middleman-gumby 0.0.1
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- checksums.yaml +7 -0
- data/.gitignore +18 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +43 -0
- data/Rakefile +1 -0
- data/lib/middleman/gumby.rb +17 -0
- data/lib/middleman/gumby/version.rb +5 -0
- data/middleman-gumby.gemspec +25 -0
- data/vendor/assets/fonts/icons/entypo.eot +0 -0
- data/vendor/assets/fonts/icons/entypo.ttf +0 -0
- data/vendor/assets/fonts/icons/entypo.woff +0 -0
- data/vendor/assets/javascripts/gumby/libs/gumby.init.js +47 -0
- data/vendor/assets/javascripts/gumby/libs/gumby.js +258 -0
- data/vendor/assets/javascripts/gumby/libs/gumby.min.js +1 -0
- data/vendor/assets/javascripts/gumby/libs/jquery-1.10.1.min.js +6 -0
- data/vendor/assets/javascripts/gumby/libs/jquery-1.10.1.min.map +1 -0
- data/vendor/assets/javascripts/gumby/libs/jquery-2.0.2.min.js +6 -0
- data/vendor/assets/javascripts/gumby/libs/jquery-2.0.2.min.map +1 -0
- data/vendor/assets/javascripts/gumby/libs/jquery.mobile.custom.min.js +3 -0
- data/vendor/assets/javascripts/gumby/libs/modernizr-2.6.2.min.js +4 -0
- data/vendor/assets/javascripts/gumby/libs/ui/gumby.checkbox.js +101 -0
- data/vendor/assets/javascripts/gumby/libs/ui/gumby.fixed.js +240 -0
- data/vendor/assets/javascripts/gumby/libs/ui/gumby.navbar.js +111 -0
- data/vendor/assets/javascripts/gumby/libs/ui/gumby.radiobtn.js +90 -0
- data/vendor/assets/javascripts/gumby/libs/ui/gumby.retina.js +81 -0
- data/vendor/assets/javascripts/gumby/libs/ui/gumby.skiplink.js +157 -0
- data/vendor/assets/javascripts/gumby/libs/ui/gumby.tabs.js +80 -0
- data/vendor/assets/javascripts/gumby/libs/ui/gumby.toggleswitch.js +264 -0
- data/vendor/assets/javascripts/gumby/libs/ui/jquery.validation.js +142 -0
- data/vendor/assets/javascripts/gumby/main.js +23 -0
- data/vendor/assets/javascripts/gumby/plugins.js +4 -0
- data/vendor/assets/javascripts/gumby/production.js +3 -0
- data/vendor/assets/sass/_base.scss +49 -0
- data/vendor/assets/sass/_custom.scss +1 -0
- data/vendor/assets/sass/_fonts.scss +28 -0
- data/vendor/assets/sass/_grid.scss +339 -0
- data/vendor/assets/sass/_shame.scss +36 -0
- data/vendor/assets/sass/_typography.scss +272 -0
- data/vendor/assets/sass/extensions/modular-scale/lib/modular-scale.rb +128 -0
- data/vendor/assets/sass/extensions/modular-scale/stylesheets/_modular-scale.scss +310 -0
- data/vendor/assets/sass/extensions/sassy-math/lib/sassy-math.rb +159 -0
- data/vendor/assets/sass/extensions/sassy-math/stylesheets/_math.scss +310 -0
- data/vendor/assets/sass/functions/_all.scss +25 -0
- data/vendor/assets/sass/functions/_breakpoints.scss +11 -0
- data/vendor/assets/sass/functions/_button-size.scss +44 -0
- data/vendor/assets/sass/functions/_clearfix.scss +25 -0
- data/vendor/assets/sass/functions/_em.scss +11 -0
- data/vendor/assets/sass/functions/_even.scss +10 -0
- data/vendor/assets/sass/functions/_fade.scss +20 -0
- data/vendor/assets/sass/functions/_fancytiles.scss +29 -0
- data/vendor/assets/sass/functions/_fixed.scss +21 -0
- data/vendor/assets/sass/functions/_forms.scss +18 -0
- data/vendor/assets/sass/functions/_grid-calc.scss +82 -0
- data/vendor/assets/sass/functions/_height-calc.scss +6 -0
- data/vendor/assets/sass/functions/_icons.scss +35 -0
- data/vendor/assets/sass/functions/_line-and-height.scss +7 -0
- data/vendor/assets/sass/functions/_palette.scss +76 -0
- data/vendor/assets/sass/functions/_responsivity.scss +34 -0
- data/vendor/assets/sass/functions/_semantic-grid.scss +170 -0
- data/vendor/assets/sass/functions/_shapes.scss +22 -0
- data/vendor/assets/sass/functions/_strip-units.scss +5 -0
- data/vendor/assets/sass/functions/_tooltips.scss +98 -0
- data/vendor/assets/sass/functions/_typography.scss +15 -0
- data/vendor/assets/sass/functions/_visibility.scss +17 -0
- data/vendor/assets/sass/gumby.scss +39 -0
- data/vendor/assets/sass/ui/_all.scss +11 -0
- data/vendor/assets/sass/ui/_buttons.scss +154 -0
- data/vendor/assets/sass/ui/_forms.scss +392 -0
- data/vendor/assets/sass/ui/_icons.scss +23 -0
- data/vendor/assets/sass/ui/_images.scss +23 -0
- data/vendor/assets/sass/ui/_labels.scss +87 -0
- data/vendor/assets/sass/ui/_navbar.scss +440 -0
- data/vendor/assets/sass/ui/_tables.scss +89 -0
- data/vendor/assets/sass/ui/_tabs.scss +156 -0
- data/vendor/assets/sass/ui/_toggles.scss +73 -0
- data/vendor/assets/sass/ui/_tooltips.scss +12 -0
- data/vendor/assets/sass/ui/_video.scss +24 -0
- data/vendor/assets/sass/var/_lists.scss +20 -0
- data/vendor/assets/sass/var/_settings.scss +169 -0
- data/vendor/assets/sass/var/icons/_entypo-icon-list.scss +286 -0
- data/vendor/assets/sass/var/icons/_entypo.scss +294 -0
- metadata +167 -0
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require 'compass'
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Compass::Frameworks.register("sassy-math", :path => "#{File.dirname(__FILE__)}/..")
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# Sassy math Functions
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module Sass::Script::Functions
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# Exponents
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def exponent(base, powerNum, powerDen)
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base = base.value.to_f
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powerNum = powerNum.value.to_f
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powerDen = powerDen.value.to_f
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result = base ** (powerNum / powerDen)
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Sass::Script::Number.new(result)
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end
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def power(base, exponent)
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base = base.value.to_f
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exponent = exponent.value.to_f
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result = base ** exponent
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Sass::Script::Number.new(result)
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end
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def sqrt(number)
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number = number.value.to_f
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result = Math.sqrt(number)
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Sass::Script::Number.new(result)
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end
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def nth_root(number, root)
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number = number.value.to_f
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root = root.value.to_f
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result = number ** (1.0 / root)
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Sass::Script::Number.new(result)
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end
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# Logarithms
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def ln(num)
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result = Math.log(num.value)
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Sass::Script::Number.new(result)
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end
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def log10(num)
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result = Math.log10(num.value)
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Sass::Script::Number.new(result)
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end
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# Miscellaneous
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def factorial(number)
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result = 1
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number = number.value
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if number > 0
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(1..number).each do |i|
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result = result * i
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end
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end
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Sass::Script::Number.new(result)
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end
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def random(max = Sass::Script::Number.new(100)) ## shamelessly taken from here: https://gist.github.com/1561650
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Sass::Script::Number.new(rand(max.value), max.numerator_units, max.denominator_units)
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end
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def hypot(a, b)
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a = a.value.to_f
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b = b.value.to_f
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result = Math.hypot(a, b)
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Sass::Script::Number.new(result)
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end
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# Constants
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def pi
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pi = Math::PI
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Sass::Script::Number.new(pi)
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end
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def e
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e = Math::E
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Sass::Script::Number.new(e)
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end
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def golden_ratio()
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result = (1.0 / 2.0) + (Math.sqrt(5) / 2.0)
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Sass::Script::Number.new(result)
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end
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# Comparative Functions
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def is_int(number)
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number = number.value.to_f
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if number - number.floor != 0
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result = false
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else
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result = true
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end
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Sass::Script::Bool.new(result)
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end
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def is_float(number)
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number = number.value
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if number - number.floor != 0
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result = true
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else
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result = false
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end
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Sass::Script::Bool.new(result)
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end
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# Trigonometric Functions
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def deg_to_rad(degree)
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result = degree.value.to_f * Math::PI / 180
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Sass::Script::Number.new(result)
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end
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def rad_to_deg(rad)
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result = rad.value.to_f * 180 / Math::PI
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Sass::Script::Number.new(result)
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end
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def cosh(rad)
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rad = rad.value.to_f
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result = Math.cosh(rad)
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Sass::Script::Number.new(result)
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end
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def acos(rad)
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rad = rad.value.to_f
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result = Math.acos(rad)
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Sass::Script::Number.new(result)
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end
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def acosh(rad)
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rad = rad.value.to_f
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result = Math.acosh(rad)
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Sass::Script::Number.new(result)
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end
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def sinh(rad)
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rad = rad.value.to_f
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result = Math.sinh(rad)
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Sass::Script::Number.new(result)
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end
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def asin(rad)
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rad = rad.value.to_f
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result = Math.asin(rad)
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Sass::Script::Number.new(result)
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end
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def asinh(rad)
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rad = rad.value.to_f
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result = Math.asinh(rad)
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Sass::Script::Number.new(result)
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end
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def tanh(rad)
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rad = rad.value.to_f
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result = Math.tanh(rad)
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Sass::Script::Number.new(result)
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end
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def atan(rad)
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rad = rad.value.to_f
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result = Math.atan(rad)
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Sass::Script::Number.new(result)
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end
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def atan2(y, x)
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y = y.value.to_f
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x = x.value.to_f
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result = Math.atan2(y, x)
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Sass::Script::Number.new(result)
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end
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def atanh(rad)
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rad = rad.value.to_f
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result = Math.atanh(rad)
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Sass::Script::Number.new(result)
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end
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end
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module SassyMath
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VERSION = "1.5"
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DATE = "2012-07-29"
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end
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// SASSY MATH
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@charset "UTF-8";
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//////////////////////////////
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// Variables
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//////////////////////////////
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$pi: 3.1415926535897932384626433832795028841971693993751;
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$π: $pi;
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$e: 2.71828182845904523536028747135266249775724709369995;
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$iter: 50;
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//////////////////////////////
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// Random Number
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// Working from http://xkcd.com/221/
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// Chosen by fair dice roll.
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// Guarenteed to be random.
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//////////////////////////////
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@function rand() {
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@return 4;
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}
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//////////////////////////////
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// Percent
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//////////////////////////////
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@function percent($number) {
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@return $number * 0.01;
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}
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//////////////////////////////
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// Exponent
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//////////////////////////////
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@function exponent($base, $exponent) {
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// reset value
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$value: $base;
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// positive intergers get multiplied
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@if $exponent > 1 {
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@for $i from 2 through $exponent {
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$value: $value * $base; } }
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// negitive intergers get divided. A number divided by itself is 1
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@if $exponent < 1 {
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@for $i from 0 through -$exponent {
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$value: $value / $base; } }
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// return the last value written
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@return $value;
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}
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@function pow($base, $exponent) {
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@return exponent($base, $exponent);
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}
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//////////////////////////////
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// Factorial
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//////////////////////////////
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@function factorial($number) {
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// reset value
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$value: 1;
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// positive intergers get multiplied
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@if $number > 0 {
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@for $i from 1 through $number {
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$value: $value * $i;
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}
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}
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@return $value;
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}
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@function fact($number) {
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@return factorial($number);
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}
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//////////////////////////////
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// Polynomial Approximation
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//////////////////////////////
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// Maclaurin series can be used to estimate Sine and Consine
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@function maclaurin($start, $key, $number) {
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$value: $start;
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$add: 0;
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@for $i from 1 through $iter {
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@if $add == 0 {
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$value: $value - ( exponent($number, $key) / factorial($key) );
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$add: 1;
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}
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@else {
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$value: $value + ( exponent($number, $key) / factorial($key) );
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$add: 0;
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}
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$key: $key + 2;
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}
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@return $value;
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}
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// Taylor series can be used to estiamte ln
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@function taylor($number) {
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@return taylor;
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}
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//////////////////////////////
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// Basic Trig Functions
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//////////////////////////////
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// Bundled in Compass: http://compass-style.org/reference/compass/helpers/trig/
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// References for implementing using MacLaurin series below:
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//@function sin($number, $unit: 'deg') {
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// @if $unit == 'deg' {
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// $number: deg-to-rad($number);
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// }
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// @return maclaurin($number, 3, $number);
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//}
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//
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//@function cos($number, $unit: 'deg') {
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// @if $unit == 'deg' {
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// $number: deg-to-rad($number);
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// }
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// @return maclaurin(1, 2, $number);
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//}
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//
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//// Trig Identity: Tangent = Sine divided by Cosine.
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//@function tan($number, $unit: 'deg') {
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// @if $unit == 'deg' {
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// $number: deg-to-rad($number);
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// }
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// @return sin($number) / cos($number);
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//}
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//////////////////////////////
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// Reciprocal Trig Functions
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//////////////////////////////
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@function csc($number, $unit: 'deg') {
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@if $unit == 'deg' {
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$number: deg-to-rad($number);
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}
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@return 1 / sin($number);
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}
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@function scs($number, $unit: 'deg') {
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@if $unit == 'deg' {
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141
|
+
$number: deg-to-rad($number);
|
142
|
+
}
|
143
|
+
@return 1 / cos($number);
|
144
|
+
}
|
145
|
+
|
146
|
+
@function cot($number, $unit: 'deg') {
|
147
|
+
@if $unit == 'deg' {
|
148
|
+
$number: deg-to-rad($number);
|
149
|
+
}
|
150
|
+
@return 1 / tan($number);
|
151
|
+
}
|
152
|
+
|
153
|
+
//////////////////////////////
|
154
|
+
// Hyperbolic Functions
|
155
|
+
//////////////////////////////
|
156
|
+
@function sinh($number) {
|
157
|
+
$top: exponent($e, (2 * $number)) - 1;
|
158
|
+
$bottom: 2 * exponent($e, $number);
|
159
|
+
@return $top / $bottom;
|
160
|
+
}
|
161
|
+
|
162
|
+
@function cosh($number) {
|
163
|
+
$top: exponent($e, (2 * $number)) + 1;
|
164
|
+
$bottom: 2 * exponent($e, $number);
|
165
|
+
@return $top / $bottom;
|
166
|
+
}
|
167
|
+
|
168
|
+
@function tanh($number) {
|
169
|
+
$top: exponent($e, (2 * $number)) - 1;
|
170
|
+
$bottom: exponent($e, (2 * $number)) + 1;
|
171
|
+
@return $top / $bottom;
|
172
|
+
}
|
173
|
+
|
174
|
+
//////////////////////////////
|
175
|
+
// Reciprocal Hyperbolic Functions
|
176
|
+
//////////////////////////////
|
177
|
+
@function csch($number) {
|
178
|
+
@return 1 / sinh($number);
|
179
|
+
}
|
180
|
+
|
181
|
+
@function sech($number) {
|
182
|
+
@return 1 / cosh($number);
|
183
|
+
}
|
184
|
+
|
185
|
+
@function coth($number) {
|
186
|
+
@return 1/ tanh($number);
|
187
|
+
}
|
188
|
+
|
189
|
+
|
190
|
+
@function log($number) {
|
191
|
+
@return $number;
|
192
|
+
}
|
193
|
+
|
194
|
+
@function ln($number) {
|
195
|
+
@if $number > 0 and $number < 1 {
|
196
|
+
$value: 0;
|
197
|
+
@for $i from 1 through $iter {
|
198
|
+
$value: $value + ( pow(-1, $i) * pow(-1 * (1 - $number), $i)) / $i;
|
199
|
+
}
|
200
|
+
$value: -1 * $value;
|
201
|
+
|
202
|
+
@return $value;
|
203
|
+
}
|
204
|
+
@else if $number == 1 {
|
205
|
+
@return 0;
|
206
|
+
}
|
207
|
+
@else {
|
208
|
+
@return ERROR;
|
209
|
+
@warn ln input must be greater than zero and less than or equal to 1;
|
210
|
+
}
|
211
|
+
}
|
212
|
+
|
213
|
+
|
214
|
+
//////////////////////////////
|
215
|
+
// Degree/Radian Conversion
|
216
|
+
//////////////////////////////
|
217
|
+
@function deg-to-rad($number) {
|
218
|
+
@return $number * $pi / 180deg;
|
219
|
+
}
|
220
|
+
|
221
|
+
@function rad-to-deg($number) {
|
222
|
+
@return $number * 180deg / $pi;
|
223
|
+
}
|
224
|
+
|
225
|
+
//////////////////////////////
|
226
|
+
// Root Functions
|
227
|
+
//////////////////////////////
|
228
|
+
// Basic General-Purpose Root Function
|
229
|
+
@function n-root($number, $n) {
|
230
|
+
@if $number < 1 {
|
231
|
+
@return ERROR;
|
232
|
+
@warn ROOT ERROR;
|
233
|
+
}
|
234
|
+
// If a whole number, generate it quickly
|
235
|
+
@for $i from 1 through $number {
|
236
|
+
@if exponent($i, $n) == $number {
|
237
|
+
@return $i;
|
238
|
+
}
|
239
|
+
}
|
240
|
+
// Else, run through other options
|
241
|
+
@for $i from 1 through $number * 1000 / 2 {
|
242
|
+
@if round(exponent($i / 1000, $n) * 100) == round($number * 100) {
|
243
|
+
@return $i / 1000;
|
244
|
+
}
|
245
|
+
}
|
246
|
+
}
|
247
|
+
|
248
|
+
@function root($number, $n) {
|
249
|
+
@return n-root($number, $n);
|
250
|
+
}
|
251
|
+
|
252
|
+
// Square Roots
|
253
|
+
@function √($number) {
|
254
|
+
@return sqrt($number);
|
255
|
+
}
|
256
|
+
|
257
|
+
@function sqrt($number) {
|
258
|
+
$guess: rand();
|
259
|
+
$root: $guess;
|
260
|
+
@for $i from 1 through $iter {
|
261
|
+
$root: $root - (pow($root, 2) - $number) / (2 * $root);
|
262
|
+
}
|
263
|
+
@return $root;
|
264
|
+
}
|
265
|
+
|
266
|
+
//////////////////////////////
|
267
|
+
// Golden Ratio
|
268
|
+
//////////////////////////////
|
269
|
+
@function golden() {
|
270
|
+
@return 1/2 + sqrt(5) / 2;
|
271
|
+
}
|
272
|
+
@function ϕ() {
|
273
|
+
@return golden();
|
274
|
+
}
|
275
|
+
|
276
|
+
$golden-ratio: golden();
|
277
|
+
$ϕ: $golden-ratio;
|
278
|
+
|
279
|
+
//////////////////////////////
|
280
|
+
// Is Int and Is Float
|
281
|
+
//////////////////////////////
|
282
|
+
@function is-int($number) {
|
283
|
+
@if type-of($number) != 'number' {
|
284
|
+
@warn '#{$number} is not a number! It cannot be an integer if it is not a number!';
|
285
|
+
@return false;
|
286
|
+
}
|
287
|
+
@if $number - floor($number) != 0 {
|
288
|
+
@return false;
|
289
|
+
}
|
290
|
+
@else {
|
291
|
+
@return true;
|
292
|
+
}
|
293
|
+
}
|
294
|
+
|
295
|
+
@function is-float($number) {
|
296
|
+
@if type-of($number) != 'number' {
|
297
|
+
@warn '#{$number} is not a number! It cannot be an decimal if it is not a number!';
|
298
|
+
@return false;
|
299
|
+
}
|
300
|
+
@if $number - floor($number) != 0 {
|
301
|
+
@return true;
|
302
|
+
}
|
303
|
+
@else {
|
304
|
+
@return false;
|
305
|
+
}
|
306
|
+
}
|
307
|
+
|
308
|
+
@function is-decimal($number) {
|
309
|
+
@return is-float($number);
|
310
|
+
}
|