minigl 2.3.7 → 2.4.0
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- checksums.yaml +4 -4
- data/README.md +5 -6
- data/lib/minigl/forms.rb +9 -11
- data/lib/minigl/game_object.rb +20 -6
- data/lib/minigl/global.rb +49 -12
- data/lib/minigl/localization.rb +79 -0
- data/lib/minigl/text.rb +25 -3
- data/lib/minigl.rb +1 -0
- data/test/data/text/english.txt +6 -0
- data/test/data/text/portuguese.txt +6 -0
- data/test/game.rb +1 -1
- data/test/localization_tests.rb +41 -0
- metadata +9 -2
checksums.yaml
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SHA256:
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metadata.gz:
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data.tar.gz:
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data.tar.gz: 7297a8c63e1df8cf85d6d61ccfa4fd80cdf8676dc06fe8467aca522ab10bbe38
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 0ceda66b6723094d415a11d23cd3c0c5b69a496fe655f7f7a72cb7298bd5606f38d8755d9868a7e878e6a27a56350c2dbe9e513e4d3c247c7ac504a9356bd9b5
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data.tar.gz: 8d1dd2b962d597547d54f51e18b2332ec201bbbca19f4fc1d3a584b52bb979937366c9f11719b05ce07fba43aade40137df270530e60935f56cc99b9b36d052f
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data/README.md
CHANGED
@@ -17,10 +17,10 @@ to victordavidsantos@gmail.com.
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## Made with MiniGL
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Below are two full games built with MiniGL, both available for free download and also open source.
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-
* [Super Bombinhas](https://
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-
* [ConnecMan](https://
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* [Super Bombinhas](https://github.com/victords/super-bombinhas)
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* [ConnecMan](https://github.com/victords/connecman)
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-
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+
If you create a project using MiniGL, feel free to open a PR to include it in this list.
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## Installing
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@@ -37,10 +37,9 @@ After installing the Gosu dependencies, you can just `gem install minigl`.
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* The [wiki](https://github.com/victords/minigl/wiki) is a work in progress with tutorials and examples.
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* Test package and examples aren't complete!
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## Version 2.
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## Version 2.4.0
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-
*
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-
* Fixed a bug when clicking overlapping buttons: only the click action of the button with highest z-index (or last updated if z-indexes are the same) will be triggered. **WARNING**: the click callback will only be executed if `Mouse.update` is called after the click happened. If you call `Mouse.update` every frame (which is recommended), there's nothing to worry about.
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+
* Added the `Localization` class! Check out [the documentation](http://www.rubydoc.info/gems/minigl/MiniGL/Localization) to learn more.
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## Contributing
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data/lib/minigl/forms.rb
CHANGED
@@ -317,12 +317,12 @@ module MiniGL
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super x, y, font, text, text_color, disabled_text_color
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@over_text_color = over_text_color
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@down_text_color = down_text_color
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-
if center_x; @text_x = x + @w / 2 if @w
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-
else; @text_x = x + margin_x * @scale_x; end
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-
if center_y; @text_y = y + @h / 2 if @h
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-
else; @text_y = y + margin_y * @scale_y; end
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@center_x = center_x
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@center_y = center_y
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@margin_x = margin_x
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@margin_y = margin_y
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set_position(x, y)
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+
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@action = action
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@params = params
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@@ -393,10 +393,10 @@ module MiniGL
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# [x] The new x-coordinate for the button.
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# [y] The new y-coordinate for the button.
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def set_position(x, y)
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-
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-
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-
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-
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@text_x = @center_x ? x + @w / 2 : x
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@text_y = @center_y ? y + @h / 2 : y
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@text_x += @margin_x
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@text_y += @margin_y
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@x = x; @y = y
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end
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@@ -445,7 +445,7 @@ module MiniGL
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private
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def perform_action
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@action.call
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@action.call(@params) if @action
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end
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end
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@@ -514,8 +514,6 @@ module MiniGL
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else; height * @scale_y; end
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_, x, y = FormUtils.check_anchor(anchor, @anchor_offset_x, @anchor_offset_y, @w, @h)
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set_position(x, y)
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-
@text_x = x + @w / 2 if center_x
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-
@text_y = y + @h / 2 if center_y
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@checked = checked
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end
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data/lib/minigl/game_object.rb
CHANGED
@@ -304,6 +304,14 @@ module MiniGL
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# This is +true+ when the effect's lifetime has already passed.
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attr_reader :dead
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# The lifetime of the effect, in updates, i.e., how many calls to +update+
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# must happen before the effect is marked as +dead+, since its creation.
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+
attr_reader :lifetime
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+
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# The number of times +update+ has been called for this effect, while it
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# was still active (not +dead+).
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attr_reader :elapsed_time
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+
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# Creates a new Effect.
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#
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# Parameters:
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@@ -352,7 +360,7 @@ module MiniGL
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end
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super x, y, img, sprite_cols, sprite_rows
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-
@
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@elapsed_time = 0
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if indices
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@indices = indices
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else
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@@ -369,15 +377,21 @@ module MiniGL
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# Updates the effect, animating and counting its remaining lifetime.
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def update
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-
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-
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-
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-
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-
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+
return if @dead
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+
|
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animate(@indices, @interval)
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@elapsed_time += 1
|
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@dead = true if @elapsed_time == @lifetime
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end
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def draw(map = nil, scale_x = 1, scale_y = 1, alpha = 0xff, color = 0xffffff, angle = nil, z_index = 0)
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super unless @dead
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end
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+
|
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+
# The remaining number of calls to +update+ until the effect is marked
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# +dead+.
|
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+
def time_left
|
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@lifetime - @elapsed_time
|
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+
end
|
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396
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end
|
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397
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end
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data/lib/minigl/global.rb
CHANGED
@@ -245,6 +245,16 @@ module MiniGL
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def toggle_fullscreen
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self.fullscreen = !fullscreen?
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end
|
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+
|
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+
def button_down(id)
|
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super
|
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+
Mouse.register_button_down(id)
|
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+
end
|
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+
|
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+
def button_up(id)
|
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super
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Mouse.register_button_up(id)
|
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+
end
|
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end
|
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# Exposes methods for controlling keyboard and gamepad events.
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@@ -387,6 +397,7 @@ module MiniGL
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def initialize
|
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398
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@down = {}
|
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@prev_down = {}
|
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+
@next_down = {}
|
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@dbl_click = {}
|
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402
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@dbl_click_timer = {}
|
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403
|
end
|
@@ -394,7 +405,8 @@ module MiniGL
|
|
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# Updates the mouse position and the state of all buttons.
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406
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def update
|
396
407
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@prev_down = @down.clone
|
397
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-
@down.
|
408
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+
@down = @next_down.clone
|
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+
@next_down.delete_if { |_, v| v.zero? }
|
398
410
|
@dbl_click.clear
|
399
411
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|
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if @click
|
@@ -403,19 +415,19 @@ module MiniGL
|
|
403
415
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end
|
404
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@dbl_click_timer.each do |k, v|
|
406
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-
if v < G.double_click_delay
|
407
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-
|
418
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+
if v < G.double_click_delay
|
419
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+
@dbl_click_timer[k] += 1
|
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+
else
|
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+
@dbl_click_timer.delete(k)
|
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+
end
|
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end
|
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-
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-
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-
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-
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-
|
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-
@
|
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-
@dbl_click_timer.delete k2[i]
|
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|
-
elsif @prev_down[k2[i]]
|
418
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-
@dbl_click_timer[k2[i]] = 0
|
425
|
+
%i[left middle right].each do |key|
|
426
|
+
if @down[key]
|
427
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+
@dbl_click[key] = true if @dbl_click_timer[key]
|
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+
@dbl_click_timer.delete(key)
|
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+
elsif @prev_down[key]
|
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+
@dbl_click_timer[key] = 0
|
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431
|
end
|
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432
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end
|
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433
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@@ -486,6 +498,31 @@ module MiniGL
|
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486
498
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|
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@click = { z_index: z_index, action: action }
|
488
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|
end
|
501
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+
|
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+
# :nodoc:
|
503
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+
def register_button_down(id)
|
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+
key = key_from_id(id)
|
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+
@next_down[key] = 1 if key
|
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+
end
|
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+
|
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+
# :nodoc:
|
509
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+
def register_button_up(id)
|
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+
key = key_from_id(id)
|
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+
@next_down[key] = 0 if key && @next_down[key]
|
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+
end
|
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+
|
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+
private
|
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+
|
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def key_from_id(id)
|
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+
case id
|
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when Gosu::MS_LEFT
|
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+
:left
|
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+
when Gosu::MS_RIGHT
|
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+
:right
|
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+
when Gosu::MS_MIDDLE
|
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+
:middle
|
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+
end
|
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+
end
|
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end
|
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end
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@@ -0,0 +1,79 @@
|
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1
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+
module MiniGL
|
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# This class provides methods to easily retrieve string translations from
|
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# text files.
|
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class Localization
|
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+
class << self
|
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+
# The list of available languages. These are symbols corresponding to the
|
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+
# names of the files in data/text, without the '.txt' extension.
|
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+
attr_reader :languages
|
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+
|
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+
# The current language. It's a symbol corresponding to the name of the
|
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+
# file in data/text for that language, without the '.txt' extension.
|
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+
attr_reader :language
|
13
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+
|
14
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+
# Initializes the localization system. If you're using a custom
|
15
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+
# +Res.prefix+, call this _after_ setting it.
|
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+
#
|
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+
# The localization system will look for files with extension '.txt' in
|
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+
# the <code>[Res.prefix]/data/text</code> folder. In each file,
|
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+
# each string should be specified in one line, with the following format:
|
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+
#
|
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+
# <code>identifier content content content...</code>
|
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|
+
#
|
23
|
+
# Use tab characters between the identifier and the text, not white
|
24
|
+
# spaces. This makes it easier to make all the texts aligned and is
|
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|
+
# required for the localization system to work. The identifiers will be
|
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+
# used as symbols when retrieving strings.
|
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|
+
#
|
28
|
+
# The text contents support placeholders, i.e., markers that can be
|
29
|
+
# replaced by arguments you pass to +Localization.text+. To specify a
|
30
|
+
# placeholder, simply use the '$' character. For example, if your string
|
31
|
+
# is:
|
32
|
+
#
|
33
|
+
# <code>my_string Values: $ and $</code>
|
34
|
+
#
|
35
|
+
# the call <code>Localization.text(:my_string, 'test', 10)</code> will
|
36
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+
# result in "Values: test and 10."
|
37
|
+
#
|
38
|
+
# To include a literal '$'
|
39
|
+
# in the text, use '\\$' (without the quotes). Similarly, use '\\\\' to
|
40
|
+
# represent a literal backslash, and just '\\' to represent a line break
|
41
|
+
# (i.e. a "\\n" in the resulting string).
|
42
|
+
def initialize
|
43
|
+
@languages = []
|
44
|
+
@texts = {}
|
45
|
+
files = Dir["#{Res.prefix}text/*.txt"].sort
|
46
|
+
files.each do |f|
|
47
|
+
lang = f.split('/')[-1].chomp('.txt').to_sym
|
48
|
+
@languages << lang
|
49
|
+
@texts[lang] = {}
|
50
|
+
File.open(f).each do |l|
|
51
|
+
parts = l.split("\t")
|
52
|
+
@texts[lang][parts[0].to_sym] = parts[-1].chomp
|
53
|
+
end
|
54
|
+
end
|
55
|
+
|
56
|
+
@language = @languages[0]
|
57
|
+
end
|
58
|
+
|
59
|
+
# Sets the current language. +value+ must be a symbol corresponding to
|
60
|
+
# the name of a file in data/text, without the '.txt' extension.
|
61
|
+
def language=(value)
|
62
|
+
raise "Can't set to invalid language #{value}" unless @languages.include?(value)
|
63
|
+
|
64
|
+
@language = value
|
65
|
+
end
|
66
|
+
|
67
|
+
# Retrieves the string identified by +id+ in the current language.
|
68
|
+
#
|
69
|
+
# See +Localization.initialize+ for details on how to use +args+.
|
70
|
+
def text(id, *args)
|
71
|
+
value = @texts[@language][id] || '<MISSING STRING>'
|
72
|
+
args.each do |arg|
|
73
|
+
value = value.sub(/(^|[^\\])\$/, "\\1#{arg}")
|
74
|
+
end
|
75
|
+
value.gsub('\\$', '$').gsub(/\\(.|$)/) { |m| m[1] == '\\' ? '\\' : "\n#{m[1]}" }
|
76
|
+
end
|
77
|
+
end
|
78
|
+
end
|
79
|
+
end
|
data/lib/minigl/text.rb
CHANGED
@@ -11,9 +11,18 @@ module MiniGL
|
|
11
11
|
# if a character fits in the current line it must not be placed in the next
|
12
12
|
# one. In the last line there can be any amount of free space at the end.
|
13
13
|
class ImageFont
|
14
|
+
# A string containing the characters supported by this font.
|
15
|
+
attr_reader :chars
|
16
|
+
|
14
17
|
# The height of this font in pixels.
|
15
18
|
attr_reader :height
|
16
19
|
|
20
|
+
# The width of the white space character in this font, in pixels.
|
21
|
+
attr_reader :space_width
|
22
|
+
|
23
|
+
# The spacing between characters, in pixels (can be a decimal number).
|
24
|
+
attr_reader :char_spacing
|
25
|
+
|
17
26
|
# Creates an +ImageFont+.
|
18
27
|
#
|
19
28
|
# Parameters:
|
@@ -26,16 +35,19 @@ module MiniGL
|
|
26
35
|
# as they appear in the +chars+ string.
|
27
36
|
# [height] The height of the lines in the image (see description above).
|
28
37
|
# [space_width] The width of the white space character in this font.
|
38
|
+
# [char_spacing] The spacing between non-white-space characters when writing text with
|
39
|
+
# this font. It can be a decimal number, useful when scaling the text up.
|
29
40
|
# [global] Parameter that will be passed to +Res.img+ when loading the image.
|
30
41
|
# [ext] Parameter that will be passed to +Res.img+ when loading the image.
|
31
42
|
# [retro] Parameter that will be passed to +Res.img+ when loading the image.
|
32
|
-
def initialize(img_path, chars, widths, height, space_width, global = true, ext = '.png', retro = nil)
|
43
|
+
def initialize(img_path, chars, widths, height, space_width, char_spacing = 0, global = true, ext = '.png', retro = nil)
|
33
44
|
retro = Res.retro_images if retro.nil?
|
34
45
|
img = Res.img(img_path, global, false, ext, retro)
|
35
46
|
@chars = chars
|
36
47
|
@images = []
|
37
48
|
@height = height
|
38
49
|
@space_width = space_width
|
50
|
+
@char_spacing = char_spacing
|
39
51
|
wa = widths.is_a?(Array)
|
40
52
|
if wa && widths.length != chars.length
|
41
53
|
raise 'Wrong widths array size!'
|
@@ -60,7 +72,17 @@ module MiniGL
|
|
60
72
|
# Parameters:
|
61
73
|
# [text] The string to be measured
|
62
74
|
def markup_width(text)
|
63
|
-
|
75
|
+
w = 0
|
76
|
+
text.chars.each_with_index do |c, i|
|
77
|
+
if c == ' '
|
78
|
+
w += @space_width
|
79
|
+
else
|
80
|
+
idx = @chars.index(c)
|
81
|
+
w += idx ? @images[idx].width : 0
|
82
|
+
w += @char_spacing if i < text.chars.size - 1
|
83
|
+
end
|
84
|
+
end
|
85
|
+
w
|
64
86
|
end
|
65
87
|
|
66
88
|
# See <code>Gosu::Font#draw_markup_rel</code> for details.
|
@@ -82,7 +104,7 @@ module MiniGL
|
|
82
104
|
i = @chars.index(c)
|
83
105
|
next if i.nil?
|
84
106
|
@images[i].draw(x, y, z, scale_x, scale_y, color)
|
85
|
-
x += scale_x * @images[i].width
|
107
|
+
x += (scale_x * (@images[i].width + @char_spacing)).round
|
86
108
|
end
|
87
109
|
end
|
88
110
|
|
data/lib/minigl.rb
CHANGED
data/test/game.rb
CHANGED
@@ -19,7 +19,7 @@ class MyGame < GameWindow
|
|
19
19
|
@font2 = Res.font :font1, 50
|
20
20
|
@writer1 = TextHelper.new @font1, 5
|
21
21
|
@writer2 = TextHelper.new @font2, 5
|
22
|
-
@btn = Button.new(10, 560, @font1, 'Test', :btn, 0x008000, 0x808080, 0xffffff, 0xff9980, true,
|
22
|
+
@btn = Button.new(10, 560, @font1, 'Test', :btn, 0x008000, 0x808080, 0xffffff, 0xff9980, true, false, -10, 4, 0, 0, 'friends', nil, 2, 2) { |x| puts "hello #{x}" }
|
23
23
|
@btn.enabled = false
|
24
24
|
@chk =
|
25
25
|
ToggleButton.new(x: 0, y: 30, font: @font1, text: 'Click me', img: :check, center_x: false, margin_x: 36, params: 'friends', anchor: :south) { |c, x|
|
@@ -0,0 +1,41 @@
|
|
1
|
+
require 'test/unit'
|
2
|
+
require_relative '../lib/minigl'
|
3
|
+
include MiniGL
|
4
|
+
|
5
|
+
class LocalizationTest < Test::Unit::TestCase
|
6
|
+
def setup
|
7
|
+
Res.prefix = File.expand_path(File.dirname(__FILE__)) + '/data'
|
8
|
+
Localization.initialize
|
9
|
+
end
|
10
|
+
|
11
|
+
def test_languages
|
12
|
+
assert_equal([:english, :portuguese], Localization.languages)
|
13
|
+
end
|
14
|
+
|
15
|
+
def test_language
|
16
|
+
assert_equal(:english, Localization.language)
|
17
|
+
Localization.language = :portuguese
|
18
|
+
assert_equal(:portuguese, Localization.language)
|
19
|
+
assert_raise { Localization.language = :invalid }
|
20
|
+
assert_equal(:portuguese, Localization.language)
|
21
|
+
end
|
22
|
+
|
23
|
+
def test_strings
|
24
|
+
assert_equal('Common string.', Localization.text(:str1))
|
25
|
+
assert_equal('String with $ dollar sign.', Localization.text(:str2))
|
26
|
+
assert_equal('something should be replaced.', Localization.text(:str3, 'something'))
|
27
|
+
assert_equal('Should replace both 5 and true.', Localization.text(:str4, 5, true))
|
28
|
+
assert_equal('String with \\ backslash.', Localization.text(:str5))
|
29
|
+
assert_equal("String with\nline breaks.\n", Localization.text(:str6))
|
30
|
+
assert_equal('<MISSING STRING>', Localization.text(:str7))
|
31
|
+
|
32
|
+
Localization.language = :portuguese
|
33
|
+
assert_equal('String comum.', Localization.text(:str1))
|
34
|
+
assert_equal('String com $ cifrão.', Localization.text(:str2))
|
35
|
+
assert_equal('algo deve ser substituído.', Localization.text(:str3, 'algo'))
|
36
|
+
assert_equal('Deve substituir 5 e true.', Localization.text(:str4, 5, true))
|
37
|
+
assert_equal('String com \\ barra invertida.', Localization.text(:str5))
|
38
|
+
assert_equal("String com\nquebras de linha.\n", Localization.text(:str6))
|
39
|
+
assert_equal('<MISSING STRING>', Localization.text(:str7))
|
40
|
+
end
|
41
|
+
end
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: minigl
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 2.
|
4
|
+
version: 2.4.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Victor David Santos
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
11
|
+
date: 2022-03-29 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: gosu
|
@@ -43,6 +43,7 @@ files:
|
|
43
43
|
- lib/minigl/forms.rb
|
44
44
|
- lib/minigl/game_object.rb
|
45
45
|
- lib/minigl/global.rb
|
46
|
+
- lib/minigl/localization.rb
|
46
47
|
- lib/minigl/map.rb
|
47
48
|
- lib/minigl/movement.rb
|
48
49
|
- lib/minigl/text.rb
|
@@ -70,10 +71,13 @@ files:
|
|
70
71
|
- test/data/img/tile2.svg
|
71
72
|
- test/data/img/tile2b.png
|
72
73
|
- test/data/sound/1.wav
|
74
|
+
- test/data/text/english.txt
|
75
|
+
- test/data/text/portuguese.txt
|
73
76
|
- test/data/tileset/tileset1.png
|
74
77
|
- test/game.rb
|
75
78
|
- test/game_object_tests.rb
|
76
79
|
- test/iso_game.rb
|
80
|
+
- test/localization_tests.rb
|
77
81
|
- test/map_tests.rb
|
78
82
|
- test/mov_game.rb
|
79
83
|
- test/movement_tests.rb
|
@@ -107,6 +111,7 @@ test_files:
|
|
107
111
|
- test/game.rb
|
108
112
|
- test/game_object_tests.rb
|
109
113
|
- test/iso_game.rb
|
114
|
+
- test/localization_tests.rb
|
110
115
|
- test/map_tests.rb
|
111
116
|
- test/mov_game.rb
|
112
117
|
- test/movement_tests.rb
|
@@ -136,5 +141,7 @@ test_files:
|
|
136
141
|
- test/data/img/tile2.svg
|
137
142
|
- test/data/img/tile2b.png
|
138
143
|
- test/data/sound/1.wav
|
144
|
+
- test/data/text/english.txt
|
145
|
+
- test/data/text/portuguese.txt
|
139
146
|
- test/data/tileset/tileset1.png
|
140
147
|
- test/data/img/sub/image.png
|