midge 0.3.0 → 0.3.1

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Files changed (3) hide show
  1. data/README.md +2 -2
  2. data/lib/midge/version.rb +1 -1
  3. metadata +4 -23
data/README.md CHANGED
@@ -1,7 +1,7 @@
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  # Midge
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  Midge is a quick and cheap [javascript module](http://www.adequatelygood.com/2010/3/JavaScript-Module-Pattern-In-Depth)
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- system for the rails asset pipeline.
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+ system for the rails asset pipeline. It supports multiple namespaces and
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  ## Installation
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@@ -47,7 +47,7 @@ With this setup you can create a file with the extension of ".midge.js" or
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  functionality onto the `exports` object. For example:
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  ``` javascript
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- # /app/assets/javascripts/person.midge.js
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+ // /app/assets/javascripts/person.midge.js
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  exports.Person = function() {
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  this.name = "A guy";
data/lib/midge/version.rb CHANGED
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  module Midge
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- VERSION = "0.3.0"
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+ VERSION = "0.3.1"
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  end
metadata CHANGED
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  --- !ruby/object:Gem::Specification
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  name: midge
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  version: !ruby/object:Gem::Version
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- version: 0.3.0
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+ version: 0.3.1
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  prerelease:
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  platform: ruby
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  authors:
@@ -75,26 +75,7 @@ dependencies:
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  - - ! '>='
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  - !ruby/object:Gem::Version
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  version: '0'
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- description: ! "# Midge\n\nMidge is a quick and cheap [javascript module](http://www.adequatelygood.com/2010/3/JavaScript-Module-Pattern-In-Depth)\nsystem
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- for the rails asset pipeline.\n\n## Installation\n\nAdd this line to your application's
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- Gemfile:\n\n``` ruby\ngem 'midge'\n```\n\nAnd then execute:\n\n``` console\n$ bundle\n```\n\nOr
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- install it yourself as:\n\n``` console\n$ gem install midge\n```\n\n## Usage\n\nFirst
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- run the install.\n\n``` console\n$ rails generate midge:install\n```\n\nIn the initializer
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- you setup what file extensions will go to what \"module\".\n\n``` ruby\n# /config/initializers/midge.rb\n\nMidge.setup
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- do |config|\n config.jst_processor \".midge_template\", \"Midge\"\n config.js_processor
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- \".midge\", \"Midge\"\nend\n```\n\nWith this setup you can create a file with the
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- extension of \".midge.js\" or\n\".midge.coffee\" and it will be module enabled.
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- In the file attach public\nfunctionality onto the `exports` object. For example:\n\n```
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- javascript\n# /app/assets/javascripts/person.midge.js\n\nexports.Person = function()
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- {\n this.name = \"A guy\";\n};\n```\n\nThe output for this after running through
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- the asset pipeline would be something\nlike:\n\n``` javascript\n(function(exports)
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- {\n exports.Person = function() {\n this.name = \"A guy\";\n };\n}).call(this,
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- (this.Midge || (this.Midge = {})));\n```\n\nSo with this in place you can access
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- the `Person` object on the `Midge`\nnamespace.\n\n``` javascript\nvar guy = new
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- Midge.Person;\n```\n\nVoila! Simple albeit limited javascript modules.\n\n## Contributing\n\n1.
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- Fork it\n2. Create your feature branch (`git checkout -b my-new-feature`)\n3. Commit
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- your changes (`git commit -am 'Added some feature'`)\n4. Push to the branch (`git
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- push origin my-new-feature`)\n5. Create new Pull Request\n"
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+ description:
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  email:
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  - bigjasonwebb@gmail.com
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  executables: []
@@ -178,7 +159,7 @@ required_ruby_version: !ruby/object:Gem::Requirement
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  version: '0'
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  segments:
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  - 0
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- hash: 3093381583402112603
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+ hash: 3582730657541668864
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  required_rubygems_version: !ruby/object:Gem::Requirement
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  none: false
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  requirements:
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  version: '0'
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  segments:
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  - 0
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- hash: 3093381583402112603
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+ hash: 3582730657541668864
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  requirements: []
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  rubyforge_project:
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  rubygems_version: 1.8.24