minigl 1.0.1
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- checksums.yaml +7 -0
- data/LICENSE +339 -0
- data/README.md +12 -0
- data/Rakefile +7 -0
- data/data/img/image.png +0 -0
- data/lib/minigl/forms.rb +365 -0
- data/lib/minigl/game_object.rb +100 -0
- data/lib/minigl/global.rb +220 -0
- data/lib/minigl/map.rb +81 -0
- data/lib/minigl/movement.rb +290 -0
- data/lib/minigl/text.rb +94 -0
- data/lib/minigl.rb +4 -0
- data/test/game_object_tests.rb +61 -0
- data/test/map_tests.rb +57 -0
- data/test/movement_tests.rb +86 -0
- metadata +80 -0
data/lib/minigl/map.rb
ADDED
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require_relative 'global'
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module AGL
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class Map
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attr_reader :tile_size, :size, :cam
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def initialize t_w, t_h, t_x_count, t_y_count, scr_w = 800, scr_h = 600
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@tile_size = Vector.new t_w, t_h
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@size = Vector.new t_x_count, t_y_count
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@cam = Rectangle.new 0, 0, scr_w, scr_h
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@max_x = t_x_count * t_w - scr_w
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@max_y = t_y_count * t_h - scr_h
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end
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def get_absolute_size
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Vector.new(@tile_size.x * @size.x, @tile_size.y * @size.y)
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end
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def get_center
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Vector.new(@tile_size.x * @size.x / 2, @tile_size.y * @size.y / 2)
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end
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def get_screen_pos map_x, map_y
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Vector.new(map_x * @tile_size.x - @cam.x, map_y * @tile_size.y - @cam.y)
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end
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def get_map_pos scr_x, scr_y
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Vector.new((scr_x + @cam.x) / @tile_size.x, (scr_y + @cam.y) / @tile_size.y)
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end
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def is_in_map v
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v.x >= 0 && v.y >= 0 && v.x < @size.x && v.y < @size.y
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end
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def set_camera cam_x, cam_y
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@cam.x = cam_x
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@cam.y = cam_y
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set_bounds
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end
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def move_camera x, y
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@cam.x += x
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@cam.y += y
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set_bounds
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end
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def set_bounds
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@cam.x = @cam.x.round
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@cam.y = @cam.y.round
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@cam.x = 0 if @cam.x < 0
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@cam.x = @max_x if @cam.x > @max_x
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@cam.y = 0 if @cam.y < 0
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@cam.y = @max_y if @cam.y > @max_y
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@min_vis_x = @cam.x / @tile_size.x
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@min_vis_y = @cam.y / @tile_size.y
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@max_vis_x = (@cam.x + @cam.w - 1) / @tile_size.x
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@max_vis_y = (@cam.y + @cam.h - 1) / @tile_size.y
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if @min_vis_y < 0; @min_vis_y = 0
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elsif @min_vis_y > @size.y - 1; @min_vis_y = @size.y - 1; end
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if @max_vis_y < 0; @max_vis_y = 0
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elsif @max_vis_y > @size.y - 1; @max_vis_y = @size.y - 1; end
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if @min_vis_x < 0; @min_vis_x = 0
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elsif @min_vis_x > @size.x - 1; @min_vis_x = @size.x - 1; end
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if @max_vis_x < 0; @max_vis_x = 0
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elsif @max_vis_x > @size.x - 1; @max_vis_x = @size.x - 1; end
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end
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def foreach
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for j in @min_vis_y..@max_vis_y
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for i in @min_vis_x..@max_vis_x
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yield i, j, i * @tile_size.x - @cam.x, j * @tile_size.y - @cam.y
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end
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end
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end
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end
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end
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require_relative 'global'
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module AGL
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class Block
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attr_reader :x, :y, :w, :h, :passable
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def initialize x, y, w, h, passable
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@x = x; @y = y; @w = w; @h = h
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@passable = passable
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end
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def bounds
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Rectangle.new @x, @y, @w, @h
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end
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end
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class Ramp
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def initialize x, y, w, h, left
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@x = x
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@y = y
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@w = w
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@h = h
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@left = left
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end
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def can_collide? obj
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@can_collide = (obj.speed.y >= 0 and not intersects(obj))
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end
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def check_intersection obj
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if @can_collide and intersects obj
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obj.y = get_y obj
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obj.speed.y = 0
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# a = @w / @h
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# x = get_x(obj)
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# y = get_y(obj)
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# w = obj.x - x
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# h = obj.y - y
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# dx = w * h / (w * a + h)
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# dy = dx * a
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#
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# obj.x -= dx
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# obj.y -= dy
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# obj.speed.x *= (@w / (@w + @h))
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# obj.speed.y = 0
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end
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end
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def contact? obj
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obj.x.round(6) == get_x(obj).round(6) && obj.y.round(6) == get_y(obj).round(6)
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end
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def intersects obj
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obj.x + obj.w > @x && obj.x < @x + @w && obj.y > get_y(obj) && obj.y <= @y + @h - obj.h
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end
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def get_x obj
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return @x + (1.0 * (@y + @h - obj.y - obj.h) * @w / @h) - obj.w if @left
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@x + (1.0 * (obj.y + obj.h - @y) * @w / @h)
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end
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def get_y obj
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return @y - obj.h if @left && obj.x + obj.w > @x + @w
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return @y + (1.0 * (@x + @w - obj.x - obj.w) * @h / @w) - obj.h if @left
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return @y - obj.h if obj.x < @x
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@y + (1.0 * (obj.x - @x) * @h / @w) - obj.h
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end
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end
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module Movement
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attr_reader :speed, :w, :h, :passable, :top, :bottom, :left, :right
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attr_accessor :x, :y, :stored_forces
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def bounds
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Rectangle.new @x, @y, @w, @h
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end
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def move forces, obst, ramps
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forces.x += Game.gravity.x; forces.y += Game.gravity.y
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forces.x += @stored_forces.x; forces.y += @stored_forces.y
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@stored_forces.x = @stored_forces.y = 0
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# check_contact obst, ramps
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forces.x = 0 if (forces.x < 0 and @left) or (forces.x > 0 and @right)
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forces.y = 0 if (forces.y < 0 and @top) or (forces.y > 0 and @bottom)
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@speed.x += forces.x; @speed.y += forces.y
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@speed.x = 0 if @speed.x.abs < @min_speed.x
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@speed.y = 0 if @speed.y.abs < @min_speed.y
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@speed.x = (@speed.x <=> 0) * @max_speed.x if @speed.x.abs > @max_speed.x
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@speed.y = (@speed.y <=> 0) * @max_speed.y if @speed.y.abs > @max_speed.y
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ramps.each do |r|
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r.can_collide? self
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end
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x = @speed.x < 0 ? @x + @speed.x : @x
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y = @speed.y < 0 ? @y + @speed.y : @y
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w = @w + (@speed.x < 0 ? -@speed.x : @speed.x)
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h = @h + (@speed.y < 0 ? -@speed.y : @speed.y)
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move_bounds = Rectangle.new x, y, w, h
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coll_list = []
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obst.each do |o|
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coll_list << o if move_bounds.intersects o.bounds
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end
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if coll_list.length > 0
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up = @speed.y < 0; rt = @speed.x > 0; dn = @speed.y > 0; lf = @speed.x < 0
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if @speed.x == 0 || @speed.y == 0
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# Ortogonal
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if rt; x_lim = find_right_limit coll_list
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elsif lf; x_lim = find_left_limit coll_list
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elsif dn; y_lim = find_down_limit coll_list
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elsif up; y_lim = find_up_limit coll_list
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end
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if rt && @x + @w + @speed.x > x_lim; @x = x_lim - @w; @speed.x = 0
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elsif lf && @x + @speed.x < x_lim; @x = x_lim; @speed.x = 0
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elsif dn && @y + @h + @speed.y > y_lim; @y = y_lim - @h; @speed.y = 0
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elsif up && @y + @speed.y < y_lim; @y = y_lim; @speed.y = 0
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end
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else
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# Diagonal
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x_aim = @x + @speed.x + (rt ? @w : 0); x_lim_def = x_aim
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y_aim = @y + @speed.y + (dn ? @h : 0); y_lim_def = y_aim
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coll_list.each do |c|
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if c.passable; x_lim = x_aim
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elsif rt; x_lim = c.x
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else; x_lim = c.x + c.w
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end
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if dn; y_lim = c.y
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elsif c.passable; y_lim = y_aim
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else; y_lim = c.y + c.h
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end
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if c.passable
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y_lim_def = y_lim if dn && @y + @h <= y_lim && y_lim < y_lim_def
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elsif (rt && @x + @w > x_lim) || (lf && @x < x_lim)
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# Can't limit by x, will limit by y
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y_lim_def = y_lim if (dn && y_lim < y_lim_def) || (up && y_lim > y_lim_def)
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elsif (dn && @y + @h > y_lim) || (up && @y < y_lim)
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# Can't limit by y, will limit by x
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x_lim_def = x_lim if (rt && x_lim < x_lim_def) || (lf && x_lim > x_lim_def)
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else
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xTime = 1.0 * (x_lim - @x - (@speed.x < 0 ? 0 : @w)) / @speed.x
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yTime = 1.0 * (y_lim - @y - (@speed.y < 0 ? 0 : @h)) / @speed.y
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if xTime > yTime
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# Will limit by x
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x_lim_def = x_lim if (rt && x_lim < x_lim_def) || (lf && x_lim > x_lim_def)
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elsif (dn && y_lim < y_lim_def) || (up && y_lim > y_lim_def)
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y_lim_def = y_lim
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end
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end
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end
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if x_lim_def != x_aim
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@speed.x = 0
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if lf; @x = x_lim_def
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else; @x = x_lim_def - @w
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end
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end
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if y_lim_def != y_aim
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@speed.y = 0
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if up; @y = y_lim_def
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else; @y = y_lim_def - @h
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end
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end
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end
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end
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@x += @speed.x
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@y += @speed.y
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ramps.each do |r|
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r.check_intersection self
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end
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174
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check_contact obst, ramps
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end
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def check_contact obst, ramps
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@top = @bottom = @left = @right = nil
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obst.each do |o|
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x2 = @x + @w; y2 = @y + @h; x2o = o.x + o.w; y2o = o.y + o.h
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@right = o if !o.passable && x2.round(6) == o.x.round(6) && y2 > o.y && @y < y2o
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@left = o if !o.passable && @x.round(6) == x2o.round(6) && y2 > o.y && @y < y2o
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@bottom = o if y2.round(6) == o.y.round(6) && x2 > o.x && @x < x2o
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@top = o if !o.passable && @y.round(6) == y2o.round(6) && x2 > o.x && @x < x2o
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184
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end
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185
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if @bottom.nil?
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ramps.each do |r|
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187
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if r.contact? self
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@bottom = r
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break
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190
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end
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191
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end
|
192
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end
|
193
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end
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194
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def find_right_limit coll_list
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195
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limit = @x + @w + @speed.x
|
196
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coll_list.each do |c|
|
197
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limit = c.x if !c.passable && c.x < limit
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198
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end
|
199
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limit
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200
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end
|
201
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def find_left_limit coll_list
|
202
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limit = @x + @speed.x
|
203
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coll_list.each do |c|
|
204
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limit = c.x + c.w if !c.passable && c.x + c.w > limit
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205
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end
|
206
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limit
|
207
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end
|
208
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def find_down_limit coll_list
|
209
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limit = @y + @h + @speed.y
|
210
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coll_list.each do |c|
|
211
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limit = c.y if c.y < limit && c.y >= @y + @h
|
212
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+
end
|
213
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limit
|
214
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end
|
215
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def find_up_limit coll_list
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216
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limit = @y + @speed.y
|
217
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coll_list.each do |c|
|
218
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limit = c.y + c.h if !c.passable && c.y + c.h > limit
|
219
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+
end
|
220
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limit
|
221
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+
end
|
222
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+
|
223
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+
def move_carrying aim, speed, obstacles
|
224
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+
x_d = aim.x - @x; y_d = aim.y - @y
|
225
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+
distance = Math.sqrt(x_d**2 + y_d**2)
|
226
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+
@speed.x = 1.0 * x_d * speed / distance
|
227
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+
@speed.y = 1.0 * y_d * speed / distance
|
228
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+
|
229
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+
x_aim = @x + @speed.x; y_aim = @y + @speed.y
|
230
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+
passengers = []
|
231
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+
obstacles.each do |o|
|
232
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if @x + @w > o.x && o.x + o.w > @x
|
233
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+
foot = o.y + o.h
|
234
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if foot.round(6) == @y.round(6) || @speed.y < 0 && foot < @y && foot > y_aim
|
235
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passengers << o
|
236
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+
end
|
237
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+
end
|
238
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+
end
|
239
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+
|
240
|
+
if @speed.x > 0 && x_aim >= aim.x || @speed.x < 0 && x_aim <= aim.x
|
241
|
+
passengers.each do |p| p.x += aim.x - @x end
|
242
|
+
@x = aim.x; @speed.x = 0
|
243
|
+
else
|
244
|
+
passengers.each do |p| p.x += @speed.x end
|
245
|
+
@x = x_aim
|
246
|
+
end
|
247
|
+
if @speed.y > 0 && y_aim >= aim.y || @speed.y < 0 && y_aim <= aim.y
|
248
|
+
@y = aim.y; @speed.y = 0
|
249
|
+
else
|
250
|
+
@y = y_aim
|
251
|
+
end
|
252
|
+
|
253
|
+
passengers.each do |p| p.y = @y - p.h end
|
254
|
+
end
|
255
|
+
|
256
|
+
def move_free aim, speed
|
257
|
+
x_d = aim.x - @x; y_d = aim.y - @y
|
258
|
+
distance = Math.sqrt(x_d**2 + y_d**2)
|
259
|
+
@speed.x = 1.0 * x_d * speed / distance
|
260
|
+
@speed.y = 1.0 * y_d * speed / distance
|
261
|
+
|
262
|
+
if (@speed.x < 0 and @x + @speed.x <= aim.x) or (@speed.x >= 0 and @x + @speed.x >= aim.x)
|
263
|
+
@x = aim.x
|
264
|
+
@speed.x = 0
|
265
|
+
else
|
266
|
+
@x += @speed.x
|
267
|
+
end
|
268
|
+
|
269
|
+
if (@speed.y < 0 and @y + @speed.y <= aim.y) or (@speed.y >= 0 and @y + @speed.y >= aim.y)
|
270
|
+
@y = aim.y
|
271
|
+
@speed.y = 0
|
272
|
+
else
|
273
|
+
@y += @speed.y
|
274
|
+
end
|
275
|
+
end
|
276
|
+
|
277
|
+
def cycle points, cur_point, speed, obstacles = nil
|
278
|
+
if obstacles
|
279
|
+
move_carrying points[cur_point], speed, obstacles
|
280
|
+
else
|
281
|
+
move_free points[cur_point], speed
|
282
|
+
end
|
283
|
+
if @speed.x == 0 and @speed.y == 0
|
284
|
+
if cur_point == points.length - 1; cur_point = 0
|
285
|
+
else; cur_point += 1; end
|
286
|
+
end
|
287
|
+
cur_point
|
288
|
+
end
|
289
|
+
end
|
290
|
+
end
|
data/lib/minigl/text.rb
ADDED
@@ -0,0 +1,94 @@
|
|
1
|
+
module AGL
|
2
|
+
class TextHelper
|
3
|
+
def initialize font, line_spacing = 0
|
4
|
+
@font = font
|
5
|
+
@line_spacing = line_spacing
|
6
|
+
end
|
7
|
+
|
8
|
+
def write_line text, x, y, mode = :left, color = 0xffffffff
|
9
|
+
rel =
|
10
|
+
case mode
|
11
|
+
when :left then 0
|
12
|
+
when :center then 0.5
|
13
|
+
when :right then 1
|
14
|
+
else 0
|
15
|
+
end
|
16
|
+
@font.draw_rel text, x, y, 0, rel, 0, 1, 1, color
|
17
|
+
end
|
18
|
+
|
19
|
+
def write_breaking text, x, y, width, mode = :left, color = 0xffffffff
|
20
|
+
text.split("\n").each do |p|
|
21
|
+
if mode == :justified
|
22
|
+
y = write_paragraph_justified p, x, y, width, color
|
23
|
+
else
|
24
|
+
rel =
|
25
|
+
case mode
|
26
|
+
when :left then 0
|
27
|
+
when :center then 0.5
|
28
|
+
when :right then 1
|
29
|
+
else 0
|
30
|
+
end
|
31
|
+
y = write_paragraph p, x, y, width, rel, color
|
32
|
+
end
|
33
|
+
end
|
34
|
+
end
|
35
|
+
|
36
|
+
def write_paragraph text, x, y, width, rel, color
|
37
|
+
line = ""
|
38
|
+
line_width = 0
|
39
|
+
text.split(' ').each do |word|
|
40
|
+
w = @font.text_width word
|
41
|
+
if line_width + w > width
|
42
|
+
@font.draw_rel line.chop, x, y, 0, rel, 0, 1, 1, color
|
43
|
+
line = ""
|
44
|
+
line_width = 0
|
45
|
+
y += @font.height + @line_spacing
|
46
|
+
end
|
47
|
+
line += "#{word} "
|
48
|
+
line_width += @font.text_width "#{word} "
|
49
|
+
end
|
50
|
+
@font.draw_rel line.chop, x, y, 0, rel, 0, 1, 1, color if not line.empty?
|
51
|
+
y + @font.height + @line_spacing
|
52
|
+
end
|
53
|
+
|
54
|
+
def write_paragraph_justified text, x, y, width, color
|
55
|
+
space_width = @font.text_width " "
|
56
|
+
spaces = [[]]
|
57
|
+
line_index = 0
|
58
|
+
new_x = x
|
59
|
+
words = text.split(' ')
|
60
|
+
words.each do |word|
|
61
|
+
w = @font.text_width word
|
62
|
+
if new_x + w > x + width
|
63
|
+
space = x + width - new_x + space_width
|
64
|
+
index = 0
|
65
|
+
while space > 0
|
66
|
+
spaces[line_index][index] += 1
|
67
|
+
space -= 1
|
68
|
+
index += 1
|
69
|
+
index = 0 if index == spaces[line_index].size - 1
|
70
|
+
end
|
71
|
+
|
72
|
+
spaces << []
|
73
|
+
line_index += 1
|
74
|
+
|
75
|
+
new_x = x
|
76
|
+
end
|
77
|
+
new_x += @font.text_width(word) + space_width
|
78
|
+
spaces[line_index] << space_width
|
79
|
+
end
|
80
|
+
|
81
|
+
index = 0
|
82
|
+
spaces.each do |line|
|
83
|
+
new_x = x
|
84
|
+
line.each do |s|
|
85
|
+
@font.draw words[index], new_x, y, 0, 1, 1, color
|
86
|
+
new_x += @font.text_width(words[index]) + s
|
87
|
+
index += 1
|
88
|
+
end
|
89
|
+
y += @font.height + @line_spacing
|
90
|
+
end
|
91
|
+
y
|
92
|
+
end
|
93
|
+
end
|
94
|
+
end
|
data/lib/minigl.rb
ADDED
@@ -0,0 +1,61 @@
|
|
1
|
+
require 'test/unit'
|
2
|
+
require_relative '../lib/minigl'
|
3
|
+
include AGL
|
4
|
+
|
5
|
+
class SpriteTest < Test::Unit::TestCase
|
6
|
+
def setup
|
7
|
+
@window = Gosu::Window.new 800, 600, false
|
8
|
+
Game.initialize @window
|
9
|
+
end
|
10
|
+
|
11
|
+
def test_sprite_position
|
12
|
+
s = Sprite.new 10, 20, :image
|
13
|
+
assert_equal 10, s.x
|
14
|
+
assert_equal 20, s.y
|
15
|
+
s = Sprite.new -100, 200, :image
|
16
|
+
assert_equal -100, s.x
|
17
|
+
assert_equal 200, s.y
|
18
|
+
end
|
19
|
+
|
20
|
+
def test_sprite_animation
|
21
|
+
s = Sprite.new 10, 20, :image, 3, 1
|
22
|
+
indices = [0, 1, 2]
|
23
|
+
interval = 1
|
24
|
+
3.times { s.animate indices, interval }
|
25
|
+
assert_equal 0, s.img_index
|
26
|
+
5.times { s.animate indices, interval }
|
27
|
+
assert_equal 2, s.img_index
|
28
|
+
end
|
29
|
+
end
|
30
|
+
|
31
|
+
class GameObjectTest < Test::Unit::TestCase
|
32
|
+
def setup
|
33
|
+
@window = Gosu::Window.new 800, 600, false
|
34
|
+
Game.initialize @window
|
35
|
+
end
|
36
|
+
|
37
|
+
def test_game_object_attributes
|
38
|
+
o = GameObject.new 10, 20, 3, 1, :image
|
39
|
+
assert_equal 10, o.x
|
40
|
+
assert_equal 20, o.y
|
41
|
+
assert_equal 3, o.w
|
42
|
+
assert_equal 1, o.h
|
43
|
+
assert_equal 0, o.speed.x
|
44
|
+
assert_equal 0, o.speed.y
|
45
|
+
assert_equal 0, o.stored_forces.x
|
46
|
+
assert_equal 0, o.stored_forces.y
|
47
|
+
end
|
48
|
+
|
49
|
+
def test_game_object_animation
|
50
|
+
o = GameObject.new 10, 20, 3, 1, :image, nil, 3, 1
|
51
|
+
indices = [0, 1, 2]
|
52
|
+
interval = 10
|
53
|
+
5.times { o.animate indices, interval }
|
54
|
+
assert_equal 0, o.img_index
|
55
|
+
o.set_animation 0
|
56
|
+
5.times { o.animate indices, interval }
|
57
|
+
assert_equal 0, o.img_index
|
58
|
+
5.times { o.animate indices, interval }
|
59
|
+
assert_equal 1, o.img_index
|
60
|
+
end
|
61
|
+
end
|
data/test/map_tests.rb
ADDED
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'test/unit'
|
2
|
+
require_relative '../lib/minigl'
|
3
|
+
include AGL
|
4
|
+
|
5
|
+
class MapTest < Test::Unit::TestCase
|
6
|
+
def test_map_attributes
|
7
|
+
m = Map.new 16, 16, 300, 200
|
8
|
+
assert_equal 16, m.tile_size.x
|
9
|
+
assert_equal 16, m.tile_size.y
|
10
|
+
assert_equal 300, m.size.x
|
11
|
+
assert_equal 200, m.size.y
|
12
|
+
assert_equal 0, m.cam.x
|
13
|
+
assert_equal 0, m.cam.y
|
14
|
+
m = Map.new 25, 17, 49, 133
|
15
|
+
assert_equal 25, m.tile_size.x
|
16
|
+
assert_equal 17, m.tile_size.y
|
17
|
+
assert_equal 49, m.size.x
|
18
|
+
assert_equal 133, m.size.y
|
19
|
+
assert_equal 0, m.cam.x
|
20
|
+
assert_equal 0, m.cam.y
|
21
|
+
end
|
22
|
+
|
23
|
+
def test_absolute_size
|
24
|
+
m = Map.new 16, 16, 300, 200
|
25
|
+
v = m.get_absolute_size
|
26
|
+
assert_equal 300 * 16, v.x
|
27
|
+
assert_equal 200 * 16, v.y
|
28
|
+
end
|
29
|
+
|
30
|
+
def test_center
|
31
|
+
m = Map.new 16, 16, 300, 200
|
32
|
+
v = m.get_center
|
33
|
+
assert_equal 300 * 16 / 2, v.x
|
34
|
+
assert_equal 200 * 16 / 2, v.y
|
35
|
+
end
|
36
|
+
|
37
|
+
def test_screen_pos
|
38
|
+
m = Map.new 16, 16, 300, 200
|
39
|
+
v = m.get_screen_pos 8, 5
|
40
|
+
assert_equal 8 * 16, v.x
|
41
|
+
assert_equal 5 * 16, v.y
|
42
|
+
end
|
43
|
+
|
44
|
+
def test_map_pos
|
45
|
+
m = Map.new 16, 16, 300, 200
|
46
|
+
v = m.get_map_pos 410, 300
|
47
|
+
assert_equal 25, v.x
|
48
|
+
assert_equal 18, v.y
|
49
|
+
end
|
50
|
+
|
51
|
+
def test_in_map
|
52
|
+
m = Map.new 16, 16, 300, 200
|
53
|
+
assert m.is_in_map(Vector.new 30, 20)
|
54
|
+
assert m.is_in_map(Vector.new 299, 199)
|
55
|
+
assert !m.is_in_map(Vector.new 300, 200)
|
56
|
+
end
|
57
|
+
end
|
@@ -0,0 +1,86 @@
|
|
1
|
+
require 'test/unit'
|
2
|
+
require_relative '../lib/minigl'
|
3
|
+
include AGL
|
4
|
+
|
5
|
+
class MovingObject
|
6
|
+
include Movement
|
7
|
+
def initialize x, y, w, h
|
8
|
+
@x = x; @y = y; @w = w; @h = h
|
9
|
+
@speed = Vector.new 0, 0
|
10
|
+
@min_speed = Vector.new 0.01, 0.01
|
11
|
+
@max_speed = Vector.new 1000, 1000
|
12
|
+
@stored_forces = Vector.new 0, 0
|
13
|
+
end
|
14
|
+
end
|
15
|
+
|
16
|
+
class MovementTest < Test::Unit::TestCase
|
17
|
+
def setup
|
18
|
+
@window = Gosu::Window.new 800, 600, false
|
19
|
+
Game.initialize @window
|
20
|
+
@obsts = [
|
21
|
+
Block.new(-1, 0, 1, 600, false),
|
22
|
+
Block.new(0, -1, 800, 1, false),
|
23
|
+
Block.new(800, 0, 1, 600, false),
|
24
|
+
Block.new(0, 600, 800, 1, false),
|
25
|
+
Block.new(280, 560, 40, 40, true)
|
26
|
+
]
|
27
|
+
@ramps = [
|
28
|
+
Ramp.new(600, 500, 200, 100, true),
|
29
|
+
Ramp.new(0, 500, 200, 100, false)
|
30
|
+
]
|
31
|
+
end
|
32
|
+
|
33
|
+
def test_fall
|
34
|
+
o = MovingObject.new 480, 280, 40, 40
|
35
|
+
forces = Vector.new 0, 0
|
36
|
+
1000.times { o.move forces, @obsts, @ramps }
|
37
|
+
assert_equal 480, o.x
|
38
|
+
assert_equal 560, o.y
|
39
|
+
assert_equal 0, o.speed.x
|
40
|
+
assert_equal 0, o.speed.y
|
41
|
+
assert_equal @obsts[3], o.bottom
|
42
|
+
end
|
43
|
+
|
44
|
+
def test_multiple_collision
|
45
|
+
o = MovingObject.new 750, 10, 40, 40
|
46
|
+
forces = Vector.new 50, -60
|
47
|
+
o.move forces, @obsts, @ramps
|
48
|
+
assert_equal 760, o.x
|
49
|
+
assert_equal 0, o.y
|
50
|
+
assert_equal 0, o.speed.x
|
51
|
+
assert_equal 0, o.speed.y
|
52
|
+
assert_equal @obsts[1], o.top
|
53
|
+
assert_equal @obsts[2], o.right
|
54
|
+
end
|
55
|
+
|
56
|
+
def test_passable
|
57
|
+
o = MovingObject.new 480, 560, 40, 40
|
58
|
+
forces = Vector.new -250, 0
|
59
|
+
o.move forces, @obsts, @ramps
|
60
|
+
assert(o.x < @obsts[4].x)
|
61
|
+
end
|
62
|
+
|
63
|
+
def test_left_ramp
|
64
|
+
o = MovingObject.new 380, 560, 40, 40
|
65
|
+
forces = Vector.new 10, 0
|
66
|
+
1000.times { o.move forces, @obsts, @ramps }
|
67
|
+
assert_equal 760, o.x
|
68
|
+
assert_equal 460, o.y
|
69
|
+
assert_equal 0, o.speed.x
|
70
|
+
assert_equal 0, o.speed.y
|
71
|
+
assert_equal @obsts[2], o.right
|
72
|
+
assert_equal @ramps[0], o.bottom
|
73
|
+
end
|
74
|
+
|
75
|
+
def test_right_ramp
|
76
|
+
o = MovingObject.new 380, 560, 40, 40
|
77
|
+
forces = Vector.new -10, 0
|
78
|
+
1000.times { o.move forces, @obsts, @ramps }
|
79
|
+
assert_equal 0, o.x
|
80
|
+
assert_equal 460, o.y
|
81
|
+
assert_equal 0, o.speed.x
|
82
|
+
assert_equal 0, o.speed.y
|
83
|
+
assert_equal @obsts[0], o.left
|
84
|
+
assert_equal @ramps[1], o.bottom
|
85
|
+
end
|
86
|
+
end
|