mfp_studio_game 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +19 -0
- data/README +1 -0
- data/bin/high_scores.txt +6 -0
- data/bin/my_favorite_players.csv +5 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +64 -0
- data/lib/studio_game/auditable.rb +10 -0
- data/lib/studio_game/berserk_player.rb +39 -0
- data/lib/studio_game/clumsy_player.rb +39 -0
- data/lib/studio_game/die.rb +18 -0
- data/lib/studio_game/game.rb +99 -0
- data/lib/studio_game/game_turn.rb +29 -0
- data/lib/studio_game/loaded_die.rb +20 -0
- data/lib/studio_game/playable.rb +20 -0
- data/lib/studio_game/player.rb +71 -0
- data/lib/studio_game/treasure_trove.rb +23 -0
- data/spec/studio_game/berserk_player_spec.rb +31 -0
- data/spec/studio_game/clumsy_player_spec.rb +46 -0
- data/spec/studio_game/die_spec.rb +15 -0
- data/spec/studio_game/game_spec.rb +76 -0
- data/spec/studio_game/player_spec.rb +165 -0
- data/spec/studio_game/spec_helper.rb +8 -0
- data/spec/studio_game/treasure_trove_spec.rb +65 -0
- metadata +88 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: ab3b48ba024a32c184cc58d9e2bff77be345628b
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data.tar.gz: 9346fddd8b1419346364cd5c04c7af92f3275aa7
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SHA512:
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metadata.gz: 331dda062947004c435f32234c05d51a21a69f2b70d8c48a356c08eb30e907bc4ddba098d5ba8ad6b93597cdd063483227a602682454a1139d10267f1187b746
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data.tar.gz: f10b6c1593d1bebc78834df541ffc48625e7e24c7ca10d749b38c0f7304868ecb4410ba856f5791d67e49b74a1e41460002d8f9ad164a9a01c5bd1bf62d26c9a
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data/LICENSE
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The MIT License (MIT)
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Copyright (c) 2015 Marcos Parreiras
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README
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This is the project got from the Pragmatic Studio Ruby classes and exercises.
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data/bin/high_scores.txt
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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# player1 = Player.new("moe", 100)
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# player2 = Player.new("larry", 60)
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# player3 = Player.new("curly", 125)
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game = StudioGame::Game.new("Knuckleheads")
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# game.load(ARGV.shift || "players.csv")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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game.load(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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game.add_player(klutz)
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game.add_player(berserker)
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# knuckleheads.add_player(player1)
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# knuckleheads.add_player(player2)
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# knuckleheads.add_player(player3)
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# knuckleheads.play(3)
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loop do
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puts "How many rounds? ('quit' to exit)"
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answer = STDIN.gets.chomp.downcase
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case answer
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when /^\d+$/
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puts "Let's play for #{answer} rounds"
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game.play(answer.to_i)
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# game.play(answer.to_i) do
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# game.total_points >= 20000
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# end
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when 'quit', 'exit'
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game.print_stats
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break
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else
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puts "Please enter a name or 'quit'"
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end
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end
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game.save_high_scores(to_file="high_scores.txt")
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# # Another game
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# chipmunks = Game.new("Chipmunks")
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# player4 = Player.new("alvin", 90)
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# player5 = Player.new("simon", 90)
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# player6 = Player.new("theodore", 95)
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# chipmunks = Game.new("Knuckleheads")
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# chipmunks.add_player(player4)
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# chipmunks.add_player(player5)
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# chipmunks.add_player(player6)
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# chipmunks.play(2)
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# chipmunks.print_stats
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# knuckleheads.print_stats
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health)
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super(name,health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "Berserker is berserk" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health, boost_factor=15)
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super(name,health)
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@boost_factor = boost_factor
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end
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def found_treasure(treasure)
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super( Treasure.new(treasure.name, treasure.points / 2.0) )
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# puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def w00t
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@boost_factor.times { super }
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def load(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file,'w') do |file|
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file.puts "#{@title}'s High Scores:"
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@players.sort.each do |player|
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# file.puts print_name_and_health(player)
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file.puts "#{high_score_entry(player)}"
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end
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end
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end
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def high_score_entry(player)
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print_name_and_health(player)
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end
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def add_player(player)
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@players << player
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end
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def play(rounds)
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puts "\n\n#{@title}'s game"
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points}"
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end
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1.upto(rounds) do |round|
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puts "\n---- New round: #{round} ----"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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puts "Points at the end of the #{round}round: #{total_points}"
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# if yield
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# break
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# end
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end
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end
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def print_name_and_health(player)
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"#{player.name}".ljust(20, '.') + "#{player.score}"
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# "#{player.score}".ljust(20, '.') + "#{player.name}"
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end
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def print_stats
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puts "\n\n#{@title}'s Stats"
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strongs, wimpies = @players.partition{ |player| player.strong? }
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# strongs.sort.reverse!
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puts "\n#{strongs.length} strong player:"
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strongs.each { |player| puts "#{player.name} (#{player.health})" }
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puts "\n#{wimpies.length} wimpy player:"
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wimpies.each { |player| puts "#{player.name} (#{player.health})" }
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# sorted_players = @players.sort_by { |player| player.score } .reverse
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# sorted_players = @players.sort { |x,y| y.score <=> x.score }
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@players.each do |player|
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puts "\n#{player.name}'s points totals:"
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player.each_found_treasure do | treasure |
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n\n#{@title}'s High Scores"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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end
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end
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require_relative 'game'
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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puts "\nPlayer turn: #{player.name}"
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die = Die.new
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number_rolled = die.number
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puts "number_rolled: #{number_rolled}"
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case number_rolled
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped"
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else
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player.w00t
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end
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treasure = TreasureTrove::random
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# puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points"
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'auditable'
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module StudioGame
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class LoadedDie
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attr_reader :number
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include Auditable
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def initialize
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roll
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end
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def roll
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numbers = [1, 1, 2, 5, 6, 6]
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@number = numbers.sample
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audit
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@number
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end
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end
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end
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module StudioGame
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module Playable
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def blam
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self.health -= 10
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puts "#{self.name} got blammed"
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end
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def w00t
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self.health += 15
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puts "#{self.name} got w00ted"
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end
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def strong?
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self.health > 100
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# true
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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include Comparable
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attr_reader :found_treasures
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attr_accessor :name, :health
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def initialize(name, health=50)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(line)
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name, health = line.split(',')
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Player.new(name, Integer(health))
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end
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def each_found_treasure
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|
+
@found_treasures.each do |name, points|
|
25
|
+
treasure = Treasure.new(name,points)
|
26
|
+
yield treasure
|
27
|
+
end
|
28
|
+
end
|
29
|
+
|
30
|
+
def found_treasure(treasure)
|
31
|
+
@found_treasures[treasure.name] += treasure.points
|
32
|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
|
33
|
+
puts "#{@name}'s treasures: #{@found_treasures}"
|
34
|
+
end
|
35
|
+
|
36
|
+
def points
|
37
|
+
@found_treasures.values.reduce(0, :+)
|
38
|
+
end
|
39
|
+
|
40
|
+
|
41
|
+
|
42
|
+
def to_s
|
43
|
+
"I'm #{@name} with a health of #{@health}, points = #{points}, and score of = #{score}."
|
44
|
+
end
|
45
|
+
|
46
|
+
def score
|
47
|
+
@health + points
|
48
|
+
# @health + @name.length
|
49
|
+
end
|
50
|
+
|
51
|
+
def name=(new_name)
|
52
|
+
@name = new_name.capitalize
|
53
|
+
end
|
54
|
+
|
55
|
+
def <=>(other)
|
56
|
+
# score <=> anOther.score
|
57
|
+
other.score <=> score
|
58
|
+
end
|
59
|
+
# end
|
60
|
+
end
|
61
|
+
|
62
|
+
if __FILE__ == $0
|
63
|
+
player = Player.new("moe")
|
64
|
+
puts player.name
|
65
|
+
puts player.health
|
66
|
+
player.w00t
|
67
|
+
puts player.health
|
68
|
+
player.blam
|
69
|
+
puts player.health
|
70
|
+
end
|
71
|
+
end
|
@@ -0,0 +1,23 @@
|
|
1
|
+
module StudioGame
|
2
|
+
Treasure = Struct.new(:name, :points)
|
3
|
+
|
4
|
+
module TreasureTrove
|
5
|
+
TREASURES = [
|
6
|
+
Treasure.new(:pie, 5),
|
7
|
+
Treasure.new(:bottle, 25),
|
8
|
+
Treasure.new(:hammer, 50),
|
9
|
+
Treasure.new(:skillet, 100),
|
10
|
+
Treasure.new(:broomstick, 200),
|
11
|
+
Treasure.new(:crowbar, 400),
|
12
|
+
]
|
13
|
+
|
14
|
+
def self.random
|
15
|
+
TREASURES.sample
|
16
|
+
end
|
17
|
+
end
|
18
|
+
end
|
19
|
+
|
20
|
+
if __FILE__ == $0
|
21
|
+
# puts TreasureTrove::TREASURES
|
22
|
+
|
23
|
+
end
|
@@ -0,0 +1,31 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
require 'stringio'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe BerserkPlayer do
|
6
|
+
$stdout = StringIO.new
|
7
|
+
|
8
|
+
before do
|
9
|
+
@initial_health = 50
|
10
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "does not go berserk when w00ted up to 5 times" do
|
14
|
+
1.upto(5) { @player.w00t }
|
15
|
+
expect(@player.berserk?).to eq(false)
|
16
|
+
|
17
|
+
end
|
18
|
+
|
19
|
+
it "goes berserk when w00ted more than 5 times" do
|
20
|
+
1.upto(6) { @player.w00t }
|
21
|
+
expect(@player.berserk?).to eq(true)
|
22
|
+
end
|
23
|
+
|
24
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
25
|
+
1.upto(6) { @player.w00t }
|
26
|
+
1.upto(2) { @player.blam }
|
27
|
+
expect(@player.health).to eq(@initial_health + (8 * 15))
|
28
|
+
end
|
29
|
+
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,46 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
$stdout = StringIO.new
|
6
|
+
|
7
|
+
before do
|
8
|
+
@initial_health = 100
|
9
|
+
@boost_factor = 4
|
10
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "only gets half the point value for each treasure" do
|
14
|
+
# @player.points.should == 0
|
15
|
+
expect(@player.points).to eq(0)
|
16
|
+
|
17
|
+
hammer = Treasure.new(:hammer, 50)
|
18
|
+
@player.found_treasure(hammer)
|
19
|
+
@player.found_treasure(hammer)
|
20
|
+
@player.found_treasure(hammer)
|
21
|
+
|
22
|
+
# @player.points.should == 75
|
23
|
+
expect(@player.points).to eq(75)
|
24
|
+
|
25
|
+
crowbar = Treasure.new(:crowbar, 400)
|
26
|
+
@player.found_treasure(crowbar)
|
27
|
+
|
28
|
+
# @player.points.should == 275
|
29
|
+
expect(@player.points).to eq(275)
|
30
|
+
|
31
|
+
yielded = []
|
32
|
+
@player.each_found_treasure do |treasure|
|
33
|
+
yielded << treasure
|
34
|
+
end
|
35
|
+
|
36
|
+
|
37
|
+
expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
|
38
|
+
end
|
39
|
+
|
40
|
+
it "receives several w00ts when w00ted" do
|
41
|
+
@player.w00t
|
42
|
+
expect(@player.health).to eq(@initial_health + @boost_factor*15)
|
43
|
+
end
|
44
|
+
|
45
|
+
end
|
46
|
+
end
|
@@ -0,0 +1,76 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
|
6
|
+
# $stdout = StringIO.new
|
7
|
+
|
8
|
+
before do
|
9
|
+
@game = Game.new("Knuckleheads")
|
10
|
+
@initial_health = 100
|
11
|
+
@player = Player.new("moe", @initial_health)
|
12
|
+
@game.add_player(@player)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "increases player health when gets 6- a high number on die" do
|
16
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(6)
|
17
|
+
@game.play(1)
|
18
|
+
expect(@player.health).to eq(@initial_health + 15)
|
19
|
+
end
|
20
|
+
|
21
|
+
it "increases player health when gets 5- a high number on die" do
|
22
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
23
|
+
@game.play(1)
|
24
|
+
expect(@player.health).to eq(@initial_health + 15)
|
25
|
+
end
|
26
|
+
|
27
|
+
it "skips player when gets 4- a medium number on die" do
|
28
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(4)
|
29
|
+
@game.play(1)
|
30
|
+
expect(@player.health).to eq(@initial_health)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "skips player when gets 3- a medium number on die" do
|
34
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
35
|
+
@game.play(1)
|
36
|
+
expect(@player.health).to eq(@initial_health)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "decreases player health when gets 2- a low number on die" do
|
40
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(2)
|
41
|
+
@game.play(1)
|
42
|
+
expect(@player.health).to eq(@initial_health - 10)
|
43
|
+
end
|
44
|
+
|
45
|
+
it "decreases player health when gets 1- a low number on die" do
|
46
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(2)
|
47
|
+
@game.play(1)
|
48
|
+
expect(@player.health).to eq(@initial_health - 10)
|
49
|
+
end
|
50
|
+
|
51
|
+
it "assigns a treasure for points during a player's turn" do
|
52
|
+
game = Game.new("Knuckleheads")
|
53
|
+
player = Player.new("moe")
|
54
|
+
game.add_player(player)
|
55
|
+
game.play(1)
|
56
|
+
expect(player.points).not_to eq(0)
|
57
|
+
# expect(player.points).to eq(2)
|
58
|
+
# player.points.should_not be_zero
|
59
|
+
# or use alternate expectation syntax:
|
60
|
+
# expect(player.points).not_to be_zero
|
61
|
+
end
|
62
|
+
|
63
|
+
it "computes total points as the sum of all player points" do
|
64
|
+
game = Game.new("Knuckleheads")
|
65
|
+
player1 = Player.new("moe")
|
66
|
+
player2 = Player.new("larry")
|
67
|
+
game.add_player(player1)
|
68
|
+
game.add_player(player2)
|
69
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
70
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
71
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
72
|
+
# game.total_points.should == 500
|
73
|
+
expect(game.total_points).to eq(500)
|
74
|
+
end
|
75
|
+
end
|
76
|
+
end
|
@@ -0,0 +1,165 @@
|
|
1
|
+
require 'stringio' # Adiciona StringIO
|
2
|
+
# require 'studio_game/spec_helper'
|
3
|
+
require 'studio_game/player'
|
4
|
+
require 'studio_game/treasure_trove'
|
5
|
+
|
6
|
+
module StudioGame
|
7
|
+
describe Player do
|
8
|
+
$stdout = StringIO.new
|
9
|
+
|
10
|
+
before do
|
11
|
+
@initial_health = 150
|
12
|
+
@player = player = Player.new("larry", @initial_health)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has a capitalized name" do
|
16
|
+
expect(@player.name).to eq("Larry")
|
17
|
+
# player.name.should == "Larry"
|
18
|
+
end
|
19
|
+
|
20
|
+
it "has an initial health" do
|
21
|
+
expect(@player.health).to eq(150)
|
22
|
+
end
|
23
|
+
|
24
|
+
it "has a string representation" do
|
25
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
26
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
27
|
+
# expect(@player.to_s).to eq("I'm Larry with a health of 150 and socre of 250.")
|
28
|
+
expect(@player.to_s).to eq("I'm Larry with a health of 150, points = 100, and score of = 250.")
|
29
|
+
|
30
|
+
end
|
31
|
+
|
32
|
+
# it "computes a score as the sum of its health and length of name" do
|
33
|
+
# expect(@player.score).to eq(@player.health + @player.name.length)
|
34
|
+
# end
|
35
|
+
|
36
|
+
it "computes points correctly" do
|
37
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
38
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
39
|
+
expect(@player.points).to eq(100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "computes a score as the sum of its health and points" do
|
43
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
44
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
45
|
+
expect(@player.score).to eq(250)
|
46
|
+
end
|
47
|
+
|
48
|
+
it "increases health by 15 when w00ted" do
|
49
|
+
@player.w00t
|
50
|
+
expect(@player.health).to eq(@initial_health+15)
|
51
|
+
end
|
52
|
+
|
53
|
+
it "decreases health by 10 when blammed" do
|
54
|
+
@player.blam
|
55
|
+
expect(@player.health).to eq(@initial_health-10)
|
56
|
+
end
|
57
|
+
|
58
|
+
it "has a found_treasures attribute" do
|
59
|
+
expect(@player.found_treasures).not_to eq(nil)
|
60
|
+
end
|
61
|
+
|
62
|
+
it "returns a hash for found_treasures attribute" do
|
63
|
+
expect(@player.found_treasures.class).to eq(Hash.new.class)
|
64
|
+
end
|
65
|
+
|
66
|
+
it "finds treasures" do
|
67
|
+
treasure = TreasureTrove.random
|
68
|
+
@player.found_treasure(treasure)
|
69
|
+
expect(@player.found_treasures[treasure.name]).to eq(treasure.points)
|
70
|
+
end
|
71
|
+
|
72
|
+
it "yields each found treasure and its total points" do
|
73
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
74
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
75
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
76
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
77
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
78
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
79
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
80
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
81
|
+
yielded = []
|
82
|
+
|
83
|
+
@player.each_found_treasure do |treasure|
|
84
|
+
yielded << treasure
|
85
|
+
end
|
86
|
+
# yielded.should == [
|
87
|
+
# Treasure.new(:skillet, 200),
|
88
|
+
# Treasure.new(:hammer, 50),
|
89
|
+
# Treasure.new(:bottle, 25)
|
90
|
+
# ]
|
91
|
+
|
92
|
+
expect(yielded).to eq( [
|
93
|
+
Treasure.new(:skillet, 200),
|
94
|
+
Treasure.new(:hammer, 50),
|
95
|
+
Treasure.new(:bottle, 25)
|
96
|
+
])
|
97
|
+
end
|
98
|
+
|
99
|
+
it "creates a Player from a csv file line" do
|
100
|
+
line = "Jack,20"
|
101
|
+
expect(Player.from_csv(line)).to eq(Player.new("Jack",20))
|
102
|
+
end
|
103
|
+
|
104
|
+
|
105
|
+
context "with initial health of 150" do
|
106
|
+
|
107
|
+
before do
|
108
|
+
@initial_health = 150
|
109
|
+
@player = player = Player.new("larry", @initial_health)
|
110
|
+
end
|
111
|
+
|
112
|
+
it "has a strong status" do
|
113
|
+
# expect(@player.strong?).to eq(true)
|
114
|
+
expect(@player).to be_strong
|
115
|
+
# @player.should be_strong
|
116
|
+
end
|
117
|
+
end
|
118
|
+
|
119
|
+
context "with initial health of 100" do
|
120
|
+
|
121
|
+
before do
|
122
|
+
@initial_health = 100
|
123
|
+
@player = player = Player.new("larry", @initial_health)
|
124
|
+
end
|
125
|
+
|
126
|
+
it "has a strong status" do
|
127
|
+
expect(@player.strong?).to eq(false)
|
128
|
+
# expect(@player).to be_strong
|
129
|
+
# @player.should_not be_strong
|
130
|
+
end
|
131
|
+
end
|
132
|
+
|
133
|
+
context "in a collection of players" do
|
134
|
+
before do
|
135
|
+
@player1 = Player.new("moe", 100)
|
136
|
+
@player2 = Player.new("larry", 200)
|
137
|
+
@player3 = Player.new("curly", 300)
|
138
|
+
@players = [@player1, @player2, @player3]
|
139
|
+
end
|
140
|
+
it "is sorted by decreasing score" do
|
141
|
+
# @players.sort.should == [@player3, @player2, @player1]
|
142
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
143
|
+
end
|
144
|
+
end
|
145
|
+
|
146
|
+
context "which got a hammer and a crowbar" do
|
147
|
+
before do
|
148
|
+
@player = Player.new("moe", 100)
|
149
|
+
treasure = TreasureTrove::TREASURES[2]
|
150
|
+
@player.found_treasure(treasure)
|
151
|
+
treasure = TreasureTrove::TREASURES[5]
|
152
|
+
@player.found_treasure(treasure)
|
153
|
+
end
|
154
|
+
|
155
|
+
it "has a hammer and a crowbar" do
|
156
|
+
expect(@player.found_treasures.keys.include?(:hammer) && @player.found_treasures.keys.include?(:crowbar)).to eq(true)
|
157
|
+
end
|
158
|
+
|
159
|
+
it "has 450 points grand (hammer = 50; crowbar = 400)" do
|
160
|
+
expect(@player.points).to eq(450)
|
161
|
+
end
|
162
|
+
end
|
163
|
+
|
164
|
+
end
|
165
|
+
end
|
@@ -0,0 +1,65 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
# require 'studio_game/spec_helper'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Treasure do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@treasure = Treasure.new(:hammer, 50)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has a name attribute" do
|
12
|
+
expect(@treasure.name).to eq(:hammer)
|
13
|
+
# @treasure.name.should == :hammer
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has a points attribute" do
|
17
|
+
# @treasure.points.should == 50
|
18
|
+
expect(@treasure.points).to eq(50)
|
19
|
+
end
|
20
|
+
|
21
|
+
end
|
22
|
+
|
23
|
+
describe TreasureTrove do
|
24
|
+
|
25
|
+
it "has six treasures" do
|
26
|
+
# TreasureTrove::TREASURES.size.should == 6
|
27
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a pie worth 5 points" do
|
31
|
+
# TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
32
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
33
|
+
end
|
34
|
+
|
35
|
+
it "has a bottle worth 25 points" do
|
36
|
+
# TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
37
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has a hammer worth 50 points" do
|
41
|
+
# TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
42
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
43
|
+
end
|
44
|
+
|
45
|
+
it "has a skillet worth 100 points" do
|
46
|
+
# TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
47
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
48
|
+
end
|
49
|
+
|
50
|
+
it "has a broomstick worth 200 points" do
|
51
|
+
# TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
52
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
53
|
+
end
|
54
|
+
|
55
|
+
it "has a crowbar worth 400 points" do
|
56
|
+
# TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
57
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
58
|
+
end
|
59
|
+
|
60
|
+
it "gets a valid treasure" do
|
61
|
+
expect(TreasureTrove::TREASURES.include?(TreasureTrove::random)).to eq(true)
|
62
|
+
end
|
63
|
+
|
64
|
+
end
|
65
|
+
end
|
metadata
ADDED
@@ -0,0 +1,88 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: mfp_studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Marcos Parreiras
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2015-09-16 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: This is the project got from the Pragmatic Studio Ruby classes and exercises.
|
28
|
+
email: marcosfparreiras@gmail.com
|
29
|
+
executables:
|
30
|
+
- studio_game
|
31
|
+
extensions: []
|
32
|
+
extra_rdoc_files: []
|
33
|
+
files:
|
34
|
+
- LICENSE
|
35
|
+
- README
|
36
|
+
- bin/high_scores.txt
|
37
|
+
- bin/my_favorite_players.csv
|
38
|
+
- bin/players.csv
|
39
|
+
- bin/studio_game
|
40
|
+
- lib/studio_game/auditable.rb
|
41
|
+
- lib/studio_game/berserk_player.rb
|
42
|
+
- lib/studio_game/clumsy_player.rb
|
43
|
+
- lib/studio_game/die.rb
|
44
|
+
- lib/studio_game/game.rb
|
45
|
+
- lib/studio_game/game_turn.rb
|
46
|
+
- lib/studio_game/loaded_die.rb
|
47
|
+
- lib/studio_game/playable.rb
|
48
|
+
- lib/studio_game/player.rb
|
49
|
+
- lib/studio_game/treasure_trove.rb
|
50
|
+
- spec/studio_game/berserk_player_spec.rb
|
51
|
+
- spec/studio_game/clumsy_player_spec.rb
|
52
|
+
- spec/studio_game/die_spec.rb
|
53
|
+
- spec/studio_game/game_spec.rb
|
54
|
+
- spec/studio_game/player_spec.rb
|
55
|
+
- spec/studio_game/spec_helper.rb
|
56
|
+
- spec/studio_game/treasure_trove_spec.rb
|
57
|
+
homepage: ''
|
58
|
+
licenses:
|
59
|
+
- MIT
|
60
|
+
metadata: {}
|
61
|
+
post_install_message:
|
62
|
+
rdoc_options: []
|
63
|
+
require_paths:
|
64
|
+
- lib
|
65
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
66
|
+
requirements:
|
67
|
+
- - ">="
|
68
|
+
- !ruby/object:Gem::Version
|
69
|
+
version: '1.9'
|
70
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
71
|
+
requirements:
|
72
|
+
- - ">="
|
73
|
+
- !ruby/object:Gem::Version
|
74
|
+
version: '0'
|
75
|
+
requirements: []
|
76
|
+
rubyforge_project:
|
77
|
+
rubygems_version: 2.4.5
|
78
|
+
signing_key:
|
79
|
+
specification_version: 4
|
80
|
+
summary: game application as a learning ruby program
|
81
|
+
test_files:
|
82
|
+
- spec/studio_game/berserk_player_spec.rb
|
83
|
+
- spec/studio_game/die_spec.rb
|
84
|
+
- spec/studio_game/spec_helper.rb
|
85
|
+
- spec/studio_game/game_spec.rb
|
86
|
+
- spec/studio_game/player_spec.rb
|
87
|
+
- spec/studio_game/treasure_trove_spec.rb
|
88
|
+
- spec/studio_game/clumsy_player_spec.rb
|