mittsu 0.4.0 → 0.5.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (154) hide show
  1. checksums.yaml +4 -4
  2. data/.github/workflows/build-workflow.yml +5 -44
  3. data/Gemfile +0 -4
  4. data/README.md +16 -130
  5. data/bin/console +0 -4
  6. data/lib/mittsu/cameras/cube_camera.rb +1 -1
  7. data/lib/mittsu/core/geometry.rb +3 -3
  8. data/lib/mittsu/core/object_3d.rb +29 -47
  9. data/lib/mittsu/core/uniform.rb +23 -0
  10. data/lib/mittsu/core.rb +1 -0
  11. data/lib/mittsu/loaders/obj_loader.rb +11 -5
  12. data/lib/mittsu/loaders/stl_loader.rb +186 -0
  13. data/lib/mittsu/loaders.rb +1 -0
  14. data/lib/mittsu/math/box3.rb +4 -4
  15. data/lib/mittsu/objects/line.rb +1 -3
  16. data/lib/mittsu/objects/mesh.rb +9 -12
  17. data/lib/mittsu/objects/point_cloud.rb +3 -3
  18. data/lib/mittsu/textures/render_target.rb +93 -0
  19. data/lib/mittsu/textures/render_target_cube.rb +8 -0
  20. data/lib/mittsu/textures/texture.rb +1 -1
  21. data/lib/mittsu/textures.rb +2 -0
  22. data/lib/mittsu/version.rb +1 -1
  23. data/lib/mittsu.rb +0 -1
  24. data/mittsu.gemspec +8 -12
  25. metadata +33 -204
  26. data/install-glfw.ps1 +0 -13
  27. data/lib/mittsu/renderers/generic_lib.rb +0 -122
  28. data/lib/mittsu/renderers/glfw_lib.rb +0 -62
  29. data/lib/mittsu/renderers/glfw_window.rb +0 -233
  30. data/lib/mittsu/renderers/opengl/core/buffer_geometry.rb +0 -11
  31. data/lib/mittsu/renderers/opengl/core/geometry.rb +0 -346
  32. data/lib/mittsu/renderers/opengl/core/object_3d.rb +0 -134
  33. data/lib/mittsu/renderers/opengl/lights/ambient_light.rb +0 -26
  34. data/lib/mittsu/renderers/opengl/lights/directional_light.rb +0 -35
  35. data/lib/mittsu/renderers/opengl/lights/hemisphere_light.rb +0 -39
  36. data/lib/mittsu/renderers/opengl/lights/light.rb +0 -55
  37. data/lib/mittsu/renderers/opengl/lights/point_light.rb +0 -36
  38. data/lib/mittsu/renderers/opengl/lights/spot_light.rb +0 -47
  39. data/lib/mittsu/renderers/opengl/materials/line_basic_material.rb +0 -16
  40. data/lib/mittsu/renderers/opengl/materials/material.rb +0 -274
  41. data/lib/mittsu/renderers/opengl/materials/mesh_basic_material.rb +0 -21
  42. data/lib/mittsu/renderers/opengl/materials/mesh_lambert_material.rb +0 -33
  43. data/lib/mittsu/renderers/opengl/materials/mesh_phong_material.rb +0 -44
  44. data/lib/mittsu/renderers/opengl/materials/opengl_material_basics.rb +0 -57
  45. data/lib/mittsu/renderers/opengl/materials/point_cloud_material.rb +0 -27
  46. data/lib/mittsu/renderers/opengl/materials/shader_material.rb +0 -11
  47. data/lib/mittsu/renderers/opengl/objects/group.rb +0 -9
  48. data/lib/mittsu/renderers/opengl/objects/line.rb +0 -45
  49. data/lib/mittsu/renderers/opengl/objects/mesh.rb +0 -70
  50. data/lib/mittsu/renderers/opengl/objects/point_cloud.rb +0 -39
  51. data/lib/mittsu/renderers/opengl/objects/sprite.rb +0 -12
  52. data/lib/mittsu/renderers/opengl/opengl_buffer.rb +0 -13
  53. data/lib/mittsu/renderers/opengl/opengl_debug.rb +0 -81
  54. data/lib/mittsu/renderers/opengl/opengl_default_target.rb +0 -50
  55. data/lib/mittsu/renderers/opengl/opengl_geometry_group.rb +0 -758
  56. data/lib/mittsu/renderers/opengl/opengl_geometry_like.rb +0 -132
  57. data/lib/mittsu/renderers/opengl/opengl_helper.rb +0 -161
  58. data/lib/mittsu/renderers/opengl/opengl_implementations.rb +0 -37
  59. data/lib/mittsu/renderers/opengl/opengl_lib.rb +0 -19
  60. data/lib/mittsu/renderers/opengl/opengl_light_renderer.rb +0 -43
  61. data/lib/mittsu/renderers/opengl/opengl_mittsu_params.rb +0 -53
  62. data/lib/mittsu/renderers/opengl/opengl_program.rb +0 -250
  63. data/lib/mittsu/renderers/opengl/opengl_shader.rb +0 -58
  64. data/lib/mittsu/renderers/opengl/opengl_state.rb +0 -205
  65. data/lib/mittsu/renderers/opengl/plugins/shadow_map_plugin.rb +0 -417
  66. data/lib/mittsu/renderers/opengl/plugins/sprite_fragment.glsl +0 -38
  67. data/lib/mittsu/renderers/opengl/plugins/sprite_plugin.rb +0 -250
  68. data/lib/mittsu/renderers/opengl/plugins/sprite_vertex.glsl +0 -31
  69. data/lib/mittsu/renderers/opengl/scenes/scene.rb +0 -9
  70. data/lib/mittsu/renderers/opengl/textures/compressed_texture.rb +0 -20
  71. data/lib/mittsu/renderers/opengl/textures/cube_texture.rb +0 -77
  72. data/lib/mittsu/renderers/opengl/textures/data_texture.rb +0 -21
  73. data/lib/mittsu/renderers/opengl/textures/texture.rb +0 -107
  74. data/lib/mittsu/renderers/opengl_render_target.rb +0 -201
  75. data/lib/mittsu/renderers/opengl_renderer.rb +0 -1028
  76. data/lib/mittsu/renderers/shaders/rbsl_loader.rb +0 -166
  77. data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_fragment.glsl +0 -5
  78. data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_pars_fragment.glsl +0 -5
  79. data/lib/mittsu/renderers/shaders/shader_chunk/alphatest_fragment.glsl +0 -5
  80. data/lib/mittsu/renderers/shaders/shader_chunk/bumpmap_pars_fragment.glsl +0 -40
  81. data/lib/mittsu/renderers/shaders/shader_chunk/color_fragment.glsl +0 -5
  82. data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_fragment.glsl +0 -5
  83. data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_vertex.glsl +0 -5
  84. data/lib/mittsu/renderers/shaders/shader_chunk/color_vertex.glsl +0 -5
  85. data/lib/mittsu/renderers/shaders/shader_chunk/common.glsl +0 -60
  86. data/lib/mittsu/renderers/shaders/shader_chunk/default_vertex.glsl +0 -15
  87. data/lib/mittsu/renderers/shaders/shader_chunk/defaultnormal_vertex.glsl +0 -21
  88. data/lib/mittsu/renderers/shaders/shader_chunk/envmap_fragment.glsl +0 -62
  89. data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_fragment.glsl +0 -21
  90. data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_vertex.glsl +0 -7
  91. data/lib/mittsu/renderers/shaders/shader_chunk/envmap_vertex.glsl +0 -17
  92. data/lib/mittsu/renderers/shaders/shader_chunk/fog_fragment.glsl +0 -26
  93. data/lib/mittsu/renderers/shaders/shader_chunk/fog_pars_fragment.glsl +0 -15
  94. data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_fragment.glsl +0 -5
  95. data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_fragment.glsl +0 -6
  96. data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_vertex.glsl +0 -5
  97. data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_vertex.glsl +0 -5
  98. data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_pars_vertex.glsl +0 -43
  99. data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_vertex.glsl +0 -196
  100. data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_fragment.glsl +0 -243
  101. data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_fragment.glsl +0 -58
  102. data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_vertex.glsl +0 -5
  103. data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_vertex.glsl +0 -5
  104. data/lib/mittsu/renderers/shaders/shader_chunk/linear_to_gamma_fragment.glsl +0 -2
  105. data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_fragment.glsl +0 -5
  106. data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_fragment.glsl +0 -12
  107. data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_vertex.glsl +0 -11
  108. data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_vertex.glsl +0 -15
  109. data/lib/mittsu/renderers/shaders/shader_chunk/map_fragment.glsl +0 -9
  110. data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_fragment.glsl +0 -11
  111. data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_vertex.glsl +0 -6
  112. data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_fragment.glsl +0 -5
  113. data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_pars_fragment.glsl +0 -6
  114. data/lib/mittsu/renderers/shaders/shader_chunk/map_vertex.glsl +0 -5
  115. data/lib/mittsu/renderers/shaders/shader_chunk/morphnormal_vertex.glsl +0 -12
  116. data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_pars_vertex.glsl +0 -13
  117. data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_vertex.glsl +0 -20
  118. data/lib/mittsu/renderers/shaders/shader_chunk/normalmap_pars_fragment.glsl +0 -27
  119. data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_fragment.glsl +0 -216
  120. data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_fragment.glsl +0 -19
  121. data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_vertex.glsl +0 -6
  122. data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_vertex.glsl +0 -9
  123. data/lib/mittsu/renderers/shaders/shader_chunk/skinbase_vertex.glsl +0 -8
  124. data/lib/mittsu/renderers/shaders/shader_chunk/skinning_pars_vertex.glsl +0 -47
  125. data/lib/mittsu/renderers/shaders/shader_chunk/skinning_vertex.glsl +0 -20
  126. data/lib/mittsu/renderers/shaders/shader_chunk/skinnormal_vertex.glsl +0 -20
  127. data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_fragment.glsl +0 -12
  128. data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_pars_fragment.glsl +0 -5
  129. data/lib/mittsu/renderers/shaders/shader_chunk/worldpos_vertex.glsl +0 -17
  130. data/lib/mittsu/renderers/shaders/shader_chunk.rb +0 -9
  131. data/lib/mittsu/renderers/shaders/shader_lib/basic/basic_fragment.rbsl +0 -37
  132. data/lib/mittsu/renderers/shaders/shader_lib/basic/basic_uniforms.rbslu +0 -3
  133. data/lib/mittsu/renderers/shaders/shader_lib/basic/basic_vertex.rbsl +0 -33
  134. data/lib/mittsu/renderers/shaders/shader_lib/cube/cube_fragment.rbsl +0 -12
  135. data/lib/mittsu/renderers/shaders/shader_lib/cube/cube_uniforms.rbslu +0 -2
  136. data/lib/mittsu/renderers/shaders/shader_lib/cube/cube_vertex.rbsl +0 -12
  137. data/lib/mittsu/renderers/shaders/shader_lib/depth_rgba/depth_rgba_fragment.rbsl +0 -26
  138. data/lib/mittsu/renderers/shaders/shader_lib/depth_rgba/depth_rgba_uniforms.rbslu +0 -0
  139. data/lib/mittsu/renderers/shaders/shader_lib/depth_rgba/depth_rgba_vertex.rbsl +0 -12
  140. data/lib/mittsu/renderers/shaders/shader_lib/lambert/lambert_fragment.rbsl +0 -56
  141. data/lib/mittsu/renderers/shaders/shader_lib/lambert/lambert_uniforms.rbslu +0 -7
  142. data/lib/mittsu/renderers/shaders/shader_lib/lambert/lambert_vertex.rbsl +0 -37
  143. data/lib/mittsu/renderers/shaders/shader_lib/particle_basic/particle_basic_fragment.rbsl +0 -27
  144. data/lib/mittsu/renderers/shaders/shader_lib/particle_basic/particle_basic_uniforms.rbslu +0 -2
  145. data/lib/mittsu/renderers/shaders/shader_lib/particle_basic/particle_basic_vertex.rbsl +0 -25
  146. data/lib/mittsu/renderers/shaders/shader_lib/phong/phong_fragment.rbsl +0 -45
  147. data/lib/mittsu/renderers/shaders/shader_lib/phong/phong_uniforms.rbslu +0 -11
  148. data/lib/mittsu/renderers/shaders/shader_lib/phong/phong_vertex.rbsl +0 -43
  149. data/lib/mittsu/renderers/shaders/shader_lib.rb +0 -43
  150. data/lib/mittsu/renderers/shaders/shader_templates/fragment.glsl.erb +0 -105
  151. data/lib/mittsu/renderers/shaders/shader_templates/vertex.glsl.erb +0 -143
  152. data/lib/mittsu/renderers/shaders/uniforms_lib.rb +0 -106
  153. data/lib/mittsu/renderers/shaders/uniforms_utils.rb +0 -31
  154. data/lib/mittsu/renderers.rb +0 -1
@@ -1,47 +0,0 @@
1
- module Mittsu
2
- class SpotLight
3
- TYPE = :spot
4
-
5
- class Cache < Struct.new(:length, :count, :colors, :directions, :distances, :positions, :exponents, :angles_cos, :decays)
6
- def initialize
7
- super(0, 0, [], [], [], [], [], [], [])
8
- end
9
-
10
- def reset
11
- self.length = 0
12
- end
13
- end
14
-
15
- def setup_specific(index)
16
- offset = index * 3
17
-
18
- OpenGLHelper.set_color_linear(@cache.colors, offset, color, intensity)
19
-
20
- @_direction.set_from_matrix_position(matrix_world)
21
-
22
- positions = @cache.positions
23
- positions[offset] = @_direction.x
24
- positions[offset + 1] = @_direction.y
25
- positions[offset + 2] = @_direction.z
26
-
27
- @cache.distances[index] = distance
28
-
29
- @_vector3.set_from_matrix_position(target.matrix_world)
30
- @_direction.sub(@_vector3)
31
- @_direction.normalize
32
-
33
- directions = @cache.directions
34
- directions[offset] = @_direction.x
35
- directions[offset + 1] = @_direction.y
36
- directions[offset + 2] = @_direction.z
37
-
38
- @cache.angles_cos[index] = ::Math.cos(angle)
39
- @cache.exponents[index] = exponent;
40
- @cache.decays[index] = distance.zero? ? 0.0 : decay
41
- end
42
-
43
- def to_sym
44
- :spot
45
- end
46
- end
47
- end
@@ -1,16 +0,0 @@
1
- module Mittsu
2
- class LineBasicMaterial
3
- def refresh_uniforms(uniforms)
4
- uniforms['diffuse'].value = color
5
- uniforms['opacity'].value = opacity
6
- end
7
-
8
- def init_shader
9
- @shader = ShaderLib.create_shader(shader_id)
10
- end
11
-
12
- def shader_id
13
- :basic
14
- end
15
- end
16
- end
@@ -1,274 +0,0 @@
1
- module Mittsu
2
- class Material
3
- # TODO: init_shader for these material-types
4
- # MeshDepthMaterial => :depth, # TODO...
5
- # MeshNormalMaterial => :normal, # TODO...
6
- # LineDashedMaterial => :dashed, # TODO...
7
- # PointCloudMaterial => :particle_basic # TODO...
8
-
9
- attr_accessor :shadow_pass
10
- attr_reader :shader, :uniforms_list
11
-
12
- def init(lights, fog, object, renderer)
13
- @renderer = renderer
14
-
15
- add_event_listener(:dispose, @renderer.method(:on_material_dispose))
16
-
17
- init_shader
18
-
19
- self.program = find_or_create_program(lights, fog, object)
20
-
21
- count_supported_morph_attributes(program.attributes)
22
-
23
- @uniforms_list = get_uniforms_list
24
- end
25
-
26
- def set(renderer)
27
- @renderer = renderer
28
-
29
- if transparent
30
- @renderer.state.set_blending(blending, blend_equation, blend_src, blend_dst, blend_equation_alpha, blend_src_alpha, blend_dst_alpha)
31
- else
32
- @renderer.state.set_blending(NoBlending)
33
- end
34
-
35
- @renderer.state.set_depth_test(depth_test)
36
- @renderer.state.set_depth_write(depth_write)
37
- @renderer.state.set_color_write(color_write)
38
- @renderer.state.set_polygon_offset(polygon_offset, polygon_offset_factor, polygon_offset_units)
39
- end
40
-
41
- def needs_face_normals?
42
- shading == FlatShading
43
- end
44
-
45
- def clear_custom_attributes
46
- attributes.each do |attribute|
47
- attribute.needs_update = false
48
- end
49
- end
50
-
51
- def custom_attributes_dirty?
52
- attributes.each do |attribute|
53
- return true if attribute.needs_update
54
- end
55
- false
56
- end
57
-
58
- def refresh_uniforms(_)
59
- # NOOP
60
- end
61
-
62
- def needs_camera_position_uniform?
63
- env_map
64
- end
65
-
66
- def needs_view_matrix_uniform?
67
- skinning
68
- end
69
-
70
- def needs_lights?
71
- lights
72
- end
73
-
74
- protected
75
-
76
- def init_shader
77
- @shader = {
78
- uniforms: uniforms,
79
- vertex_shader: vertex_shader,
80
- fragment_shader: fragment_shader
81
- }
82
- end
83
-
84
- def shader_id
85
- nil
86
- end
87
-
88
- private
89
-
90
- def allocate_lights(lights)
91
- lights.reject { |light|
92
- light.only_shadow || !light.visible
93
- }.each_with_object({
94
- directional: 0, point: 0, spot: 0, hemi: 0, other: 0
95
- }) { |light, counts|
96
- counts[light.to_sym] += 1
97
- }
98
- end
99
-
100
- def allocate_shadows(lights)
101
- max_shadows = 0
102
-
103
- lights.each do |light|
104
- next unless light.cast_shadow
105
-
106
- max_shadows += 1 if light.is_a?(SpotLight)
107
- max_shadows += 1 if light.is_a?(DirectionalLight) && !light.shadow_cascade
108
- end
109
-
110
- max_shadows
111
- end
112
-
113
- def allocate_bones(object = nil)
114
- if @renderer.supports_bone_textures? && object && object.skeleton && object.skeleton.use_vertex_texture
115
- return 1024
116
- end
117
-
118
- # default for when object is not specified
119
- # ( for example when prebuilding shader
120
- # to be used with multiple objects )
121
- #
122
- # - leave some extra space for other uniforms
123
- # - limit here is ANGLE's 254 max uniform vectors
124
- # (up to 54 should be safe)
125
-
126
- n_vertex_uniforms = (glGetParameter(GL_MAX_VERTEX_UNIFORM_COMPONENTS) / 4.0).floor
127
- n_vertex_matrices = ((n_vertex_uniforms - 20) / 4.0).floor
128
-
129
- max_bones = n_vertex_matrices
130
-
131
- # TODO: when SkinnedMesh exists
132
- # if !object.nil? && object.is_a?(SkinnedMesh)
133
- # max_bones = [object.skeleton.bones.length, max_bones].min
134
- #
135
- # if max_bones < object.skeleton.bones.length
136
- # puts "WARNING: OpenGLRenderer: too many bones - #{object.skeleton.bones.length}, this GPU supports just #{max_bones}"
137
- # end
138
- # end
139
-
140
- max_bones
141
- end
142
-
143
- def count_supported_morph_attributes(attributes)
144
- if morph_targets
145
- self.num_supported_morph_normals = count_supported_morph_attribute(attributes, 'morphTarget', @renderer.max_morph_normals)
146
- end
147
- if morph_normals
148
- self.num_supported_morph_normals = count_supported_morph_attribute(attributes, 'morphNormal', @renderer.max_morph_normals)
149
- end
150
- end
151
-
152
- def count_supported_morph_attribute(attributes, base, max)
153
- max.times.reduce do |num, i|
154
- attribute = attributes["#{base}#{i}"]
155
- attribute && attribute >= 0 ? num + 1 : num
156
- end
157
- end
158
-
159
- def get_uniforms_list
160
- @shader[:uniforms].map { |(key, uniform)|
161
- location = program.uniforms[key]
162
- if location
163
- [uniform, location]
164
- end
165
- }.compact
166
- end
167
-
168
- def program_parameters(lights, fog, object)
169
- # heuristics to create shader paramaters according to lights in the scene
170
- # (not to blow over max_lights budget)
171
-
172
- max_light_count = allocate_lights(lights)
173
- max_shadows = allocate_shadows(lights)
174
- max_bones = allocate_bones(object)
175
-
176
- {
177
- supports_vertex_textures: @renderer.supports_vertex_textures?,
178
-
179
- map: !!map,
180
- env_map: !!env_map,
181
- env_map_mode: env_map && env_map.mapping,
182
- light_map: !!light_map,
183
- bump_map: !!light_map,
184
- normal_map: !!normal_map,
185
- specular_map: !!specular_map,
186
- alpha_map: !!alpha_map,
187
-
188
- combine: combine,
189
-
190
- vertex_colors: vertex_colors,
191
-
192
- fog: fog,
193
- use_fog: fog,
194
- # fog_exp: fog.is_a?(FogExp2), # TODO: when FogExp2 exists
195
-
196
- flat_shading: shading == FlatShading,
197
-
198
- size_attenuation: size_attenuation,
199
- logarithmic_depth_buffer: @renderer.logarithmic_depth_buffer,
200
-
201
- skinning: skinning,
202
- max_bones: max_bones,
203
- use_vertex_texture: @renderer.supports_bone_textures?,
204
-
205
- morph_targets: morph_targets,
206
- morph_normals: morph_normals,
207
- max_morph_targets: @renderer.max_morph_targets,
208
- max_morph_normals: @renderer.max_morph_normals,
209
-
210
- max_dir_lights: max_light_count[:directional],
211
- max_point_lights: max_light_count[:point],
212
- max_spot_lights: max_light_count[:spot],
213
- max_hemi_lights: max_light_count[:hemi],
214
-
215
- max_shadows: max_shadows,
216
- shadow_map_enabled: @renderer.shadow_map_enabled? && object.receive_shadow && max_shadows > 0,
217
- shadow_map_type: @renderer.shadow_map_type,
218
- shadow_map_debug: @renderer.shadow_map_debug,
219
- shadow_map_cascade: @renderer.shadow_map_cascade,
220
-
221
- alpha_test: alpha_test,
222
- metal: metal,
223
- wrap_around: wrap_around,
224
- double_sided: side == DoubleSide,
225
- flip_sided: side == BackSide
226
- }
227
- end
228
-
229
- def program_slug(parameters)
230
- chunks = []
231
-
232
- if shader_id
233
- chunks << shader_id
234
- else
235
- chunks << fragment_shader
236
- chunks << vertex_shader
237
- end
238
-
239
- if !defines.nil?
240
- defines.each do |(name, define)|
241
- chunks << name
242
- chunks << define
243
- end
244
- end
245
-
246
- parameters.each do |(name, parameter)|
247
- chunks << name
248
- chunks << parameter
249
- end
250
-
251
- chunks.join
252
- end
253
-
254
- def find_or_create_program(lights, fog, object)
255
- parameters = program_parameters(lights, fog, object)
256
- code = program_slug(parameters)
257
-
258
- program = @renderer.programs.find do |program_info|
259
- program_info.code == code
260
- end
261
-
262
- if program.nil?
263
- program = OpenGLProgram.new(@renderer, code, self, parameters)
264
- @renderer.programs.push(program)
265
-
266
- @renderer.info[:memory][:programs] = @renderer.programs.length
267
- else
268
- program.used_times += 1
269
- end
270
-
271
- program
272
- end
273
- end
274
- end
@@ -1,21 +0,0 @@
1
- require 'mittsu/renderers/opengl/materials/opengl_material_basics'
2
-
3
- module Mittsu
4
- class MeshBasicMaterial
5
- include OpenGLMaterialBasics
6
-
7
- def refresh_uniforms(uniforms)
8
- refresh_uniforms_basic(uniforms)
9
- end
10
-
11
- protected
12
-
13
- def init_shader
14
- @shader = ShaderLib.create_shader(shader_id)
15
- end
16
-
17
- def shader_id
18
- :basic
19
- end
20
- end
21
- end
@@ -1,33 +0,0 @@
1
- require 'mittsu/renderers/opengl/materials/opengl_material_basics'
2
-
3
- module Mittsu
4
- class MeshLambertMaterial
5
- include OpenGLMaterialBasics
6
-
7
- def refresh_uniforms(uniforms)
8
- refresh_uniforms_basic(uniforms)
9
-
10
- uniforms['emissive'].value = emissive
11
-
12
- if wrap_around
13
- uniforms['wrapRGB'].value.copy(wrap_rgb)
14
- end
15
- end
16
-
17
- def needs_view_matrix_uniform?
18
- true
19
- end
20
-
21
- def needs_lights?
22
- true
23
- end
24
-
25
- def init_shader
26
- @shader = ShaderLib.create_shader(shader_id)
27
- end
28
-
29
- def shader_id
30
- :lambert
31
- end
32
- end
33
- end
@@ -1,44 +0,0 @@
1
- require 'mittsu/renderers/opengl/materials/opengl_material_basics'
2
-
3
- module Mittsu
4
- class MeshPhongMaterial
5
- include OpenGLMaterialBasics
6
-
7
- def needs_face_normals?
8
- false
9
- end
10
-
11
- def refresh_uniforms(uniforms)
12
- refresh_uniforms_basic(uniforms)
13
-
14
- uniforms['shininess'].value = shininess
15
-
16
- uniforms['emissive'].value = emissive
17
- uniforms['specular'].value = specular
18
-
19
- if wrap_around
20
- uniforms['wrapRGB'].value.copy(wrap_rgb)
21
- end
22
- end
23
-
24
- def needs_camera_position_uniform?
25
- true
26
- end
27
-
28
- def needs_view_matrix_uniform?
29
- true
30
- end
31
-
32
- def needs_lights?
33
- true
34
- end
35
-
36
- def init_shader
37
- @shader = ShaderLib.create_shader(shader_id)
38
- end
39
-
40
- def shader_id
41
- :phong
42
- end
43
- end
44
- end
@@ -1,57 +0,0 @@
1
- module Mittsu
2
- module OpenGLMaterialBasics
3
- def refresh_uniforms_basic(uniforms)
4
- refresh_map_uniforms(uniforms)
5
- refresh_env_map_uniforms(uniforms)
6
- refresh_other_uniforms(uniforms)
7
- end
8
-
9
- def refresh_map_uniforms(uniforms)
10
- uniforms['map'].value = map
11
- uniforms['lightMap'].value = light_map
12
- uniforms['specularMap'].value = specular_map
13
- uniforms['alphaMap'].value = alpha_map
14
-
15
- if bump_map
16
- uniforms['bumpMap'].value = bump_map
17
- uniforms['bumpScale'].value = bump_scale
18
- end
19
-
20
- if normal_map
21
- uniforms['normalMap'].value = normal_map
22
- uniforms['normalScale'].value.copy(normal_scale)
23
- end
24
- end
25
-
26
- def refresh_env_map_uniforms(uniforms)
27
- uv_scale_map = get_uv_scale_map
28
-
29
- if uv_scale_map
30
- offset = uv_scale_map.offset
31
- repeat = uv_scale_map.repeat
32
-
33
- uniforms['offsetRepeat'].value.set(offset.x, offset.y, repeat.x, repeat.y)
34
- end
35
-
36
- uniforms['envMap'].value = env_map
37
- # TODO: when OpenGLRenderTargetCube exists
38
- # uniforms['flipEnvMap'].value = envMap.is_a?(OpenGLRenderTargetCube) ? 1 : - 1
39
- end
40
-
41
- def refresh_other_uniforms(uniforms)
42
- uniforms['opacity'].value = opacity
43
- uniforms['diffuse'].value = color
44
-
45
- uniforms['reflectivity'].value = reflectivity
46
- uniforms['refractionRatio'].value = refraction_ratio
47
- end
48
-
49
- def get_uv_scale_map
50
- map ||
51
- specular_map ||
52
- normal_map ||
53
- bump_map ||
54
- alpha_map
55
- end
56
- end
57
- end
@@ -1,27 +0,0 @@
1
- module Mittsu
2
- class PointCloudMaterial
3
- def refresh_uniforms(uniforms)
4
- uniforms['psColor'].value = color
5
- uniforms['opacity'].value = opacity
6
- uniforms['size'].value = size
7
- # uniforms['scale'].value = _canvas.height / 2.0 # TODO get window height?
8
-
9
- uniforms['map'].value = map
10
-
11
- if !map.nil?
12
- offset = material.map.offset
13
- repeat = material.map.repeat
14
-
15
- uniforms['offsetRepeat'].value.set(offset.x, offset.y, repeat.x, repeat.y)
16
- end
17
- end
18
-
19
- def init_shader
20
- @shader = ShaderLib.create_shader(shader_id)
21
- end
22
-
23
- def shader_id
24
- :particle_basic
25
- end
26
- end
27
- end
@@ -1,11 +0,0 @@
1
- module Mittsu
2
- class ShaderMaterial
3
- def needs_camera_position_uniform?
4
- true
5
- end
6
-
7
- def needs_view_matrix_uniform?
8
- true
9
- end
10
- end
11
- end
@@ -1,9 +0,0 @@
1
- module Mittsu
2
- class Group
3
- def project(renderer)
4
- @renderer = renderer
5
- return unless visible
6
- project_children
7
- end
8
- end
9
- end
@@ -1,45 +0,0 @@
1
- module Mittsu
2
- class Line
3
- def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
4
- opengl_mode = mode == LineStrip ? GL_LINE_STRIP : GL_LINES
5
-
6
- @renderer.state.set_line_width(material.line_width * @renderer.pixel_ratio)
7
-
8
- glDrawArrays(opengl_mode, 0, geometry_group.line_count)
9
-
10
- @renderer.info[:render][:calls] += 1
11
- end
12
-
13
- def update
14
- # TODO: glBindVertexArray ???
15
- material = buffer_material(geometry)
16
- custom_attributes_dirty = material.attributes && material.custom_attributes_dirty?
17
-
18
- if geometry.vertices_need_update || geometry.colors_need_update || geometry.line_distances_need_update || custom_attributes_dirty
19
- geometry.set_line_buffers(GL_DYNAMIC_DRAW)
20
- end
21
-
22
- geometry.vertices_need_update = false
23
- geometry.colors_need_update = false
24
- geometry.line_distances_need_update = false
25
-
26
- material.attributes && material.clear_custom_attributes
27
- end
28
-
29
- def init_geometry
30
- geometry.renderer = @renderer
31
- if geometry.vertex_buffer.nil?
32
- geometry.create_line_buffers
33
- geometry.init_line_buffers(self)
34
-
35
- geometry.vertices_need_update = true
36
- geometry.colors_need_update = true
37
- geometry.line_distances_need_update = true
38
- end
39
- end
40
-
41
- def add_opengl_object
42
- @renderer.add_opengl_object(geometry, self)
43
- end
44
- end
45
- end
@@ -1,70 +0,0 @@
1
- module Mittsu
2
- class Mesh
3
- attr_accessor :renderer
4
-
5
- def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
6
- type = GL_UNSIGNED_INT # geometry_group.type_array == Uint32Array ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT
7
-
8
- # wireframe
9
- if material.wireframe
10
- @renderer.state.set_line_width(material.wireframe_linewidth * @renderer.pixel_ratio)
11
-
12
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, geometry_group.line_buffer) if update_buffers
13
- glDrawElements(GL_LINES, geometry_group.line_count, type, 0)
14
-
15
- # triangles
16
- else
17
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, geometry_group.face_buffer) if update_buffers
18
- glDrawElements(GL_TRIANGLES, geometry_group.face_count, type, 0)
19
- end
20
-
21
- @renderer.info[:render][:calls] += 1
22
- @renderer.info[:render][:vertices] += geometry_group.face_count
23
- @renderer.info[:render][:faces] += geometry_group.face_count / 3
24
- end
25
-
26
- def update
27
- # check all geometry groubs
28
- mat = nil
29
- geometry.groups.each do |geometry_group|
30
- # TODO: place to put this???
31
- # glBindVertexArray(geometry_group.vertex_array_object)
32
- mat = buffer_material(geometry_group)
33
-
34
- custom_attributes_dirty = mat.attributes && mat.custom_attributes_dirty?
35
-
36
- if geometry.vertices_need_update || geometry.morph_targets_need_update || geometry.elements_need_update || geometry.uvs_need_update || geometry.normals_need_update || geometry.colors_need_update || geometry.tangents_need_update || custom_attributes_dirty
37
- geometry_group.set_mesh_buffers(self, GL_DYNAMIC_DRAW, !geometry.dynamic, mat)
38
- end
39
- end
40
-
41
- geometry.vertices_need_update = false
42
- geometry.morph_targets_need_update = false
43
- geometry.elements_need_update = false
44
- geometry.uvs_need_update = false
45
- geometry.normals_need_update = false
46
- geometry.colors_need_update = false
47
- geometry.tangents_need_update = false
48
-
49
- mat.attributes && mat.clear_custom_attributes
50
- end
51
-
52
- def init_geometry
53
- geometry.renderer = @renderer
54
- geometry.init_geometry_groups(self)
55
- end
56
-
57
- def add_opengl_object
58
- case geometry
59
- when BufferGeometry
60
- @renderer.add_opengl_object(geometry, self)
61
- when Geometry
62
- geometry.groups.each do |group|
63
- @renderer.add_opengl_object(group, self)
64
- end
65
- else
66
- raise "GEOMETRY IS NULL"
67
- end
68
- end
69
- end
70
- end
@@ -1,39 +0,0 @@
1
- module Mittsu
2
- class PointCloud
3
- def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
4
- glDrawArrays(GL_POINTS, 0, geometry_group.particle_count)
5
-
6
- @renderer.info[:render][:calls] += 1
7
- @renderer.info[:render][:points] += geometry_group.particle_count
8
- end
9
-
10
- def update
11
- material = buffer_material(geometry)
12
- custom_attributes_dirty = material.attributes && material.custom_attributes_dirty?
13
-
14
- if geometry.vertices_need_update || geometry.colors_need_update || custom_attributes_dirty
15
- geometry.set_particle_buffers(GL_DYNAMIC_DRAW)
16
- end
17
-
18
- geometry.vertices_need_update = false
19
- geometry.colors_need_update = false
20
-
21
- material.attributes && material.clear_custom_attributes
22
- end
23
-
24
- def init_geometry
25
- geometry.renderer = @renderer
26
- if geometry.vertex_buffer.nil?
27
- geometry.create_particle_buffers
28
- geometry.init_particle_buffers(self)
29
-
30
- geometry.vertices_need_update = true
31
- geometry.colors_need_update = true
32
- end
33
- end
34
-
35
- def add_opengl_object
36
- @renderer.add_opengl_object(geometry, self)
37
- end
38
- end
39
- end