minigl 2.0.14 → 2.0.15
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- checksums.yaml +4 -4
- data/README.md +2 -2
- data/lib/minigl/game_object.rb +6 -5
- data/lib/minigl/global.rb +15 -6
- metadata +2 -2
checksums.yaml
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@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 22d1f8116b124e88af0f118061d03fdec42e53e699adb6b941873ea4111f777a
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data.tar.gz: 8c1baf3090485e58fcec0cbde92d1be87d29269facce261156a021f2452da553
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: d7cd5d8f4d85825ce2797b9f9cda4016a2f135b74f319b09f6fd3f96d26ab4715d57544ed730077c703961b2813d4f97d49b1e7772f4cc11079f0d1ea693ff5c
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data.tar.gz: 17582310ae650eeb9b4269893985a252be3839b5c80803aaa6c32ba89df35a94da64dd4202b402697529cb6d89f78851ac6c97b23963e767b7cdddc90acaa8ef
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data/README.md
CHANGED
@@ -29,6 +29,6 @@ After installing the Gosu dependencies, you can just `gem install minigl`.
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* The [wiki](https://github.com/victords/minigl/wiki) is a work in progress with tutorials and examples.
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* Test package and examples aren't complete!
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## Version 2.0.
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## Version 2.0.15
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*
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* Added the `retro_images` global option to `Res` and the `retro` option to `Res::img`, `Res::imgs` and `Res::tileset`.
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data/lib/minigl/game_object.rb
CHANGED
@@ -32,13 +32,14 @@ module MiniGL
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# image is not a spritesheet.
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# [sprite_rows] The number of rows in the spritesheet. Use +nil+ if the
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# image is not a spritesheet.
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def initialize(x, y, img, sprite_cols = nil, sprite_rows = nil)
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def initialize(x, y, img, sprite_cols = nil, sprite_rows = nil, retro = nil)
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@x = x; @y = y
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retro = Res.retro_images if retro.nil?
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@img =
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if sprite_cols.nil?
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[Res.img(img)]
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[Res.img(img, false, false, '.png', retro)]
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else
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Res.imgs img, sprite_cols, sprite_rows
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Res.imgs img, sprite_cols, sprite_rows, false, '.png', retro
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end
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@anim_counter = 0
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@img_index = 0
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@@ -208,8 +209,8 @@ module MiniGL
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# image is not a spritesheet.
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# [mass] The mass of the object. Details on how it is used can be found
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# in the Movement module.
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def initialize(x, y, w, h, img, img_gap = nil, sprite_cols = nil, sprite_rows = nil, mass = 1.0)
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super x, y, img, sprite_cols, sprite_rows
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def initialize(x, y, w, h, img, img_gap = nil, sprite_cols = nil, sprite_rows = nil, mass = 1.0, retro = nil)
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super x, y, img, sprite_cols, sprite_rows, retro
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@w = w; @h = h
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@img_gap =
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if img_gap.nil?
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data/lib/minigl/global.rb
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@@ -500,6 +500,11 @@ module MiniGL
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# that won't appear in any file name.
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attr_accessor :separator
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# Gets or sets a flag that indicates whether images will be loaded with
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# the 'retro' option set (see +Gosu::Image+ for details), when this
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# option is not specified in a 'Res.img' or 'Res.imgs' call.
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attr_accessor :retro_images
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+
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# This is called by <code>GameWindow.initialize</code>. Don't call it
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# explicitly.
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def initialize
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@@ -521,6 +526,7 @@ module MiniGL
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@song_dir = 'song/'
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@font_dir = 'font/'
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@separator = '_'
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@retro_images = false
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end
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# Set a custom prefix for loading resources. By default, the prefix is the
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@@ -579,11 +585,12 @@ module MiniGL
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# continuous composition.
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# [ext] The extension of the file being loaded. Specify only if it is
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# other than '.png'.
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def img(id, global = false, tileable = false, ext = '.png')
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def img(id, global = false, tileable = false, ext = '.png', retro = nil)
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a = global ? @global_imgs : @imgs
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return a[id] if a[id]
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s = @prefix + @img_dir + id.to_s.split(@separator).join('/') + ext
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-
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retro = Res.retro_images if retro.nil?
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img = Gosu::Image.new s, tileable: tileable, retro: retro
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a[id] = img
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end
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@@ -602,11 +609,12 @@ module MiniGL
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# released when you call +clear+.
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# [ext] The extension of the file being loaded. Specify only if it is
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# other than ".png".
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-
def imgs(id, sprite_cols, sprite_rows, global = false, ext = '.png')
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def imgs(id, sprite_cols, sprite_rows, global = false, ext = '.png', retro = nil)
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a = global ? @global_imgs : @imgs
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return a[id] if a[id]
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s = @prefix + @img_dir + id.to_s.split(@separator).join('/') + ext
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-
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retro = Res.retro_images if retro.nil?
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imgs = Gosu::Image.load_tiles s, -sprite_cols, -sprite_rows, tileable: false, retro: retro
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a[id] = imgs
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end
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@@ -626,11 +634,12 @@ module MiniGL
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# released when you call +clear+.
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# [ext] The extension of the file being loaded. Specify only if it is
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# other than ".png".
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def tileset(id, tile_width = 32, tile_height = 32, global = false, ext = '.png')
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def tileset(id, tile_width = 32, tile_height = 32, global = false, ext = '.png', retro = nil)
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a = global ? @global_tilesets : @tilesets
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return a[id] if a[id]
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s = @prefix + @tileset_dir + id.to_s.split(@separator).join('/') + ext
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-
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retro = Res.retro_images if retro.nil?
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tileset = Gosu::Image.load_tiles s, tile_width, tile_height, tileable: true, retro: retro
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a[id] = tileset
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end
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metadata
CHANGED
@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: minigl
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version: !ruby/object:Gem::Version
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version: 2.0.
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version: 2.0.15
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platform: ruby
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authors:
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- Victor David Santos
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autorequire:
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bindir: bin
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cert_chain: []
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-
date: 2018-07-
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date: 2018-07-21 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: gosu
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