mittsu 0.1.1 → 0.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/Gemfile +2 -1
- data/README.md +1 -1
- data/lib/mittsu/cameras/orthographic_camera.rb +13 -0
- data/lib/mittsu/cameras/perspective_camera.rb +11 -0
- data/lib/mittsu/core/geometry.rb +12 -9
- data/lib/mittsu/core/object_3d.rb +33 -66
- data/lib/mittsu/lights/ambient_light.rb +8 -0
- data/lib/mittsu/lights/directional_light.rb +9 -0
- data/lib/mittsu/lights/hemisphere_light.rb +9 -0
- data/lib/mittsu/lights/point_light.rb +11 -0
- data/lib/mittsu/lights/spot_light.rb +13 -0
- data/lib/mittsu/loaders.rb +1 -0
- data/lib/mittsu/loaders/mtl_loader.rb +5 -12
- data/lib/mittsu/loaders/obj_loader.rb +212 -0
- data/lib/mittsu/loaders/obj_mtl_loader.rb +11 -207
- data/lib/mittsu/materials/material.rb +5 -2
- data/lib/mittsu/materials/mesh_basic_material.rb +0 -9
- data/lib/mittsu/math/color.rb +44 -104
- data/lib/mittsu/math/matrix3.rb +8 -1
- data/lib/mittsu/math/matrix4.rb +6 -0
- data/lib/mittsu/math/vector.rb +251 -0
- data/lib/mittsu/math/vector2.rb +14 -213
- data/lib/mittsu/math/vector3.rb +61 -351
- data/lib/mittsu/math/vector4.rb +45 -295
- data/lib/mittsu/objects/line.rb +12 -2
- data/lib/mittsu/objects/mesh.rb +18 -9
- data/lib/mittsu/renderers/glfw_window.rb +15 -13
- data/lib/mittsu/renderers/opengl/core/opengl_geometry.rb +253 -0
- data/lib/mittsu/renderers/opengl/core/opengl_object_3d.rb +131 -0
- data/lib/mittsu/renderers/opengl/lights/opengl_ambient_light.rb +26 -0
- data/lib/mittsu/renderers/opengl/lights/opengl_directional_light.rb +35 -0
- data/lib/mittsu/renderers/opengl/lights/opengl_hemisphere_light.rb +42 -0
- data/lib/mittsu/renderers/opengl/lights/opengl_light.rb +52 -0
- data/lib/mittsu/renderers/opengl/lights/opengl_point_light.rb +36 -0
- data/lib/mittsu/renderers/opengl/lights/opengl_spot_light.rb +47 -0
- data/lib/mittsu/renderers/opengl/materials/opengl_line_basic_material.rb +16 -0
- data/lib/mittsu/renderers/opengl/materials/opengl_material.rb +275 -0
- data/lib/mittsu/renderers/opengl/materials/opengl_mesh_basic_material.rb +69 -0
- data/lib/mittsu/renderers/opengl/materials/opengl_mesh_lambert_material.rb +29 -0
- data/lib/mittsu/renderers/opengl/materials/opengl_mesh_phong_material.rb +40 -0
- data/lib/mittsu/renderers/opengl/materials/opengl_shader_material.rb +11 -0
- data/lib/mittsu/renderers/opengl/objects/opengl_group.rb +8 -0
- data/lib/mittsu/renderers/opengl/objects/opengl_line.rb +54 -0
- data/lib/mittsu/renderers/opengl/objects/opengl_mesh.rb +77 -0
- data/lib/mittsu/renderers/opengl/opengl_buffer.rb +5 -0
- data/lib/mittsu/renderers/opengl/opengl_debug.rb +49 -7
- data/lib/mittsu/renderers/opengl/opengl_default_target.rb +54 -0
- data/lib/mittsu/renderers/opengl/opengl_geometry_group.rb +763 -0
- data/lib/mittsu/renderers/opengl/opengl_geometry_like.rb +130 -0
- data/lib/mittsu/renderers/opengl/opengl_helper.rb +161 -0
- data/lib/mittsu/renderers/opengl/opengl_implementations.rb +61 -0
- data/lib/mittsu/renderers/opengl/opengl_light_renderer.rb +43 -0
- data/lib/mittsu/renderers/opengl/opengl_mittsu_params.rb +53 -0
- data/lib/mittsu/renderers/opengl/opengl_program.rb +147 -296
- data/lib/mittsu/renderers/opengl/opengl_state.rb +3 -5
- data/lib/mittsu/renderers/opengl/plugins/shadow_map_plugin.rb +12 -10
- data/lib/mittsu/renderers/opengl/scenes/opengl_scene.rb +8 -0
- data/lib/mittsu/renderers/opengl/textures/opengl_compressed_texture.rb +21 -0
- data/lib/mittsu/renderers/opengl/textures/opengl_cube_texture.rb +75 -0
- data/lib/mittsu/renderers/opengl/textures/opengl_data_texture.rb +23 -0
- data/lib/mittsu/renderers/opengl/textures/opengl_texture.rb +111 -0
- data/lib/mittsu/renderers/opengl_render_target.rb +117 -2
- data/lib/mittsu/renderers/opengl_renderer.rb +653 -2978
- data/lib/mittsu/renderers/shaders/rbsl_loader.rb +166 -0
- data/lib/mittsu/renderers/shaders/shader_chunk.rb +6 -9
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_fragment.glsl +36 -37
- data/lib/mittsu/renderers/shaders/shader_lib.rb +26 -403
- data/lib/mittsu/renderers/shaders/shader_lib/basic/basic_fragment.rbsl +37 -0
- data/lib/mittsu/renderers/shaders/shader_lib/basic/basic_uniforms.rbslu +3 -0
- data/lib/mittsu/renderers/shaders/shader_lib/basic/basic_vertex.rbsl +33 -0
- data/lib/mittsu/renderers/shaders/shader_lib/cube/cube_fragment.rbsl +12 -0
- data/lib/mittsu/renderers/shaders/shader_lib/cube/cube_uniforms.rbslu +2 -0
- data/lib/mittsu/renderers/shaders/shader_lib/cube/cube_vertex.rbsl +12 -0
- data/lib/mittsu/renderers/shaders/shader_lib/depth_rgba/depth_rgba_fragment.rbsl +26 -0
- data/lib/mittsu/renderers/shaders/shader_lib/depth_rgba/depth_rgba_uniforms.rbslu +0 -0
- data/lib/mittsu/renderers/shaders/shader_lib/depth_rgba/depth_rgba_vertex.rbsl +12 -0
- data/lib/mittsu/renderers/shaders/shader_lib/lambert/lambert_fragment.rbsl +56 -0
- data/lib/mittsu/renderers/shaders/shader_lib/lambert/lambert_uniforms.rbslu +7 -0
- data/lib/mittsu/renderers/shaders/shader_lib/lambert/lambert_vertex.rbsl +37 -0
- data/lib/mittsu/renderers/shaders/shader_lib/phong/phong_fragment.rbsl +45 -0
- data/lib/mittsu/renderers/shaders/shader_lib/phong/phong_uniforms.rbslu +11 -0
- data/lib/mittsu/renderers/shaders/shader_lib/phong/phong_vertex.rbsl +43 -0
- data/lib/mittsu/renderers/shaders/shader_templates/fragment.glsl.erb +105 -0
- data/lib/mittsu/renderers/shaders/shader_templates/vertex.glsl.erb +143 -0
- data/lib/mittsu/renderers/shaders/uniforms_lib.rb +54 -55
- data/lib/mittsu/textures/texture.rb +5 -2
- data/lib/mittsu/version.rb +1 -1
- data/run_all_examples.sh +7 -0
- metadata +77 -28
- data/.ruby-version +0 -1
- data/lib/mittsu/core/hash_object.rb +0 -19
@@ -2,21 +2,23 @@ require 'opengl'
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require 'glfw'
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GLFW_LIB_EXT = OpenGL.get_platform == :OPENGL_PLATFORM_MACOSX ? 'dylib' : 'so'
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if OpenGL.get_platform != :OPENGL_PLATFORM_TEST
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GLFW_LIB = begin
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"lib#{`pkg-config --libs-only-l glfw3`.gsub(/^-l/, '').chomp.strip}.#{GLFW_LIB_EXT}"
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rescue
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"libglfw.#{GLFW_LIB_EXT}"
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end
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GLFW_LIB_PATH = begin
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s = `pkg-config glfw3 --libs-only-L`.gsub(/^-L/, '').chomp.strip
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s.empty? ? nil : s
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rescue
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nil
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end
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GLFW.load_lib GLFW_LIB, GLFW_LIB_PATH
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GLFW.load_lib GLFW_LIB, GLFW_LIB_PATH
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include GLFW
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include GLFW
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end
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module Mittsu
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module GLFW
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require 'mittsu/renderers/opengl/opengl_geometry_like'
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module Mittsu
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class OpenGLGeometry
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include OpenGLGeometryLike
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attr_accessor :groups, :initted
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attr_reader :id
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def initialize(geometry, renderer)
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@id = (@@id ||= 1).tap { @@id += 1 }
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@geometry = geometry
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@renderer = renderer
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end
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def init_geometry_groups(object)
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object_impl = object.implementation(@renderer)
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material = object.material
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add_buffers = false
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if @groups.nil? || @geometry.groups_need_update
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@renderer.remove_opengl_object(object)
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@groups = make_groups(material.is_a?(MeshFaceMaterial))
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@geometry.groups_need_update = false
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end
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# create separate VBOs per geometry chunk
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@groups.each do |geometry_group|
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# initialize VBO on the first access
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if geometry_group.vertex_buffer.nil?
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geometry_group.create_mesh_buffers
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geometry_group.init_mesh_buffers(object)
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@geometry.vertices_need_update = true
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@geometry.morph_targets_need_update = true
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@geometry.elements_need_update = true
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@geometry.uvs_need_update = true
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@geometry.normals_need_update = true
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@geometry.tangents_need_update = true
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@geometry.colors_need_update = true
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add_buffers = true
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else
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add_buffers = false
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end
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if add_buffers || !object_impl.active?
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@renderer.add_opengl_object(geometry_group, object)
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end
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end
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object_impl.active = true
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end
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def init_line_buffers(object)
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nvertices = @geometry.vertices.length
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@vertex_array = Array.new(nvertices * 3, 0.0) # Float32Array
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@color_array = Array.new(nvertices * 3, 0.0) # Float32Array
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@line_distance_array = Array.new(nvertices, 0.0) # Float32Array
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@line_count = nvertices
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init_custom_attributes(object)
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end
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def create_line_buffers
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@vertex_array_object = glCreateVertexArray
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@vertex_buffer = glCreateBuffer
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@color_buffer = glCreateBuffer
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@line_distance_buffer = glCreateBuffer
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@renderer.info[:memory][:geometries] += 1
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end
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def set_line_buffers(hint)
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if @geometry.vertices_need_update
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@geometry.vertices.each_with_index do |vertex, v|
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offset = v * 3
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@vertex_array[offset] = vertex.x
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@vertex_array[offset + 1] = vertex.y
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@vertex_array[offset + 2] = vertex.z
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end
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glBindBuffer(GL_ARRAY_BUFFER, @vertex_buffer)
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glBufferData_easy(GL_ARRAY_BUFFER, @vertex_array, hint)
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end
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if @geometry.colors_need_update
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@geometry.colors.each_with_index do |color, c|
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offset = c * 3
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@color_array[offset] = color.r
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@color_array[offset + 1] = color.g
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@color_array[offset + 2] = color.b
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end
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glBindBuffer(GL_ARRAY_BUFFER, @color_buffer)
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glBufferData_easy(GL_ARRAY_BUFFER, @color_array, hint)
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end
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if @geometry.line_distances_need_update
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@geometry.line_distances.each_with_index do |l, d|
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@line_distance_array[d] = l
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end
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glBindBuffer(GL_ARRAY_BUFFER, @line_distance_buffer)
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glBufferData_easy(GL_ARRAY_BUFFER, @line_distance_array, hint)
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end
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if @custom_attributes
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@custom_attributes.each do |custom_attribute|
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offset = 0
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values = custom_attribute.value
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case custom_attribute.size
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when 1
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value.each_with_index do |value, ca|
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custom_attribute.array[ca] = value
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end
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when 2
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values.each_with_index do |value, ca|
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custom_attribute[offset ] = value.x
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custom_attribute[offset + 1] = value.y
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offset += 2
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end
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when 3
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if custom_attribute.type === :c
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values.each_with_index do |value, ca|
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custom_attribute[offset ] = value.r
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custom_attribute[offset + 1] = value.g
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custom_attribute[offset + 2] = value.b
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offset += 3
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end
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else
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values.each_with_index do |value, ca|
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custom_attribute[offset ] = value.x
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custom_attribute[offset + 1] = value.y
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custom_attribute[offset + 2] = value.z
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offset += 3
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end
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end
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when 4
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values.each_with_index do |value, ca|
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custom_attribute[offset ] = value.x
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custom_attribute[offset + 1] = value.y
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custom_attribute[offset + 2] = value.z
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custom_attribute[offset + 3] = value.w
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offset += 4
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end
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end
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glBindBuffer(GL_ARRAY_BUFFER, custom_attribute.buffer)
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glBufferData_easy(GL_ARRAY_BUFFER, custom_attribute.array, hint)
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custom_attribute.needs_update = false
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end
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end
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end
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private
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def make_groups(uses_face_material = false)
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max_vertices_in_group = 65535 # TODO: OES_element_index_uint ???
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hash_map = {}
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num_morph_targets = @geometry.morph_targets.length
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num_morph_normals = @geometry.morph_normals.length
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groups = {}
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groups_list = []
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@geometry.faces.each_with_index do |face, f|
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material_index = uses_face_material ? face.material_index : 0
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if !hash_map.include? material_index
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hash_map[material_index] = { hash: material_index, counter: 0 }
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end
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group_hash = "#{hash_map[material_index][:hash]}_#{hash_map[material_index][:counter]}"
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if !groups.include? group_hash
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group = OpenGLGeometryGroup.new(material_index, num_morph_targets, num_morph_normals, @renderer)
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groups[group_hash] = group
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groups_list << group
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end
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if groups[group_hash].num_vertices + 3 > max_vertices_in_group
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hash_map[material_index][:counter] += 1
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group_hash = "#{hash_map[material_index][:hash]}_#{hash_map[material_index][:counter]}"
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if !groups.include? group_hash
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group = OpenGLGeometryGroup.new(material_index, num_morph_targets, num_morph_normals, @renderer)
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groups[group_hash] = group
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groups_list << group
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end
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end
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groups[group_hash].faces3 << f
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groups[group_hash].num_vertices += 3
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end
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groups_list
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end
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def init_custom_attributes(object)
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material = object.material
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nvertices = @geometry.vertices.length
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if material.attributes
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@custom_attributes_list ||= []
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material.attributes.each do |(name, attribute)|
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if !attribute[:_opengl_initialized] || attribute.create_unique_buffers
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attribute[:_opengl_initialized] = true
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size = case attribute.type
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when :v2 then 2
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when :v3 then 3
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when :v4 then 4
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when :c then 3
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else 1
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end
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238
|
+
attribute.size = size
|
239
|
+
|
240
|
+
attribute.array = Array.new(nvertices * size) # Float32Array
|
241
|
+
|
242
|
+
attribute.buffer = glCreateBuffer
|
243
|
+
attribute.buffer.belongs_to_attribute = name
|
244
|
+
|
245
|
+
attribute.needs_update = true
|
246
|
+
end
|
247
|
+
|
248
|
+
@custom_attributes_list << attribute
|
249
|
+
end
|
250
|
+
end
|
251
|
+
end
|
252
|
+
end
|
253
|
+
end
|
@@ -0,0 +1,131 @@
|
|
1
|
+
module Mittsu
|
2
|
+
class OpenGLObject3D
|
3
|
+
attr_accessor :morph_target_influences
|
4
|
+
attr_reader :model_view_matrix
|
5
|
+
attr_writer :active
|
6
|
+
|
7
|
+
def initialize(object, renderer)
|
8
|
+
@object = object
|
9
|
+
@renderer = renderer
|
10
|
+
@_vector3 = Vector3.new
|
11
|
+
end
|
12
|
+
|
13
|
+
def active?
|
14
|
+
@active
|
15
|
+
end
|
16
|
+
|
17
|
+
def init
|
18
|
+
if !@initted
|
19
|
+
@initted = true
|
20
|
+
@model_view_matrix = Matrix4.new
|
21
|
+
@normal_matrix = Matrix3.new
|
22
|
+
|
23
|
+
@object.add_event_listener(:removed, @renderer.method(:on_object_removed))
|
24
|
+
end
|
25
|
+
|
26
|
+
geometry = @object.geometry
|
27
|
+
|
28
|
+
if geometry.nil?
|
29
|
+
# ImmediateRenderObject
|
30
|
+
else
|
31
|
+
geometry_impl = geometry.implementation(@renderer)
|
32
|
+
if !geometry_impl.initted
|
33
|
+
geometry_impl.initted = true
|
34
|
+
geometry.add_event_listener(:dispose, @renderer.method(:on_geometry_dispose))
|
35
|
+
if geometry.is_a?(BufferGeometry)
|
36
|
+
@renderer.info[:memory][:geometries] += 1
|
37
|
+
else
|
38
|
+
init_geometry
|
39
|
+
end
|
40
|
+
# TODO: when PointCloud exists
|
41
|
+
# when PointCloud
|
42
|
+
# if geometry[:_opengl_vertex_buffer].nil?
|
43
|
+
# create_particle_buffers(geometry)
|
44
|
+
# init_particle_buffers(geometry, object)
|
45
|
+
#
|
46
|
+
# geometry.vertices_need_update = true
|
47
|
+
# geometry.colors_need_update = true
|
48
|
+
# end
|
49
|
+
end
|
50
|
+
end
|
51
|
+
|
52
|
+
if !@active
|
53
|
+
@active = true
|
54
|
+
|
55
|
+
add_opengl_object
|
56
|
+
# TODO: when ImmediateRenderObject exists
|
57
|
+
# if object.is_a? ImmediateRenderObject || object.immediate_render_callback
|
58
|
+
# add_buffer_immediate(@renderer.instance_variable_get(:@_opengl_objects_immediate), @object)
|
59
|
+
# end
|
60
|
+
end
|
61
|
+
end
|
62
|
+
|
63
|
+
def project
|
64
|
+
return unless @object.visible
|
65
|
+
init
|
66
|
+
|
67
|
+
# TODO!!! FIXME!!!
|
68
|
+
opengl_objects = @renderer.instance_variable_get(:@_opengl_objects)[@object.id]
|
69
|
+
|
70
|
+
if opengl_objects && (!@object.frustum_culled || @renderer.object_in_frustum?(@object))
|
71
|
+
opengl_objects.each do |opengl_object|
|
72
|
+
# TODO!!! FIXME!!!
|
73
|
+
@renderer.send(:unroll_buffer_material, opengl_object)
|
74
|
+
|
75
|
+
opengl_object.render = true
|
76
|
+
if @renderer.sort_objects?
|
77
|
+
@_vector3.set_from_matrix_position(@object.matrix_world)
|
78
|
+
@_vector3.apply_projection(@renderer.proj_screen_matrix)
|
79
|
+
|
80
|
+
opengl_object[:z] = @_vector3.z
|
81
|
+
end
|
82
|
+
end
|
83
|
+
end
|
84
|
+
|
85
|
+
project_children
|
86
|
+
end
|
87
|
+
|
88
|
+
def setup_matrices(camera)
|
89
|
+
@model_view_matrix.multiply_matrices(camera.matrix_world_inverse, @object.matrix_world)
|
90
|
+
@normal_matrix.normal_matrix(@model_view_matrix)
|
91
|
+
@model_view_matrix
|
92
|
+
end
|
93
|
+
|
94
|
+
def load_uniforms_matrices(uniforms)
|
95
|
+
glUniformMatrix4fv(uniforms['modelViewMatrix'],
|
96
|
+
1, GL_FALSE,
|
97
|
+
array_to_ptr_easy(@model_view_matrix.elements))
|
98
|
+
|
99
|
+
if uniforms['normalMatrix']
|
100
|
+
glUniformMatrix3fv(uniforms['normalMatrix'],
|
101
|
+
1, GL_FALSE,
|
102
|
+
array_to_ptr_easy(@normal_matrix.elements))
|
103
|
+
end
|
104
|
+
end
|
105
|
+
|
106
|
+
def buffer_material(geometry_group)
|
107
|
+
material = @object.material
|
108
|
+
if material.is_a?(MeshFaceMaterial)
|
109
|
+
material.materials[geometry_group.material_index]
|
110
|
+
else
|
111
|
+
material
|
112
|
+
end
|
113
|
+
end
|
114
|
+
|
115
|
+
def init_geometry
|
116
|
+
# NOOP
|
117
|
+
end
|
118
|
+
|
119
|
+
def add_opengl_object
|
120
|
+
# NOOP
|
121
|
+
end
|
122
|
+
|
123
|
+
protected
|
124
|
+
|
125
|
+
def project_children
|
126
|
+
@object.children.each do |child|
|
127
|
+
child.implementation(@renderer).project
|
128
|
+
end
|
129
|
+
end
|
130
|
+
end
|
131
|
+
end
|
@@ -0,0 +1,26 @@
|
|
1
|
+
module Mittsu
|
2
|
+
class OpenGLAmbientLight < OpenGLLight
|
3
|
+
TYPE = :ambient
|
4
|
+
|
5
|
+
class Cache < Struct.new(:length, :count, :value)
|
6
|
+
def initialize
|
7
|
+
super(0, 0, [0.0, 0.0, 0.0])
|
8
|
+
end
|
9
|
+
|
10
|
+
def reset
|
11
|
+
self.length = 0
|
12
|
+
self.value[0] = 0.0
|
13
|
+
self.value[1] = 0.0
|
14
|
+
self.value[2] = 0.0
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
def setup_specific(_)
|
19
|
+
@cache.value[0] += @light.color.r
|
20
|
+
@cache.value[1] += @light.color.g
|
21
|
+
@cache.value[2] += @light.color.b
|
22
|
+
end
|
23
|
+
|
24
|
+
def self.null_remaining_lights(_); end
|
25
|
+
end
|
26
|
+
end
|
@@ -0,0 +1,35 @@
|
|
1
|
+
module Mittsu
|
2
|
+
class OpenGLDirectionalLight < OpenGLLight
|
3
|
+
TYPE = :directional
|
4
|
+
|
5
|
+
class Cache < Struct.new(:length, :count, :colors, :positions)
|
6
|
+
def initialize
|
7
|
+
super(0, 0, [], [])
|
8
|
+
end
|
9
|
+
|
10
|
+
def reset
|
11
|
+
self.length = 0
|
12
|
+
end
|
13
|
+
end
|
14
|
+
|
15
|
+
def setup_specific(index)
|
16
|
+
offset = index * 3
|
17
|
+
|
18
|
+
@_direction.set_from_matrix_position(@light.matrix_world)
|
19
|
+
@_vector3.set_from_matrix_position(@light.target.matrix_world)
|
20
|
+
@_direction.sub(@_vector3)
|
21
|
+
@_direction.normalize
|
22
|
+
|
23
|
+
positions = @cache.positions
|
24
|
+
positions[offset] = @_direction.x
|
25
|
+
positions[offset + 1] = @_direction.y
|
26
|
+
positions[offset + 2] = @_direction.z
|
27
|
+
|
28
|
+
OpenGLHelper.set_color_linear(@cache.colors, offset, @light.color, @light.intensity)
|
29
|
+
end
|
30
|
+
|
31
|
+
def to_sym
|
32
|
+
:directional
|
33
|
+
end
|
34
|
+
end
|
35
|
+
end
|