mgmg 1.2.4 → 1.4.0

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data/lib/mgmg/const.rb CHANGED
@@ -1,675 +1,4 @@
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  module Mgmg
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- using(Module.new do
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- refine Integer do
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- def comma3
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- self.to_s.gsub(/(\d)(?=(\d{3})+(?!\d))/, '\1,')
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- end
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-
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- # 0への丸めを行う整数除
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- def cdiv(other)
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- if self < 0
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- -(-self).div(other)
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- else
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- self.div(other)
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- end
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- end
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- end
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- end)
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- class Vec < Array
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- def add!(other)
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- case other
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- when Array
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- self.map!.with_index do |e, i|
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- e + other[i]
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- end
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- else
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- self.map! do |e|
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- e + other
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- end
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- end
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- self
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- end
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- def sub!(other)
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- case other
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- when Array
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- self.map!.with_index do |e, i|
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- e - other[i]
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- end
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- else
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- self.map! do |e|
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- e - other
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- end
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- end
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- self
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- end
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- def e_mul!(other)
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- case other
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- when Array
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- self.map!.with_index do |e, i|
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- e * other[i]
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- end
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- else
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- self.map! do |e|
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- e * other
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- end
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- end
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- self
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- end
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- def e_div!(other)
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- case other
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- when Array
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- self.map!.with_index do |e, i|
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- e.cdiv(other[i])
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- end
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- else
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- self.map! do |e|
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- e.cdiv(other)
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- end
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- end
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- self
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- end
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- def self.irange(size)
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- Vec.new(size, &:itself)
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- end
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- def []=(*arg)
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- case arg.size
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- when 1
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- self.replace(arg[0])
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- arg[0]
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- else
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- super
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- end
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- end
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- end
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- class Equip
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- ParamList = %w|攻撃 物防 魔防 HP MP 腕力 器用 素早 魔力|
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- ElementList = %w|火 地 水|
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- EqPosList = %w|武 頭 胴 腕 足 飾|
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- def initialize(kind, weight, star, main_m, sub_m, para, element)
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- @kind, @weight, @star, @main, @sub, @para, @element = kind, weight, star, main_m, sub_m, para, element
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- @total_cost = Vec[0, 0, 0]
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- end
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- attr_accessor :kind, :weight, :star, :main, :sub, :para, :element, :total_cost
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- def initialize_copy(other)
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- @kind = other.kind
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- @weight = other.weight
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- @star = other.star
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- @main = other.main
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- @sub = other.sub
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- @para = other.para.dup
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- @element = other.element.dup
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- @total_cost = other.total_cost.dup
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- end
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-
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- def compose(other, level, outsourcing=false)
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- self.class.compose(self, other, level, outsourcing)
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- end
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-
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- def to_s
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- par = @para.map.with_index{|e, i| e==0 ? nil : "#{ParamList[i]}:#{e.comma3}"}.compact
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- elm = @element.map.with_index{|e, i| e==0 ? nil : "#{ElementList[i]}#{e}"}.compact
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- unless elm.empty?
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- par << "EL:#{elm.join('')}"
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- end
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- if @kind == 28
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- ep = @star.map.with_index{|e, i| e==0 ? nil : "#{EqPosList[i]}:#{e}"}.compact
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- "複数装備#{@weight}(#{ep.join(', ')})[#{par.join(', ')}]"
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- else
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- "#{EquipName[@kind]}#{@weight}☆#{@star}(#{MaterialClass[@main]}#{MaterialClass[@sub]})[#{par.join(', ')}]"
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- end
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- end
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- def inspect
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- par = @para.map.with_index{|e, i| "#{ParamList[i]}:#{e}"}
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- par << ( "EL:" + @element.map.with_index{|e, i| "#{ElementList[i]}#{e}"}.join('') )
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- tc = "<コスト:" + @total_cost.map.with_index{|e, i| "#{ElementList[i]}#{e}"}.join('') + '>'
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- if @kind == 28
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- ep = @star.map.with_index{|e, i| "#{EqPosList[i]}:#{e}"}
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- "複数装備#{@weight}(#{ep.join(', ')})[#{par.join(', ')}]#{tc}"
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- else
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- "#{EquipName[@kind]}#{@weight}☆#{@star}(#{MaterialClass[@main]}#{MaterialClass[@sub]})[#{par.join(', ')}]#{tc}"
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- end
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- end
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-
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- %i|attack phydef magdef hp mp str dex speed magic|.each.with_index do |s, i|
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- define_method(s){ @para[i] }
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- end
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- def atkstr
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- attack()+str()
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- end
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- def atk_sd
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- attack()*2+str()+dex()
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- end
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- def dex_as
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- attack()+str()+dex()*2
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- end
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- def mag_das
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- magic()*4+dex_as()
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- end
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- [:fire, :earth, :water].each.with_index do |s, i|
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- define_method(s){ @element[i] }
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- end
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-
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- def power
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- case @kind
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- when 0, 1
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- atk_sd()*2
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- when 2, 3
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- atkstr()*4
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- when 4
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- [dex_as()*2, mag_das()].max
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- when 5
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- dex_as()*2
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- when 6, 7
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- [magic()*8, atkstr()*4].max
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- when 28
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- (@para.sum*4)-((hp()+mp())*3)
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- else
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- ret = @para.max
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- if ret == magdef()
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- ret*2+magic()
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- else
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- ret*2
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- end
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- end
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- end
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- def magmag
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- magdef()*2+magic()
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- end
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- def fpower
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- if @kind < 8 || @kind == 28
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- power().fdiv(4)
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- else
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- power().fdiv(2)
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- end
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- end
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-
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- def smith_cost(outsourcing=false)
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- if outsourcing
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- if @kind < 8
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- (@star**2)*2+@para.sum+hp().cdiv(4)-hp()+mp().cdiv(4)-mp()
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- else
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- (@star**2)+@para.sum+hp().cdiv(4)-hp()+mp().cdiv(4)-mp()
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- end
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- else
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- if @kind < 8
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- ((@star**2)*2+@para.sum+hp().cdiv(4)-hp()+mp().cdiv(4)-mp()).div(2)
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- else
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- ((@star**2)+@para.sum+hp().cdiv(4)-hp()+mp().cdiv(4)-mp()).div(2)
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- end
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- end
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- end
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- def comp_cost(outsourcing=false)
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- if outsourcing
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- [(@star**2)*5+@para.sum+hp().cdiv(4)-hp()+mp().cdiv(4)-mp(), 0].max
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- else
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- [((@star**2)*5+@para.sum+hp().cdiv(4)-hp()+mp().cdiv(4)-mp()).div(2), 0].max
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- end
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- end
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- alias :cost :comp_cost
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-
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- def add!(other)
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- if @kind == 28
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- if other.kind == 28
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- @star.add(other.star)
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- else
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- @star[EquipPosition[other.kind]] += 1
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- end
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- else
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- @star = Vec.new(6, 0)
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- @star[EquipPosition[@kind]] = 1
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- @kind = 28
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- if other.kind == 28
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- @star.add!(other.star)
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- else
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- @star[EquipPosition[other.kind]] += 1
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- end
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- end
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- @weight += other.weight
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- @main = 12
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- @sub = 12
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- @para.add!(other.para)
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- @element.add!(other.element)
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- @total_cost.add!(other.total_cost)
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- self
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- end
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- def +(other)
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- self.dup.add!(other)
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- end
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- def coerce(other)
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- if other == 0
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- [self.class.new(28, 0, Vec.new(6, 0), 12, 12, Vec.new(9, 0), Vec.new(3, 0)), self]
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- else
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- raise TypeError, "Mgmg::Equip can't be coerced into other than 0"
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- end
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- end
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- end
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- class Mat
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- def initialize(m, n, value=nil)
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- if block_given?
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- @body = Array.new(m) do |i|
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- Array.new(n) do |j|
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- yield(i, j)
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- end
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- end
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- else
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- @body = Array.new(m) do
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- Array.new(n, value)
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- end
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- end
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- end
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- attr_accessor :body
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- def initialize_copy(obj)
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- @body = obj.body.map(&:dup)
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- end
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- def row_size
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- @body.length
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- end
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- def col_size
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- @body[0].length
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- end
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- def each_with_index
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- @body.each.with_index do |row, i|
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- row.each.with_index do |e, j|
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- yield(e, i, j)
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- end
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- end
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- self
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- end
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- def map_with_index!
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- @body.each.with_index do |row, i|
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- row.map!.with_index do |e, j|
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- yield(e, i, j)
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- end
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- end
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- self
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- end
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- def map_with_index(&block)
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- dup.map_with_index!(&block)
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- end
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- def submat_add!(is, js, other)
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- i_s, i_e = index_treatment(is, row_size)
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- j_s, j_e = index_treatment(js, col_size)
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- i_s.upto(i_e).with_index do |i, io|
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- row = @body[i]
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- o_row = other.body[io]
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- j_s.upto(j_e).with_index do |j, jo|
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- row[j] += o_row[jo]
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- end
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- end
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- self
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- end
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- private def index_treatment(idx, max)
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- case idx
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- when Integer
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- [idx, idx]
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- when Range
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- if idx.exclude_end?
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- [idx.first, idx.last-1]
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- else
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- [idx.first, idx.last]
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- end
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- when Array
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- [idx[0], idx[0]+idx[1]-1]
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- when nil
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- [0, max]
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- else
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- raise ArgumentError, "#{idx.class} is not available for Mat index"
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- end.map! do |i|
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- i < 0 ? max-i : i
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- end
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- end
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- def scalar!(value)
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- self.map_with_index! do |e, i, j|
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- e * value
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- end
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- end
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- def scalar(value)
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- self.dup.scalar!(value)
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- end
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- def sum
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- @body.map(&:sum).sum
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- end
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- def pprod(other)
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- r, c = row_size, col_size
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- ret = self.class.new(r+other.row_size-1, c+other.col_size-1, 0)
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- other.each_with_index do |o, i, j|
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- ret.submat_add!(i...(i+r), j...(j+c), scalar(o))
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- end
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- ret
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- end
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- def padd(other)
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- ret = self.class.new([row_size, other.row_size].max, [col_size, other.col_size].max, 0)
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- ret.submat_add!(0...row_size, 0...col_size, self)
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- ret.submat_add!(0...(other.row_size), 0...(other.col_size), other)
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- end
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- end
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- class << Mat
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- def v_array(*ary)
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- new(ary.length, 1) do |i, j|
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- ary[i]
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- end
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- end
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- def h_array(*ary)
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- new(1, ary.length) do |i, j|
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- ary[j]
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- end
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- end
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- end
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- class TPolynomial
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- def initialize(mat, kind, star, main_m, sub_m)
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- @mat, @kind, @star, @main, @sub = mat, kind, star, main_m, sub_m
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- end
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- attr_accessor :mat, :kind, :star, :main, :sub
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- def initialize_copy(obj)
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- @mat, @kind, @star, @main, @sub = obj.mat.dup, obj.kind, obj.star, obj.main, obj.sub
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- end
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- def evaluate(smith, comp=smith)
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- @mat.map_with_index do |e, i, j|
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- e * (smith**i) * (comp**j)
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- end.sum
370
- end
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- def to_s(fmt=nil)
372
- foo = []
373
- (@mat.col_size-1).downto(0) do |c|
374
- bar = []
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- (@mat.row_size-1).downto(0) do |s|
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- value = @mat.body[s][c]
377
- baz = str(value, fmt)
378
- case s
379
- when 0
380
- # nothing to do
381
- when 1
382
- baz << 'S'
383
- else
384
- baz << "S^#{s}"
385
- end
386
- bar << baz if value != 0
387
- end
388
- case bar.length
389
- when 0
390
- next
391
- when 1
392
- bar = bar[0]
393
- else
394
- bar = "(#{bar.join('+')})"
395
- end
396
- case c
397
- when 0
398
- # nothing to do
399
- when 1
400
- bar << 'C'
401
- else
402
- bar << "C^#{c}"
403
- end
404
- foo << bar
405
- end
406
- foo.join('+').tap{|r| break str(0.quo(1), fmt) if r==''}
407
- end
408
- private def str(value, fmt)
409
- ret = case fmt
410
- when NilClass
411
- value.to_s
412
- when String
413
- fmt % value
414
- when Symbol
415
- value.__send__(fmt)
416
- when Proc
417
- fmt.call(value)
418
- else
419
- raise
420
- end
421
- if ret[0] == '-' || ( /\//.match(ret) && ret[0] != '(' )
422
- "(#{ret})"
423
- else
424
- ret
425
- end
426
- end
427
- def inspect(fmt=->(r){"Rational(#{r.numerator}, #{r.denominator})"})
428
- foo = []
429
- (@mat.col_size-1).downto(0) do |c|
430
- bar = []
431
- (@mat.row_size-1).downto(0) do |s|
432
- value = @mat.body[s][c]
433
- bar << str(value, fmt)
434
- end
435
- buff = bar[0]
436
- buff = "#{buff}*s+#{bar[1]}" if 1 < bar.length
437
- 2.upto(bar.length-1) do |i|
438
- buff = "(#{buff})*s+#{bar[i]}"
439
- end
440
- foo << buff
441
- end
442
- ret = foo[0]
443
- 1.upto(foo.length-1) do |i|
444
- ret = "(#{ret})*c+#{foo[i]}"
445
- end
446
- ret
447
- end
448
- def smith_balance(other, order=-1)
449
- o_org = order
450
- order += @mat.col_size if order < 0
451
- if order < 0 || @mat.col_size <= order || other.mat.col_size <= order then
452
- raise ArgumentError, "given order #{o_org} is out of range [-max(#{@mat.col_size}, #{other.mat.col_size}), max(#{@mat.col_size}, #{other.mat.col_size})-1]"
453
- end
454
- a, b, c, d = @mat.body[1][order], @mat.body[0][order], other.mat.body[1][order], other.mat.body[0][order]
455
- if a == c
456
- return( b == d )
457
- else
458
- return( (d-b).quo(a-c) )
459
- end
460
- end
461
- def smith_fix(smith, fmt=nil)
462
- foo = []
463
- (@mat.col_size-1).downto(0) do |c|
464
- bar = 0
465
- (@mat.row_size-1).downto(0) do |s|
466
- bar += ( @mat.body[s][c] * (smith**s) )
467
- end
468
- bar = str(bar, fmt)
469
- case c
470
- when 0
471
- # nothing to do
472
- when 1
473
- bar << 'C'
474
- else
475
- bar << "C^#{c}"
476
- end
477
- foo << bar
478
- end
479
- foo.join('+')
480
- end
481
-
482
- alias :+@ :dup
483
- def -@
484
- ret = self.dup
485
- ret.mat.scalar!(-1)
486
- ret
487
- end
488
- def +(other)
489
- mat = @mat.padd(other.mat)
490
- self.class.new(mat, 28, 0, 12, 12)
491
- end
492
- def -(other)
493
- mat = @mat.padd(other.mat.scalar(-1))
494
- self.class.new(mat, 28, 0, 12, 12)
495
- end
496
- def scalar(val)
497
- ret = self.dup
498
- ret.mat.scalar!(val)
499
- ret
500
- end
501
- alias :* :scalar
502
- def quo(val)
503
- ret = self.dup
504
- ret.mat.scalar!(1.quo(val))
505
- ret
506
- end
507
- alias :/ :quo
508
-
509
- def partial_derivative(variable)
510
- case variable.to_s
511
- when /\Ac/i
512
- if @mat.col_size <= 1
513
- self.class.new(Mat.new(1, 1, 0), 28, 0, 12, 12)
514
- else
515
- mat = Mat.new(@mat.row_size, @mat.col_size-1) do |i, j|
516
- @mat.body[i][j+1] * (j+1)
517
- end
518
- self.class.new(mat, 28, 0, 12, 12)
519
- end
520
- when /\As/i
521
- if @mat.row_size <= 1
522
- self.class.new(Mat.new(1, 1, 0), 28, 0, 12, 12)
523
- else
524
- mat = Mat.new(@mat.row_size-1, @mat.col_size) do |i, j|
525
- @mat.body[i+1][j] * (i+1)
526
- end
527
- self.class.new(mat, 28, 0, 12, 12)
528
- end
529
- else
530
- raise ArgumentError, "the argument must be `s' or `c', not `#{variable}'"
531
- end
532
- end
533
- end
534
- class << TPolynomial
535
- ParamIndex = Hash.new
536
- %i|attack phydef magdef hp mp str dex speed magic|.each.with_index do |s, i|
537
- ParamIndex.store(s, i)
538
- ParamIndex.store(i, i)
539
- ParamIndex.store(Equip::ParamList[i], i)
540
- end
541
- def from_equip(equip, para)
542
- new(Mat.new(1, 1, equip.para[ParamIndex[para]]), equip.kind, equip.star, equip.main, equip.sub)
543
- end
544
- def smith(str, para)
545
- unless m = /\A(.+)\((.+\d+),?(.+\d+)\)\Z/.match(str)
546
- raise ArgumentError.new("given string `#{str}' is unparsable as a smithing recipe")
547
- end
548
- kind = EquipIndex[m[1].to_sym]
549
- main_m, main_s, main_mc = Equip.__send__(:parse_material, m[2])
550
- sub_m, sub_s, sub_mc = Equip.__send__(:parse_material, m[3])
551
- para = ParamIndex[para]
552
-
553
- c = ( Equip9[kind][para] * Main9[main_m][para] ).cdiv(100).quo( main_mc==sub_mc ? 200 : 100 )
554
- new(Mat.v_array(c*Sub9[sub_m][para], c), kind, (main_s+sub_s).div(2), main_mc, sub_mc)
555
- end
556
- def compose(main, sub, para)
557
- main_k, sub_k = main.kind, sub.kind
558
- main_s, sub_s = main.star, sub.star
559
- main_main, sub_main = main.main, sub.main
560
- main_sub, sub_sub = main.sub, sub.sub
561
- para = ParamIndex[para]
562
-
563
- if Equip9[main_k][para] == 0
564
- c = 0.quo(1)
565
- else
566
- c = ( 100 + Equip9[main_k][para] - Equip9[sub_k][para] + Material9[main_main][para] - Material9[sub_main][para] +
567
- (main_s-sub_s)*5 - ( ( main_main==sub_main && main_main != 9 ) ? 30 : 0 ) ).quo( main_k==sub_k ? 40000 : 20000 )
568
- end
569
- mat = main.mat.padd(sub.mat.pprod(Mat.h_array(c*Equip9[main_k][para], c)))
570
- new(mat, main_k, main_s+sub_s, main_sub, sub_main)
571
- end
572
- def build(str, para, left_associative: true)
573
- str = Mgmg.check_string(str)
574
- _para = ParamIndex[para]
575
- if _para.nil?
576
- raise ArgumentError, "unknown parameter symbol `#{para.inspect}' given"
577
- end
578
- stack, str = build_sub0([], str, _para)
579
- build_sub(stack, str, _para, left_associative)
580
- end
581
- private def build_sub0(stack, str, para)
582
- SystemEquip.each do |k, v|
583
- stack << from_equip(v, para)
584
- str = str.gsub(k, "<#{stack.length-1}>")
585
- end
586
- [stack, str]
587
- end
588
- private def build_sub(stack, str, para, lassoc)
589
- if m = /\A(.*\+?)\[([^\[\]]+)\](\+?[^\[]*)\Z/.match(str)
590
- stack << build_sub(stack, m[2], para, lassoc)
591
- build_sub(stack, "#{m[1]}<#{stack.length-1}>#{m[3]}", para, lassoc)
592
- elsif m = ( lassoc ? /\A(.+)\+(.+?)\Z/ : /\A(.+?)\+(.+)\Z/ ).match(str)
593
- compose(build_sub(stack, m[1], para, lassoc), build_sub(stack, m[2], para, lassoc), para)
594
- elsif m = /\A\<(\d+)\>\Z/.match(str)
595
- stack[m[1].to_i]
596
- else
597
- smith(str, para)
598
- end
599
- end
600
- end
601
- class InvalidCharacterError < StandardError
602
- def initialize(match)
603
- @wchar = match[0]
604
- super("`#{@wchar}' is not a valid character for recipes")
605
- end
606
- attr_accessor :wchar
607
- end
608
- class InvalidBracketError < StandardError; end
609
- class InvalidSmithError < StandardError
610
- def initialize(str)
611
- @recipe = str
612
- super("`#{@recipe}' is not a valid recipe for smithing")
613
- end
614
- attr_accessor :recipe
615
- end
616
- class InvalidMaterialError < StandardError
617
- def initialize(str)
618
- @material = str
619
- super("`#{@material}' is not a valid material name")
620
- end
621
- attr_accessor :material
622
- end
623
- class InvalidEquipClassError < StandardError
624
- def initialize(str)
625
- @equip = str
626
- super("`#{@equip}' is not a valid equip class name")
627
- end
628
- attr_accessor :equip
629
- end
630
- CharacterList = /[^\(\)\+0123456789\[\]あきくしすたてなねのびりるイウガクグサジスタダチツデトドニノフブペボムラリルロンヴー一万二光兜典刀剣劣匠双古名吹咆品哮地大天太子安宝小帽弓弩当息悪戦手指斧書服木本杖業樹歴殺水氷法火炎牙物玉王産用界異的皮盾短石砕竜紫綿耳聖脛腕腿般良色衣袋覇質軍軽輝輪重量金鉄鎧闇陽靴額飾首骨鬼龍]/
631
- module_function def check_string(str)
632
- str = str.gsub(/[\s \\]/, '')
633
- if m = CharacterList.match(str)
634
- raise InvalidCharacterError.new(m)
635
- end
636
- levels = [0, 0]
637
- str.each_char do |c|
638
- if c == '('
639
- if levels[0] == 0
640
- levels[0] = 1
641
- else
642
- raise InvalidBracketError.new("parentheses cannot be nested")
643
- end
644
- elsif c == ')'
645
- if levels[0] == 0
646
- raise InvalidBracketError.new("parentheses must be opened before closing")
647
- else
648
- levels[0] -= 1
649
- end
650
- elsif c == '['
651
- if levels[0] != 0
652
- raise InvalidBracketError.new("brackets cannot be nested in parentheses")
653
- else
654
- levels[1] += 1
655
- end
656
- elsif c == ']'
657
- if levels[0] != 0
658
- raise InvalidBracketError.new("parentheses must be closed before closing brackets")
659
- elsif levels[1] == 0
660
- raise InvalidBracketError.new("brackets must be opened before closing")
661
- else
662
- levels[1] -= 1
663
- end
664
- end
665
- end
666
- if levels[0] != 0
667
- raise InvalidBracketError.new("parentheses must be closed")
668
- elsif levels[1] != 0
669
- raise InvalidBracketError.new("brackets must be closed")
670
- end
671
- str
672
- end
673
2
  MaterialIndex = {
674
3
  '鉄1': 0, '鉄2': 1, '鉄3': 2, '鉄4': 3, '鉄5': 4, '鉄6': 5, '鉄7': 6, '鉄8': 7, '鉄9': 8, '鉄10': 9,
675
4
  '木1': 10, '木2': 11, '木3': 12, '木4': 13, '木5': 14, '木6': 15, '木7': 16, '木8': 17, '木9': 18, '木10': 19,
@@ -691,7 +20,8 @@ module Mgmg
691
20
  '兜': 8, '額当て': 9, '帽子': 10, 'フード': 11, '重鎧': 12, '軽鎧': 13, '服': 14, '法衣': 15,
692
21
  '盾': 16, '小手': 17, '手袋': 18, '腕輪': 19, 'すね当て': 20, 'ブーツ': 21, '靴': 22, 'サンダル': 23,
693
22
  'ブローチ': 24, '指輪': 25, '首飾り': 26, '耳飾り': 27,
694
- '額': 9, '帽': 10, 'フ': 11, '重': 12, '軽': 13, 'ローブ':15, '法':15, 'ロ': 15, '小': 17, 'グ': 18, 'グローブ': 18, '腕': 19,
23
+ '額': 9, '帽': 10, 'フ': 11, '重': 12, '軽': 13, 'ローブ':15, '法':15, 'ロ': 15,
24
+ '小': 17, '袋': 18, 'グ': 18, 'グローブ': 18, '腕': 19,
695
25
  '脛当て': 20, '脛': 20, 'す': 20, 'サ': 23, '指': 25, '耳': 26, '首': 27
696
26
  }
697
27
  EquipName = [
@@ -1072,328 +402,4 @@ module Mgmg
1072
402
  Vec[3, 3, 3], Vec[4, 4, 4], Vec[6, 6, 6], Vec[3, 0, 4], Vec[4, 0, 6], # 貴
1073
403
  Vec[4, 3, 0], Vec[6, 4, 0], Vec[0, 4, 3], Vec[0, 6, 4], Vec[4, 4, 4], Vec[6, 6, 6] # 貴
1074
404
  ]
1075
- SystemEquip = {
1076
- '安物の短剣' => Equip.new( 0, 1, 1, 0, 10, Vec[ 10, 0, 0, 0, 0, 0, 4, 5, 0], Vec[0, 0, 0]),
1077
- '量産品の短剣' => Equip.new( 0, 1, 2, 0, 10, Vec[ 15, 0, 0, 0, 0, 0, 6, 7, 0], Vec[0, 0, 0]),
1078
- '一般的な短剣' => Equip.new( 0, 1, 3, 0, 10, Vec[ 21, 0, 0, 0, 0, 0, 8, 10, 0], Vec[0, 0, 0]),
1079
- '良質な短剣' => Equip.new( 0, 1, 4, 0, 10, Vec[ 30, 0, 0, 0, 0, 0, 12, 15, 0], Vec[0, 0, 0]),
1080
- '業物の短剣' => Equip.new( 0, 1, 5, 0, 10, Vec[ 41, 0, 0, 0, 0, 0, 16, 20, 0], Vec[0, 0, 0]),
1081
- '名のある短剣' => Equip.new( 0, 1, 6, 0, 10, Vec[ 55, 0, 0, 0, 0, 0, 22, 27, 0], Vec[0, 0, 0]),
1082
- '匠の短剣' => Equip.new( 0, 1, 7, 0, 10, Vec[ 71, 0, 0, 0, 0, 0, 28, 35, 0], Vec[0, 0, 0]),
1083
- '竜殺しの短剣' => Equip.new( 0, 1, 8, 0, 10, Vec[ 90, 0, 0, 0, 0, 0, 36, 45, 0], Vec[0, 0, 0]),
1084
- '光り輝く短剣' => Equip.new( 0, 1, 9, 0, 10, Vec[ 111, 0, 0, 0, 0, 0, 44, 55, 0], Vec[0, 0, 0]),
1085
- '安物の双短剣' => Equip.new( 1, 2, 1, 0, 10, Vec[ 13, 0, 0, 0, 0, 0, 3, 4, 0], Vec[0, 0, 0]),
1086
- '量産品の双短剣' => Equip.new( 1, 2, 2, 0, 10, Vec[ 19, 0, 0, 0, 0, 0, 4, 6, 0], Vec[0, 0, 0]),
1087
- '一般的な双短剣' => Equip.new( 1, 2, 3, 0, 10, Vec[ 27, 0, 0, 0, 0, 0, 6, 8, 0], Vec[0, 0, 0]),
1088
- '良質な双短剣' => Equip.new( 1, 2, 4, 0, 10, Vec[ 39, 0, 0, 0, 0, 0, 9, 12, 0], Vec[0, 0, 0]),
1089
- '業物の双短剣' => Equip.new( 1, 2, 5, 0, 10, Vec[ 53, 0, 0, 0, 0, 0, 12, 16, 0], Vec[0, 0, 0]),
1090
- '名のある双短剣' => Equip.new( 1, 2, 6, 0, 10, Vec[ 71, 0, 0, 0, 0, 0, 16, 22, 0], Vec[0, 0, 0]),
1091
- '匠の双短剣' => Equip.new( 1, 2, 7, 0, 10, Vec[ 92, 0, 0, 0, 0, 0, 21, 28, 0], Vec[0, 0, 0]),
1092
- '竜殺しの双短剣' => Equip.new( 1, 2, 8, 0, 10, Vec[ 117, 0, 0, 0, 0, 0, 27, 36, 0], Vec[0, 0, 0]),
1093
- '光り輝く双短剣' => Equip.new( 1, 2, 9, 0, 10, Vec[ 144, 0, 0, 0, 0, 0, 33, 44, 0], Vec[0, 0, 0]),
1094
- '安物の剣' => Equip.new( 2, 2, 1, 0, 10, Vec[ 13, 2, 0, 4, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1095
- '量産品の剣' => Equip.new( 2, 2, 2, 0, 10, Vec[ 19, 3, 0, 6, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1096
- '一般的な剣' => Equip.new( 2, 2, 3, 0, 10, Vec[ 27, 4, 0, 8, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1097
- '良質な剣' => Equip.new( 2, 2, 4, 0, 10, Vec[ 39, 6, 0, 12, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1098
- '業物の剣' => Equip.new( 2, 2, 5, 0, 10, Vec[ 53, 8, 0, 16, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1099
- '名のある剣' => Equip.new( 2, 2, 6, 0, 10, Vec[ 71, 11, 0, 22, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1100
- '匠の剣' => Equip.new( 2, 2, 7, 0, 10, Vec[ 92, 14, 0, 28, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1101
- '竜殺しの剣' => Equip.new( 2, 2, 8, 0, 10, Vec[ 117, 18, 0, 36, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1102
- '光り輝く剣' => Equip.new( 2, 2, 9, 0, 10, Vec[ 144, 22, 0, 44, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1103
- '安物の斧' => Equip.new( 3, 3, 1, 0, 10, Vec[ 19, 0, 0, 0, 0, 2, 0, 0, 0], Vec[0, 0, 0]),
1104
- '量産品の斧' => Equip.new( 3, 3, 2, 0, 10, Vec[ 23, 0, 0, 0, 0, 3, 0, 0, 0], Vec[0, 0, 0]),
1105
- '一般的な斧' => Equip.new( 3, 3, 3, 0, 10, Vec[ 40, 0, 0, 0, 0, 4, 0, 0, 0], Vec[0, 0, 0]),
1106
- '良質な斧' => Equip.new( 3, 3, 4, 0, 10, Vec[ 57, 0, 0, 0, 0, 6, 0, 0, 0], Vec[0, 0, 0]),
1107
- '業物の斧' => Equip.new( 3, 3, 5, 0, 10, Vec[ 78, 0, 0, 0, 0, 8, 0, 0, 0], Vec[0, 0, 0]),
1108
- '名のある斧' => Equip.new( 3, 3, 6, 0, 10, Vec[ 104, 0, 0, 0, 0, 11, 0, 0, 0], Vec[0, 0, 0]),
1109
- '匠の斧' => Equip.new( 3, 3, 7, 0, 10, Vec[ 135, 0, 0, 0, 0, 14, 0, 0, 0], Vec[0, 0, 0]),
1110
- '竜殺しの斧' => Equip.new( 3, 3, 8, 0, 10, Vec[ 171, 0, 0, 0, 0, 18, 0, 0, 0], Vec[0, 0, 0]),
1111
- '光り輝く斧' => Equip.new( 3, 3, 9, 0, 10, Vec[ 211, 0, 0, 0, 0, 22, 0, 0, 0], Vec[0, 0, 0]),
1112
- '安物の弓' => Equip.new( 4, 2, 1, 0, 10, Vec[ 8, 0, 0, 0, 0, 0, 10, 1, 1], Vec[0, 0, 0]),
1113
- '量産品の弓' => Equip.new( 4, 2, 2, 0, 10, Vec[ 12, 0, 0, 0, 0, 0, 15, 1, 1], Vec[0, 0, 0]),
1114
- '一般的な弓' => Equip.new( 4, 2, 3, 0, 10, Vec[ 17, 0, 0, 0, 0, 0, 21, 2, 2], Vec[0, 0, 0]),
1115
- '良質な弓' => Equip.new( 4, 2, 4, 0, 10, Vec[ 24, 0, 0, 0, 0, 0, 30, 3, 3], Vec[0, 0, 0]),
1116
- '業物の弓' => Equip.new( 4, 2, 5, 0, 10, Vec[ 33, 0, 0, 0, 0, 0, 41, 4, 4], Vec[0, 0, 0]),
1117
- '名のある弓' => Equip.new( 4, 2, 6, 0, 10, Vec[ 44, 0, 0, 0, 0, 0, 55, 5, 5], Vec[0, 0, 0]),
1118
- '匠の弓' => Equip.new( 4, 2, 7, 0, 10, Vec[ 57, 0, 0, 0, 0, 0, 71, 7, 7], Vec[0, 0, 0]),
1119
- '竜殺しの弓' => Equip.new( 4, 2, 8, 0, 10, Vec[ 72, 0, 0, 0, 0, 0, 90, 9, 9], Vec[0, 0, 0]),
1120
- '光り輝く弓' => Equip.new( 4, 2, 9, 0, 10, Vec[ 89, 0, 0, 0, 0, 0, 111, 11, 11], Vec[0, 0, 0]),
1121
- '安物の弩' => Equip.new( 5, 2, 1, 0, 10, Vec[ 7, 0, 0, 0, 1, 0, 9, 2, 0], Vec[0, 0, 0]),
1122
- '量産品の弩' => Equip.new( 5, 2, 2, 0, 10, Vec[ 10, 0, 0, 0, 1, 0, 13, 3, 0], Vec[0, 0, 0]),
1123
- '一般的な弩' => Equip.new( 5, 2, 3, 0, 10, Vec[ 14, 0, 0, 0, 2, 0, 19, 4, 0], Vec[0, 0, 0]),
1124
- '良質な弩' => Equip.new( 5, 2, 4, 0, 10, Vec[ 21, 0, 0, 0, 3, 0, 27, 6, 0], Vec[0, 0, 0]),
1125
- '業物の弩' => Equip.new( 5, 2, 5, 0, 10, Vec[ 28, 0, 0, 0, 4, 0, 37, 8, 0], Vec[0, 0, 0]),
1126
- '名のある弩' => Equip.new( 5, 2, 6, 0, 10, Vec[ 38, 0, 0, 0, 5, 0, 49, 11, 0], Vec[0, 0, 0]),
1127
- '匠の弩' => Equip.new( 5, 2, 7, 0, 10, Vec[ 49, 0, 0, 0, 7, 0, 64, 14, 0], Vec[0, 0, 0]),
1128
- '竜殺しの弩' => Equip.new( 5, 2, 8, 0, 10, Vec[ 63, 0, 0, 0, 9, 0, 81, 18, 0], Vec[0, 0, 0]),
1129
- '光り輝く弩' => Equip.new( 5, 2, 9, 0, 10, Vec[ 77, 0, 0, 0, 11, 0, 100, 22, 0], Vec[0, 0, 0]),
1130
- '安物の杖' => Equip.new( 6, 2, 1, 0, 10, Vec[ 5, 0, 0, 0, 3, 0, 0, 0, 11], Vec[0, 0, 0]),
1131
- '量産品の杖' => Equip.new( 6, 2, 2, 0, 10, Vec[ 7, 0, 0, 0, 4, 0, 0, 0, 16], Vec[0, 0, 0]),
1132
- '一般的な杖' => Equip.new( 6, 2, 3, 0, 10, Vec[ 10, 0, 0, 0, 6, 0, 0, 0, 23], Vec[0, 0, 0]),
1133
- '良質な杖' => Equip.new( 6, 2, 4, 0, 10, Vec[ 15, 0, 0, 0, 9, 0, 0, 0, 33], Vec[0, 0, 0]),
1134
- '業物の杖' => Equip.new( 6, 2, 5, 0, 10, Vec[ 20, 0, 0, 0, 12, 0, 0, 0, 45], Vec[0, 0, 0]),
1135
- '名のある杖' => Equip.new( 6, 2, 6, 0, 10, Vec[ 27, 0, 0, 0, 16, 0, 0, 0, 60], Vec[0, 0, 0]),
1136
- '匠の杖' => Equip.new( 6, 2, 7, 0, 10, Vec[ 35, 0, 0, 0, 21, 0, 0, 0, 78], Vec[0, 0, 0]),
1137
- '竜殺しの杖' => Equip.new( 6, 2, 8, 0, 10, Vec[ 45, 0, 0, 0, 27, 0, 0, 0, 99], Vec[0, 0, 0]),
1138
- '光り輝く杖' => Equip.new( 6, 2, 9, 0, 10, Vec[ 55, 0, 0, 0, 33, 0, 0, 0, 122], Vec[0, 0, 0]),
1139
- '安物の本' => Equip.new( 7, 2, 1, 0, 10, Vec[ 8, 0, 2, 0, 2, 0, 0, 0, 8], Vec[0, 0, 0]),
1140
- '量産品の本' => Equip.new( 7, 2, 2, 0, 10, Vec[ 12, 0, 3, 0, 3, 0, 0, 0, 12], Vec[0, 0, 0]),
1141
- '一般的な本' => Equip.new( 7, 2, 3, 0, 10, Vec[ 17, 0, 4, 0, 4, 0, 0, 0, 17], Vec[0, 0, 0]),
1142
- '良質な本' => Equip.new( 7, 2, 4, 0, 10, Vec[ 24, 0, 6, 0, 6, 0, 0, 0, 24], Vec[0, 0, 0]),
1143
- '業物の本' => Equip.new( 7, 2, 5, 0, 10, Vec[ 33, 0, 8, 0, 8, 0, 0, 0, 33], Vec[0, 0, 0]),
1144
- '名のある本' => Equip.new( 7, 2, 6, 0, 10, Vec[ 44, 0, 11, 0, 11, 0, 0, 0, 44], Vec[0, 0, 0]),
1145
- '匠の本' => Equip.new( 7, 2, 7, 0, 10, Vec[ 57, 0, 14, 0, 14, 0, 0, 0, 57], Vec[0, 0, 0]),
1146
- '竜殺しの本' => Equip.new( 7, 2, 8, 0, 10, Vec[ 72, 0, 18, 0, 18, 0, 0, 0, 72], Vec[0, 0, 0]),
1147
- '光り輝く本' => Equip.new( 7, 2, 9, 0, 10, Vec[ 89, 0, 22, 0, 22, 0, 0, 0, 89], Vec[0, 0, 0]),
1148
- '安物の兜' => Equip.new( 8, 2, 1, 0, 10, Vec[ 0, 5, 0, 15, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1149
- '量産品の兜' => Equip.new( 8, 2, 2, 0, 10, Vec[ 0, 8, 0, 25, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1150
- '一般的な兜' => Equip.new( 8, 2, 3, 0, 10, Vec[ 0, 12, 0, 37, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1151
- '良質な兜' => Equip.new( 8, 2, 4, 0, 10, Vec[ 0, 18, 0, 55, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1152
- '業物の兜' => Equip.new( 8, 2, 5, 0, 10, Vec[ 0, 25, 0, 77, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1153
- '名のある兜' => Equip.new( 8, 2, 6, 0, 10, Vec[ 0, 35, 0, 105, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1154
- '匠の兜' => Equip.new( 8, 2, 7, 0, 10, Vec[ 0, 45, 0, 137, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1155
- '竜殺しの兜' => Equip.new( 8, 2, 8, 0, 10, Vec[ 0, 58, 0, 175, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1156
- '光り輝く兜' => Equip.new( 8, 2, 9, 0, 10, Vec[ 0, 72, 0, 217, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1157
- '歴戦の兜' => Equip.new( 8, 2, 10, 0, 10, Vec[ 0, 88, 0, 265, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1158
- '安物の額当て' => Equip.new( 9, 1, 1, 0, 10, Vec[ 0, 3, 1, 10, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1159
- '量産品の額当て' => Equip.new( 9, 1, 2, 0, 10, Vec[ 0, 5, 1, 16, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1160
- '一般的な額当て' => Equip.new( 9, 1, 3, 0, 10, Vec[ 0, 7, 2, 25, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1161
- '良質な額当て' => Equip.new( 9, 1, 4, 0, 10, Vec[ 0, 11, 3, 36, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1162
- '業物の額当て' => Equip.new( 9, 1, 5, 0, 10, Vec[ 0, 15, 5, 51, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1163
- '名のある額当て' => Equip.new( 9, 1, 6, 0, 10, Vec[ 0, 21, 7, 70, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1164
- '匠の額当て' => Equip.new( 9, 1, 7, 0, 10, Vec[ 0, 27, 9, 91, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1165
- '竜殺しの額当て' => Equip.new( 9, 1, 8, 0, 10, Vec[ 0, 35, 11, 116, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1166
- '光り輝く額当て' => Equip.new( 9, 1, 9, 0, 10, Vec[ 0, 43, 14, 145, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1167
- '歴戦の額当て' => Equip.new( 9, 1, 10, 0, 10, Vec[ 0, 53, 17, 176, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1168
- '安物の帽子' => Equip.new(10, 1, 1, 0, 10, Vec[ 0, 2, 2, 7, 2, 0, 0, 0, 0], Vec[0, 0, 0]),
1169
- '量産品の帽子' => Equip.new(10, 1, 2, 0, 10, Vec[ 0, 3, 3, 11, 3, 0, 0, 0, 0], Vec[0, 0, 0]),
1170
- '一般的な帽子' => Equip.new(10, 1, 3, 0, 10, Vec[ 0, 5, 5, 17, 5, 0, 0, 0, 0], Vec[0, 0, 0]),
1171
- '良質な帽子' => Equip.new(10, 1, 4, 0, 10, Vec[ 0, 7, 7, 25, 7, 0, 0, 0, 0], Vec[0, 0, 0]),
1172
- '業物の帽子' => Equip.new(10, 1, 5, 0, 10, Vec[ 0, 10, 10, 36, 10, 0, 0, 0, 0], Vec[0, 0, 0]),
1173
- '名のある帽子' => Equip.new(10, 1, 6, 0, 10, Vec[ 0, 14, 14, 49, 14, 0, 0, 0, 0], Vec[0, 0, 0]),
1174
- '匠の帽子' => Equip.new(10, 1, 7, 0, 10, Vec[ 0, 18, 18, 64, 18, 0, 0, 0, 0], Vec[0, 0, 0]),
1175
- '竜殺しの帽子' => Equip.new(10, 1, 8, 0, 10, Vec[ 0, 23, 23, 81, 23, 0, 0, 0, 0], Vec[0, 0, 0]),
1176
- '光り輝く帽子' => Equip.new(10, 1, 9, 0, 10, Vec[ 0, 29, 29, 101, 29, 0, 0, 0, 0], Vec[0, 0, 0]),
1177
- '歴戦の帽子' => Equip.new(10, 1, 10, 0, 10, Vec[ 0, 35, 35, 123, 35, 0, 0, 0, 0], Vec[0, 0, 0]),
1178
- '安物のフード' => Equip.new(11, 1, 1, 0, 10, Vec[ 0, 2, 4, 4, 3, 0, 0, 0, 0], Vec[0, 0, 0]),
1179
- '量産品のフード' => Equip.new(11, 1, 2, 0, 10, Vec[ 0, 3, 6, 6, 5, 0, 0, 0, 0], Vec[0, 0, 0]),
1180
- '一般的なフード' => Equip.new(11, 1, 3, 0, 10, Vec[ 0, 5, 10, 10, 7, 0, 0, 0, 0], Vec[0, 0, 0]),
1181
- '良質なフード' => Equip.new(11, 1, 4, 0, 10, Vec[ 0, 7, 14, 14, 11, 0, 0, 0, 0], Vec[0, 0, 0]),
1182
- '業物のフード' => Equip.new(11, 1, 5, 0, 10, Vec[ 0, 10, 20, 20, 15, 0, 0, 0, 0], Vec[0, 0, 0]),
1183
- '名のあるフード' => Equip.new(11, 1, 6, 0, 10, Vec[ 0, 14, 28, 28, 21, 0, 0, 0, 0], Vec[0, 0, 0]),
1184
- '匠のフード' => Equip.new(11, 1, 7, 0, 10, Vec[ 0, 18, 36, 36, 27, 0, 0, 0, 0], Vec[0, 0, 0]),
1185
- '竜殺しのフード' => Equip.new(11, 1, 8, 0, 10, Vec[ 0, 23, 46, 46, 35, 0, 0, 0, 0], Vec[0, 0, 0]),
1186
- '光り輝くフード' => Equip.new(11, 1, 9, 0, 10, Vec[ 0, 29, 58, 58, 43, 0, 0, 0, 0], Vec[0, 0, 0]),
1187
- '歴戦のフード' => Equip.new(11, 1, 10, 0, 10, Vec[ 0, 35, 70, 70, 53, 0, 0, 0, 0], Vec[0, 0, 0]),
1188
- '安物の重鎧' => Equip.new(12, 3, 1, 0, 10, Vec[ 0, 12, 2, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1189
- '量産品の重鎧' => Equip.new(12, 3, 2, 0, 10, Vec[ 0, 20, 3, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1190
- '一般的な重鎧' => Equip.new(12, 3, 3, 0, 10, Vec[ 0, 30, 5, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1191
- '良質な重鎧' => Equip.new(12, 3, 4, 0, 10, Vec[ 0, 44, 7, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1192
- '業物の重鎧' => Equip.new(12, 3, 5, 0, 10, Vec[ 0, 62, 10, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1193
- '名のある重鎧' => Equip.new(12, 3, 6, 0, 10, Vec[ 0, 84, 14, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1194
- '匠の重鎧' => Equip.new(12, 3, 7, 0, 10, Vec[ 0, 110, 18, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1195
- '竜殺しの重鎧' => Equip.new(12, 3, 8, 0, 10, Vec[ 0, 140, 23, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1196
- '光り輝く重鎧' => Equip.new(12, 3, 9, 0, 10, Vec[ 0, 174, 29, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1197
- '歴戦の重鎧' => Equip.new(12, 3, 10, 0, 10, Vec[ 0, 212, 35, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1198
- '安物の軽鎧' => Equip.new(13, 2, 1, 0, 10, Vec[ 0, 8, 4, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1199
- '量産品の軽鎧' => Equip.new(13, 2, 2, 0, 10, Vec[ 0, 13, 6, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1200
- '一般的な軽鎧' => Equip.new(13, 2, 3, 0, 10, Vec[ 0, 20, 10, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1201
- '良質な軽鎧' => Equip.new(13, 2, 4, 0, 10, Vec[ 0, 29, 14, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1202
- '業物の軽鎧' => Equip.new(13, 2, 5, 0, 10, Vec[ 0, 41, 20, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1203
- '名のある軽鎧' => Equip.new(13, 2, 6, 0, 10, Vec[ 0, 41, 20, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1204
- '匠の軽鎧' => Equip.new(13, 2, 7, 0, 10, Vec[ 0, 56, 28, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1205
- '竜殺しの軽鎧' => Equip.new(13, 2, 8, 0, 10, Vec[ 0, 73, 36, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1206
- '光り輝く軽鎧' => Equip.new(13, 2, 9, 0, 10, Vec[ 0, 93, 46, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1207
- '歴戦の軽鎧' => Equip.new(13, 2, 10, 0, 10, Vec[ 0, 116, 58, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1208
- '安物の服' => Equip.new(14, 1, 1, 0, 10, Vec[ 0, 6, 6, 0, 0, 0, 3, 0, 0], Vec[0, 0, 0]),
1209
- '量産品の服' => Equip.new(14, 1, 2, 0, 10, Vec[ 0, 10, 10, 0, 0, 0, 5, 0, 0], Vec[0, 0, 0]),
1210
- '一般的な服' => Equip.new(14, 1, 3, 0, 10, Vec[ 0, 15, 15, 0, 0, 0, 7, 0, 0], Vec[0, 0, 0]),
1211
- '良質な服' => Equip.new(14, 1, 4, 0, 10, Vec[ 0, 22, 22, 0, 0, 0, 11, 0, 0], Vec[0, 0, 0]),
1212
- '業物の服' => Equip.new(14, 1, 5, 0, 10, Vec[ 0, 31, 31, 0, 0, 0, 15, 0, 0], Vec[0, 0, 0]),
1213
- '名のある服' => Equip.new(14, 1, 6, 0, 10, Vec[ 0, 42, 42, 0, 0, 0, 21, 0, 0], Vec[0, 0, 0]),
1214
- '匠の服' => Equip.new(14, 1, 7, 0, 10, Vec[ 0, 55, 55, 0, 0, 0, 27, 0, 0], Vec[0, 0, 0]),
1215
- '竜殺しの服' => Equip.new(14, 1, 8, 0, 10, Vec[ 0, 70, 70, 0, 0, 0, 35, 0, 0], Vec[0, 0, 0]),
1216
- '光り輝く服' => Equip.new(14, 1, 9, 0, 10, Vec[ 0, 87, 87, 0, 0, 0, 43, 0, 0], Vec[0, 0, 0]),
1217
- '歴戦の服' => Equip.new(14, 1, 10, 0, 10, Vec[ 0, 106, 106, 0, 0, 0, 53, 0, 0], Vec[0, 0, 0]),
1218
- '安物の法衣' => Equip.new(15, 1, 1, 0, 10, Vec[ 0, 5, 9, 0, 0, 0, 0, 0, 3], Vec[0, 0, 0]),
1219
- '量産品の法衣' => Equip.new(15, 1, 2, 0, 10, Vec[ 0, 8, 15, 0, 0, 0, 0, 0, 5], Vec[0, 0, 0]),
1220
- '一般的な法衣' => Equip.new(15, 1, 3, 0, 10, Vec[ 0, 12, 22, 0, 0, 0, 0, 0, 7], Vec[0, 0, 0]),
1221
- '良質な法衣' => Equip.new(15, 1, 4, 0, 10, Vec[ 0, 18, 33, 0, 0, 0, 0, 0, 11], Vec[0, 0, 0]),
1222
- '業物の法衣' => Equip.new(15, 1, 5, 0, 10, Vec[ 0, 25, 46, 0, 0, 0, 0, 0, 15], Vec[0, 0, 0]),
1223
- '名のある法衣' => Equip.new(15, 1, 6, 0, 10, Vec[ 0, 35, 63, 0, 0, 0, 0, 0, 21], Vec[0, 0, 0]),
1224
- '匠の法衣' => Equip.new(15, 1, 7, 0, 10, Vec[ 0, 45, 82, 0, 0, 0, 0, 0, 27], Vec[0, 0, 0]),
1225
- '竜殺しの法衣' => Equip.new(15, 1, 8, 0, 10, Vec[ 0, 58, 105, 0, 0, 0, 0, 0, 35], Vec[0, 0, 0]),
1226
- '光り輝く法衣' => Equip.new(15, 1, 9, 0, 10, Vec[ 0, 72, 130, 0, 0, 0, 0, 0, 43], Vec[0, 0, 0]),
1227
- '歴戦の法衣' => Equip.new(15, 1, 10, 0, 10, Vec[ 0, 88, 159, 0, 0, 0, 0, 0, 53], Vec[0, 0, 0]),
1228
- '安物の盾' => Equip.new(16, 2, 1, 0, 10, Vec[ 0, 7, 5, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1229
- '量産品の盾' => Equip.new(16, 2, 2, 0, 10, Vec[ 0, 11, 8, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1230
- '一般的な盾' => Equip.new(16, 2, 3, 0, 10, Vec[ 0, 17, 12, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1231
- '良質な盾' => Equip.new(16, 2, 4, 0, 10, Vec[ 0, 25, 18, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1232
- '業物の盾' => Equip.new(16, 2, 5, 0, 10, Vec[ 0, 36, 25, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1233
- '名のある盾' => Equip.new(16, 2, 6, 0, 10, Vec[ 0, 49, 35, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1234
- '匠の盾' => Equip.new(16, 2, 7, 0, 10, Vec[ 0, 64, 45, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1235
- '竜殺しの盾' => Equip.new(16, 2, 8, 0, 10, Vec[ 0, 81, 58, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1236
- '光り輝く盾' => Equip.new(16, 2, 9, 0, 10, Vec[ 0, 101, 72, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1237
- '歴戦の盾' => Equip.new(16, 2, 10, 0, 10, Vec[ 0, 123, 88, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1238
- '安物の小手' => Equip.new(17, 1, 1, 0, 10, Vec[ 3, 4, 3, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1239
- '量産品の小手' => Equip.new(17, 1, 2, 0, 10, Vec[ 5, 6, 5, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1240
- '一般的な小手' => Equip.new(17, 1, 3, 0, 10, Vec[ 7, 10, 7, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1241
- '良質な小手' => Equip.new(17, 1, 4, 0, 10, Vec[ 11, 14, 11, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1242
- '業物の小手' => Equip.new(17, 1, 5, 0, 10, Vec[ 15, 20, 15, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1243
- '名のある小手' => Equip.new(17, 1, 6, 0, 10, Vec[ 21, 28, 21, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1244
- '匠の小手' => Equip.new(17, 1, 7, 0, 10, Vec[ 27, 36, 27, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1245
- '竜殺しの小手' => Equip.new(17, 1, 8, 0, 10, Vec[ 35, 46, 35, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1246
- '光り輝く小手' => Equip.new(17, 1, 9, 0, 10, Vec[ 43, 58, 43, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1247
- '歴戦の小手' => Equip.new(17, 1, 10, 0, 10, Vec[ 53, 70, 53, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1248
- '安物の手袋' => Equip.new(18, 1, 1, 0, 10, Vec[ 0, 4, 5, 0, 0, 0, 3, 0, 0], Vec[0, 0, 0]),
1249
- '量産品の手袋' => Equip.new(18, 1, 2, 0, 10, Vec[ 0, 6, 8, 0, 0, 0, 5, 0, 0], Vec[0, 0, 0]),
1250
- '一般的な手袋' => Equip.new(18, 1, 3, 0, 10, Vec[ 0, 10, 12, 0, 0, 0, 7, 0, 0], Vec[0, 0, 0]),
1251
- '良質な手袋' => Equip.new(18, 1, 4, 0, 10, Vec[ 0, 14, 18, 0, 0, 0, 11, 0, 0], Vec[0, 0, 0]),
1252
- '業物の手袋' => Equip.new(18, 1, 5, 0, 10, Vec[ 0, 20, 25, 0, 0, 0, 15, 0, 0], Vec[0, 0, 0]),
1253
- '名のある手袋' => Equip.new(18, 1, 6, 0, 10, Vec[ 0, 28, 35, 0, 0, 0, 21, 0, 0], Vec[0, 0, 0]),
1254
- '匠の手袋' => Equip.new(18, 1, 7, 0, 10, Vec[ 0, 36, 45, 0, 0, 0, 27, 0, 0], Vec[0, 0, 0]),
1255
- '竜殺しの手袋' => Equip.new(18, 1, 8, 0, 10, Vec[ 0, 46, 58, 0, 0, 0, 35, 0, 0], Vec[0, 0, 0]),
1256
- '光り輝く手袋' => Equip.new(18, 1, 9, 0, 10, Vec[ 0, 58, 72, 0, 0, 0, 43, 0, 0], Vec[0, 0, 0]),
1257
- '歴戦の手袋' => Equip.new(18, 1, 10, 0, 10, Vec[ 0, 70, 88, 0, 0, 0, 53, 0, 0], Vec[0, 0, 0]),
1258
- '安物の腕輪' => Equip.new(19, 1, 1, 0, 10, Vec[ 0, 3, 6, 0, 0, 0, 0, 0, 3], Vec[0, 0, 0]),
1259
- '量産品の腕輪' => Equip.new(19, 1, 2, 0, 10, Vec[ 0, 5, 10, 0, 0, 0, 0, 0, 5], Vec[0, 0, 0]),
1260
- '一般的な腕輪' => Equip.new(19, 1, 3, 0, 10, Vec[ 0, 7, 15, 0, 0, 0, 0, 0, 7], Vec[0, 0, 0]),
1261
- '良質な腕輪' => Equip.new(19, 1, 4, 0, 10, Vec[ 0, 11, 22, 0, 0, 0, 0, 0, 11], Vec[0, 0, 0]),
1262
- '業物の腕輪' => Equip.new(19, 1, 5, 0, 10, Vec[ 0, 15, 31, 0, 0, 0, 0, 0, 15], Vec[0, 0, 0]),
1263
- '名のある腕輪' => Equip.new(19, 1, 6, 0, 10, Vec[ 0, 21, 42, 0, 0, 0, 0, 0, 21], Vec[0, 0, 0]),
1264
- '匠の腕輪' => Equip.new(19, 1, 7, 0, 10, Vec[ 0, 27, 44, 0, 0, 0, 0, 0, 27], Vec[0, 0, 0]),
1265
- '竜殺しの腕輪' => Equip.new(19, 1, 8, 0, 10, Vec[ 0, 35, 70, 0, 0, 0, 0, 0, 35], Vec[0, 0, 0]),
1266
- '光り輝く腕輪' => Equip.new(19, 1, 9, 0, 10, Vec[ 0, 43, 87, 0, 0, 0, 0, 0, 43], Vec[0, 0, 0]),
1267
- '歴戦の腕輪' => Equip.new(19, 1, 10, 0, 10, Vec[ 0, 53, 106, 0, 0, 0, 0, 0, 53], Vec[0, 0, 0]),
1268
- '安物の脛当て' => Equip.new(20, 2, 1, 0, 10, Vec[ 0, 7, 2, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1269
- '量産品の脛当て' => Equip.new(20, 2, 2, 0, 10, Vec[ 0, 11, 3, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1270
- '一般的な脛当て' => Equip.new(20, 2, 3, 0, 10, Vec[ 0, 17, 5, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1271
- '良質な脛当て' => Equip.new(20, 2, 4, 0, 10, Vec[ 0, 25, 7, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1272
- '業物の脛当て' => Equip.new(20, 2, 5, 0, 10, Vec[ 0, 36, 10, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1273
- '名のある脛当て' => Equip.new(20, 2, 6, 0, 10, Vec[ 0, 49, 14, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1274
- '匠の脛当て' => Equip.new(20, 2, 7, 0, 10, Vec[ 0, 64, 18, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1275
- '竜殺しの脛当て' => Equip.new(20, 2, 8, 0, 10, Vec[ 0, 81, 23, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1276
- '光り輝く脛当て' => Equip.new(20, 2, 9, 0, 10, Vec[ 0, 101, 29, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1277
- '歴戦の脛当て' => Equip.new(20, 2, 10, 0, 10, Vec[ 0, 123, 35, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1278
- '安物のブーツ' => Equip.new(21, 1, 1, 0, 10, Vec[ 0, 4, 4, 0, 0, 0, 0, 2, 0], Vec[0, 0, 0]),
1279
- '量産品のブーツ' => Equip.new(21, 1, 2, 0, 10, Vec[ 0, 6, 6, 0, 0, 0, 0, 3, 0], Vec[0, 0, 0]),
1280
- '一般的なブーツ' => Equip.new(21, 1, 3, 0, 10, Vec[ 0, 10, 10, 0, 0, 0, 0, 5, 0], Vec[0, 0, 0]),
1281
- '良質なブーツ' => Equip.new(21, 1, 4, 0, 10, Vec[ 0, 14, 14, 0, 0, 0, 0, 7, 0], Vec[0, 0, 0]),
1282
- '業物のブーツ' => Equip.new(21, 1, 5, 0, 10, Vec[ 0, 20, 20, 0, 0, 0, 0, 10, 0], Vec[0, 0, 0]),
1283
- '名のあるブーツ' => Equip.new(21, 1, 6, 0, 10, Vec[ 0, 28, 28, 0, 0, 0, 0, 14, 0], Vec[0, 0, 0]),
1284
- '匠のブーツ' => Equip.new(21, 1, 7, 0, 10, Vec[ 0, 36, 36, 0, 0, 0, 0, 18, 0], Vec[0, 0, 0]),
1285
- '竜殺しのブーツ' => Equip.new(21, 1, 8, 0, 10, Vec[ 0, 46, 46, 0, 0, 0, 0, 23, 0], Vec[0, 0, 0]),
1286
- '光り輝くブーツ' => Equip.new(21, 1, 9, 0, 10, Vec[ 0, 58, 58, 0, 0, 0, 0, 29, 0], Vec[0, 0, 0]),
1287
- '歴戦のブーツ' => Equip.new(21, 1, 10, 0, 10, Vec[ 0, 70, 70, 0, 0, 0, 0, 35, 0], Vec[0, 0, 0]),
1288
- '安物の靴' => Equip.new(22, 1, 1, 0, 10, Vec[ 0, 3, 3, 0, 0, 0, 0, 4, 0], Vec[0, 0, 0]),
1289
- '量産品の靴' => Equip.new(22, 1, 2, 0, 10, Vec[ 0, 5, 5, 0, 0, 0, 0, 6, 0], Vec[0, 0, 0]),
1290
- '一般的な靴' => Equip.new(22, 1, 3, 0, 10, Vec[ 0, 7, 7, 0, 0, 0, 0, 10, 0], Vec[0, 0, 0]),
1291
- '良質な靴' => Equip.new(22, 1, 4, 0, 10, Vec[ 0, 11, 11, 0, 0, 0, 0, 14, 0], Vec[0, 0, 0]),
1292
- '業物の靴' => Equip.new(22, 1, 5, 0, 10, Vec[ 0, 15, 15, 0, 0, 0, 0, 20, 0], Vec[0, 0, 0]),
1293
- '名のある靴' => Equip.new(22, 1, 6, 0, 10, Vec[ 0, 21, 21, 0, 0, 0, 0, 28, 0], Vec[0, 0, 0]),
1294
- '匠の靴' => Equip.new(22, 1, 7, 0, 10, Vec[ 0, 27, 27, 0, 0, 0, 0, 36, 0], Vec[0, 0, 0]),
1295
- '竜殺しの靴' => Equip.new(22, 1, 8, 0, 10, Vec[ 0, 35, 35, 0, 0, 0, 0, 46, 0], Vec[0, 0, 0]),
1296
- '光り輝く靴' => Equip.new(22, 1, 9, 0, 10, Vec[ 0, 43, 43, 0, 0, 0, 0, 58, 0], Vec[0, 0, 0]),
1297
- '歴戦の靴' => Equip.new(22, 1, 10, 0, 10, Vec[ 0, 53, 53, 0, 0, 0, 0, 70, 0], Vec[0, 0, 0]),
1298
- '安物のサンダル' => Equip.new(23, 1, 1, 0, 10, Vec[ 0, 2, 5, 0, 0, 0, 0, 3, 0], Vec[0, 0, 0]),
1299
- '量産品のサンダル' => Equip.new(23, 1, 2, 0, 10, Vec[ 0, 3, 8, 0, 0, 0, 0, 5, 0], Vec[0, 0, 0]),
1300
- '一般的なサンダル' => Equip.new(23, 1, 3, 0, 10, Vec[ 0, 5, 12, 0, 0, 0, 0, 7, 0], Vec[0, 0, 0]),
1301
- '良質なサンダル' => Equip.new(23, 1, 4, 0, 10, Vec[ 0, 7, 18, 0, 0, 0, 0, 11, 0], Vec[0, 0, 0]),
1302
- '業物のサンダル' => Equip.new(23, 1, 5, 0, 10, Vec[ 0, 10, 25, 0, 0, 0, 0, 15, 0], Vec[0, 0, 0]),
1303
- '名のあるサンダル' => Equip.new(23, 1, 6, 0, 10, Vec[ 0, 14, 35, 0, 0, 0, 0, 21, 0], Vec[0, 0, 0]),
1304
- '匠のサンダル' => Equip.new(23, 1, 7, 0, 10, Vec[ 0, 18, 45, 0, 0, 0, 0, 27, 0], Vec[0, 0, 0]),
1305
- '竜殺しのサンダル' => Equip.new(23, 1, 8, 0, 10, Vec[ 0, 23, 58, 0, 0, 0, 0, 35, 0], Vec[0, 0, 0]),
1306
- '光り輝くサンダル' => Equip.new(23, 1, 9, 0, 10, Vec[ 0, 29, 72, 0, 0, 0, 0, 43, 0], Vec[0, 0, 0]),
1307
- '歴戦のサンダル' => Equip.new(23, 1, 10, 0, 10, Vec[ 0, 35, 88, 0, 0, 0, 0, 53, 0], Vec[0, 0, 0]),
1308
- '安物のブローチ' => Equip.new(24, 1, 1, 0, 10, Vec[ 0, 0, 0, 0, 0, 5, 0, 0, 0], Vec[0, 0, 0]),
1309
- '量産品のブローチ' => Equip.new(24, 1, 2, 0, 10, Vec[ 0, 0, 0, 0, 0, 8, 0, 0, 0], Vec[0, 0, 0]),
1310
- '一般的なブローチ' => Equip.new(24, 1, 3, 0, 10, Vec[ 0, 0, 0, 0, 0, 12, 0, 0, 0], Vec[0, 0, 0]),
1311
- '良質なブローチ' => Equip.new(24, 1, 4, 0, 10, Vec[ 0, 0, 0, 0, 0, 18, 0, 0, 0], Vec[0, 0, 0]),
1312
- '業物のブローチ' => Equip.new(24, 1, 5, 0, 10, Vec[ 0, 0, 0, 0, 0, 25, 0, 0, 0], Vec[0, 0, 0]),
1313
- '名のあるブローチ' => Equip.new(24, 1, 6, 0, 10, Vec[ 0, 0, 0, 0, 0, 35, 0, 0, 0], Vec[0, 0, 0]),
1314
- '匠のブローチ' => Equip.new(24, 1, 7, 0, 10, Vec[ 0, 0, 0, 0, 0, 45, 0, 0, 0], Vec[0, 0, 0]),
1315
- '竜殺しのブローチ' => Equip.new(24, 1, 8, 0, 10, Vec[ 0, 0, 0, 0, 0, 58, 0, 0, 0], Vec[0, 0, 0]),
1316
- '光り輝くブローチ' => Equip.new(24, 1, 9, 0, 10, Vec[ 0, 0, 0, 0, 0, 72, 0, 0, 0], Vec[0, 0, 0]),
1317
- '歴戦のブローチ' => Equip.new(24, 1, 10, 0, 10, Vec[ 0, 0, 0, 0, 0, 88, 0, 0, 0], Vec[0, 0, 0]),
1318
- '安物の指輪' => Equip.new(25, 1, 1, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 5, 0, 0], Vec[0, 0, 0]),
1319
- '量産品の指輪' => Equip.new(25, 1, 2, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 8, 0, 0], Vec[0, 0, 0]),
1320
- '一般的な指輪' => Equip.new(25, 1, 3, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 12, 0, 0], Vec[0, 0, 0]),
1321
- '良質な指輪' => Equip.new(25, 1, 4, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 18, 0, 0], Vec[0, 0, 0]),
1322
- '業物の指輪' => Equip.new(25, 1, 5, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 25, 0, 0], Vec[0, 0, 0]),
1323
- '名のある指輪' => Equip.new(25, 1, 6, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 35, 0, 0], Vec[0, 0, 0]),
1324
- '匠の指輪' => Equip.new(25, 1, 7, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 45, 0, 0], Vec[0, 0, 0]),
1325
- '竜殺しの指輪' => Equip.new(25, 1, 8, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 58, 0, 0], Vec[0, 0, 0]),
1326
- '光り輝く指輪' => Equip.new(25, 1, 9, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 72, 0, 0], Vec[0, 0, 0]),
1327
- '歴戦の指輪' => Equip.new(25, 1, 10, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 88, 0, 0], Vec[0, 0, 0]),
1328
- '安物の首飾り' => Equip.new(26, 1, 1, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 5, 0], Vec[0, 0, 0]),
1329
- '量産品の首飾り' => Equip.new(26, 1, 2, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 8, 0], Vec[0, 0, 0]),
1330
- '一般的な首飾り' => Equip.new(26, 1, 3, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 12, 0], Vec[0, 0, 0]),
1331
- '良質な首飾り' => Equip.new(26, 1, 4, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 18, 0], Vec[0, 0, 0]),
1332
- '業物の首飾り' => Equip.new(26, 1, 5, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 25, 0], Vec[0, 0, 0]),
1333
- '名のある首飾り' => Equip.new(26, 1, 6, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 35, 0], Vec[0, 0, 0]),
1334
- '匠の首飾り' => Equip.new(26, 1, 7, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 45, 0], Vec[0, 0, 0]),
1335
- '竜殺しの首飾り' => Equip.new(26, 1, 8, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 58, 0], Vec[0, 0, 0]),
1336
- '光り輝く首飾り' => Equip.new(26, 1, 9, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 72, 0], Vec[0, 0, 0]),
1337
- '歴戦の首飾り' => Equip.new(26, 1, 10, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 88, 0], Vec[0, 0, 0]),
1338
- '安物の耳飾り' => Equip.new(27, 1, 1, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 0, 5], Vec[0, 0, 0]),
1339
- '量産品の耳飾り' => Equip.new(27, 1, 2, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 0, 8], Vec[0, 0, 0]),
1340
- '一般的な耳飾り' => Equip.new(27, 1, 3, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 0, 12], Vec[0, 0, 0]),
1341
- '良質な耳飾り' => Equip.new(27, 1, 4, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 0, 18], Vec[0, 0, 0]),
1342
- '業物の耳飾り' => Equip.new(27, 1, 5, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 0, 25], Vec[0, 0, 0]),
1343
- '名のある耳飾り' => Equip.new(27, 1, 6, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 0, 35], Vec[0, 0, 0]),
1344
- '匠の耳飾り' => Equip.new(27, 1, 7, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 0, 45], Vec[0, 0, 0]),
1345
- '竜殺しの耳飾り' => Equip.new(27, 1, 8, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 0, 58], Vec[0, 0, 0]),
1346
- '光り輝く耳飾り' => Equip.new(27, 1, 9, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 0, 72], Vec[0, 0, 0]),
1347
- '歴戦の耳飾り' => Equip.new(27, 1, 10, 0, 10, Vec[ 0, 0, 0, 0, 0, 0, 0, 0, 88], Vec[0, 0, 0]),
1348
- '紫色小太刀' => Equip.new( 0, 1, 10, 0, 5, Vec[ 200, 0, 0, 0, 0, 0, 0, 80, 0], Vec[0, 0, 0]),
1349
- '氷炎二刀' => Equip.new( 1, 2, 10, 0, 5, Vec[ 170, 0, 0, 0, 0, 0, 0, 0, 100], Vec[1, 0, 1]),
1350
- 'ムーンライト' => Equip.new( 2, 2, 10, 0, 4, Vec[ 270, 0, 0, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1351
- '大腿骨砕き' => Equip.new( 3, 3, 10, 0, 8, Vec[ 250, 0, 0, 0, 0, 20, 0, 0, 0], Vec[0, 0, 0]),
1352
- '小竜咆哮' => Equip.new( 4, 1, 10, 1, 4, Vec[ 50, 0, 0, 0, 0, 0, 120, 50, 0], Vec[0, 0, 0]),
1353
- '軍用弩' => Equip.new( 5, 2, 10, 3, 0, Vec[ 300, 0, 0, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1354
- '大樹の杖' => Equip.new( 6, 1, 10, 1, 6, Vec[ 0, 0, 50, 0, 20, 0, 0, 0, 170], Vec[0, 0, 0]),
1355
- '闇の書' => Equip.new( 7, 1, 10, 11, 4, Vec[ 0, 0, 0, 0, 0, 0, 0, 0, 200], Vec[0, 0, 0]),
1356
- 'グランクニーヴ' => Equip.new( 0, 2, 10, 0, 5, Vec[ 150, 0, 50, 0, 0, 0, 100, 80, 0], Vec[1, 1, 1]),
1357
- 'デグルガウス' => Equip.new( 1, 3, 10, 0, 5, Vec[ 220, 0, 0, 0, 0, 10, 20, 75, 60], Vec[0, 0, 0]),
1358
- '竜剣ラウ' => Equip.new( 2, 3, 10, 0, 4, Vec[ 240, 50, 0, 100, 0, 0, 50, 0, 100], Vec[0, 0, 0]),
1359
- '覇王戦斧' => Equip.new( 3, 4, 10, 0, 8, Vec[ 350, 0, 0, 100, 0, 50, 0, 20, 0], Vec[0, 0, 0]),
1360
- 'サジタリウス' => Equip.new( 4, 3, 10, 1, 4, Vec[ 100, 0, 0, 50, 0, 30, 200, 30, 30], Vec[1, 1, 1]),
1361
- '炎龍の息吹' => Equip.new( 5, 3, 10, 3, 0, Vec[ 100, 0, 0, 0, 10, 0, 140, 30, 0], Vec[5, 0, 0]),
1362
- '万物の杖' => Equip.new( 6, 2, 10, 1, 6, Vec[ 50, 0, 0, 20, 20, 0, 50, 0, 250], Vec[0, 0, 0]),
1363
- '聖典' => Equip.new( 7, 2, 10, 11, 4, Vec[ 100, 0, 100, 50, 0, 0, 0, 0, 200], Vec[0, 0, 0]),
1364
- '陽炎の兜' => Equip.new( 8, 3, 10, 2, 8, Vec[ 0, 150, 100, 1000, 0, 0, 0, 0, 0], Vec[3, 0, 0]),
1365
- 'ボロボロな服' => Equip.new(14, 1, 1, 2, 10, Vec[ 0, 2, 1, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1366
- '異界の法衣' => Equip.new(15, 2, 10, 2, 10, Vec[ 0, 100, 400, 100, 10, 0, 0, 0, 50], Vec[1, 1, 1]),
1367
- '竜盾デグノル' => Equip.new(16, 3, 10, 2, 10, Vec[ 0, 300, 250, 300, 0, 0, 150, 0, 0], Vec[0, 0, 3]),
1368
- '天鬼の靴' => Equip.new(22, 2, 10, 2, 10, Vec[ 0, 100, 200, 0, 50, 0, 0, 200, 0], Vec[0, 3, 0]),
1369
- '古びたペンダント' => Equip.new(27, 1, 10, 0, 6, Vec[ 0, 0, 0, 50, 5, 0, 0, 0, 0], Vec[1, 1, 1]),
1370
- '劣悪な短剣' => Equip.new( 0, 1, 1, 0, 10, Vec[ 5, 0, 0, 0, 0, 0, 1, 1, 0], Vec[0, 0, 0]),
1371
- '劣悪な双短剣' => Equip.new( 1, 2, 1, 0, 10, Vec[ 7, 0, 0, 0, 0, 0, 0, 1, 0], Vec[0, 0, 0]),
1372
- '劣悪な剣' => Equip.new( 2, 2, 1, 0, 10, Vec[ 6, 0, 0, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1373
- '劣悪な斧' => Equip.new( 3, 3, 1, 0, 10, Vec[ 9, 0, 0, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1374
- '劣悪な弓' => Equip.new( 4, 1, 1, 1, 10, Vec[ 3, 0, 0, 0, 0, 0, 4, 0, 0], Vec[0, 0, 0]),
1375
- '劣悪な弩' => Equip.new( 5, 2, 1, 1, 10, Vec[ 4, 0, 0, 0, 0, 0, 2, 0, 0], Vec[0, 0, 0]),
1376
- '劣悪な杖' => Equip.new( 6, 2, 1, 4, 10, Vec[ 1, 0, 0, 0, 0, 0, 0, 0, 5], Vec[0, 0, 0]),
1377
- '劣悪な本' => Equip.new( 7, 2, 1, 11, 10, Vec[ 5, 0, 0, 0, 0, 0, 0, 0, 3], Vec[0, 0, 0]),
1378
- '劣悪な重鎧' => Equip.new(12, 3, 1, 0, 10, Vec[ 0, 7, 0, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1379
- '劣悪な軽鎧' => Equip.new(13, 2, 1, 3, 10, Vec[ 0, 4, 0, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1380
- '劣悪な服' => Equip.new(14, 1, 1, 2, 10, Vec[ 0, 2, 1, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1381
- '劣悪なローブ' => Equip.new(15, 1, 1, 2, 10, Vec[ 0, 1, 3, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1382
- '劣悪な盾' => Equip.new(16, 1, 1, 0, 10, Vec[ 0, 4, 0, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0]),
1383
- '劣悪な小手' => Equip.new(17, 1, 1, 0, 10, Vec[ 0, 2, 0, 0, 0, 0, 0, 0, 0], Vec[0, 0, 0])
1384
- }
1385
- SystemEquip.keys.each do |k|
1386
- if /弩\Z/.match(k)
1387
- SystemEquip.store(k.sub(/弩\Z/, 'ボウガン'), SystemEquip[k])
1388
- SystemEquip.store(k.sub(/弩\Z/, 'ボーガン'), SystemEquip[k])
1389
- elsif /法衣\Z/.match(k)
1390
- SystemEquip.store(k.sub(/法衣\Z/, 'ローブ'), SystemEquip[k])
1391
- elsif /ローブ\Z/.match(k)
1392
- SystemEquip.store(k.sub(/ローブ\Z/, '法衣'), SystemEquip[k])
1393
- elsif /手袋\Z/.match(k)
1394
- SystemEquip.store(k.sub(/手袋\Z/, 'グローブ'), SystemEquip[k])
1395
- elsif /脛当て\Z/.match(k)
1396
- SystemEquip.store(k.sub(/脛当て\Z/, 'すね当て'), SystemEquip[k])
1397
- end
1398
- end
1399
405
  end