modsvaskr 0.1.3 → 0.1.8
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- checksums.yaml +4 -4
- data/lib/modsvaskr/in_game_tests_runner.rb +15 -12
- data/lib/modsvaskr/in_game_tests_suite.rb +39 -0
- data/lib/modsvaskr/tests_runner.rb +3 -2
- data/lib/modsvaskr/tests_suites/exterior_cell.rb +12 -24
- data/lib/modsvaskr/tests_suites/interior_cell.rb +12 -24
- data/lib/modsvaskr/tests_suites/npc.rb +12 -24
- data/lib/modsvaskr/tests_suites/npc_head.rb +12 -24
- data/lib/modsvaskr/version.rb +1 -1
- metadata +3 -2
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 3a5763808fa45e04cd82bcaf607b12729ca43b5c2a40b8e3476abb3f012154e2
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data.tar.gz: 428994ca324ac277fcfcb3e76f2c0a88ee6f8a53d0e862fbdbf7b6abca5323ed
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 629deb5ebde244b3d4eee1d0195aa6c8e84a96282a6968fc99e95a878e911d98bb3d50dd9538ede549163225e54bec1a92e3ac6c5befdca6dc15d3b4bc7c925b
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7
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+
data.tar.gz: 62f17178509041879839df331bcb6db369484159d6b13fe4a2c542ea70878a8571294dd006f68ae92ed0150f65b53daad8c10fbcd1563e2ea07796fedf5c7dff
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@@ -3,6 +3,7 @@ require 'elder_scrolls_plugin'
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require 'fileutils'
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require 'json'
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require 'time'
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require 'timeout'
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require 'modsvaskr/tests_suite'
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module Modsvaskr
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@@ -210,21 +211,23 @@ module Modsvaskr
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end
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end
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# We will start again. Leave some time to interrupt if we want.
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-
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+
if @config.no_prompt
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out 'Start again automatically as no_prompt has been set.'
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else
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# First, flush stdin of any pending character
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$stdin.getc while !select([$stdin], nil, nil, 2).nil?
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-
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-
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Timeout
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-
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out "We are going to start again in #{@game.timeout_interrupt_tests_secs} seconds. Press Enter now to interrupt it."
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key_pressed =
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begin
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Timeout.timeout(@game.timeout_interrupt_tests_secs) { $stdin.gets }
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rescue Timeout::Error
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nil
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end
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if key_pressed
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log "[ In-game testing #{@game.name} ] - Run interrupted by user."
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# TODO: Remove AutoTest start on load: it has been interrupted by the user, so we should not keep it in case the user launches the game by itself.
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break
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end
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-
if key_pressed
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log "[ In-game testing #{@game.name} ] - Run interrupted by user."
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# TODO: Remove AutoTest start on load: it has been interrupted by the user, so we should not keep it in case the user launches the game by itself.
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break
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end
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end
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end
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@@ -0,0 +1,39 @@
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module Modsvaskr
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# Mixin adding methods to map directly a tests suite to an in-game tests suite
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# Uses the following methods:
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# * *in_game_tests_suite* -> Symbol: Name of the in-gamer tests suite on which we forward the tests run
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module InGameTestsSuite
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# Get the list of tests to be run in-game for a given list of test names.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# Result::
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# * Hash<Symbol, Array<String> >: List of in-game test names, per in-game tests suite
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def in_game_tests_for(tests)
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{ in_game_tests_suite => tests }
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end
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# Set statuses based on the result of AutoTest statuses.
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# AutoTest names are case insensitive.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# * *auto_test_statuses* (Hash<Symbol, Hash<String, String> >): In-game test statuses, per in-game test name, per in-game tests suite
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# Result::
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# * Array<[String, String]>: Corresponding list of [test name, test status]
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def parse_auto_tests_statuses_for(tests, auto_test_statuses)
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in_game_test_statuses = auto_test_statuses[in_game_tests_suite] || {}
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tests.map do |test_name|
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test_downcase = test_name.downcase
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_in_game_test, in_game_test_status = in_game_test_statuses.find { |search_in_game_test, _search_in_game_test_status| search_in_game_test.downcase == test_downcase }
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in_game_test_status.nil? ? nil : [test_name, in_game_test_status]
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end.compact
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end
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end
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end
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@@ -131,14 +131,15 @@ module Modsvaskr
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in_game_tests.each do |tests_suite, selected_tests|
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in_game_tests_to_subscribe = @tests_suites[tests_suite].in_game_tests_for(selected_tests)
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in_game_tests_to_subscribe.each do |in_game_tests_suite, selected_in_game_tests|
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selected_in_game_tests_downcase = selected_in_game_tests.map(&:downcase)
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in_game_tests_subscriptions[in_game_tests_suite] = [] unless in_game_tests_subscriptions.key?(in_game_tests_suite)
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in_game_tests_subscriptions[in_game_tests_suite] << {
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tests_suite: tests_suite,
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-
in_game_tests:
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in_game_tests: selected_in_game_tests_downcase,
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selected_tests: selected_tests
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}
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merged_in_game_tests[in_game_tests_suite] = [] unless merged_in_game_tests.key?(in_game_tests_suite)
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-
merged_in_game_tests[in_game_tests_suite] = (merged_in_game_tests[in_game_tests_suite] +
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+
merged_in_game_tests[in_game_tests_suite] = (merged_in_game_tests[in_game_tests_suite] + selected_in_game_tests_downcase).uniq
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end
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end
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in_game_tests_runner = InGameTestsRunner.new(@config, @game)
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@@ -1,9 +1,21 @@
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require 'modsvaskr/in_game_tests_suite'
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module Modsvaskr
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module TestsSuites
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class ExteriorCell < TestsSuite
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include InGameTestsSuite
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# Return the in-game tests suite to which we forward the tests to be run
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#
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# Result::
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# * Symbol: In-game tests suite
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def in_game_tests_suite
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:locations
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end
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# Discover the list of tests information that could be run.
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# [API] - This method is mandatory
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#
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@@ -98,30 +110,6 @@ module Modsvaskr
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tests
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end
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# Get the list of tests to be run in-game for a given list of test names.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# Result::
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# * Hash<Symbol, Array<String> >: List of in-game test names, per in-game tests suite
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-
def in_game_tests_for(tests)
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-
{ locations: tests }
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-
end
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-
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# Set statuses based on the result of AutoTest statuses.
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# AutoTest names are case insensitive.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# * *auto_test_statuses* (Hash<Symbol, Array<[String, String]> >): Ordered list of AutoTest [test name, test status], per AutoTest tests suite
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# Result::
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# * Array<[String, String]>: Corresponding list of [test name, test status]
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-
def parse_auto_tests_statuses_for(tests, auto_test_statuses)
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auto_test_statuses.key?(:locations) ? auto_test_statuses[:locations] : []
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end
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end
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end
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@@ -1,9 +1,21 @@
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require 'modsvaskr/in_game_tests_suite'
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module Modsvaskr
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module TestsSuites
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class InteriorCell < TestsSuite
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include InGameTestsSuite
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# Return the in-game tests suite to which we forward the tests to be run
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#
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# Result::
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# * Symbol: In-game tests suite
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def in_game_tests_suite
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:locations
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end
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# Discover the list of tests information that could be run.
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# [API] - This method is mandatory
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#
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@@ -44,30 +56,6 @@ module Modsvaskr
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]
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end
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# Get the list of tests to be run in-game for a given list of test names.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# Result::
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# * Hash<Symbol, Array<String> >: List of in-game test names, per in-game tests suite
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def in_game_tests_for(tests)
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{ locations: tests }
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end
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-
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# Set statuses based on the result of AutoTest statuses.
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# AutoTest names are case insensitive.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# * *auto_test_statuses* (Hash<Symbol, Array<[String, String]> >): Ordered list of AutoTest [test name, test status], per AutoTest tests suite
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# Result::
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# * Array<[String, String]>: Corresponding list of [test name, test status]
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def parse_auto_tests_statuses_for(tests, auto_test_statuses)
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auto_test_statuses.key?(:locations) ? auto_test_statuses[:locations] : []
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end
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-
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end
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end
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@@ -1,9 +1,21 @@
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require 'modsvaskr/in_game_tests_suite'
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module Modsvaskr
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module TestsSuites
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class Npc < TestsSuite
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include InGameTestsSuite
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# Return the in-game tests suite to which we forward the tests to be run
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#
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# Result::
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# * Symbol: In-game tests suite
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def in_game_tests_suite
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:npcs
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end
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# Discover the list of tests information that could be run.
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# [API] - This method is mandatory
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#
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@@ -20,30 +32,6 @@ module Modsvaskr
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tests
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end
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# Get the list of tests to be run in-game for a given list of test names.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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-
# Result::
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# * Hash<Symbol, Array<String> >: List of in-game test names, per in-game tests suite
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-
def in_game_tests_for(tests)
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{ npcs: tests }
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-
end
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-
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# Set statuses based on the result of AutoTest statuses.
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# AutoTest names are case insensitive.
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-
# [API] - This method is mandatory for tests needing to be run in-game.
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-
#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# * *auto_test_statuses* (Hash<Symbol, Array<[String, String]> >): Ordered list of AutoTest [test name, test status], per AutoTest tests suite
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# Result::
|
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# * Array<[String, String]>: Corresponding list of [test name, test status]
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-
def parse_auto_tests_statuses_for(tests, auto_test_statuses)
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-
auto_test_statuses.key?(:npcs) ? auto_test_statuses[:npcs] : []
|
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-
end
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-
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end
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end
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@@ -1,9 +1,21 @@
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require 'modsvaskr/in_game_tests_suite'
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module Modsvaskr
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module TestsSuites
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class NpcHead < TestsSuite
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9
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include InGameTestsSuite
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# Return the in-game tests suite to which we forward the tests to be run
|
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#
|
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# Result::
|
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# * Symbol: In-game tests suite
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def in_game_tests_suite
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:npcshead
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end
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# Discover the list of tests information that could be run.
|
8
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# [API] - This method is mandatory
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#
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@@ -20,30 +32,6 @@ module Modsvaskr
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tests
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end
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-
# Get the list of tests to be run in-game for a given list of test names.
|
24
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-
# [API] - This method is mandatory for tests needing to be run in-game.
|
25
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-
#
|
26
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# Parameters::
|
27
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-
# * *tests* (Array<String>): List of test names
|
28
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-
# Result::
|
29
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-
# * Hash<Symbol, Array<String> >: List of in-game test names, per in-game tests suite
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30
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-
def in_game_tests_for(tests)
|
31
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-
{ npcshead: tests }
|
32
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-
end
|
33
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-
|
34
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# Set statuses based on the result of AutoTest statuses.
|
35
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-
# AutoTest names are case insensitive.
|
36
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-
# [API] - This method is mandatory for tests needing to be run in-game.
|
37
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-
#
|
38
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-
# Parameters::
|
39
|
-
# * *tests* (Array<String>): List of test names
|
40
|
-
# * *auto_test_statuses* (Hash<Symbol, Array<[String, String]> >): Ordered list of AutoTest [test name, test status], per AutoTest tests suite
|
41
|
-
# Result::
|
42
|
-
# * Array<[String, String]>: Corresponding list of [test name, test status]
|
43
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-
def parse_auto_tests_statuses_for(tests, auto_test_statuses)
|
44
|
-
auto_test_statuses.key?(:npcshead) ? auto_test_statuses[:npcshead] : []
|
45
|
-
end
|
46
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-
|
47
35
|
end
|
48
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|
49
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|
end
|
data/lib/modsvaskr/version.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: modsvaskr
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.1.
|
4
|
+
version: 0.1.8
|
5
5
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platform: ruby
|
6
6
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authors:
|
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7
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- Muriel Salvan
|
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autorequire:
|
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|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2021-
|
11
|
+
date: 2021-02-20 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: curses_menu
|
@@ -107,6 +107,7 @@ files:
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|
107
107
|
- lib/modsvaskr/game.rb
|
108
108
|
- lib/modsvaskr/games/skyrim_se.rb
|
109
109
|
- lib/modsvaskr/in_game_tests_runner.rb
|
110
|
+
- lib/modsvaskr/in_game_tests_suite.rb
|
110
111
|
- lib/modsvaskr/logger.rb
|
111
112
|
- lib/modsvaskr/run_cmd.rb
|
112
113
|
- lib/modsvaskr/tests_runner.rb
|