middleman-wizard-template 1.0.3 → 1.0.4
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- checksums.yaml +4 -4
- data/lib/middleman-wizard-template/template.rb +14 -0
- data/lib/middleman-wizard-template/template/bowerjson.tt +7 -0
- data/lib/middleman-wizard-template/template/bowerrc.tt +3 -0
- data/lib/middleman-wizard-template/template/config.tt +5 -0
- data/lib/middleman-wizard-template/template/source/javascripts/site.js +4 -4
- data/lib/middleman-wizard-template/version.rb +1 -1
- metadata +4 -16
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/Matrix.js +0 -449
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/PxLoader/PxLoader.js +0 -395
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/PxLoader/PxLoaderImage.js +0 -96
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/PxLoader/PxLoaderSwiffy.js +0 -68
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/RouteRecognizer.js +0 -506
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/Slides.js +0 -846
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/Transform.js +0 -312
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/Tween.js +0 -719
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/base.js +0 -8
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/raf.js +0 -131
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/statemachine.js +0 -1024
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/useragent.js +0 -1244
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/util.js +0 -282
- data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/viewport.js +0 -89
@@ -1,395 +0,0 @@
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/**
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* Loads resources while providing progress updates.
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* @constructor
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* @param {Object} settings Config vars.
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*/
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ww.Loader = function Loader(settings) {
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// merge settings with defaults
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settings = settings || {};
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// how frequently we poll resources for progress
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if (settings.statusInterval == null) {
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settings.statusInterval = 5000; // every 5 seconds by default
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}
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// delay before logging since last progress change
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if (settings.loggingDelay == null) {
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settings.loggingDelay = 20 * 1000; // log stragglers after 20 secs
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}
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// stop waiting if no progress has been made in the moving time window
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if (settings.noProgressTimeout == null) {
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settings.noProgressTimeout = Infinity; // do not stop waiting by default
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}
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var entries = [],
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// holds resources to be loaded with their status
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progressListeners = [],
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timeStarted, progressChanged = +new Date;
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/**
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* The status of a resource
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* @enum {number}
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*/
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var ResourceState = {
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QUEUED: 0,
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WAITING: 1,
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LOADED: 2,
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ERROR: 3,
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TIMEOUT: 4
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};
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// places non-array values into an array.
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var ensureArray = function(val) {
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if (val == null) {
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return [];
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}
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if (Array.isArray(val)) {
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return val;
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}
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return [val];
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};
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// add an entry to the list of resources to be loaded
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this.add = function(resource) {
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// ensure tags are in an object
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resource.tags = new ww.LoaderTags(resource.tags);
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// ensure priority is set
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if (resource.priority == null) {
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resource.priority = Infinity;
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}
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entries.push({
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resource: resource,
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status: ResourceState.QUEUED
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});
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};
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this.addProgressListener = function(callback, tags) {
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progressListeners.push({
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callback: callback,
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tags: new ww.LoaderTags(tags)
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});
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};
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this.addCompletionListener = function(callback, tags) {
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progressListeners.push({
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tags: new ww.LoaderTags(tags),
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callback: function(e) {
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if (e.completedCount === e.totalCount) {
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callback();
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}
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}
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});
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};
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// creates a comparison function for resources
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var getResourceSort = function(orderedTags) {
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// helper to get the top tag's order for a resource
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orderedTags = ensureArray(orderedTags);
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var getTagOrder = function(entry) {
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var resource = entry.resource,
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bestIndex = Infinity;
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for (var i = 0; i < resource.tags.length; i++) {
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for (var j = 0; j < Math.min(orderedTags.length, bestIndex); j++) {
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if (resource.tags[i] == orderedTags[j] && j < bestIndex) {
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bestIndex = j;
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if (bestIndex === 0) break;
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}
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if (bestIndex === 0) break;
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}
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}
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return bestIndex;
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};
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return function(a, b) {
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// check tag order first
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var aOrder = getTagOrder(a),
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bOrder = getTagOrder(b);
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if (aOrder < bOrder) return -1;
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if (aOrder > bOrder) return 1;
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// now check priority
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if (a.priority < b.priority) return -1;
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if (a.priority > b.priority) return 1;
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return 0;
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}
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};
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this.start = function(orderedTags) {
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timeStarted = +new Date;
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// first order the resources
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var compareResources = getResourceSort(orderedTags);
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entries.sort(compareResources);
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// trigger requests for each resource
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for (var i = 0, len = entries.length; i < len; i++) {
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var entry = entries[i];
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entry.status = ResourceState.WAITING;
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entry.resource.start(this);
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}
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// do an initial status check soon since items may be loaded from the cache
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setTimeout(statusCheck, 100);
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};
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var statusCheck = function() {
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var checkAgain = false,
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noProgressTime = (+new Date) - progressChanged,
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timedOut = (noProgressTime >= settings.noProgressTimeout),
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shouldLog = (noProgressTime >= settings.loggingDelay);
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for (var i = 0, len = entries.length; i < len; i++) {
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var entry = entries[i];
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if (entry.status !== ResourceState.WAITING) {
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continue;
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}
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// see if the resource has loaded
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if (entry.resource.checkStatus) {
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entry.resource.checkStatus();
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}
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// if still waiting, mark as timed out or make sure we check again
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if (entry.status === ResourceState.WAITING) {
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if (timedOut) {
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entry.resource.onTimeout();
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} else {
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checkAgain = true;
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}
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}
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}
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// log any resources that are still pending
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if (shouldLog && checkAgain) {
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log();
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}
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if (checkAgain) {
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setTimeout(statusCheck, settings.statusInterval);
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}
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};
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this.isBusy = function() {
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for (var i = 0, len = entries.length; i < len; i++) {
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if ((entries[i].status === ResourceState.QUEUED) ||
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(entries[i].status === ResourceState.WAITING)) {
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return true;
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}
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}
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return false;
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};
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var onProgress = function(resource, statusType) {
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// find the entry for the resource
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var entry = null;
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for (var i = 0, len = entries.length; i < len; i++) {
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if (entries[i].resource === resource) {
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entry = entries[i];
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break;
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}
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}
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// we have already updated the status of the resource
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if (entry == null || entry.status !== ResourceState.WAITING) {
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return;
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}
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entry.status = statusType;
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progressChanged = +new Date;
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var numResourceTags = resource.tags.length;
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// fire callbacks for interested listeners
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var numListeners = progressListeners.length;
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for (var i = 0; i < numListeners; i++) {
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var listener = progressListeners[i],
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shouldCall;
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if (listener.tags.length === 0) {
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// no tags specified so always tell the listener
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shouldCall = true;
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} else {
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// listener only wants to hear about certain tags
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shouldCall = resource.tags.contains(listener.tags);
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}
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if (shouldCall) {
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sendProgress(entry, listener);
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}
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}
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};
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this.onLoad = function(resource) {
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onProgress(resource, ResourceState.LOADED);
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};
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this.onError = function(resource) {
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onProgress(resource, ResourceState.ERROR);
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};
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this.onTimeout = function(resource) {
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onProgress(resource, ResourceState.TIMEOUT);
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};
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// sends a progress report to a listener
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var sendProgress = function(updatedEntry, listener) {
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// find stats for all the resources the caller is interested in
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var completed = 0,
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total = 0;
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for (var i = 0, len = entries.length; i < len; i++) {
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var entry = entries[i],
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includeResource = false;
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if (listener.tags.length === 0) {
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// no tags specified so always tell the listener
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includeResource = true;
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} else {
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includeResource = entry.resource.tags.contains(listener.tags);
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}
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if (includeResource) {
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total++;
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if ((entry.status === ResourceState.LOADED) ||
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(entry.status === ResourceState.ERROR) ||
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(entry.status === ResourceState.TIMEOUT)) {
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completed++;
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}
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}
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}
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listener.callback({
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// info about the resource that changed
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resource: updatedEntry.resource,
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// should we expose StatusType instead?
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loaded: (updatedEntry.status === ResourceState.LOADED),
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error: (updatedEntry.status === ResourceState.ERROR),
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timeout: (updatedEntry.status === ResourceState.TIMEOUT),
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// updated stats for all resources
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completedCount: completed,
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totalCount: total
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});
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};
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// prints the status of each resource to the console
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var log = this.log = function(showAll) {
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if (!window.console) {
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return;
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}
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var elapsedSeconds = Math.round((+new Date - timeStarted) / 1000);
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window.console.log('ww.Loader elapsed: ' + elapsedSeconds + ' sec');
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for (var i = 0, len = entries.length; i < len; i++) {
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var entry = entries[i];
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if (!showAll && entry.status !== ResourceState.WAITING) {
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continue;
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}
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var message = 'ww.Loader: #' + i + ' ' + entry.resource.getName();
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switch (entry.status) {
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case ResourceState.QUEUED:
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message += ' (Not Started)';
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break;
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case ResourceState.WAITING:
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message += ' (Waiting)';
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break;
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case ResourceState.LOADED:
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message += ' (Loaded)';
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break;
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case ResourceState.ERROR:
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message += ' (Error)';
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break;
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case ResourceState.TIMEOUT:
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message += ' (Timeout)';
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break;
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}
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if (entry.resource.tags.length > 0) {
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message += ' Tags: [' + entry.resource.tags.join(',') + ']';
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}
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window.console.log(message);
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}
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};
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};
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goog.exportSymbol('ww.Loader', ww.Loader);
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// Tag object to handle tag intersection; once created not meant to be changed
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// Performance rationale: http://jsperf.com/lists-indexof-vs-in-operator/3
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/**
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* Tags.
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* @constructor
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* @param {Object} values Tag values.
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*/
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ww.LoaderTags = function LoaderTags(values) {
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this.array = [];
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this.object = {};
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this.value = null; // single value
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this.length = 0;
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if (values !== null && values !== undefined) {
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if (Array.isArray(values)) {
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this.array = values;
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} else if (typeof values === 'object') {
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for (var key in values) {
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this.array.push(key);
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}
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} else {
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this.array.push(values);
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this.value = values;
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}
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this.length = this.array.length;
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// convert array values to object with truthy values, used by contains
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// function below
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for (var i = 0; i < this.length; i++) {
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this.object[this.array[i]] = true;
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}
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}
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// compare this object with another; return true if they share at least
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// one value
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this.contains = function(other) {
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if (this.length === 0 || other.length === 0) {
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return false;
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} else if (this.length === 1 && this.value !== null) {
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if (other.length === 1) {
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return this.value === other.value;
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} else {
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return other.object.hasOwnProperty(this.value);
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}
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} else if (other.length < this.length) {
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return other.contains(this); // better to loop through the smaller object
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} else {
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for (var key in this.object) {
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if (other.object[key]) {
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return true;
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}
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377
|
-
}
|
378
|
-
return false;
|
379
|
-
}
|
380
|
-
}
|
381
|
-
};
|
382
|
-
|
383
|
-
// shims to ensure we have newer Array utility methods
|
384
|
-
if (!Array.isArray) {
|
385
|
-
/**
|
386
|
-
* Polyfill for isArray
|
387
|
-
* @param {Array} arg The array.
|
388
|
-
* @return {Boolean} Whether it is an array.
|
389
|
-
*/
|
390
|
-
Array.isArray = function(arg) {
|
391
|
-
return Object.prototype.toString.call(arg) == '[object Array]';
|
392
|
-
};
|
393
|
-
}
|
394
|
-
|
395
|
-
goog.exportSymbol('ww.LoaderTags', ww.LoaderTags);
|
data/lib/middleman-wizard-template/template/source/javascripts/_lib/ww/PxLoader/PxLoaderImage.js
DELETED
@@ -1,96 +0,0 @@
|
|
1
|
-
/**
|
2
|
-
* Loader plugin to load images.
|
3
|
-
* @constructor
|
4
|
-
* @param {String} url Url of the Swiffy.
|
5
|
-
* @param {Array} tags Array of tag names.
|
6
|
-
* @param {Number} priority Load order.
|
7
|
-
*/
|
8
|
-
ww.LoaderImage = function LoaderImage(url, tags, priority) {
|
9
|
-
var self = this,
|
10
|
-
loader = null;
|
11
|
-
|
12
|
-
this.img = new Image();
|
13
|
-
this.tags = tags;
|
14
|
-
this.priority = priority;
|
15
|
-
|
16
|
-
var onReadyStateChange = function() {
|
17
|
-
if (self.img.readyState == 'complete') {
|
18
|
-
removeEventHandlers();
|
19
|
-
loader.onLoad(self);
|
20
|
-
}
|
21
|
-
};
|
22
|
-
|
23
|
-
var onLoad = function() {
|
24
|
-
removeEventHandlers();
|
25
|
-
loader.onLoad(self);
|
26
|
-
};
|
27
|
-
|
28
|
-
var onError = function() {
|
29
|
-
removeEventHandlers();
|
30
|
-
loader.onError(self);
|
31
|
-
};
|
32
|
-
|
33
|
-
var removeEventHandlers = function() {
|
34
|
-
self.unbind('load', onLoad);
|
35
|
-
self.unbind('readystatechange', onReadyStateChange);
|
36
|
-
self.unbind('error', onError);
|
37
|
-
};
|
38
|
-
|
39
|
-
this.start = function(pxloader) {
|
40
|
-
// we need the loader ref so we can notify upon completion
|
41
|
-
loader = pxloader;
|
42
|
-
|
43
|
-
// NOTE: Must add event listeners before the src is set. We
|
44
|
-
// also need to use the readystatechange because sometimes
|
45
|
-
// load doesn't fire when an image is in the cache.
|
46
|
-
self.bind('load', onLoad);
|
47
|
-
self.bind('readystatechange', onReadyStateChange);
|
48
|
-
self.bind('error', onError);
|
49
|
-
|
50
|
-
self.img.src = url;
|
51
|
-
};
|
52
|
-
|
53
|
-
// called by ww.Loader to check status of image (fallback in case
|
54
|
-
// the event listeners are not triggered).
|
55
|
-
this.checkStatus = function() {
|
56
|
-
if (self.img.complete) {
|
57
|
-
removeEventHandlers();
|
58
|
-
loader.onLoad(self);
|
59
|
-
}
|
60
|
-
};
|
61
|
-
|
62
|
-
// called by ww.Loader when it is no longer waiting
|
63
|
-
this.onTimeout = function() {
|
64
|
-
removeEventHandlers();
|
65
|
-
if (self.img.complete) {
|
66
|
-
loader.onLoad(self);
|
67
|
-
} else {
|
68
|
-
loader.onTimeout(self);
|
69
|
-
}
|
70
|
-
};
|
71
|
-
|
72
|
-
// returns a name for the resource that can be used in logging
|
73
|
-
this.getName = function() {
|
74
|
-
return url;
|
75
|
-
};
|
76
|
-
|
77
|
-
// cross-browser event binding
|
78
|
-
this.bind = function(eventName, eventHandler) {
|
79
|
-
if (self.img.addEventListener) {
|
80
|
-
self.img.addEventListener(eventName, eventHandler, false);
|
81
|
-
} else if (self.img.attachEvent) {
|
82
|
-
self.img.attachEvent('on' + eventName, eventHandler);
|
83
|
-
}
|
84
|
-
};
|
85
|
-
|
86
|
-
// cross-browser event un-binding
|
87
|
-
this.unbind = function(eventName, eventHandler) {
|
88
|
-
if (self.img.removeEventListener) {
|
89
|
-
self.img.removeEventListener(eventName, eventHandler, false);
|
90
|
-
} else if (self.img.detachEvent) {
|
91
|
-
self.img.detachEvent('on' + eventName, eventHandler);
|
92
|
-
}
|
93
|
-
};
|
94
|
-
};
|
95
|
-
|
96
|
-
goog.exportSymbol('ww.LoaderImage', ww.LoaderImage);
|