metro 0.2.6 → 0.2.7
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- data/changelog.md +10 -4
- data/lib/metro/models/properties/animation_property.rb +2 -2
- data/lib/metro/models/ui/grid_drawer.rb +1 -1
- data/lib/metro/scene.rb +2 -2
- data/lib/metro/version.rb +1 -1
- data/lib/templates/game/metro.tt +1 -1
- data/lib/templates/game/models/hero.rb +15 -2
- data/lib/templates/game/scenes/first_scene.rb +14 -1
- data/lib/templates/game/scenes/game_scene.rb +12 -0
- data/lib/templates/game/views/brand_to_title.yaml +1 -0
- data/lib/templates/game/views/first.yaml +17 -5
- data/lib/templates/game/views/title.yaml +1 -0
- data/lib/templates/model.rb.tt +1 -1
- data/lib/templates/scene.rb.tt +37 -16
- data/lib/templates/view.yaml.tt +2 -0
- metadata +6 -9
data/changelog.md
CHANGED
@@ -1,5 +1,11 @@
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# Metro
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## 0.2.7 / 2012/11-20
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* FIX to the new game template
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* Updated the game template to give more movement to the hero in the first scene
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* Added the fade-in, fade-out helper to show all the instructions
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## 0.2.6 / 2012/11-20
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10
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* Menus now support vertical and horizontal layout
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@@ -22,12 +28,12 @@
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* All retrieved models from properties are now cached for better performance
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* Animations were re-vamped to accept more parameters
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-
* Metro models names in code are now
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* Metro models names in code are now referred to as "metro::models::*" to "metro::ui::*"
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## 0.2.3 / 2012-11-11
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* FIX metro generators and templates generating out-of-date formats
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-
* FIX YAML views
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* FIX YAML views will now return an empty hash instead of false on empty files
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* Added first scene and model to template.
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* FIX better error message when a directory is specified
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* Added the `g` generator shortcut: `metro g scene NAME`
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@@ -54,7 +60,7 @@
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* Views now use position instead of `x`, `y`, and `z-order`
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* Point, Scale, and Dimensions is available in model and scenes.
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-
* Events are shared from superclasses to
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* Events are shared from superclasses to subclasses.
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* Templates updated to use GameScene and GameModel for each game.
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* Models are automatically added to the update loop
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* Model properties now make it easier to store/retrieve various
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@@ -63,7 +69,7 @@
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## 0.1.6 / 2012-11-07
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-
* Events are shared from superclasses to
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* Events are shared from superclasses to subclasses.
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* Templates updated to use GameScene and GameModel for each game.
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* Models are automatically added to the update loop
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* Model properties now make it easier to store/retrieve various
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@@ -27,7 +27,7 @@ module Metro
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#
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# class Hero < Metro::Model
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# property :animation, path: "star.png", dimensions: Dimensions.of(25,25)
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# dimensions:
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+
# dimensions: Dimensions.of(25,25) }
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#
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# def draw
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# animation.image.draw text, x, y, z_order, x_factor, y_factor, color
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@@ -38,7 +38,7 @@ module Metro
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#
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# class Hero < Metro::Model
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# property :walking, type: :animation, path: "star.png",
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# dimensions:
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# dimensions: Dimensions.of(25,25)
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#
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# def draw
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# walking.image.draw text, x, y, z_order, x_factor, y_factor, color
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data/lib/metro/scene.rb
CHANGED
@@ -263,14 +263,14 @@ module Metro
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#
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# @example Retrieving the default scene name
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#
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# class ExampleScene
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# class ExampleScene < GameScene
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# end
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#
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# ExampleScene.scene_name # => "example"
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#
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# @example Setting a custom name for the Scene
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#
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# class RollingCreditsScene
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# class RollingCreditsScene < GameScene
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# scene_name "credits"
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# end
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#
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data/lib/metro/version.rb
CHANGED
data/lib/templates/game/metro.tt
CHANGED
@@ -5,13 +5,26 @@ class Hero < Metro::Model
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property :position
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property :angle
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property :move_amount, default: 1.5
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property :turn_amount, default: 90.0
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event :on_hold, KbLeft, GpLeft do
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-
self.
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self.x -= move_amount
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end
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event :on_hold, KbRight, GpRight do
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-
self.
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self.x += move_amount
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end
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event :on_hold, KbUp, GpUp do
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self.y -= move_amount
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end
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event :on_hold, KbDown, GpDown do
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self.y += move_amount
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end
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event :on_up, KbSpace do
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self.angle += turn_amount
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end
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def draw
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@@ -2,7 +2,20 @@ class FirstScene < GameScene
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draw :hero, position: Game.center
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draws :first_instruction, :second_instruction
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draws :first_instruction, :second_instruction, :third_instruction,
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:fourth_instruction, :fifth_instruction
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after 1.second do
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fade_in_and_out :first_instruction do
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fade_in_and_out :second_instruction do
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fade_in_and_out :third_instruction do
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fade_in_and_out :fourth_instruction do
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fade_in_and_out :fifth_instruction
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end
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end
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end
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end
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end
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def update
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hero.position = Point.new (hero.x % Game.width), (hero.y % Game.height)
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@@ -26,5 +26,17 @@ class GameScene < Metro::Scene
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end
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end
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#
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# This animation helper will fade in and fade out information.
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#
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def fade_in_and_out(name)
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animate name, to: { alpha: 255 }, interval: 2.seconds do
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after 1.second do
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animate name, to: { alpha: 0 }, interval: 1.second do
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yield if block_given?
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end
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end
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end
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end
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end
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@@ -1,14 +1,26 @@
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# Using the power of YAML to define anchors and references it makes it easy
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# to generate a common view item and then add to it or manipulate it as needed.
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---
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instruction: &instruction
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model: metro::ui::label
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font:
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name: Arial
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size: 40
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color: "rgba(255,255,0)"
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color: "rgba(255,255,0,0.0)"
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align: center
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position: "320,300,1"
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first_instruction:
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<<: *instruction
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text: "<- to move left
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position: "60,300,1"
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text: "Hold <- to move left"
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second_instruction:
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<<: *instruction
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text: "
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text: "Hold -> to move right"
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third_instruction:
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<<: *instruction
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text: "Hold ^ (up arrow) to move up"
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fourth_instruction:
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<<: *instruction
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text: "Hold V (down arrow) to move down"
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fifth_instruction:
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<<: *instruction
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text: "Press <SPACE> to rotate yourself"
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data/lib/templates/model.rb.tt
CHANGED
@@ -103,7 +103,7 @@ class <%= model_name %> < GameModel
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def update ; end
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#
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# This is called after every
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# This is called after every #update and when the OS wants the window to
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# repaint itself.
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#
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def draw ; end
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data/lib/templates/scene.rb.tt
CHANGED
@@ -1,6 +1,6 @@
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class <%= scene_class_name %> < GameScene
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# By default the Scene Name is based on the class name
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# but that can be
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# but that can be overridden with the scene_name class method
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# scene_name "credits"
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draw :title
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@@ -10,13 +10,16 @@ class <%= scene_class_name %> < GameScene
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#
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# @example Explicitly drawing a text label in the scene
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#
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# draw :title,
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# draw :title, model: 'metro::ui::label',
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# text: 'Title Screen',
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# position: '20,20,0',
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# font: { size: 60 },
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# color: '
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#
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# color: 'rgba(255,255,255,1.0)',
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# align: 'center',
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# vertical_align: 'center'
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#
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#
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#
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# The draw method can be simpler for models that have content defined
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# for them in the view or the models themselves define the appropriate
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# fields.
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#
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@@ -31,10 +34,26 @@ class <%= scene_class_name %> < GameScene
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#
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# @example of the title being moved to a new y position and the alpha level
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#
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# animate :title, to: { y: 80, alpha: 50 }, interval: 120 do
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# animate :title, to: { y: 80, alpha: 50 }, interval: 120.ticks do
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# puts "Done Animating!"
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# end
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#
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# @example of using nested animations and after blocks to generate a fade in
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# and fade out effect.
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#
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# after 2.seconds do
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# animate :title, to: { alpha: 255 }, interval: 1.second do
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# after 1.second do
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# animate :title, to: { alpha: 0 }, interval: 1.second
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# end
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# end
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# end
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#
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# @note the interval can be specified in game ticks ( 1.tick, 23.ticks ) or
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# in seconds ( 1.second, 23.seconds ). 60 game times are roughly equivalent
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# to 1 second, however you should not use Metro for monitoring a nuclear
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# reactor.
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#
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#
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# Example Event Handling Definitions
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@@ -72,8 +91,8 @@ class <%= scene_class_name %> < GameScene
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# to generate the notification
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#
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# def update
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# if
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# notification :
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# if player.x > 600 and player.y > 440
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# notification :player_wins
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# end
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# end
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#
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@@ -86,34 +105,36 @@ class <%= scene_class_name %> < GameScene
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def after_initialize ; end
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#
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# This method is called right after the scene has been adopted by the window
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# This method is called right after the scene has been adopted by the window.
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# This is a great place to make changes to the scene before the update methods
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# or draw methods have ever been called.
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#
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def show ; end
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#
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# This is called every update interval while the
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# This is called every update interval while the scene is being shown in the
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# window.
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#
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def update ; end
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#
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# This is called after every
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# This is called after every #update and when the OS wants the window to
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# repaint itself.
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#
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def draw ; end
|
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#
|
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# Before a scene is
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# to allow for the scene to complete any
|
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# Before a scene is transitioned away from to a new scene, this method is called
|
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# to allow for the scene to complete any tasks, stop any actions, or pass any
|
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# information from the existing scene to the scene that is about to replace it.
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#
|
109
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def prepare_transition_to(new_scene) ; end
|
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#
|
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-
# Before a scene is
|
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# allows for the new scene to
|
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# Before a scene is transitioned to it is called with the previous scene. This
|
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# allows for the new scene to retrieve any data from the previous scene to assist
|
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# with the layout of the current scene.
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#
|
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def prepare_transition_from(old_scene) ; end
|
117
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|
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-
|
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140
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end
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data/lib/templates/view.yaml.tt
CHANGED
metadata
CHANGED
@@ -1,7 +1,7 @@
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--- !ruby/object:Gem::Specification
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2
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name: metro
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3
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version: !ruby/object:Gem::Version
|
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|
-
version: 0.2.
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+
version: 0.2.7
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5
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prerelease:
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6
6
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platform: ruby
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7
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authors:
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@@ -9,7 +9,7 @@ authors:
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9
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autorequire:
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10
10
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bindir: bin
|
11
11
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cert_chain: []
|
12
|
-
date: 2012-11-
|
12
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+
date: 2012-11-21 00:00:00.000000000 Z
|
13
13
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dependencies:
|
14
14
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- !ruby/object:Gem::Dependency
|
15
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name: gosu
|
@@ -250,13 +250,10 @@ licenses: []
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|
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250
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post_install_message: ! " ______ ___ _____\n ___ |/ /_____ __ /_______________\n
|
251
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\ __ /|_/ / _ _ \\_ __/__ ___/_ __ \\\n _ / / / / __// /_ _ / /
|
252
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|
/_/ /\n /_/ /_/ \\___/ \\__/ /_/ \\____/\n\n Thank you for installing
|
253
|
-
metro 0.2.
|
254
|
-
\ Changes:\n \n *
|
255
|
-
|
256
|
-
|
257
|
-
Menu Options Property\n * FIX label horizontal center and right alignments\n *
|
258
|
-
Generic Models will now show a warning instead of raising an exception\n * Removed
|
259
|
-
event chain debug messaging\n \n\n ---------------------------------------------------------------------\n"
|
253
|
+
metro 0.2.7 / 2012/11-20.\n ---------------------------------------------------------------------\n
|
254
|
+
\ Changes:\n \n * FIX to the new game template\n * Updated the game template
|
255
|
+
to give more movement to the hero in the first scene\n * Added the fade-in, fade-out
|
256
|
+
helper to show all the instructions\n \n\n ---------------------------------------------------------------------\n"
|
260
257
|
rdoc_options: []
|
261
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require_paths:
|
262
259
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- lib
|