minesweeper-cl 0.0.0
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- checksums.yaml +7 -0
- data/lib/game_board.rb +65 -0
- data/lib/game_tile.rb +74 -0
- data/lib/minesweeper.rb +49 -0
- data/lib/minesweeper_game.rb +96 -0
- metadata +47 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 9fdc983251f91396ce4c2aaa1c435990262cdeb7
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data.tar.gz: 687edfe600a81d46b51c51cb5d4f0321b1727d77
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SHA512:
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metadata.gz: 78f51d2007178ad84aab9cb6b6a7c363ab5299c4f0327e120378b68066d860189962a0dd53f35612869acf1a9b30734a2ddce9dd85d88c01be0590f78e20764e
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data.tar.gz: c7f0480b90f925eef8ce66ac8cdb631ba8755c2d1de731503c168b37574b61ccd0de12d654a1ad49371cfdff719d74c18683fa43306e5da98dbcf4be1397f66a
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data/lib/game_board.rb
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@@ -0,0 +1,65 @@
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# GameBoard class will be used by the minesweeper game to keep track of tiles,
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# bombs, and the conditions necessary to win the game.
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require_relative 'game_tile'
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class GameBoard
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attr_accessor :rows, :cols, :board, :num_played, :win_value
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def initialize(rows, cols, bomb_chance)
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@board = {}
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@num_played = 0
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@win_value = rows * cols
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# This sets the board's values and then checks for some of the bombs
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rows.times do |row|
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cols.times do |column|
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if rand < bomb_chance
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@board["(#{row}, #{column})"] = GameTile.new(self, nil, nil, nil, nil, nil, nil, nil, nil, true)
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@win_value -= 1
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else
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@board["(#{row}, #{column})"] = GameTile.new(self, nil, nil, nil, nil, nil, nil, nil, nil, false)
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end
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# Set the left pointers to GameTile objects that have already been created.
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if column > 0
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@board["(#{row}, #{column})"].adjacent["left"] = @board["(#{row}, #{column - 1})"]
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end
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# Set the up_left, up, and up_right pointers to objects that have been created. Edge
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# cases are automatically handled because Hashes return nil for keys that do not
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# exist in the hash.
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if row > 0
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@board["(#{row}, #{column})"].adjacent["up"] = @board["(#{row - 1}, #{column})"]
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@board["(#{row}, #{column})"].adjacent["up_left"] = @board["(#{row - 1}, #{column - 1})"]
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@board["(#{row}, #{column})"].adjacent["up_right"] = @board["(#{row - 1}, #{column + 1})"]
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end
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end
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end
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# Now finish the bomb checking
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rows.times do |row|
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cols.times do |column|
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# Set the right pointer object based on objects that have already been created.
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if column < cols - 1
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@board["(#{row}, #{column})"].adjacent["right"] = @board["(#{row}, #{column + 1})"]
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end
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if row < rows - 1
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@board["(#{row}, #{column})"].adjacent["down_left"] = @board["(#{row + 1}, #{column - 1})"]
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@board["(#{row}, #{column})"].adjacent["down"] = @board["(#{row + 1}, #{column})"]
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@board["(#{row}, #{column})"].adjacent["down_right"] = @board["(#{row + 1}, #{column + 1})"]
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end
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end
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end
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# Search for bombs
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@board.each do |key, value|
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value.find_adjacent_bombs
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value.find_adjacent_zeroes
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end
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end
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end
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data/lib/game_tile.rb
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# An object oriented take on the minesweeper game that's done in 131.
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# Since it is un-Rubylike to use 2d arrays, I'm going to try and
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# make the game using a more object oriented approach.
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class GameTile
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attr_accessor :adjacent, :adjacent_bombs, :been_played, :been_flagged, :adjacent_zeroes
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def initialize(board, up_left, up, up_right, left, right, down_left, down, down_right, is_bomb)
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@adjacent = {
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"up_left" => up_left,
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"up" => up,
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"up_right" => up_right,
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"left" => left,
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"right" => right,
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"down_left" => down_left,
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"down" => down,
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"down_right" => down_right
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}
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@is_bomb = is_bomb
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@adjacent_bombs = 0
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@adjacent_zeroes = {}
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@been_played = false
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@been_flagged = false
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@board = board
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end
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# Method will iterate through the surrounding GameTiles to check how many bombs there are.
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# The method returns the number of bombs that are adjacent to itself.
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def find_adjacent_bombs
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@adjacent.each do |key, value|
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begin
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if value.is_bomb?
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@adjacent_bombs += 1
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end
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rescue
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# This rescue catches the NoMethodError that arises when trying to call the find_adjacent_bombs
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# method on an edge cell. The error arises when trying to access the is_bomb attribute of a
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# nil class. Hence, the NoMethodError.
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end
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end
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end
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# This method will "play" all of the adjacent cells that have zero mines surrounding them.
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# The minesweeper game that comes standard with most computers has this behavior.
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def find_adjacent_zeroes
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@adjacent.each do |key, value|
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begin
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if value.adjacent_bombs == 0
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@adjacent_zeroes[key] = value
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end
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rescue
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end
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end
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end
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def play_adjacent_zeroes
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@adjacent_zeroes.each do |key, value|
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value.adjacent_zeroes.each do |key1, value1|
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if !value1.been_played
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value1.been_played = true
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@board.num_played += 1
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end
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end
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end
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end
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def is_bomb?
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@is_bomb
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end
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end
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data/lib/minesweeper.rb
ADDED
@@ -0,0 +1,49 @@
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#!/usr/bin/env ruby
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require_relative 'game_tile'
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require_relative 'minesweeper_game'
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require_relative 'game_board'
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puts "Welcome to the game of minesweeper!"
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puts "-----------------------------------"
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puts "Please enter the amount of rows that you would like to play with, anything more than 20 will be truncated."
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rows = gets.chomp.to_i
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while !rows.is_a?(Integer) do
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puts "Please enter the amount of rows that you would like to play with, anything more than 20 will be truncated."
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rows = gets.chomp.to_i
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end
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puts "Please enter the amount of cols that you would like to play with, anything more than 20 will be truncated."
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cols = gets.chomp.to_i
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while !cols.is_a?(Integer) do
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puts "Please enter the amount of cols that you would like to play with, anything more than 20 will be truncated."
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cols = gets.chomp.to_i
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end
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puts "Please enter the % chance you want for a bomb to occur"
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bomb_chance = gets.chomp.to_f
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while !bomb_chance.is_a?(Float) do
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puts "Please enter the % chance you want for a bomb to occur"
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bomb_chance = gets.chomp.to_f
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end
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# Create the board
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board = GameBoard.new(rows, cols, bomb_chance)
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# Use the MinesweeperGame class to play the game
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game = MinesweeperGame.new(board, rows, cols)
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game.print_the_board
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while !game.game_over? && !game.win? do
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game.play_the_game
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end
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if game.game_over?
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puts "Oops! You selected a bomb. Please play again!"
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elsif game.win?
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puts "Congrats you won the game!"
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end
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class MinesweeperGame
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attr_accessor :board
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def initialize(board, rows, columns)
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@board = board
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@rows = rows
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@columns = columns
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@game_over = false
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@win = false
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end
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def print_the_board
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@rows.times do |row|
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@columns.times do |column|
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if !@board.board["(#{row}, #{column})"].been_played
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print "[ ] "
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elsif @board.board["(#{row}, #{column})"].been_flagged
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print "[|>] "
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else
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if @board.board["(#{row}, #{column})"].adjacent_bombs > 0
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print "[ " + @board.board["(#{row}, #{column})"].adjacent_bombs.to_s + "] "
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else
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print "[--] "
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end
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end
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end
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puts
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end
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end
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def play_the_game
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puts "Please put two numbers corresponding to the row and column that you'd like to play in the form"
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puts "<pf> <row>, <column>"
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puts
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player_choice = gets.chomp
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# Now match the player response with a regular expression
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while /([pf]) (\d), (\d)$/.match(player_choice) == nil
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puts "Please put two numbers corresponding to the row and column that you'd like to play in the form"
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puts "<pf> <row>, <column>"
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puts
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player_choice = gets.chomp
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end
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match = /([pf]) (\d), (\d)$/.match(player_choice)
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# A 'p' character indicates that the player wants to "play" the tile.
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# An 'f' character indicates that the player would like to flag the
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# tile because they believe there to be a bomb there. Flagged tiles
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# may still be played after they have been flagged.
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if match[1] == 'p'
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play_tile(match[2].to_i - 1, match[3].to_i - 1)
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elsif match[1] == 'f'
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flag_tile(match[2].to_i - 1, match[3].to_i - 1)
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end
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puts
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print_the_board
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end
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def play_tile(row, column)
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if @board.board["(#{row}, #{column})"].is_bomb?
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@game_over = true
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else
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@board.board["(#{row}, #{column})"].been_played = true
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@board.num_played += 1
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if @board.board["(#{row}, #{column})"].adjacent_bombs == 0
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@board.board["(#{row}, #{column})"].play_adjacent_zeroes
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end
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if @board.num_played == @board.win_value
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@win = true
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end
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end
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end
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74
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def flag_tile(row, column)
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if @board.board["(#{row}, #{column})"].been_flagged
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@board.board["(#{row}, #{column})"].been_flagged = false
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else
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@board.board["(#{row}, #{column})"].been_flagged = true
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@board.board["(#{row}, #{column})"].been_played = true
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@board.num_played += 1
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if @board.num_played == @board.win_value
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@win = true
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end
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84
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end
|
85
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end
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86
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def game_over?
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88
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@game_over
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end
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90
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91
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def win?
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@win
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end
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95
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end
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metadata
ADDED
@@ -0,0 +1,47 @@
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1
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--- !ruby/object:Gem::Specification
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name: minesweeper-cl
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version: !ruby/object:Gem::Version
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version: 0.0.0
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platform: ruby
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authors:
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- gr1zzly_be4r
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2015-02-23 00:00:00.000000000 Z
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dependencies: []
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description: Minesweeper, ported to the command line
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email:
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executables: []
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extensions: []
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extra_rdoc_files: []
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files:
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- lib/game_board.rb
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20
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- lib/game_tile.rb
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- lib/minesweeper.rb
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- lib/minesweeper_game.rb
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23
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homepage:
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24
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licenses:
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25
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- MIT
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26
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metadata: {}
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27
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post_install_message:
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28
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rdoc_options: []
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29
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require_paths:
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30
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- lib
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31
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required_ruby_version: !ruby/object:Gem::Requirement
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32
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requirements:
|
33
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- - ">="
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34
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- !ruby/object:Gem::Version
|
35
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version: '0'
|
36
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required_rubygems_version: !ruby/object:Gem::Requirement
|
37
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requirements:
|
38
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- - ">="
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39
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- !ruby/object:Gem::Version
|
40
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version: '0'
|
41
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requirements: []
|
42
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rubyforge_project:
|
43
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rubygems_version: 2.4.5
|
44
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signing_key:
|
45
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specification_version: 4
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summary: "**Minesweeper**"
|
47
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test_files: []
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