modsvaskr 0.1.3 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/modsvaskr/in_game_tests_runner.rb +15 -12
- data/lib/modsvaskr/in_game_tests_suite.rb +39 -0
- data/lib/modsvaskr/tests_runner.rb +3 -2
- data/lib/modsvaskr/tests_suites/exterior_cell.rb +12 -24
- data/lib/modsvaskr/tests_suites/interior_cell.rb +12 -24
- data/lib/modsvaskr/tests_suites/npc.rb +12 -24
- data/lib/modsvaskr/tests_suites/npc_head.rb +12 -24
- data/lib/modsvaskr/version.rb +1 -1
- metadata +3 -2
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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metadata.gz:
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metadata.gz: 3a5763808fa45e04cd82bcaf607b12729ca43b5c2a40b8e3476abb3f012154e2
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data.tar.gz: 428994ca324ac277fcfcb3e76f2c0a88ee6f8a53d0e862fbdbf7b6abca5323ed
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metadata.gz: 629deb5ebde244b3d4eee1d0195aa6c8e84a96282a6968fc99e95a878e911d98bb3d50dd9538ede549163225e54bec1a92e3ac6c5befdca6dc15d3b4bc7c925b
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data.tar.gz: 62f17178509041879839df331bcb6db369484159d6b13fe4a2c542ea70878a8571294dd006f68ae92ed0150f65b53daad8c10fbcd1563e2ea07796fedf5c7dff
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@@ -3,6 +3,7 @@ require 'elder_scrolls_plugin'
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require 'fileutils'
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require 'json'
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require 'time'
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require 'timeout'
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require 'modsvaskr/tests_suite'
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module Modsvaskr
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@@ -210,21 +211,23 @@ module Modsvaskr
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end
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end
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# We will start again. Leave some time to interrupt if we want.
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if @config.no_prompt
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out 'Start again automatically as no_prompt has been set.'
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else
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# First, flush stdin of any pending character
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$stdin.getc while !select([$stdin], nil, nil, 2).nil?
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Timeout
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out "We are going to start again in #{@game.timeout_interrupt_tests_secs} seconds. Press Enter now to interrupt it."
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key_pressed =
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begin
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Timeout.timeout(@game.timeout_interrupt_tests_secs) { $stdin.gets }
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rescue Timeout::Error
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nil
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end
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if key_pressed
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log "[ In-game testing #{@game.name} ] - Run interrupted by user."
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# TODO: Remove AutoTest start on load: it has been interrupted by the user, so we should not keep it in case the user launches the game by itself.
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break
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end
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if key_pressed
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log "[ In-game testing #{@game.name} ] - Run interrupted by user."
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# TODO: Remove AutoTest start on load: it has been interrupted by the user, so we should not keep it in case the user launches the game by itself.
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break
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end
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end
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end
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@@ -0,0 +1,39 @@
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module Modsvaskr
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# Mixin adding methods to map directly a tests suite to an in-game tests suite
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# Uses the following methods:
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# * *in_game_tests_suite* -> Symbol: Name of the in-gamer tests suite on which we forward the tests run
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module InGameTestsSuite
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# Get the list of tests to be run in-game for a given list of test names.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# Result::
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# * Hash<Symbol, Array<String> >: List of in-game test names, per in-game tests suite
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def in_game_tests_for(tests)
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{ in_game_tests_suite => tests }
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end
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# Set statuses based on the result of AutoTest statuses.
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# AutoTest names are case insensitive.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# * *auto_test_statuses* (Hash<Symbol, Hash<String, String> >): In-game test statuses, per in-game test name, per in-game tests suite
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# Result::
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# * Array<[String, String]>: Corresponding list of [test name, test status]
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def parse_auto_tests_statuses_for(tests, auto_test_statuses)
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in_game_test_statuses = auto_test_statuses[in_game_tests_suite] || {}
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tests.map do |test_name|
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test_downcase = test_name.downcase
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_in_game_test, in_game_test_status = in_game_test_statuses.find { |search_in_game_test, _search_in_game_test_status| search_in_game_test.downcase == test_downcase }
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in_game_test_status.nil? ? nil : [test_name, in_game_test_status]
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end.compact
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end
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end
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end
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@@ -131,14 +131,15 @@ module Modsvaskr
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in_game_tests.each do |tests_suite, selected_tests|
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in_game_tests_to_subscribe = @tests_suites[tests_suite].in_game_tests_for(selected_tests)
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in_game_tests_to_subscribe.each do |in_game_tests_suite, selected_in_game_tests|
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selected_in_game_tests_downcase = selected_in_game_tests.map(&:downcase)
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in_game_tests_subscriptions[in_game_tests_suite] = [] unless in_game_tests_subscriptions.key?(in_game_tests_suite)
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in_game_tests_subscriptions[in_game_tests_suite] << {
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tests_suite: tests_suite,
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in_game_tests:
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in_game_tests: selected_in_game_tests_downcase,
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selected_tests: selected_tests
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}
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merged_in_game_tests[in_game_tests_suite] = [] unless merged_in_game_tests.key?(in_game_tests_suite)
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merged_in_game_tests[in_game_tests_suite] = (merged_in_game_tests[in_game_tests_suite] +
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merged_in_game_tests[in_game_tests_suite] = (merged_in_game_tests[in_game_tests_suite] + selected_in_game_tests_downcase).uniq
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end
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end
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in_game_tests_runner = InGameTestsRunner.new(@config, @game)
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require 'modsvaskr/in_game_tests_suite'
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module Modsvaskr
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module TestsSuites
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class ExteriorCell < TestsSuite
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include InGameTestsSuite
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# Return the in-game tests suite to which we forward the tests to be run
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#
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# Result::
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# * Symbol: In-game tests suite
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def in_game_tests_suite
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:locations
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end
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# Discover the list of tests information that could be run.
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# [API] - This method is mandatory
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#
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tests
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end
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# Get the list of tests to be run in-game for a given list of test names.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# Result::
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# * Hash<Symbol, Array<String> >: List of in-game test names, per in-game tests suite
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def in_game_tests_for(tests)
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{ locations: tests }
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end
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# Set statuses based on the result of AutoTest statuses.
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# AutoTest names are case insensitive.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# * *auto_test_statuses* (Hash<Symbol, Array<[String, String]> >): Ordered list of AutoTest [test name, test status], per AutoTest tests suite
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# Result::
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# * Array<[String, String]>: Corresponding list of [test name, test status]
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def parse_auto_tests_statuses_for(tests, auto_test_statuses)
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auto_test_statuses.key?(:locations) ? auto_test_statuses[:locations] : []
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end
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end
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end
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require 'modsvaskr/in_game_tests_suite'
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module Modsvaskr
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module TestsSuites
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class InteriorCell < TestsSuite
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include InGameTestsSuite
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# Return the in-game tests suite to which we forward the tests to be run
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#
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# Result::
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# * Symbol: In-game tests suite
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def in_game_tests_suite
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:locations
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end
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# Discover the list of tests information that could be run.
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# [API] - This method is mandatory
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#
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]
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end
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# Get the list of tests to be run in-game for a given list of test names.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# Result::
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# * Hash<Symbol, Array<String> >: List of in-game test names, per in-game tests suite
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def in_game_tests_for(tests)
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{ locations: tests }
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end
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# Set statuses based on the result of AutoTest statuses.
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# AutoTest names are case insensitive.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# * *auto_test_statuses* (Hash<Symbol, Array<[String, String]> >): Ordered list of AutoTest [test name, test status], per AutoTest tests suite
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# Result::
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# * Array<[String, String]>: Corresponding list of [test name, test status]
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def parse_auto_tests_statuses_for(tests, auto_test_statuses)
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auto_test_statuses.key?(:locations) ? auto_test_statuses[:locations] : []
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end
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end
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end
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require 'modsvaskr/in_game_tests_suite'
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module Modsvaskr
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module TestsSuites
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class Npc < TestsSuite
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include InGameTestsSuite
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# Return the in-game tests suite to which we forward the tests to be run
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#
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# Result::
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# * Symbol: In-game tests suite
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def in_game_tests_suite
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:npcs
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end
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# Discover the list of tests information that could be run.
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# [API] - This method is mandatory
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#
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tests
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end
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# Get the list of tests to be run in-game for a given list of test names.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# Result::
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# * Hash<Symbol, Array<String> >: List of in-game test names, per in-game tests suite
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def in_game_tests_for(tests)
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{ npcs: tests }
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end
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# Set statuses based on the result of AutoTest statuses.
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# AutoTest names are case insensitive.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# * *auto_test_statuses* (Hash<Symbol, Array<[String, String]> >): Ordered list of AutoTest [test name, test status], per AutoTest tests suite
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# Result::
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# * Array<[String, String]>: Corresponding list of [test name, test status]
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def parse_auto_tests_statuses_for(tests, auto_test_statuses)
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auto_test_statuses.key?(:npcs) ? auto_test_statuses[:npcs] : []
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end
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end
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end
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require 'modsvaskr/in_game_tests_suite'
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module Modsvaskr
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module TestsSuites
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class NpcHead < TestsSuite
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include InGameTestsSuite
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# Return the in-game tests suite to which we forward the tests to be run
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#
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# Result::
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# * Symbol: In-game tests suite
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def in_game_tests_suite
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:npcshead
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end
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# Discover the list of tests information that could be run.
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# [API] - This method is mandatory
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#
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tests
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end
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# Result::
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# * Hash<Symbol, Array<String> >: List of in-game test names, per in-game tests suite
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def in_game_tests_for(tests)
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{ npcshead: tests }
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end
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# Set statuses based on the result of AutoTest statuses.
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# AutoTest names are case insensitive.
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# [API] - This method is mandatory for tests needing to be run in-game.
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#
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# Parameters::
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# * *tests* (Array<String>): List of test names
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# * *auto_test_statuses* (Hash<Symbol, Array<[String, String]> >): Ordered list of AutoTest [test name, test status], per AutoTest tests suite
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# Result::
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# * Array<[String, String]>: Corresponding list of [test name, test status]
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def parse_auto_tests_statuses_for(tests, auto_test_statuses)
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auto_test_statuses.key?(:npcshead) ? auto_test_statuses[:npcshead] : []
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end
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end
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end
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data/lib/modsvaskr/version.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: modsvaskr
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version: !ruby/object:Gem::Version
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version: 0.1.
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version: 0.1.8
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platform: ruby
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authors:
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- Muriel Salvan
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2021-
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date: 2021-02-20 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: curses_menu
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@@ -107,6 +107,7 @@ files:
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- lib/modsvaskr/game.rb
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108
|
- lib/modsvaskr/games/skyrim_se.rb
|
109
109
|
- lib/modsvaskr/in_game_tests_runner.rb
|
110
|
+
- lib/modsvaskr/in_game_tests_suite.rb
|
110
111
|
- lib/modsvaskr/logger.rb
|
111
112
|
- lib/modsvaskr/run_cmd.rb
|
112
113
|
- lib/modsvaskr/tests_runner.rb
|