minehunter 0.1.0
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- checksums.yaml +7 -0
- data/CHANGELOG.md +7 -0
- data/LICENSE.txt +555 -0
- data/README.md +101 -0
- data/exe/minehunt +3 -0
- data/exe/minehunter +5 -0
- data/lib/minehunter/cli.rb +126 -0
- data/lib/minehunter/field.rb +127 -0
- data/lib/minehunter/game.rb +272 -0
- data/lib/minehunter/grid.rb +384 -0
- data/lib/minehunter/intro.rb +52 -0
- data/lib/minehunter/version.rb +5 -0
- data/lib/minehunter.rb +23 -0
- metadata +178 -0
data/exe/minehunt
ADDED
data/exe/minehunter
ADDED
@@ -0,0 +1,126 @@
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# frozen_string_literal: true
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require "pastel"
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require "tty-option"
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require "tty-screen"
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require_relative "game"
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require_relative "version"
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module Minehunter
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# The main interface to the game
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#
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# @api public
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class CLI
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include TTY::Option
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LEVELS = {
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"easy" => {width: 9, height: 9, mines: 10},
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"medium" => {width: 16, height: 16, mines: 40},
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"hard" => {width: 30, height: 16, mines: 99}
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}.freeze
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usage do
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no_command
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desc "Hunt down all the mines and uncover remaining fields"
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example "To play the game on a 20x15 grid with 35 mines run"
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example "$ #{program} -c 20 -r 15 -m 35"
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end
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option :width do
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short "-c"
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long "--cols INT"
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desc "Set number of columns"
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convert :int
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end
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option :height do
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short "-r"
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long "--rows INT"
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desc "Set number of rows"
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convert :int
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end
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option :level do
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default "medium"
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short "-l"
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long "--level NAME"
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desc "Set difficulty level"
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permit %w[easy medium hard]
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end
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option :mines do
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short "-m"
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long "--mines INT"
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desc "Set number of mines"
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convert :int
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end
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flag :help do
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short "-h"
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long "--help"
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desc "Print usage"
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end
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flag :version do
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short "-v"
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long "--version"
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desc "Print version"
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end
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# Run the game
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#
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# @param [Array<String>] argv
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# the command line parameters
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# @param [IO] input
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# the input stream, defaults to stdin
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# @param [IO] output
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# the output stream, defaults to stdout
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# @param [Hash] env
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# the environment variables
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# @param [Boolean] color
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# whether or not to style the game
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# @param [Integer] screen_width
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# the terminal screen width
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# @param [Integer] screen_height
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# the terminal screen height
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#
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# @api public
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def run(argv = ARGV, input: $stdin, output: $stdout, env: {}, color: nil,
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screen_width: TTY::Screen.width, screen_height: TTY::Screen.height)
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parse(argv)
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if params[:help]
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output.print help
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exit
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elsif params[:version]
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output.puts VERSION
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exit
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elsif params.errors.any?
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output.puts params.errors.summary
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exit 1
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else
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level = LEVELS[params[:level]]
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decorator = Pastel.new(enabled: color).method(:decorate)
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game = Game.new(
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input: input,
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output: output,
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env: env,
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width: params[:width] || level[:width],
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height: params[:height] || level[:height],
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screen_width: screen_width,
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screen_height: screen_height,
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mines_limit: params[:mines] || level[:mines],
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decorator: decorator
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)
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game.run
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end
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rescue Minehunter::Error => err
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output.puts "Error: #{err}"
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exit 1
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end
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end # CLI
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end # Minehunter
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# frozen_string_literal: true
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module Minehunter
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# A field on a gird representation
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#
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# @api private
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class Field
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BOMB = "*"
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COVER = "░"
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EMPTY = " "
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FLAG = "F"
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WRONG = "X"
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# Mappings of mine counts to colour names
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MINE_COUNT_TO_COLOR = {
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1 => :cyan,
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2 => :green,
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3 => :red,
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4 => :blue,
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5 => :magenta,
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6 => :yellow,
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7 => :bright_cyan,
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8 => :bright_green
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}.freeze
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# The number of mines in nearby fields
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#
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# @api public
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attr_accessor :mine_count
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# Create a Field instance
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#
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# @api public
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def initialize
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@flag = false
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@mine = false
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@cover = true
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@wrong = false
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@mine_count = 0
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end
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# Toggle flag for a covered field
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#
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# @api public
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def flag
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return unless cover?
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@flag = !@flag
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end
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# Whether or not there is a flag placed
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#
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# @return [Boolean]
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#
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# @api public
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def flag?
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@flag
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end
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# Mark as having a mine
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#
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# @api public
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def mine!
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@mine = true
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end
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# Whether or not the field has mine
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#
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# @return [Boolean]
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#
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# @api public
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def mine?
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@mine
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end
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# Uncover this field
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#
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# @api public
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def uncover
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@cover = false
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end
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# Whether or not the field has cover
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#
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# @return [Boolean]
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#
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# @api public
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def cover?
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@cover
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end
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# Mark as having wrongly placed flag
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#
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# @api public
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def wrong
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@wrong = true
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end
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# Whether or not a flag is placed wrongly
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#
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# @return [Boolean]
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#
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# @api public
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def wrong?
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@wrong
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end
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# Render the field
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#
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# @param [Proc] decorator
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# apply style formatting
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#
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# @return [String]
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#
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# @api public
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def render(decorator: DEFAULT_DECORATOR)
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if !cover?
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if mine? then BOMB
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elsif flag? && wrong? then decorator[WRONG, :on_red]
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elsif !mine_count.zero?
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decorator[mine_count.to_s, MINE_COUNT_TO_COLOR[mine_count]]
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else EMPTY end
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elsif flag? then FLAG
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else COVER end
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end
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end # Field
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end # Minehunter
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# frozen_string_literal: true
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require "tty-box"
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require "tty-cursor"
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require "tty-reader"
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require_relative "grid"
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require_relative "intro"
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module Minehunter
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# Responsible for playing mine hunting game
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#
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# @api public
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class Game
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# The keys to exit game
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#
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# @api private
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EXIT_KEYS = [?\C-x, "q", "\e"].freeze
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# The terminal cursor clearing and positioning
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#
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# @api public
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attr_reader :cursor
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# Create a Game instance
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#
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# @param [IO] input
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# the input stream, defaults to stdin
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# @param [IO] output
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# the output stream, defaults to stdout
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# @param [Hash] env
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# the environment variables
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# @param [Integer] width
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# the number of columns
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# @param [Integer] height
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# the number of rows
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# @param [Integer] mines_limit
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# the total number of mines
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# @param [Integer] screen_width
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# the terminal screen width
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# @param [Integer] screen_height
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# the terminal screen height
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# @param [Pastel] decorator
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# the decorator for styling
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# @param [Proc] randomiser
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# the random number generator
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#
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# @api public
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def initialize(input: $stdin, output: $stdout, env: {},
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width: nil, height: nil, mines_limit: nil,
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screen_width: nil, screen_height: nil,
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decorator: DEFAULT_DECORATOR, randomiser: DEFAULT_RANDOMISER)
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@output = output
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@width = width
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@top = (screen_height - height - 4) / 2
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@left = (screen_width - width - 4) / 2
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@pos_x = (width - 1) / 2
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@pos_y = (height - 1) / 2
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@decorator = decorator
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@randomiser = randomiser
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@box = TTY::Box
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@cursor = TTY::Cursor
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@reader = TTY::Reader.new(input: input, output: output, env: env,
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interrupt: :exit)
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@grid = Grid.new(width: width, height: height, mines_limit: mines_limit)
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@intro = Intro
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@intro_top = (screen_height - @intro.height - 2) / 2
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@intro_left = (screen_width - @intro.width - 4) / 2
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reset
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end
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# Reset game
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74
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#
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75
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# @api public
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def reset
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@curr_x = @pos_x
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@curr_y = @pos_y
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@first_uncover = true
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@lost = false
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@stop = false
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@grid.reset
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end
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# Check whether or not the game is finished
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86
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#
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# @return [Boolean]
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#
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# @api public
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90
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def finished?
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@lost || @grid.cleared?
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end
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# Start the game
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#
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96
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# @api public
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def run
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@output.print cursor.hide + cursor.clear_screen + render_intro_box
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pressed_key = @reader.read_keypress
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keyctrl_x if EXIT_KEYS.include?(pressed_key)
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@output.print cursor.clear_screen
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@reader.subscribe(self)
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until @stop
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@output.print render_status_box + render_grid_box
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@reader.read_keypress
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end
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ensure
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@output.print cursor.show
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end
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112
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113
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# Render box with intro
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114
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#
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115
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# @return [String]
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116
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#
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117
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# @api private
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118
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def render_intro_box
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119
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@box.frame(
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@intro.render,
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top: @intro_top,
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left: @intro_left,
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123
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padding: [0, 1]
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)
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end
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126
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+
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127
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# Render box with status message
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128
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#
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129
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# @return [String]
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130
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#
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131
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# @api private
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132
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def render_status_box
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133
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@box.frame(
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status,
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135
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top: @top,
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left: @left,
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137
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width: @width + 4,
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138
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padding: [0, 1],
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139
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border: {bottom: false},
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140
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align: :center
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141
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)
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142
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end
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143
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+
|
144
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# Render box with grid
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145
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#
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146
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# @return [String]
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147
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#
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148
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# @api private
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149
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def render_grid_box
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150
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@box.frame(
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render_grid,
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top: @top + 2,
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153
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left: @left,
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154
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padding: [0, 1],
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155
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border: {
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156
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top_left: :divider_right,
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157
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top_right: :divider_left
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158
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}
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159
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)
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160
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+
end
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161
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+
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162
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# Status message
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163
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+
#
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164
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+
# @return [String]
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165
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+
#
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166
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# @api public
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167
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def status
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168
|
+
if @lost
|
169
|
+
"GAME OVER"
|
170
|
+
elsif @grid.cleared?
|
171
|
+
"YOU WIN"
|
172
|
+
else
|
173
|
+
"Flags #{@grid.flags_remaining}"
|
174
|
+
end
|
175
|
+
end
|
176
|
+
|
177
|
+
# Render grid with current position marker
|
178
|
+
#
|
179
|
+
# @api private
|
180
|
+
def render_grid
|
181
|
+
@grid.render(@curr_x, @curr_y, decorator: @decorator)
|
182
|
+
end
|
183
|
+
|
184
|
+
# Control game movement and actions
|
185
|
+
#
|
186
|
+
# @param [TTY::Reader::KeyEvent] event
|
187
|
+
# the keypress event
|
188
|
+
#
|
189
|
+
# @api private
|
190
|
+
def keypress(event)
|
191
|
+
case event.value.to_sym
|
192
|
+
when :h, :a then keyleft
|
193
|
+
when :l, :d then keyright
|
194
|
+
when :j, :s then keydown
|
195
|
+
when :k, :w then keyup
|
196
|
+
when :f, :g then flag
|
197
|
+
when :r then reset
|
198
|
+
when :q then keyctrl_x
|
199
|
+
end
|
200
|
+
end
|
201
|
+
|
202
|
+
# Place a flag
|
203
|
+
#
|
204
|
+
# @api private
|
205
|
+
def flag
|
206
|
+
return if finished?
|
207
|
+
|
208
|
+
@grid.flag(@curr_x, @curr_y) unless finished?
|
209
|
+
end
|
210
|
+
|
211
|
+
# Quit game
|
212
|
+
#
|
213
|
+
# @api private
|
214
|
+
def keyctrl_x(*)
|
215
|
+
@output.print cursor.clear_screen
|
216
|
+
@output.print cursor.move_to(0, 0)
|
217
|
+
@stop = true
|
218
|
+
end
|
219
|
+
alias keyescape keyctrl_x
|
220
|
+
|
221
|
+
# Uncover a field
|
222
|
+
#
|
223
|
+
# @api private
|
224
|
+
def keyspace(*)
|
225
|
+
return if @grid.flag?(@curr_x, @curr_y)
|
226
|
+
|
227
|
+
if @first_uncover
|
228
|
+
@grid.fill_with_mines(@curr_x, @curr_y, randomiser: @randomiser)
|
229
|
+
@first_uncover = false
|
230
|
+
end
|
231
|
+
@lost = @grid.uncover(@curr_x, @curr_y)
|
232
|
+
end
|
233
|
+
alias keyenter keyspace
|
234
|
+
alias keyreturn keyspace
|
235
|
+
|
236
|
+
# Move cursor up
|
237
|
+
#
|
238
|
+
# @api private
|
239
|
+
def keyup(*)
|
240
|
+
return if finished?
|
241
|
+
|
242
|
+
@curr_y = @grid.move_up(@curr_y)
|
243
|
+
end
|
244
|
+
|
245
|
+
# Move cursor down
|
246
|
+
#
|
247
|
+
# @api private
|
248
|
+
def keydown(*)
|
249
|
+
return if finished?
|
250
|
+
|
251
|
+
@curr_y = @grid.move_down(@curr_y)
|
252
|
+
end
|
253
|
+
|
254
|
+
# Move cursor left
|
255
|
+
#
|
256
|
+
# @api private
|
257
|
+
def keyleft(*)
|
258
|
+
return if finished?
|
259
|
+
|
260
|
+
@curr_x = @grid.move_left(@curr_x)
|
261
|
+
end
|
262
|
+
|
263
|
+
# Move cursor right
|
264
|
+
#
|
265
|
+
# @api private
|
266
|
+
def keyright(*)
|
267
|
+
return if finished?
|
268
|
+
|
269
|
+
@curr_x = @grid.move_right(@curr_x)
|
270
|
+
end
|
271
|
+
end # Game
|
272
|
+
end # Minehunter
|