, Array<[String, String]> >): Ordered list of AutoTest [test name, test status], per AutoTest tests suite
|
41
|
-
# Result::
|
42
|
-
# * Array<[String, String]>: Corresponding list of [test name, test status]
|
43
|
-
def parse_auto_tests_statuses_for(tests, auto_test_statuses)
|
44
|
-
auto_test_statuses.key?(:npcshead) ? auto_test_statuses[:npcshead] : []
|
45
|
-
end
|
46
|
-
|
47
35
|
end
|
48
36
|
|
49
37
|
end
|
data/lib/modsvaskr/version.rb
CHANGED
data/lib/modsvaskr/xedit.rb
CHANGED
@@ -1,3 +1,4 @@
|
|
1
|
+
require 'modsvaskr/encoding'
|
1
2
|
require 'modsvaskr/run_cmd'
|
2
3
|
|
3
4
|
module Modsvaskr
|
@@ -47,6 +48,17 @@ module Modsvaskr
|
|
47
48
|
end
|
48
49
|
end
|
49
50
|
|
51
|
+
# Parse a CSV that has been dumped by a previous run of xEdit
|
52
|
+
#
|
53
|
+
# Parameters::
|
54
|
+
# * *csv* (String): Name of the CSV file (from Edit Scripts), without .csv
|
55
|
+
# * *row_block* (Proc): Code called for each CSV row
|
56
|
+
# Parameters::
|
57
|
+
# * *row* (Array<String>): CSV row
|
58
|
+
def parse_csv(csv, &row_block)
|
59
|
+
CSV.parse(Encoding.to_utf8(File.read("#{install_path}/Edit Scripts/#{csv}.csv", mode: 'rb'))).each(&row_block)
|
60
|
+
end
|
61
|
+
|
50
62
|
end
|
51
63
|
|
52
64
|
end
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: modsvaskr
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.1.
|
4
|
+
version: 0.1.9
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Muriel Salvan
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2021-
|
11
|
+
date: 2021-02-21 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: curses_menu
|
@@ -104,9 +104,11 @@ extra_rdoc_files: []
|
|
104
104
|
files:
|
105
105
|
- bin/modsvaskr
|
106
106
|
- lib/modsvaskr/config.rb
|
107
|
+
- lib/modsvaskr/encoding.rb
|
107
108
|
- lib/modsvaskr/game.rb
|
108
109
|
- lib/modsvaskr/games/skyrim_se.rb
|
109
110
|
- lib/modsvaskr/in_game_tests_runner.rb
|
111
|
+
- lib/modsvaskr/in_game_tests_suite.rb
|
110
112
|
- lib/modsvaskr/logger.rb
|
111
113
|
- lib/modsvaskr/run_cmd.rb
|
112
114
|
- lib/modsvaskr/tests_runner.rb
|