minigl 2.2.4 → 2.2.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +2 -3
- data/lib/minigl/game_object.rb +9 -8
- data/test/game.rb +5 -0
- metadata +2 -2
checksums.yaml
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@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 17cfec4fd44f2a4796d2be16f7de9d19ab5be6d9d3dce59fb5e0154c9fb153ae
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data.tar.gz: 542db7203b4c9cec72be26037058ab9fec3487078da77c4099056ea0a96dace2
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 87bd0c8b076fa41be74210c657dd7eeaf90ce1d7768a211018de80d7c807b6b5a776b76c317998e660d60c09550b772f2dd6783f53556fd50c746c3c27f67fcf
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data.tar.gz: e47d4b80ec4979ca6e8b63c6b818d247a3ff9af939447d4b4bf68d2d01c0fb934211311ee2c1abb41014981703ef0d8cf72fc7bcaa313cadc9432b81fbd6fe93
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data/README.md
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@@ -29,7 +29,6 @@ After installing the Gosu dependencies, you can just `gem install minigl`.
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* The [wiki](https://github.com/victords/minigl/wiki) is a work in progress with tutorials and examples.
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* Test package and examples aren't complete!
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-
## Version 2.2.
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## Version 2.2.5
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* Fixed
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* Clarified the documentation of the `Map` class.
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* Fixed `Sprite#animate_once` and added the possibility of passing a callback.
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data/lib/minigl/game_object.rb
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@@ -82,10 +82,7 @@ module MiniGL
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# [interval] The amount of frames between each change in the image index.
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# See +animate+ for details.
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def animate_once(indices, interval)
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if @animate_once_control == 2
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return if indices == @animate_once_indices && interval == @animate_once_interval
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@animate_once_control = 0
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end
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return if @animate_once_control == 2
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unless @animate_once_control == 1
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@anim_counter = 0
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@anim_counter += 1
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return unless @anim_counter >= interval
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@index_index
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if @index_index == indices.length - 1
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@animate_once_control = 2
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yield if block_given?
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else
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@index_index += 1
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@img_index = indices[@index_index]
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@anim_counter = 0
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end
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end
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# Resets the animation timer and immediately changes the image index to
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data/test/game.rb
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@@ -116,6 +116,11 @@ class MyGame < GameWindow
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@objs.each_with_index do |o, i|
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o.move_free(i * 45, 3)
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end
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@obj3.animate_once([1, 2, 3, 4], 15) do
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puts 'acabou'
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end
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@obj3.set_animation 0 if KB.key_pressed? Gosu::KB_0
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end
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def draw
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metadata
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@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: minigl
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version: !ruby/object:Gem::Version
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version: 2.2.
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version: 2.2.5
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platform: ruby
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authors:
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- Victor David Santos
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2019-
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date: 2019-06-01 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: gosu
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