minigl 2.3.6 → 2.3.9

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data/README.md CHANGED
@@ -14,6 +14,14 @@ It provides the following features:
14
14
  More functionalities are coming. Feel free to contribute! You can send feedback
15
15
  to victordavidsantos@gmail.com.
16
16
 
17
+ ## Made with MiniGL
18
+
19
+ Below are two full games built with MiniGL, both available for free download and also open source.
20
+ * [Super Bombinhas](https://github.com/victords/super-bombinhas)
21
+ * [ConnecMan](https://github.com/victords/connecman)
22
+
23
+ If you create a project using MiniGL, feel free to open a PR to include it in this list.
24
+
17
25
  ## Installing
18
26
 
19
27
  MiniGL was built on top of the Gosu gem. This gem has its own dependencies for
@@ -29,9 +37,10 @@ After installing the Gosu dependencies, you can just `gem install minigl`.
29
37
  * The [wiki](https://github.com/victords/minigl/wiki) is a work in progress with tutorials and examples.
30
38
  * Test package and examples aren't complete!
31
39
 
32
- ## Version 2.3.6
40
+ ## Version 2.3.9
33
41
 
34
- * Added inverted ramps (for sloped ceilings, still has some issues).
42
+ * Fixed click detection for very short clicks.
43
+ * Allow combining `center` and `margin` for `Button` text.
35
44
 
36
45
  ## Contributing
37
46
 
data/lib/minigl/forms.rb CHANGED
@@ -98,6 +98,9 @@ module MiniGL
98
98
  # Gets or sets whether the panel (and thus all components inside it) are visible.
99
99
  attr_accessor :visible
100
100
 
101
+ # The components contained in this panel.
102
+ attr_reader :controls
103
+
101
104
  # Creates a new Panel.
102
105
  # Parameters:
103
106
  # [x] The horizontal coordinate of the top-left corner of the panel, or the horizontal offset from the anchor, if provided.
@@ -314,12 +317,12 @@ module MiniGL
314
317
  super x, y, font, text, text_color, disabled_text_color
315
318
  @over_text_color = over_text_color
316
319
  @down_text_color = down_text_color
317
- if center_x; @text_x = x + @w / 2 if @w
318
- else; @text_x = x + margin_x * @scale_x; end
319
- if center_y; @text_y = y + @h / 2 if @h
320
- else; @text_y = y + margin_y * @scale_y; end
321
320
  @center_x = center_x
322
321
  @center_y = center_y
322
+ @margin_x = margin_x
323
+ @margin_y = margin_y
324
+ set_position(x, y)
325
+
323
326
  @action = action
324
327
  @params = params
325
328
 
@@ -348,8 +351,10 @@ module MiniGL
348
351
  @img_index = 0
349
352
  @state = :up
350
353
  elsif mouse_press
351
- @img_index = 2
352
- @state = :down
354
+ Mouse.add_click(@z_index || 0, lambda do
355
+ @img_index = 2
356
+ @state = :down
357
+ end)
353
358
  else
354
359
  @img_index = 1
355
360
  end
@@ -360,7 +365,7 @@ module MiniGL
360
365
  elsif mouse_rel
361
366
  @img_index = 1
362
367
  @state = :over
363
- click
368
+ Mouse.add_click(@z_index || 0, method(:perform_action))
364
369
  else
365
370
  @img_index = 2
366
371
  end
@@ -379,7 +384,7 @@ module MiniGL
379
384
 
380
385
  # Executes the button click action.
381
386
  def click
382
- @action.call @params if @action
387
+ perform_action
383
388
  end
384
389
 
385
390
  # Sets the position of the button in the screen.
@@ -388,10 +393,10 @@ module MiniGL
388
393
  # [x] The new x-coordinate for the button.
389
394
  # [y] The new y-coordinate for the button.
390
395
  def set_position(x, y)
391
- if @center_x; @text_x = x + @w / 2
392
- else; @text_x += x - @x; end
393
- if @center_y; @text_y = y + @h / 2
394
- else; @text_y += y - @y; end
396
+ @text_x = @center_x ? x + @w / 2 : x
397
+ @text_y = @center_y ? y + @h / 2 : y
398
+ @text_x += @margin_x
399
+ @text_y += @margin_y
395
400
  @x = x; @y = y
396
401
  end
397
402
 
@@ -404,6 +409,7 @@ module MiniGL
404
409
  # will be drawn on top of the ones with smaller z-orders.
405
410
  # [color] Color to apply a filter to the image.
406
411
  def draw(alpha = 0xff, z_index = 0, color = 0xffffff)
412
+ @z_index = z_index
407
413
  return unless @visible
408
414
 
409
415
  color = (alpha << 24) | color
@@ -435,6 +441,12 @@ module MiniGL
435
441
  @state = :up
436
442
  @img_index = 3
437
443
  end
444
+
445
+ private
446
+
447
+ def perform_action
448
+ @action.call(@params) if @action
449
+ end
438
450
  end
439
451
 
440
452
  # This class represents a toggle button, which can be also interpreted as a
@@ -502,8 +514,6 @@ module MiniGL
502
514
  else; height * @scale_y; end
503
515
  _, x, y = FormUtils.check_anchor(anchor, @anchor_offset_x, @anchor_offset_y, @w, @h)
504
516
  set_position(x, y)
505
- @text_x = x + @w / 2 if center_x
506
- @text_y = y + @h / 2 if center_y
507
517
  @checked = checked
508
518
  end
509
519
 
@@ -517,20 +527,12 @@ module MiniGL
517
527
  @img_index += 1 if @checked
518
528
  end
519
529
 
520
- # Executes the button click action, and toggles its state. The +action+
521
- # block always receives as a first parameter +true+, if the button has
522
- # been changed to checked, or +false+, otherwise.
523
- def click
524
- @checked = !@checked
525
- @action.call @checked, @params if @action
526
- end
527
-
528
530
  # Sets the state of the button to the value given.
529
531
  #
530
532
  # Parameters:
531
533
  # [value] The state to be set (+true+ for checked, +false+ for unchecked).
532
534
  def checked=(value)
533
- click if value != @checked
535
+ @action.call(value, @params) if @action && value != @checked
534
536
  @checked = value
535
537
  end
536
538
 
@@ -539,6 +541,13 @@ module MiniGL
539
541
  @state = :up
540
542
  @img_index = @checked ? 7 : 6
541
543
  end
544
+
545
+ private
546
+
547
+ def perform_action
548
+ @checked = !@checked
549
+ @action.call(@checked, @params) if @action
550
+ end
542
551
  end
543
552
 
544
553
  # This class represents a text field (input).
@@ -547,6 +556,9 @@ module MiniGL
547
556
  # INCOMPLETE!
548
557
  attr_reader :locale
549
558
 
559
+ # Whether the text field is focused (accepting input)
560
+ attr_reader :focused
561
+
550
562
  # Creates a new text field.
551
563
  #
552
564
  # Parameters:
@@ -566,9 +578,9 @@ module MiniGL
566
578
  # [margin_x] The x offset, from the field x-coordinate, to draw the text.
567
579
  # [margin_y] The y offset, from the field y-coordinate, to draw the text.
568
580
  # [max_length] The maximum length of the text inside the field.
569
- # [active] Whether the text field must be focused by default. If +false+,
570
- # focus can be granted by clicking inside the text field or by
571
- # calling the +focus+ method.
581
+ # [focused] Whether the text field must be focused by default. If +false+,
582
+ # focus can be granted by clicking inside the text field or by
583
+ # calling the +focus+ method.
572
584
  # [text] The starting text. Must not be +nil+.
573
585
  # [allowed_chars] A string containing all characters that can be typed
574
586
  # inside the text field. The complete set of supported
@@ -606,7 +618,7 @@ module MiniGL
606
618
  # *Obs.:* This method accepts named parameters, but +x+, +y+, +font+ and
607
619
  # +img+ are mandatory.
608
620
  def initialize(x, y = nil, font = nil, img = nil, cursor_img = nil, disabled_img = nil, margin_x = 0, margin_y = 0,
609
- max_length = 100, active = false, text = '', allowed_chars = nil,
621
+ max_length = 100, focused = false, text = '', allowed_chars = nil,
610
622
  text_color = 0, disabled_text_color = 0, selection_color = 0, locale = 'en-us',
611
623
  params = nil, retro = nil, scale_x = 1, scale_y = 1, anchor = nil, &on_text_changed)
612
624
  if x.is_a? Hash
@@ -618,7 +630,7 @@ module MiniGL
618
630
  margin_x = x.fetch(:margin_x, 0)
619
631
  margin_y = x.fetch(:margin_y, 0)
620
632
  max_length = x.fetch(:max_length, 100)
621
- active = x.fetch(:active, false)
633
+ focused = x.fetch(:focused, false)
622
634
  text = x.fetch(:text, '')
623
635
  allowed_chars = x.fetch(:allowed_chars, nil)
624
636
  text_color = x.fetch(:text_color, 0)
@@ -647,7 +659,7 @@ module MiniGL
647
659
  @cursor_img = Res.img(cursor_img, false, false, '.png', retro) if cursor_img
648
660
  @disabled_img = Res.img(disabled_img, false, false, '.png', retro) if disabled_img
649
661
  @max_length = max_length
650
- @active = active
662
+ @focused = focused
651
663
  @text_x = x + margin_x * @scale_x
652
664
  @text_y = y + margin_y * @scale_y
653
665
  @selection_color = selection_color
@@ -690,14 +702,14 @@ module MiniGL
690
702
 
691
703
  ################################ Mouse ################################
692
704
  if Mouse.over? @x, @y, @w, @h
693
- if not @active and Mouse.button_pressed? :left
694
- focus
705
+ if not @focused and Mouse.button_pressed? :left
706
+ Mouse.add_click(@z_index || 0, method(:focus))
695
707
  end
696
708
  elsif Mouse.button_pressed? :left
697
709
  unfocus
698
710
  end
699
711
 
700
- return unless @active
712
+ return unless @focused
701
713
 
702
714
  if Mouse.double_click? :left
703
715
  if @nodes.size > 1
@@ -708,11 +720,7 @@ module MiniGL
708
720
  end
709
721
  set_cursor_visible
710
722
  elsif Mouse.button_pressed? :left
711
- set_node_by_mouse
712
- @anchor1 = @cur_node
713
- @anchor2 = nil
714
- @double_clicked = false
715
- set_cursor_visible
723
+ Mouse.add_click(@z_index || 0, method(:focus))
716
724
  elsif Mouse.button_down? :left
717
725
  if @anchor1 and not @double_clicked
718
726
  set_node_by_mouse
@@ -902,7 +910,12 @@ module MiniGL
902
910
 
903
911
  # Grants focus to the text field, so that it allows keyboard input.
904
912
  def focus
905
- @active = true
913
+ @focused = true
914
+ set_node_by_mouse
915
+ @anchor1 = @cur_node
916
+ @anchor2 = nil
917
+ @double_clicked = false
918
+ set_cursor_visible
906
919
  end
907
920
 
908
921
  # Removes focus from the text field, so that no keyboard input will be
@@ -911,7 +924,7 @@ module MiniGL
911
924
  @anchor1 = @anchor2 = nil
912
925
  @cursor_visible = false
913
926
  @cursor_timer = 0
914
- @active = false
927
+ @focused = false
915
928
  end
916
929
 
917
930
  # Sets the position of the text field in the screen.
@@ -941,6 +954,7 @@ module MiniGL
941
954
  # [disabled_color] Color to apply a filter to the image when the field is
942
955
  # disabled.
943
956
  def draw(alpha = 0xff, z_index = 0, color = 0xffffff, disabled_color = 0x808080)
957
+ @z_index = z_index
944
958
  return unless @visible
945
959
 
946
960
  color = (alpha << 24) | ((@enabled or @disabled_img) ? color : disabled_color)
@@ -1250,6 +1264,9 @@ module MiniGL
1250
1264
  # The selected value in the drop-down list. This is one of the +options+.
1251
1265
  attr_reader :value
1252
1266
 
1267
+ # Whether the list of options is currently visible.
1268
+ attr_reader :open
1269
+
1253
1270
  # An array containing all the options (each of them +String+s) that can be
1254
1271
  # selected in the drop-down list.
1255
1272
  attr_accessor :options
@@ -304,6 +304,14 @@ module MiniGL
304
304
  # This is +true+ when the effect's lifetime has already passed.
305
305
  attr_reader :dead
306
306
 
307
+ # The lifetime of the effect, in updates, i.e., how many calls to +update+
308
+ # must happen before the effect is marked as +dead+, since its creation.
309
+ attr_reader :lifetime
310
+
311
+ # The number of times +update+ has been called for this effect, while it
312
+ # was still active (not +dead+).
313
+ attr_reader :elapsed_time
314
+
307
315
  # Creates a new Effect.
308
316
  #
309
317
  # Parameters:
@@ -352,7 +360,7 @@ module MiniGL
352
360
  end
353
361
 
354
362
  super x, y, img, sprite_cols, sprite_rows
355
- @timer = 0
363
+ @elapsed_time = 0
356
364
  if indices
357
365
  @indices = indices
358
366
  else
@@ -369,15 +377,21 @@ module MiniGL
369
377
 
370
378
  # Updates the effect, animating and counting its remaining lifetime.
371
379
  def update
372
- unless @dead
373
- animate @indices, @interval
374
- @timer += 1
375
- @dead = true if @timer == @lifetime
376
- end
380
+ return if @dead
381
+
382
+ animate(@indices, @interval)
383
+ @elapsed_time += 1
384
+ @dead = true if @elapsed_time == @lifetime
377
385
  end
378
386
 
379
387
  def draw(map = nil, scale_x = 1, scale_y = 1, alpha = 0xff, color = 0xffffff, angle = nil, z_index = 0)
380
388
  super unless @dead
381
389
  end
390
+
391
+ # The remaining number of calls to +update+ until the effect is marked
392
+ # +dead+.
393
+ def time_left
394
+ @lifetime - @elapsed_time
395
+ end
382
396
  end
383
397
  end
data/lib/minigl/global.rb CHANGED
@@ -245,6 +245,16 @@ module MiniGL
245
245
  def toggle_fullscreen
246
246
  self.fullscreen = !fullscreen?
247
247
  end
248
+
249
+ def button_down(id)
250
+ super
251
+ Mouse.register_button_down(id)
252
+ end
253
+
254
+ def button_up(id)
255
+ super
256
+ Mouse.register_button_up(id)
257
+ end
248
258
  end
249
259
 
250
260
  # Exposes methods for controlling keyboard and gamepad events.
@@ -387,6 +397,7 @@ module MiniGL
387
397
  def initialize
388
398
  @down = {}
389
399
  @prev_down = {}
400
+ @next_down = {}
390
401
  @dbl_click = {}
391
402
  @dbl_click_timer = {}
392
403
  end
@@ -394,23 +405,29 @@ module MiniGL
394
405
  # Updates the mouse position and the state of all buttons.
395
406
  def update
396
407
  @prev_down = @down.clone
397
- @down.clear
408
+ @down = @next_down.clone
409
+ @next_down.delete_if { |_, v| v.zero? }
398
410
  @dbl_click.clear
399
411
 
412
+ if @click
413
+ @click[:action].call
414
+ @click = nil
415
+ end
416
+
400
417
  @dbl_click_timer.each do |k, v|
401
- if v < G.double_click_delay; @dbl_click_timer[k] += 1
402
- else; @dbl_click_timer.delete k; end
418
+ if v < G.double_click_delay
419
+ @dbl_click_timer[k] += 1
420
+ else
421
+ @dbl_click_timer.delete(k)
422
+ end
403
423
  end
404
424
 
405
- k1 = [Gosu::MsLeft, Gosu::MsMiddle, Gosu::MsRight]
406
- k2 = [:left, :middle, :right]
407
- (0..2).each do |i|
408
- if G.window.button_down? k1[i]
409
- @down[k2[i]] = true
410
- @dbl_click[k2[i]] = true if @dbl_click_timer[k2[i]]
411
- @dbl_click_timer.delete k2[i]
412
- elsif @prev_down[k2[i]]
413
- @dbl_click_timer[k2[i]] = 0
425
+ %i[left middle right].each do |key|
426
+ if @down[key]
427
+ @dbl_click[key] = true if @dbl_click_timer[key]
428
+ @dbl_click_timer.delete(key)
429
+ elsif @prev_down[key]
430
+ @dbl_click_timer[key] = 0
414
431
  end
415
432
  end
416
433
 
@@ -474,6 +491,38 @@ module MiniGL
474
491
  return @x >= x.x && @x < x.x + x.w && @y >= x.y && @y < x.y + x.h if x.is_a? Rectangle
475
492
  @x >= x && @x < x + w && @y >= y && @y < y + h
476
493
  end
494
+
495
+ # :nodoc:
496
+ def add_click(z_index, action)
497
+ return if @click && @click[:z_index] > z_index
498
+
499
+ @click = { z_index: z_index, action: action }
500
+ end
501
+
502
+ # :nodoc:
503
+ def register_button_down(id)
504
+ key = key_from_id(id)
505
+ @next_down[key] = 1 if key
506
+ end
507
+
508
+ # :nodoc:
509
+ def register_button_up(id)
510
+ key = key_from_id(id)
511
+ @next_down[key] = 0 if key && @next_down[key]
512
+ end
513
+
514
+ private
515
+
516
+ def key_from_id(id)
517
+ case id
518
+ when Gosu::MS_LEFT
519
+ :left
520
+ when Gosu::MS_RIGHT
521
+ :right
522
+ when Gosu::MS_MIDDLE
523
+ :middle
524
+ end
525
+ end
477
526
  end
478
527
  end
479
528
 
data/lib/minigl/text.rb CHANGED
@@ -11,9 +11,18 @@ module MiniGL
11
11
  # if a character fits in the current line it must not be placed in the next
12
12
  # one. In the last line there can be any amount of free space at the end.
13
13
  class ImageFont
14
+ # A string containing the characters supported by this font.
15
+ attr_reader :chars
16
+
14
17
  # The height of this font in pixels.
15
18
  attr_reader :height
16
19
 
20
+ # The width of the white space character in this font, in pixels.
21
+ attr_reader :space_width
22
+
23
+ # The spacing between characters, in pixels (can be a decimal number).
24
+ attr_reader :char_spacing
25
+
17
26
  # Creates an +ImageFont+.
18
27
  #
19
28
  # Parameters:
@@ -26,16 +35,19 @@ module MiniGL
26
35
  # as they appear in the +chars+ string.
27
36
  # [height] The height of the lines in the image (see description above).
28
37
  # [space_width] The width of the white space character in this font.
38
+ # [char_spacing] The spacing between non-white-space characters when writing text with
39
+ # this font. It can be a decimal number, useful when scaling the text up.
29
40
  # [global] Parameter that will be passed to +Res.img+ when loading the image.
30
41
  # [ext] Parameter that will be passed to +Res.img+ when loading the image.
31
42
  # [retro] Parameter that will be passed to +Res.img+ when loading the image.
32
- def initialize(img_path, chars, widths, height, space_width, global = true, ext = '.png', retro = nil)
43
+ def initialize(img_path, chars, widths, height, space_width, char_spacing = 0, global = true, ext = '.png', retro = nil)
33
44
  retro = Res.retro_images if retro.nil?
34
45
  img = Res.img(img_path, global, false, ext, retro)
35
46
  @chars = chars
36
47
  @images = []
37
48
  @height = height
38
49
  @space_width = space_width
50
+ @char_spacing = char_spacing
39
51
  wa = widths.is_a?(Array)
40
52
  if wa && widths.length != chars.length
41
53
  raise 'Wrong widths array size!'
@@ -60,7 +72,17 @@ module MiniGL
60
72
  # Parameters:
61
73
  # [text] The string to be measured
62
74
  def markup_width(text)
63
- text.chars.reduce(0) { |w, c| if c == ' '; w += @space_width; else; i = @chars.index(c); w += i ? @images[i].width : 0; end }
75
+ w = 0
76
+ text.chars.each_with_index do |c, i|
77
+ if c == ' '
78
+ w += @space_width
79
+ else
80
+ idx = @chars.index(c)
81
+ w += idx ? @images[idx].width : 0
82
+ w += @char_spacing if i < text.chars.size - 1
83
+ end
84
+ end
85
+ w
64
86
  end
65
87
 
66
88
  # See <code>Gosu::Font#draw_markup_rel</code> for details.
@@ -82,7 +104,7 @@ module MiniGL
82
104
  i = @chars.index(c)
83
105
  next if i.nil?
84
106
  @images[i].draw(x, y, z, scale_x, scale_y, color)
85
- x += scale_x * @images[i].width
107
+ x += (scale_x * (@images[i].width + @char_spacing)).round
86
108
  end
87
109
  end
88
110
 
data/test/game.rb CHANGED
@@ -19,7 +19,7 @@ class MyGame < GameWindow
19
19
  @font2 = Res.font :font1, 50
20
20
  @writer1 = TextHelper.new @font1, 5
21
21
  @writer2 = TextHelper.new @font2, 5
22
- @btn = Button.new(10, 560, @font1, 'Test', :btn, 0x008000, 0x808080, 0xffffff, 0xff9980, true, true, 0, 4, 0, 0, 'friends', nil, 2, 2) { |x| puts "hello #{x}" }
22
+ @btn = Button.new(10, 560, @font1, 'Test', :btn, 0x008000, 0x808080, 0xffffff, 0xff9980, true, false, -10, 4, 0, 0, 'friends', nil, 2, 2) { |x| puts "hello #{x}" }
23
23
  @btn.enabled = false
24
24
  @chk =
25
25
  ToggleButton.new(x: 0, y: 30, font: @font1, text: 'Click me', img: :check, center_x: false, margin_x: 36, params: 'friends', anchor: :south) { |c, x|
@@ -32,11 +32,12 @@ class MyGame < GameWindow
32
32
  @ddl = DropDownList.new(0, 10, @font1, nil, nil, ['olá amigos', 'opção 2', 'terceira'], 0, 3, 150, 25, 0, 0x808080, 0xffffff, 0xffff00, nil, 2, 2.5, :north) { |a, b|
33
33
  puts "mudou de #{a} para #{b}"
34
34
  }
35
+ @btn2 = Button.new(x: 0, y: 80, font: @font1, text: 'Below', img: :btn, anchor: :north) { puts 'Below the dropdown' }
35
36
 
36
37
  @panel = Panel.new(10, 10, 720, 520, [
37
- Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn),
38
+ TextField.new(x: 5, y: 5, font: @font1, text: 'Opa', img: :text, margin_x: 5, margin_y: 5, anchor: :top_left),
39
+ Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn) { puts 'top left' },
38
40
  @lbl = Label.new(0, 70, @font1, 'Teste de label', 0, 0x666666, 1, 1, :north),
39
- TextField.new(x: 5, y: 40, font: @font1, text: 'Opa', img: :text, margin_x: 5, margin_y: 5, anchor: :top_left),
40
41
  Button.new(x: 0, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :top),
41
42
  DropDownList.new(x: 0, y: 40, width: 150, height: 25, font: @font1, options: ['olá amigos', 'opção 2', 'terceira'], anchor: :north),
42
43
  Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :northeast),
@@ -44,7 +45,7 @@ class MyGame < GameWindow
44
45
  Button.new(x: 0, y: 0, font: @font1, text: 'Teste', img: :btn, anchor: :center),
45
46
  Button.new(x: 5, y: 0, font: @font1, text: 'Teste', img: :btn, anchor: :right),
46
47
  ToggleButton.new(x: 5, y: 40, img: :check, center_x: false, margin_x: 36, anchor: :east),
47
- Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :southwest),
48
+ Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :southwest) { @lbl.visible = !@lbl.visible },
48
49
  Button.new(x: 0, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :south),
49
50
  ProgressBar.new(0, 40, 200, 20, :barbg, :barfg, 3456, 70, 2, 2, @font1, 0xff000080, nil, nil, 1, 1, :bottom)
50
51
  ], :text, :tiled, true, 2, 2, :bottom_right)
@@ -80,7 +81,11 @@ class MyGame < GameWindow
80
81
  @panel.enabled = !@panel.enabled if KB.key_pressed? Gosu::KbN
81
82
  @panel.visible = !@panel.visible if KB.key_pressed? Gosu::KbM
82
83
 
83
- @panel.add_component(Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :southeast)) if KB.key_pressed?(Gosu::KbB)
84
+ if KB.key_pressed?(Gosu::KbB)
85
+ @panel.add_component(Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :southeast) {
86
+ puts 'new button added'
87
+ })
88
+ end
84
89
  @lbl.text = 'Test of changed text' if KB.key_pressed?(Gosu::KB_C)
85
90
  @lbl2.text = 'Shorter text' if KB.key_pressed?(Gosu::KB_X)
86
91
 
@@ -112,6 +117,7 @@ class MyGame < GameWindow
112
117
  @chk.update
113
118
  @txt.update
114
119
  @ddl.update
120
+ @btn2.update
115
121
 
116
122
  @panel.update
117
123
 
@@ -145,6 +151,7 @@ class MyGame < GameWindow
145
151
  780, 450, 300, :right, 0xff0000, 255, 1
146
152
 
147
153
  @ddl.draw 0x80, 1, 0xff8080
154
+ @btn2.draw
148
155
  @btn.draw 0xcc, 1, 0x33ff33
149
156
  @chk.draw
150
157
  @txt.draw
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: minigl
3
3
  version: !ruby/object:Gem::Version
4
- version: 2.3.6
4
+ version: 2.3.9
5
5
  platform: ruby
6
6
  authors:
7
7
  - Victor David Santos
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2021-10-02 00:00:00.000000000 Z
11
+ date: 2022-03-18 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: gosu