minigl 2.2.4 → 2.2.9
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- checksums.yaml +4 -4
- data/README.md +10 -6
- data/lib/minigl/forms.rb +22 -3
- data/lib/minigl/game_object.rb +8 -4
- data/lib/minigl/global.rb +22 -4
- data/lib/minigl/movement.rb +54 -41
- data/test/game.rb +11 -1
- metadata +3 -4
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 79bd9440a172b26f147083ef8bd486af9adcaded814bf84473535c24704f2ded
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data.tar.gz: 667b535e408b7d3302e45c4b3d02fe5fa20d85c4e31b8af68eaa4f1023851a68
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 6a26a33090716a53212cf084158ed623cb9d54e28407a990e8238f2784ca679a08d42908a03c23266836e830943afde4f5176f4d8946ba7302530f895d5b347a
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data.tar.gz: e60f740c8eec1033d01adb79af11d2960e709bd5a0df1165949622a6ba43ce49e9dc8fcb8d7f6c0ba93bd550fad1382dbf2ed73187038162561489b01f206399
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data/README.md
CHANGED
@@ -5,9 +5,9 @@ top of the [Gosu](http://www.libgosu.org/) gem.
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It provides the following features:
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* Resource management (images,
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* Input manipulation (keyboard, mouse,
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* UI (text, buttons, text fields,
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* Resource management (images, sound effects, songs, tilesets, fonts)
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* Input manipulation (keyboard, mouse, joystick)
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* UI (text, buttons, text fields, drop-down lists, progress bars)
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* Basic physics and collision checking
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* Animated objects
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@@ -29,7 +29,11 @@ After installing the Gosu dependencies, you can just `gem install minigl`.
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* The [wiki](https://github.com/victords/minigl/wiki) is a work in progress with tutorials and examples.
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* Test package and examples aren't complete!
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## Version 2.2.
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## Version 2.2.8
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*
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-
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* Add `stop_time` parameter to the `cycle` method of `Movement` (included in `GameObject`).
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## Contributing
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Contributions are very welcome. Feel free to fork and send pull requests.
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Also, you can support my work by donating bitcoins to this wallet: bc1qsp7mypdqvkt88xtnarmaytt0etxfccxr5pt5tk
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data/lib/minigl/forms.rb
CHANGED
@@ -37,6 +37,9 @@ module MiniGL
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# The height of the component
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attr_reader :h
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# The text of the component
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attr_reader :text
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attr_reader :anchor, :anchor_offset_x, :anchor_offset_y # :nodoc:
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# Determines whether the control is enabled, i.e., will process user input.
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@@ -52,6 +55,8 @@ module MiniGL
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# for each specific component class.
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attr_accessor :params
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attr_accessor :panel # :nodoc:
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def initialize(x, y, font, text, text_color, disabled_text_color) # :nodoc:
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@x = x
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@y = y
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@@ -127,6 +132,7 @@ module MiniGL
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controls.each do |c|
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_, x, y = FormUtils.check_anchor(c.anchor, c.anchor_offset_x, c.anchor_offset_y, c.w, c.h, @w, @h)
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c.set_position(@x + x, @y + y)
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c.panel = self
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end
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if img
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@@ -537,9 +543,6 @@ module MiniGL
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# This class represents a text field (input).
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class TextField < Component
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# The current text inside the text field.
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attr_reader :text
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-
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# The current 'locale' used for detecting the keys. THIS FEATURE IS
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# INCOMPLETE!
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attr_reader :locale
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@@ -1460,6 +1463,22 @@ module MiniGL
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super(x, y, font, text, text_color, disabled_text_color)
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end
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# Changes the label's text.
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#
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# Parameters:
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# [new_text] The new text to show in the label.
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def text=(new_text)
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@text = new_text
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@w = @font.text_width(@text) * @scale_x
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x = @anchor_offset_x; y = @anchor_offset_y
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_, x, y = FormUtils.check_anchor(@anchor, x, y, @w, @h, panel ? panel.w : G.window.width, panel ? panel.h : G.window.height)
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if panel
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set_position(panel.x + x, panel.y + y)
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else
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set_position(x, y)
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end
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end
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# Draws the label.
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#
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# Parameters:
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data/lib/minigl/game_object.rb
CHANGED
@@ -100,10 +100,14 @@ module MiniGL
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@anim_counter += 1
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return unless @anim_counter >= interval
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-
@index_index
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-
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-
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-
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if @index_index == indices.length - 1
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@animate_once_control = 2
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yield if block_given?
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else
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@index_index += 1
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@img_index = indices[@index_index]
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@anim_counter = 0
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end
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end
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# Resets the animation timer and immediately changes the image index to
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data/lib/minigl/global.rb
CHANGED
@@ -247,9 +247,7 @@ module MiniGL
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end
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end
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-
#
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-
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-
# Exposes methods for controlling keyboard events.
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+
# Exposes methods for controlling keyboard and gamepad events.
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module KB
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class << self
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# This is called by <code>GameWindow.initialize</code>. Don't call it
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@@ -278,7 +276,27 @@ module MiniGL
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Gosu::KB_PAGE_UP, Gosu::KB_PERIOD, Gosu::KB_RETURN, Gosu::KB_RIGHT,
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Gosu::KB_RIGHT_ALT, Gosu::KB_RIGHT_BRACKET, Gosu::KB_RIGHT_CONTROL,
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Gosu::KB_RIGHT_META, Gosu::KB_RIGHT_SHIFT, Gosu::KB_SEMICOLON,
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-
Gosu::KB_SLASH, Gosu::KB_SPACE, Gosu::KB_TAB, Gosu::KB_UP
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Gosu::KB_SLASH, Gosu::KB_SPACE, Gosu::KB_TAB, Gosu::KB_UP,
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Gosu::GP_0_BUTTON_0, Gosu::GP_0_BUTTON_1, Gosu::GP_0_BUTTON_2, Gosu::GP_0_BUTTON_3,
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Gosu::GP_0_BUTTON_4, Gosu::GP_0_BUTTON_5, Gosu::GP_0_BUTTON_6, Gosu::GP_0_BUTTON_7,
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Gosu::GP_0_BUTTON_8, Gosu::GP_0_BUTTON_9, Gosu::GP_0_BUTTON_10, Gosu::GP_0_BUTTON_11,
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Gosu::GP_0_BUTTON_12, Gosu::GP_0_BUTTON_13, Gosu::GP_0_BUTTON_14, Gosu::GP_0_BUTTON_15,
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Gosu::GP_0_DOWN, Gosu::GP_0_LEFT, Gosu::GP_0_RIGHT, Gosu::GP_0_UP,
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Gosu::GP_1_BUTTON_0, Gosu::GP_1_BUTTON_1, Gosu::GP_1_BUTTON_2, Gosu::GP_1_BUTTON_3,
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Gosu::GP_1_BUTTON_4, Gosu::GP_1_BUTTON_5, Gosu::GP_1_BUTTON_6, Gosu::GP_1_BUTTON_7,
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Gosu::GP_1_BUTTON_8, Gosu::GP_1_BUTTON_9, Gosu::GP_1_BUTTON_10, Gosu::GP_1_BUTTON_11,
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Gosu::GP_1_BUTTON_12, Gosu::GP_1_BUTTON_13, Gosu::GP_1_BUTTON_14, Gosu::GP_1_BUTTON_15,
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Gosu::GP_1_DOWN, Gosu::GP_1_LEFT, Gosu::GP_1_RIGHT, Gosu::GP_1_UP,
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Gosu::GP_2_BUTTON_0, Gosu::GP_2_BUTTON_1, Gosu::GP_2_BUTTON_2, Gosu::GP_2_BUTTON_3,
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Gosu::GP_2_BUTTON_4, Gosu::GP_2_BUTTON_5, Gosu::GP_2_BUTTON_6, Gosu::GP_2_BUTTON_7,
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Gosu::GP_2_BUTTON_8, Gosu::GP_2_BUTTON_9, Gosu::GP_2_BUTTON_10, Gosu::GP_2_BUTTON_11,
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Gosu::GP_2_BUTTON_12, Gosu::GP_2_BUTTON_13, Gosu::GP_2_BUTTON_14, Gosu::GP_2_BUTTON_15,
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Gosu::GP_2_DOWN, Gosu::GP_2_LEFT, Gosu::GP_2_RIGHT, Gosu::GP_2_UP,
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Gosu::GP_3_BUTTON_0, Gosu::GP_3_BUTTON_1, Gosu::GP_3_BUTTON_2, Gosu::GP_3_BUTTON_3,
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Gosu::GP_3_BUTTON_4, Gosu::GP_3_BUTTON_5, Gosu::GP_3_BUTTON_6, Gosu::GP_3_BUTTON_7,
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Gosu::GP_3_BUTTON_8, Gosu::GP_3_BUTTON_9, Gosu::GP_3_BUTTON_10, Gosu::GP_3_BUTTON_11,
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Gosu::GP_3_BUTTON_12, Gosu::GP_3_BUTTON_13, Gosu::GP_3_BUTTON_14, Gosu::GP_3_BUTTON_15,
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Gosu::GP_3_DOWN, Gosu::GP_3_LEFT, Gosu::GP_3_RIGHT, Gosu::GP_3_UP,
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]
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@down = []
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@prev_down = []
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data/lib/minigl/movement.rb
CHANGED
@@ -360,17 +360,16 @@ module MiniGL
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# [speed] If the first argument is a forces vector, then this should be
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# +nil+. If it is a point, then this is the constant speed at which
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# the object will move (provided as a scalar, not a vector).
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# [
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#
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#
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#
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#
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#
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#
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#
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#
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-
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def move_carrying(arg, speed, obstacles, obst_obstacles, obst_ramps)
|
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# [carried_objs] An array of objects that can potentially be carried by
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# this object while it moves. The objects must respond to
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# +x+, +y+, +w+ and +h+.
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# [obstacles] Obstacles that should be considered for collision checking
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# with the carried objects, if they include the +Movement+
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# module, and with this object too, if moving with forces.
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# [ramps] Ramps that should be considered for the carried objects, if they
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# include the +Movement+ module, and for this object too, if moving
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# with forces.
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+
def move_carrying(arg, speed, carried_objs, obstacles, ramps)
|
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373
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if speed
|
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x_d = arg.x - @x; y_d = arg.y - @y
|
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distance = Math.sqrt(x_d**2 + y_d**2)
|
@@ -382,18 +381,11 @@ module MiniGL
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@speed.x = 1.0 * x_d * speed / distance
|
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@speed.y = 1.0 * y_d * speed / distance
|
385
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-
|
386
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-
arg += G.gravity
|
387
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-
@speed.x += arg.x / @mass; @speed.y += arg.y / @mass
|
388
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-
@speed.x = 0 if @speed.x.abs < G.min_speed.x
|
389
|
-
@speed.y = 0 if @speed.y.abs < G.min_speed.y
|
390
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-
@speed.x = (@speed.x <=> 0) * @max_speed.x if @speed.x.abs > @max_speed.x
|
391
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-
@speed.y = (@speed.y <=> 0) * @max_speed.y if @speed.y.abs > @max_speed.y
|
384
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+
x_aim = @x + @speed.x; y_aim = @y + @speed.y
|
392
385
|
end
|
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386
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|
394
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-
x_aim = @x + @speed.x; y_aim = @y + @speed.y
|
395
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passengers = []
|
396
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-
|
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+
carried_objs.each do |o|
|
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if @x + @w > o.x && o.x + o.w > @x
|
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390
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foot = o.y + o.h
|
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391
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if foot.round(6) == @y.round(6) || @speed.y < 0 && foot < @y && foot > y_aim
|
@@ -415,25 +407,30 @@ module MiniGL
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415
407
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@y = y_aim
|
416
408
|
end
|
417
409
|
else
|
418
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-
|
410
|
+
move(arg, obstacles, ramps)
|
419
411
|
end
|
420
412
|
|
421
413
|
forces = Vector.new @x - prev_x, @y - prev_y
|
422
414
|
prev_g = G.gravity.clone
|
423
415
|
G.gravity.x = G.gravity.y = 0
|
424
416
|
passengers.each do |p|
|
425
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-
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-
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427
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-
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428
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-
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429
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-
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430
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-
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431
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-
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-
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433
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-
|
434
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-
|
435
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-
|
436
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-
|
417
|
+
if p.class.included_modules.include?(Movement)
|
418
|
+
prev_speed = p.speed.clone
|
419
|
+
prev_forces = p.stored_forces.clone
|
420
|
+
prev_bottom = p.bottom
|
421
|
+
p.speed.x = p.speed.y = 0
|
422
|
+
p.stored_forces.x = p.stored_forces.y = 0
|
423
|
+
p.instance_exec { @bottom = nil }
|
424
|
+
p.move(forces * p.mass, obstacles, ramps)
|
425
|
+
p.speed.x = prev_speed.x
|
426
|
+
p.speed.y = prev_speed.y
|
427
|
+
p.stored_forces.x = prev_forces.x
|
428
|
+
p.stored_forces.y = prev_forces.y
|
429
|
+
p.instance_exec(prev_bottom) { |b| @bottom = b }
|
430
|
+
else
|
431
|
+
p.x += forces.x
|
432
|
+
p.y += forces.y
|
433
|
+
end
|
437
434
|
end
|
438
435
|
G.gravity = prev_g
|
439
436
|
end
|
@@ -504,16 +501,32 @@ module MiniGL
|
|
504
501
|
# of the objects being carried.
|
505
502
|
# [obst_ramps] Ramps to consider when moving objects from the +obstacles+
|
506
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|
# array, as described for +obst_obstacles+.
|
507
|
-
|
508
|
-
|
509
|
-
|
510
|
-
|
511
|
-
|
512
|
-
|
504
|
+
# [stop_time] Optional stop time (in frames) when the object reaches each of
|
505
|
+
# the points.
|
506
|
+
def cycle(points, speed, obstacles = nil, obst_obstacles = nil, obst_ramps = nil, stop_time = 0)
|
507
|
+
unless @cycle_setup
|
508
|
+
@cur_point = 0 if @cur_point.nil?
|
509
|
+
if obstacles
|
510
|
+
move_carrying points[@cur_point], speed, obstacles, obst_obstacles, obst_ramps
|
511
|
+
else
|
512
|
+
move_free points[@cur_point], speed
|
513
|
+
end
|
513
514
|
end
|
514
515
|
if @speed.x == 0 and @speed.y == 0
|
515
|
-
|
516
|
-
|
516
|
+
unless @cycle_setup
|
517
|
+
@cycle_timer = 0
|
518
|
+
@cycle_setup = true
|
519
|
+
end
|
520
|
+
if @cycle_timer >= stop_time
|
521
|
+
if @cur_point == points.length - 1
|
522
|
+
@cur_point = 0
|
523
|
+
else
|
524
|
+
@cur_point += 1
|
525
|
+
end
|
526
|
+
@cycle_setup = false
|
527
|
+
else
|
528
|
+
@cycle_timer += 1
|
529
|
+
end
|
517
530
|
end
|
518
531
|
end
|
519
532
|
|
data/test/game.rb
CHANGED
@@ -35,7 +35,7 @@ class MyGame < GameWindow
|
|
35
35
|
|
36
36
|
@panel = Panel.new(10, 10, 720, 520, [
|
37
37
|
Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn),
|
38
|
-
Label.new(0, 70, @font1, 'Teste de label',
|
38
|
+
@lbl = Label.new(0, 70, @font1, 'Teste de label', 0, 0x666666, 1, 1, :north),
|
39
39
|
TextField.new(x: 5, y: 40, font: @font1, text: 'Opa', img: :text, margin_x: 5, margin_y: 5, anchor: :top_left),
|
40
40
|
Button.new(x: 0, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :top),
|
41
41
|
DropDownList.new(x: 0, y: 40, width: 150, height: 25, font: @font1, options: ['olá amigos', 'opção 2', 'terceira'], anchor: :north),
|
@@ -49,6 +49,8 @@ class MyGame < GameWindow
|
|
49
49
|
ProgressBar.new(0, 40, 200, 20, :barbg, :barfg, 3456, 70, 2, 2, @font1, 0xff000080, nil, nil, 1, 1, :bottom)
|
50
50
|
], :text, :tiled, true, 2, 2, :bottom_right)
|
51
51
|
|
52
|
+
@lbl2 = Label.new(x: 5, y: 5, font: @font1, text: 'top-right corner label test', anchor: :top_right)
|
53
|
+
|
52
54
|
@eff = Effect.new(100, 100, :check, 2, 4, 10, nil, nil, '1')
|
53
55
|
|
54
56
|
@angle = 0
|
@@ -79,6 +81,8 @@ class MyGame < GameWindow
|
|
79
81
|
@panel.visible = !@panel.visible if KB.key_pressed? Gosu::KbM
|
80
82
|
|
81
83
|
@panel.add_component(Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :southeast)) if KB.key_pressed?(Gosu::KbB)
|
84
|
+
@lbl.text = 'Test of changed text' if KB.key_pressed?(Gosu::KB_C)
|
85
|
+
@lbl2.text = 'Shorter text' if KB.key_pressed?(Gosu::KB_X)
|
82
86
|
|
83
87
|
@pb.increase 1 if KB.key_down? Gosu::KbD
|
84
88
|
@pb.decrease 1 if KB.key_down? Gosu::KbA
|
@@ -116,6 +120,11 @@ class MyGame < GameWindow
|
|
116
120
|
@objs.each_with_index do |o, i|
|
117
121
|
o.move_free(i * 45, 3)
|
118
122
|
end
|
123
|
+
|
124
|
+
@obj3.animate_once([1, 2, 3, 4], 15) do
|
125
|
+
puts 'acabou'
|
126
|
+
end
|
127
|
+
@obj3.set_animation 0 if KB.key_pressed? Gosu::KB_0
|
119
128
|
end
|
120
129
|
|
121
130
|
def draw
|
@@ -140,6 +149,7 @@ class MyGame < GameWindow
|
|
140
149
|
@chk.draw
|
141
150
|
@txt.draw
|
142
151
|
@pb.draw 0x66
|
152
|
+
@lbl2.draw
|
143
153
|
|
144
154
|
@panel.draw(204, 10)
|
145
155
|
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: minigl
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 2.2.
|
4
|
+
version: 2.2.9
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Victor David Santos
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
11
|
+
date: 2020-06-07 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: gosu
|
@@ -93,8 +93,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
93
93
|
- !ruby/object:Gem::Version
|
94
94
|
version: '0'
|
95
95
|
requirements: []
|
96
|
-
|
97
|
-
rubygems_version: 2.7.6
|
96
|
+
rubygems_version: 3.1.2
|
98
97
|
signing_key:
|
99
98
|
specification_version: 4
|
100
99
|
summary: MiniGL
|