metro 0.3.3 → 0.3.4
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- data/changelog.md +8 -1
- data/lib/core_ext/class.rb +14 -0
- data/lib/metro.rb +1 -0
- data/lib/metro/events/event_data.rb +3 -4
- data/lib/metro/events/event_state_manager.rb +63 -0
- data/lib/metro/events/events.rb +3 -0
- data/lib/metro/events/hit_list.rb +4 -5
- data/lib/metro/events/unknown_sender.rb +1 -1
- data/lib/metro/models/model.rb +14 -25
- data/lib/metro/models/model_factory.rb +1 -1
- data/lib/metro/models/models.rb +62 -0
- data/lib/metro/models/properties/position_property.rb +1 -1
- data/lib/metro/models/ui/animated_sprite.rb +85 -0
- data/lib/metro/models/ui/border.rb +44 -18
- data/lib/metro/models/ui/fps.rb +1 -1
- data/lib/metro/models/ui/generic.rb +24 -3
- data/lib/metro/models/ui/model_label.rb +1 -1
- data/lib/metro/models/ui/model_labeler.rb +2 -2
- data/lib/metro/models/ui/rectangle.rb +1 -1
- data/lib/metro/models/ui/sprite.rb +79 -0
- data/lib/metro/models/ui/ui.rb +12 -0
- data/lib/metro/scene.rb +13 -61
- data/lib/metro/scenes.rb +11 -13
- data/lib/metro/transitions/edit_transition_scene.rb +2 -2
- data/lib/metro/units/calculation_validations.rb +74 -0
- data/lib/metro/units/dimensions.rb +11 -19
- data/lib/metro/units/point.rb +6 -22
- data/lib/metro/units/rectangle_bounds.rb +10 -6
- data/lib/metro/units/scale.rb +7 -0
- data/lib/metro/units/units.rb +1 -0
- data/lib/metro/version.rb +1 -1
- data/lib/metro/window.rb +7 -3
- data/lib/setup_handlers/reload_game_on_game_file_changes.rb +6 -6
- data/lib/templates/game/models/hero.rb +35 -6
- data/lib/templates/model.rb.tt +1 -1
- data/spec/core_ext/string_spec.rb +0 -20
- data/spec/metro/units/point_spec.rb +132 -0
- data/spec/setup_handlers/exit_if_dry_run_spec.rb +27 -0
- data/spec/setup_handlers/reload_game_on_game_file_changes_spec.rb +68 -0
- metadata +21 -9
data/lib/metro/models/ui/fps.rb
CHANGED
@@ -35,9 +35,30 @@ module Metro
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|
35
35
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private
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36
36
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37
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def cannot_draw_message
|
38
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-
|
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-
|
40
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-
|
38
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+
%{Unable to draw #{name} in #{scene}
|
39
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+
|
40
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+
The actor named '#{name}' does not specify a suitable model so it could not be drawn in the scene.
|
41
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+
|
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+
#{properties}
|
43
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+
|
44
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+
Did you mean to use one of the following models:
|
45
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+
|
46
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+
Models defined in #{Game.name}:
|
47
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+
|
48
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+
#{user_defined_models.join(', ')}
|
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+
|
50
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+
Models defined in Metro:
|
51
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+
|
52
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+
#{metro_models.join(', ')}
|
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+
}
|
54
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+
end
|
55
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+
|
56
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+
def metro_models
|
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+
Models.list.find_all {|m| m =~ /metro(::|\/).+(::|\/).+/i }
|
58
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+
end
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+
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+
def user_defined_models
|
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+
Models.list - metro_models
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41
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end
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63
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43
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end
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@@ -9,7 +9,7 @@ module Metro
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9
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# the bounding boxes and labeles around all the actors within the scene
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10
10
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# being edited.
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11
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#
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12
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-
class ModelLabeler <
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12
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+
class ModelLabeler < Model
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# @attribute
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# The color use for the border surrounding each actor and the background
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@@ -58,7 +58,7 @@ module Metro
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58
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label = labels[drawer.name]
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60
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unless label
|
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-
label = create "metro::ui::
|
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+
label = create "metro::ui::model_label", target: drawer
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labels[drawer.name] = label
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63
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end
|
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64
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@@ -0,0 +1,79 @@
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+
module Metro
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module UI
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#
|
5
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# A sprite is a Metro model that is specially designed to draw and manage
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# an image. A sprite maintains an image, location information, and rotation.
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#
|
8
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class Sprite < Model
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9
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|
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# @attribute
|
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# The image that will be drawn for the sprite
|
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property :image
|
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+
|
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# @attribute
|
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# The point at which the sprite should be drawn
|
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property :position
|
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+
|
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# @attribute
|
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# This is the color of the spirte. The color usually remains white, and
|
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# the color property is implemented by the `alpha` value is the one thing
|
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# that is altered to fade in and fade out the sprite.
|
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property :color
|
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+
|
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# @attribute
|
25
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# The scale at which to draw the sprite. This is default scale of 1.
|
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property :scale
|
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+
|
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# @attribute
|
29
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# The center, horizontal position, as expressed in a ratio, of the image.
|
30
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+
property :center_x, type: :numeric, default: 0.5
|
31
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+
|
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# @attribute
|
33
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+
# The center, vertical position, as expressed in a ratio, of the image.
|
34
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+
property :center_y, type: :numeric, default: 0.5
|
35
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+
|
36
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+
# @attribute
|
37
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+
# The angle at which the sprite should be drawn. This is by default 0.
|
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+
property :angle
|
39
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+
|
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+
# @attribute
|
41
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+
# The height and width of the sprite is based on the image of the sprite.
|
42
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+
property :dimensions do
|
43
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+
image.dimensions
|
44
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+
end
|
45
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+
|
46
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+
# @return [RectangleBounds] the bounds of the sprite.
|
47
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+
def bounds
|
48
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+
Bounds.new left: left, right: right, top: top, bottom: bottom
|
49
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+
end
|
50
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+
|
51
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+
# @return [Float] the left-most x position of the sprite
|
52
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+
def left
|
53
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+
x - width * center_x
|
54
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+
end
|
55
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+
|
56
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# @return [Float] the right-most x position of the sprite
|
57
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+
def right
|
58
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+
left + width * x_factor
|
59
|
+
end
|
60
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+
|
61
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+
# @return [Float] the top-most y position of the sprite
|
62
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+
def top
|
63
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+
y - height * center_y
|
64
|
+
end
|
65
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+
|
66
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+
# @return [Float] the bottom-most y position of the sprite
|
67
|
+
def bottom
|
68
|
+
top + height * y_factor
|
69
|
+
end
|
70
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+
|
71
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+
#
|
72
|
+
# By default the sprite will draw the image defined for it.
|
73
|
+
#
|
74
|
+
def draw
|
75
|
+
image.draw_rot x, y, z_order, angle, center_x, center_y, x_factor, y_factor, color
|
76
|
+
end
|
77
|
+
end
|
78
|
+
end
|
79
|
+
end
|
@@ -0,0 +1,12 @@
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|
1
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+
require_relative 'generic'
|
2
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+
require_relative 'label'
|
3
|
+
require_relative 'menu'
|
4
|
+
require_relative 'image'
|
5
|
+
require_relative 'rectangle'
|
6
|
+
require_relative 'grid_drawer'
|
7
|
+
require_relative 'border'
|
8
|
+
require_relative 'model_label'
|
9
|
+
require_relative 'model_labeler'
|
10
|
+
require_relative 'fps'
|
11
|
+
require_relative 'sprite'
|
12
|
+
require_relative 'animated_sprite'
|
data/lib/metro/scene.rb
CHANGED
@@ -1,9 +1,5 @@
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|
1
1
|
require_relative 'views/scene_view'
|
2
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-
|
3
|
-
require_relative 'events/has_events'
|
4
|
-
require_relative 'events/event_relay'
|
5
|
-
require_relative 'events/unknown_sender'
|
6
|
-
|
2
|
+
require_relative 'events/events'
|
7
3
|
require_relative 'models/draws'
|
8
4
|
|
9
5
|
require_relative 'animation/has_animations'
|
@@ -19,7 +15,6 @@ module Metro
|
|
19
15
|
# @see #show
|
20
16
|
# @see #update
|
21
17
|
# @see #draw
|
22
|
-
# @see #events
|
23
18
|
#
|
24
19
|
# A fair number of private methods within Scene are prefaced with an underscore.
|
25
20
|
# These methods often call non-underscored methods within those methods. This allows
|
@@ -102,16 +97,12 @@ module Metro
|
|
102
97
|
end
|
103
98
|
|
104
99
|
#
|
105
|
-
# Post a custom notification event. This will trigger
|
106
|
-
# for
|
100
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+
# Post a custom notification event. This will trigger an event for all the
|
101
|
+
# objects that are registered for notification with the current state.
|
107
102
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#
|
108
103
|
def notification(event,sender=nil)
|
109
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-
|
110
104
|
sender = sender || UnknownSender
|
111
|
-
|
112
|
-
event_relays.each do |relay|
|
113
|
-
relay.fire_events_for_notification(event,sender)
|
114
|
-
end
|
105
|
+
state.fire_events_for_notification(event,sender)
|
115
106
|
end
|
116
107
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|
117
108
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#
|
@@ -203,7 +194,8 @@ module Metro
|
|
203
194
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def window=(window)
|
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195
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@window = window
|
205
196
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|
206
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-
|
197
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+
state.window = window
|
198
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+
state.clear
|
207
199
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|
208
200
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register_events!
|
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register_actors!
|
@@ -335,11 +327,9 @@ module Metro
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327
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#
|
336
328
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# Captures all classes that subclass Scene.
|
337
329
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#
|
338
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-
# @see #self.scenes
|
339
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-
#
|
340
330
|
def self.inherited(base)
|
341
331
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scenes << base.to_s
|
342
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-
Scenes.
|
332
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+
Scenes.add(base)
|
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333
|
end
|
344
334
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|
345
335
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#
|
@@ -455,58 +445,20 @@ module Metro
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|
455
445
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# be mapped to the specified target.
|
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446
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#
|
457
447
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def register_events_for_target(target,events)
|
458
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-
|
459
|
-
|
460
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-
events.each do |target_event|
|
461
|
-
target_relay.send target_event.event, *target_event.buttons, &target_event.block
|
462
|
-
end
|
463
|
-
|
464
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-
event_relays.push(target_relay)
|
448
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+
state.add_events_for_target(target,events)
|
465
449
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end
|
466
450
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|
467
451
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#
|
468
|
-
# The
|
469
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-
# all the gamepad and keyboard events defined. By default a scene
|
470
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-
#
|
452
|
+
# The event state manager is configured through the {#events} method, which
|
453
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+
# stores all the gamepad and keyboard events defined. By default a scene is
|
454
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+
# placed in the default state and events that are added to this basic state.
|
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455
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#
|
472
456
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# @see Events
|
473
|
-
# @see #add_event_relay
|
474
457
|
#
|
475
|
-
def
|
476
|
-
@
|
458
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+
def state
|
459
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+
@event_state_manager ||= EventStateManager.new
|
477
460
|
end
|
478
461
|
|
479
|
-
#
|
480
|
-
# This method is called during a scene update and will fire all the events
|
481
|
-
# that have been defined for all held buttons for all defined event relays.
|
482
|
-
#
|
483
|
-
def fire_events_for_held_buttons
|
484
|
-
event_relays.each do |relay|
|
485
|
-
relay.fire_events_for_held_buttons
|
486
|
-
end
|
487
|
-
end
|
488
|
-
|
489
|
-
#
|
490
|
-
# This method is called before a scene update and passes the button up events
|
491
|
-
# to each of the defined event relays.
|
492
|
-
#
|
493
|
-
def button_up(id)
|
494
|
-
event_relays.each do |relay|
|
495
|
-
relay.fire_button_up(id)
|
496
|
-
end
|
497
|
-
end
|
498
|
-
|
499
|
-
#
|
500
|
-
# This method is called before a scene update and passes the button down events
|
501
|
-
# to each of the defined event relays.
|
502
|
-
#
|
503
|
-
def button_down(id)
|
504
|
-
event_relays.each do |relay|
|
505
|
-
relay.fire_button_down(id)
|
506
|
-
end
|
507
|
-
end
|
508
|
-
|
509
|
-
|
510
462
|
#
|
511
463
|
# A Scene represented as a hash currently only contains the drawers
|
512
464
|
#
|
data/lib/metro/scenes.rb
CHANGED
@@ -33,7 +33,7 @@ module Metro
|
|
33
33
|
#
|
34
34
|
# @param [Scene] scene the scene to be added to the hash of Scenes.
|
35
35
|
#
|
36
|
-
def
|
36
|
+
def add(scene)
|
37
37
|
all_scenes_for(scene).each { |scene| scenes_hash[scene.scene_name] = scene.to_s }
|
38
38
|
end
|
39
39
|
|
@@ -44,7 +44,14 @@ module Metro
|
|
44
44
|
# @return the Scene class that is found matching the specified scene name.
|
45
45
|
#
|
46
46
|
def find(scene_name)
|
47
|
-
|
47
|
+
scenes_hash[scene_name].constantize
|
48
|
+
end
|
49
|
+
|
50
|
+
#
|
51
|
+
# @return [Array<String>] all the names supported by the scenes hash.
|
52
|
+
#
|
53
|
+
def list
|
54
|
+
scenes_hash.keys
|
48
55
|
end
|
49
56
|
|
50
57
|
#
|
@@ -119,7 +126,7 @@ module Metro
|
|
119
126
|
#
|
120
127
|
def hash_with_missing_scene_default
|
121
128
|
hash = HashWithIndifferentAccess.new do |hash,key|
|
122
|
-
missing_scene =
|
129
|
+
missing_scene = hash[:missing_scene].constantize
|
123
130
|
missing_scene.missing_scene = key.to_sym
|
124
131
|
missing_scene
|
125
132
|
end
|
@@ -136,20 +143,11 @@ module Metro
|
|
136
143
|
#
|
137
144
|
def all_scenes_for(scenes)
|
138
145
|
Array(scenes).map do |scene_class_name|
|
139
|
-
scene =
|
146
|
+
scene = scene_class_name.constantize
|
140
147
|
[ scene ] + all_scenes_for(scene.scenes)
|
141
148
|
end.flatten.compact
|
142
149
|
end
|
143
150
|
|
144
|
-
#
|
145
|
-
# @param [String,Symbol] class_name the name of the class that you want the class
|
146
|
-
#
|
147
|
-
# @return the class with the given class name
|
148
|
-
#
|
149
|
-
def scene_class(class_or_class_name)
|
150
|
-
class_or_class_name.class == Class ? class_or_class_name : class_or_class_name.constantize
|
151
|
-
end
|
152
|
-
|
153
151
|
end
|
154
152
|
end
|
155
153
|
|
@@ -28,8 +28,8 @@ module Metro
|
|
28
28
|
# easier to dup scenes.
|
29
29
|
#
|
30
30
|
self.class.drawings.clear
|
31
|
-
self.class.draw :overlay, model: "metro::ui::
|
32
|
-
self.class.draw :labeler, model: "metro::ui::
|
31
|
+
self.class.draw :overlay, model: "metro::ui::grid_drawer"
|
32
|
+
self.class.draw :labeler, model: "metro::ui::model_labeler"
|
33
33
|
add_actors_to_scene
|
34
34
|
after_initialize
|
35
35
|
end
|
@@ -0,0 +1,74 @@
|
|
1
|
+
module Metro
|
2
|
+
module Units
|
3
|
+
module CalculationValidations
|
4
|
+
|
5
|
+
#
|
6
|
+
# @param [Object] value the other object that needs to be validated.
|
7
|
+
#
|
8
|
+
def check_calculation_requirements(value)
|
9
|
+
if calculation_requirements.find { |method| ! value.respond_to?(method) }
|
10
|
+
raise "Unable to perform operation with #{value} #{value.class} It is missing a property #{calculation_requirements.join(",")}"
|
11
|
+
end
|
12
|
+
end
|
13
|
+
|
14
|
+
#
|
15
|
+
# @return [Array] an array of methods that are required to be on the
|
16
|
+
# object for it to be correctly calculated.
|
17
|
+
#
|
18
|
+
# @note this method is intended to be defined in the including class. This
|
19
|
+
# method is included here when one has not been provided.
|
20
|
+
def calculation_requirements
|
21
|
+
[]
|
22
|
+
end
|
23
|
+
|
24
|
+
#
|
25
|
+
# Add this object to another object.
|
26
|
+
#
|
27
|
+
# @return a new object that is the sum of the two objects
|
28
|
+
#
|
29
|
+
def +(value)
|
30
|
+
self.class.new *calculate(value,:+)
|
31
|
+
end
|
32
|
+
|
33
|
+
#
|
34
|
+
# Subtract the other object from this object.
|
35
|
+
#
|
36
|
+
# @return a new object that is the difference of the original object
|
37
|
+
# and the value specified.
|
38
|
+
#
|
39
|
+
def -(value)
|
40
|
+
self.class.new *calculate(value,:-)
|
41
|
+
end
|
42
|
+
|
43
|
+
#
|
44
|
+
# Multiply this object and another object.
|
45
|
+
#
|
46
|
+
# @return a new object that is the product of the two objects.
|
47
|
+
#
|
48
|
+
def *(value)
|
49
|
+
self.class.new *calculate(value,:*)
|
50
|
+
end
|
51
|
+
|
52
|
+
#
|
53
|
+
# This generic method will perform the calculation defined by the
|
54
|
+
# operation for all the calculation requirements defined.
|
55
|
+
#
|
56
|
+
# @param [value] value this is the other value that is being added,
|
57
|
+
# subtracted, etc. to the current object.
|
58
|
+
# @param [Symbol] operation this is the mathematical operation that
|
59
|
+
# is being performed between all the calc requirements of the current
|
60
|
+
# object and other value.
|
61
|
+
#
|
62
|
+
# @return [Array] an array of reults from the calculations of all the
|
63
|
+
# requirements.
|
64
|
+
#
|
65
|
+
def calculate(value,operation)
|
66
|
+
check_calculation_requirements(value)
|
67
|
+
calculation_requirements.map do |requirement|
|
68
|
+
send(requirement).send(operation,value.send(requirement))
|
69
|
+
end
|
70
|
+
end
|
71
|
+
|
72
|
+
end
|
73
|
+
end
|
74
|
+
end
|
@@ -5,6 +5,7 @@ module Metro
|
|
5
5
|
# Represents an object that contains both the width and height.
|
6
6
|
#
|
7
7
|
class Dimensions < Struct.new(:width,:height)
|
8
|
+
include CalculationValidations
|
8
9
|
|
9
10
|
#
|
10
11
|
# Create a dimensions objects with zero width and zero height.
|
@@ -37,30 +38,21 @@ module Metro
|
|
37
38
|
end
|
38
39
|
|
39
40
|
#
|
40
|
-
#
|
41
|
-
# dimensions like structure is anything that responds to width and height.
|
41
|
+
# Compare the dimension to another dimensions-like structure.
|
42
42
|
#
|
43
|
-
# @return
|
43
|
+
# @return [Fixnum] -1 if the dimensions is smaller than the other dimension,
|
44
|
+
# 0 if the dimensions are exactly the same, 1 if the dimensions are bigger
|
45
|
+
# then the other dimensions.
|
44
46
|
#
|
45
|
-
def
|
46
|
-
|
47
|
-
|
47
|
+
def <=>(value)
|
48
|
+
check_calculation_requirements(value)
|
49
|
+
(width * height) <=> (value.width * value.height)
|
48
50
|
end
|
49
51
|
|
50
|
-
|
51
|
-
# Subtract the dimensions-like structure from this dimension. A
|
52
|
-
# dimensions like structure is anything that responds to width and height.
|
53
|
-
#
|
54
|
-
# @return a new dimensions which is the different of the two dimensions
|
55
|
-
#
|
56
|
-
def -(value)
|
57
|
-
raise "Unable to subtract from these dimensions with #{value} #{value.class}" if [ :width, :height ].find { |method| ! value.respond_to?(method) }
|
58
|
-
self.class.of (width - value.width.to_f), (height - value.height.to_f)
|
59
|
-
end
|
52
|
+
private
|
60
53
|
|
61
|
-
def
|
62
|
-
|
63
|
-
(width * height) <=> (value.width * value.height)
|
54
|
+
def calculation_requirements
|
55
|
+
[ :width, :height ]
|
64
56
|
end
|
65
57
|
|
66
58
|
end
|