mfp_studio_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +19 -0
- data/README +1 -0
- data/bin/high_scores.txt +6 -0
- data/bin/my_favorite_players.csv +5 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +64 -0
- data/lib/studio_game/auditable.rb +10 -0
- data/lib/studio_game/berserk_player.rb +39 -0
- data/lib/studio_game/clumsy_player.rb +39 -0
- data/lib/studio_game/die.rb +18 -0
- data/lib/studio_game/game.rb +99 -0
- data/lib/studio_game/game_turn.rb +29 -0
- data/lib/studio_game/loaded_die.rb +20 -0
- data/lib/studio_game/playable.rb +20 -0
- data/lib/studio_game/player.rb +71 -0
- data/lib/studio_game/treasure_trove.rb +23 -0
- data/spec/studio_game/berserk_player_spec.rb +31 -0
- data/spec/studio_game/clumsy_player_spec.rb +46 -0
- data/spec/studio_game/die_spec.rb +15 -0
- data/spec/studio_game/game_spec.rb +76 -0
- data/spec/studio_game/player_spec.rb +165 -0
- data/spec/studio_game/spec_helper.rb +8 -0
- data/spec/studio_game/treasure_trove_spec.rb +65 -0
- metadata +88 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: ab3b48ba024a32c184cc58d9e2bff77be345628b
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data.tar.gz: 9346fddd8b1419346364cd5c04c7af92f3275aa7
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SHA512:
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metadata.gz: 331dda062947004c435f32234c05d51a21a69f2b70d8c48a356c08eb30e907bc4ddba098d5ba8ad6b93597cdd063483227a602682454a1139d10267f1187b746
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data.tar.gz: f10b6c1593d1bebc78834df541ffc48625e7e24c7ca10d749b38c0f7304868ecb4410ba856f5791d67e49b74a1e41460002d8f9ad164a9a01c5bd1bf62d26c9a
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data/LICENSE
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The MIT License (MIT)
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Copyright (c) 2015 Marcos Parreiras
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README
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This is the project got from the Pragmatic Studio Ruby classes and exercises.
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data/bin/high_scores.txt
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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# player1 = Player.new("moe", 100)
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# player2 = Player.new("larry", 60)
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# player3 = Player.new("curly", 125)
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game = StudioGame::Game.new("Knuckleheads")
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# game.load(ARGV.shift || "players.csv")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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game.load(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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game.add_player(klutz)
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game.add_player(berserker)
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# knuckleheads.add_player(player1)
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# knuckleheads.add_player(player2)
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# knuckleheads.add_player(player3)
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# knuckleheads.play(3)
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loop do
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puts "How many rounds? ('quit' to exit)"
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answer = STDIN.gets.chomp.downcase
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case answer
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when /^\d+$/
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puts "Let's play for #{answer} rounds"
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game.play(answer.to_i)
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# game.play(answer.to_i) do
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# game.total_points >= 20000
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# end
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when 'quit', 'exit'
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game.print_stats
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break
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else
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puts "Please enter a name or 'quit'"
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end
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end
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game.save_high_scores(to_file="high_scores.txt")
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# # Another game
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# chipmunks = Game.new("Chipmunks")
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# player4 = Player.new("alvin", 90)
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# player5 = Player.new("simon", 90)
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# player6 = Player.new("theodore", 95)
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# chipmunks = Game.new("Knuckleheads")
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# chipmunks.add_player(player4)
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# chipmunks.add_player(player5)
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# chipmunks.add_player(player6)
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# chipmunks.play(2)
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# chipmunks.print_stats
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# knuckleheads.print_stats
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health)
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super(name,health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "Berserker is berserk" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health, boost_factor=15)
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super(name,health)
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@boost_factor = boost_factor
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end
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def found_treasure(treasure)
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super( Treasure.new(treasure.name, treasure.points / 2.0) )
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# puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def w00t
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@boost_factor.times { super }
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def load(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file,'w') do |file|
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file.puts "#{@title}'s High Scores:"
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@players.sort.each do |player|
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# file.puts print_name_and_health(player)
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file.puts "#{high_score_entry(player)}"
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end
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end
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end
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def high_score_entry(player)
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print_name_and_health(player)
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end
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def add_player(player)
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@players << player
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end
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def play(rounds)
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puts "\n\n#{@title}'s game"
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points}"
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end
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1.upto(rounds) do |round|
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puts "\n---- New round: #{round} ----"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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puts "Points at the end of the #{round}round: #{total_points}"
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# if yield
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# break
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# end
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end
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end
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def print_name_and_health(player)
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"#{player.name}".ljust(20, '.') + "#{player.score}"
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# "#{player.score}".ljust(20, '.') + "#{player.name}"
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end
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def print_stats
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puts "\n\n#{@title}'s Stats"
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strongs, wimpies = @players.partition{ |player| player.strong? }
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# strongs.sort.reverse!
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puts "\n#{strongs.length} strong player:"
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strongs.each { |player| puts "#{player.name} (#{player.health})" }
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puts "\n#{wimpies.length} wimpy player:"
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wimpies.each { |player| puts "#{player.name} (#{player.health})" }
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# sorted_players = @players.sort_by { |player| player.score } .reverse
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# sorted_players = @players.sort { |x,y| y.score <=> x.score }
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@players.each do |player|
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puts "\n#{player.name}'s points totals:"
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player.each_found_treasure do | treasure |
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n\n#{@title}'s High Scores"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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end
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end
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require_relative 'game'
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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puts "\nPlayer turn: #{player.name}"
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die = Die.new
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number_rolled = die.number
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puts "number_rolled: #{number_rolled}"
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case number_rolled
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped"
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else
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player.w00t
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end
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treasure = TreasureTrove::random
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# puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points"
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'auditable'
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module StudioGame
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class LoadedDie
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attr_reader :number
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include Auditable
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def initialize
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roll
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end
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def roll
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numbers = [1, 1, 2, 5, 6, 6]
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@number = numbers.sample
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audit
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@number
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end
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end
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end
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module StudioGame
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module Playable
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def blam
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self.health -= 10
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puts "#{self.name} got blammed"
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end
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def w00t
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self.health += 15
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puts "#{self.name} got w00ted"
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end
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def strong?
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self.health > 100
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# true
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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include Comparable
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attr_reader :found_treasures
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attr_accessor :name, :health
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def initialize(name, health=50)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(line)
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name, health = line.split(',')
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Player.new(name, Integer(health))
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end
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def each_found_treasure
|
24
|
+
@found_treasures.each do |name, points|
|
25
|
+
treasure = Treasure.new(name,points)
|
26
|
+
yield treasure
|
27
|
+
end
|
28
|
+
end
|
29
|
+
|
30
|
+
def found_treasure(treasure)
|
31
|
+
@found_treasures[treasure.name] += treasure.points
|
32
|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
|
33
|
+
puts "#{@name}'s treasures: #{@found_treasures}"
|
34
|
+
end
|
35
|
+
|
36
|
+
def points
|
37
|
+
@found_treasures.values.reduce(0, :+)
|
38
|
+
end
|
39
|
+
|
40
|
+
|
41
|
+
|
42
|
+
def to_s
|
43
|
+
"I'm #{@name} with a health of #{@health}, points = #{points}, and score of = #{score}."
|
44
|
+
end
|
45
|
+
|
46
|
+
def score
|
47
|
+
@health + points
|
48
|
+
# @health + @name.length
|
49
|
+
end
|
50
|
+
|
51
|
+
def name=(new_name)
|
52
|
+
@name = new_name.capitalize
|
53
|
+
end
|
54
|
+
|
55
|
+
def <=>(other)
|
56
|
+
# score <=> anOther.score
|
57
|
+
other.score <=> score
|
58
|
+
end
|
59
|
+
# end
|
60
|
+
end
|
61
|
+
|
62
|
+
if __FILE__ == $0
|
63
|
+
player = Player.new("moe")
|
64
|
+
puts player.name
|
65
|
+
puts player.health
|
66
|
+
player.w00t
|
67
|
+
puts player.health
|
68
|
+
player.blam
|
69
|
+
puts player.health
|
70
|
+
end
|
71
|
+
end
|
@@ -0,0 +1,23 @@
|
|
1
|
+
module StudioGame
|
2
|
+
Treasure = Struct.new(:name, :points)
|
3
|
+
|
4
|
+
module TreasureTrove
|
5
|
+
TREASURES = [
|
6
|
+
Treasure.new(:pie, 5),
|
7
|
+
Treasure.new(:bottle, 25),
|
8
|
+
Treasure.new(:hammer, 50),
|
9
|
+
Treasure.new(:skillet, 100),
|
10
|
+
Treasure.new(:broomstick, 200),
|
11
|
+
Treasure.new(:crowbar, 400),
|
12
|
+
]
|
13
|
+
|
14
|
+
def self.random
|
15
|
+
TREASURES.sample
|
16
|
+
end
|
17
|
+
end
|
18
|
+
end
|
19
|
+
|
20
|
+
if __FILE__ == $0
|
21
|
+
# puts TreasureTrove::TREASURES
|
22
|
+
|
23
|
+
end
|
@@ -0,0 +1,31 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
require 'stringio'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe BerserkPlayer do
|
6
|
+
$stdout = StringIO.new
|
7
|
+
|
8
|
+
before do
|
9
|
+
@initial_health = 50
|
10
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "does not go berserk when w00ted up to 5 times" do
|
14
|
+
1.upto(5) { @player.w00t }
|
15
|
+
expect(@player.berserk?).to eq(false)
|
16
|
+
|
17
|
+
end
|
18
|
+
|
19
|
+
it "goes berserk when w00ted more than 5 times" do
|
20
|
+
1.upto(6) { @player.w00t }
|
21
|
+
expect(@player.berserk?).to eq(true)
|
22
|
+
end
|
23
|
+
|
24
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
25
|
+
1.upto(6) { @player.w00t }
|
26
|
+
1.upto(2) { @player.blam }
|
27
|
+
expect(@player.health).to eq(@initial_health + (8 * 15))
|
28
|
+
end
|
29
|
+
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,46 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
$stdout = StringIO.new
|
6
|
+
|
7
|
+
before do
|
8
|
+
@initial_health = 100
|
9
|
+
@boost_factor = 4
|
10
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "only gets half the point value for each treasure" do
|
14
|
+
# @player.points.should == 0
|
15
|
+
expect(@player.points).to eq(0)
|
16
|
+
|
17
|
+
hammer = Treasure.new(:hammer, 50)
|
18
|
+
@player.found_treasure(hammer)
|
19
|
+
@player.found_treasure(hammer)
|
20
|
+
@player.found_treasure(hammer)
|
21
|
+
|
22
|
+
# @player.points.should == 75
|
23
|
+
expect(@player.points).to eq(75)
|
24
|
+
|
25
|
+
crowbar = Treasure.new(:crowbar, 400)
|
26
|
+
@player.found_treasure(crowbar)
|
27
|
+
|
28
|
+
# @player.points.should == 275
|
29
|
+
expect(@player.points).to eq(275)
|
30
|
+
|
31
|
+
yielded = []
|
32
|
+
@player.each_found_treasure do |treasure|
|
33
|
+
yielded << treasure
|
34
|
+
end
|
35
|
+
|
36
|
+
|
37
|
+
expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
|
38
|
+
end
|
39
|
+
|
40
|
+
it "receives several w00ts when w00ted" do
|
41
|
+
@player.w00t
|
42
|
+
expect(@player.health).to eq(@initial_health + @boost_factor*15)
|
43
|
+
end
|
44
|
+
|
45
|
+
end
|
46
|
+
end
|
@@ -0,0 +1,76 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
|
6
|
+
# $stdout = StringIO.new
|
7
|
+
|
8
|
+
before do
|
9
|
+
@game = Game.new("Knuckleheads")
|
10
|
+
@initial_health = 100
|
11
|
+
@player = Player.new("moe", @initial_health)
|
12
|
+
@game.add_player(@player)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "increases player health when gets 6- a high number on die" do
|
16
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(6)
|
17
|
+
@game.play(1)
|
18
|
+
expect(@player.health).to eq(@initial_health + 15)
|
19
|
+
end
|
20
|
+
|
21
|
+
it "increases player health when gets 5- a high number on die" do
|
22
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
23
|
+
@game.play(1)
|
24
|
+
expect(@player.health).to eq(@initial_health + 15)
|
25
|
+
end
|
26
|
+
|
27
|
+
it "skips player when gets 4- a medium number on die" do
|
28
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(4)
|
29
|
+
@game.play(1)
|
30
|
+
expect(@player.health).to eq(@initial_health)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "skips player when gets 3- a medium number on die" do
|
34
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
35
|
+
@game.play(1)
|
36
|
+
expect(@player.health).to eq(@initial_health)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "decreases player health when gets 2- a low number on die" do
|
40
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(2)
|
41
|
+
@game.play(1)
|
42
|
+
expect(@player.health).to eq(@initial_health - 10)
|
43
|
+
end
|
44
|
+
|
45
|
+
it "decreases player health when gets 1- a low number on die" do
|
46
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(2)
|
47
|
+
@game.play(1)
|
48
|
+
expect(@player.health).to eq(@initial_health - 10)
|
49
|
+
end
|
50
|
+
|
51
|
+
it "assigns a treasure for points during a player's turn" do
|
52
|
+
game = Game.new("Knuckleheads")
|
53
|
+
player = Player.new("moe")
|
54
|
+
game.add_player(player)
|
55
|
+
game.play(1)
|
56
|
+
expect(player.points).not_to eq(0)
|
57
|
+
# expect(player.points).to eq(2)
|
58
|
+
# player.points.should_not be_zero
|
59
|
+
# or use alternate expectation syntax:
|
60
|
+
# expect(player.points).not_to be_zero
|
61
|
+
end
|
62
|
+
|
63
|
+
it "computes total points as the sum of all player points" do
|
64
|
+
game = Game.new("Knuckleheads")
|
65
|
+
player1 = Player.new("moe")
|
66
|
+
player2 = Player.new("larry")
|
67
|
+
game.add_player(player1)
|
68
|
+
game.add_player(player2)
|
69
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
70
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
71
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
72
|
+
# game.total_points.should == 500
|
73
|
+
expect(game.total_points).to eq(500)
|
74
|
+
end
|
75
|
+
end
|
76
|
+
end
|
@@ -0,0 +1,165 @@
|
|
1
|
+
require 'stringio' # Adiciona StringIO
|
2
|
+
# require 'studio_game/spec_helper'
|
3
|
+
require 'studio_game/player'
|
4
|
+
require 'studio_game/treasure_trove'
|
5
|
+
|
6
|
+
module StudioGame
|
7
|
+
describe Player do
|
8
|
+
$stdout = StringIO.new
|
9
|
+
|
10
|
+
before do
|
11
|
+
@initial_health = 150
|
12
|
+
@player = player = Player.new("larry", @initial_health)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has a capitalized name" do
|
16
|
+
expect(@player.name).to eq("Larry")
|
17
|
+
# player.name.should == "Larry"
|
18
|
+
end
|
19
|
+
|
20
|
+
it "has an initial health" do
|
21
|
+
expect(@player.health).to eq(150)
|
22
|
+
end
|
23
|
+
|
24
|
+
it "has a string representation" do
|
25
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
26
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
27
|
+
# expect(@player.to_s).to eq("I'm Larry with a health of 150 and socre of 250.")
|
28
|
+
expect(@player.to_s).to eq("I'm Larry with a health of 150, points = 100, and score of = 250.")
|
29
|
+
|
30
|
+
end
|
31
|
+
|
32
|
+
# it "computes a score as the sum of its health and length of name" do
|
33
|
+
# expect(@player.score).to eq(@player.health + @player.name.length)
|
34
|
+
# end
|
35
|
+
|
36
|
+
it "computes points correctly" do
|
37
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
38
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
39
|
+
expect(@player.points).to eq(100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "computes a score as the sum of its health and points" do
|
43
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
44
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
45
|
+
expect(@player.score).to eq(250)
|
46
|
+
end
|
47
|
+
|
48
|
+
it "increases health by 15 when w00ted" do
|
49
|
+
@player.w00t
|
50
|
+
expect(@player.health).to eq(@initial_health+15)
|
51
|
+
end
|
52
|
+
|
53
|
+
it "decreases health by 10 when blammed" do
|
54
|
+
@player.blam
|
55
|
+
expect(@player.health).to eq(@initial_health-10)
|
56
|
+
end
|
57
|
+
|
58
|
+
it "has a found_treasures attribute" do
|
59
|
+
expect(@player.found_treasures).not_to eq(nil)
|
60
|
+
end
|
61
|
+
|
62
|
+
it "returns a hash for found_treasures attribute" do
|
63
|
+
expect(@player.found_treasures.class).to eq(Hash.new.class)
|
64
|
+
end
|
65
|
+
|
66
|
+
it "finds treasures" do
|
67
|
+
treasure = TreasureTrove.random
|
68
|
+
@player.found_treasure(treasure)
|
69
|
+
expect(@player.found_treasures[treasure.name]).to eq(treasure.points)
|
70
|
+
end
|
71
|
+
|
72
|
+
it "yields each found treasure and its total points" do
|
73
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
74
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
75
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
76
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
77
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
78
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
79
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
80
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
81
|
+
yielded = []
|
82
|
+
|
83
|
+
@player.each_found_treasure do |treasure|
|
84
|
+
yielded << treasure
|
85
|
+
end
|
86
|
+
# yielded.should == [
|
87
|
+
# Treasure.new(:skillet, 200),
|
88
|
+
# Treasure.new(:hammer, 50),
|
89
|
+
# Treasure.new(:bottle, 25)
|
90
|
+
# ]
|
91
|
+
|
92
|
+
expect(yielded).to eq( [
|
93
|
+
Treasure.new(:skillet, 200),
|
94
|
+
Treasure.new(:hammer, 50),
|
95
|
+
Treasure.new(:bottle, 25)
|
96
|
+
])
|
97
|
+
end
|
98
|
+
|
99
|
+
it "creates a Player from a csv file line" do
|
100
|
+
line = "Jack,20"
|
101
|
+
expect(Player.from_csv(line)).to eq(Player.new("Jack",20))
|
102
|
+
end
|
103
|
+
|
104
|
+
|
105
|
+
context "with initial health of 150" do
|
106
|
+
|
107
|
+
before do
|
108
|
+
@initial_health = 150
|
109
|
+
@player = player = Player.new("larry", @initial_health)
|
110
|
+
end
|
111
|
+
|
112
|
+
it "has a strong status" do
|
113
|
+
# expect(@player.strong?).to eq(true)
|
114
|
+
expect(@player).to be_strong
|
115
|
+
# @player.should be_strong
|
116
|
+
end
|
117
|
+
end
|
118
|
+
|
119
|
+
context "with initial health of 100" do
|
120
|
+
|
121
|
+
before do
|
122
|
+
@initial_health = 100
|
123
|
+
@player = player = Player.new("larry", @initial_health)
|
124
|
+
end
|
125
|
+
|
126
|
+
it "has a strong status" do
|
127
|
+
expect(@player.strong?).to eq(false)
|
128
|
+
# expect(@player).to be_strong
|
129
|
+
# @player.should_not be_strong
|
130
|
+
end
|
131
|
+
end
|
132
|
+
|
133
|
+
context "in a collection of players" do
|
134
|
+
before do
|
135
|
+
@player1 = Player.new("moe", 100)
|
136
|
+
@player2 = Player.new("larry", 200)
|
137
|
+
@player3 = Player.new("curly", 300)
|
138
|
+
@players = [@player1, @player2, @player3]
|
139
|
+
end
|
140
|
+
it "is sorted by decreasing score" do
|
141
|
+
# @players.sort.should == [@player3, @player2, @player1]
|
142
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
143
|
+
end
|
144
|
+
end
|
145
|
+
|
146
|
+
context "which got a hammer and a crowbar" do
|
147
|
+
before do
|
148
|
+
@player = Player.new("moe", 100)
|
149
|
+
treasure = TreasureTrove::TREASURES[2]
|
150
|
+
@player.found_treasure(treasure)
|
151
|
+
treasure = TreasureTrove::TREASURES[5]
|
152
|
+
@player.found_treasure(treasure)
|
153
|
+
end
|
154
|
+
|
155
|
+
it "has a hammer and a crowbar" do
|
156
|
+
expect(@player.found_treasures.keys.include?(:hammer) && @player.found_treasures.keys.include?(:crowbar)).to eq(true)
|
157
|
+
end
|
158
|
+
|
159
|
+
it "has 450 points grand (hammer = 50; crowbar = 400)" do
|
160
|
+
expect(@player.points).to eq(450)
|
161
|
+
end
|
162
|
+
end
|
163
|
+
|
164
|
+
end
|
165
|
+
end
|
@@ -0,0 +1,65 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
# require 'studio_game/spec_helper'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Treasure do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@treasure = Treasure.new(:hammer, 50)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has a name attribute" do
|
12
|
+
expect(@treasure.name).to eq(:hammer)
|
13
|
+
# @treasure.name.should == :hammer
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has a points attribute" do
|
17
|
+
# @treasure.points.should == 50
|
18
|
+
expect(@treasure.points).to eq(50)
|
19
|
+
end
|
20
|
+
|
21
|
+
end
|
22
|
+
|
23
|
+
describe TreasureTrove do
|
24
|
+
|
25
|
+
it "has six treasures" do
|
26
|
+
# TreasureTrove::TREASURES.size.should == 6
|
27
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a pie worth 5 points" do
|
31
|
+
# TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
32
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
33
|
+
end
|
34
|
+
|
35
|
+
it "has a bottle worth 25 points" do
|
36
|
+
# TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
37
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has a hammer worth 50 points" do
|
41
|
+
# TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
42
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
43
|
+
end
|
44
|
+
|
45
|
+
it "has a skillet worth 100 points" do
|
46
|
+
# TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
47
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
48
|
+
end
|
49
|
+
|
50
|
+
it "has a broomstick worth 200 points" do
|
51
|
+
# TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
52
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
53
|
+
end
|
54
|
+
|
55
|
+
it "has a crowbar worth 400 points" do
|
56
|
+
# TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
57
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
58
|
+
end
|
59
|
+
|
60
|
+
it "gets a valid treasure" do
|
61
|
+
expect(TreasureTrove::TREASURES.include?(TreasureTrove::random)).to eq(true)
|
62
|
+
end
|
63
|
+
|
64
|
+
end
|
65
|
+
end
|
metadata
ADDED
@@ -0,0 +1,88 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: mfp_studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Marcos Parreiras
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2015-09-16 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: This is the project got from the Pragmatic Studio Ruby classes and exercises.
|
28
|
+
email: marcosfparreiras@gmail.com
|
29
|
+
executables:
|
30
|
+
- studio_game
|
31
|
+
extensions: []
|
32
|
+
extra_rdoc_files: []
|
33
|
+
files:
|
34
|
+
- LICENSE
|
35
|
+
- README
|
36
|
+
- bin/high_scores.txt
|
37
|
+
- bin/my_favorite_players.csv
|
38
|
+
- bin/players.csv
|
39
|
+
- bin/studio_game
|
40
|
+
- lib/studio_game/auditable.rb
|
41
|
+
- lib/studio_game/berserk_player.rb
|
42
|
+
- lib/studio_game/clumsy_player.rb
|
43
|
+
- lib/studio_game/die.rb
|
44
|
+
- lib/studio_game/game.rb
|
45
|
+
- lib/studio_game/game_turn.rb
|
46
|
+
- lib/studio_game/loaded_die.rb
|
47
|
+
- lib/studio_game/playable.rb
|
48
|
+
- lib/studio_game/player.rb
|
49
|
+
- lib/studio_game/treasure_trove.rb
|
50
|
+
- spec/studio_game/berserk_player_spec.rb
|
51
|
+
- spec/studio_game/clumsy_player_spec.rb
|
52
|
+
- spec/studio_game/die_spec.rb
|
53
|
+
- spec/studio_game/game_spec.rb
|
54
|
+
- spec/studio_game/player_spec.rb
|
55
|
+
- spec/studio_game/spec_helper.rb
|
56
|
+
- spec/studio_game/treasure_trove_spec.rb
|
57
|
+
homepage: ''
|
58
|
+
licenses:
|
59
|
+
- MIT
|
60
|
+
metadata: {}
|
61
|
+
post_install_message:
|
62
|
+
rdoc_options: []
|
63
|
+
require_paths:
|
64
|
+
- lib
|
65
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
66
|
+
requirements:
|
67
|
+
- - ">="
|
68
|
+
- !ruby/object:Gem::Version
|
69
|
+
version: '1.9'
|
70
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
71
|
+
requirements:
|
72
|
+
- - ">="
|
73
|
+
- !ruby/object:Gem::Version
|
74
|
+
version: '0'
|
75
|
+
requirements: []
|
76
|
+
rubyforge_project:
|
77
|
+
rubygems_version: 2.4.5
|
78
|
+
signing_key:
|
79
|
+
specification_version: 4
|
80
|
+
summary: game application as a learning ruby program
|
81
|
+
test_files:
|
82
|
+
- spec/studio_game/berserk_player_spec.rb
|
83
|
+
- spec/studio_game/die_spec.rb
|
84
|
+
- spec/studio_game/spec_helper.rb
|
85
|
+
- spec/studio_game/game_spec.rb
|
86
|
+
- spec/studio_game/player_spec.rb
|
87
|
+
- spec/studio_game/treasure_trove_spec.rb
|
88
|
+
- spec/studio_game/clumsy_player_spec.rb
|