minigl 2.3.3 → 2.3.7
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- checksums.yaml +4 -4
- data/README.md +11 -2
- data/lib/minigl/forms.rb +48 -29
- data/lib/minigl/global.rb +12 -0
- data/lib/minigl/movement.rb +33 -29
- data/test/game.rb +11 -4
- data/test/mov_game.rb +10 -4
- metadata +35 -29
checksums.yaml
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@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 6623569ecf1fbd81357b4fe2e06b22024c2ce05829298750e1574e08a02b2706
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data.tar.gz: ded142065a95df7c458d873a6c2049f4229f3fd40863872fdf19033f07331635
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 6cbb8a59c7b77104a1a8bba97d2ab740520cc6987eda4761e438b8b36fcd30b85eaacaa6caab32884118f52dadf3b763718017114db25b09b6f416dd7e1d5588
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data.tar.gz: 6b3db4da549096602dc258f26101f665713422f510f5623cf7e53bdb1940226dd4a97740e44446a60554e6e1ea29abfb981355ac3caa2006e8111b32dc3aa9d2
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data/README.md
CHANGED
@@ -14,6 +14,14 @@ It provides the following features:
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14
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More functionalities are coming. Feel free to contribute! You can send feedback
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to victordavidsantos@gmail.com.
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+
## Made with MiniGL
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+
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+
Below are two full games built with MiniGL, both available for free download and also open source.
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+
* [Super Bombinhas](https://victords.itch.io/super-bombinhas) ([source](https://github.com/victords/super-bombinhas))
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* [ConnecMan](https://victords.itch.io/connecman) ([source](https://github.com/victords/connecman))
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+
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*Super Bombinhas* is also available on [Steam](https://store.steampowered.com/app/1553840).
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+
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## Installing
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MiniGL was built on top of the Gosu gem. This gem has its own dependencies for
|
@@ -29,9 +37,10 @@ After installing the Gosu dependencies, you can just `gem install minigl`.
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* The [wiki](https://github.com/victords/minigl/wiki) is a work in progress with tutorials and examples.
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* Test package and examples aren't complete!
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-
## Version 2.3.
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+
## Version 2.3.7
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-
*
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+
* Exposed the `Panel#controls`, `TextField#focused` and `DropDownList#open` properties.
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+
* Fixed a bug when clicking overlapping buttons: only the click action of the button with highest z-index (or last updated if z-indexes are the same) will be triggered. **WARNING**: the click callback will only be executed if `Mouse.update` is called after the click happened. If you call `Mouse.update` every frame (which is recommended), there's nothing to worry about.
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## Contributing
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data/lib/minigl/forms.rb
CHANGED
@@ -98,6 +98,9 @@ module MiniGL
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# Gets or sets whether the panel (and thus all components inside it) are visible.
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attr_accessor :visible
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# The components contained in this panel.
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attr_reader :controls
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+
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# Creates a new Panel.
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# Parameters:
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# [x] The horizontal coordinate of the top-left corner of the panel, or the horizontal offset from the anchor, if provided.
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@@ -348,8 +351,10 @@ module MiniGL
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@img_index = 0
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@state = :up
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elsif mouse_press
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-
@
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-
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+
Mouse.add_click(@z_index || 0, lambda do
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+
@img_index = 2
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@state = :down
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+
end)
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else
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@img_index = 1
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end
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@@ -360,7 +365,7 @@ module MiniGL
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elsif mouse_rel
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@img_index = 1
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@state = :over
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-
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Mouse.add_click(@z_index || 0, method(:perform_action))
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else
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@img_index = 2
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end
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@@ -379,7 +384,7 @@ module MiniGL
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# Executes the button click action.
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def click
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-
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perform_action
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end
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# Sets the position of the button in the screen.
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@@ -404,6 +409,7 @@ module MiniGL
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# will be drawn on top of the ones with smaller z-orders.
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# [color] Color to apply a filter to the image.
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def draw(alpha = 0xff, z_index = 0, color = 0xffffff)
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@z_index = z_index
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return unless @visible
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color = (alpha << 24) | color
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@@ -435,6 +441,12 @@ module MiniGL
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@state = :up
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@img_index = 3
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end
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+
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private
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+
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def perform_action
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@action.call @params if @action
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+
end
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end
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# This class represents a toggle button, which can be also interpreted as a
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@@ -517,20 +529,12 @@ module MiniGL
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@img_index += 1 if @checked
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end
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-
# Executes the button click action, and toggles its state. The +action+
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# block always receives as a first parameter +true+, if the button has
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-
# been changed to checked, or +false+, otherwise.
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-
def click
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-
@checked = !@checked
|
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-
@action.call @checked, @params if @action
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-
end
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-
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# Sets the state of the button to the value given.
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#
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# Parameters:
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# [value] The state to be set (+true+ for checked, +false+ for unchecked).
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def checked=(value)
|
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-
|
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+
@action.call(value, @params) if @action && value != @checked
|
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@checked = value
|
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end
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@@ -539,6 +543,13 @@ module MiniGL
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@state = :up
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@img_index = @checked ? 7 : 6
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end
|
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+
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+
private
|
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+
|
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+
def perform_action
|
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@checked = !@checked
|
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@action.call(@checked, @params) if @action
|
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+
end
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end
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# This class represents a text field (input).
|
@@ -547,6 +558,9 @@ module MiniGL
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# INCOMPLETE!
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attr_reader :locale
|
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# Whether the text field is focused (accepting input)
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attr_reader :focused
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+
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# Creates a new text field.
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#
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# Parameters:
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@@ -566,9 +580,9 @@ module MiniGL
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# [margin_x] The x offset, from the field x-coordinate, to draw the text.
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# [margin_y] The y offset, from the field y-coordinate, to draw the text.
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# [max_length] The maximum length of the text inside the field.
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-
# [
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-
#
|
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-
#
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# [focused] Whether the text field must be focused by default. If +false+,
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# focus can be granted by clicking inside the text field or by
|
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# calling the +focus+ method.
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# [text] The starting text. Must not be +nil+.
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# [allowed_chars] A string containing all characters that can be typed
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# inside the text field. The complete set of supported
|
@@ -606,7 +620,7 @@ module MiniGL
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# *Obs.:* This method accepts named parameters, but +x+, +y+, +font+ and
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# +img+ are mandatory.
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def initialize(x, y = nil, font = nil, img = nil, cursor_img = nil, disabled_img = nil, margin_x = 0, margin_y = 0,
|
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-
max_length = 100,
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+
max_length = 100, focused = false, text = '', allowed_chars = nil,
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text_color = 0, disabled_text_color = 0, selection_color = 0, locale = 'en-us',
|
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params = nil, retro = nil, scale_x = 1, scale_y = 1, anchor = nil, &on_text_changed)
|
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if x.is_a? Hash
|
@@ -618,7 +632,7 @@ module MiniGL
|
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margin_x = x.fetch(:margin_x, 0)
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margin_y = x.fetch(:margin_y, 0)
|
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max_length = x.fetch(:max_length, 100)
|
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-
|
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+
focused = x.fetch(:focused, false)
|
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text = x.fetch(:text, '')
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allowed_chars = x.fetch(:allowed_chars, nil)
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text_color = x.fetch(:text_color, 0)
|
@@ -647,7 +661,7 @@ module MiniGL
|
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@cursor_img = Res.img(cursor_img, false, false, '.png', retro) if cursor_img
|
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@disabled_img = Res.img(disabled_img, false, false, '.png', retro) if disabled_img
|
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@max_length = max_length
|
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-
@
|
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+
@focused = focused
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@text_x = x + margin_x * @scale_x
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@text_y = y + margin_y * @scale_y
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@selection_color = selection_color
|
@@ -690,14 +704,14 @@ module MiniGL
|
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################################ Mouse ################################
|
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if Mouse.over? @x, @y, @w, @h
|
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-
if not @
|
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-
focus
|
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+
if not @focused and Mouse.button_pressed? :left
|
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+
Mouse.add_click(@z_index || 0, method(:focus))
|
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end
|
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elsif Mouse.button_pressed? :left
|
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unfocus
|
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end
|
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-
return unless @
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+
return unless @focused
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if Mouse.double_click? :left
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if @nodes.size > 1
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@@ -708,11 +722,7 @@ module MiniGL
|
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end
|
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set_cursor_visible
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elsif Mouse.button_pressed? :left
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-
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-
@anchor1 = @cur_node
|
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-
@anchor2 = nil
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-
@double_clicked = false
|
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-
set_cursor_visible
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+
Mouse.add_click(@z_index || 0, method(:focus))
|
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elsif Mouse.button_down? :left
|
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if @anchor1 and not @double_clicked
|
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set_node_by_mouse
|
@@ -902,7 +912,12 @@ module MiniGL
|
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|
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# Grants focus to the text field, so that it allows keyboard input.
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def focus
|
905
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-
@
|
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+
@focused = true
|
916
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+
set_node_by_mouse
|
917
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+
@anchor1 = @cur_node
|
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+
@anchor2 = nil
|
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+
@double_clicked = false
|
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+
set_cursor_visible
|
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end
|
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# Removes focus from the text field, so that no keyboard input will be
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@@ -911,7 +926,7 @@ module MiniGL
|
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@anchor1 = @anchor2 = nil
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@cursor_visible = false
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@cursor_timer = 0
|
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-
@
|
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+
@focused = false
|
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end
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# Sets the position of the text field in the screen.
|
@@ -941,6 +956,7 @@ module MiniGL
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941
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# [disabled_color] Color to apply a filter to the image when the field is
|
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# disabled.
|
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|
def draw(alpha = 0xff, z_index = 0, color = 0xffffff, disabled_color = 0x808080)
|
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+
@z_index = z_index
|
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|
return unless @visible
|
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961
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|
946
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color = (alpha << 24) | ((@enabled or @disabled_img) ? color : disabled_color)
|
@@ -1250,6 +1266,9 @@ module MiniGL
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# The selected value in the drop-down list. This is one of the +options+.
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attr_reader :value
|
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# Whether the list of options is currently visible.
|
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+
attr_reader :open
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+
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# An array containing all the options (each of them +String+s) that can be
|
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# selected in the drop-down list.
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attr_accessor :options
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data/lib/minigl/global.rb
CHANGED
@@ -397,6 +397,11 @@ module MiniGL
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@down.clear
|
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@dbl_click.clear
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|
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+
if @click
|
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+
@click[:action].call
|
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+
@click = nil
|
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+
end
|
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+
|
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@dbl_click_timer.each do |k, v|
|
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if v < G.double_click_delay; @dbl_click_timer[k] += 1
|
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else; @dbl_click_timer.delete k; end
|
@@ -474,6 +479,13 @@ module MiniGL
|
|
474
479
|
return @x >= x.x && @x < x.x + x.w && @y >= x.y && @y < x.y + x.h if x.is_a? Rectangle
|
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480
|
@x >= x && @x < x + w && @y >= y && @y < y + h
|
476
481
|
end
|
482
|
+
|
483
|
+
# :nodoc:
|
484
|
+
def add_click(z_index, action)
|
485
|
+
return if @click && @click[:z_index] > z_index
|
486
|
+
|
487
|
+
@click = { z_index: z_index, action: action }
|
488
|
+
end
|
477
489
|
end
|
478
490
|
end
|
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|
data/lib/minigl/movement.rb
CHANGED
@@ -66,6 +66,10 @@ module MiniGL
|
|
66
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|
# from left to right when +false+).
|
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|
attr_reader :left
|
68
68
|
|
69
|
+
# Whether the ramp is vertically inverted, i.e., the face that is parallel
|
70
|
+
# to the x-axis faces up and the sloped face faces down.
|
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|
+
attr_reader :inverted
|
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|
+
|
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|
attr_reader :ratio # :nodoc:
|
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|
attr_reader :factor # :nodoc:
|
71
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|
|
@@ -85,12 +89,16 @@ module MiniGL
|
|
85
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|
# highest).
|
86
90
|
# [left] Whether the height of the ramp increases from left to right. Use
|
87
91
|
# +false+ for a ramp that goes down from left to right.
|
88
|
-
|
92
|
+
# [inverted] Whether the ramp is vertically inverted, i.e., the face that
|
93
|
+
# is parallel to the x-axis faces up and the sloped face faces
|
94
|
+
# down.
|
95
|
+
def initialize(x, y, w, h, left, inverted = false)
|
89
96
|
@x = x
|
90
97
|
@y = y
|
91
98
|
@w = w
|
92
99
|
@h = h
|
93
100
|
@left = left
|
101
|
+
@inverted = inverted
|
94
102
|
@ratio = @h.to_f / @w
|
95
103
|
@factor = @w / Math.sqrt(@w**2 + @h**2)
|
96
104
|
end
|
@@ -101,6 +109,7 @@ module MiniGL
|
|
101
109
|
# [obj] The object to check contact with. It must have the +x+, +y+, +w+
|
102
110
|
# and +h+ accessible attributes determining its bounding box.
|
103
111
|
def contact?(obj)
|
112
|
+
return false if @inverted
|
104
113
|
obj.x + obj.w > @x && obj.x < @x + @w && obj.x.round(6) == get_x(obj).round(6) && obj.y.round(6) == get_y(obj).round(6)
|
105
114
|
end
|
106
115
|
|
@@ -111,44 +120,44 @@ module MiniGL
|
|
111
120
|
# [obj] The object to check intersection with. It must have the +x+, +y+,
|
112
121
|
# +w+ and +h+ accessible attributes determining its bounding box.
|
113
122
|
def intersect?(obj)
|
114
|
-
obj.x + obj.w > @x && obj.x < @x + @w &&
|
123
|
+
obj.x + obj.w > @x && obj.x < @x + @w &&
|
124
|
+
(@inverted ? obj.y < get_y(obj) && obj.y + obj.h > @y : obj.y > get_y(obj) && obj.y < @y + @h)
|
115
125
|
end
|
116
126
|
|
117
127
|
# :nodoc:
|
118
128
|
def check_can_collide(m)
|
119
|
-
y = get_y(m) + m.h
|
129
|
+
y = get_y(m) + (@inverted ? 0 : m.h)
|
120
130
|
@can_collide = m.x + m.w > @x && @x + @w > m.x && m.y < y && m.y + m.h > y
|
121
131
|
end
|
122
132
|
|
123
133
|
def check_intersection(obj)
|
124
|
-
|
125
|
-
|
126
|
-
|
127
|
-
|
128
|
-
|
129
|
-
|
130
|
-
|
131
|
-
|
132
|
-
obj.y = get_y obj
|
133
|
-
if counter && obj.bottom != self
|
134
|
-
obj.speed.x *= @factor
|
135
|
-
end
|
136
|
-
obj.speed.y = 0
|
134
|
+
return unless @can_collide && intersect?(obj)
|
135
|
+
|
136
|
+
counter = @left && obj.prev_speed.x > 0 || !@left && obj.prev_speed.x < 0
|
137
|
+
if counter && (@inverted ? obj.prev_speed.y < 0 : obj.prev_speed.y > 0)
|
138
|
+
dx = get_x(obj) - obj.x
|
139
|
+
s = (obj.prev_speed.y.to_f / obj.prev_speed.x).abs
|
140
|
+
dx /= s + @ratio
|
141
|
+
obj.x += dx
|
137
142
|
end
|
143
|
+
if counter && obj.bottom != self
|
144
|
+
obj.speed.x *= @factor
|
145
|
+
end
|
146
|
+
|
147
|
+
obj.speed.y = 0
|
148
|
+
obj.y = get_y(obj)
|
138
149
|
end
|
139
150
|
|
140
151
|
def get_x(obj)
|
141
|
-
return obj.x if @left && obj.x + obj.w > @x + @w
|
142
|
-
|
143
|
-
|
144
|
-
@x + (1.0 * (obj.y + obj.h - @y) * @w / @h)
|
152
|
+
return obj.x if @left && obj.x + obj.w > @x + @w || !@left && obj.x < @x
|
153
|
+
offset = (@inverted ? obj.y - @y : @y + @h - obj.y - obj.h).to_f * @w / @h
|
154
|
+
@left ? @x + offset - obj.w : @x + @w - offset
|
145
155
|
end
|
146
156
|
|
147
157
|
def get_y(obj)
|
148
|
-
return @y -
|
149
|
-
|
150
|
-
|
151
|
-
@y + (1.0 * (obj.x - @x) * @h / @w) - obj.h
|
158
|
+
return @y + (@inverted ? @h : -obj.h) if @left && obj.x + obj.w > @x + @w || !@left && obj.x < @x
|
159
|
+
offset = (@left ? @x + @w - obj.x - obj.w : obj.x - @x).to_f * @h / @w
|
160
|
+
@inverted ? @y + @h - offset : @y + offset - obj.h
|
152
161
|
end
|
153
162
|
end
|
154
163
|
|
@@ -340,11 +349,6 @@ module MiniGL
|
|
340
349
|
@x += @speed.x
|
341
350
|
@y += @speed.y
|
342
351
|
|
343
|
-
# Keeping contact with ramp
|
344
|
-
# if @speed.y == 0 and @speed.x.abs <= G.ramp_contact_threshold and @bottom.is_a? Ramp
|
345
|
-
# @y = @bottom.get_y(self)
|
346
|
-
# puts 'aqui'
|
347
|
-
# end
|
348
352
|
ramps.each do |r|
|
349
353
|
r.check_intersection self
|
350
354
|
end
|
data/test/game.rb
CHANGED
@@ -32,11 +32,12 @@ class MyGame < GameWindow
|
|
32
32
|
@ddl = DropDownList.new(0, 10, @font1, nil, nil, ['olá amigos', 'opção 2', 'terceira'], 0, 3, 150, 25, 0, 0x808080, 0xffffff, 0xffff00, nil, 2, 2.5, :north) { |a, b|
|
33
33
|
puts "mudou de #{a} para #{b}"
|
34
34
|
}
|
35
|
+
@btn2 = Button.new(x: 0, y: 80, font: @font1, text: 'Below', img: :btn, anchor: :north) { puts 'Below the dropdown' }
|
35
36
|
|
36
37
|
@panel = Panel.new(10, 10, 720, 520, [
|
37
|
-
|
38
|
+
TextField.new(x: 5, y: 5, font: @font1, text: 'Opa', img: :text, margin_x: 5, margin_y: 5, anchor: :top_left),
|
39
|
+
Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn) { puts 'top left' },
|
38
40
|
@lbl = Label.new(0, 70, @font1, 'Teste de label', 0, 0x666666, 1, 1, :north),
|
39
|
-
TextField.new(x: 5, y: 40, font: @font1, text: 'Opa', img: :text, margin_x: 5, margin_y: 5, anchor: :top_left),
|
40
41
|
Button.new(x: 0, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :top),
|
41
42
|
DropDownList.new(x: 0, y: 40, width: 150, height: 25, font: @font1, options: ['olá amigos', 'opção 2', 'terceira'], anchor: :north),
|
42
43
|
Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :northeast),
|
@@ -44,7 +45,7 @@ class MyGame < GameWindow
|
|
44
45
|
Button.new(x: 0, y: 0, font: @font1, text: 'Teste', img: :btn, anchor: :center),
|
45
46
|
Button.new(x: 5, y: 0, font: @font1, text: 'Teste', img: :btn, anchor: :right),
|
46
47
|
ToggleButton.new(x: 5, y: 40, img: :check, center_x: false, margin_x: 36, anchor: :east),
|
47
|
-
Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :southwest),
|
48
|
+
Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :southwest) { @lbl.visible = !@lbl.visible },
|
48
49
|
Button.new(x: 0, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :south),
|
49
50
|
ProgressBar.new(0, 40, 200, 20, :barbg, :barfg, 3456, 70, 2, 2, @font1, 0xff000080, nil, nil, 1, 1, :bottom)
|
50
51
|
], :text, :tiled, true, 2, 2, :bottom_right)
|
@@ -80,7 +81,11 @@ class MyGame < GameWindow
|
|
80
81
|
@panel.enabled = !@panel.enabled if KB.key_pressed? Gosu::KbN
|
81
82
|
@panel.visible = !@panel.visible if KB.key_pressed? Gosu::KbM
|
82
83
|
|
83
|
-
|
84
|
+
if KB.key_pressed?(Gosu::KbB)
|
85
|
+
@panel.add_component(Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :southeast) {
|
86
|
+
puts 'new button added'
|
87
|
+
})
|
88
|
+
end
|
84
89
|
@lbl.text = 'Test of changed text' if KB.key_pressed?(Gosu::KB_C)
|
85
90
|
@lbl2.text = 'Shorter text' if KB.key_pressed?(Gosu::KB_X)
|
86
91
|
|
@@ -112,6 +117,7 @@ class MyGame < GameWindow
|
|
112
117
|
@chk.update
|
113
118
|
@txt.update
|
114
119
|
@ddl.update
|
120
|
+
@btn2.update
|
115
121
|
|
116
122
|
@panel.update
|
117
123
|
|
@@ -145,6 +151,7 @@ class MyGame < GameWindow
|
|
145
151
|
780, 450, 300, :right, 0xff0000, 255, 1
|
146
152
|
|
147
153
|
@ddl.draw 0x80, 1, 0xff8080
|
154
|
+
@btn2.draw
|
148
155
|
@btn.draw 0xcc, 1, 0x33ff33
|
149
156
|
@chk.draw
|
150
157
|
@txt.draw
|
data/test/mov_game.rb
CHANGED
@@ -13,7 +13,7 @@ class MyGame < GameWindow
|
|
13
13
|
Block.new(0, 600, 800, 1, false),
|
14
14
|
Block.new(-1, 0, 1, 600, false),
|
15
15
|
Block.new(800, 0, 1, 600, false),
|
16
|
-
Block.new(300, 430,
|
16
|
+
Block.new(300, 430, 250, 50),
|
17
17
|
# Block.new(375, 550, 50, 50, true),
|
18
18
|
# Block.new(150, 200, 20, 300, false),
|
19
19
|
# Block.new(220, 300, 100, 20, true),
|
@@ -26,6 +26,12 @@ class MyGame < GameWindow
|
|
26
26
|
Ramp.new(500, 500, 150, 100, true),
|
27
27
|
Ramp.new(650, 300, 150, 200, true),
|
28
28
|
Ramp.new(650, 500, 150, 100, true),
|
29
|
+
Ramp.new(0, 100, 100, 100, false, true),
|
30
|
+
Ramp.new(100, 0, 150, 100, false, true),
|
31
|
+
Ramp.new(700, 100, 100, 100, true, true),
|
32
|
+
Ramp.new(550, 0, 150, 100, true, true),
|
33
|
+
# Ramp.new(250, 250, 75, 75, false, true),
|
34
|
+
Ramp.new(525, 250, 75, 200, true, true),
|
29
35
|
]
|
30
36
|
|
31
37
|
# @cycle = [Vector.new(100, 530), Vector.new(650, 500)]
|
@@ -67,9 +73,9 @@ class MyGame < GameWindow
|
|
67
73
|
o.x, o.y + o.h, 0xffffffff, 0
|
68
74
|
end
|
69
75
|
@ramps.each do |r|
|
70
|
-
draw_triangle r.left ? r.x + r.w : r.x, r.y, 0xffffffff,
|
71
|
-
r.x + r.w, r.y + r.h, 0xffffffff,
|
72
|
-
r.x, r.y + r.h, 0xffffffff, 0
|
76
|
+
draw_triangle r.left ? r.x + r.w : r.x, r.inverted ? r.y + r.h : r.y, 0xffffffff,
|
77
|
+
r.x + r.w, r.inverted ? r.y : r.y + r.h, 0xffffffff,
|
78
|
+
r.x, r.inverted ? r.y : r.y + r.h, 0xffffffff, 0
|
73
79
|
end
|
74
80
|
end
|
75
81
|
end
|
metadata
CHANGED
@@ -1,29 +1,35 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: minigl
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 2.3.
|
4
|
+
version: 2.3.7
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Victor David Santos
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
11
|
+
date: 2021-12-28 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: gosu
|
15
15
|
requirement: !ruby/object:Gem::Requirement
|
16
16
|
requirements:
|
17
|
-
- - "
|
17
|
+
- - ">="
|
18
18
|
- !ruby/object:Gem::Version
|
19
19
|
version: '0.11'
|
20
|
+
- - "<"
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: '2.0'
|
20
23
|
type: :runtime
|
21
24
|
prerelease: false
|
22
25
|
version_requirements: !ruby/object:Gem::Requirement
|
23
26
|
requirements:
|
24
|
-
- - "
|
27
|
+
- - ">="
|
25
28
|
- !ruby/object:Gem::Version
|
26
29
|
version: '0.11'
|
30
|
+
- - "<"
|
31
|
+
- !ruby/object:Gem::Version
|
32
|
+
version: '2.0'
|
27
33
|
description: A minimal 2D Game Library built on top of the Gosu gem.
|
28
34
|
email: victordavidsantos@gmail.com
|
29
35
|
executables: []
|
@@ -84,7 +90,7 @@ require_paths:
|
|
84
90
|
- lib
|
85
91
|
required_ruby_version: !ruby/object:Gem::Requirement
|
86
92
|
requirements:
|
87
|
-
- - "
|
93
|
+
- - ">="
|
88
94
|
- !ruby/object:Gem::Version
|
89
95
|
version: '2.0'
|
90
96
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
@@ -93,42 +99,42 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
93
99
|
- !ruby/object:Gem::Version
|
94
100
|
version: '0'
|
95
101
|
requirements: []
|
96
|
-
rubygems_version: 3.
|
102
|
+
rubygems_version: 3.2.15
|
97
103
|
signing_key:
|
98
104
|
specification_version: 4
|
99
105
|
summary: MiniGL
|
100
106
|
test_files:
|
101
|
-
- test/
|
102
|
-
- test/
|
107
|
+
- test/game.rb
|
108
|
+
- test/game_object_tests.rb
|
109
|
+
- test/iso_game.rb
|
110
|
+
- test/map_tests.rb
|
103
111
|
- test/mov_game.rb
|
104
112
|
- test/movement_tests.rb
|
105
|
-
- test/
|
106
|
-
- test/
|
107
|
-
- test/game_object_tests.rb
|
108
|
-
- test/game.rb
|
113
|
+
- test/res_tests.rb
|
114
|
+
- test/vector_tests.rb
|
109
115
|
- test/test.png
|
110
|
-
- test/data/tileset/tileset1.png
|
111
116
|
- test/data/font/font1.ttf
|
112
|
-
- test/data/
|
113
|
-
- test/data/img/
|
114
|
-
- test/data/img/square.svg
|
115
|
-
- test/data/img/tile2.svg
|
117
|
+
- test/data/img/barbg.png
|
118
|
+
- test/data/img/barbg.svg
|
116
119
|
- test/data/img/barfg.png
|
117
|
-
- test/data/img/
|
118
|
-
- test/data/img/
|
119
|
-
- test/data/img/
|
120
|
-
- test/data/img/text.png
|
121
|
-
- test/data/img/square2.svg
|
120
|
+
- test/data/img/barfg.svg
|
121
|
+
- test/data/img/btn.png
|
122
|
+
- test/data/img/check.png
|
122
123
|
- test/data/img/image.png
|
123
124
|
- test/data/img/img1.png
|
124
|
-
- test/data/img/square2.png
|
125
|
-
- test/data/img/barbg.svg
|
126
|
-
- test/data/img/barfg.svg
|
127
|
-
- test/data/img/tile1b.png
|
128
|
-
- test/data/img/barbg.png
|
129
125
|
- test/data/img/square.png
|
130
|
-
- test/data/img/
|
126
|
+
- test/data/img/square.svg
|
127
|
+
- test/data/img/square2.png
|
128
|
+
- test/data/img/square2.svg
|
131
129
|
- test/data/img/square3.png
|
132
|
-
- test/data/img/
|
130
|
+
- test/data/img/square3.svg
|
131
|
+
- test/data/img/text.png
|
133
132
|
- test/data/img/tile1.png
|
133
|
+
- test/data/img/tile1.svg
|
134
|
+
- test/data/img/tile1b.png
|
135
|
+
- test/data/img/tile2.png
|
136
|
+
- test/data/img/tile2.svg
|
137
|
+
- test/data/img/tile2b.png
|
138
|
+
- test/data/sound/1.wav
|
139
|
+
- test/data/tileset/tileset1.png
|
134
140
|
- test/data/img/sub/image.png
|