missile-command-ruby 0.0.5
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- data/.document +5 -0
- data/LICENSE +20 -0
- data/README.rdoc +17 -0
- data/Rakefile +30 -0
- data/VERSION +1 -0
- data/bin/missile-command-ruby +6 -0
- data/lib/cross_hair.rb +28 -0
- data/lib/explosion.rb +49 -0
- data/lib/media/animations/missile.png +0 -0
- data/lib/media/animations/missile.txt +18 -0
- data/lib/media/images/Starfighter.bmp +0 -0
- data/lib/media/images/cohete-big.png +0 -0
- data/lib/media/images/cohete-medium.png +0 -0
- data/lib/media/images/cohete-small.png +0 -0
- data/lib/media/images/crosshair-1.png +0 -0
- data/lib/media/images/crosshair-2.png +0 -0
- data/lib/media/images/crosshair-3.png +0 -0
- data/lib/media/images/crosshair.png +0 -0
- data/lib/media/images/explosion.png +0 -0
- data/lib/media/images/explosion2.png +0 -0
- data/lib/media/images/explosion3.png +0 -0
- data/lib/media/images/explosion4.png +0 -0
- data/lib/media/images/explosion5.png +0 -0
- data/lib/media/images/explosion6.png +0 -0
- data/lib/media/images/lobo_tuerto.png +0 -0
- data/lib/media/images/missile-med.png +0 -0
- data/lib/media/images/silo.png +0 -0
- data/lib/media/images/silo2.png +0 -0
- data/lib/media/sounds/Explosion.wav +0 -0
- data/lib/missile-command-ruby.rb +86 -0
- data/lib/missile.rb +51 -0
- data/lib/silo.rb +118 -0
- data/missile-command-ruby.gemspec +73 -0
- metadata +93 -0
data/.document
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data/LICENSE
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Copyright (c) 2009 lotu
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.rdoc
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= missile-command-ruby
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Description goes here.
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== Note on Patches/Pull Requests
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* Fork the project.
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* Make your feature addition or bug fix.
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* Add tests for it. This is important so I don't break it in a
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future version unintentionally.
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* Commit, do not mess with rakefile, version, or history.
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(if you want to have your own version, that is fine but bump version in a commit by itself I can ignore when I pull)
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* Send me a pull request. Bonus points for topic branches.
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== Copyright
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Copyright (c) 2010 lotu. See LICENSE for details.
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data/Rakefile
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require 'rubygems'
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require 'rake'
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require 'psych'
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begin
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require 'jeweler'
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Jeweler::Tasks.new do |gem|
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gem.name = "missile-command-ruby"
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gem.summary = %Q{Missile command in Ruby!}
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gem.description = %Q{Protect your cities, destroy the incoming enemy missiles!}
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gem.email = "dev@lobotuerto.com"
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gem.homepage = "http://github.com/lobo-tuerto/missile-command-ruby"
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gem.authors = ["lobo_tuerto"]
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gem.add_dependency "lotu", ">= 0"
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# gem is a Gem::Specification... see http://www.rubygems.org/read/chapter/20 for additional settings
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end
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Jeweler::GemcutterTasks.new
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rescue LoadError
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puts "Jeweler (or a dependency) not available. Install it with: gem install jeweler"
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end
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require 'rake/rdoctask'
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Rake::RDocTask.new do |rdoc|
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version = File.exist?('VERSION') ? File.read('VERSION') : ""
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rdoc.rdoc_dir = 'rdoc'
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rdoc.title = "missile-command-ruby #{version}"
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rdoc.rdoc_files.include('README*')
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rdoc.rdoc_files.include('lib/**/*.rb')
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end
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data/VERSION
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0.0.5
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data/lib/cross_hair.rb
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class CrossHair < Cursor
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def initialize(opts={})
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super
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set_image 'crosshair-1.png', opts
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@bajando = true
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@z = 10
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end
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def update
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super
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@angle += 10 * dt
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return
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if @bajando && @factor_y > 0.5
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@factor_y -= dt
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@factor_y = 0.5 if @factor_y < 0.5
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else
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@bajando = false
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end
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if !@bajando && @factor_y < 1.0
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@factor_y += dt
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@factor_y = 1.0 if @factor_y > 1.0
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else
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@bajando = true
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end
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end
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end
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data/lib/explosion.rb
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class Explosion < Actor
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attr_reader :collision_radius
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def initialize(opts={})
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super
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set_image('explosion.png', opts)
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@initial_radius = 10.0
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@end_radius = 100.0
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@explosion_time = 3.0
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@fade_after = 0.5
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interpolate_alpha(:init => 255, :end => 0, :duration => @explosion_time - @fade_after, :start_in => @fade_after)
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interpolate_saturation(:init => 0.0, :end => 1.0, :duration => 0.1, :loop => true)
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# Don't know why gosu changes my hue when transforming saturation
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# alone so we keep it fixed, or give it a little space for change
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interpolate_hue(:init => @color.hue-50, :end => @color.hue+50, :loop => true, :duration => 0.5)
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self.radius = @initial_radius
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# Expand or shrink the explosion
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interpolate(self, :radius, :init => @initial_radius, :end => @end_radius, :duration => @explosion_time)
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collides_as :explosion
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@z = 7
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@elapsed_time = 0.0
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end
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def update
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# Note to self: It's important to call super!
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super
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if @elapsed_time > @explosion_time
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die
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end
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@elapsed_time += dt
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end
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def radius=(radius)
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@collision_radius = radius
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@factor_x = 2*radius/@image.width
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@factor_y = 2*radius/@image.height
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end
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def to_s
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["@elapsed_time #{format('%.2f', @elapsed_time)}",
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"@color.alpha #{@color.alpha}",
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"@color.hue #{format('%.2f', @color.hue)}",
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"@color.saturation #{format('%.2f', @color.saturation)}",
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"@color.value #{format('%.2f', @color.value)}"]
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end
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end
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Binary file
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miss0000 = 380 0 75 75
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miss0001 = 380 76 75 75
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miss0002 = 304 76 75 75
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miss0003 = 304 0 75 75
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miss0004 = 228 152 75 75
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miss0005 = 76 228 75 75
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miss0006 = 152 228 75 75
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miss0007 = 0 228 75 75
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miss0008 = 304 152 75 75
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miss0009 = 380 152 75 75
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miss0010 = 228 76 75 75
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miss0011 = 0 76 75 75
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miss0012 = 76 76 75 75
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miss0013 = 152 0 75 75
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miss0014 = 0 0 75 75
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miss0015 = 76 0 75 75
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miss0016 = 152 152 75 75
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miss0017 = 228 0 75 75
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begin
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require 'rubygems'
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rescue LoadError
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end
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require 'lotu'
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include Lotu
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require 'silo'
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require 'explosion'
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require 'missile'
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require 'cross_hair'
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class MissileCommand < Game
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def initialize
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super
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setup_events
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@info = TextBox.new(:size => 15)
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@info.text("Press F1 to hide this text | F2 debug info | F3 toggle pause", :size => 24)
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@info.watch(@systems[FpsSystem], :size => 20)
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@info.watch(@systems[StalkerSystem], :color => 0xff33ccff)
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@info.text("Click on screen to launch some missiles!")
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end
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def load_resources
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with_path_from_file(__FILE__) do
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load_images 'media/images'
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load_sounds 'media/sounds'
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load_animations 'media/animations'
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end
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end
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def setup_input
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set_keys(Gosu::KbEscape => :close,
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Gosu::KbF1 => [:toggle_info, false],
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Gosu::KbF2 => [:debug!, false],
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Gosu::KbF3 => [:pause!, false])
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end
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def setup_systems
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# It's important to call super here to setup the InputSystem
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super
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use(CollisionSystem)
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use(FpsSystem)
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use(StalkerSystem, :stalk => [Actor, Silo, Missile, Explosion, TextBox, Object])
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end
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def setup_actors
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@player = Silo.new(:x => width/2,
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:width => 100,
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:stock => 10000,
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:platform_capacity => 4,
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:load_time => 0.1,
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:speed => 100,
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:missile_speed => 1000,
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:missile_force => 1000,
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:missile_mass => 0.5)
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@player.set_keys(Gosu::KbA => :move_left,
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Gosu::KbD => :move_right)
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@cross_hair = CrossHair.new(:keys => {Gosu::MsLeft => [:click, false], Gosu::MsRight => :click},
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:rand_color => true,
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:mode => :additive,
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:width => 100)
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@silo_info = TextBox.new(:attach_to => @player, :size => 14)
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@silo_info.watch(@player)
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end
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def setup_events
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@cross_hair.on :click do |x, y|
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@player.launch_missile(x, y)
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end
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when_colliding(:explosion, :missile) do |e, m|
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m.die
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end
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end
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def toggle_info
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@info.toggle!
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@silo_info.toggle!
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end
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86
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end
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data/lib/missile.rb
ADDED
@@ -0,0 +1,51 @@
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# -*- coding: utf-8 -*-
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class Missile < Actor
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attr_reader :collision_radius
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def initialize(opts={})
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super
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use(SteeringSystem, opts)
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activate(:seek)
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collides_as :missile
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@last_distance_to_target = nil
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@target = nil
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set_image('missile-med.png', opts)
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end
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def update
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@last_distance_to_target = distance_to_target if @target
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super
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# If missile goes past target or is 10 pixels away from it, just die
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if @target && (distance_to_target < 10 || !facing_target?)
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die
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end
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return
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if @bajando && @factor_y > 0.5
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@factor_y -= dt
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else
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@bajando = false
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end
|
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if !@bajando && @factor_y < 1.0
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@factor_y += dt
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else
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@bajando = true
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end
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end
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def draw
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super
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color = @color.dup
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color.saturation = color.value = 0.3
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$lotu.draw_line(@pos.x, @pos.y, color, @target.x, @target.y, color) if @target
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end
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def die
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super
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Explosion.new(:x => @x, :y => @y, :color => @color, :mode => :additive)
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45
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end
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46
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|
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def collision_radius
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@width/2
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end
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50
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51
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end
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data/lib/silo.rb
ADDED
@@ -0,0 +1,118 @@
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class Silo < Actor
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attr_accessor :stock
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3
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|
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def initialize(opts={})
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5
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super
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set_image 'silo2.png', opts
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7
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@factor = @width / @image.width
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@y = $lotu.height - @height/2
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9
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@z = 5
|
10
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@speed = opts[:speed]
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|
12
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@platform = []
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# How many missiles in stock?
|
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@stock = opts[:stock]
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15
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# How many missiles on platform?
|
16
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@platform_capacity = Float(opts[:platform_capacity])
|
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# Load one missile every n seconds
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18
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@load_time = opts[:load_time]
|
19
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+
|
20
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# Missiles configuration
|
21
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@missile_conf = {
|
22
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:force => opts[:missile_force] || 1000,
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:speed => opts[:missile_speed] || 1000,
|
24
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:mass => opts[:missile_mass] || 10
|
25
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}
|
26
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+
|
27
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# If negative, it adds some initial delay
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28
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+
@elapsed_time = -2
|
29
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+
|
30
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# Platform configuration in pixels
|
31
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@head_width = 75 * @factor
|
32
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@tail_width = 35 * @factor
|
33
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@platform_height = 70 * @factor
|
34
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+
|
35
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@missile_image_width = 22.0
|
36
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@missile_animation_width = @missile_image_width * 20 / 15
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37
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+
|
38
|
+
@slot_width = platform_width/@platform_capacity
|
39
|
+
end
|
40
|
+
|
41
|
+
def platform_width
|
42
|
+
@width - @head_width - @tail_width
|
43
|
+
end
|
44
|
+
|
45
|
+
def update
|
46
|
+
super
|
47
|
+
load_platform
|
48
|
+
place_missiles
|
49
|
+
end
|
50
|
+
|
51
|
+
def load_platform
|
52
|
+
if @platform.length < @platform_capacity && @stock > 0
|
53
|
+
@elapsed_time += dt
|
54
|
+
while @platform.length < @platform_capacity && @elapsed_time >= @load_time && @stock > 0
|
55
|
+
@elapsed_time -= @load_time
|
56
|
+
@platform.push(new_missile)
|
57
|
+
@stock -= 1
|
58
|
+
end
|
59
|
+
end
|
60
|
+
end
|
61
|
+
|
62
|
+
def new_missile
|
63
|
+
missile = Missile.new(:mass => @missile_conf[:mass],
|
64
|
+
:max_force => @missile_conf[:force],
|
65
|
+
:max_speed => @missile_conf[:speed],
|
66
|
+
:rand_color => true,
|
67
|
+
:width => @missile_image_width*@factor)
|
68
|
+
missile.pos.x = initial_place(missile)
|
69
|
+
missile.pos.y = @y + @height/2 - missile.height/2 - @platform_height
|
70
|
+
missile
|
71
|
+
end
|
72
|
+
|
73
|
+
def initial_place(missile)
|
74
|
+
res = @x - @width/2 + @head_width + missile.width/2 + (@platform_capacity - 1) * @slot_width
|
75
|
+
res += (@slot_width - missile.width)
|
76
|
+
res -= @elapsed_time / @load_time * @slot_width
|
77
|
+
res
|
78
|
+
end
|
79
|
+
|
80
|
+
def place_missiles
|
81
|
+
@platform.each_with_index do |missile, i|
|
82
|
+
place_to_be = @x - @width/2 + @head_width + missile.width/2 + i * @slot_width
|
83
|
+
place_to_be += i/(@platform_capacity-1) * (@slot_width - missile.width)
|
84
|
+
if missile.pos.x > initial_place(missile)
|
85
|
+
missile.pos.x = initial_place(missile)
|
86
|
+
end
|
87
|
+
if missile.pos.x > place_to_be
|
88
|
+
missile.pos.x -= @slot_width * dt / @load_time
|
89
|
+
end
|
90
|
+
if missile.pos.x <= place_to_be
|
91
|
+
missile.pos.x = place_to_be
|
92
|
+
end
|
93
|
+
end
|
94
|
+
end
|
95
|
+
|
96
|
+
def launch_missile(x, y)
|
97
|
+
if m = @platform.shift
|
98
|
+
m.target = Vector2d.new(x,y)
|
99
|
+
m.play_animation('missile.png', :width => @missile_animation_width*@factor)
|
100
|
+
end
|
101
|
+
end
|
102
|
+
|
103
|
+
def move_left
|
104
|
+
@x -= @speed * dt
|
105
|
+
end
|
106
|
+
|
107
|
+
def move_right
|
108
|
+
@x += @speed * dt
|
109
|
+
end
|
110
|
+
|
111
|
+
def to_s
|
112
|
+
["@platform.length: #{@platform.length}",
|
113
|
+
"Missiles in stock: #{@stock}",
|
114
|
+
"Missiles on platform: #{@platform.length}",
|
115
|
+
"Elapsed loading time: #{format '%.2f', @elapsed_time}",
|
116
|
+
"Loading next missile in: #{format('%.2f', @load_time - @elapsed_time)}"]
|
117
|
+
end
|
118
|
+
end
|
@@ -0,0 +1,73 @@
|
|
1
|
+
# Generated by jeweler
|
2
|
+
# DO NOT EDIT THIS FILE DIRECTLY
|
3
|
+
# Instead, edit Jeweler::Tasks in Rakefile, and run 'rake gemspec'
|
4
|
+
# -*- encoding: utf-8 -*-
|
5
|
+
|
6
|
+
Gem::Specification.new do |s|
|
7
|
+
s.name = %q{missile-command-ruby}
|
8
|
+
s.version = "0.0.5"
|
9
|
+
|
10
|
+
s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
|
11
|
+
s.authors = ["lobo_tuerto"]
|
12
|
+
s.date = %q{2011-02-22}
|
13
|
+
s.default_executable = %q{missile-command-ruby}
|
14
|
+
s.description = %q{Protect your cities, destroy the incoming enemy missiles!}
|
15
|
+
s.email = %q{dev@lobotuerto.com}
|
16
|
+
s.executables = ["missile-command-ruby"]
|
17
|
+
s.extra_rdoc_files = [
|
18
|
+
"LICENSE",
|
19
|
+
"README.rdoc"
|
20
|
+
]
|
21
|
+
s.files = [
|
22
|
+
".document",
|
23
|
+
"LICENSE",
|
24
|
+
"README.rdoc",
|
25
|
+
"Rakefile",
|
26
|
+
"VERSION",
|
27
|
+
"bin/missile-command-ruby",
|
28
|
+
"lib/cross_hair.rb",
|
29
|
+
"lib/explosion.rb",
|
30
|
+
"lib/media/animations/missile.png",
|
31
|
+
"lib/media/animations/missile.txt",
|
32
|
+
"lib/media/images/Starfighter.bmp",
|
33
|
+
"lib/media/images/cohete-big.png",
|
34
|
+
"lib/media/images/cohete-medium.png",
|
35
|
+
"lib/media/images/cohete-small.png",
|
36
|
+
"lib/media/images/crosshair-1.png",
|
37
|
+
"lib/media/images/crosshair-2.png",
|
38
|
+
"lib/media/images/crosshair-3.png",
|
39
|
+
"lib/media/images/crosshair.png",
|
40
|
+
"lib/media/images/explosion.png",
|
41
|
+
"lib/media/images/explosion2.png",
|
42
|
+
"lib/media/images/explosion3.png",
|
43
|
+
"lib/media/images/explosion4.png",
|
44
|
+
"lib/media/images/explosion5.png",
|
45
|
+
"lib/media/images/explosion6.png",
|
46
|
+
"lib/media/images/lobo_tuerto.png",
|
47
|
+
"lib/media/images/missile-med.png",
|
48
|
+
"lib/media/images/silo.png",
|
49
|
+
"lib/media/images/silo2.png",
|
50
|
+
"lib/media/sounds/Explosion.wav",
|
51
|
+
"lib/missile-command-ruby.rb",
|
52
|
+
"lib/missile.rb",
|
53
|
+
"lib/silo.rb",
|
54
|
+
"missile-command-ruby.gemspec"
|
55
|
+
]
|
56
|
+
s.homepage = %q{http://github.com/lobo-tuerto/missile-command-ruby}
|
57
|
+
s.require_paths = ["lib"]
|
58
|
+
s.rubygems_version = %q{1.5.0}
|
59
|
+
s.summary = %q{Missile command in Ruby!}
|
60
|
+
|
61
|
+
if s.respond_to? :specification_version then
|
62
|
+
s.specification_version = 3
|
63
|
+
|
64
|
+
if Gem::Version.new(Gem::VERSION) >= Gem::Version.new('1.2.0') then
|
65
|
+
s.add_runtime_dependency(%q<lotu>, [">= 0"])
|
66
|
+
else
|
67
|
+
s.add_dependency(%q<lotu>, [">= 0"])
|
68
|
+
end
|
69
|
+
else
|
70
|
+
s.add_dependency(%q<lotu>, [">= 0"])
|
71
|
+
end
|
72
|
+
end
|
73
|
+
|
metadata
ADDED
@@ -0,0 +1,93 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: missile-command-ruby
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.5
|
5
|
+
prerelease: !!null
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- lobo_tuerto
|
9
|
+
autorequire: !!null
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2011-02-22 00:00:00.000000000 -06:00
|
13
|
+
default_executable: missile-command-ruby
|
14
|
+
dependencies:
|
15
|
+
- !ruby/object:Gem::Dependency
|
16
|
+
name: lotu
|
17
|
+
requirement: &24379560 !ruby/object:Gem::Requirement
|
18
|
+
none: false
|
19
|
+
requirements:
|
20
|
+
- - ! '>='
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: '0'
|
23
|
+
type: :runtime
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: *24379560
|
26
|
+
description: Protect your cities, destroy the incoming enemy missiles!
|
27
|
+
email: dev@lobotuerto.com
|
28
|
+
executables:
|
29
|
+
- missile-command-ruby
|
30
|
+
extensions: []
|
31
|
+
extra_rdoc_files:
|
32
|
+
- LICENSE
|
33
|
+
- README.rdoc
|
34
|
+
files:
|
35
|
+
- .document
|
36
|
+
- LICENSE
|
37
|
+
- README.rdoc
|
38
|
+
- Rakefile
|
39
|
+
- VERSION
|
40
|
+
- bin/missile-command-ruby
|
41
|
+
- lib/cross_hair.rb
|
42
|
+
- lib/explosion.rb
|
43
|
+
- lib/media/animations/missile.png
|
44
|
+
- lib/media/animations/missile.txt
|
45
|
+
- lib/media/images/Starfighter.bmp
|
46
|
+
- lib/media/images/cohete-big.png
|
47
|
+
- lib/media/images/cohete-medium.png
|
48
|
+
- lib/media/images/cohete-small.png
|
49
|
+
- lib/media/images/crosshair-1.png
|
50
|
+
- lib/media/images/crosshair-2.png
|
51
|
+
- lib/media/images/crosshair-3.png
|
52
|
+
- lib/media/images/crosshair.png
|
53
|
+
- lib/media/images/explosion.png
|
54
|
+
- lib/media/images/explosion2.png
|
55
|
+
- lib/media/images/explosion3.png
|
56
|
+
- lib/media/images/explosion4.png
|
57
|
+
- lib/media/images/explosion5.png
|
58
|
+
- lib/media/images/explosion6.png
|
59
|
+
- lib/media/images/lobo_tuerto.png
|
60
|
+
- lib/media/images/missile-med.png
|
61
|
+
- lib/media/images/silo.png
|
62
|
+
- lib/media/images/silo2.png
|
63
|
+
- lib/media/sounds/Explosion.wav
|
64
|
+
- lib/missile-command-ruby.rb
|
65
|
+
- lib/missile.rb
|
66
|
+
- lib/silo.rb
|
67
|
+
- missile-command-ruby.gemspec
|
68
|
+
has_rdoc: true
|
69
|
+
homepage: http://github.com/lobo-tuerto/missile-command-ruby
|
70
|
+
licenses: []
|
71
|
+
post_install_message: !!null
|
72
|
+
rdoc_options: []
|
73
|
+
require_paths:
|
74
|
+
- lib
|
75
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
76
|
+
none: false
|
77
|
+
requirements:
|
78
|
+
- - ! '>='
|
79
|
+
- !ruby/object:Gem::Version
|
80
|
+
version: '0'
|
81
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
82
|
+
none: false
|
83
|
+
requirements:
|
84
|
+
- - ! '>='
|
85
|
+
- !ruby/object:Gem::Version
|
86
|
+
version: '0'
|
87
|
+
requirements: []
|
88
|
+
rubyforge_project: !!null
|
89
|
+
rubygems_version: 1.5.0
|
90
|
+
signing_key: !!null
|
91
|
+
specification_version: 3
|
92
|
+
summary: Missile command in Ruby!
|
93
|
+
test_files: []
|