minigl 2.2.4 → 2.2.5
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/README.md +2 -3
- data/lib/minigl/game_object.rb +9 -8
- data/test/game.rb +5 -0
- metadata +2 -2
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
---
|
2
2
|
SHA256:
|
3
|
-
metadata.gz:
|
4
|
-
data.tar.gz:
|
3
|
+
metadata.gz: 17cfec4fd44f2a4796d2be16f7de9d19ab5be6d9d3dce59fb5e0154c9fb153ae
|
4
|
+
data.tar.gz: 542db7203b4c9cec72be26037058ab9fec3487078da77c4099056ea0a96dace2
|
5
5
|
SHA512:
|
6
|
-
metadata.gz:
|
7
|
-
data.tar.gz:
|
6
|
+
metadata.gz: 87bd0c8b076fa41be74210c657dd7eeaf90ce1d7768a211018de80d7c807b6b5a776b76c317998e660d60c09550b772f2dd6783f53556fd50c746c3c27f67fcf
|
7
|
+
data.tar.gz: e47d4b80ec4979ca6e8b63c6b818d247a3ff9af939447d4b4bf68d2d01c0fb934211311ee2c1abb41014981703ef0d8cf72fc7bcaa313cadc9432b81fbd6fe93
|
data/README.md
CHANGED
@@ -29,7 +29,6 @@ After installing the Gosu dependencies, you can just `gem install minigl`.
|
|
29
29
|
* The [wiki](https://github.com/victords/minigl/wiki) is a work in progress with tutorials and examples.
|
30
30
|
* Test package and examples aren't complete!
|
31
31
|
|
32
|
-
## Version 2.2.
|
32
|
+
## Version 2.2.5
|
33
33
|
|
34
|
-
* Fixed
|
35
|
-
* Clarified the documentation of the `Map` class.
|
34
|
+
* Fixed `Sprite#animate_once` and added the possibility of passing a callback.
|
data/lib/minigl/game_object.rb
CHANGED
@@ -82,10 +82,7 @@ module MiniGL
|
|
82
82
|
# [interval] The amount of frames between each change in the image index.
|
83
83
|
# See +animate+ for details.
|
84
84
|
def animate_once(indices, interval)
|
85
|
-
if @animate_once_control == 2
|
86
|
-
return if indices == @animate_once_indices && interval == @animate_once_interval
|
87
|
-
@animate_once_control = 0
|
88
|
-
end
|
85
|
+
return if @animate_once_control == 2
|
89
86
|
|
90
87
|
unless @animate_once_control == 1
|
91
88
|
@anim_counter = 0
|
@@ -100,10 +97,14 @@ module MiniGL
|
|
100
97
|
@anim_counter += 1
|
101
98
|
return unless @anim_counter >= interval
|
102
99
|
|
103
|
-
@index_index
|
104
|
-
|
105
|
-
|
106
|
-
|
100
|
+
if @index_index == indices.length - 1
|
101
|
+
@animate_once_control = 2
|
102
|
+
yield if block_given?
|
103
|
+
else
|
104
|
+
@index_index += 1
|
105
|
+
@img_index = indices[@index_index]
|
106
|
+
@anim_counter = 0
|
107
|
+
end
|
107
108
|
end
|
108
109
|
|
109
110
|
# Resets the animation timer and immediately changes the image index to
|
data/test/game.rb
CHANGED
@@ -116,6 +116,11 @@ class MyGame < GameWindow
|
|
116
116
|
@objs.each_with_index do |o, i|
|
117
117
|
o.move_free(i * 45, 3)
|
118
118
|
end
|
119
|
+
|
120
|
+
@obj3.animate_once([1, 2, 3, 4], 15) do
|
121
|
+
puts 'acabou'
|
122
|
+
end
|
123
|
+
@obj3.set_animation 0 if KB.key_pressed? Gosu::KB_0
|
119
124
|
end
|
120
125
|
|
121
126
|
def draw
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: minigl
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 2.2.
|
4
|
+
version: 2.2.5
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Victor David Santos
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2019-
|
11
|
+
date: 2019-06-01 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: gosu
|